[INFO:2023-3-9 13:51:3]PJG Start [INFO:2023-3-9 13:51:3]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.48 [INFO:2023-3-9 13:51:3]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.46 [INFO:2023-3-9 13:51:3]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.48 [INFO:2023-3-9 13:51:3]AoUnityStarter Start [INFO:2023-3-9 13:51:3]Start App [INFO:2023-3-9 13:51:3]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2023-3-9 13:51:3]ResourceCache.Instance.isLuaBundle=True [INFO:2023-3-9 13:51:3]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:3]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2023-3-9 13:51:3]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:3]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2023-3-9 13:51:3]AoUnityStarter StartLua [INFO:2023-3-9 13:51:3]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-3-9 13:51:3]os: Linux, arch: arm64 [INFO:2023-3-9 13:51:3][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.main:73]:{closure}=======================百田渠道包======================= [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [WARN:2023-3-9 13:51:3][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-3-9 13:51:3]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:3]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:3]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:3]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:3][@bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 0 112 27 com.madfun.ttof.gp [INFO:2023-3-9 13:51:3]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.48 [INFO:2023-3-9 13:51:3]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.46 [INFO:2023-3-9 13:51:3]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.48 [INFO:2023-3-9 13:51:4]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.49 [INFO:2023-3-9 13:51:4][@bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 102 [INFO:2023-3-9 13:51:4][@bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start [INFO:2023-3-9 13:51:4][@bootstrap/BootstrapLauncherBase.lua:113]:{start}BootstrapLauncherBase startHotUpdate [INFO:2023-3-9 13:51:4][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:4][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:4][@bootstrap/BootstrapHandlerBaitian.lua:35]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 0 112 27 com.madfun.ttof.gp [INFO:2023-3-9 13:51:4]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.48 [INFO:2023-3-9 13:51:4]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.46 [INFO:2023-3-9 13:51:4]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.48 [INFO:2023-3-9 13:51:4]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.48 [INFO:2023-3-9 13:51:4]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.46 [INFO:2023-3-9 13:51:4]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.48 [INFO:2023-3-9 13:51:4][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:4][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:4][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:4]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 1.0.49 [INFO:2023-3-9 13:51:4]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 1.0.48 [INFO:2023-3-9 13:51:5]VersionMgr::RequestVersionUpdateInfo() - Request remote project manifest:{ "appUrl": "https://www.madfungame.com/", "assets": [{"md5":"81ba8816a0e73d9e123fc99af144b879","path":"h_0_1.0.49_49.zip","size":41573716,"ver":49}], "packageUrl": "http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/generate/updatezip/swy-gpios-kr/", "packageUrl_backup": "http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/generate/updatezip/swy-gpios-kr/", "remoteManifestUrl": "http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/manifest/swy-gpios-kr/project_v4.manifest", "remoteVersionUrl": "http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/manifest/swy-gpios-kr/version_v4.manifest", "searchPaths": ["src", "res"], "version": "1.0.49", "versionName": "1.0.27" } [INFO:2023-3-9 13:51:5]GameUpdateMgr::UpdateResource() - Start hot update resource. [INFO:2023-3-9 13:51:6]DownloadThread::Start() - Create Download Thread:4 [INFO:2023-3-9 13:51:6]DownloadThread::DownloadFromBreakPoint() - start http download, The request url is [http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/generate/updatezip/swy-gpios-kr/h_0_1.0.49_49.zip] with range [0,41573716] [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 13032 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 13032 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 13032 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 15928 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 15928 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 27512 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 40544 0 [INFO:2023-3-9 13:51:6][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 41992 0 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 41992 0 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 41992 0 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 41992 0 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 41992 0 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 47784 0 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 7240 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 23168 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 34752 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 37648 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 37648 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 37648 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 37648 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 37648 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 37648 46.6640625 [INFO:2023-3-9 13:51:7][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 43440 46.6640625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 43440 46.6640625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 49232 46.6640625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 70952 46.6640625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 83984 46.6640625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 83984 46.6640625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 83984 46.6640625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 52128 82.015625 [INFO:2023-3-9 13:51:8][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 107152 82.015625 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 186792 82.015625 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 234576 82.015625 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 238920 82.015625 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 306976 82.015625 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:126]:{closure}热更新下载进度1% 耗时[秒]= [0-5) [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 327248 82.015625 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 347520 82.015625 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 11584 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 17376 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 37648 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 57920 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 83984 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 95568 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 95568 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 110048 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 144800 364.828125 [INFO:2023-3-9 13:51:9][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 176656 364.828125 [INFO:2023-3-9 13:51:10][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 185344 364.828125 [INFO:2023-3-9 13:51:10][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 220096 364.828125 [INFO:2023-3-9 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13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 522728 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 625072 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 756736 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 834048 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 894440 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 989584 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1112064 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1210240 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1351160 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1483280 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1597144 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1672440 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1736152 1597.546875 [INFO:2023-3-9 13:51:43][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1771928 1597.546875 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 74832 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 210560 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 340880 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 459888 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 580400 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 711992 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 821440 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 956032 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1094792 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1222712 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1330712 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1457112 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1535304 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1624752 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1804632 1847.765625 [INFO:2023-3-9 13:51:44][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1896456 1847.765625 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1971152 1847.765625 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 124664 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 222992 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 346072 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 414728 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 479888 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 545896 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 609608 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 677664 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 737032 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 813776 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 917288 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1045456 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1174928 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1300304 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1404560 2052.21875 [INFO:2023-3-9 13:51:45][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1492464 2052.21875 [INFO:2023-3-9 13:51:46][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 1620312 2052.21875 [INFO:2023-3-9 13:51:46][@bootstrap/BootstrapHandlerBaitian.lua:154]:{closure}热更新下载进度100% 耗时[秒]= [20-60) [INFO:2023-3-9 13:51:46][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 0 1709.6015625 [INFO:2023-3-9 13:51:46][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 96768 1709.6015625 [INFO:2023-3-9 13:51:46][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 253588 1709.6015625 [INFO:2023-3-9 13:51:46]BreakpointTransferMgr::SaveTransferProgress() msg====DownloadThread->>ReadBytesFromResponse [INFO:2023-3-9 13:51:46]BreakpointTransferMgr::SaveTransferProgress() - Save Transfer Progress file path: /storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/Temp/fe5d34f7fba68e3d3acaf19e40471079 [INFO:2023-3-9 13:51:46]DownloadThread::OnDownloadFinished() -http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/generate/updatezip/swy-gpios-kr/h_0_1.0.49_49.zip [INFO:2023-3-9 13:51:46][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 253588 1709.6015625 [INFO:2023-3-9 13:51:46][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 253588 1709.6015625 [INFO:2023-3-9 13:51:46][@bootstrap/BootstrapHandlerBaitian.lua:111]:{closure}热更新下载进度 253588 1709.6015625 [INFO:2023-3-9 13:51:46]BreakpointTransferMgr::SaveTransferProgress() msg====SaveOnAllDownloaded: [INFO:2023-3-9 13:51:46]BreakpointTransferMgr::SaveTransferProgress() - Save Transfer Progress file path: /storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/Temp/fe5d34f7fba68e3d3acaf19e40471079 [INFO:2023-3-9 13:51:46]DownloadThread::Stop() - Stop Download Thread, Status:False#thread:4 [INFO:2023-3-9 13:51:46]DownloadThread::RunDownloading() - Download Thread Meet Stop Flag,ThreadId:4 [INFO:2023-3-9 13:51:46]UnzipThread::UnzipOrMoveTempToAsset() - Start unzip file, fullName=h_0_1.0.49_49.zip [INFO:2023-3-9 13:51:46]UnzipThread::UnzipOrMoveTempToAsset() - Unzip file success, fullName=h_0_1.0.49_49.zip [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: config/lang_asset_config.txt [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: filemanifest.xml [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/characergetskin/hdz_01.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/characergetskin/qiyue_21.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/commonbg/hundreddaysletterview_bg1.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/commonbg/hundreddaysletterview_bg3.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/commonbg/illustratedcollectgroupview_bg.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/fb_icon/fbcoolseasonview_bg1_1.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/fb_icon/fbcoolseasonview_bg1_2.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/fb_icon/material_bg2_1.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/fb_icon/material_bg2_2.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/fb_icon/material_bg2_3.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/fb_icon/material_bg2_4.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/fb_icon/qlj_27.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/bigbg/fb_icon/qlj_28.png.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/allimagetext/imagetext.asset.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/common/herogrid/fbfightresultheroitem.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/guild/guilddesirerecordviewitem.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/main/mainview.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/promo/midautumnsignin/midautumnsigninview.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/promo/promospringview.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/promo/promoview105.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/restaurant/guestwaveview.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/story/storyview.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/storysystem/storycharstoryitem.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/storysystem/storyheroletterview.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/storysystem/storyletteritem.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: language/ko/ui/views/storysystem/storymainlineview.prefab.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: luascripts/32/logic/config.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: luascripts/32/logic/extensions.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: luascripts/64/logic/config.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: luascripts/64/logic/extensions.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: main_manifest.data [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalCacheData() - UpdateLocalCacheData: ui/views/rank/rankinglistitem.prefab.data [INFO:2023-3-9 13:51:46]UnzipThread::UnzipOrMoveTempToAsset() - Unzip file success and delete zip ======, tempFullPath ==/storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/Temp/h_0_1.0.49_49.zip [INFO:2023-3-9 13:51:46]VersionMgr::UpdateLocalVersionData() - UpdateLocalVersionData:1.0.49 [INFO:2023-3-9 13:51:46]VersionMgr::SaveLocalCacheVersionData() - SaveLocalCacheVersionData:/storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/6a298f0958e31d5580515c1d97981909 [INFO:2023-3-9 13:51:47][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:47][@bootstrap/BootstrapLauncher.lua:371]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2023-3-9 13:51:47]CopyFileFromObbProcessor 不是obb的包,不用处理! [INFO:2023-3-9 13:51:47]DestroyUnusedResources:3,2,time=,paths: [INFO:2023-3-9 13:51:47][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2023-3-9 13:51:47][@bootstrap/BootstrapLauncherBase.lua:88]:{loadMainManifest}BootstrapLauncherBase loadMainManifest [INFO:2023-3-9 13:51:47][@bootstrap/BootstrapLauncher.lua:379]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2023-3-9 13:51:47][@bootstrap/BootstrapHandlerBaitian.lua:269]:{onHotupdateDone}热更新流程完毕 [INFO:2023-3-9 13:51:47]GameUpdateMgr::OnUnzipFinished()! [INFO:2023-3-9 13:51:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:48][@bootstrap/BootstrapLauncherBase.lua:93]:{closure}BootstrapLauncherBase onManifestLoaded [INFO:2023-3-9 13:51:48][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2023-3-9 13:51:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:48][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2023-3-9 13:51:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:48][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2023-3-9 13:51:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:48][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2023-3-9 13:51:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待36帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:49][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2023-3-9 13:51:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待19帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:49][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2023-3-9 13:51:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:49][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2023-3-9 13:51:49][@bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-3-9 13:51:49][@bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-3-9 13:51:51][@framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2023-3-9 13:51:51][@logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false [INFO:2023-3-9 13:51:51][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:51][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:51][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:51][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:51][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:51]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-9 13:51:51]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-9 13:51:52]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-9 13:51:52][@framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2023-3-9 13:51:53][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:54][@bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2023-3-9 13:51:54][@bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.madfun.ttof.gp/files/UnityCache/Shared [INFO:2023-3-9 13:51:54][@bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-3-9 13:51:54][@bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -124 123 [INFO:2023-3-9 13:51:54][@bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-3-9 13:51:54][@bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 900 123 [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-9 13:51:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-9 13:51:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_ko.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待10帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:54][@bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-3-9 13:51:54][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:54][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:54][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:54][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:90: GameStateMgr:_getNotifyLocalStateType sysVersion29 [INFO:2023-3-9 13:51:54][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -110055160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -109968760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -87713560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -87627160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -87540760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -84084760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -83998360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -83911960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -84257560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -84171160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -81060760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -80974360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -80887960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -80801560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -80715160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -80628760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -80542360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -80455960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -80369560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -80283160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -80196760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -80110360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -80023960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -79937560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -79851160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -79764760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -79678360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -79591960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -79505560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -79419160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -79332760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -79246360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -79159960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -79073560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -78987160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -78900760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -78814360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -78727960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -78641560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -78555160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -78900760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -78814360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -78727960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -78036760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -77950360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -77863960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -77777560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -77691160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -77604760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -77518360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -77431960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -77345560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -77259160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -77172760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -77086360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -76999960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -76913560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -76827160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -76740760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -76654360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -76567960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -76481560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -76395160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -76308760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -76222360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -76395160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -76308760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -75185560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -75099160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -75012760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -72161560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -70433560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -70347160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -69569560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -69483160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -68014360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -66718360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -64212760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -63521560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -62052760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -61966360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -61879960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -61793560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -61102360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -59460760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -59374360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -58683160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -56955160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -55831960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -55745560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -54103960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -54017560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -53326360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -53239960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -53153560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -51684760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -51598360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -51511960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -50820760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -49265560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -49179160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -49092760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -48401560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -48315160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -48228760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -48142360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -48055960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -47969560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -47883160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -47796760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -47710360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -47623960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -47537560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -47451160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -47364760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -47278360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -47191960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -47105560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -47019160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -46932760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -46846360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -46759960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -46673560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -46587160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -46500760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -46673560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -46587160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -46500760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -45982360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -44427160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -44340760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -44254360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -42958360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -41403160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -41316760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -41230360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -40539160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -38983960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -38897560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -38811160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -38119960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -36564760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -36478360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -36391960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -35268760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -32935960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -32849560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -32763160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -32071960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -30516760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -30430360 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -30343960 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -29652760 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -28097560 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -28011160 [INFO:2023-3-9 13:51:54][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -27924760 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -27233560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -25678360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -25591960 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -25505560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -24814360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -25937560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -25851160 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -25764760 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -25678360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -25591960 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -25505560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -25419160 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -25332760 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -25246360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -25159960 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -25073560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -24987160 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -24900760 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -24814360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -24727960 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -24641560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -24555160 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -24468760 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -24382360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -24295960 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -24209560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -24123160 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -24036760 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -23950360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -23863960 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -23777560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -23691160 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -23604760 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -23518360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -23431960 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -23345560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -23259160 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -23172760 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -23086360 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -22395160 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -20839960 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -20753560 [INFO:2023-3-9 13:51:55][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -20667160 [INFO:2023-3-9 13:51:55][@logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2023-3-9 13:51:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:26]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 102 [INFO:2023-3-9 13:51:56][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yun_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56][@logic/extensions/noticeweb/controller/NoticeWebController.lua:74]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {"1":[{"flag":1,"id":600,"isAlter":1,"level":1212,"moduleCode":1,"order":1,"title":"韩国utc+9","url":"https://noticemgr-zctest.100bt.com/staticpage/index.html?id\u003d600\u0026appCode\u003dswy-gpios-kr\u0026timestamp\u003d1677726323997"}]} [INFO:2023-3-9 13:51:56][@logic/extensions/noticeweb/controller/NoticeWebController.lua:151]:{cb}NoticeWebController:OnNoticeRequsetCallback content = table: 0x714d4fbf88 [WARN:2023-3-9 13:51:56][@logic/extensions/noticeweb/model/NoticeWebModel.lua:81]:{_initContent}id = 600 flag = 1 moduleCode = 1 title = 韩国utc+9 url = https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997 order = 1 [INFO:2023-3-9 13:51:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_014_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_171.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_171_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_chushi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/noticeweb/noticewebcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:56][@logic/extensions/noticeweb/model/NoticeWebModel.lua:138]:{getNoticeJson}getNoticeJson content = id = 600 flag = 1 moduleCode = 1 title = 韩国utc+9 url = https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997 order = 1 [INFO:2023-3-9 13:51:56][@logic/extensions/noticeweb/controller/NoticeWebController.lua:100]:{openNoticeView}NoticeWebController:openNoticeView x = 756 y = 211 width = 1163 height= 738 count = 1 [INFO:2023-3-9 13:51:56][@logic/extensions/noticeweb/controller/NoticeWebController.lua:163]:{openWebView}NoticeWebController:openWebView x = 756 y = 211 width = 1163 height = 738 noticeType = 1 index = 1 [INFO:2023-3-9 13:51:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:51:56][@logic/extensions/noticeweb/view/NoticeWebCell.lua:59]:{onSelect}NoticeWebCell onSelect isSelected = true self._mo = 韩国utc+9 [INFO:2023-3-9 13:51:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:51:59][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:153: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:153: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2023-3-9 13:51:59][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:160: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:160: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2023-3-9 13:51:59][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:172: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:172: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2023-3-9 13:51:59][@logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = 0 [INFO:2023-3-9 13:51:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:51:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:0][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 13:52:0]GameDevice isFront = False [INFO:2023-3-9 13:52:1]GameDevice isFront = True [INFO:2023-3-9 13:52:1][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:166: [SDK登录]==<==返回; 0; 72010a07-11ab-4d4f-a37b-0a7113ccbf68; 112; 澳大利亚 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:166: in function 'callFunc' logic/common/sdk/OneSDKManagerImpl:213: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-3-9 13:52:1][@logic/extensions/login/view/kr/KRLoginView.lua:195]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 72010a07-11ab-4d4f-a37b-0a7113ccbf68 [INFO:2023-3-9 13:52:1][@logic/extensions/login/view/kr/KRLoginView.lua:196]:{_onesdkLoginListener}OneSDK login success [INFO:2023-3-9 13:52:1][@logic/extensions/login/view/kr/KRLoginView.lua:197]:{_onesdkLoginListener}sessionId: 72010a07-11ab-4d4f-a37b-0a7113ccbf68 [INFO:2023-3-9 13:52:1][@logic/extensions/login/view/kr/KRLoginView.lua:198]:{_onesdkLoginListener}platformId: 112 [INFO:2023-3-9 13:52:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:52:1][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-3-9 13:52:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:52:1][@logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=72010a07-11ab-4d4f-a37b-0a7113ccbf68&clientVersion=1.0.49&sysType=0&language=ko [INFO:2023-3-9 13:52:1][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":1,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":2,"source":"Native 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":3,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":4,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-3-9 13:52:2][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 13:52:2]DestroyUnusedResources:11,3,time=,paths: [INFO:2023-3-9 13:52:3][@logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"184c4b4b-6e94-4937-82f6-b34f3c2f085a","userName":"112_32311030a0526658428","zoneInfo":{"id":201,"name":"欧美(月)","prefix":"","state":1}} [INFO:2023-3-9 13:52:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:14]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.49 [INFO:2023-3-9 13:52:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:52:14][@logic/extensions/login/view/kr/KRLoginView.lua:88]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 1.0.49 1.0.49 [INFO:2023-3-9 13:52:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:52:14][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-3-9 13:52:14][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1678341134 [INFO:2023-3-9 13:52:14][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-3-9 13:52:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:14][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-3-9 13:52:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:52:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 13:52:14][@logic/extensions/login/agent/kr/KRLoginAgent.lua:179]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"184c4b4b-6e94-4937-82f6-b34f3c2f085a","openKey":""}} [INFO:2023-3-9 13:52:14][@logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=184c4b4b-6e94-4937-82f6-b34f3c2f085a&openKey= [INFO:2023-3-9 13:52:15][@logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"停服嗷"} [INFO:2023-3-9 13:52:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:15][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003 [INFO:2023-3-9 13:52:15][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003 [INFO:2023-3-9 13:52:15][@logic/common/sdk/OneSDKManagerImpl.lua:48]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.130.152.39 [INFO:2023-3-9 13:52:15][@logic/common/sdk/SDKManager.lua:531]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.130.152.39 [INFO:2023-3-9 13:52:15][@logic/common/sdk/SDKManager.lua:544]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 43.130.152.39 [INFO:2023-3-9 13:52:15]==============link network is ipv4============ [INFO:2023-3-9 13:52:15]1 status:Connecting [INFO:2023-3-9 13:52:15]1 Connect,ip=43.130.152.39,port=9003,verson=0 [INFO:2023-3-9 13:52:15][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-3-9 13:52:15][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-3-9 13:52:15]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-3-9 13:52:15]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-3-9 13:52:15]1 Same version,socket.Connected=True [INFO:2023-3-9 13:52:15]1 Do EndConnect [INFO:2023-3-9 13:52:15]1 Do EndConnect Done [INFO:2023-3-9 13:52:15]1 status:Connected [INFO:2023-3-9 13:52:15]1 ConnectSucc True [INFO:2023-3-9 13:52:15][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-3-9 13:52:15]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-3-9 13:52:15]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:15]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-3-9 13:52:15]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 13:52:15]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 13:52:15][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 36 } [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-3-9 13:52:15][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-3-9 13:52:15]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=85 [INFO:2023-3-9 13:52:15]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2023-3-9 13:52:15]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=102 [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 2330005 mailId: 20015 params: 풍성한 과일 attachment: 2#2#15000|1#11060003#3|1#11060002#6 state: 0 createTime: 1678341135279 isCollection: false } [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-3-9 13:52:15][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 2 1 [INFO:2023-3-9 13:52:15]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=73 [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 13:52:15][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 3 1 [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 2330006 mailId: 20015 params: 림랑식기 attachment: 2#2#15000|2#12#50|1#10000016#3|1#11190003#6|1#10000015#6 state: 0 createTime: 1678341135283 isCollection: false } [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-3-9 13:52:15][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 4 1 [INFO:2023-3-9 13:52:15]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=130 [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 2330007 mailId: 20015 params: 토끼의 진격 attachment: 2#2#15000|1#11040002#15 state: 0 createTime: 1678341135296 isCollection: false } [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-3-9 13:52:15][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 5 1 [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 19105 name: dongua gender: 2 portrait: 11100001 exp: 1797473 signature: chefTitle: 0 roleNum: 14 heroRate: 28 dungeonCount: 63 longWarCount: 0 serialLoginDays: 4 totalLoginDays: 10 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1676997620 lastLogoutTime: 1678335570 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676997743 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-3-9 13:52:15][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 6 1 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-9 13:52:15][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-9 13:52:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-3-9 13:52:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:15]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-3-9 13:52:15]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.2324171885848 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 8 1 [INFO:2023-3-9 13:52:16][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-3-9 13:52:16][@logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 13:52:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-3-9 13:52:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=6225 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 1410069 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912402909 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410068 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2027 baseAttr { hp: 9075 atk: 733 def: 1029 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912384922 rank: 5 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202708 strengthenLevel: 3 } sks { skillId: 41202709 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140133 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410071 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2033 baseAttr { hp: 8277 atk: 806 def: 867 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912435883 rank: 5 luck: 7 sks { skillId: 41203307 strengthenLevel: 3 } sks { skillId: 41203308 strengthenLevel: 3 } sks { skillId: 41203309 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140132 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410070 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2020 baseAttr { hp: 8999 atk: 754 def: 981 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912423711 rank: 5 luck: 5 sks { skillId: 41202007 strengthenLevel: 3 } sks { skillId: 41202008 strengthenLevel: 3 } sks { skillId: 41202009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140141 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410067 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912371698 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410066 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912355853 rank: 5 luck: 4 sks { skillId: 41204007 strengthenLevel: 3 } sks { skillId: 41204008 strengthenLevel: 3 } sks { skillId: 41204009 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410073 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2017 baseAttr { hp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912463976 rank: 5 luck: 5 sks { skillId: 41201707 strengthenLevel: 3 } sks { skillId: 41201708 strengthenLevel: 3 } sks { skillId: 41201709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410072 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912450105 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460166 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178238076 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460167 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178238341 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460164 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178237554 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460165 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178237815 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460163 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178237038 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1510080 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2027 baseAttr { hp: 7979 atk: 619 def: 899 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678256607840 rank: 5 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 1166000 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460172 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178240152 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460173 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178240413 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460170 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178239631 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460171 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178239892 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460168 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178238856 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460169 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178239371 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 910056 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676997743933 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 3 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1510119 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678267438108 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1510118 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678267433861 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1510117 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678267389306 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460140 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678168528830 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460141 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678170837885 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460138 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678167928833 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460139 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678168372028 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1510120 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678267451605 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460137 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678167817618 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.26580885611475 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 9 1 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1937 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=263 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3540 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=197 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1008 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3573 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 19105 name: dongua gender: 2 portrait: 11100001 exp: 1797473 signature: chefTitle: 0 roleNum: 14 heroRate: 28 dungeonCount: 63 longWarCount: 0 serialLoginDays: 4 totalLoginDays: 10 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1676997620 lastLogoutTime: 1678335570 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676997743 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 75708660 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 8 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678340866000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 7444 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 986740 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 18 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 10 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 5 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 1678356000000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 1678356000000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1678336666000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 36 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3005 isOpen: true } [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.5640729162842 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 10 1 [INFO:2023-3-9 13:52:16][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-03-09 00:53:01","roleExp":1797473,"serverId":"201","registerTime":1676997620,"lastLogoutTime":"2023-03-08 23:19:30","roleId":"19105","roleCTime":1676997620,"type":2,"roleName":"dongua","serverName":"欧美(月)","roleLevel":100} [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1410072 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1410073 } formationHeros { index: 2 typeId: 1 heroUniqueId: 1410067 } formationHeros { index: 3 typeId: 1 heroUniqueId: 1410066 } state: 1 name: Team 1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 910056 } state: 1 name: Team 2 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: Team 3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: Team 4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: Team 5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: Team 6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: Team 7 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: Team 8 typeId: 1 } formationInfoList { formationId: 9 state: 1 name: Team 9 typeId: 1 } formationInfoList { formationId: 10 state: 1 name: Team 10 typeId: 1 } [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.5640729162842 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 11 1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.5640729162842 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 12 1 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:52:16][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1140003 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678167817000 loveLevel: 0 } equipInfoList { uniqueId: 1140005 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678168260000 loveLevel: 0 } equipInfoList { uniqueId: 1140004 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678168106000 loveLevel: 0 } equipInfoList { uniqueId: 1140007 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678170546000 loveLevel: 0 } equipInfoList { uniqueId: 690002 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1677062095000 loveLevel: 0 } equipInfoList { uniqueId: 1140009 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678171338000 loveLevel: 0 } equipInfoList { uniqueId: 1140008 defineId: 701022 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678170837000 loveLevel: 0 } [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.75495989061892 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 13 1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000027 count: 12 lastUseTime: 1646383025000 composeCount: 0 } dataList { itemId: 11140650 count: 100 lastUseTime: 1645548136000 composeCount: 0 } dataList { itemId: 11300010 count: 1 lastUseTime: 1646731447000 composeCount: 0 } dataList { itemId: 11050016 count: 1544 lastUseTime: 1646376577000 composeCount: 0 } dataList { itemId: 10000016 count: 1 lastUseTime: 1646722743000 composeCount: 0 } dataList { itemId: 10000017 count: 2 lastUseTime: 1646637313000 composeCount: 0 } dataList { itemId: 11060006 count: 707 lastUseTime: 1646642675000 composeCount: 0 } dataList { itemId: 10000008 count: 4 lastUseTime: 1645632854000 composeCount: 0 } dataList { itemId: 10000009 count: 417 lastUseTime: 1645526101000 composeCount: 0 } dataList { itemId: 10000014 count: 3 lastUseTime: 1646637503000 composeCount: 0 } dataList { itemId: 11070001 count: 2500 lastUseTime: 1645632854000 composeCount: 0 } dataList { itemId: 11070002 count: 800 lastUseTime: 1646642782000 composeCount: 0 } dataList { itemId: 11190024 count: 267 lastUseTime: 1645461466000 composeCount: 0 } dataList { itemId: 11190018 count: 11 lastUseTime: 1646722724000 composeCount: 0 } dataList { itemId: 11190019 count: 1 lastUseTime: 1646722732000 composeCount: 0 } dataList { itemId: 11040002 count: 1 lastUseTime: 1646722690000 composeCount: 0 } dataList { itemId: 11040003 count: 9437 lastUseTime: 1646640085000 composeCount: 0 } dataList { itemId: 11050008 count: 1230 lastUseTime: 1646376568000 composeCount: 0 } dataList { itemId: 11050009 count: 99999995 lastUseTime: 1645632855000 composeCount: 0 } dataList { itemId: 11050010 count: 10 lastUseTime: 1646731418000 composeCount: 0 } dataList { itemId: 11050011 count: 420 lastUseTime: 1646376549000 composeCount: 0 } dataList { itemId: 11050012 count: 780 lastUseTime: 1646376568000 composeCount: 0 } dataList { itemId: 11050013 count: 100000005 lastUseTime: 1645632855000 composeCount: 0 } dataList { itemId: 11050014 count: 272 lastUseTime: 1646376540000 composeCount: 0 } dataList { itemId: 11050015 count: 668 lastUseTime: 1646376558000 composeCount: 0 } dataList { itemId: 11210003 count: 1 lastUseTime: 1646701815000 composeCount: 0 } dataList { itemId: 11050001 count: 100000074 lastUseTime: 1645632855000 composeCount: 0 } dataList { itemId: 11210002 count: 1 lastUseTime: 1646701765000 composeCount: 0 } dataList { itemId: 11050002 count: 259 lastUseTime: 1646376542000 composeCount: 0 } dataList { itemId: 11210001 count: 1 lastUseTime: 1646701798000 composeCount: 0 } dataList { itemId: 11050003 count: 667 lastUseTime: 1646376561000 composeCount: 0 } dataList { itemId: 11050004 count: 1389 lastUseTime: 1646376578000 composeCount: 0 } dataList { itemId: 11050005 count: 100000015 lastUseTime: 1645632855000 composeCount: 0 } dataList { itemId: 11050006 count: 100 lastUseTime: 1646376531000 composeCount: 0 } dataList { itemId: 11050007 count: 660 lastUseTime: 1646376549000 composeCount: 0 } dataList { itemId: 11210004 count: 1 lastUseTime: 1646701784000 composeCount: 0 } dataList { itemId: 11240040 count: 14 lastUseTime: 1646376536000 composeCount: 0 } dataList { itemId: 11240044 count: 14 lastUseTime: 1646376536000 composeCount: 0 } dataList { itemId: 11240033 count: 14 lastUseTime: 1646640384000 composeCount: 0 } dataList { itemId: 11180001 count: 1 lastUseTime: 1646722673000 composeCount: 0 } dataList { itemId: 11190008 count: 10 lastUseTime: 1646637332000 composeCount: 0 } dataList { itemId: 11320055 count: 1 lastUseTime: 1646637529000 composeCount: 0 } dataList { itemId: 11190004 count: 3 lastUseTime: 1646637310000 composeCount: 0 } dataList { itemId: 11249999 count: 1 lastUseTime: 1646722738000 composeCount: 0 } dataList { itemId: 11160003 count: 2 lastUseTime: 1646731329000 composeCount: 0 } dataList { itemId: 11240004 count: 15 lastUseTime: 1646376548000 composeCount: 0 } dataList { itemId: 11240027 count: 23 lastUseTime: 1646641504000 composeCount: 0 } dataList { itemId: 11240030 count: 14 lastUseTime: 1646641159000 composeCount: 0 } dataList { itemId: 12200002 count: 3 lastUseTime: 1646702074000 composeCount: 0 } dataList { itemId: 12200003 count: 1 lastUseTime: 1646702077000 composeCount: 0 } dataList { itemId: 11240017 count: 14 lastUseTime: 1646376531000 composeCount: 0 } dataList { itemId: 12200001 count: 2 lastUseTime: 1646702060000 composeCount: 0 } dataList { itemId: 12200004 count: 3 lastUseTime: 1646702060000 composeCount: 0 } dataList { itemId: 11240020 count: 14 lastUseTime: 1646642394000 composeCount: 0 } [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.75495989061892 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 14 1 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=20 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-3-9 13:52:16]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003021 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003031 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003041 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003051 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003061 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003071 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003081 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003091 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004021 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004031 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004041 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004051 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004061 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004071 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004081 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004091 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001131 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001141 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003021 star: 8 hasGetBonus: 4#2055#1 bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003031 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003041 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004021 star: 8 hasGetBonus: 4#2039#1 bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004031 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004041 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005021 star: 8 hasGetBonus: 4#2022#1 bestFightRound: 9 } userBarrierList { dungeonId: 110005 barrierId: 110005031 star: 8 hasGetBonus: bestFightRound: 9 } userBarrierList { dungeonId: 110005 barrierId: 110005041 star: 8 hasGetBonus: bestFightRound: 10 } notFirstInDungeonId: 10004 notFirstInDungeonId: 10005 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.75495989061892 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 15 1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.78000728599727 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 16 1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.78000728599727 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 17 1 [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 99999999 totalPayCount: 100012328 } [INFO:2023-3-9 13:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-3-9 13:52:16][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 18 1 [INFO:2023-3-9 13:52:16][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.81290416233242 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 19 1 [INFO:2023-3-9 13:52:17][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES [INFO:2023-3-9 13:52:17][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Mali-G76 [INFO:2023-3-9 13:52:17][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 v1.r18p0-01rel0.997a8daf91a02ccdbd65b428c3873cbf [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: ANA-AN00 sdkVersion: 2.15.16 sdkType: 0 imsi: 57743c08-4be2-403b-afa4-22d8ebbe0b35 imei: ANA-AN00_ANA_2c0e932a9db938a5 gameVersionName: 1.0.27 gameVersionCode: 27 gamepackageName: com.madfun.ttof.gp densityDpi: 480 displayScreenWidth: 1080 displayScreenHeight: 2211 networkInfo: WIFI sysVersion: 29 othersdkVersion: channelId: 910134 pushRegisterId: cpuHardware: ARM64 FP ASIMD AES memory: 0 gLRender: Mali-G76 gLVersion: OpenGL ES 3.2 v1.r18p0-01rel0.997a8daf91a02ccdbd65b428c3873cbf startFromGameCenter: false } [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=46,cmd=1,size=270 [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17][@logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-3-9 13:52:17][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 13:52:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:17][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 13:52:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 3 [INFO:2023-3-9 13:52:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-3-9 13:52:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 20 1 [INFO:2023-3-9 13:52:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 13:52:17][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 13:52:17][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 13:52:17]DestroyUnusedResources:21,3,time=,paths: [INFO:2023-3-9 13:52:17][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @26ms [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-3-9 13:52:18]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @139ms [INFO:2023-3-9 13:52:18][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 13:52:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:18][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 13:52:18][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-3-9 13:52:18][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.2297494858503 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 21 1 [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 12 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 13 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 13:52:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 14 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 15 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 16 [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 17 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 18 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-9 13:52:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 19 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-9 13:52:18][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 20 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 21 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 22 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 23 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 24 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-9 13:52:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 25 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-9 13:52:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:18]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-9 13:52:18]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:52:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:52:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:52:19][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [ERROR:2023-3-9 13:52:19]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [ERROR:2023-3-9 13:52:19]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [INFO:2023-3-9 13:52:19][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 13:52:19]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=1034 [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-3-9 13:52:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.2760119903833 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetFoodReply 22 1 [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1677168854000 endTime: 1677168854000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-3-9 13:52:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.2760119903833 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetKitchenReply 23 1 [INFO:2023-3-9 13:52:19][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-3-9 13:52:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.2760119903833 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetPopUpMessageReply 24 1 [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1645 [INFO:2023-3-9 13:52:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 23 [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:19]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677062111 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912450 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912450 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912464 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000078 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912424 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000080 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912385 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000082 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912403 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912464 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912424 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000085 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912436 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678170838 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000088 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678167929 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000090 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912372 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912385 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912403 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912436 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000041 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912450 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678168372 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912464 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912372 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678167818 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912589 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2020 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2027 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2040 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } [INFO:2023-3-9 13:52:19]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-3-9 13:52:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.7013250160962 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetHeroTaskInfosReply 25 1 [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2017 value: 1 time: 0 } infos { id: 2020 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 2027 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2017 value: 6 time: 0 } infos { id: 2020 value: 6 time: 0 } infos { id: 2022 value: 6 time: 0 } infos { id: 2055 value: 6 time: 0 } infos { id: 2026 value: 6 time: 0 } infos { id: 9999 value: 6 time: 0 } infos { id: 2000 value: 5 time: 0 } infos { id: 2004 value: 6 time: 0 } infos { id: 2039 value: 6 time: 0 } replaceAll: false } redDotInfos { defineId: 11 infos { id: 2017 value: 1 time: 0 } infos { id: 2020 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1678356000 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10011 value: 1 time: 1678356000 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 infos { id: 0 value: 1 time: 1678356000 } replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 90 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 1410067 value: 1 time: 0 } infos { id: 1410066 value: 1 time: 0 } infos { id: 1410073 value: 1 time: 0 } infos { id: 1410072 value: 1 time: 0 } infos { id: 910056 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 1 time: 1680343200 } infos { id: 2 value: 0 time: 1680343200 } infos { id: 3 value: 0 time: 1680343200 } infos { id: 4 value: 0 time: 1680343200 } infos { id: 5 value: 0 time: 1680343200 } infos { id: 6 value: 0 time: 1680343200 } infos { id: 7 value: 0 time: 1680343200 } infos { id: 8 value: 0 time: 1680343200 } infos { id: 9 value: 0 time: 1680343200 } infos { id: 10 value: 0 time: 1680343200 } infos { id: 11 value: 0 time: 1680343200 } infos { id: 12 value: 0 time: 1680343200 } infos { id: 13 value: 0 time: 1680343200 } infos { id: 14 value: 0 time: 1680343200 } infos { id: 15 value: 0 time: 1680343200 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 624 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 2 value: 0 time: 1678874400 } infos { id: 4 value: 0 time: 1679306400 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1678356000 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1680318000 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1678356000 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 2 time: 1680318000 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 4 time: 1678356000 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 1 time: 1678356000 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1678424400 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1678356010 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 449 infos { id: 10265 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1678356002 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-3-9 13:52:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 13:52:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.7013250160962 移走了序号= 1 的消息,当前队列数量= 21 || 0 GetRedDotInfosReply 26 1 [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=149 [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-3-9 13:52:19]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=88 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=20 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=411 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=135 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=8 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=62 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 3.1194687653333 移走了序号= 1 的消息,当前队列数量= 20 || 0 LoadFriendInfosReply 27 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 43 name: kom cliqueId: 1 purpose: heroId: 2028 level: 11 liveness: 0 memberCount: 4 auditJoin: false leaderMember { userId: 14604 nickName: ko2 position: 1 liveness: 250 isOnline: false datetime: 1678173041 portrait: 11100002 frame: 11110001 level: 17 banChatTime: 0 gender: 1 isReturn: false } myMember { userId: 19105 nickName: dongua position: 4 liveness: 0 isOnline: true datetime: 1678341135 portrait: 11100001 frame: 11110001 level: 100 banChatTime: 0 gender: 2 isReturn: false } extInfo { } capital: 19440 geCapital: 66000 createTime: 1676259967 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1678237881 leaveReason: 2 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 3.1194687653333 移走了序号= 1 的消息,当前队列数量= 19 || 0 GuildGetReply 28 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 3.1194687653333 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetJoinOfflineReply 29 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140132 expirySeconds: 0 isView: true } skinInfos { skinId: 140036 expirySeconds: 0 isView: true } skinInfos { skinId: 140021 expirySeconds: 0 isView: false } skinInfos { skinId: 140133 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140008 expirySeconds: 0 isView: true } skinInfos { skinId: 140140 expirySeconds: 0 isView: true } skinInfos { skinId: 140141 expirySeconds: 0 isView: false } [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 3.1403338685632 移走了序号= 1 的消息,当前队列数量= 17 || 0 HeroCharacterSkinReply 30 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 3.1403338685632 移走了序号= 1 的消息,当前队列数量= 16 || 0 LoadingBgGetReply 31 1 [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 3.1403338685632 [WARN:2023-3-9 13:52:20][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=2987 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 1.5794390663505 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 33 1 [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 15 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 1.5794390663505 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 34 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 1.5794390663505 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 35 1 [INFO:2023-3-9 13:52:20]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 1.6125953160226 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 36 1 [INFO:2023-3-9 13:52:20][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 1.6125953160226 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 37 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 3 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 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1.6578718796372 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 39 1 [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 10 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-9 13:52:20]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10265 startTime: 1583385000000 endTime: 1710824399000 } activityInfos { id: 10003 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10005 startTime: 1546423204000 endTime: 0 } activityInfos { id: 10007 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10011 startTime: 1639821600000 endTime: 0 } activityInfos { id: 10018 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10024 startTime: 1583385000000 endTime: 1710824399000 } activityInfos { id: 10148 startTime: 1583385000000 endTime: 1710824399000 } [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 1.6578718796372 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 40 1 [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 11 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 12 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-3-9 13:52:20]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 13 [INFO:2023-3-9 13:52:20]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-9 13:52:20]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:20]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-3-9 13:52:20]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:20]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-3-9 13:52:20]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 1.6578718796372 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 41 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.7049546912313 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 42 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 4 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.7049546912313 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 43 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.7049546912313 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 44 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.7336036488414 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 45 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.7336036488414 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 46 1 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 1830043 mailId: 304004 params: dongua attachment: 1#11240040#5 state: 1 createTime: 1677912586000 isCollection: false } userMail { incrId: 1830042 mailId: 300404 params: dongua attachment: 1#11240004#5 state: 1 createTime: 1677912585000 isCollection: false } userMail { incrId: 1830041 mailId: 304404 params: dongua attachment: 1#11240044#5 state: 1 createTime: 1677912584000 isCollection: false } userMail { incrId: 1830040 mailId: 301704 params: dongua attachment: 1#11240017#5 state: 1 createTime: 1677912575000 isCollection: false } userMail { incrId: 2180002 mailId: 20052 params: 1#1000168036#1 attachment: 2#7#880|2#2#88000 state: 0 createTime: 1678266242989 isCollection: false } userMail { incrId: 1830035 mailId: 300402 params: dongua attachment: 1#11240004#3 state: 1 createTime: 1677912555000 isCollection: false } userMail { incrId: 1880084 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178687000 isCollection: false } userMail { incrId: 1830034 mailId: 304002 params: dongua attachment: 1#11240040#3 state: 1 createTime: 1677912549000 isCollection: false } userMail { incrId: 1880085 mailId: 20002 params: attachment: 2#1#10 state: 0 createTime: 1678178782000 isCollection: false } userMail { incrId: 1830033 mailId: 304402 params: dongua attachment: 1#11240044#3 state: 1 createTime: 1677912547000 isCollection: false } userMail { incrId: 1830032 mailId: 300401 params: dongua attachment: 1#11240004#2 state: 1 createTime: 1677912541000 isCollection: false } userMail { incrId: 1880080 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178683000 isCollection: false } userMail { incrId: 1830039 mailId: 304003 params: dongua attachment: 1#11240040#4 state: 1 createTime: 1677912568000 isCollection: false } userMail { incrId: 1830038 mailId: 300403 params: dongua attachment: 1#11240004#4 state: 1 createTime: 1677912567000 isCollection: false } userMail { incrId: 1880081 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178684000 isCollection: false } userMail { incrId: 1880082 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178685000 isCollection: false } userMail { incrId: 1830037 mailId: 304403 params: dongua attachment: 1#11240044#4 state: 1 createTime: 1677912564000 isCollection: false } userMail { incrId: 1830036 mailId: 301703 params: dongua attachment: 1#11240017#4 state: 1 createTime: 1677912558000 isCollection: false } userMail { incrId: 1880083 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178686000 isCollection: false } userMail { incrId: 1880076 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178679000 isCollection: false } userMail { incrId: 1880077 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178680000 isCollection: false } userMail { incrId: 1830025 mailId: 20023 params: attachment: 1#11240043#2|2#6#10|1#11190018#1 state: 0 createTime: 1677909245000 isCollection: false } userMail { incrId: 1880078 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178681000 isCollection: false } userMail { incrId: 1880079 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178682000 isCollection: false } userMail { incrId: 1980042 mailId: 20002 params: attachment: 2#1#700 state: 0 createTime: 1678267448000 isCollection: false } userMail { incrId: 1880072 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178675000 isCollection: false } userMail { incrId: 1830031 mailId: 301702 params: dongua attachment: 1#11240017#3 state: 1 createTime: 1677912537000 isCollection: false } userMail { incrId: 1880073 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178676000 isCollection: false } userMail { incrId: 1980043 mailId: 20002 params: attachment: 2#1#800 state: 0 createTime: 1678267452000 isCollection: false } userMail { incrId: 1830030 mailId: 304001 params: dongua attachment: 1#11240040#2 state: 1 createTime: 1677912531000 isCollection: false } userMail { incrId: 1880074 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178677000 isCollection: false } userMail { incrId: 1830029 mailId: 304401 params: dongua attachment: 1#11240044#2 state: 1 createTime: 1677912530000 isCollection: false } userMail { incrId: 1980040 mailId: 20002 params: attachment: 2#1#600 state: 0 createTime: 1678267439000 isCollection: false } userMail { incrId: 1880075 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178678000 isCollection: false } userMail { incrId: 1980041 mailId: 20002 params: attachment: 2#1#500 state: 0 createTime: 1678267444000 isCollection: false } userMail { incrId: 1830028 mailId: 301701 params: dongua attachment: 1#11240017#2 state: 1 createTime: 1677912526000 isCollection: false } userMail { incrId: 1880068 mailId: 302002 params: dongua attachment: 1#11240020#3 state: 1 createTime: 1678178414000 isCollection: false } userMail { incrId: 1980038 mailId: 20002 params: attachment: 2#1#400 state: 0 createTime: 1678267430000 isCollection: false } userMail { incrId: 1980039 mailId: 20002 params: attachment: 2#1#450 state: 0 createTime: 1678267435000 isCollection: false } userMail { incrId: 1880069 mailId: 302003 params: dongua attachment: 1#11240020#4 state: 1 createTime: 1678178538000 isCollection: false } userMail { incrId: 1980036 mailId: 20002 params: attachment: 2#1#300 state: 0 createTime: 1678267423000 isCollection: false } userMail { incrId: 1880070 mailId: 302004 params: dongua attachment: 1#11240020#5 state: 1 createTime: 1678178555000 isCollection: false } userMail { incrId: 1880071 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178674000 isCollection: false } userMail { incrId: 1980037 mailId: 20002 params: attachment: 2#1#350 state: 0 createTime: 1678267427000 isCollection: false } userMail { incrId: 1980034 mailId: 20002 params: attachment: 2#1#200 state: 0 createTime: 1678267413000 isCollection: false } userMail { incrId: 1880064 mailId: 302702 params: dongua attachment: 1#11240027#3 state: 1 createTime: 1678177521000 isCollection: false } userMail { incrId: 1980035 mailId: 20002 params: attachment: 2#1#250 state: 0 createTime: 1678267419000 isCollection: false } userMail { incrId: 1880065 mailId: 302703 params: dongua attachment: 1#11240027#4 state: 1 createTime: 1678177549000 isCollection: false } userMail { incrId: 1880066 mailId: 302704 params: dongua attachment: 1#11240027#5 state: 1 createTime: 1678177574000 isCollection: false } userMail { incrId: 1980032 mailId: 20002 params: attachment: 2#1#100 state: 0 createTime: 1678267329000 isCollection: false } userMail { incrId: 1880067 mailId: 302001 params: dongua attachment: 1#11240020#2 state: 1 createTime: 1678178387000 isCollection: false } userMail { incrId: 1680006 mailId: 20036 params: 45 attachment: state: 0 createTime: 1677675186000 isCollection: false } userMail { incrId: 1980033 mailId: 20002 params: attachment: 2#1#150 state: 0 createTime: 1678267390000 isCollection: false } userMail { incrId: 2030002 mailId: 20052 params: 1#1000168036#1 attachment: 2#2#88000|2#7#880 state: 0 createTime: 1678269624000 isCollection: false } userMail { incrId: 2330007 mailId: 20015 params: 토끼의 진격 attachment: 2#2#15000|1#11040002#15 state: 0 createTime: 1678341135296 isCollection: false } userMail { incrId: 2330006 mailId: 20015 params: 림랑식기 attachment: 2#2#15000|2#12#50|1#10000016#3|1#11190003#6|1#10000015#6 state: 0 createTime: 1678341135283 isCollection: false } userMail { incrId: 2330005 mailId: 20015 params: 풍성한 과일 attachment: 2#2#15000|1#11060003#3|1#11060002#6 state: 0 createTime: 1678341135279 isCollection: false } userMail { incrId: 1530028 mailId: 29 params: attachment: 2#4#20|1#11070002#400|2#1#10 state: 0 createTime: 1677567640000 isCollection: false } userMail { incrId: 1880020 mailId: 29 params: attachment: 2#4#20|2#1#10|2#2#1000|2#6#10|1#11070002#400|1#11070001#500 state: 0 createTime: 1678145909000 isCollection: false } userMail { incrId: 1880060 mailId: 303002 params: dongua attachment: 1#11240030#3 state: 1 createTime: 1678177185000 isCollection: false } userMail { incrId: 1880061 mailId: 303003 params: dongua attachment: 1#11240030#4 state: 1 createTime: 1678177205000 isCollection: false } userMail { incrId: 1880062 mailId: 303004 params: dongua attachment: 1#11240030#5 state: 1 createTime: 1678177242000 isCollection: false } userMail { incrId: 1880063 mailId: 302701 params: dongua attachment: 1#11240027#2 state: 1 createTime: 1678177494000 isCollection: false } userMail { incrId: 1880056 mailId: 303302 params: dongua attachment: 1#11240033#3 state: 1 createTime: 1678176441000 isCollection: false } userMail { incrId: 1880057 mailId: 303303 params: dongua attachment: 1#11240033#4 state: 1 createTime: 1678176483000 isCollection: false } userMail { incrId: 1880058 mailId: 303304 params: dongua attachment: 1#11240033#5 state: 1 createTime: 1678176509000 isCollection: false } userMail { incrId: 1880059 mailId: 303001 params: dongua attachment: 1#11240030#2 state: 1 createTime: 1678177152000 isCollection: false } userMail { incrId: 1880054 mailId: 20002 params: attachment: 2#1#1 state: 0 createTime: 1678176198000 isCollection: false } userMail { incrId: 1880055 mailId: 303301 params: dongua attachment: 1#11240033#2 state: 1 createTime: 1678176377000 isCollection: false } userMail { incrId: 1980004 mailId: 20002 params: attachment: 2#1#10 state: 0 createTime: 1678244551000 isCollection: false } userMail { incrId: 1230062 mailId: 29 params: attachment: 1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1677163001000 isCollection: false } userMail { incrId: 1980003 mailId: 20002 params: attachment: 2#1#20 state: 0 createTime: 1678244542000 isCollection: false } [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.62664583139122 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 47 1 [INFO:2023-3-9 13:52:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1 [INFO:2023-3-9 13:52:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 7 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:20]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-3-9 13:52:20]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:20]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678340866000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-9 13:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-9 13:52:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.5151166729629 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 49 1 [INFO:2023-3-9 13:52:20][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 13:52:21]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-9 13:52:21]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-3-9 13:52:21]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=317 [INFO:2023-3-9 13:52:21]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2023-3-9 13:52:21]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-3-9 13:52:21]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 1.0018651075661 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 50 1 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2018 recommendHero: 2011 recommendHero: 2005 recommendHero: 2004 recommendHero: 2048 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2015 recommendHero: 9999 recommendHero: 2013 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2020 recommendHero: 2043 recommendHero: 2033 recommendHero: 2030 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2028 recommendHero: 2044 recommendHero: 2041 recommendHero: 2010 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2054 recommendHero: 2036 recommendHero: 2000 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2043 recommendHero: 2030 recommendHero: 2011 recommendHero: 2038 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2033 recommendHero: 2043 recommendHero: 2039 recommendHero: 2044 recommendHero: 2056 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 1.0018651075661 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 51 1 [INFO:2023-3-9 13:52:21][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 3 drawIds: 74 drawIds: 80 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 91 drawIds: 3 drawIds: 65 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false luckLevel: 3 drawIds: 8 drawIds: 63 drawIds: 19 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 2.15 lunarFestival: 경칩 } infos { day: 7 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 5 drawIds: 88 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 72 drawIds: 88 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false luckLevel: 2 drawIds: 11 drawIds: 60 drawIds: 63 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 2.18 } serverTime: 1678341140460 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 1.0018651075661 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 52 1 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800 updateTime: 1678341135 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 1.0440458357334 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 53 1 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 12 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 1.0440458357334 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 54 1 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.77374166622758 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 55 1 [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:21]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-3-9 13:52:21]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 2 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 1 [INFO:2023-3-9 13:52:21][@logic/extensions/main/view/kr/KRMainView.lua:16]:{closure}数据统计-进入食魂互动界面 [INFO:2023-3-9 13:52:21]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 13:52:21]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterfeedview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactervoiceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterstoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_suo2.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterstoryitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_suo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterinformation.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactervoiceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactergiftitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' logic/extensions/character/view/CharacterView:183: in function 'onEnter' logic/extensions/common/view/multitabview/ViewTabPresentor:98: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 13:52:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' logic/extensions/character/view/CharacterView:183: in function 'onEnter' logic/extensions/common/view/multitabview/ViewTabPresentor:98: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 13:52:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/character_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:21]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-3-9 13:52:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.58874844200909 移走了序号= 1 的消息,当前队列数量= 1 || 0 IncActivityPictureShowCountReply 56 1 [INFO:2023-3-9 13:52:22]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 13:52:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 13:52:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.93093229644001 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 57 1 [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100026_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100007_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100014_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100034_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100057_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100040_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100041_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100054_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100052_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100016_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100032_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/100033_duojiaoyutou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:52:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:52:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 13:52:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:52:42]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:52:42]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:42]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=16 [INFO:2023-3-9 13:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: false } [INFO:2023-3-9 13:52:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:52:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.36526666209102 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCharacterDungeonReply 60 1 [INFO:2023-3-9 13:52:44][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 8 当前队列数量= 1 [INFO:2023-3-9 13:52:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartCharacterRequest [INFO:2023-3-9 13:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 2027001 formationId: 0 [INFO:2023-3-9 13:52:44]==> Sender Auto Serialize Message,extId=31,cmd=8,size=15 [INFO:2023-3-9 13:52:44]||||| Sender socketClient version=1 [INFO:2023-3-9 13:52:45]<== Receiver Message, socketClient version=1,extId=31,cmd=8,status=0,size=8 [INFO:2023-3-9 13:52:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:52:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartCharacterReply <--- [INFO:2023-3-9 13:52:45][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 8 所需时间单位秒 = 1.1966536492109 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartCharacterReply 61 1 [INFO:2023-3-9 13:52:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_quanpingpiaoye.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/100006_qingtuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chijing.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/chijing.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chijing.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/choujueyu_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/100011_choujueyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhelian.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/action/zhelian.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhelian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:52:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/sikao.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:53:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202701 stepId: 14 index: 1 [INFO:2023-3-9 13:53:25]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:53:25]||||| Sender socketClient version=1 [INFO:2023-3-9 13:53:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):aonao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:53:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/aonao.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: aonao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:26]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:53:26][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.43120520561934 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 66 1 [INFO:2023-3-9 13:53:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:53:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_023_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_changjingqiehuan_1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100006_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:53:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:53:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202701 stepId: 31 index: 1 [INFO:2023-3-9 13:53:34]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:53:34]||||| Sender socketClient version=1 [INFO:2023-3-9 13:53:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:53:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/weijin.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:35]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:53:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:53:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:53:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.33252604678273 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 68 1 [INFO:2023-3-9 13:53:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):qifen.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 13:53:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/qifen.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: qifen.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shangxin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:53:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/shangxin.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shangxin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shangxin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:53:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shangxin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100029_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/100029_mapodoufu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shuaishou.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/action/shuaishou.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shuaishou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/suohui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:53:45][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:53:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:53:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202701 stepId: 51 index: 2 [INFO:2023-3-9 13:53:45]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:53:45]||||| Sender socketClient version=1 [INFO:2023-3-9 13:53:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:45]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:53:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:53:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:53:45][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.33232499659061 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 70 1 [INFO:2023-3-9 13:53:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210023.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhelian.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:200: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 13:53:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhelian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:200: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 13:53:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhelian.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:53:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhelian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100011_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:53:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:53:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:54:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:54:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:54:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:54:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:54:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:54:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:54:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202701 stepId: 80 index: 1 [INFO:2023-3-9 13:54:21]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:54:21]||||| Sender socketClient version=1 [INFO:2023-3-9 13:54:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:54:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:54:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:54:21]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:54:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:54:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:54:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.29950000345707 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 74 1 [INFO:2023-3-9 13:54:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:54:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:54:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhelian.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhelian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:54:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:54:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:54:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:54:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100033_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:54:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:54:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 13:54:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:54:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:54:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 2 [INFO:2023-3-9 13:54:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:54:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:54:42]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:54:42]||||| Sender socketClient version=1 [INFO:2023-3-9 13:54:42]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:54:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:54:42]||||| Sender socketClient version=1 [INFO:2023-3-9 13:54:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 3 [INFO:2023-3-9 13:54:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-3-9 13:54:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:54:42]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-3-9 13:54:42]||||| Sender socketClient version=1 [INFO:2023-3-9 13:54:43]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=16 [INFO:2023-3-9 13:54:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: false } [INFO:2023-3-9 13:54:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:54:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.43203177116811 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCharacterDungeonReply 77 1 [INFO:2023-3-9 13:54:43]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=16 [INFO:2023-3-9 13:54:43]<== Receiver Message, socketClient version=1,extId=31,cmd=3,status=0,size=10 [INFO:2023-3-9 13:54:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: false } [INFO:2023-3-9 13:54:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:54:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.73100625537336 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCharacterDungeonReply 78 1 [INFO:2023-3-9 13:54:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 [INFO:2023-3-9 13:54:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-3-9 13:54:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.73100625537336 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 79 1 [INFO:2023-3-9 13:54:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 13:54:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:54:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:54:43]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:54:43]||||| Sender socketClient version=1 [INFO:2023-3-9 13:54:43][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 13:54:44]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=24 [INFO:2023-3-9 13:54:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: true } userFbList { dungeonId: 2027002 isPass: false } [INFO:2023-3-9 13:54:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:54:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.49753906205297 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCharacterDungeonReply 80 1 [INFO:2023-3-9 13:54:44][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 13:54:44]DestroyUnusedResources:63,3,time=,paths: [INFO:2023-3-9 13:54:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 14 当前队列数量= 1 [INFO:2023-3-9 13:54:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterStoryUnlockRequest [INFO:2023-3-9 13:54:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2027 storyId: 2027002 [INFO:2023-3-9 13:54:48]==> Sender Auto Serialize Message,extId=23,cmd=14,size=16 [INFO:2023-3-9 13:54:48]||||| Sender socketClient version=1 [INFO:2023-3-9 13:54:49]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=294 [INFO:2023-3-9 13:54:49]<== Receiver Message, socketClient version=1,extId=23,cmd=14,status=0,size=15 [INFO:2023-3-9 13:54:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:54:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:54:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 81 1 [INFO:2023-3-9 13:54:49][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:54:49][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:54:49][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:54:49][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:54:49][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:54:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2027 storyId: 2027002 [INFO:2023-3-9 13:54:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterStoryUnlockReply <--- [INFO:2023-3-9 13:54:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 14 所需时间单位秒 = 0.63116303086281 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterStoryUnlockReply 82 1 [INFO:2023-3-9 13:54:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 8 当前队列数量= 1 [INFO:2023-3-9 13:54:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartCharacterRequest [INFO:2023-3-9 13:54:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 2027002 formationId: 0 [INFO:2023-3-9 13:54:51]==> Sender Auto Serialize Message,extId=31,cmd=8,size=15 [INFO:2023-3-9 13:54:51]||||| Sender socketClient version=1 [INFO:2023-3-9 13:54:52]<== Receiver Message, socketClient version=1,extId=31,cmd=8,status=0,size=8 [INFO:2023-3-9 13:54:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:54:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartCharacterReply <--- [INFO:2023-3-9 13:54:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 8 所需时间单位秒 = 0.82946719229221 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartCharacterReply 83 1 [INFO:2023-3-9 13:54:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/100006_qingtuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chijing.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/chijing.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chijing.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:54:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:54:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/weijin.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:54:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:54:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:54:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/sikao.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:54:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:54:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:54:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202702 stepId: 10 index: 1 [INFO:2023-3-9 13:54:58]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:54:58]||||| Sender socketClient version=1 [INFO:2023-3-9 13:54:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:54:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:54:58]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:54:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:54:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:54:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.36537656188011 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 85 1 [INFO:2023-3-9 13:54:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:54:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:54:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:54:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100009_jiaozi/100009_jiaozi_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moxiaba.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:55:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100009_jiaozi/action/moxiaba.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100009_jiaozi/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100009_jiaozi/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/100029_mapodoufu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100033_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shuaishou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/action/shuaishou.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shuaishou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100029_mapodoufu/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/choujueyu_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/100011_choujueyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:55:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/action/suohui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhelian.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/action/zhelian.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhelian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:55:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:55:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202702 stepId: 50 index: 1 [INFO:2023-3-9 13:55:24]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:55:24]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:55:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:55:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:55:24]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:55:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:55:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:55:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.49833749607205 移走了序号= 1 的消息,当前队列数量= 1 || 0 StoryBranchChooseLogReply 88 1 [INFO:2023-3-9 13:55:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhelian.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhelian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 13:55:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 13:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:55:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 13:55:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:55:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:55:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 2 [INFO:2023-3-9 13:55:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:55:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:55:35]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:55:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:55:35]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 3 [INFO:2023-3-9 13:55:35]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:55:35]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-3-9 13:55:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:55:35]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-3-9 13:55:35]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:35]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=24 [INFO:2023-3-9 13:55:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: true } userFbList { dungeonId: 2027002 isPass: false } [INFO:2023-3-9 13:55:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:55:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.33211041800678 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetCharacterDungeonReply 90 1 [INFO:2023-3-9 13:55:36]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=24 [INFO:2023-3-9 13:55:36]<== Receiver Message, socketClient version=1,extId=31,cmd=3,status=0,size=10 [INFO:2023-3-9 13:55:36][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 13:55:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: true } userFbList { dungeonId: 2027002 isPass: false } [INFO:2023-3-9 13:55:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:55:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 1.0286588538438 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCharacterDungeonReply 91 1 [INFO:2023-3-9 13:55:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 [INFO:2023-3-9 13:55:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-3-9 13:55:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 1.0286588538438 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndStoryBarrierReply 92 1 [INFO:2023-3-9 13:55:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 2 [INFO:2023-3-9 13:55:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:55:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:55:36]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:55:36]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:36][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.0621848944575 [WARN:2023-3-9 13:55:36][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-3-9 13:55:36]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=32 [INFO:2023-3-9 13:55:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: true } userFbList { dungeonId: 2027002 isPass: true } userFbList { dungeonId: 2027003 isPass: false } [INFO:2023-3-9 13:55:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:55:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.26534010842443 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCharacterDungeonReply 94 1 [INFO:2023-3-9 13:55:37][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 13:55:37]DestroyUnusedResources:45,3,time=,paths: [INFO:2023-3-9 13:55:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 14 当前队列数量= 1 [INFO:2023-3-9 13:55:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterStoryUnlockRequest [INFO:2023-3-9 13:55:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2027 storyId: 2027003 [INFO:2023-3-9 13:55:38]==> Sender Auto Serialize Message,extId=23,cmd=14,size=16 [INFO:2023-3-9 13:55:38]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:38]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=298 [INFO:2023-3-9 13:55:38]<== Receiver Message, socketClient version=1,extId=23,cmd=14,status=0,size=15 [INFO:2023-3-9 13:55:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:55:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:55:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 95 1 [INFO:2023-3-9 13:55:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:55:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:55:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:55:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:55:38][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:55:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2027 storyId: 2027003 [INFO:2023-3-9 13:55:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterStoryUnlockReply <--- [INFO:2023-3-9 13:55:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 14 所需时间单位秒 = 0.51281979680061 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterStoryUnlockReply 96 1 [INFO:2023-3-9 13:55:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 14 当前队列数量= 1 [INFO:2023-3-9 13:55:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterStoryUnlockRequest [INFO:2023-3-9 13:55:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2027 storyId: 2027003 [INFO:2023-3-9 13:55:38]==> Sender Auto Serialize Message,extId=23,cmd=14,size=16 [INFO:2023-3-9 13:55:38]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:38]<== Receiver Message, socketClient version=1,extId=23,cmd=14,status=0,size=15 [INFO:2023-3-9 13:55:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2027 storyId: 2027003 [INFO:2023-3-9 13:55:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterStoryUnlockReply <--- [INFO:2023-3-9 13:55:39][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 14 所需时间单位秒 = 0.29840156435966 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterStoryUnlockReply 97 1 [INFO:2023-3-9 13:55:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 8 当前队列数量= 1 [INFO:2023-3-9 13:55:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartCharacterRequest [INFO:2023-3-9 13:55:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 2027003 formationId: 0 [INFO:2023-3-9 13:55:40]==> Sender Auto Serialize Message,extId=31,cmd=8,size=15 [INFO:2023-3-9 13:55:40]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:41]<== Receiver Message, socketClient version=1,extId=31,cmd=8,status=0,size=8 [INFO:2023-3-9 13:55:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:55:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartCharacterReply <--- [INFO:2023-3-9 13:55:41][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 8 所需时间单位秒 = 0.76436250284314 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartCharacterReply 98 1 [INFO:2023-3-9 13:55:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210007.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100033_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/120021_hb01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:48][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:55:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:55:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202703 stepId: 9 index: 1 [INFO:2023-3-9 13:55:48]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:55:48]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:49]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:55:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:55:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:55:49][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.56551145762205 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 100 1 [INFO:2023-3-9 13:55:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_023_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_changjingqiehuan_1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210009.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:55:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:55:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202703 stepId: 24 index: 2 [INFO:2023-3-9 13:55:57]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:55:57]||||| Sender socketClient version=1 [INFO:2023-3-9 13:55:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/weijin.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:55:58]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:55:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:55:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:55:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.69709687680006 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 102 1 [INFO:2023-3-9 13:55:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:55:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:55:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/dezhoupaji_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100012_dezhoupaji/100012_dezhoupaji_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):maozi.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100012_dezhoupaji/action/maozi.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100012_dezhoupaji/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: maozi.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100012_dezhoupaji/expression/renzhen.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:renzhen.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100012_dezhoupaji/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:10][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:56:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202703 stepId: 45 index: 2 [INFO:2023-3-9 13:56:10]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:56:10]||||| Sender socketClient version=1 [INFO:2023-3-9 13:56:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chengxiaba.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:56:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:renzhen.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100012_dezhoupaji/action/chengxiaba.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chengxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100012_dezhoupaji/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:10]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:56:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:56:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:56:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.79765729047358 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 104 1 [INFO:2023-3-9 13:56:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:92: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:56:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:92: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:56:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:14][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chengxiaba.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:14][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chengxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:14][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:renzhen.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StoryDialogView:371: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:153: in function [INFO:2023-3-9 13:56:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StoryDialogView:371: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:153: in function [INFO:2023-3-9 13:56:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StoryDialogView:371: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:153: in function [INFO:2023-3-9 13:56:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/choujueyu_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/100011_choujueyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhelian.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:56:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/action/zhelian.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhelian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100011_choujueyu/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:56:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:56:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202703 stepId: 87 index: 2 [INFO:2023-3-9 13:56:35]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:56:35]||||| Sender socketClient version=1 [INFO:2023-3-9 13:56:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 2 [INFO:2023-3-9 13:56:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:56:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202703 stepId: 87 index: 2 [INFO:2023-3-9 13:56:35]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:56:35]||||| Sender socketClient version=1 [INFO:2023-3-9 13:56:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:56:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:56:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:56:36]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:56:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:56:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:56:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.79666197299957 移走了序号= 1 的消息,当前队列数量= 1 || 0 StoryBranchChooseLogReply 107 1 [INFO:2023-3-9 13:56:36]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:56:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:56:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:56:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 1.0293187350035 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 108 1 [INFO:2023-3-9 13:56:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/suohui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:56:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:56:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:41][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 13:56:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 13:56:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202703 stepId: 103 index: 1 [INFO:2023-3-9 13:56:41]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 13:56:41]||||| Sender socketClient version=1 [INFO:2023-3-9 13:56:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:56:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:56:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 13:56:42]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 13:56:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:56:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 13:56:42][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.29874738678336 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 110 1 [INFO:2023-3-9 13:56:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhelian.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:56:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhelian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:56:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 13:56:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 13:56:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 13:56:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 13:56:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:56:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:56:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 2 [INFO:2023-3-9 13:56:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:56:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:56:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:56:47]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:56:47]||||| Sender socketClient version=1 [INFO:2023-3-9 13:56:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 3 [INFO:2023-3-9 13:56:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-3-9 13:56:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:56:47]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:56:47]||||| Sender socketClient version=1 [INFO:2023-3-9 13:56:47]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-3-9 13:56:47]||||| Sender socketClient version=1 [INFO:2023-3-9 13:56:48]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=32 [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: true } userFbList { dungeonId: 2027002 isPass: true } userFbList { dungeonId: 2027003 isPass: false } [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:56:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.51449688151479 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCharacterDungeonReply 111 1 [INFO:2023-3-9 13:56:48][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 13:56:48]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=32 [INFO:2023-3-9 13:56:48]<== Receiver Message, socketClient version=1,extId=31,cmd=3,status=0,size=10 [INFO:2023-3-9 13:56:48]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: true } userFbList { dungeonId: 2027002 isPass: true } userFbList { dungeonId: 2027003 isPass: false } [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:56:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 1.1787437461317 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCharacterDungeonReply 112 1 [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-3-9 13:56:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 1.1787437461317 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 113 1 [INFO:2023-3-9 13:56:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2027 [INFO:2023-3-9 13:56:48]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 13:56:48]||||| Sender socketClient version=1 [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 1 infos { id: 2027 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 13:56:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 13:56:48][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 114 1 [INFO:2023-3-9 13:56:49]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=32 [INFO:2023-3-9 13:56:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2027001 isPass: true } userFbList { dungeonId: 2027002 isPass: true } userFbList { dungeonId: 2027003 isPass: true } [INFO:2023-3-9 13:56:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 13:56:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.48127239383757 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCharacterDungeonReply 115 1 [INFO:2023-3-9 13:56:49][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 13:56:49]DestroyUnusedResources:47,4,time=,paths: [INFO:2023-3-9 13:56:53]GameDevice isFront = False [INFO:2023-3-9 13:59:14]GameDevice isFront = True [INFO:2023-3-9 13:59:14][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:59:14][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":5,"source":"Native 0","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":6,"source":"Lua 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":7,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":8,"source":"Native 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":9,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":10,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 3 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 6 time: 414000 [INFO:2023-3-9 13:59:16][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-9 13:59:16][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5 [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-9 13:59:16][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-9 13:59:16][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:59:16][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 13:59:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:59:16]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.33237344399095 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMonthCardInfoReply 118 1 [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 11 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 12 [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-3-9 13:59:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:16]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-3-9 13:59:16]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=317 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=411 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=62 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 1.1785630322993 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetWeeklyCardInfoReply 119 1 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 1.1785630322993 移走了序号= 1 的消息,当前队列数量= 10 || 0 SystemEnterLogReply 120 1 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 3 drawIds: 74 drawIds: 80 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 91 drawIds: 3 drawIds: 65 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false luckLevel: 3 drawIds: 8 drawIds: 63 drawIds: 19 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 2.15 lunarFestival: 경칩 } infos { day: 7 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 5 drawIds: 88 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 72 drawIds: 88 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false luckLevel: 2 drawIds: 11 drawIds: 60 drawIds: 63 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 2.18 } serverTime: 1678341556325 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 1.1785630322993 移走了序号= 1 的消息,当前队列数量= 9 || 0 Get103InfosReply 121 1 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 3 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { 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infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 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所需时间单位秒 = 1.2923463694751 移走了序号= 1 的消息,当前队列数量= 6 || 0 SummonPoolReply 125 1 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.2923463694751 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetUnReadNewspaperReply 126 1 [INFO:2023-3-9 13:59:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.4108864720911 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetMysteryStoreInfoReply 127 1 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.4108864720911 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get137InfosReply 0 1 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678341466000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 1.0785130281001 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCurrencyInfoReply 1 1 [INFO:2023-3-9 13:59:17][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.87950157187879 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMonthCardSimpleInfoReply 2 1 [INFO:2023-3-9 13:59:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 13:59:17]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-9 13:59:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' ... framework/resource/loader/MultiResLoader:114: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' framework/resource/loader/MultiResLoader:83: in function 'load' logic/extensions/common/view/multitabview/ViewTabPresentor:35: in function 'loadViewResources' frameworkext/lmvc/view/ViewPresentor:257: in function 'open' frameworkext/lmvc/view/ViewMgr:304: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' logic/extensions/main/view/MainView:330: in function '_onClickCharacterBtn' logic/extensions/main/view/kr/KRMainView:15: in function [INFO:2023-3-9 13:59:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/resource/loader/MultiResLoader:114: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' framework/resource/loader/MultiResLoader:83: in function 'load' logic/extensions/common/view/multitabview/ViewTabPresentor:35: in function 'loadViewResources' frameworkext/lmvc/view/ViewPresentor:257: in function 'open' frameworkext/lmvc/view/ViewMgr:304: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' logic/extensions/main/view/MainView:330: in function '_onClickCharacterBtn' logic/extensions/main/view/kr/KRMainView:15: in function [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 2 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 1 [INFO:2023-3-9 13:59:17][@logic/extensions/main/view/kr/KRMainView.lua:16]:{closure}数据统计-进入食魂互动界面 [INFO:2023-3-9 13:59:17]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-9 13:59:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-9 13:59:17]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.39871198125184 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetStoreFreeGiftBagInfoReply 3 1 [INFO:2023-3-9 13:59:18][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 13:59:18]DestroyUnusedResources:19,3,time=,paths: [INFO:2023-3-9 13:59:18]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 13:59:18][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.95107759162784 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 4 1 [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100026_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100007_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100014_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100034_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100057_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100040_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100041_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100054_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100052_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100016_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100032_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/100014_dongporou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 13:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:59:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 13:59:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 13:59:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022021 [INFO:2023-3-9 13:59:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 13:59:21]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 13:59:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 13:59:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022021 [INFO:2023-3-9 13:59:21]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:21]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 13:59:21]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/paixiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:59:22]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 13:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 13:59:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.97867396846414 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 5 1 [INFO:2023-3-9 13:59:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=202 [INFO:2023-3-9 13:59:22]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022021 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:59:22][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 6 1 [INFO:2023-3-9 13:59:22][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:59:22][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:59:22][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:59:22][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:59:22][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 13:59:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 1.2480807378888 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 7 1 [INFO:2023-3-9 13:59:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:59:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 13:59:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 13:59:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022020 [INFO:2023-3-9 13:59:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 13:59:28]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 13:59:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 13:59:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022020 [INFO:2023-3-9 13:59:28]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:28]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 13:59:28]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/naotou.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:59:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:59:28]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 13:59:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 13:59:28][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.4928296841681 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 9 1 [INFO:2023-3-9 13:59:29]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=206 [INFO:2023-3-9 13:59:29]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022021 voiceHeard: 1022020 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:59:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:59:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 10 1 [INFO:2023-3-9 13:59:29][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:59:29][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:59:29][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:59:29][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:59:29][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:59:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 13:59:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.89139010757208 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 11 1 [INFO:2023-3-9 13:59:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:59:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:59:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:59:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 13:59:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 13:59:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022019 [INFO:2023-3-9 13:59:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 13:59:34]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 13:59:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 13:59:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022019 [INFO:2023-3-9 13:59:34]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:34]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 13:59:34]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 13:59:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 13:59:34]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 13:59:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 13:59:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.33212395384908 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 12 1 [INFO:2023-3-9 13:59:35]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=210 [INFO:2023-3-9 13:59:35]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:59:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:59:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 13 1 [INFO:2023-3-9 13:59:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:59:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:59:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:59:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:59:35][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:59:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 13:59:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.73069946840405 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 14 1 [INFO:2023-3-9 13:59:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:59:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 13:59:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:59:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:59:41][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 13:59:41][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 13:59:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:41][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 13:59:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 13:59:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022018 [INFO:2023-3-9 13:59:41][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 13:59:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 13:59:41]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 13:59:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022018 [INFO:2023-3-9 13:59:41]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:41]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 13:59:41]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:42]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 13:59:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 13:59:42][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.29937812313437 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 16 1 [INFO:2023-3-9 13:59:42]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=214 [INFO:2023-3-9 13:59:42]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:59:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 17 1 [INFO:2023-3-9 13:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:59:42][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:59:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 13:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.53197030723095 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 18 1 [INFO:2023-3-9 13:59:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:59:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 13:59:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:59:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:59:47][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 13:59:47][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 13:59:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:47][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 13:59:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 13:59:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 13:59:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022017 [INFO:2023-3-9 13:59:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 13:59:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 13:59:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022017 [INFO:2023-3-9 13:59:47]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 13:59:47]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:47]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 13:59:47]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:48]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 13:59:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 13:59:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.8308630194515 移走了序号= 1 的消息,当前队列数量= 2 || 0 PlayHeroVoiceLogReply 19 1 [INFO:2023-3-9 13:59:48]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=218 [INFO:2023-3-9 13:59:48]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:59:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:59:48][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 20 1 [INFO:2023-3-9 13:59:48][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:59:48][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:59:48][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:59:48][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:59:48][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:59:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 13:59:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 1.0956973973662 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterVoiceHeardReply 21 1 [INFO:2023-3-9 13:59:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 13:59:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 13:59:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022016 [INFO:2023-3-9 13:59:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 13:59:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 13:59:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022016 [INFO:2023-3-9 13:59:52]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 13:59:52]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:52]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 13:59:52]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:52]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 13:59:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 13:59:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.39855625852942 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 23 1 [INFO:2023-3-9 13:59:53]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=222 [INFO:2023-3-9 13:59:53]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 13:59:53]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:59:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:59:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 24 1 [INFO:2023-3-9 13:59:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:59:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:59:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:59:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:59:53][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:59:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2020 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 13:59:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 13:59:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 25 1 [INFO:2023-3-9 13:59:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 13:59:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.83021459728479 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 26 1 [INFO:2023-3-9 13:59:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 13:59:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 13:59:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 13:59:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 13:59:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 13:59:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 13:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022015 [INFO:2023-3-9 13:59:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 13:59:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 13:59:57]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 13:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022015 [INFO:2023-3-9 13:59:57]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:57]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 13:59:57]||||| Sender socketClient version=1 [INFO:2023-3-9 13:59:58]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 13:59:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 13:59:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.49879790842533 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 27 1 [INFO:2023-3-9 13:59:58]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=226 [INFO:2023-3-9 13:59:58]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 13:59:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022015 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 13:59:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 13:59:58][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 28 1 [INFO:2023-3-9 13:59:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 13:59:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 13:59:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 13:59:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 13:59:58][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 13:59:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 13:59:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 13:59:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.86441718041897 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 29 1 [INFO:2023-3-9 14:0:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:0:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 14:0:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:0:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:0:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:0:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:0:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:0:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:0:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022014 [INFO:2023-3-9 14:0:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:0:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:0:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022014 [INFO:2023-3-9 14:0:2]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:0:2]||||| Sender socketClient version=1 [INFO:2023-3-9 14:0:2]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:0:2]||||| Sender socketClient version=1 [INFO:2023-3-9 14:0:2]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:0:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:0:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:0:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.68051822669804 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 31 1 [INFO:2023-3-9 14:0:3]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=230 [INFO:2023-3-9 14:0:3]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:0:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:0:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:0:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1 [INFO:2023-3-9 14:0:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:0:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:0:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:0:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:0:3][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:0:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:0:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:0:3][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.94616822712123 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 33 1 [INFO:2023-3-9 14:0:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:0:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 14:0:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:0:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:0:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:0:6][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:0:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:0:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022013 [INFO:2023-3-9 14:0:6][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:0:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:0:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022013 [INFO:2023-3-9 14:0:6]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:0:6]||||| Sender socketClient version=1 [INFO:2023-3-9 14:0:6]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:0:6]||||| Sender socketClient version=1 [INFO:2023-3-9 14:0:7]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:0:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:0:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:0:7][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.39843801409006 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 34 1 [INFO:2023-3-9 14:0:7]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=234 [INFO:2023-3-9 14:0:7]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:0:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:0:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:0:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 35 1 [INFO:2023-3-9 14:0:7][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:0:7][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:0:7][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:0:7][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:0:7][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:0:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:0:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:0:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.69713020324707 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 36 1 [INFO:2023-3-9 14:0:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:0:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:0:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:0:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:0:11][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:0:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:0:40][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:1:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:1:10][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:1:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:1:41][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:2:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:2:11][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:2:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:2:41][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:3:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:3:11][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:3:25][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:3:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:3:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:3:25][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:3:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:3:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022024 [INFO:2023-3-9 14:3:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022024 [INFO:2023-3-9 14:3:25]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:3:25]||||| Sender socketClient version=1 [INFO:2023-3-9 14:3:25]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:3:25]||||| Sender socketClient version=1 [INFO:2023-3-9 14:3:25]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:3:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.43087655864656 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 55 1 [INFO:2023-3-9 14:3:25]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=238 [INFO:2023-3-9 14:3:25]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022024 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:3:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 56 1 [INFO:2023-3-9 14:3:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:3:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:3:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:3:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:3:25][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:3:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:3:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.6633479129523 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 57 1 [INFO:2023-3-9 14:3:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:3:29][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:3:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:3:55][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:4:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:4:25][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:4:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:4:55][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:5:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:5:25][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:5:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:5:55][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:6:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:6:25][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:6:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:6:55][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:7:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:7:25][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:7:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:7:55][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:8:24][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:8:24][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 14:8:24][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:8:25]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 14:8:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:8:25][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:8:52][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:8:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:8:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:8:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:8:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:8:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:8:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022022 [INFO:2023-3-9 14:8:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:8:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:8:52]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:8:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022022 [INFO:2023-3-9 14:8:52]||||| Sender socketClient version=1 [INFO:2023-3-9 14:8:52]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:8:52]||||| Sender socketClient version=1 [INFO:2023-3-9 14:8:52]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:8:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:8:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:8:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.33200572803617 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 88 1 [INFO:2023-3-9 14:8:53]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=242 [INFO:2023-3-9 14:8:53]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:8:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:8:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:8:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 89 1 [INFO:2023-3-9 14:8:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:8:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:8:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:8:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:8:53][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:8:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:8:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:8:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.69715832918882 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 90 1 [INFO:2023-3-9 14:8:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:8:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:8:56][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:2][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:9:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:9:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022002 [INFO:2023-3-9 14:9:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:9:2]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:9:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:9:2]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022002 [INFO:2023-3-9 14:9:2]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:9:2]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:2]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:9:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:9:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.59757603704929 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 92 1 [INFO:2023-3-9 14:9:2]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=246 [INFO:2023-3-9 14:9:2]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:9:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022002 voiceHeard: 1022017 voiceHeard: 1022016 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:9:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:9:2][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 93 1 [INFO:2023-3-9 14:9:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:9:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:9:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:9:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:9:2][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:9:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:9:3][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.84588228911161 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 94 1 [INFO:2023-3-9 14:9:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:9:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 14:9:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:9:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:7][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022001 [INFO:2023-3-9 14:9:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:9:7]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022001 [INFO:2023-3-9 14:9:7]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:7]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:9:7]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:7]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:9:7][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.39849530905485 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 95 1 [INFO:2023-3-9 14:9:7]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=250 [INFO:2023-3-9 14:9:7]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022002 voiceHeard: 1022001 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:9:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 96 1 [INFO:2023-3-9 14:9:7][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:9:7][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:9:7][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:9:7][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:9:7][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:9:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.66395832970738 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 97 1 [INFO:2023-3-9 14:9:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:9:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 14:9:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:11][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:9:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:9:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022000 [INFO:2023-3-9 14:9:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:9:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:9:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022000 [INFO:2023-3-9 14:9:11]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:9:11]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:11]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:9:11]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:12]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:9:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:9:12][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.33195364847779 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 99 1 [INFO:2023-3-9 14:9:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=254 [INFO:2023-3-9 14:9:12]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:9:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:9:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:9:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 100 1 [INFO:2023-3-9 14:9:12][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:9:12][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:9:12][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:9:12][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:9:12][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:9:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:9:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.59765572473407 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 101 1 [INFO:2023-3-9 14:9:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:9:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:9:16][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:17][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:9:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:9:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022003 [INFO:2023-3-9 14:9:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:9:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:9:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022003 [INFO:2023-3-9 14:9:17]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:9:17]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:17]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:9:17]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:18]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:9:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:9:18][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.29824270680547 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 102 1 [INFO:2023-3-9 14:9:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=258 [INFO:2023-3-9 14:9:18]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:9:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:9:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:9:18][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 103 1 [INFO:2023-3-9 14:9:18][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:9:18][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:9:18][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:9:18][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:9:18][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:9:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:9:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.5304749943316 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 104 1 [INFO:2023-3-9 14:9:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:9:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:9:23][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:25][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:9:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:9:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022004 [INFO:2023-3-9 14:9:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:9:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:9:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022004 [INFO:2023-3-9 14:9:25]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:9:25]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:25]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:9:25]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:26]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:9:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:9:26][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.39827395603061 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 106 1 [INFO:2023-3-9 14:9:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=262 [INFO:2023-3-9 14:9:26]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:9:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:9:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:9:26][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 107 1 [INFO:2023-3-9 14:9:26][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:9:26][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:9:26][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:9:26][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:9:26][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:9:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:9:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.6308604106307 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 108 1 [INFO:2023-3-9 14:9:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:9:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:9:29][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:31][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:31][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022005 [INFO:2023-3-9 14:9:31][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022005 [INFO:2023-3-9 14:9:31]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:9:31]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:31]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:9:31]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:31]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:9:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.36506927385926 移走了序号= 1 的消息,当前队列数量= 2 || 0 PlayHeroVoiceLogReply 109 1 [INFO:2023-3-9 14:9:31]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=266 [INFO:2023-3-9 14:9:31]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:9:31][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 110 1 [INFO:2023-3-9 14:9:31][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:9:31][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:9:31][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:9:31][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:9:31][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:9:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.66371197998524 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterVoiceHeardReply 111 1 [INFO:2023-3-9 14:9:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:9:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 14:9:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:9:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022006 [INFO:2023-3-9 14:9:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:9:34]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022006 [INFO:2023-3-9 14:9:34]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:34]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:9:34]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:9:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:9:34]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:9:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.2986072935164 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 113 1 [INFO:2023-3-9 14:9:34]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=270 [INFO:2023-3-9 14:9:34]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:9:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 114 1 [INFO:2023-3-9 14:9:34][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:9:34][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:9:34][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:9:34][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:9:34][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:9:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.49783072993159 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 115 1 [INFO:2023-3-9 14:9:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:9:36][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:38][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:9:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:9:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022007 [INFO:2023-3-9 14:9:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022007 [INFO:2023-3-9 14:9:38]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:9:38]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:38]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:9:38]||||| Sender socketClient version=1 [INFO:2023-3-9 14:9:38]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:9:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.39829324185848 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 116 1 [INFO:2023-3-9 14:9:38]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=274 [INFO:2023-3-9 14:9:38]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:9:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 117 1 [INFO:2023-3-9 14:9:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:9:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:9:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:9:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:9:38][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:9:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:9:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.73023803159595 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 118 1 [INFO:2023-3-9 14:9:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:9:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:9:40][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:3][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:10:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:10:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022008 [INFO:2023-3-9 14:10:3][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:10:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:10:3]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:10:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022008 [INFO:2023-3-9 14:10:3]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:3]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:10:3]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:3]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:10:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:10:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.59772187098861 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 121 1 [INFO:2023-3-9 14:10:4]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=278 [INFO:2023-3-9 14:10:4]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:10:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:10:4][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 122 1 [INFO:2023-3-9 14:10:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:10:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:10:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:10:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:10:4][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:10:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:10:4][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.83013958483934 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterVoiceHeardReply 123 1 [INFO:2023-3-9 14:10:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:10:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:7][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:10:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:10:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022009 [INFO:2023-3-9 14:10:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:10:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:10:7]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:10:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022009 [INFO:2023-3-9 14:10:7]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:7]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:10:7]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:8]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:10:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:10:8][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.53144322708249 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 125 1 [INFO:2023-3-9 14:10:8]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=282 [INFO:2023-3-9 14:10:8]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:10:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:10:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 126 1 [INFO:2023-3-9 14:10:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:10:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:10:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:10:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:10:8][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:10:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:10:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.78015832975507 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 127 1 [INFO:2023-3-9 14:10:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:10:10][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:10][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:10][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:10:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:10:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022010 [INFO:2023-3-9 14:10:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:10:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:10:10]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:10:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022010 [INFO:2023-3-9 14:10:10]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:10]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:10:10]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:11]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:10:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:10:11][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.46495469287038 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 0 1 [INFO:2023-3-9 14:10:11]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=286 [INFO:2023-3-9 14:10:11]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:10:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:10:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 1 1 [INFO:2023-3-9 14:10:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:10:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:10:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:10:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:10:11][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:10:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:10:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.69683698192239 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 2 1 [INFO:2023-3-9 14:10:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:10:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 14:10:14][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:10:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:10:16][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:16][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:16][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:16][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:10:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:10:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022011 [INFO:2023-3-9 14:10:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:10:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:10:16]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:10:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022011 [INFO:2023-3-9 14:10:16]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:16]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:10:16]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:17]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:10:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:10:17][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.29894375614822 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 4 1 [INFO:2023-3-9 14:10:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=290 [INFO:2023-3-9 14:10:17]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:10:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:10:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 5 1 [INFO:2023-3-9 14:10:17][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:10:17][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:10:17][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:10:17][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:10:17][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:10:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:10:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.53118698112667 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 6 1 [INFO:2023-3-9 14:10:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:10:19][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:20][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022012 [INFO:2023-3-9 14:10:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:10:20]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022012 [INFO:2023-3-9 14:10:20]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:20]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:10:20]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:20]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:10:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.331936981529 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 7 1 [INFO:2023-3-9 14:10:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=294 [INFO:2023-3-9 14:10:20]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:10:20][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 8 1 [INFO:2023-3-9 14:10:20][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:10:20][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:10:20][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:10:20][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:10:20][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:10:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.5977088548243 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 9 1 [INFO:2023-3-9 14:10:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:10:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:10:22][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:28][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 14:10:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:10:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:10:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022023 [INFO:2023-3-9 14:10:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:10:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:10:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022023 [INFO:2023-3-9 14:10:28]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:10:28]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:28]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:10:28]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:28]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:10:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:10:28][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.69699010998011 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 11 1 [INFO:2023-3-9 14:10:29]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=298 [INFO:2023-3-9 14:10:29]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:10:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:10:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 12 1 [INFO:2023-3-9 14:10:29][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:10:29][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:10:29][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:10:29][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:10:29][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:10:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:10:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 1.0954802110791 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 13 1 [INFO:2023-3-9 14:10:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:10:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:98: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:32][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:10:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:10:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022026 [INFO:2023-3-9 14:10:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:10:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:10:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022026 [INFO:2023-3-9 14:10:32]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:10:32]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:32]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:10:32]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:33]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:10:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:10:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.43233854323626 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 14 1 [INFO:2023-3-9 14:10:33]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=302 [INFO:2023-3-9 14:10:33]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:10:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:10:33][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 15 1 [INFO:2023-3-9 14:10:33][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:10:33][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:10:33][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:10:33][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:10:33][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:10:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:10:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.83277708664536 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 16 1 [INFO:2023-3-9 14:10:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:10:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter:118: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/character/view/CharacterView:646: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/character/view/CharacterVoiceItem:196: in function [INFO:2023-3-9 14:10:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 7 当前队列数量= 1 [INFO:2023-3-9 14:10:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PlayHeroVoiceLogRequest [INFO:2023-3-9 14:10:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022025 [INFO:2023-3-9 14:10:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 4 当前队列数量= 2 [INFO:2023-3-9 14:10:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceHeardRequest [INFO:2023-3-9 14:10:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 voiceId: 1022025 [INFO:2023-3-9 14:10:38]==> Sender Auto Serialize Message,extId=46,cmd=7,size=16 [INFO:2023-3-9 14:10:38]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:38]==> Sender Auto Serialize Message,extId=23,cmd=4,size=16 [INFO:2023-3-9 14:10:38]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:39]<== Receiver Message, socketClient version=1,extId=46,cmd=7,status=0,size=8 [INFO:2023-3-9 14:10:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayHeroVoiceLogReply <--- [INFO:2023-3-9 14:10:39][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 7 所需时间单位秒 = 0.33233541809022 移走了序号= 1 的消息,当前队列数量= 1 || 0 PlayHeroVoiceLogReply 18 1 [INFO:2023-3-9 14:10:39]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=306 [INFO:2023-3-9 14:10:39]<== Receiver Message, socketClient version=1,extId=23,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000126 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:10:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:10:39][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 19 1 [INFO:2023-3-9 14:10:39][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:10:39][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:10:39][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:10:39][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:10:39][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:10:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceHeardReply <--- [INFO:2023-3-9 14:10:39][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 4 所需时间单位秒 = 0.59889323450625 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceHeardReply 20 1 [INFO:2023-3-9 14:10:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:10:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:199: in function [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 3 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 6 time: 686000 [INFO:2023-3-9 14:10:43][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-9 14:10:43][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5 [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-9 14:10:43][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11 [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:43][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-9 14:10:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:10:43]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.41535208560526 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMonthCardInfoReply 21 1 [INFO:2023-3-9 14:10:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 11 [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-9 14:10:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-9 14:10:43]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-9 14:10:43]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=317 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=411 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=62 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-9 14:10:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.81369530968368 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetWeeklyCardInfoReply 22 1 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 14:10:44][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.81369530968368 移走了序号= 1 的消息,当前队列数量= 9 || 0 SystemEnterLogReply 23 1 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 3 drawIds: 74 drawIds: 80 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 91 drawIds: 3 drawIds: 65 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false luckLevel: 3 drawIds: 8 drawIds: 63 drawIds: 19 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 2.15 lunarFestival: 경칩 } infos { day: 7 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 5 drawIds: 88 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 72 drawIds: 88 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false luckLevel: 2 drawIds: 11 drawIds: 60 drawIds: 63 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 2.18 } serverTime: 1678342243662 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-9 14:10:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.81369530968368 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 24 1 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 3 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } infos { topupId: 1008 buyCount: 0 } infos { topupId: 1009 buyCount: 0 } infos { topupId: 1010 buyCount: 0 } infos { topupId: 9202 buyCount: 0 } infos { topupId: 9203 buyCount: 0 } infos { topupId: 9204 buyCount: 0 } infos { topupId: 9205 buyCount: 0 } infos { topupId: 9206 buyCount: 0 } infos { topupId: 9207 buyCount: 0 } infos { topupId: 9208 buyCount: 0 } infos { topupId: 9209 buyCount: 0 } infos { topupId: 9210 buyCount: 0 } infos { topupId: 9211 buyCount: 0 } infos { topupId: 9212 buyCount: 0 } infos { topupId: 9213 buyCount: 0 } infos { topupId: 9214 buyCount: 0 } infos { topupId: 9215 buyCount: 0 } infos { topupId: 1024 buyCount: 0 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 1101 buyCount: 0 } infos { topupId: 1102 buyCount: 0 } infos { topupId: 1103 buyCount: 0 } infos { topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { topupId: 1108 buyCount: 0 } infos { topupId: 1109 buyCount: 0 } infos { topupId: 9301 buyCount: 0 } infos { topupId: 1110 buyCount: 0 } infos { topupId: 9302 buyCount: 0 } infos { topupId: 1111 buyCount: 0 } infos { topupId: 9303 buyCount: 0 } infos { 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所需时间单位秒 = 0.92700572125614 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 28 1 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-9 14:10:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.92700572125614 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 29 1 [INFO:2023-3-9 14:10:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-9 14:10:44][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-9 14:10:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.0461036395282 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 30 1 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-9 14:10:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.0461036395282 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 31 1 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678342066000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-9 14:10:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.63075155392289 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 32 1 [INFO:2023-3-9 14:10:44][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 14:10:44]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-9 14:10:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-9 14:10:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.58097239583731 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 33 1 [INFO:2023-3-9 14:10:45][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:10:45]DestroyUnusedResources:37,2,time=,paths: [INFO:2023-3-9 14:10:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:10:46][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 14:10:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 14:10:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 1 [INFO:2023-3-9 14:10:46][@logic/extensions/main/view/kr/KRMainView.lua:16]:{closure}数据统计-进入食魂互动界面 [INFO:2023-3-9 14:10:46]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 14:10:46]||||| Sender socketClient version=1 [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterfeedview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactervoiceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterstoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_suo2.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterstoryitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_suo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterinformation.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactervoiceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactergiftitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' logic/extensions/character/view/CharacterView:183: in function 'onEnter' logic/extensions/common/view/multitabview/ViewTabPresentor:98: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 14:10:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' logic/extensions/character/view/CharacterView:183: in function 'onEnter' logic/extensions/common/view/multitabview/ViewTabPresentor:98: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 14:10:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/character_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:10:46]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 14:10:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:10:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 14:10:46][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.38192448578775 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 34 1 [INFO:2023-3-9 14:11:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:11:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100026_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100007_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100014_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100034_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100057_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100040_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100041_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100054_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100052_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100016_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100032_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/100014_dongporou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 14:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:11:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:11:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 9 当前队列数量= 1 [INFO:2023-3-9 14:11:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterReadInfoRequest [INFO:2023-3-9 14:11:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000126 [INFO:2023-3-9 14:11:56]==> Sender Auto Serialize Message,extId=23,cmd=9,size=16 [INFO:2023-3-9 14:11:56]||||| Sender socketClient version=1 [INFO:2023-3-9 14:11:56]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=302 [INFO:2023-3-9 14:11:56]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 14:11:56]<== Receiver Message, socketClient version=1,extId=23,cmd=9,status=0,size=15 [INFO:2023-3-9 14:11:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000127 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:11:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:11:56][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 42 1 [INFO:2023-3-9 14:11:56][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:11:56][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:11:56][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:11:56][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:11:56][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:11:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 6 infos { id: 2020 value: 5 time: 0 } replaceAll: false } [INFO:2023-3-9 14:11:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 14:11:56][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 43 1 [INFO:2023-3-9 14:11:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000126 [INFO:2023-3-9 14:11:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterReadInfoResponse <--- [INFO:2023-3-9 14:11:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 9 所需时间单位秒 = 0.32668438181281 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterReadInfoResponse 44 1 [INFO:2023-3-9 14:11:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 9 当前队列数量= 1 [INFO:2023-3-9 14:11:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterReadInfoRequest [INFO:2023-3-9 14:11:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000127 [INFO:2023-3-9 14:11:58]==> Sender Auto Serialize Message,extId=23,cmd=9,size=16 [INFO:2023-3-9 14:11:58]||||| Sender socketClient version=1 [INFO:2023-3-9 14:11:58]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=298 [INFO:2023-3-9 14:11:58]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 14:11:58]<== Receiver Message, socketClient version=1,extId=23,cmd=9,status=0,size=15 [INFO:2023-3-9 14:11:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 unreadInfos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:11:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:11:58][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 45 1 [INFO:2023-3-9 14:11:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:11:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:11:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:11:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:11:58][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:11:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 6 infos { id: 2020 value: 4 time: 0 } replaceAll: false } [INFO:2023-3-9 14:11:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 14:11:58][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 46 1 [INFO:2023-3-9 14:11:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000127 [INFO:2023-3-9 14:11:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterReadInfoResponse <--- [INFO:2023-3-9 14:11:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 9 所需时间单位秒 = 0.29900104552507 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterReadInfoResponse 47 1 [INFO:2023-3-9 14:12:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 9 当前队列数量= 1 [INFO:2023-3-9 14:12:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterReadInfoRequest [INFO:2023-3-9 14:12:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000128 [INFO:2023-3-9 14:12:0]==> Sender Auto Serialize Message,extId=23,cmd=9,size=16 [INFO:2023-3-9 14:12:0]||||| Sender socketClient version=1 [INFO:2023-3-9 14:12:0]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=294 [INFO:2023-3-9 14:12:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 14:12:0]<== Receiver Message, socketClient version=1,extId=23,cmd=9,status=0,size=15 [INFO:2023-3-9 14:12:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000131 unreadInfos: 1000130 unreadInfos: 1000129 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:12:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:12:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 48 1 [INFO:2023-3-9 14:12:0][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:12:0][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:12:0][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:12:0][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:12:0][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:12:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 6 infos { id: 2020 value: 3 time: 0 } replaceAll: false } [INFO:2023-3-9 14:12:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 14:12:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 49 1 [INFO:2023-3-9 14:12:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000128 [INFO:2023-3-9 14:12:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterReadInfoResponse <--- [INFO:2023-3-9 14:12:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 9 所需时间单位秒 = 0.56473697349429 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterReadInfoResponse 50 1 [INFO:2023-3-9 14:12:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 9 当前队列数量= 1 [INFO:2023-3-9 14:12:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterReadInfoRequest [INFO:2023-3-9 14:12:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000129 [INFO:2023-3-9 14:12:2]==> Sender Auto Serialize Message,extId=23,cmd=9,size=16 [INFO:2023-3-9 14:12:2]||||| Sender socketClient version=1 [INFO:2023-3-9 14:12:2]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=290 [INFO:2023-3-9 14:12:2]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 14:12:2]<== Receiver Message, socketClient version=1,extId=23,cmd=9,status=0,size=15 [INFO:2023-3-9 14:12:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000131 unreadInfos: 1000130 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:12:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:12:2][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 51 1 [INFO:2023-3-9 14:12:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:12:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:12:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:12:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:12:2][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:12:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 6 infos { id: 2020 value: 2 time: 0 } replaceAll: false } [INFO:2023-3-9 14:12:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 14:12:2][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1 [INFO:2023-3-9 14:12:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000129 [INFO:2023-3-9 14:12:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterReadInfoResponse <--- [INFO:2023-3-9 14:12:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 9 所需时间单位秒 = 0.26599531248212 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterReadInfoResponse 53 1 [INFO:2023-3-9 14:12:3][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 9 当前队列数量= 1 [INFO:2023-3-9 14:12:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterReadInfoRequest [INFO:2023-3-9 14:12:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000130 [INFO:2023-3-9 14:12:3]==> Sender Auto Serialize Message,extId=23,cmd=9,size=16 [INFO:2023-3-9 14:12:3]||||| Sender socketClient version=1 [INFO:2023-3-9 14:12:4]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=286 [INFO:2023-3-9 14:12:4]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 14:12:4]<== Receiver Message, socketClient version=1,extId=23,cmd=9,status=0,size=15 [INFO:2023-3-9 14:12:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 unreadInfos: 1000131 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:12:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:12:4][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 54 1 [INFO:2023-3-9 14:12:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:12:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:12:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:12:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:12:4][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:12:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 6 infos { id: 2020 value: 1 time: 0 } replaceAll: false } [INFO:2023-3-9 14:12:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 14:12:4][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 55 1 [INFO:2023-3-9 14:12:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000130 [INFO:2023-3-9 14:12:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterReadInfoResponse <--- [INFO:2023-3-9 14:12:4][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 9 所需时间单位秒 = 0.43199061974883 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterReadInfoResponse 56 1 [INFO:2023-3-9 14:12:5][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 9 当前队列数量= 1 [INFO:2023-3-9 14:12:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterReadInfoRequest [INFO:2023-3-9 14:12:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000131 [INFO:2023-3-9 14:12:5]==> Sender Auto Serialize Message,extId=23,cmd=9,size=16 [INFO:2023-3-9 14:12:5]||||| Sender socketClient version=1 [INFO:2023-3-9 14:12:6]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=282 [INFO:2023-3-9 14:12:6]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 14:12:6]<== Receiver Message, socketClient version=1,extId=23,cmd=9,status=0,size=15 [INFO:2023-3-9 14:12:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:12:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:12:6][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 58 1 [INFO:2023-3-9 14:12:6][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:12:6][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:12:6][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:12:6][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:12:6][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:12:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 6 infos { id: 2020 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 14:12:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 14:12:6][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 59 1 [INFO:2023-3-9 14:12:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 infoId: 1000131 [INFO:2023-3-9 14:12:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterReadInfoResponse <--- [INFO:2023-3-9 14:12:6][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 9 所需时间单位秒 = 0.46532239764929 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterReadInfoResponse 60 1 [INFO:2023-3-9 14:12:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 14:12:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:12:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:12:7]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:12:7]||||| Sender socketClient version=1 [INFO:2023-3-9 14:12:7]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=16 [INFO:2023-3-9 14:12:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: false } [INFO:2023-3-9 14:12:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:12:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.29889062419534 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCharacterDungeonReply 61 1 [INFO:2023-3-9 14:12:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 14 当前队列数量= 1 [INFO:2023-3-9 14:12:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterStoryUnlockRequest [INFO:2023-3-9 14:12:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 storyId: 2020001 [INFO:2023-3-9 14:12:9]==> Sender Auto Serialize Message,extId=23,cmd=14,size=16 [INFO:2023-3-9 14:12:9]||||| Sender socketClient version=1 [INFO:2023-3-9 14:12:9]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=286 [INFO:2023-3-9 14:12:9]<== Receiver Message, socketClient version=1,extId=23,cmd=14,status=0,size=15 [INFO:2023-3-9 14:12:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:12:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:12:9][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 62 1 [INFO:2023-3-9 14:12:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:12:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:12:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:12:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:12:9][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:12:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 storyId: 2020001 [INFO:2023-3-9 14:12:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterStoryUnlockReply <--- [INFO:2023-3-9 14:12:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 14 所需时间单位秒 = 0.49783438071609 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterStoryUnlockReply 63 1 [INFO:2023-3-9 14:12:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 8 当前队列数量= 1 [INFO:2023-3-9 14:12:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartCharacterRequest [INFO:2023-3-9 14:12:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 2020001 formationId: 0 [INFO:2023-3-9 14:12:11]==> Sender Auto Serialize Message,extId=31,cmd=8,size=15 [INFO:2023-3-9 14:12:11]||||| Sender socketClient version=1 [INFO:2023-3-9 14:12:11]<== Receiver Message, socketClient version=1,extId=31,cmd=8,status=0,size=8 [INFO:2023-3-9 14:12:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:12:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartCharacterReply <--- [INFO:2023-3-9 14:12:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 8 所需时间单位秒 = 0.83008385449648 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartCharacterReply 64 1 [INFO:2023-3-9 14:12:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/100006_qingtuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chijing.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/chijing.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:12:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chijing.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:12:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:12:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:13:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:13:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:14:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:14:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shangxin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/shangxin.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:14:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shangxin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/100025_guobaorou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:14:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 14:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:14:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/fuhei.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:14:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:fuhei.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:14:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:14:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:14:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:14:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:15:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:15:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:15:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202001 stepId: 11 index: 1 [INFO:2023-3-9 14:15:0]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:15:0]||||| Sender socketClient version=1 [INFO:2023-3-9 14:15:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:15:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:15:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:fuhei.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:15:0]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:15:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:15:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:15:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.46477656811476 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 80 1 [INFO:2023-3-9 14:15:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:15:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/sikao.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:15:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moxiaba.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:15:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/action/moxiaba.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:15:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:15:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:fuhei.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:15:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_023_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_changjingqiehuan_1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210034.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:200: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:15:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:200: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:15:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:15:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:15:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/paixiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:15:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:15:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120001_shaohao_npc/120001_shaohao_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120001_shaohao_npc/120001_shaohao_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120001_shaohao_npc/120001_shaohao_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120003_xuanyuan_npc/120003_xuanyuan_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120003_xuanyuan_npc/120003_xuanyuan_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120003_xuanyuan_npc/120003_xuanyuan_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):qifen.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/qifen.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: qifen.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:15:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:15:56][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 2 [INFO:2023-3-9 14:15:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:15:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202001 stepId: 36 index: 1 [INFO:2023-3-9 14:15:56]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:15:56]||||| Sender socketClient version=1 [INFO:2023-3-9 14:15:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:15:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:15:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:15:57]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:15:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:15:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:15:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.69717448763549 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 87 1 [INFO:2023-3-9 14:15:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:15:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:15:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moxiaba.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:15:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:16:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:915: in function '_alphaCallback' logic/extensions/common/unit/component/spine/UnitCompSpineCloth:79: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:915: in function '_alphaCallback' logic/extensions/common/unit/component/spine/UnitCompSpineCloth:79: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:915: in function '_alphaCallback' logic/extensions/common/unit/component/spine/UnitCompSpineCloth:79: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:16:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:16:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/naotou.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:16:4][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:16:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chijing.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chijing.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:10][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:16:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:16:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202001 stepId: 59 index: 1 [INFO:2023-3-9 14:16:10]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:16:10]||||| Sender socketClient version=1 [INFO:2023-3-9 14:16:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:16:10]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:16:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:16:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:16:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.33968228846788 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 89 1 [INFO:2023-3-9 14:16:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:16:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:16:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:915: in function '_alphaCallback' logic/extensions/common/unit/component/spine/UnitCompSpineCloth:79: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:915: in function '_alphaCallback' logic/extensions/common/unit/component/spine/UnitCompSpineCloth:79: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:16:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:16:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:16:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:16:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:16:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 14:16:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:16:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:16:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 2 [INFO:2023-3-9 14:16:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:16:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:16:16]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:16:16]||||| Sender socketClient version=1 [INFO:2023-3-9 14:16:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:16:16]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:16:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 3 [INFO:2023-3-9 14:16:16]||||| Sender socketClient version=1 [INFO:2023-3-9 14:16:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-3-9 14:16:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:16:16]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-3-9 14:16:16]||||| Sender socketClient version=1 [INFO:2023-3-9 14:16:16]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=16 [INFO:2023-3-9 14:16:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: false } [INFO:2023-3-9 14:16:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:16:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.39801301620901 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCharacterDungeonReply 90 1 [INFO:2023-3-9 14:16:17]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=16 [INFO:2023-3-9 14:16:17]<== Receiver Message, socketClient version=1,extId=31,cmd=3,status=0,size=10 [INFO:2023-3-9 14:16:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: false } [INFO:2023-3-9 14:16:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:16:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.63034947402775 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCharacterDungeonReply 91 1 [INFO:2023-3-9 14:16:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 [INFO:2023-3-9 14:16:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-3-9 14:16:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.63034947402775 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 92 1 [INFO:2023-3-9 14:16:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 14:16:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:16:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:16:17]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:16:17]||||| Sender socketClient version=1 [INFO:2023-3-9 14:16:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:16:17]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=24 [INFO:2023-3-9 14:16:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: true } userFbList { dungeonId: 2020002 isPass: false } [INFO:2023-3-9 14:16:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:16:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.53093802183867 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCharacterDungeonReply 93 1 [INFO:2023-3-9 14:16:18][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:16:18]DestroyUnusedResources:51,4,time=,paths: [INFO:2023-3-9 14:16:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:17:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:17:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:18:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:18:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:19:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:19:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:20:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:20:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:21:16][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:21:16][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 14:21:16][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:21:16]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 14:21:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:21:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:22:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:22:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:23:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:23:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:24:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:24:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:25:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:25:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:26:16][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:26:16][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 14:26:16][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:26:16]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 14:26:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:26:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:27:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:27:32]GameDevice isFront = False [INFO:2023-3-9 14:27:32]GameDevice isFront = True [INFO:2023-3-9 14:27:32][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":11,"source":"Native 0","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":12,"source":"Lua 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":13,"source":"Lua 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true}] [INFO:2023-3-9 14:27:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:27:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/pandectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:34][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:27:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 14 当前队列数量= 1 [INFO:2023-3-9 14:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterStoryUnlockRequest [INFO:2023-3-9 14:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 storyId: 2020002 [INFO:2023-3-9 14:27:34]==> Sender Auto Serialize Message,extId=23,cmd=14,size=16 [INFO:2023-3-9 14:27:34]||||| Sender socketClient version=1 [INFO:2023-3-9 14:27:35]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=290 [INFO:2023-3-9 14:27:35]<== Receiver Message, socketClient version=1,extId=23,cmd=14,status=0,size=15 [INFO:2023-3-9 14:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:27:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:27:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 28 1 [INFO:2023-3-9 14:27:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:27:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:27:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:27:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:27:35][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 storyId: 2020002 [INFO:2023-3-9 14:27:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterStoryUnlockReply <--- [INFO:2023-3-9 14:27:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 14 所需时间单位秒 = 0.33327708765864 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterStoryUnlockReply 29 1 [INFO:2023-3-9 14:27:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 8 当前队列数量= 1 [INFO:2023-3-9 14:27:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartCharacterRequest [INFO:2023-3-9 14:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 2020002 formationId: 0 [INFO:2023-3-9 14:27:35]==> Sender Auto Serialize Message,extId=31,cmd=8,size=15 [INFO:2023-3-9 14:27:35]||||| Sender socketClient version=1 [INFO:2023-3-9 14:27:35][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:27:35]DestroyUnusedResources:2,3,time=,paths: [INFO:2023-3-9 14:27:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 8 当前队列数量= 2 [INFO:2023-3-9 14:27:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartCharacterRequest [INFO:2023-3-9 14:27:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 2020002 formationId: 0 [INFO:2023-3-9 14:27:36]==> Sender Auto Serialize Message,extId=31,cmd=8,size=15 [INFO:2023-3-9 14:27:36]||||| Sender socketClient version=1 [INFO:2023-3-9 14:27:36]<== Receiver Message, socketClient version=1,extId=31,cmd=8,status=0,size=8 [INFO:2023-3-9 14:27:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:27:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartCharacterReply <--- [INFO:2023-3-9 14:27:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 8 所需时间单位秒 = 0.82918332517147 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartCharacterReply 30 1 [INFO:2023-3-9 14:27:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]<== Receiver Message, socketClient version=1,extId=31,cmd=8,status=-469,size=8 [INFO:2023-3-9 14:27:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:27:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartCharacterReply <--- [INFO:2023-3-9 14:27:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 8 所需时间单位秒 = 0.3613239582628 移走了序号= 1 的消息,当前队列数量= 0 || -469 StartCharacterReply 31 1 [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210023.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/100025_guobaorou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 14:27:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:27:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:27:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:27:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:27:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/naotou.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:27:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:27:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202002 stepId: 11 index: 1 [INFO:2023-3-9 14:27:47]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:27:47]||||| Sender socketClient version=1 [INFO:2023-3-9 14:27:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:27:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/paixiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:48]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:27:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:27:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:27:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.49790937826037 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 33 1 [INFO:2023-3-9 14:27:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:27:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:27:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:27:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:27:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:27:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:27:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:27:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100032_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/100032_xihucuyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):lamaoyan.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 14:27:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/lamaoyan.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: lamaoyan.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:27:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:27:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:27:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:28:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:311: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:28:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:311: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:28:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moxiaba.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/action/moxiaba.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/fuhei.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:fuhei.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:28:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:28:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:28:5][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:28:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:28:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202002 stepId: 36 index: 1 [INFO:2023-3-9 14:28:5]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:28:5]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:28:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:28:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:28:6]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:28:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:28:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:28:6][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.79627187363803 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 36 1 [INFO:2023-3-9 14:28:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moxiaba.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:15][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:28:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:28:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202002 stepId: 51 index: 1 [INFO:2023-3-9 14:28:15]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:28:15]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:15]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:28:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:28:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:28:15][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.49835468828678 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 38 1 [INFO:2023-3-9 14:28:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:28:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:28:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/suohui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:28:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 2 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:28:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:28:19]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:28:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 3 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-3-9 14:28:19]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:28:19]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:28:19]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:19]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-3-9 14:28:19]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:19]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=24 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: true } userFbList { dungeonId: 2020002 isPass: false } [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:28:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.43015521019697 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCharacterDungeonReply 39 1 [INFO:2023-3-9 14:28:19]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=24 [INFO:2023-3-9 14:28:19]<== Receiver Message, socketClient version=1,extId=31,cmd=3,status=0,size=10 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: true } userFbList { dungeonId: 2020002 isPass: false } [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:28:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.76205104216933 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCharacterDungeonReply 40 1 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-3-9 14:28:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.76205104216933 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 41 1 [INFO:2023-3-9 14:28:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:28:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:28:19]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:28:19]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:19][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:28:19]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=32 [INFO:2023-3-9 14:28:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: true } userFbList { dungeonId: 2020002 isPass: true } userFbList { dungeonId: 2020003 isPass: false } [INFO:2023-3-9 14:28:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:28:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.33250728994608 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCharacterDungeonReply 42 1 [INFO:2023-3-9 14:28:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 14 当前队列数量= 1 [INFO:2023-3-9 14:28:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterStoryUnlockRequest [INFO:2023-3-9 14:28:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 storyId: 2020003 [INFO:2023-3-9 14:28:20]==> Sender Auto Serialize Message,extId=23,cmd=14,size=16 [INFO:2023-3-9 14:28:20]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:20][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:28:21]DestroyUnusedResources:36,3,time=,paths: [INFO:2023-3-9 14:28:21]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=294 [INFO:2023-3-9 14:28:21]<== Receiver Message, socketClient version=1,extId=23,cmd=14,status=0,size=15 [INFO:2023-3-9 14:28:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 14:28:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 14:28:21][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 43 1 [INFO:2023-3-9 14:28:21][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 14:28:21][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 14:28:21][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 14:28:21][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 14:28:21][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 14:28:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 storyId: 2020003 [INFO:2023-3-9 14:28:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterStoryUnlockReply <--- [INFO:2023-3-9 14:28:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 14 所需时间单位秒 = 0.16623124852777 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterStoryUnlockReply 44 1 [INFO:2023-3-9 14:28:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 8 当前队列数量= 1 [INFO:2023-3-9 14:28:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartCharacterRequest [INFO:2023-3-9 14:28:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 2020003 formationId: 0 [INFO:2023-3-9 14:28:22]==> Sender Auto Serialize Message,extId=31,cmd=8,size=15 [INFO:2023-3-9 14:28:22]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:22]<== Receiver Message, socketClient version=1,extId=31,cmd=8,status=0,size=8 [INFO:2023-3-9 14:28:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:28:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartCharacterReply <--- [INFO:2023-3-9 14:28:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 8 所需时间单位秒 = 0.63057344406843 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartCharacterReply 45 1 [INFO:2023-3-9 14:28:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210023.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/naotou.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/100032_xihucuyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):lamaoyan.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 14:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/lamaoyan.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: lamaoyan.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/buxie.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:buxie.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:28:29][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:28:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:28:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202003 stepId: 8 index: 2 [INFO:2023-3-9 14:28:29]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:28:29]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:30]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:28:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:28:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:28:30][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.46456458419561 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 47 1 [INFO:2023-3-9 14:28:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/paixiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:28:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):lamaoyan.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: lamaoyan.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:buxie.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:28:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:38][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:28:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):lamaoyan.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: lamaoyan.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:42][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:45][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:28:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202003 stepId: 28 index: 1 [INFO:2023-3-9 14:28:45]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:28:45]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:28:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:28:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:buxie.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:28:46]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:28:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:28:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:28:46][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.46463646180928 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 49 1 [INFO:2023-3-9 14:28:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/100025_guobaorou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 14:28:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:28:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:28:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:28:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:59][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:28:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202003 stepId: 46 index: 2 [INFO:2023-3-9 14:28:59]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:28:59]||||| Sender socketClient version=1 [INFO:2023-3-9 14:28:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moxiaba.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 14:28:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/action/moxiaba.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/fuhei.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:28:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:fuhei.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:28:59]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:28:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:28:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:28:59][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.33153333328664 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 52 1 [INFO:2023-3-9 14:29:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:29:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:29:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:246: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:100: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:29:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_023_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_changjingqiehuan_1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210006.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120003_xuanyuan_npc/120003_xuanyuan_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120003_xuanyuan_npc/120003_xuanyuan_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120003_xuanyuan_npc/120003_xuanyuan_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:29:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:29:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:29:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:29:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:40][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:29:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:29:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:29:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:29:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:29:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:29:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202003 stepId: 85 index: 2 [INFO:2023-3-9 14:29:47]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:29:47]||||| Sender socketClient version=1 [INFO:2023-3-9 14:29:47]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:29:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:29:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:29:47][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.36486301571131 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 57 1 [INFO:2023-3-9 14:29:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:29:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:30:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:30:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moxiaba.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:30:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moxiaba.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:30:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100025_guobaorou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:30:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:30:11][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:30:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:30:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202003 stepId: 105 index: 2 [INFO:2023-3-9 14:30:11]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:30:11]||||| Sender socketClient version=1 [INFO:2023-3-9 14:30:11]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:30:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:915: in function '_alphaCallback' logic/extensions/common/unit/component/spine/UnitCompSpineCloth:79: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:30:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:915: in function '_alphaCallback' logic/extensions/common/unit/component/spine/UnitCompSpineCloth:79: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:30:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:915: in function '_alphaCallback' logic/extensions/common/unit/component/spine/UnitCompSpineCloth:79: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 14:30:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:30:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:30:11][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.36478124931455 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 60 1 [INFO:2023-3-9 14:30:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:30:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 14:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:30:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 14:30:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 14:30:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:31:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:31:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 14:31:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 14:31:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 202003 stepId: 118 index: 1 [INFO:2023-3-9 14:31:35]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 14:31:35]||||| Sender socketClient version=1 [INFO:2023-3-9 14:31:35]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 14:31:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:31:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 14:31:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.5950369797647 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 69 1 [INFO:2023-3-9 14:31:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:31:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:31:36][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-3-9 14:31:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:31:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... frameworkext/lmvc/view/ViewMgr:298: in function '_org_open' logic/common/logic/FrameworkReLogicMgr:44: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' logic/extensions/story/controller/StoryController:200: in function 'trulyFinish' logic/extensions/story/controller/StoryController:191: in function 'finish' logic/extensions/story/controller/StoryController:109: in function 'execute' logic/extensions/story/view/StoryDialogView:1349: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 14:31:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:31:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 2 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:31:45]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:31:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:31:45]||||| Sender socketClient version=1 [INFO:2023-3-9 14:31:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 3 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:31:45]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:31:45]||||| Sender socketClient version=1 [INFO:2023-3-9 14:31:45]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-3-9 14:31:45]||||| Sender socketClient version=1 [INFO:2023-3-9 14:31:45]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=32 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: true } userFbList { dungeonId: 2020002 isPass: true } userFbList { dungeonId: 2020003 isPass: false } [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:31:45][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.34845052100718 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCharacterDungeonReply 71 1 [INFO:2023-3-9 14:31:45]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=32 [INFO:2023-3-9 14:31:45]<== Receiver Message, socketClient version=1,extId=31,cmd=3,status=0,size=10 [INFO:2023-3-9 14:31:45]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: true } userFbList { dungeonId: 2020002 isPass: true } userFbList { dungeonId: 2020003 isPass: false } [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:31:45][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.67984531261027 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCharacterDungeonReply 72 1 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-3-9 14:31:45][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.67984531261027 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 73 1 [INFO:2023-3-9 14:31:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 7 当前队列数量= 1 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCharacterDungeonRequest [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}characterId: 2020 [INFO:2023-3-9 14:31:45]==> Sender Auto Serialize Message,extId=31,cmd=7,size=12 [INFO:2023-3-9 14:31:45]||||| Sender socketClient version=1 [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 1 infos { id: 2020 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 14:31:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 14:31:45][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 74 1 [INFO:2023-3-9 14:31:46][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:31:46]<== Receiver Message, socketClient version=1,extId=31,cmd=7,status=0,size=32 [INFO:2023-3-9 14:31:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userFbList { dungeonId: 2020001 isPass: true } userFbList { dungeonId: 2020002 isPass: true } userFbList { dungeonId: 2020003 isPass: true } [INFO:2023-3-9 14:31:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCharacterDungeonReply <--- [INFO:2023-3-9 14:31:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 7 所需时间单位秒 = 0.41465781256557 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCharacterDungeonReply 75 1 [INFO:2023-3-9 14:31:47][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:31:47]DestroyUnusedResources:46,3,time=,paths: [INFO:2023-3-9 14:32:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 3 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 6 time: 1295000 [INFO:2023-3-9 14:32:21][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-9 14:32:21][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-9 14:32:21][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-9 14:32:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:32:21]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.31538697890937 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMonthCardInfoReply 79 1 [INFO:2023-3-9 14:32:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 11 [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-9 14:32:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-9 14:32:21]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-9 14:32:21]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=317 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=411 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=62 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.61401562578976 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetWeeklyCardInfoReply 80 1 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.61401562578976 移走了序号= 1 的消息,当前队列数量= 9 || 0 SystemEnterLogReply 81 1 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 3 drawIds: 74 drawIds: 80 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 91 drawIds: 3 drawIds: 65 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false luckLevel: 3 drawIds: 8 drawIds: 63 drawIds: 19 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 2.15 lunarFestival: 경칩 } infos { day: 7 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 5 drawIds: 88 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 72 drawIds: 88 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false luckLevel: 2 drawIds: 11 drawIds: 60 drawIds: 63 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 2.18 } serverTime: 1678343541625 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.61401562578976 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 82 1 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 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23:59:59",98,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6107,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6108,"topupco":[6108,"language_82080988",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",98,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6108,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6109,"topupco":[6109,"language_82080989",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",128,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6109,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6110,"topupco":[6110,"language_82080967",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",198,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6110,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6111,"topupco":[6111,"language_82080978",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6111,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6112,"topupco":[6112,"language_82081027",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6112,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6113,"topupco":[6113,"language_82080969",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6113,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6114,"topupco":[6114,"language_82081028",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6114,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6115,"topupco":[6115,"language_82081005",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6115,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6116,"topupco":[6116,"language_82081029",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",28,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":[6117,"language_82081030",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",68,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":[4081,"language_82001275",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":[4082,"language_82080959",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"language_82080940",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"language_82080960",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"language_82080961",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}] [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.65140208415687 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 84 1 [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:22]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-9 14:32:22]||||| Sender socketClient version=1 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.65140208415687 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 85 1 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 4 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.73302499763668 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 86 1 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.73302499763668 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 87 1 [INFO:2023-3-9 14:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.82994166575372 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 88 1 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.82994166575372 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 89 1 [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678343266000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.51455468684435 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 90 1 [INFO:2023-3-9 14:32:22][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 14:32:22]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-9 14:32:22][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-9 14:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-9 14:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.37831718474627 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 91 1 [INFO:2023-3-9 14:32:23][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:32:23]DestroyUnusedResources:29,3,time=,paths: [INFO:2023-3-9 14:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 14:32:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:33:8]3DTouch Pressure0 [INFO:2023-3-9 14:33:8]3DTouch Pressure0 [INFO:2023-3-9 14:33:8]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-3-9 14:33:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:33:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:34:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:34:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:35:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:35:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:36:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:36:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:37:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:37:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:38:8][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:38:8][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 14:38:8][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:38:8]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 14:38:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:38:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:39:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:39:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:40:15]3DTouch Pressure3.84 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.08 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.52 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.63 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.71 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.79 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.82 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.98 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.99 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.97 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.97 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.97 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.97 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.98 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.88 [INFO:2023-3-9 14:40:15]3DTouch Pressure3.69 [INFO:2023-3-9 14:40:16]3DTouch Pressure3.6 [INFO:2023-3-9 14:40:16]3DTouch Pressure3.29 [INFO:2023-3-9 14:40:16]3DTouch Pressure3.1 [INFO:2023-3-9 14:40:16]3DTouch Pressure1.65 [INFO:2023-3-9 14:40:16]3DTouch Pressure1.02 [INFO:2023-3-9 14:40:16]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-3-9 14:40:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:40:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:41:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:41:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:42:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:42:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:43:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:43:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:44:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:44:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:45:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:45:15][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 14:45:15][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:45:15]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 14:45:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:45:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:46:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:46:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:47:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:47:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:48:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:48:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:49:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:49:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:50:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:50:15][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 14:50:15][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:50:15]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 14:50:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:50:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:51:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:51:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:52:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:52:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:53:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:53:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:54:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:54:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:55:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 14:55:15][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 14:55:15][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 14:55:15]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 14:55:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:55:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:56:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:56:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:57:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:57:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:58:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:59:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 14:59:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:0:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:0:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:0:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:0:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 243 [INFO:2023-3-9 15:0:4]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-3-9 15:0:4]||||| Sender socketClient version=1 [INFO:2023-3-9 15:0:5]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:0:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:0:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:0:5][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.33155781775713 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 115 1 [INFO:2023-3-9 15:0:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:0:15][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:0:15][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:0:15]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:0:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:1:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:1:22]3DTouch Pressure0 [INFO:2023-3-9 15:1:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:2:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:2:8]3DTouch Pressure0 [INFO:2023-3-9 15:2:8]3DTouch Pressure0 [INFO:2023-3-9 15:2:8]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-3-9 15:2:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:3:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:3:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:4:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:4:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 6 当前队列数量= 1 [INFO:2023-3-9 15:4:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GainHeroRequest [INFO:2023-3-9 15:4:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2044 [INFO:2023-3-9 15:4:20]==> Sender Auto Serialize Message,extId=21,cmd=6,size=12 [INFO:2023-3-9 15:4:20]||||| Sender socketClient version=1 [INFO:2023-3-9 15:4:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=229 [INFO:2023-3-9 15:4:20]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2023-3-9 15:4:20]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=73 [INFO:2023-3-9 15:4:20]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2023-3-9 15:4:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:4:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:4:20][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 11 1 [INFO:2023-3-9 15:4:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 1710006 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:4:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:4:20][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 12 1 [INFO:2023-3-9 15:4:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62012004 progress: 111 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012005 progress: 111 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012006 progress: 111 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012007 progress: 111 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012008 progress: 111 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:4:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:4:21][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 13 1 [INFO:2023-3-9 15:4:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62034004 progress: 8 reachTime: 0 isGainBonus: false } achievementInfos { id: 62034005 progress: 8 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:4:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:4:21][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 14 1 [INFO:2023-3-9 15:4:21]<== Receiver Message, socketClient version=1,extId=21,cmd=6,status=0,size=10 [INFO:2023-3-9 15:4:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2023-3-9 15:4:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GainHeroReply <--- [INFO:2023-3-9 15:4:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 6 所需时间单位秒 = 0.56417083926499 移走了序号= 1 的消息,当前队列数量= 0 || 0 GainHeroReply 15 1 [INFO:2023-3-9 15:4:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:4:40][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 6 当前队列数量= 1 [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GainHeroRequest [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2040 [INFO:2023-3-9 15:4:40]==> Sender Auto Serialize Message,extId=21,cmd=6,size=12 [INFO:2023-3-9 15:4:40]||||| Sender socketClient version=1 [INFO:2023-3-9 15:4:40]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=219 [INFO:2023-3-9 15:4:40]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2023-3-9 15:4:40]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=73 [INFO:2023-3-9 15:4:40]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:4:40][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 18 1 [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 1710007 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:4:40][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 19 1 [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62012004 progress: 112 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012005 progress: 112 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012006 progress: 112 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012007 progress: 112 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012008 progress: 112 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:4:40][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 20 1 [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62034004 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62034005 progress: 9 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:4:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:4:40][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 21 1 [INFO:2023-3-9 15:4:41]<== Receiver Message, socketClient version=1,extId=21,cmd=6,status=0,size=10 [INFO:2023-3-9 15:4:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2023-3-9 15:4:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GainHeroReply <--- [INFO:2023-3-9 15:4:41][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 6 所需时间单位秒 = 0.83056979626417 移走了序号= 1 的消息,当前队列数量= 0 || 0 GainHeroReply 22 1 [INFO:2023-3-9 15:4:42]3DTouch Pressure1 [INFO:2023-3-9 15:4:42]3DTouch Pressure0 [INFO:2023-3-9 15:4:42]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-3-9 15:4:42][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:4:43][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:4:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:4:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 6 [INFO:2023-3-9 15:4:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:4:43]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:4:43]||||| Sender socketClient version=1 [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/backpackrole.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/backpack/backpackrole.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_recovery isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackrecoverypool.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:4:43]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:4:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:4:43][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.38092344626784 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 23 1 [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100032_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100014_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:43][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:4:44]DestroyUnusedResources:6,3,time=,paths: [INFO:2023-3-9 15:4:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100034_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100057_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100040_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100041_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100054_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/heroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/bigbg_01.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/heroinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/herostarupview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/heroequipmentview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/heroequipmentview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/upgradeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/strengthitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitembig.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100033_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/l9.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/l12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000003.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:4:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:4:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:4:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710006 materilList { materialId: 11040002 quantity: 1 } materilList { materialId: 11040003 quantity: 1 } [INFO:2023-3-9 15:4:50]==> Sender Auto Serialize Message,extId=22,cmd=15,size=31 [INFO:2023-3-9 15:4:50]||||| Sender socketClient version=1 [INFO:2023-3-9 15:4:50]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:4:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 44000 count: 75664660 } [INFO:2023-3-9 15:4:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:4:50][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 25 1 [INFO:2023-3-9 15:4:50][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:4:51]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=56 [INFO:2023-3-9 15:4:51]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=275 [INFO:2023-3-9 15:4:51]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45 [INFO:2023-3-9 15:4:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 26213840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011006 progress: 26213840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 26213840 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:4:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:4:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 26 1 [INFO:2023-3-9 15:4:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 1410069 value: 0 time: 0 } infos { id: 1410068 value: 0 time: 0 } infos { id: 1410071 value: 0 time: 0 } infos { id: 1410070 value: 0 time: 0 } infos { id: 1460166 value: 0 time: 0 } infos { id: 1460167 value: 0 time: 0 } infos { id: 1460164 value: 0 time: 0 } infos { id: 1460165 value: 0 time: 0 } infos { id: 1460163 value: 0 time: 0 } infos { id: 1510080 value: 0 time: 0 } infos { id: 1460172 value: 0 time: 0 } infos { id: 1460173 value: 0 time: 0 } infos { id: 1460170 value: 0 time: 0 } infos { id: 1460171 value: 0 time: 0 } infos { id: 1460168 value: 0 time: 0 } infos { id: 1460169 value: 0 time: 0 } infos { id: 910056 value: 0 time: 0 } infos { id: 1510119 value: 0 time: 0 } infos { id: 1510118 value: 0 time: 0 } infos { id: 1510117 value: 0 time: 0 } infos { id: 1460140 value: 0 time: 0 } infos { id: 1460141 value: 0 time: 0 } infos { id: 1460138 value: 0 time: 0 } infos { id: 1460139 value: 0 time: 0 } infos { id: 1510120 value: 0 time: 0 } infos { id: 1460137 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:4:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:4:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 27 1 [INFO:2023-3-9 15:4:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040002 count: 0 lastUseTime: 1646722690000 composeCount: 0 } dataList { itemId: 11040003 count: 9436 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:4:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:4:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 28 1 [INFO:2023-3-9 15:4:51]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-3-9 15:4:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 2523 atk: 219 def: 218 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 22000 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:4:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:4:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 29 1 [INFO:2023-3-9 15:4:52]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=34 [INFO:2023-3-9 15:4:52]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=80 [INFO:2023-3-9 15:4:52]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:4:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000009 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000001 progress: 1 hasFinished: false donCount: 1 } [INFO:2023-3-9 15:4:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:4:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 30 1 [INFO:2023-3-9 15:4:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 135 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 138 infos { id: 4 value: 1 time: 0 } infos { id: 5 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 270 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 5 time: 1678356000 } replaceAll: false } [INFO:2023-3-9 15:4:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:4:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 31 1 [INFO:2023-3-9 15:4:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 20 [INFO:2023-3-9 15:4:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:4:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.5932911448181 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 32 1 [INFO:2023-3-9 15:4:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:4:52][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:4:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:4:52][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:5:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:2][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000006.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000007.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:3][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:3]DestroyUnusedResources:22,4,time=,paths: [INFO:2023-3-9 15:5:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:4][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 32 当前队列数量= 1 [INFO:2023-3-9 15:5:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2023-3-9 15:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 [INFO:2023-3-9 15:5:4]==> Sender Auto Serialize Message,extId=22,cmd=32,size=13 [INFO:2023-3-9 15:5:4]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:4]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 20000 count: 75644660 } [INFO:2023-3-9 15:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:5:4][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 34 1 [INFO:2023-3-9 15:5:4][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:5:4]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=56 [INFO:2023-3-9 15:5:4]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=50 [INFO:2023-3-9 15:5:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 26233840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011006 progress: 26233840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 26233840 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:5:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 35 1 [INFO:2023-3-9 15:5:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050009 count: 99999985 lastUseTime: 1645632855000 composeCount: 0 } dataList { itemId: 11050013 count: 99999995 lastUseTime: 1645632855000 composeCount: 0 } [INFO:2023-3-9 15:5:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 36 1 [INFO:2023-3-9 15:5:5]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-3-9 15:5:5]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=12 [INFO:2023-3-9 15:5:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 3088 atk: 252 def: 270 critic: 80 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 2 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 22000 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:5:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:5:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 37 1 [INFO:2023-3-9 15:5:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 [INFO:2023-3-9 15:5:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2023-3-9 15:5:5][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 32 所需时间单位秒 = 1.5782666653395 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroUpRankReply 38 1 [INFO:2023-3-9 15:5:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:5][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:28]:{func}数据统计-食魂升星 [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000109.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000112.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herostarupsuccess.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupsuccess.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengxing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/herocompoundview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 5 当前队列数量= 1 [INFO:2023-3-9 15:5:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = CompoundItemRequest [INFO:2023-3-9 15:5:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}entryList { entryList { materialId: 11050009 quantity: 60 } itemId: 11050010 itemCount: 20 } [WARN:2023-3-9 15:5:11][@logic/extensions/heroinfo/view/HeroStarUpCompoundView.lua:126]:{closure}确定 { 1 = { entryList = { 1 = { count = 60, itemId = 11050009, }, }, itemCount = 20, itemId = 11050010, }, } [INFO:2023-3-9 15:5:11]==> Sender Auto Serialize Message,extId=10,cmd=5,size=27 [INFO:2023-3-9 15:5:11]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:11][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:11]DestroyUnusedResources:19,3,time=,paths: [INFO:2023-3-9 15:5:11]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=29 [INFO:2023-3-9 15:5:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050009 count: 99999925 lastUseTime: 1645632855000 composeCount: 0 } [INFO:2023-3-9 15:5:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 40 1 [INFO:2023-3-9 15:5:11]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:5:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050010 count: 30 lastUseTime: 1646731418000 composeCount: 0 } [INFO:2023-3-9 15:5:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 41 1 [INFO:2023-3-9 15:5:12]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=24 [INFO:2023-3-9 15:5:12]<== Receiver Message, socketClient version=1,extId=10,cmd=5,status=0,size=8 [INFO:2023-3-9 15:5:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11050010 change: 20 } getApproach: 187 getApproachSubId: 0 [INFO:2023-3-9 15:5:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:5:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 42 1 [INFO:2023-3-9 15:5:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:5:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CompoundItemReply <--- [INFO:2023-3-9 15:5:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 5 所需时间单位秒 = 1.0455448050052 移走了序号= 1 的消息,当前队列数量= 0 || 0 CompoundItemReply 43 1 [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:5:12][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:14][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:14][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:15][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:15]DestroyUnusedResources:19,3,time=,paths: [INFO:2023-3-9 15:5:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 2 [INFO:2023-3-9 15:5:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:5:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710006 materilList { materialId: 11040003 quantity: 4 } [INFO:2023-3-9 15:5:16]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:5:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:17]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:5:17]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=56 [INFO:2023-3-9 15:5:17]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 160000 count: 75484660 } [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:5:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 45 1 [INFO:2023-3-9 15:5:17][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 26393840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011006 progress: 26393840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 26393840 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 46 1 [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9432 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 47 1 [INFO:2023-3-9 15:5:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 4034 atk: 334 def: 352 critic: 80 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 2 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 102000 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:5:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 48 1 [INFO:2023-3-9 15:5:17]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 40 [INFO:2023-3-9 15:5:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:5:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.0617312472314 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 49 1 [INFO:2023-3-9 15:5:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:5:17][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:5:17][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:5:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:21][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:22][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:22]DestroyUnusedResources:17,4,time=,paths: [INFO:2023-3-9 15:5:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 32 当前队列数量= 1 [INFO:2023-3-9 15:5:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2023-3-9 15:5:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 [INFO:2023-3-9 15:5:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=13 [INFO:2023-3-9 15:5:26]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:26]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:5:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 50000 count: 75434660 } [INFO:2023-3-9 15:5:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:5:26][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 50 1 [INFO:2023-3-9 15:5:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:5:27]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=56 [INFO:2023-3-9 15:5:27]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45 [INFO:2023-3-9 15:5:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 26443840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011006 progress: 26443840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 26443840 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:5:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 51 1 [INFO:2023-3-9 15:5:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050010 count: 0 lastUseTime: 1646731418000 composeCount: 0 } dataList { itemId: 11050014 count: 242 lastUseTime: 1646376540000 composeCount: 0 } [INFO:2023-3-9 15:5:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 52 1 [INFO:2023-3-9 15:5:27]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-3-9 15:5:27]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=12 [INFO:2023-3-9 15:5:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 4534 atk: 344 def: 402 critic: 80 critic_dmg: 500 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 3 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 102000 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:5:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:5:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 53 1 [INFO:2023-3-9 15:5:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 [INFO:2023-3-9 15:5:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2023-3-9 15:5:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 32 所需时间单位秒 = 1.3272447828203 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroUpRankReply 54 1 [INFO:2023-3-9 15:5:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:27][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:28]:{func}数据统计-食魂升星 [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000110.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000113.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herostarupsuccess.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupsuccess.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengxing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:30][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:31][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:31]DestroyUnusedResources:20,4,time=,paths: [INFO:2023-3-9 15:5:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:5:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:5:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710006 materilList { materialId: 11040003 quantity: 16 } [INFO:2023-3-9 15:5:32]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:5:32]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:32]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:5:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 640000 count: 74794660 } [INFO:2023-3-9 15:5:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:5:32][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 56 1 [INFO:2023-3-9 15:5:32][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:5:33]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=56 [INFO:2023-3-9 15:5:33]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:5:33]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-3-9 15:5:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 27083840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011006 progress: 27083840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 27083840 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:5:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:33][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 57 1 [INFO:2023-3-9 15:5:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9416 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:5:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:33][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 58 1 [INFO:2023-3-9 15:5:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 5796 atk: 454 def: 512 critic: 80 critic_dmg: 500 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 3 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 422000 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:5:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:5:33][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 59 1 [INFO:2023-3-9 15:5:33]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:5:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 60 [INFO:2023-3-9 15:5:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:5:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.3287864513695 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 60 1 [INFO:2023-3-9 15:5:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:5:34][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:5:34][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:5:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:36][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 32 当前队列数量= 1 [INFO:2023-3-9 15:5:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2023-3-9 15:5:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 [INFO:2023-3-9 15:5:37]==> Sender Auto Serialize Message,extId=22,cmd=32,size=13 [INFO:2023-3-9 15:5:37]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:5:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 100000 count: 74694660 } [INFO:2023-3-9 15:5:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:5:37][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 61 1 [INFO:2023-3-9 15:5:37][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:5:37][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:37]DestroyUnusedResources:17,4,time=,paths: [INFO:2023-3-9 15:5:37]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=56 [INFO:2023-3-9 15:5:37]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2023-3-9 15:5:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 27183840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011006 progress: 27183840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 27183840 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:5:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:37][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 62 1 [INFO:2023-3-9 15:5:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050011 count: 340 lastUseTime: 1646376549000 composeCount: 0 } dataList { itemId: 11050015 count: 588 lastUseTime: 1646376558000 composeCount: 0 } [INFO:2023-3-9 15:5:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:37][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 63 1 [INFO:2023-3-9 15:5:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-3-9 15:5:38]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=12 [INFO:2023-3-9 15:5:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 6546 atk: 469 def: 587 critic: 80 critic_dmg: 500 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 4 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 422000 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:5:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:5:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 64 1 [INFO:2023-3-9 15:5:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 [INFO:2023-3-9 15:5:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2023-3-9 15:5:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 32 所需时间单位秒 = 1.1135229151696 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroUpRankReply 65 1 [INFO:2023-3-9 15:5:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:38][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:28]:{func}数据统计-食魂升星 [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000111.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000114.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herostarupsuccess.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupsuccess.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengxing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:41][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:42][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:42]DestroyUnusedResources:20,4,time=,paths: [INFO:2023-3-9 15:5:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:5:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:5:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710006 materilList { materialId: 11040003 quantity: 37 } [INFO:2023-3-9 15:5:43]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:5:43]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:44]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1480000 count: 73214660 } [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:5:44][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 67 1 [INFO:2023-3-9 15:5:44][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:5:44]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=56 [INFO:2023-3-9 15:5:44]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 28663840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011006 progress: 28663840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 28663840 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:44][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 68 1 [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9379 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:44][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 69 1 [INFO:2023-3-9 15:5:44]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 7807 atk: 579 def: 696 critic: 80 critic_dmg: 500 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 4 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 1162000 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:5:44][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 70 1 [INFO:2023-3-9 15:5:44]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 80 [INFO:2023-3-9 15:5:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:5:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.2942666579038 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 71 1 [INFO:2023-3-9 15:5:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:5:45][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:5:45][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:5:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 32 当前队列数量= 1 [INFO:2023-3-9 15:5:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2023-3-9 15:5:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 [INFO:2023-3-9 15:5:48]==> Sender Auto Serialize Message,extId=22,cmd=32,size=13 [INFO:2023-3-9 15:5:48]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:48]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:5:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 200000 count: 73014660 } [INFO:2023-3-9 15:5:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:5:48][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 72 1 [INFO:2023-3-9 15:5:48][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:5:48][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:48]DestroyUnusedResources:17,3,time=,paths: [INFO:2023-3-9 15:5:49]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=56 [INFO:2023-3-9 15:5:49]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 28863840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011006 progress: 28863840 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 28863840 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 73 1 [INFO:2023-3-9 15:5:49]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2023-3-9 15:5:49]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=44 [INFO:2023-3-9 15:5:49]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=12 [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050012 count: 630 lastUseTime: 1646376568000 composeCount: 0 } dataList { itemId: 11050016 count: 1394 lastUseTime: 1646376577000 composeCount: 0 } [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 74 1 [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 8807 atk: 599 def: 796 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 1162000 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:5:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 75 1 [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62013007 progress: 10 reachTime: 1678345548 isGainBonus: false } achievementInfos { id: 62013008 progress: 10 reachTime: 0 isGainBonus: false } achievementTypeInfos { id: 1 typeScore: 0 } [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 76 1 [INFO:2023-3-9 15:5:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 [INFO:2023-3-9 15:5:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2023-3-9 15:5:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 32 所需时间单位秒 = 1.1286364458501 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroUpRankReply 77 1 [INFO:2023-3-9 15:5:49][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:28]:{func}数据统计-食魂升星 [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herostarupsuccess.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupsuccess.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengxing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:52][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:52]DestroyUnusedResources:3,3,time=,paths: [INFO:2023-3-9 15:5:52][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:53][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:5:53]DestroyUnusedResources:17,4,time=,paths: [INFO:2023-3-9 15:5:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:54][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:5:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:5:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710006 materilList { materialId: 11040003 quantity: 69 } [INFO:2023-3-9 15:5:54]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:5:54]||||| Sender socketClient version=1 [INFO:2023-3-9 15:5:55]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=22 [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2738020 count: 70276640 } [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:5:55][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 79 1 [INFO:2023-3-9 15:5:55][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:5:55]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=66 [INFO:2023-3-9 15:5:55]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011005 progress: 30000000 reachTime: 1678345555 isGainBonus: false } achievementInfos { id: 62011006 progress: 31601860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31601860 reachTime: 0 isGainBonus: false } achievementTypeInfos { id: 4 typeScore: 0 } [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:55][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 80 1 [INFO:2023-3-9 15:5:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9310 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:5:55][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 81 1 [INFO:2023-3-9 15:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:55]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:5:55]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:5:55][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 82 1 [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62021008 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021009 progress: 9 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:5:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:5:55][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 83 1 [INFO:2023-3-9 15:5:56]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:5:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 100 [INFO:2023-3-9 15:5:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:5:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.3271713461727 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 84 1 [INFO:2023-3-9 15:5:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:5:56][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:5:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:5:56][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:5:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:5:58][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:5:59][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:0][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:0]DestroyUnusedResources:19,4,time=,paths: [INFO:2023-3-9 15:6:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:6:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:6:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:2]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:6:2]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:6:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 78000 [INFO:2023-3-9 15:6:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-3-9 15:6:2]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:2]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:6:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:6:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:6:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.29224167205393 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 86 1 [INFO:2023-3-9 15:6:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:6:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:6:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:6:2][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:6:2][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:6:2]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.4751921929419 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 87 1 [INFO:2023-3-9 15:6:5][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 3000 [INFO:2023-3-9 15:6:5]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:5]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100054_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:5][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 51 当前队列数量= 2 [INFO:2023-3-9 15:6:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSecondaryVerificationRequest [INFO:2023-3-9 15:6:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}IMEI: ANA-AN00_ANA_2c0e932a9db938a5 [INFO:2023-3-9 15:6:5]==> Sender Auto Serialize Message,extId=20,cmd=51,size=40 [INFO:2023-3-9 15:6:5]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:6]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:6][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.8633375056088 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 88 1 [INFO:2023-3-9 15:6:6]<== Receiver Message, socketClient version=1,extId=20,cmd=51,status=0,size=14 [INFO:2023-3-9 15:6:6][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isAuthentic: false existPassword: false expiredTime: 0 [INFO:2023-3-9 15:6:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSecondaryVerificationReply <--- [INFO:2023-3-9 15:6:6][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 51 所需时间单位秒 = 0.43155677430332 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetSecondaryVerificationReply 89 1 [INFO:2023-3-9 15:6:6][@logic/extensions/heroinfo/view/HeroBreakthroughView.lua:481]:{func}HeroBreakthroughView _onGetCheckSafeLockInfo 3 [INFO:2023-3-9 15:6:7][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:7]DestroyUnusedResources:7,3,time=,paths: [INFO:2023-3-9 15:6:7][@logic/extensions/heroinfo/view/HeroBreakthroughView.lua:481]:{func}HeroBreakthroughView _onGetCheckSafeLockInfo 4 [INFO:2023-3-9 15:6:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 20 当前队列数量= 1 [INFO:2023-3-9 15:6:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BreakthroughRequest [INFO:2023-3-9 15:6:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 materialId: 1510120 [INFO:2023-3-9 15:6:7]==> Sender Auto Serialize Message,extId=22,cmd=20,size=17 [INFO:2023-3-9 15:6:7]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengji.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:8]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1000 count: 70275640 } [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:6:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 90 1 [INFO:2023-3-9 15:6:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:6:8]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:6:8]<== Receiver Message, socketClient version=1,extId=22,cmd=3,status=0,size=12 [INFO:2023-3-9 15:6:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31602860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31602860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:6:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 91 1 [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1510120 [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteHeroPush <--- [INFO:2023-3-9 15:6:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 3 || 0 DeleteHeroPush 92 1 [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204403 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:6:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 93 1 [INFO:2023-3-9 15:6:8]<== Receiver Message, socketClient version=1,extId=22,cmd=20,status=0,size=8 [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BreakthroughReply <--- [INFO:2023-3-9 15:6:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 20 所需时间单位秒 = 1.5604208260775 移走了序号= 1 的消息,当前队列数量= 0 || 0 BreakthroughReply 94 1 [INFO:2023-3-9 15:6:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:8][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:37]:{func}数据统计-食魂突破 [INFO:2023-3-9 15:6:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughtips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:10][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 5000 [INFO:2023-3-9 15:6:10]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:10]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.26511093974113 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 95 1 [INFO:2023-3-9 15:6:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:6:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:6:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:11]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:6:11]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:11][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:6:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 1000 [INFO:2023-3-9 15:6:11]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:11]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:11][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:11]DestroyUnusedResources:18,4,time=,paths: [INFO:2023-3-9 15:6:11]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:6:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:6:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:6:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.18251354061067 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 96 1 [INFO:2023-3-9 15:6:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:6:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:6:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:6:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:6:11][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:6:11][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:11]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:11][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.92887029610574 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 97 1 [INFO:2023-3-9 15:6:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2023-3-9 15:6:12]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:12]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100033_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:12]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:12][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.26594947651029 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 99 1 [INFO:2023-3-9 15:6:12][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:12]DestroyUnusedResources:16,4,time=,paths: [INFO:2023-3-9 15:6:13][@logic/extensions/heroinfo/view/HeroBreakthroughView.lua:481]:{func}HeroBreakthroughView _onGetCheckSafeLockInfo 4 [INFO:2023-3-9 15:6:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 20 当前队列数量= 1 [INFO:2023-3-9 15:6:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BreakthroughRequest [INFO:2023-3-9 15:6:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 materialId: 1510119 [INFO:2023-3-9 15:6:13]==> Sender Auto Serialize Message,extId=22,cmd=20,size=17 [INFO:2023-3-9 15:6:13]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengji.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:13]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:6:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2000 count: 70273640 } [INFO:2023-3-9 15:6:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:6:13][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 100 1 [INFO:2023-3-9 15:6:13][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:6:14]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:6:14]<== Receiver Message, socketClient version=1,extId=22,cmd=3,status=0,size=12 [INFO:2023-3-9 15:6:14]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:6:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31604860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31604860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:6:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:6:14][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 101 1 [INFO:2023-3-9 15:6:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1510119 [INFO:2023-3-9 15:6:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteHeroPush <--- [INFO:2023-3-9 15:6:14][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 3 || 0 DeleteHeroPush 102 1 [INFO:2023-3-9 15:6:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204404 strengthenLevel: 2 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204403 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 2 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:6:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:6:14][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 103 1 [INFO:2023-3-9 15:6:14]<== Receiver Message, socketClient version=1,extId=22,cmd=20,status=0,size=8 [INFO:2023-3-9 15:6:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BreakthroughReply <--- [INFO:2023-3-9 15:6:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 20 所需时间单位秒 = 0.83013594150543 移走了序号= 1 的消息,当前队列数量= 0 || 0 BreakthroughReply 104 1 [INFO:2023-3-9 15:6:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:14][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:37]:{func}数据统计-食魂突破 [INFO:2023-3-9 15:6:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:14][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:14]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:6:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughtips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:15][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 3000 [INFO:2023-3-9 15:6:15]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:15]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:16]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:16][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.36501041613519 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 105 1 [INFO:2023-3-9 15:6:17][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:17]DestroyUnusedResources:14,4,time=,paths: [INFO:2023-3-9 15:6:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:18][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:18]DestroyUnusedResources:16,4,time=,paths: [INFO:2023-3-9 15:6:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:6:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:6:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:19]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:6:19]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:19][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:6:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 4000 [INFO:2023-3-9 15:6:19]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:19]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:6:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:6:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:6:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.72522760927677 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 106 1 [INFO:2023-3-9 15:6:20][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:6:20][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:6:20][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:6:20][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:6:20][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:6:20]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:6:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-3-9 15:6:20]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:20]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.93780261091888 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 107 1 [INFO:2023-3-9 15:6:21][@logic/extensions/heroinfo/view/HeroBreakthroughView.lua:481]:{func}HeroBreakthroughView _onGetCheckSafeLockInfo 4 [INFO:2023-3-9 15:6:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 20 当前队列数量= 2 [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BreakthroughRequest [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 materialId: 1510118 [INFO:2023-3-9 15:6:21]==> Sender Auto Serialize Message,extId=22,cmd=20,size=17 [INFO:2023-3-9 15:6:21]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:21]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.44779687747359 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 108 1 [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengji.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:21]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 3000 count: 70270640 } [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:6:21][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 109 1 [INFO:2023-3-9 15:6:21][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:6:21]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:6:21]<== Receiver Message, socketClient version=1,extId=22,cmd=3,status=0,size=12 [INFO:2023-3-9 15:6:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31607860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31607860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:6:21][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 110 1 [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1510118 [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteHeroPush <--- [INFO:2023-3-9 15:6:21][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 3 || 0 DeleteHeroPush 111 1 [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204404 strengthenLevel: 2 } sks { skillId: 41204405 strengthenLevel: 2 } sks { skillId: 41204403 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 3 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:6:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:6:21][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 112 1 [INFO:2023-3-9 15:6:21][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:22]<== Receiver Message, socketClient version=1,extId=22,cmd=20,status=0,size=8 [INFO:2023-3-9 15:6:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BreakthroughReply <--- [INFO:2023-3-9 15:6:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 20 所需时间单位秒 = 0.97873176820576 移走了序号= 1 的消息,当前队列数量= 1 || 0 BreakthroughReply 113 1 [INFO:2023-3-9 15:6:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:22][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:37]:{func}数据统计-食魂突破 [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughtips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:22][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:22]DestroyUnusedResources:3,2,time=,paths: [INFO:2023-3-9 15:6:23][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 3000 [INFO:2023-3-9 15:6:23]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:23]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:23][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:23]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:23][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.34875364974141 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 115 1 [INFO:2023-3-9 15:6:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:24][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:6:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:6:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:24]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:6:24]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:6:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 1000 [INFO:2023-3-9 15:6:24]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:24]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:24][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:24]DestroyUnusedResources:18,4,time=,paths: [INFO:2023-3-9 15:6:24]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:6:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:6:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:6:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.1493973955512 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 116 1 [INFO:2023-3-9 15:6:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:6:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:6:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:6:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:6:25][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:6:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:25]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 1.0290067661554 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 117 1 [INFO:2023-3-9 15:6:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-3-9 15:6:25]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100033_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:25]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:26][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.26563854329288 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 118 1 [INFO:2023-3-9 15:6:26][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:26]DestroyUnusedResources:16,4,time=,paths: [INFO:2023-3-9 15:6:26][@logic/extensions/heroinfo/view/HeroBreakthroughView.lua:481]:{func}HeroBreakthroughView _onGetCheckSafeLockInfo 4 [INFO:2023-3-9 15:6:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 20 当前队列数量= 1 [INFO:2023-3-9 15:6:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BreakthroughRequest [INFO:2023-3-9 15:6:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 materialId: 1510117 [INFO:2023-3-9 15:6:26]==> Sender Auto Serialize Message,extId=22,cmd=20,size=17 [INFO:2023-3-9 15:6:26]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:26][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengji.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:27]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:6:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 4000 count: 70266640 } [INFO:2023-3-9 15:6:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:6:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1 [INFO:2023-3-9 15:6:27][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:6:27]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:6:27]<== Receiver Message, socketClient version=1,extId=22,cmd=3,status=0,size=12 [INFO:2023-3-9 15:6:27]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:6:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31611860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31611860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:6:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:6:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 120 1 [INFO:2023-3-9 15:6:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1510117 [INFO:2023-3-9 15:6:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteHeroPush <--- [INFO:2023-3-9 15:6:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 3 || 0 DeleteHeroPush 121 1 [INFO:2023-3-9 15:6:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204404 strengthenLevel: 2 } sks { skillId: 41204405 strengthenLevel: 2 } sks { skillId: 41204406 strengthenLevel: 3 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:6:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:6:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 122 1 [INFO:2023-3-9 15:6:27][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:27]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:6:27]<== Receiver Message, socketClient version=1,extId=22,cmd=20,status=0,size=8 [INFO:2023-3-9 15:6:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BreakthroughReply <--- [INFO:2023-3-9 15:6:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 20 所需时间单位秒 = 1.0780031252652 移走了序号= 1 的消息,当前队列数量= 0 || 0 BreakthroughReply 123 1 [INFO:2023-3-9 15:6:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:28][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:37]:{func}数据统计-食魂突破 [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughtips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:29][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 4000 [INFO:2023-3-9 15:6:29]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:29]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:29][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:29]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.26516666822135 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 124 1 [INFO:2023-3-9 15:6:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:6:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:6:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:30]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:6:30]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:30][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:6:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 1000 [INFO:2023-3-9 15:6:30]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:30]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:30][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:30]DestroyUnusedResources:18,4,time=,paths: [INFO:2023-3-9 15:6:31]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:6:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:6:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:6:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.12740520760417 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 125 1 [INFO:2023-3-9 15:6:31][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:6:31][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:6:31][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:6:31][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:6:31][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:6:31]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:31][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.58544478937984 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 126 1 [INFO:2023-3-9 15:6:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:32][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:32]DestroyUnusedResources:16,4,time=,paths: [INFO:2023-3-9 15:6:32][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2023-3-9 15:6:32]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:32]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100033_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.39636510238051 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 127 1 [INFO:2023-3-9 15:6:33][@logic/extensions/heroinfo/view/HeroBreakthroughView.lua:481]:{func}HeroBreakthroughView _onGetCheckSafeLockInfo 4 [INFO:2023-3-9 15:6:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 20 当前队列数量= 1 [INFO:2023-3-9 15:6:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BreakthroughRequest [INFO:2023-3-9 15:6:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 materialId: 1460173 materialId: 1460172 [INFO:2023-3-9 15:6:33]==> Sender Auto Serialize Message,extId=22,cmd=20,size=21 [INFO:2023-3-9 15:6:33]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengji.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:33][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 5000 count: 70261640 } [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 0 1 [INFO:2023-3-9 15:6:34][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=22,cmd=3,status=0,size=16 [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31616860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31616860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 1 1 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1460172 heroUniqueId: 1460173 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteHeroPush <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 3 || 0 DeleteHeroPush 2 1 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204405 strengthenLevel: 2 } sks { skillId: 41204406 strengthenLevel: 3 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 3 1 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 4 1 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 5 1 [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=22,cmd=20,status=0,size=8 [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=23,cmd=11,status=0,size=14 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BreakthroughReply <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 20 所需时间单位秒 = 1.0621166657656 移走了序号= 1 的消息,当前队列数量= 1 || 0 BreakthroughReply 6 1 [INFO:2023-3-9 15:6:34][@logic/extensions/common/facade/CommonFacade.lua:96]:{stopFloatTips}暂停飘字,飘字先缓存 [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 31 当前队列数量= 2 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroChangeSkinRequest [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 skinId: 140140 [INFO:2023-3-9 15:6:34][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:37]:{func}数据统计-食魂突破 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinGains { skinId: 140140 } [INFO:2023-3-9 15:6:34]==> Sender Auto Serialize Message,extId=22,cmd=31,size=17 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinGainPush <--- [INFO:2023-3-9 15:6:34]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 11 || 0 HeroCharacterSkinGainPush 7 1 [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/xuli_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_004_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:6:34]<== Receiver Message, socketClient version=1,extId=22,cmd=31,status=0,size=16 [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204405 strengthenLevel: 2 } sks { skillId: 41204406 strengthenLevel: 3 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 9 1 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 skinId: 140140 [INFO:2023-3-9 15:6:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroChangeSkinResponse <--- [INFO:2023-3-9 15:6:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 31 所需时间单位秒 = 0.26569791696966 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroChangeSkinResponse 10 1 [INFO:2023-3-9 15:6:34][@logic/extensions/common/facade/CommonFacade.lua:117]:{showFloatTips}缓存了飘字: 코스튬 변경 성공 [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_summon_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:34][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:6:34][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/characergetskinview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characergetskinview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/objsharereward.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/characergetskin/hdz_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/skinlib/widget/widget_ko.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:35][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:35]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-3-9 15:6:36][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 3000 [INFO:2023-3-9 15:6:36]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:36]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:36]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2322989590466 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 11 1 [INFO:2023-3-9 15:6:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:36][@logic/extensions/common/facade/CommonFacade.lua:100]:{releaseFloatTips}恢复飘字,释放缓存的飘字 [INFO:2023-3-9 15:6:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughtips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 1000 [INFO:2023-3-9 15:6:37]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:37]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:37][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:38]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.39810676500201 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 12 1 [INFO:2023-3-9 15:6:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:38][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:38]DestroyUnusedResources:37,4,time=,paths: [INFO:2023-3-9 15:6:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:39][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:39][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:6:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:6:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:39]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:6:39]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:39][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:6:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 2000 [INFO:2023-3-9 15:6:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:39]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:39]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:6:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:6:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:6:39][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.36429688148201 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 13 1 [INFO:2023-3-9 15:6:39][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:6:39][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:6:39][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:6:39][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:6:39][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:6:40]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:40][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.77934687770903 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 14 1 [INFO:2023-3-9 15:6:40][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:40]DestroyUnusedResources:20,4,time=,paths: [INFO:2023-3-9 15:6:41][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-3-9 15:6:41]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:41]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100033_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:41][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.41739635169506 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 15 1 [INFO:2023-3-9 15:6:41][@logic/extensions/heroinfo/view/HeroBreakthroughView.lua:481]:{func}HeroBreakthroughView _onGetCheckSafeLockInfo 4 [INFO:2023-3-9 15:6:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:41][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 20 当前队列数量= 1 [INFO:2023-3-9 15:6:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BreakthroughRequest [INFO:2023-3-9 15:6:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 materialId: 1460171 materialId: 1460170 [INFO:2023-3-9 15:6:41]==> Sender Auto Serialize Message,extId=22,cmd=20,size=21 [INFO:2023-3-9 15:6:41]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengji.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:41]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:6:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 8000 count: 70253640 } [INFO:2023-3-9 15:6:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:6:41][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 16 1 [INFO:2023-3-9 15:6:41][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:6:42][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:42]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:6:42]<== Receiver Message, socketClient version=1,extId=22,cmd=3,status=0,size=16 [INFO:2023-3-9 15:6:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:6:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31624860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31624860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:6:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:6:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 17 1 [INFO:2023-3-9 15:6:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1460170 heroUniqueId: 1460171 [INFO:2023-3-9 15:6:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteHeroPush <--- [INFO:2023-3-9 15:6:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 3 || 0 DeleteHeroPush 18 1 [INFO:2023-3-9 15:6:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204406 strengthenLevel: 3 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 6 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:6:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:6:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 19 1 [INFO:2023-3-9 15:6:43][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:43]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-3-9 15:6:43]<== Receiver Message, socketClient version=1,extId=22,cmd=20,status=0,size=8 [INFO:2023-3-9 15:6:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BreakthroughReply <--- [INFO:2023-3-9 15:6:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 20 所需时间单位秒 = 1.4928150996566 移走了序号= 1 的消息,当前队列数量= 0 || 0 BreakthroughReply 20 1 [INFO:2023-3-9 15:6:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:43][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:37]:{func}数据统计-食魂突破 [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughtips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:44][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 4000 [INFO:2023-3-9 15:6:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:44]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:44][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10005209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:44]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:44][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.23228333331645 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 22 1 [INFO:2023-3-9 15:6:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:6:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:6:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:45]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:6:45]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:45][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:6:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 1000 [INFO:2023-3-9 15:6:45]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:45]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:45]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:6:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:6:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:6:45][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.28173489682376 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 23 1 [INFO:2023-3-9 15:6:45][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:6:45][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:6:45][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:6:45][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:6:45][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:6:45][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:6:45][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:45][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:45]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:46][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.49772395566106 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 24 1 [INFO:2023-3-9 15:6:46][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-3-9 15:6:46]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:46]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:47]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:47][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.44800625182688 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 25 1 [INFO:2023-3-9 15:6:47][@logic/extensions/heroinfo/view/HeroBreakthroughView.lua:481]:{func}HeroBreakthroughView _onGetCheckSafeLockInfo 4 [INFO:2023-3-9 15:6:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 20 当前队列数量= 1 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BreakthroughRequest [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710006 materialId: 1460169 materialId: 1460168 [INFO:2023-3-9 15:6:47]==> Sender Auto Serialize Message,extId=22,cmd=20,size=21 [INFO:2023-3-9 15:6:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:47][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:47]DestroyUnusedResources:17,4,time=,paths: [INFO:2023-3-9 15:6:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 10000 count: 70243640 } [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:6:47][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 26 1 [INFO:2023-3-9 15:6:47][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:6:47]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:6:47]<== Receiver Message, socketClient version=1,extId=22,cmd=3,status=0,size=16 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31634860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31634860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:6:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:6:47][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 27 1 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1460168 heroUniqueId: 1460169 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteHeroPush <--- [INFO:2023-3-9 15:6:47]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2023-3-9 15:6:47][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 3 || 0 DeleteHeroPush 28 1 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:6:47][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 29 1 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62022009 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022010 progress: 9 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:6:47][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 30 1 [INFO:2023-3-9 15:6:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:47]<== Receiver Message, socketClient version=1,extId=22,cmd=20,status=0,size=8 [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BreakthroughReply <--- [INFO:2023-3-9 15:6:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 20 所需时间单位秒 = 0.79604844003916 移走了序号= 1 的消息,当前队列数量= 0 || 0 BreakthroughReply 31 1 [INFO:2023-3-9 15:6:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:48][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:37]:{func}数据统计-食魂突破 [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughtips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:48][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:48]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-3-9 15:6:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 3000 [INFO:2023-3-9 15:6:49]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:49]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:49][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:49]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:49][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.38046562299132 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 32 1 [INFO:2023-3-9 15:6:50][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:50]DestroyUnusedResources:14,3,time=,paths: [INFO:2023-3-9 15:6:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:6:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:6:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 2000 [INFO:2023-3-9 15:6:51]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:6:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:51][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:52]DestroyUnusedResources:20,4,time=,paths: [INFO:2023-3-9 15:6:52]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:6:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:6:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:6:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.31558281555772 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 33 1 [INFO:2023-3-9 15:6:52][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:6:53][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:6:53]DestroyUnusedResources:24,3,time=,paths: [INFO:2023-3-9 15:6:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/bigbg_01.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/heroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/heroinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/herostarupview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herobreakthroughview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herobreakthroughview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/heroequipmentview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/heroequipmentview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/upgradeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/strengthitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitembig.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100033_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100034_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10003507.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10003508.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10003509.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/l12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000003.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:6:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:6:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:6:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:6:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710007 materilList { materialId: 11040003 quantity: 1 } [INFO:2023-3-9 15:6:59]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:6:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:6:59]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:6:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 40000 count: 70203640 } [INFO:2023-3-9 15:6:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:6:59][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 35 1 [INFO:2023-3-9 15:6:59][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:0]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:0]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31674860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31674860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 36 1 [INFO:2023-3-9 15:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9309 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:7:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 37 1 [INFO:2023-3-9 15:7:0]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222 [INFO:2023-3-9 15:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 2256 atk: 226 def: 250 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 20000 state: 0 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 38 1 [INFO:2023-3-9 15:7:0]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 20 [INFO:2023-3-9 15:7:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:7:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.459205724299 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 39 1 [INFO:2023-3-9 15:7:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:1][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:1][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:7:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:3][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000006.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:4][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 32 当前队列数量= 1 [INFO:2023-3-9 15:7:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2023-3-9 15:7:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710007 [INFO:2023-3-9 15:7:4]==> Sender Auto Serialize Message,extId=22,cmd=32,size=13 [INFO:2023-3-9 15:7:4]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:4][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:4]DestroyUnusedResources:19,4,time=,paths: [INFO:2023-3-9 15:7:4]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:7:4]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:4]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=50 [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 20000 count: 70183640 } [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:7:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 40 1 [INFO:2023-3-9 15:7:5][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31694860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31694860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 41 1 [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050009 count: 99999915 lastUseTime: 1645632855000 composeCount: 0 } dataList { itemId: 11050001 count: 100000064 lastUseTime: 1645632855000 composeCount: 0 } [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 42 1 [INFO:2023-3-9 15:7:5]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222 [INFO:2023-3-9 15:7:5]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=12 [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 2613 atk: 279 def: 292 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 2 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 20000 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 43 1 [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710007 [INFO:2023-3-9 15:7:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2023-3-9 15:7:5][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 32 所需时间单位秒 = 1.2940270658582 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroUpRankReply 44 1 [INFO:2023-3-9 15:7:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:5][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:28]:{func}数据统计-食魂升星 [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000109.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000103.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herostarupsuccess.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupsuccess.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengxing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:8][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/herocompoundview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 5 当前队列数量= 1 [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = CompoundItemRequest [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}entryList { entryList { materialId: 11050009 quantity: 90 } itemId: 11050010 itemCount: 30 } [WARN:2023-3-9 15:7:9][@logic/extensions/heroinfo/view/HeroStarUpCompoundView.lua:126]:{closure}确定 { 1 = { entryList = { 1 = { count = 90, itemId = 11050009, }, }, itemCount = 30, itemId = 11050010, }, } [INFO:2023-3-9 15:7:9]==> Sender Auto Serialize Message,extId=10,cmd=5,size=27 [INFO:2023-3-9 15:7:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:9]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=29 [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050009 count: 99999825 lastUseTime: 1645632855000 composeCount: 0 } [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:9][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 46 1 [INFO:2023-3-9 15:7:9][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:9]DestroyUnusedResources:19,4,time=,paths: [INFO:2023-3-9 15:7:9]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050010 count: 30 lastUseTime: 1646809629147 composeCount: 0 } [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:9][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 47 1 [INFO:2023-3-9 15:7:9]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=24 [INFO:2023-3-9 15:7:9]<== Receiver Message, socketClient version=1,extId=10,cmd=5,status=0,size=8 [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11050010 change: 30 } getApproach: 187 getApproachSubId: 0 [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:7:9][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 48 1 [INFO:2023-3-9 15:7:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:7:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CompoundItemReply <--- [INFO:2023-3-9 15:7:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 5 所需时间单位秒 = 0.8221249897033 移走了序号= 1 的消息,当前队列数量= 0 || 0 CompoundItemReply 49 1 [INFO:2023-3-9 15:7:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:7:10][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:11][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:11][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:12][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:12]DestroyUnusedResources:19,4,time=,paths: [INFO:2023-3-9 15:7:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710007 materilList { materialId: 11040003 quantity: 5 } [INFO:2023-3-9 15:7:13]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:7:13]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:13]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 200000 count: 69983640 } [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:7:13][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 50 1 [INFO:2023-3-9 15:7:13][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:13]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:13]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31894860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31894860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:13][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 51 1 [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9304 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:13][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 52 1 [INFO:2023-3-9 15:7:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222 [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 3459 atk: 364 def: 386 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 2 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 120000 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:13][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 53 1 [INFO:2023-3-9 15:7:14]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 40 [INFO:2023-3-9 15:7:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:7:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.0677848923951 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 54 1 [INFO:2023-3-9 15:7:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:14][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:14][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:7:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:16][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 32 当前队列数量= 1 [INFO:2023-3-9 15:7:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2023-3-9 15:7:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710007 [INFO:2023-3-9 15:7:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=13 [INFO:2023-3-9 15:7:17]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:17]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:7:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 50000 count: 69933640 } [INFO:2023-3-9 15:7:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:7:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 55 1 [INFO:2023-3-9 15:7:17][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:17]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:17]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45 [INFO:2023-3-9 15:7:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 31944860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 31944860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 56 1 [INFO:2023-3-9 15:7:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050010 count: 0 lastUseTime: 1646809629147 composeCount: 0 } dataList { itemId: 11050002 count: 229 lastUseTime: 1646376542000 composeCount: 0 } [INFO:2023-3-9 15:7:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 57 1 [INFO:2023-3-9 15:7:17][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:17]DestroyUnusedResources:17,4,time=,paths: [INFO:2023-3-9 15:7:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-9 15:7:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=12 [INFO:2023-3-9 15:7:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 3665 atk: 420 def: 412 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 3 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 120000 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:18][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 58 1 [INFO:2023-3-9 15:7:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710007 [INFO:2023-3-9 15:7:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2023-3-9 15:7:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 32 所需时间单位秒 = 1.2938171941787 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroUpRankReply 59 1 [INFO:2023-3-9 15:7:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:18][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:28]:{func}数据统计-食魂升星 [INFO:2023-3-9 15:7:18][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.2606911528856 [WARN:2023-3-9 15:7:18][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000110.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000104.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herostarupsuccess.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupsuccess.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengxing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:22][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:23][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:23]DestroyUnusedResources:20,3,time=,paths: [INFO:2023-3-9 15:7:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:24][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:7:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:7:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710007 materilList { materialId: 11040003 quantity: 16 } [INFO:2023-3-9 15:7:24]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:7:24]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:24]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:7:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 640000 count: 69293640 } [INFO:2023-3-9 15:7:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:7:24][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 61 1 [INFO:2023-3-9 15:7:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:25]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:25]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:7:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 32584860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 32584860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 62 1 [INFO:2023-3-9 15:7:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9288 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:7:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 63 1 [INFO:2023-3-9 15:7:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-9 15:7:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 4737 atk: 527 def: 531 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 3 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 440000 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 64 1 [INFO:2023-3-9 15:7:26]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 60 [INFO:2023-3-9 15:7:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:7:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.5255447831005 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 65 1 [INFO:2023-3-9 15:7:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:26][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:26][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:7:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:28][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 32 当前队列数量= 1 [INFO:2023-3-9 15:7:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2023-3-9 15:7:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710007 [INFO:2023-3-9 15:7:28]==> Sender Auto Serialize Message,extId=22,cmd=32,size=13 [INFO:2023-3-9 15:7:28]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:29]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:7:29]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:29]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2023-3-9 15:7:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 100000 count: 69193640 } [INFO:2023-3-9 15:7:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:7:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 67 1 [INFO:2023-3-9 15:7:29][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 32684860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 32684860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 68 1 [INFO:2023-3-9 15:7:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050011 count: 260 lastUseTime: 1646376549000 composeCount: 0 } dataList { itemId: 11050003 count: 587 lastUseTime: 1646376561000 composeCount: 0 } [INFO:2023-3-9 15:7:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 69 1 [INFO:2023-3-9 15:7:29][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:29]DestroyUnusedResources:17,4,time=,paths: [INFO:2023-3-9 15:7:30]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-9 15:7:30]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=12 [INFO:2023-3-9 15:7:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 4962 atk: 602 def: 561 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 4 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 440000 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:30][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 70 1 [INFO:2023-3-9 15:7:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710007 [INFO:2023-3-9 15:7:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2023-3-9 15:7:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 32 所需时间单位秒 = 1.3101328257471 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroUpRankReply 71 1 [INFO:2023-3-9 15:7:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:30][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:28]:{func}数据统计-食魂升星 [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000111.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000105.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herostarupsuccess.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupsuccess.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengxing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:32][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:33][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:33]DestroyUnusedResources:20,4,time=,paths: [INFO:2023-3-9 15:7:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:7:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:7:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710007 materilList { materialId: 11040003 quantity: 36 } [INFO:2023-3-9 15:7:35]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:7:35]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:35]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:7:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1440000 count: 67753640 } [INFO:2023-3-9 15:7:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:7:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 72 1 [INFO:2023-3-9 15:7:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:35]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:35]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:7:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 34124860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 34124860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 73 1 [INFO:2023-3-9 15:7:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9252 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:7:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 74 1 [INFO:2023-3-9 15:7:36]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-9 15:7:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 6090 atk: 715 def: 686 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 4 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 1160000 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:36][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 75 1 [INFO:2023-3-9 15:7:36]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:7:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 80 [INFO:2023-3-9 15:7:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:7:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.6913468688726 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 76 1 [INFO:2023-3-9 15:7:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:36][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:36][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:7:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:40][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:41][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 32 当前队列数量= 1 [INFO:2023-3-9 15:7:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2023-3-9 15:7:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710007 [INFO:2023-3-9 15:7:41]==> Sender Auto Serialize Message,extId=22,cmd=32,size=13 [INFO:2023-3-9 15:7:41]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:41]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:7:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 200000 count: 67553640 } [INFO:2023-3-9 15:7:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:7:41][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 78 1 [INFO:2023-3-9 15:7:41][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:41][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:41]DestroyUnusedResources:17,4,time=,paths: [INFO:2023-3-9 15:7:42]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:42]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2023-3-9 15:7:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 34324860 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 34324860 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 79 1 [INFO:2023-3-9 15:7:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050012 count: 480 lastUseTime: 1646376568000 composeCount: 0 } dataList { itemId: 11050004 count: 1239 lastUseTime: 1646376578000 composeCount: 0 } [INFO:2023-3-9 15:7:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 80 1 [INFO:2023-3-9 15:7:43]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-9 15:7:43]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=21 [INFO:2023-3-9 15:7:43]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=12 [INFO:2023-3-9 15:7:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 6390 atk: 815 def: 726 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 5 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 1160000 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:43][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 81 1 [INFO:2023-3-9 15:7:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62013008 progress: 11 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:43][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 82 1 [INFO:2023-3-9 15:7:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1710007 [INFO:2023-3-9 15:7:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2023-3-9 15:7:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 32 所需时间单位秒 = 1.8401479143649 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroUpRankReply 83 1 [INFO:2023-3-9 15:7:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:43][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:28]:{func}数据统计-食魂升星 [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herostarupsuccess.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herostarupsuccess.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shengxing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:45][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:46][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:46]DestroyUnusedResources:18,4,time=,paths: [INFO:2023-3-9 15:7:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 15 当前队列数量= 1 [INFO:2023-3-9 15:7:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroLevelUpRequest [INFO:2023-3-9 15:7:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}lvupHeroUniqueId: 1710007 materilList { materialId: 11040003 quantity: 69 } [INFO:2023-3-9 15:7:48]==> Sender Auto Serialize Message,extId=22,cmd=15,size=22 [INFO:2023-3-9 15:7:48]||||| Sender socketClient version=1 [INFO:2023-3-9 15:7:48]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=22 [INFO:2023-3-9 15:7:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2742020 count: 64811620 } [INFO:2023-3-9 15:7:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:7:48][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 84 1 [INFO:2023-3-9 15:7:48][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:7:49]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:7:49]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-9 15:7:49]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2023-3-9 15:7:49]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=44 [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 37066880 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 37066880 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 85 1 [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040003 count: 9183 lastUseTime: 1646640085000 composeCount: 0 } [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:7:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 86 1 [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 5 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:7:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 87 1 [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62021008 progress: 10 reachTime: 1678345668 isGainBonus: false } achievementInfos { id: 62021009 progress: 10 reachTime: 0 isGainBonus: false } achievementTypeInfos { id: 1 typeScore: 0 } [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:7:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 88 1 [INFO:2023-3-9 15:7:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:49]<== Receiver Message, socketClient version=1,extId=22,cmd=15,status=0,size=10 [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}curLevel: 100 [INFO:2023-3-9 15:7:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroLevelUpReply <--- [INFO:2023-3-9 15:7:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 15 所需时间单位秒 = 1.2936786338687 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroLevelUpReply 89 1 [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_heroleveluptips_shengji.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/heroleveluptips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/heroleveluptips_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong_da.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:49][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong_da.prefab [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:7:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_herotongyong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:7:49][@logic/extensions/heroinfo/view/HeroUpgradeTipsView.lua:93]:{_effectLoadedCallback}_onPhotoEffectLoaded effect/prefabs/ui_herotongyong.prefab [INFO:2023-3-9 15:7:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:7:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:7:52][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:7:52]DestroyUnusedResources:19,4,time=,paths: [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 77000 [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-3-9 15:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2821703068912 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 92 1 [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 12 time: 1000 [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 2 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 3 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-9 15:8:9][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 15:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-9 15:8:9][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-9 15:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-9 15:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:9][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-9 15:8:9]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-9 15:8:9]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:8:10]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.28216302394867 移走了序号= 1 的消息,当前队列数量= 10 || 0 SystemEnterLogReply 93 1 [INFO:2023-3-9 15:8:10]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-9 15:8:10]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-9 15:8:10]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=317 [INFO:2023-3-9 15:8:10]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-9 15:8:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.54759792238474 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 94 1 [INFO:2023-3-9 15:8:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10 [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-9 15:8:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.54759792238474 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 95 1 [INFO:2023-3-9 15:8:10]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-9 15:8:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 3 drawIds: 74 drawIds: 80 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 91 drawIds: 3 drawIds: 65 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false luckLevel: 3 drawIds: 8 drawIds: 63 drawIds: 19 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 2.15 lunarFestival: 경칩 } infos { day: 7 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 5 drawIds: 88 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 72 drawIds: 88 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false luckLevel: 2 drawIds: 11 drawIds: 60 drawIds: 63 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 2.18 } serverTime: 1678345689867 [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-9 15:8:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.54759792238474 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 96 1 [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 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dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-9 15:8:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.24877030774951 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 104 1 [INFO:2023-3-9 15:8:10][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 15:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:10]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-9 15:8:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.26543906517327 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 105 1 [INFO:2023-3-9 15:8:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:10][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:8:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 1 [INFO:2023-3-9 15:8:10][@logic/extensions/main/view/kr/KRMainView.lua:16]:{closure}数据统计-进入食魂互动界面 [INFO:2023-3-9 15:8:10]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:8:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterfeedview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactervoiceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterstoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_suo2.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characterstoryitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_suo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterinformation.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactervoiceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/characteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/character/charactergiftitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' logic/extensions/character/view/CharacterView:183: in function 'onEnter' logic/extensions/common/view/multitabview/ViewTabPresentor:98: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:8:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/character/view/CharacterView:482: in function 'setLive2dModel' logic/extensions/character/view/CharacterView:456: in function '_setCharacter' logic/extensions/character/view/kr/KRCharacterView:8: in function 'setCharacter' logic/extensions/character/view/CharacterView:183: in function 'onEnter' logic/extensions/common/view/multitabview/ViewTabPresentor:98: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:8:11]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:8:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:8:11][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.35901250317693 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 106 1 [INFO:2023-3-9 15:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/character_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:11][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:11]DestroyUnusedResources:56,3,time=,paths: [INFO:2023-3-9 15:8:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/character/characterskinview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 1 当前队列数量= 1 [INFO:2023-3-9 15:8:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreInfosRequest [INFO:2023-3-9 15:8:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storeIds: 11 [INFO:2023-3-9 15:8:15][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 2 [INFO:2023-3-9 15:8:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-3-9 15:8:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 20 当前队列数量= 3 [INFO:2023-3-9 15:8:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AccessoriesInfoListRequest [INFO:2023-3-9 15:8:15]==> Sender Auto Serialize Message,extId=41,cmd=1,size=11 [INFO:2023-3-9 15:8:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:15]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:15]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-3-9 15:8:15]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:15]==> Sender Auto Serialize Message,extId=23,cmd=20,size=9 [INFO:2023-3-9 15:8:15]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:16]<== Receiver Message, socketClient version=1,extId=41,cmd=1,status=0,size=8 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreInfosReply <--- [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 1 所需时间单位秒 = 0.31523906439543 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetStoreInfosReply 108 1 [INFO:2023-3-9 15:8:16]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=88 [INFO:2023-3-9 15:8:16]<== Receiver Message, socketClient version=1,extId=23,cmd=20,status=-183,size=8 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140036 expirySeconds: 0 isView: true } skinInfos { skinId: 140132 expirySeconds: 0 isView: true } skinInfos { skinId: 140133 expirySeconds: 0 isView: false } skinInfos { skinId: 140021 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140008 expirySeconds: 0 isView: true } skinInfos { skinId: 140140 expirySeconds: 0 isView: true } skinInfos { skinId: 140141 expirySeconds: 0 isView: false } [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.54762292280793 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterSkinReply 109 1 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AccessoriesInfoListReply <--- [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 20 所需时间单位秒 = 0.54762292280793 移走了序号= 1 的消息,当前队列数量= 0 || -183 AccessoriesInfoListReply 110 1 [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 3 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 6 time: 6000 [INFO:2023-3-9 15:8:16][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-9 15:8:16][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-9 15:8:16][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-9 15:8:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:16]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.29824582859874 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMonthCardInfoReply 111 1 [INFO:2023-3-9 15:8:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 11 [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-9 15:8:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-9 15:8:16]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-9 15:8:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:17]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-9 15:8:17]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:17]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=317 [INFO:2023-3-9 15:8:17]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.63086145371199 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetWeeklyCardInfoReply 112 1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.63086145371199 移走了序号= 1 的消息,当前队列数量= 9 || 0 SystemEnterLogReply 113 1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 3 drawIds: 74 drawIds: 80 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 91 drawIds: 3 drawIds: 65 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false luckLevel: 3 drawIds: 8 drawIds: 63 drawIds: 19 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 2.15 lunarFestival: 경칩 } infos { day: 7 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 5 drawIds: 88 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 72 drawIds: 88 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false luckLevel: 2 drawIds: 11 drawIds: 60 drawIds: 63 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 2.18 } serverTime: 1678345696546 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.63086145371199 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 114 1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { 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Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-9 15:8:17]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 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id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-9 15:8:17]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.82994479127228 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 116 1 [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-9 15:8:17]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:17]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-9 15:8:17]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.82994479127228 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 117 1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 4 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.82994479127228 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 118 1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.87601302005351 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 119 1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.87601302005351 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 120 1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.87601302005351 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 121 1 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678345666000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.59974687919021 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 122 1 [INFO:2023-3-9 15:8:17][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:17]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-9 15:8:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-9 15:8:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.24312083423138 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 123 1 [INFO:2023-3-9 15:8:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:17][@logic/extensions/main/view/kr/KRMainView.lua:9]:{closure}数据统计-进入庄园 [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:17][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:18][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:8:18][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/manorview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_taskandmanor_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_taskandmanor_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/manor/manorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:19][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:8:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:8:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:8:19]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:8:19]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:19][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:19]DestroyUnusedResources:62,3,time=,paths: [INFO:2023-3-9 15:8:19]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:8:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.36303803324699 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 124 1 [INFO:2023-3-9 15:8:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 13 [INFO:2023-3-9 15:8:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 27 当前队列数量= 2 [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerSpineStatusRequest [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:20]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:8:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 6 当前队列数量= 3 [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHouseInfoRequest [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 20 当前队列数量= 4 [INFO:2023-3-9 15:8:20]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2023-3-9 15:8:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 4 [INFO:2023-3-9 15:8:20]==> Sender Auto Serialize Message,extId=44,cmd=27,size=9 [INFO:2023-3-9 15:8:20]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:20]==> Sender Auto Serialize Message,extId=44,cmd=6,size=9 [INFO:2023-3-9 15:8:20]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:20]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2023-3-9 15:8:20]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_room isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomspecialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:21]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:8:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:8:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.3646781258285 移走了序号= 1 的消息,当前队列数量= 3 || 0 ClickIconLogReply 125 1 [INFO:2023-3-9 15:8:21]<== Receiver Message, socketClient version=1,extId=44,cmd=27,status=0,size=12 [INFO:2023-3-9 15:8:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}myStatus: true visitStatus: true [INFO:2023-3-9 15:8:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerSpineStatusReply <--- [INFO:2023-3-9 15:8:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 27 所需时间单位秒 = 0.56369375064969 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetPlayerSpineStatusReply 126 1 [INFO:2023-3-9 15:8:21]<== Receiver Message, socketClient version=1,extId=44,cmd=6,status=0,size=426 [INFO:2023-3-9 15:8:21]<== Receiver Message, socketClient version=1,extId=20,cmd=20,status=0,size=34 [INFO:2023-3-9 15:8:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}house { id: 1 name: room { id: 1 furniture { id: 11140003 coordX: 7 coordY: 0 rotation: 1 } furniture { id: 11140004 coordX: 10 coordY: 3 rotation: 1 } furniture { id: 11140004 coordX: 102 coordY: 3 rotation: -1 } furniture { id: 11140006 coordX: 8 coordY: 6 rotation: 1 } furniture { id: 11140010 coordX: 2 coordY: 11 rotation: 1 } furniture { id: 11140012 coordX: 3 coordY: 0 rotation: 1 } furniture { id: 11140014 coordX: 2 coordY: 3 rotation: 1 } furniture { id: 11140015 coordX: 7 coordY: 4 rotation: 1 } furniture { id: 11140018 coordX: 8 coordY: 0 rotation: 1 } floor: 11140002 wallpaper: 11140001 sizeId: 1 } background: 11140021 likeCount: 2 } showHouseId: 1 runHouseId: 1 view { id: 1 name: room { id: 1 furniture { id: 11140003 coordX: 7 coordY: 0 rotation: 1 } furniture { id: 11140004 coordX: 10 coordY: 3 rotation: 1 } furniture { id: 11140004 coordX: 102 coordY: 3 rotation: -1 } furniture { id: 11140006 coordX: 8 coordY: 6 rotation: 1 } furniture { id: 11140010 coordX: 2 coordY: 11 rotation: 1 } furniture { id: 11140012 coordX: 3 coordY: 0 rotation: 1 } furniture { id: 11140014 coordX: 2 coordY: 3 rotation: 1 } furniture { id: 11140015 coordX: 7 coordY: 4 rotation: 1 } furniture { id: 11140018 coordX: 8 coordY: 0 rotation: 1 } floor: 11140002 wallpaper: 11140001 sizeId: 1 } } furnitureId2Num { id: 11140010 num: 1 } furnitureId2Num { id: 11140012 num: 1 } furnitureId2Num { id: 11140015 num: 1 } furnitureId2Num { id: 11140014 num: 1 } furnitureId2Num { id: 11140001 num: 1 } furnitureId2Num { id: 11140003 num: 1 } furnitureId2Num { id: 11140018 num: 1 } furnitureId2Num { id: 11140002 num: 1 } furnitureId2Num { id: 11140021 num: 1 } furnitureId2Num { id: 11140004 num: 2 } furnitureId2Num { id: 11140006 num: 1 } comfort: 32 exchangeRate: 60 exExp: 65724 [INFO:2023-3-9 15:8:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHouseInfoReply <--- [INFO:2023-3-9 15:8:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 6 所需时间单位秒 = 0.59693541750312 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHouseInfoReply 127 1 [INFO:2023-3-9 15:8:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}illustrations { type: 4 ids: 16 ids: 1 ids: 17 ids: 3 ids: 19 ids: 6 ids: 7 ids: 8 ids: 9 ids: 11 ids: 14 } [INFO:2023-3-9 15:8:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2023-3-9 15:8:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 20 所需时间单位秒 = 0.59693541750312 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 0 1 [INFO:2023-3-9 15:8:21][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=3,id=204 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/room/controller/RoomController:144: in function '_enterRoomSceneOrRebuild' logic/extensions/room/controller/RoomController:71: in function '_enterRoomScene' logic/extensions/room/controller/RoomController:58: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/illustrated/controller/IllustratedController:124: in function 'handleIllustration' logic/extensions/playerinfo/agent/PlayerInfoAgent:426: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:8:21][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:8:21][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:8:21][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:21][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:8:21][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:21]DestroyUnusedResources:71,4,time=,paths: [INFO:2023-3-9 15:8:22][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=3,id=204 [INFO:2023-3-9 15:8:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/g-s08_hmi_room_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/room/roomview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]scene/pj-g_scene_prefab/g-s08_hmi_room/g-s08_hmi_room_stage.prefab instance: @24ms [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomfooditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/room/roomedititem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhenglong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/objsharereward.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomtreenode.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomsubtreenode.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_shadow.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_hmi_room_shadow.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_chamber_p1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{func}############################# 1/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_functional_obj.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_functional_obj.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_sign_jiantou_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 2/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_floor_diban_p1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 3/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_wall_bai_p2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 4/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 9527 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 5/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/roomunitnamebar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/csxw_beijing_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_ground_csxw.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_ground_csxw.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_jiutan_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140003_1 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 6/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chaunghui_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140004_2 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 7/14 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140004_3 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 8/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chaji_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140006_4 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 9/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_changdeng_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140010_5 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 10/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_xiaodengzii_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140012_6 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 11/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chuang_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140014_7 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 12/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_yizii_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140015_8 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 13/14 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_penzai_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140018_9 [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 14/14 [INFO:2023-3-9 15:8:22][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=3,id=204,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/room/stage/RoomSceneStage:45: in function '_onAllResLoaded' logic/scene/room/stage/RoomSceneStage:55: in function 'onFactoryLoaded' logic/scene/room/factory/RoomSceneFactory:411: in function '_onEnterSceneResLoad' logic/scene/room/factory/RoomSceneFactory:344: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/room/core/unit/component/RoomFurnishingLoader:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:8:22][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:22][@logic/scene/room/factory/RoomSceneFactory.lua:412]:{_onEnterSceneResLoad}RoomSceneFactory build 去掉遮罩 [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_diban_csxw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials_dynload/g-s08_hmi_room_wall_csxw.mat isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials_dynload/g-s08_hmi_room_floor_csxw.mat isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/g-room-astar_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:22][@logic/scene/room/astar/RoomAStarPath.lua:119]:{_scan}############################# RoomAStarPath:_scan [INFO:2023-3-9 15:8:22][@logic/scene/room/astar/RoomAStarPath.lua:181]:{_updateCollider}############################# collider count: total_7 need_7 toHide_0 [INFO:2023-3-9 15:8:22][@logic/scene/room/astar/RoomAStarPath.lua:121]:{_scan}############################# Pjg.CSAStarPathUtil.Scan() [INFO:2023-3-9 15:8:22][@logic/scene/room/astar/RoomAStarPath.lua:126]:{_scan}############################# after Scan [INFO:2023-3-9 15:8:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270009.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:23][@logic/scene/room/astar/RoomAStarPath.lua:185]:{func}############################# scan finish [INFO:2023-3-9 15:8:23][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:23]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:8:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomherocheckinview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:8:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:8:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:25]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:8:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 4000 [INFO:2023-3-9 15:8:25]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100032_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100014_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:8:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:8:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.39643541909754 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 2 1 [INFO:2023-3-9 15:8:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:8:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:8:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:8:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:8:25][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:25]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.61211458779871 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 3 1 [INFO:2023-3-9 15:8:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 3 当前队列数量= 1 [INFO:2023-3-9 15:8:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroRequest [INFO:2023-3-9 15:8:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1710006 [INFO:2023-3-9 15:8:26][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:26]==> Sender Auto Serialize Message,extId=44,cmd=3,size=15 [INFO:2023-3-9 15:8:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:26]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2023-3-9 15:8:26]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:26]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:27]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:8:27]<== Receiver Message, socketClient version=1,extId=44,cmd=3,status=0,size=14 [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:8:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 4 1 [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1710006 [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroReply <--- [INFO:2023-3-9 15:8:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 3 所需时间单位秒 = 0.29894790798426 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroReply 5 1 [INFO:2023-3-9 15:8:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:27][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 2044 [INFO:2023-3-9 15:8:27][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 15/14 [INFO:2023-3-9 15:8:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100052_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:27]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:27][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.53145988285542 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 6 1 [INFO:2023-3-9 15:8:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:27]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:8:27]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:27][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 0 [INFO:2023-3-9 15:8:27]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:8:27]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100034_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:27]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:8:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:8:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.36454166099429 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 7 1 [INFO:2023-3-9 15:8:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:8:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:8:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:8:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:8:27][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:8:28]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:28][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.81202187389135 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 8 1 [INFO:2023-3-9 15:8:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 3 当前队列数量= 1 [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroRequest [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410066 [INFO:2023-3-9 15:8:29][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:29]==> Sender Auto Serialize Message,extId=44,cmd=3,size=15 [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:29]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2023-3-9 15:8:29]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:29]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:29]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=225 [INFO:2023-3-9 15:8:29]<== Receiver Message, socketClient version=1,extId=44,cmd=3,status=0,size=14 [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410066 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912355853 rank: 5 luck: 4 sks { skillId: 41204007 strengthenLevel: 3 } sks { skillId: 41204008 strengthenLevel: 3 } sks { skillId: 41204009 strengthenLevel: 4 } exp: 2531010 state: 161 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:8:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 9 1 [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410066 [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroReply <--- [INFO:2023-3-9 15:8:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 3 所需时间单位秒 = 0.26581041514874 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroReply 10 1 [INFO:2023-3-9 15:8:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:29][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 2040 [INFO:2023-3-9 15:8:29][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 16/14 [INFO:2023-3-9 15:8:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:29]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.49810311943293 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 11 1 [INFO:2023-3-9 15:8:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:8:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:8:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:30]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:8:30]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:30][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 1000 [INFO:2023-3-9 15:8:30]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:30]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100057_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:30]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:8:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:8:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:8:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.43105781450868 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 12 1 [INFO:2023-3-9 15:8:30][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:8:30][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:8:30][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:8:30][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:8:30][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:8:30]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:30][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.61398958228528 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 13 1 [INFO:2023-3-9 15:8:31][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 3 当前队列数量= 1 [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroRequest [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410069 [INFO:2023-3-9 15:8:31][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:31]==> Sender Auto Serialize Message,extId=44,cmd=3,size=15 [INFO:2023-3-9 15:8:31]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-3-9 15:8:31]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:31]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-9 15:8:31]<== Receiver Message, socketClient version=1,extId=44,cmd=3,status=0,size=14 [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410069 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912402909 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 breakthroughCnt: 7 skinId: 140008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:8:31][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 14 1 [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410069 [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroReply <--- [INFO:2023-3-9 15:8:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 3 所需时间单位秒 = 0.41441406309605 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroReply 15 1 [INFO:2023-3-9 15:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:31][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 2030 [INFO:2023-3-9 15:8:31][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 17/14 [INFO:2023-3-9 15:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100032_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:31]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.64667968265712 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 16 1 [INFO:2023-3-9 15:8:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:8:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:8:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:32]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:8:32]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:32][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 1000 [INFO:2023-3-9 15:8:32]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:32]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100040_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:32]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:8:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:8:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:8:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.36525729112327 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 17 1 [INFO:2023-3-9 15:8:32][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:8:32][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:8:32][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:8:32][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:8:32][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:8:32]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:32][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.76313072256744 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 18 1 [INFO:2023-3-9 15:8:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:8:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-3-9 15:8:33]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:33]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:33]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.29858333617449 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 19 1 [INFO:2023-3-9 15:8:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:8:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:8:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:34]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:8:34]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 1000 [INFO:2023-3-9 15:8:34]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:34]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:34]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:8:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:8:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:8:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.3622807264328 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterInfoListReply 20 1 [INFO:2023-3-9 15:8:34][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:8:34][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:8:34][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:8:34][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:8:34][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:8:34]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.57842707820237 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 21 1 [INFO:2023-3-9 15:8:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 3 当前队列数量= 1 [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroRequest [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410071 [INFO:2023-3-9 15:8:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-3-9 15:8:35]==> Sender Auto Serialize Message,extId=44,cmd=3,size=15 [INFO:2023-3-9 15:8:35]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:35]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:35]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:35]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214 [INFO:2023-3-9 15:8:35]<== Receiver Message, socketClient version=1,extId=44,cmd=3,status=0,size=14 [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410071 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2033 baseAttr { hp: 8277 atk: 806 def: 867 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912435883 rank: 5 luck: 7 sks { skillId: 41203307 strengthenLevel: 3 } sks { skillId: 41203308 strengthenLevel: 3 } sks { skillId: 41203309 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 breakthroughCnt: 7 skinId: 140132 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:8:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 23 1 [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410071 [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroReply <--- [INFO:2023-3-9 15:8:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 3 所需时间单位秒 = 0.33111770451069 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroReply 24 1 [INFO:2023-3-9 15:8:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:35][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 2033 [INFO:2023-3-9 15:8:35][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 18/14 [INFO:2023-3-9 15:8:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100016_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:35]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.54660364426672 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 25 1 [INFO:2023-3-9 15:8:36][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:36][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/room/view/RoomView:141: in function [INFO:2023-3-9 15:8:36][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:8:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 1000 [INFO:2023-3-9 15:8:36]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:36]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:36][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=3,id=204 [INFO:2023-3-9 15:8:36][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:8:36][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:36][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:36][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:36][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:8:36][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:36]DestroyUnusedResources:84,4,time=,paths: [INFO:2023-3-9 15:8:36]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:37][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.18199218809605 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 26 1 [INFO:2023-3-9 15:8:37][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @17ms [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @158ms [INFO:2023-3-9 15:8:37][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:8:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:8:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:8:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:8:37]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:8:37]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:8:37][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:8:37][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:8:37][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:8:37][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:37][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:8:38][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:8:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:8:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.34792292118073 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 27 1 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:8:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:38][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:8:39][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:8:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:8:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:8:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:39][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:8:39]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:8:39]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:8:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:8:39][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.30272082984447 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 28 1 [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasktraceview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotasktraceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasktraceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:42][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:8:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 4000 [INFO:2023-3-9 15:8:42]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:42]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:43]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:43][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.33184061944485 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 29 1 [INFO:2023-3-9 15:8:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:43][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:8:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 0 [INFO:2023-3-9 15:8:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:8:43]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:43][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:8:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:8:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:8:43]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:8:43]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksearchview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:43][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:8:43][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:8:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:43]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:43][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.39817864075303 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 30 1 [INFO:2023-3-9 15:8:44]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:8:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:8:44][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.59735937044024 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 31 1 [INFO:2023-3-9 15:8:44][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:44][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:46][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:46]DestroyUnusedResources:31,4,time=,paths: [INFO:2023-3-9 15:8:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 11 当前队列数量= 1 [INFO:2023-3-9 15:8:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskRandomRequest [INFO:2023-3-9 15:8:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2044 [INFO:2023-3-9 15:8:46]==> Sender Auto Serialize Message,extId=54,cmd=11,size=12 [INFO:2023-3-9 15:8:46]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:46][@logic/common/logic/FrameworkReLogicMgr.lua:281]:{_onCloseAnimationDone}当关闭完毕后,有animator情况发现没了 [close] 状态,警告无法保证动画拉回来,viewName====== herotasksearchview [INFO:2023-3-9 15:8:46]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:8:46]<== Receiver Message, socketClient version=1,extId=54,cmd=11,status=0,size=11 [INFO:2023-3-9 15:8:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000045 state: 1 heroUniqueId: 1710006 heroId: 2044 location { category: 3 defineId: 0 heroInfo: 1 } openTime: 1678345726 expireTime: 1678356000 unLockTime: 1677912372 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:8:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:8:46][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 33 1 [INFO:2023-3-9 15:8:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2044 [INFO:2023-3-9 15:8:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskRandomReply <--- [INFO:2023-3-9 15:8:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 11 所需时间单位秒 = 0.26516250148416 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskRandomReply 34 1 [INFO:2023-3-9 15:8:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100052_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 10 当前队列数量= 1 [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TempleFairInfoRequest [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 7 当前队列数量= 2 [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FeteFairInfoRequest [INFO:2023-3-9 15:8:47]==> Sender Auto Serialize Message,extId=39,cmd=10,size=9 [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 1 当前队列数量= 3 [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRestaurantInfoRequest [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:47]==> Sender Auto Serialize Message,extId=39,cmd=7,size=9 [INFO:2023-3-9 15:8:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 27 当前队列数量= 4 [INFO:2023-3-9 15:8:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityCustomerRequest [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:47]==> Sender Auto Serialize Message,extId=39,cmd=1,size=9 [INFO:2023-3-9 15:8:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 5 [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 11 [INFO:2023-3-9 15:8:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:47]==> Sender Auto Serialize Message,extId=39,cmd=27,size=9 [INFO:2023-3-9 15:8:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:47]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:8:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:47]<== Receiver Message, socketClient version=1,extId=39,cmd=10,status=0,size=264 [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 6 id: 123005 status: 0 needFood { foodId: 10001 Num: 56 makeCount: 0 } needFood { foodId: 10101 Num: 51 makeCount: 0 } needFood { foodId: 10201 Num: 59 makeCount: 0 } bonus: 1#11090056#1|1#10000021#3|1#11190018#3 endTime: 1678395600 } infos { defineId: 2 id: 123007 status: 0 needFood { foodId: 10101 Num: 59 makeCount: 0 } needFood { foodId: 11401 Num: 57 makeCount: 0 } needFood { foodId: 10201 Num: 52 makeCount: 0 } bonus: 1#11090048#1|1#10000021#3|1#11060006#40 endTime: 1678395600 } infos { defineId: 1 id: 123006 status: 0 needFood { foodId: 10001 Num: 52 makeCount: 0 } needFood { foodId: 10101 Num: 57 makeCount: 0 } needFood { foodId: 11401 Num: 55 makeCount: 0 } bonus: 1#11090016#1|1#10000021#3|1#11040003#1 endTime: 1678395600 } nextRefleshTime: 1678395600 [INFO:2023-3-9 15:8:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TempleFairInfoReply <--- [INFO:2023-3-9 15:8:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 10 所需时间单位秒 = 0.29842291027308 移走了序号= 1 的消息,当前队列数量= 4 || 0 TempleFairInfoReply 35 1 [INFO:2023-3-9 15:8:48]<== Receiver Message, socketClient version=1,extId=39,cmd=7,status=0,size=99 [INFO:2023-3-9 15:8:48]<== Receiver Message, socketClient version=1,extId=39,cmd=1,status=0,size=46 [INFO:2023-3-9 15:8:48]<== Receiver Message, socketClient version=1,extId=39,cmd=27,status=0,size=8 [INFO:2023-3-9 15:8:48]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:8:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 5 id: 137006 status: 0 needFood { foodId: 10001 Num: 8 makeCount: 0 } needFood { foodId: 10101 Num: 11 makeCount: 0 } needFood { foodId: 11401 Num: 9 makeCount: 0 } bonus: 1#11060006#5|1#10000021#1|1#11030001#1 endTime: 1678366800 isSelf: true } nextRefleshTime: 1678366800 [INFO:2023-3-9 15:8:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FeteFairInfoReply <--- [INFO:2023-3-9 15:8:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 7 所需时间单位秒 = 0.59679322689772 移走了序号= 1 的消息,当前队列数量= 3 || 0 FeteFairInfoReply 36 1 [INFO:2023-3-9 15:8:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}group { groupId: 54 food { foodId: 10001 Num: 1 makeCount: 0 } tableId: 2 seatId: 1 leaveTime: 0 uid: 1 isKechao: false } toolNum: 2 keChaoEndTime: 0 toolIncrTime: 1678367327734 isClose: false offlineGain: 0 [INFO:2023-3-9 15:8:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRestaurantInfoReply <--- [INFO:2023-3-9 15:8:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 1 所需时间单位秒 = 0.59679322689772 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRestaurantInfoReply 37 1 [INFO:2023-3-9 15:8:48][@logic/extensions/restaurant/agent/RestaurantAgent.lua:31]:{func}当前 营业新动态 [INFO:2023-3-9 15:8:48][@logic/extensions/restaurant/agent/RestaurantAgent.lua:32]:{func}false [INFO:2023-3-9 15:8:48][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=7,id=203 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/restaurant/facade/RestaurantFacade:84: in function '_realEnter' logic/extensions/restaurant/facade/RestaurantFacade:71: in function '_checkAllInfoDone' logic/extensions/restaurant/facade/RestaurantFacade:47: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/restaurant/agent/RestaurantAgent:34: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:8:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityCustomerReply <--- [INFO:2023-3-9 15:8:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 27 所需时间单位秒 = 0.59679322689772 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityCustomerReply 38 1 [WARN:2023-3-9 15:8:48][@logic/extensions/restaurant/agent/RestaurantAgent.lua:608]:{func}handleGetActivityCustomerReply [INFO:2023-3-9 15:8:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:8:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.63009374961257 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 39 1 [INFO:2023-3-9 15:8:48][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:8:48][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:8:48][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:48][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:8:48][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:48]DestroyUnusedResources:82,4,time=,paths: [INFO:2023-3-9 15:8:49][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=7,id=203 [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/fbx/g-s06_hmi_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_hmi_obj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_zhuozi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/texture/g-s06_hmi_canteen.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab instance: @162ms [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_glow_010_zoff.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_zhuozi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_beijingi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2945.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2955.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_effect_guang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_beijingi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_dimain_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=7,id=203 [INFO:2023-3-9 15:8:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 9 当前队列数量= 1 [INFO:2023-3-9 15:8:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RestaurantStoryRequest [INFO:2023-3-9 15:8:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [WARN:2023-3-9 15:8:49][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:8:49][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 203 [INFO:2023-3-9 15:8:49]==> Sender Auto Serialize Message,extId=43,cmd=9,size=9 [WARN:2023-3-9 15:8:49][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:8:49]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:49][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=7,id=203,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/restaurant/stage/RestaurantSceneStage:81: in function '_onAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:70: in function '_checkAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:117: in function 'onAppearanceLoaded' logic/scene/kitchen/AppearanceFactoryBase:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:8:49][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/restaurantview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/restaurant/restaurantview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 2 [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:50]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:8:50]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140021_jgt_npc/140021_jgt_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140021_jgt_npc/140021_jgt_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnnote.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140021_jgt_npc/140021_jgt_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantnoteui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-9 15:8:50]<== Receiver Message, socketClient version=1,extId=43,cmd=9,status=0,size=8 [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 93 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:8:50][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 40 1 [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RestaurantStoryReply <--- [INFO:2023-3-9 15:8:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 9 所需时间单位秒 = 0.38812968879938 移走了序号= 1 的消息,当前队列数量= 1 || 0 RestaurantStoryReply 41 1 [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/frame_up.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 20 当前队列数量= 2 [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ConfirmSitDownRequest [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 1 [INFO:2023-3-9 15:8:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:50]==> Sender Auto Serialize Message,extId=39,cmd=20,size=11 [INFO:2023-3-9 15:8:50]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:50]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:8:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.46518229134381 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 42 1 [INFO:2023-3-9 15:8:50]<== Receiver Message, socketClient version=1,extId=39,cmd=20,status=0,size=17 [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 1 leaveTime: 1678345771449 [INFO:2023-3-9 15:8:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ConfirmSitDownReply <--- [INFO:2023-3-9 15:8:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 20 所需时间单位秒 = 0.3317734375596 移走了序号= 1 的消息,当前队列数量= 0 || 0 ConfirmSitDownReply 43 1 [INFO:2023-3-9 15:8:50][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:51]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:8:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/100052_xiaojidunmogu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:8:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 2 当前队列数量= 1 [INFO:2023-3-9 15:8:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskAccpetRequest [INFO:2023-3-9 15:8:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000045 [INFO:2023-3-9 15:8:52]==> Sender Auto Serialize Message,extId=54,cmd=2,size=14 [INFO:2023-3-9 15:8:52]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:53]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:8:53]<== Receiver Message, socketClient version=1,extId=54,cmd=2,status=0,size=13 [INFO:2023-3-9 15:8:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000045 state: 2 heroUniqueId: 1710006 heroId: 2044 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10004501 acceptTime: 1678345732 expireTime: 1678356000 unLockTime: 1677912372 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:8:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:8:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 44 1 [INFO:2023-3-9 15:8:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000045 [INFO:2023-3-9 15:8:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskAccpetReply <--- [INFO:2023-3-9 15:8:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 2 所需时间单位秒 = 0.3982177041471 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskAccpetReply 45 1 [INFO:2023-3-9 15:8:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:8:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:8:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 3000 [INFO:2023-3-9 15:8:53]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:8:53][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:8:53]||||| Sender socketClient version=1 [INFO:2023-3-9 15:8:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210023.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:53]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:8:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:8:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:8:53][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.31464479491115 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 46 1 [INFO:2023-3-9 15:8:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100052_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:8:54][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:8:55][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:8:55]DestroyUnusedResources:9,3,time=,paths: [INFO:2023-3-9 15:8:56]<== Receiver Message, socketClient version=1,extId=39,cmd=18,status=0,size=12 [INFO:2023-3-9 15:8:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 1 isSuccess: false [INFO:2023-3-9 15:8:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AutoServingResultPush <--- [INFO:2023-3-9 15:8:56][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 39 18 || 0 AutoServingResultPush 48 1 [INFO:2023-3-9 15:9:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/100052_xiaojidunmogu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:9:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100052_by.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moji.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/action/moji.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moji.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:9:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:9:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:9:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/expression/zixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:zixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):tiechui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:9:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:9:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/action/tiechui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: tiechui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:9:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:9:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:21][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:9:21]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:9:21]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:21][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 2 [INFO:2023-3-9 15:9:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:9:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000045 nodeId: 10004501 index: 0 [INFO:2023-3-9 15:9:21]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:9:21]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:22]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.3312187474221 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 51 1 [INFO:2023-3-9 15:9:22]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:9:22]<== Receiver Message, socketClient version=1,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000045 state: 2 heroUniqueId: 1710006 heroId: 2044 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10004502 acceptTime: 1678345732 expireTime: 1678356000 unLockTime: 1677912372 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 52 1 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000045 nodeId: 10004501 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.56352134980261 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 53 1 [INFO:2023-3-9 15:9:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 60000007 [INFO:2023-3-9 15:9:22]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-3-9 15:9:22]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-3-9 15:9:22]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-3-9 15:9:22]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:22]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=71 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: -1 name: 곡갱 level: 1 type: 0 hero { heroId: 0 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 } sks { skillId: 41200001 } sks { skillId: 41200002 } skinId: 100001 breakthroughCnt: 0 } } [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.26851614937186 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 54 1 [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100026_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:22][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 1000 [INFO:2023-3-9 15:9:22][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:9:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:9:22]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:22]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=64 [INFO:2023-3-9 15:9:22]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1410072 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1410073 } formationHeros { index: 2 typeId: 1 heroUniqueId: 1410067 } formationHeros { index: 3 typeId: 1 heroUniqueId: 1410066 } state: 1 name: Team 1 typeId: 1 } [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 55 1 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-3-9 15:9:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-3-9 15:9:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.44782291911542 移走了序号= 1 的消息,当前队列数量= 1 || 0 SelectFormationReply 56 1 [INFO:2023-3-9 15:9:23]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:9:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:9:23][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.3309359382838 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 57 1 [INFO:2023-3-9 15:9:23][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:9:23]DestroyUnusedResources:29,3,time=,paths: [INFO:2023-3-9 15:9:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:24][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-9 15:9:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-9 15:9:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 60001 barrierId: 60000007 formationId: 1 useDouble: false [INFO:2023-3-9 15:9:24]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-9 15:9:24]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:25]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=13 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 60000007 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.87424063310027 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 58 1 [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-9 15:9:25]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:9:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 2 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:25][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:9:25]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:9:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,0] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,0] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,0] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,0] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,0] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} [INFO:2023-3-9 15:9:25][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220013 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 3 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 0 [INFO:2023-3-9 15:9:25][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:9:25]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:9:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 5 当前队列数量= 4 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LeaveRestaurantRequest [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 5 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:9:25]==> Sender Auto Serialize Message,extId=39,cmd=5,size=9 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 ids: 50 ids: 51 ids: 49 [WARN:2023-3-9 15:9:25][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:9:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:25][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=7,id=203 [INFO:2023-3-9 15:9:25]==> Sender Auto Serialize Message,extId=49,cmd=1,size=17 [INFO:2023-3-9 15:9:25][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:9:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:25][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:9:25][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:9:25]DestroyUnusedResources:67,4,time=,paths: [INFO:2023-3-9 15:9:25]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:9:25]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:9:25]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:9:25]<== Receiver Message, socketClient version=1,extId=39,cmd=5,status=0,size=8 [INFO:2023-3-9 15:9:25]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=56 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2649677041918 移走了序号= 1 的消息,当前队列数量= 4 || 0 SystemEnterLogReply 59 1 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.2649677041918 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetTableFoodReply 60 1 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2649677041918 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 61 1 [INFO:2023-3-9 15:9:25][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220013 [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_1,加载的特效[总数=]11,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2044_3,加载的特效[总数=]6,路径=["effect\/prefabs\/show_xiaojidunmogu_skill2.prefab","effect\/prefabs\/hit_xiaojidunmogu_skill1.prefab","effect\/prefabs\/show_xiaojidunmogu_skill1.prefab","effect\/prefabs\/show_xiaojidunmogu_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2040_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yangzhouchaofan_skill1.prefab","effect\/prefabs\/show_yangzhouchaofan_skill2.prefab","effect\/prefabs\/show_yangzhouchaofan_skill3.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill3.prefab","effect\/prefabs\/show_yangzhouchaofan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=60000007_1_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=60000007_2_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=60000007_3_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=60000007_4_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=60000007_999_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:9:25][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-9 15:9:25][@logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 60000007 0 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LeaveRestaurantReply <--- [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 5 所需时间单位秒 = 0.73652707971632 移走了序号= 1 的消息,当前队列数量= 1 || 0 LeaveRestaurantReply 62 1 [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } [INFO:2023-3-9 15:9:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:9:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.73652707971632 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 63 1 [INFO:2023-3-9 15:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/cube-maps/san_pedro_telmo/top.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water_foam_surface_simple.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:25]scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_stage.prefab instance: @22ms [INFO:2023-3-9 15:9:25][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220013 [INFO:2023-3-9 15:9:25][@logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-9 15:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_leaf_03.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s32_brsl/materials/g-s32-effect_leaf_green.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待8帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_p.prefab instance: @226ms [INFO:2023-3-9 15:9:26][@logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001301个地图区域]加载完毕! [INFO:2023-3-9 15:9:26][@logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-9 15:9:26][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_1 ====== MyRole_2004_1 英雄的模型 [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool [INFO:2023-3-9 15:9:27][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_1 ====== MyRole_2004_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab"] [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_1 ====== MyRole_2004_1 英雄的头顶ui [INFO:2023-3-9 15:9:28][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2023-3-9 15:9:28][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2044_3 ====== MyRole_2044_3 英雄的头顶ui [INFO:2023-3-9 15:9:28][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2040_4 ====== MyRole_2040_4 英雄的头顶ui [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_030_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yipinguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yipinguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_001_7_db.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_020_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yipinguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_16_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_052.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_052_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_053.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_053_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yipinguo_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yipinguo_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2023-3-9 15:9:28][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2044_3 ====== MyRole_2044_3 英雄的模型 [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_07.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_015_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_003_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiaojidunmogu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_055.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_055_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_071.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_071_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_081_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiaojidunmogu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/scene_summon_xiaoshi_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_09_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_069.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_069_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiaojidunmogu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiaojidunmogu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiaojidunmogu_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiaojidunmogu_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_013_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_014_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_16_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_033_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_079_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_014_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_016_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiaojidunmogu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_xiaojidunmogu_skill2.prefab effect obj pool create effect/prefabs/hit_xiaojidunmogu_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiaojidunmogu_skill3.prefab effect obj pool create effect/prefabs/show_xiaojidunmogu_skill1.prefab effect obj pool [INFO:2023-3-9 15:9:29][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2044_3 ====== MyRole_2044_3 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/show_xiaojidunmogu_skill2.prefab","effect\/prefabs\/hit_xiaojidunmogu_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiaojidunmogu_skill3.prefab","effect\/prefabs\/show_xiaojidunmogu_skill1.prefab"] [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2040_4 ====== MyRole_2040_4 英雄的模型 [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yangzhouchaofan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yangzhouchaofan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yangzhouchaofan_skill1.prefab effect obj pool create effect/prefabs/atk_yangzhouchaofan_skill1.prefab effect obj pool create effect/prefabs/atk_yangzhouchaofan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yangzhouchaofan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_yangzhouchaofan_skill2.prefab effect obj pool [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2040_4 ====== MyRole_2040_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yangzhouchaofan_skill1.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill1.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yangzhouchaofan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_yangzhouchaofan_skill2.prefab"] [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130028_fuzhiji_guaiwu/130028_fuzhiji_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130028_fuzhiji_guaiwu/130028_fuzhiji_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130028_fuzhiji_guaiwu/130028_fuzhiji_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 60000007_1_12219 ====== Monster_60000007_1_12219 怪物的模型 [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 60000007_2_12219 ====== Monster_60000007_2_12219 怪物的模型 [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 60000007_3_12219 ====== Monster_60000007_3_12219 怪物的模型 [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 60000007_4_12219 ====== Monster_60000007_4_12219 怪物的模型 [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 60000007_999_12219 ====== Monster_60000007_999_12219 怪物的模型 [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fuzhij_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fuzhij_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fuzhij_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 60000007_1_12219 ====== Monster_60000007_1_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab"] [INFO:2023-3-9 15:9:30][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 60000007_2_12219 ====== Monster_60000007_2_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab"] [INFO:2023-3-9 15:9:30][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 60000007_3_12219 ====== Monster_60000007_3_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab"] [INFO:2023-3-9 15:9:30][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 60000007_4_12219 ====== Monster_60000007_4_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab"] [INFO:2023-3-9 15:9:30][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 60000007_999_12219 ====== Monster_60000007_999_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab"] [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 60000007_1_12219 ====== Monster_60000007_1_12219 怪物的头顶ui [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 60000007_2_12219 ====== Monster_60000007_2_12219 怪物的头顶ui [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 60000007_3_12219 ====== Monster_60000007_3_12219 怪物的头顶ui [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 60000007_4_12219 ====== Monster_60000007_4_12219 怪物的头顶ui [INFO:2023-3-9 15:9:30][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 60000007_999_12219 ====== Monster_60000007_999_12219 怪物的头顶ui [INFO:2023-3-9 15:9:30][@logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30][@logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-9 15:9:30][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220013,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:9:30][@logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 60000007 [INFO:2023-3-9 15:9:30][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2023-3-9 15:9:30][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:30][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:30][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:30][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:30][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:30][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:30][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:30][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:30][@logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 60000007 0 [INFO:2023-3-9 15:9:30][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 6; 60000007 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:9:30][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:30][@logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-3-9 15:9:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-3-9 15:9:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:31]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-3-9 15:9:31]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:31]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-3-9 15:9:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-3-9 15:9:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.447649480775 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 65 1 [INFO:2023-3-9 15:9:31][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:9:31]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:9:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-3-9 15:9:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-3-9 15:9:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 2 [INFO:2023-3-9 15:9:34]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-3-9 15:9:34]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 2 [INFO:2023-3-9 15:9:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-3-9 15:9:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 3 [INFO:2023-3-9 15:9:34]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-3-9 15:9:34]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:34]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-3-9 15:9:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-3-9 15:9:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.36479062587023 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 66 1 [INFO:2023-3-9 15:9:34]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-3-9 15:9:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-3-9 15:9:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.36505834013224 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 67 1 [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 60000007 1 0 -10.033477526903 0 -2.3 -11.3 0 -2 1.2665224730968 [INFO:2023-3-9 15:9:35][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 60000007 turnIndex: 1 [INFO:2023-3-9 15:9:35][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:35][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:35][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:35][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:35][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-9 15:9:35][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-3-9 15:9:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-3-9 15:9:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-3-9 15:9:36]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-3-9 15:9:36]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-9 15:9:36]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-3-9 15:9:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-3-9 15:9:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.29859114810824 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 68 1 [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:9:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-9 15:9:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-9 15:9:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:36]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-9 15:9:36]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:37]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-9 15:9:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.29749218374491 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 69 1 [INFO:2023-3-9 15:9:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-9 15:9:37]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:37]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 15:9:37]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-9 15:9:37]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:9:37][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:9:37]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=811 [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2004 skinId: 100007 position: 1 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 19105 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 19105 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2044 skinId: 140140 position: 3 baseAttributes { hp: 10069 thp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41204407 position: 1 CD: 0 } skillInfo { skillId: 41204408 position: 2 CD: 0 } skillInfo { skillId: 41204409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 19105 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2040 skinId: 140036 position: 4 baseAttributes { hp: 7518 thp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41204007 position: 1 CD: 0 } skillInfo { skillId: 41204008 position: 2 CD: 0 } skillInfo { skillId: 41204009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 19105 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 19105 } defender { units { id: 5 modelId: 12219 skinId: 130028 position: 1 baseAttributes { hp: 378 thp: 378 atk: 137 def: 150 critic: 120 critic_dmg: 580 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122191 position: 1 CD: 0 } skillInfo { skillId: 42122192 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12219 skinId: 130028 position: 2 baseAttributes { hp: 378 thp: 378 atk: 137 def: 150 critic: 120 critic_dmg: 580 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122191 position: 1 CD: 0 } skillInfo { skillId: 42122192 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12219 skinId: 130028 position: 3 baseAttributes { hp: 378 thp: 378 atk: 137 def: 150 critic: 120 critic_dmg: 580 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122191 position: 1 CD: 0 } skillInfo { skillId: 42122192 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 12219 skinId: 130028 position: 4 baseAttributes { hp: 378 thp: 378 atk: 137 def: 150 critic: 120 critic_dmg: 580 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122191 position: 1 CD: 0 } skillInfo { skillId: 42122192 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-9 15:9:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.36486770398915 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 70 1 [INFO:2023-3-9 15:9:37][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2004, "skinId":100007, "position":1, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"19105", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"19105", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2044, "skinId":140140, "position":3, "baseAttributes": { "hp":10069, "thp":10069, "atk":709, "def":905, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41204407, "position":1, "CD":0 }, { "skillId":41204408, "position":2, "CD":0 }, { "skillId":41204409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"19105", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2040, "skinId":140036, "position":4, "baseAttributes": { "hp":7518, "thp":7518, "atk":928, "def":852, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41204007, "position":1, "CD":0 }, { "skillId":41204008, "position":2, "CD":0 }, { "skillId":41204009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"19105", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "19105" ] }, "defender": { "units": [ { "id":5, "modelId":12219, "skinId":130028, "position":1, "baseAttributes": { "hp":378, "thp":378, "atk":137, "def":150, "critic":120, "critic_dmg":580, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122191, "position":1, "CD":0 }, { "skillId":42122192, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12219, "skinId":130028, "position":2, "baseAttributes": { "hp":378, "thp":378, "atk":137, "def":150, "critic":120, "critic_dmg":580, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122191, "position":1, "CD":0 }, { "skillId":42122192, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12219, "skinId":130028, "position":3, "baseAttributes": { "hp":378, "thp":378, "atk":137, "def":150, "critic":120, "critic_dmg":580, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122191, "position":1, "CD":0 }, { "skillId":42122192, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":12219, "skinId":130028, "position":4, "baseAttributes": { "hp":378, "thp":378, "atk":137, "def":150, "critic":120, "critic_dmg":580, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122191, "position":1, "CD":0 }, { "skillId":42122192, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-9 15:9:37][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-9 15:9:37][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-9 15:9:37]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=135 [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10265 startTime: 1583385000000 endTime: 1710824399000 } activityInfos { id: 10003 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10005 startTime: 1546423204000 endTime: 0 } activityInfos { id: 10007 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10011 startTime: 1639821600000 endTime: 0 } activityInfos { id: 10018 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10024 startTime: 1583385000000 endTime: 1710824399000 } activityInfos { id: 10148 startTime: 1583385000000 endTime: 1710824399000 } [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-9 15:9:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.56735364161432 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 71 1 [WARN:2023-3-9 15:9:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-9 15:9:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-9 15:9:37][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-9 15:9:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-9 15:9:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-9 15:9:37]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100026_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100052_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100035_head_battle03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-9 15:9:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2992286439985 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1 [INFO:2023-3-9 15:9:38][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-9 15:9:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-9 15:9:38]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-9 15:9:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33137030899525 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1 [INFO:2023-3-9 15:9:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-9 15:9:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-9 15:9:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-9 15:9:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-9 15:9:38][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-9 15:9:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-9 15:9:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-9 15:9:38]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=257 [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 3 actorId: 41204408 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 9 additional: 1511 } } targetId: 3 } battleStep { actorType: 1 castorId: 1 actorId: 41200408 actEffect { targetId: 6 effectType: 2 effectNum: 1995 additional: 0 additional2: 1995 additional3: 1995 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 10 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201708 actEffect { targetId: 5 effectType: 2 effectNum: 1591 additional: 0 additional2: 1591 additional3: 1591 } actEffect { targetId: 7 effectType: 2 effectNum: 1650 additional: 0 additional2: 1650 additional3: 1650 } actEffect { targetId: 8 effectType: 2 effectNum: 1662 additional: 0 additional2: 1662 additional3: 1662 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 9 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } isFinish: true } [INFO:2023-3-9 15:9:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-9 15:9:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33138073049486 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1 [INFO:2023-3-9 15:9:38][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":3, "actorId":41204408, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":9, "additional":1511 } } ], "targetId":3 }, { "actorType":1, "castorId":1, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1995, "additional":0, "additional2":1995, "additional3":1995 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":10 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1591, "additional":0, "additional2":1591, "additional3":1591 }, { "targetId":7, "effectType":2, "effectNum":1650, "additional":0, "additional2":1650, "additional3":1650 }, { "targetId":8, "effectType":2, "effectNum":1662, "additional":0, "additional2":1662, "additional3":1662 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":9, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-9 15:9:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-3-9 15:9:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1511, "duration":1, "id":9, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-9 15:9:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-9 15:9:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-9 15:9:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41204408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-9 15:9:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41204408[10005208] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41204408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301009] [INFO:2023-3-9 15:9:39][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301009 effect/prefabs/battle_shield.prefab [WARN:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-9 15:9:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/shield.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:39][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1995, "effectNum":1995, "multipleEffectNum":0, "effectType":2, "additional2":1995 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_2_60000007][2] 一下 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 378/378 原来有盾: 0 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:399/1995 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/378 剩余盾: 0 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/378 原来有盾: 0 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:798/1995 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2023-3-9 15:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/378 剩余盾: 0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/378 原来有盾: 0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1197/1995 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/378 剩余盾: 0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/378 原来有盾: 0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1595/1995 本段飘:398 本段扣血:398 本段扣盾:0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/378 剩余盾: 0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/378 原来有盾: 0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1995/1995 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/378 剩余盾: 0 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200408 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200408 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-9 15:9:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-9 15:9:40][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1591, "effectNum":1591, "multipleEffectNum":0, "effectType":2, "additional2":1591 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1650, "effectNum":1650, "multipleEffectNum":0, "effectType":2, "additional2":1650 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1662, "effectNum":1662, "multipleEffectNum":0, "effectType":2, "additional2":1662 }, { "additional":41201708, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-9 15:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201708[10002608] 是aoe 干了 对面一堆人 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_60000007 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 378/378 原来有盾: 0 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1591/1591 本段飘:1591 本段扣血:1591 本段扣盾:0 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/378 剩余盾: 0 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 378/378 原来有盾: 0 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1650/1650 本段飘:1650 本段扣血:1650 本段扣盾:0 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/378 剩余盾: 0 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 378/378 原来有盾: 0 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1662/1662 本段飘:1662 本段扣血:1662 本段扣盾:0 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/378 剩余盾: 0 [WARN:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201708 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-9 15:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-9 15:9:42][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-9 15:9:42][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-9 15:9:42][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:9 buffId:301009 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-3-9 15:9:42][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-9 15:9:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-9 15:9:42]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-9 15:9:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.3985020853579 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-9 15:9:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-9 15:9:42]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_60000007 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_60000007 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_60000007 [INFO:2023-3-9 15:9:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-9 15:9:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26523749902844 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1 [INFO:2023-3-9 15:9:42][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-9 15:9:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-9 15:9:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-9 15:9:42]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:43]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:9:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000045 state: 2 heroUniqueId: 1710006 heroId: 2044 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10004503 acceptTime: 1678345732 expireTime: 1678356000 unLockTime: 1677912372 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:9:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:9:43][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 78 1 [INFO:2023-3-9 15:9:43]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=92 [INFO:2023-3-9 15:9:43]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-9 15:9:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 6898 itemAdditionShow { } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6898 teamGetDamage: 0 unitDamages { position: 1 damage: 1995 getDamage: 0 unqiueId: 1410072 } unitDamages { position: 2 damage: 4903 getDamage: 0 unqiueId: 1410073 } unitDamages { position: 3 damage: 0 getDamage: 0 unqiueId: 1410067 } unitDamages { position: 4 damage: 0 getDamage: 0 unqiueId: 1410066 } } [INFO:2023-3-9 15:9:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-9 15:9:43][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 79 1 [INFO:2023-3-9 15:9:43][@logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6898", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"1995", "getDamage":"0", "unqiueId":"1410072" }, { "position":2, "damage":"4903", "getDamage":"0", "unqiueId":"1410073" }, { "position":3, "damage":"0", "getDamage":"0", "unqiueId":"1410067" }, { "position":4, "damage":"0", "getDamage":"0", "unqiueId":"1410066" } ] } [INFO:2023-3-9 15:9:43][@logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-9 15:9:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-9 15:9:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.83030833303928 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 80 1 [INFO:2023-3-9 15:9:43][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-9 15:9:45][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:9:45][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:9:45][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:9:45][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-9 15:9:45][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-9 15:9:45][@logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 60000007 0 [INFO:2023-3-9 15:9:45][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-9 15:9:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-9 15:9:45][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-9 15:9:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:47][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 6; 60000007 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:306: in function 'exitFbSpaceAndGoToHeroTaskScene' logic/extensions/fb/controller/FbController:188: in function 'onFbVictoryViewClose' logic/extensions/fb/core/core/impl/FbSpace:196: in function 'func' bootstrap/starter_lua.lua:30: in function ... frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbVictoryView:60: in function '_doCloseAndFireEvent' logic/extensions/fb/view/FbVictoryView:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:9:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 10 当前队列数量= 1 [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TempleFairInfoRequest [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 7 当前队列数量= 2 [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FeteFairInfoRequest [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:47]==> Sender Auto Serialize Message,extId=39,cmd=10,size=9 [INFO:2023-3-9 15:9:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 1 当前队列数量= 3 [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRestaurantInfoRequest [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 27 当前队列数量= 4 [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityCustomerRequest [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 5 [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:9:47]==> Sender Auto Serialize Message,extId=39,cmd=7,size=9 [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 11 [INFO:2023-3-9 15:9:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:47]==> Sender Auto Serialize Message,extId=39,cmd=1,size=9 [INFO:2023-3-9 15:9:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:47]==> Sender Auto Serialize Message,extId=39,cmd=27,size=9 [INFO:2023-3-9 15:9:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:47]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:9:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:47]<== Receiver Message, socketClient version=1,extId=39,cmd=10,status=0,size=264 [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 6 id: 123005 status: 0 needFood { foodId: 10001 Num: 56 makeCount: 0 } needFood { foodId: 10101 Num: 51 makeCount: 0 } needFood { foodId: 10201 Num: 59 makeCount: 0 } bonus: 1#11090056#1|1#10000021#3|1#11190018#3 endTime: 1678395600 } infos { defineId: 2 id: 123007 status: 0 needFood { foodId: 10101 Num: 59 makeCount: 0 } needFood { foodId: 11401 Num: 57 makeCount: 0 } needFood { foodId: 10201 Num: 52 makeCount: 0 } bonus: 1#11090048#1|1#10000021#3|1#11060006#40 endTime: 1678395600 } infos { defineId: 1 id: 123006 status: 0 needFood { foodId: 10001 Num: 52 makeCount: 0 } needFood { foodId: 10101 Num: 57 makeCount: 0 } needFood { foodId: 11401 Num: 55 makeCount: 0 } bonus: 1#11090016#1|1#10000021#3|1#11040003#1 endTime: 1678395600 } nextRefleshTime: 1678395600 [INFO:2023-3-9 15:9:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TempleFairInfoReply <--- [INFO:2023-3-9 15:9:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 10 所需时间单位秒 = 0.2654828093946 移走了序号= 1 的消息,当前队列数量= 4 || 0 TempleFairInfoReply 81 1 [INFO:2023-3-9 15:9:48]<== Receiver Message, socketClient version=1,extId=39,cmd=7,status=0,size=99 [INFO:2023-3-9 15:9:48]<== Receiver Message, socketClient version=1,extId=39,cmd=1,status=0,size=23 [INFO:2023-3-9 15:9:48]<== Receiver Message, socketClient version=1,extId=39,cmd=27,status=0,size=8 [INFO:2023-3-9 15:9:48]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:9:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 5 id: 137006 status: 0 needFood { foodId: 10001 Num: 8 makeCount: 0 } needFood { foodId: 10101 Num: 11 makeCount: 0 } needFood { foodId: 11401 Num: 9 makeCount: 0 } bonus: 1#11060006#5|1#10000021#1|1#11030001#1 endTime: 1678366800 isSelf: true } nextRefleshTime: 1678366800 [INFO:2023-3-9 15:9:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FeteFairInfoReply <--- [INFO:2023-3-9 15:9:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 7 所需时间单位秒 = 0.49755572527647 移走了序号= 1 的消息,当前队列数量= 3 || 0 FeteFairInfoReply 82 1 [INFO:2023-3-9 15:9:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}toolNum: 2 keChaoEndTime: 0 toolIncrTime: 1678367327734 isClose: false offlineGain: 0 [INFO:2023-3-9 15:9:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRestaurantInfoReply <--- [INFO:2023-3-9 15:9:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 1 所需时间单位秒 = 0.49755572527647 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRestaurantInfoReply 83 1 [INFO:2023-3-9 15:9:48][@logic/extensions/restaurant/agent/RestaurantAgent.lua:31]:{func}当前 营业新动态 [INFO:2023-3-9 15:9:48][@logic/extensions/restaurant/agent/RestaurantAgent.lua:32]:{func}false [INFO:2023-3-9 15:9:48][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=7,id=203 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/restaurant/facade/RestaurantFacade:84: in function '_realEnter' logic/extensions/restaurant/facade/RestaurantFacade:71: in function '_checkAllInfoDone' logic/extensions/restaurant/facade/RestaurantFacade:47: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/restaurant/agent/RestaurantAgent:34: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:9:48][@logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-9 15:9:48][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220013 [INFO:2023-3-9 15:9:48][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:9:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityCustomerReply <--- [INFO:2023-3-9 15:9:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 27 所需时间单位秒 = 0.49755572527647 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityCustomerReply 84 1 [WARN:2023-3-9 15:9:48][@logic/extensions/restaurant/agent/RestaurantAgent.lua:608]:{func}handleGetActivityCustomerReply [INFO:2023-3-9 15:9:48][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:9:48][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:9:48][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:9:48][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:9:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:9:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.58324374258518 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 85 1 [INFO:2023-3-9 15:9:48][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:48][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:9:48][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:9:48]DestroyUnusedResources:413,4,time=,paths: [INFO:2023-3-9 15:9:48][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=7,id=203 [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/fbx/g-s06_hmi_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/texture/g-s06_hmi_canteen.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_hmi_obj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_zhuozi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab instance: @229ms [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_glow_010_zoff.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_zhuozi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_beijingi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2945.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2955.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_effect_guang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_beijingi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_dimain_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=7,id=203 [INFO:2023-3-9 15:9:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-9 15:9:49][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:9:49][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 203 [WARN:2023-3-9 15:9:49][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:9:49][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=7,id=203,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/restaurant/stage/RestaurantSceneStage:81: in function '_onAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:70: in function '_checkAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:117: in function 'onAppearanceLoaded' logic/scene/kitchen/AppearanceFactoryBase:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:9:49][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/restaurantview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/restaurant/restaurantview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:9:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:9:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:49]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:9:49]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnnote.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantnoteui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:9:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:9:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.38110260292888 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetTableFoodReply 86 1 [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:9:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:9:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 1000 [INFO:2023-3-9 15:9:49][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:9:49]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:49]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210023.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:50]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:9:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:9:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.43093750439584 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 87 1 [INFO:2023-3-9 15:9:50][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:9:50]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:9:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/100052_xiaojidunmogu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moji.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:9:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/action/moji.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moji.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/expression/wenrou.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wenrou.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:9:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:9:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:9:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:9:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:9:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wenrou.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:9:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:57][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:9:57]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:9:57]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 2 [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000045 nodeId: 10004503 index: 0 [INFO:2023-3-9 15:9:57]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:9:57]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:57]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:9:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.36452239379287 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 89 1 [INFO:2023-3-9 15:9:57]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:9:57]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:9:57]<== Receiver Message, socketClient version=1,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000045 state: 3 heroUniqueId: 1710006 heroId: 2044 location { category: 3 defineId: 0 heroInfo: 1 } acceptTime: 1678345732 expireTime: 1678356000 unLockTime: 1677912372 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:9:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 90 1 [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000011 progress: 1 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:9:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 91 1 [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000045 nodeId: 10004503 [INFO:2023-3-9 15:9:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:9:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.56367447599769 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 92 1 [INFO:2023-3-9 15:9:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:9:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:9:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:58][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 8 当前队列数量= 1 [INFO:2023-3-9 15:9:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskBonusRequest [INFO:2023-3-9 15:9:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000045 [INFO:2023-3-9 15:9:58]==> Sender Auto Serialize Message,extId=54,cmd=8,size=14 [INFO:2023-3-9 15:9:58]||||| Sender socketClient version=1 [INFO:2023-3-9 15:9:58]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=53 [INFO:2023-3-9 15:9:58]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:9:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000045 state: 4 heroUniqueId: 1710006 heroId: 2044 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912372 doneCount: 1 lastFinishedTime: 1678345798 } [INFO:2023-3-9 15:9:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:9:58][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 93 1 [INFO:2023-3-9 15:9:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240044 count: 15 lastUseTime: 1646376536000 composeCount: 0 } [INFO:2023-3-9 15:9:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:9:58][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 94 1 [INFO:2023-3-9 15:9:59][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:9:59]DestroyUnusedResources:20,3,time=,paths: [INFO:2023-3-9 15:9:59]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=35 [INFO:2023-3-9 15:9:59]<== Receiver Message, socketClient version=1,extId=54,cmd=10,status=0,size=23 [INFO:2023-3-9 15:9:59]<== Receiver Message, socketClient version=1,extId=54,cmd=8,status=0,size=15 [INFO:2023-3-9 15:9:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240044 change: 1 } dataList { materilType: 9 materilId: 2044 change: 20 } getApproach: 43 getApproachSubId: 63000045 [INFO:2023-3-9 15:9:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:9:59][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 95 1 [INFO:2023-3-9 15:9:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:9:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2044 isUnLocked: true dailyCount: 1 expireTime: 1678356000 } [INFO:2023-3-9 15:9:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:9:59][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 96 1 [INFO:2023-3-9 15:9:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000045 loveGain: 20 [INFO:2023-3-9 15:9:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskBonusReply <--- [INFO:2023-3-9 15:9:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 8 所需时间单位秒 = 0.53068697825074 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskBonusReply 97 1 [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:9:59][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskfavorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:9:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:0][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:0]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:10:1][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:10:1][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/100052_xiaojidunmogu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):moji.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/action/moji.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: moji.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100052_xiaojidunmogu/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:1][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:5][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:10:7][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/restaurant/view/RestaurantView:130: in function [INFO:2023-3-9 15:10:7][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:7][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:10:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 10000 [INFO:2023-3-9 15:10:7][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:10:7]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:10:7]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 5 当前队列数量= 2 [INFO:2023-3-9 15:10:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LeaveRestaurantRequest [INFO:2023-3-9 15:10:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:7][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-3-9 15:10:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:10:7]==> Sender Auto Serialize Message,extId=39,cmd=5,size=9 [INFO:2023-3-9 15:10:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 ids: 50 ids: 51 ids: 49 [WARN:2023-3-9 15:10:7][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:10:7]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:7][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=7,id=203 [INFO:2023-3-9 15:10:7]==> Sender Auto Serialize Message,extId=49,cmd=1,size=17 [INFO:2023-3-9 15:10:7][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:10:7]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:7][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:7][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:7][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:10:7][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:7]DestroyUnusedResources:90,4,time=,paths: [INFO:2023-3-9 15:10:7]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:8]<== Receiver Message, socketClient version=1,extId=39,cmd=5,status=0,size=8 [INFO:2023-3-9 15:10:8]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=56 [INFO:2023-3-9 15:10:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:8][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13236354291439 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 99 1 [INFO:2023-3-9 15:10:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LeaveRestaurantReply <--- [INFO:2023-3-9 15:10:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 5 所需时间单位秒 = 0.13236354291439 移走了序号= 1 的消息,当前队列数量= 1 || 0 LeaveRestaurantReply 100 1 [INFO:2023-3-9 15:10:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } [INFO:2023-3-9 15:10:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:10:8][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.13236354291439 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 101 1 [INFO:2023-3-9 15:10:8][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @22ms [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @188ms [INFO:2023-3-9 15:10:8][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:10:8][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:10:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:10:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:10:8]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:10:8]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:10:8][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:8][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:10:8][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:10:8][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:8][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:9][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:10:9]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:10:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:10:9][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.64653645828366 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 102 1 [INFO:2023-3-9 15:10:9][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:9]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:10:10][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:10:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:10:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:10:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:10]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:10:10][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:10:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:10:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.32829010859132 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 103 1 [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:14][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:10:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 4000 [INFO:2023-3-9 15:10:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:14]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:10:14]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:15][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:10:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:10:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:10:15]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:10:15]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:15]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:15][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2657473962754 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 105 1 [INFO:2023-3-9 15:10:15]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:10:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:10:15][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.49782082997262 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 106 1 [INFO:2023-3-9 15:10:16][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:16][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 13 [INFO:2023-3-9 15:10:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 27 当前队列数量= 2 [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerSpineStatusRequest [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:16]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:10:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 6 当前队列数量= 3 [INFO:2023-3-9 15:10:16]==> Sender Auto Serialize Message,extId=44,cmd=27,size=9 [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHouseInfoRequest [INFO:2023-3-9 15:10:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 20 当前队列数量= 4 [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2023-3-9 15:10:16]==> Sender Auto Serialize Message,extId=44,cmd=6,size=9 [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 4 [INFO:2023-3-9 15:10:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:16]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2023-3-9 15:10:16]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_room isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomspecialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:16]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:10:16][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.26560416817665 移走了序号= 1 的消息,当前队列数量= 3 || 0 ClickIconLogReply 107 1 [INFO:2023-3-9 15:10:17][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:17]DestroyUnusedResources:26,3,time=,paths: [INFO:2023-3-9 15:10:17]<== Receiver Message, socketClient version=1,extId=44,cmd=27,status=0,size=12 [INFO:2023-3-9 15:10:17]<== Receiver Message, socketClient version=1,extId=44,cmd=6,status=0,size=506 [INFO:2023-3-9 15:10:17]<== Receiver Message, socketClient version=1,extId=20,cmd=20,status=0,size=34 [INFO:2023-3-9 15:10:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}myStatus: true visitStatus: true [INFO:2023-3-9 15:10:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerSpineStatusReply <--- [INFO:2023-3-9 15:10:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 27 所需时间单位秒 = 0.33160208538175 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetPlayerSpineStatusReply 108 1 [INFO:2023-3-9 15:10:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}house { id: 1 name: room { id: 1 furniture { id: 11140003 coordX: 7 coordY: 0 rotation: 1 } furniture { id: 11140004 coordX: 10 coordY: 3 rotation: 1 } furniture { id: 11140004 coordX: 102 coordY: 3 rotation: -1 } furniture { id: 11140006 coordX: 8 coordY: 6 rotation: 1 } furniture { id: 11140010 coordX: 2 coordY: 11 rotation: 1 } furniture { id: 11140012 coordX: 3 coordY: 0 rotation: 1 } furniture { id: 11140014 coordX: 2 coordY: 3 rotation: 1 } furniture { id: 11140015 coordX: 7 coordY: 4 rotation: 1 } furniture { id: 11140018 coordX: 8 coordY: 0 rotation: 1 } floor: 11140002 wallpaper: 11140001 sizeId: 1 } background: 11140021 houseHeros { heroId: 2044 heroUniqueId: 1710006 skin: 140140 scale: 0 scaleExpiredTime: 0 } houseHeros { heroId: 2040 heroUniqueId: 1410066 skin: 140036 scale: 0 scaleExpiredTime: 0 } houseHeros { heroId: 2030 heroUniqueId: 1410069 skin: 140008 scale: 0 scaleExpiredTime: 0 } houseHeros { heroId: 2033 heroUniqueId: 1410071 skin: 140132 scale: 0 scaleExpiredTime: 0 } likeCount: 2 } showHouseId: 1 runHouseId: 1 view { id: 1 name: room { id: 1 furniture { id: 11140003 coordX: 7 coordY: 0 rotation: 1 } furniture { id: 11140004 coordX: 10 coordY: 3 rotation: 1 } furniture { id: 11140004 coordX: 102 coordY: 3 rotation: -1 } furniture { id: 11140006 coordX: 8 coordY: 6 rotation: 1 } furniture { id: 11140010 coordX: 2 coordY: 11 rotation: 1 } furniture { id: 11140012 coordX: 3 coordY: 0 rotation: 1 } furniture { id: 11140014 coordX: 2 coordY: 3 rotation: 1 } furniture { id: 11140015 coordX: 7 coordY: 4 rotation: 1 } furniture { id: 11140018 coordX: 8 coordY: 0 rotation: 1 } floor: 11140002 wallpaper: 11140001 sizeId: 1 } } furnitureId2Num { id: 11140010 num: 1 } furnitureId2Num { id: 11140012 num: 1 } furnitureId2Num { id: 11140015 num: 1 } furnitureId2Num { id: 11140014 num: 1 } furnitureId2Num { id: 11140001 num: 1 } furnitureId2Num { id: 11140003 num: 1 } furnitureId2Num { id: 11140018 num: 1 } furnitureId2Num { id: 11140002 num: 1 } furnitureId2Num { id: 11140021 num: 1 } furnitureId2Num { id: 11140004 num: 2 } furnitureId2Num { id: 11140006 num: 1 } comfort: 72 exchangeRate: 125 exExp: 65724 [INFO:2023-3-9 15:10:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHouseInfoReply <--- [INFO:2023-3-9 15:10:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 6 所需时间单位秒 = 0.33160208538175 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHouseInfoReply 109 1 [INFO:2023-3-9 15:10:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}illustrations { type: 4 ids: 16 ids: 1 ids: 17 ids: 3 ids: 19 ids: 6 ids: 7 ids: 8 ids: 9 ids: 11 ids: 14 } [INFO:2023-3-9 15:10:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2023-3-9 15:10:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 20 所需时间单位秒 = 0.33160208538175 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 110 1 [INFO:2023-3-9 15:10:17][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=3,id=204 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/room/controller/RoomController:144: in function '_enterRoomSceneOrRebuild' logic/extensions/room/controller/RoomController:71: in function '_enterRoomScene' logic/extensions/room/controller/RoomController:58: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/illustrated/controller/IllustratedController:124: in function 'handleIllustration' logic/extensions/playerinfo/agent/PlayerInfoAgent:426: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:10:17][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:10:17][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:10:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:17][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:10:17][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:17]DestroyUnusedResources:71,4,time=,paths: [INFO:2023-3-9 15:10:18][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=3,id=204 [INFO:2023-3-9 15:10:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/g-s08_hmi_room_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/room/roomview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]scene/pj-g_scene_prefab/g-s08_hmi_room/g-s08_hmi_room_stage.prefab instance: @27ms [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/room/roomedititem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomfooditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhenglong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/objsharereward.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomtreenode.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomsubtreenode.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_shadow.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_hmi_room_shadow.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_chamber_p1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{func}############################# 1/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_functional_obj.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_functional_obj.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_sign_jiantou_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 2/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_floor_diban_p1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 3/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_wall_bai_p2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 4/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 9527 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 5/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/roomunitnamebar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/csxw_beijing_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100052_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100032_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100016_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_ground_csxw.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_ground_csxw.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_jiutan_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140003_1 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 6/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chaunghui_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140004_2 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 7/14 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140004_3 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 8/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chaji_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140006_4 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 9/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_changdeng_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140010_5 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 10/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_xiaodengzii_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140012_6 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 11/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chuang_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140014_7 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 12/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_yizii_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140015_8 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 13/14 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_penzai_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140018_9 [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 14/14 [INFO:2023-3-9 15:10:18][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=3,id=204,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/room/stage/RoomSceneStage:45: in function '_onAllResLoaded' logic/scene/room/stage/RoomSceneStage:55: in function 'onFactoryLoaded' logic/scene/room/factory/RoomSceneFactory:411: in function '_onEnterSceneResLoad' logic/scene/room/factory/RoomSceneFactory:344: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/room/core/unit/component/RoomFurnishingLoader:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:10:18][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:18][@logic/scene/room/factory/RoomSceneFactory.lua:412]:{_onEnterSceneResLoad}RoomSceneFactory build 去掉遮罩 [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_diban_csxw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials_dynload/g-s08_hmi_room_wall_csxw.mat isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials_dynload/g-s08_hmi_room_floor_csxw.mat isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/g-room-astar_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:18][@logic/scene/room/astar/RoomAStarPath.lua:119]:{_scan}############################# RoomAStarPath:_scan [INFO:2023-3-9 15:10:18][@logic/scene/room/astar/RoomAStarPath.lua:181]:{_updateCollider}############################# collider count: total_7 need_7 toHide_0 [INFO:2023-3-9 15:10:18][@logic/scene/room/astar/RoomAStarPath.lua:121]:{_scan}############################# Pjg.CSAStarPathUtil.Scan() [INFO:2023-3-9 15:10:18][@logic/scene/room/astar/RoomAStarPath.lua:126]:{_scan}############################# after Scan [INFO:2023-3-9 15:10:19][@logic/scene/room/astar/RoomAStarPath.lua:185]:{func}############################# scan finish [INFO:2023-3-9 15:10:19][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:19]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:10:21][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/room/view/RoomView:141: in function [INFO:2023-3-9 15:10:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:10:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 3000 [INFO:2023-3-9 15:10:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:10:21]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:21][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=3,id=204 [INFO:2023-3-9 15:10:21][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:10:21][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:21][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:21][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:10:21][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:21]DestroyUnusedResources:53,4,time=,paths: [INFO:2023-3-9 15:10:21]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16568125039339 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 111 1 [INFO:2023-3-9 15:10:22][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @19ms [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @136ms [INFO:2023-3-9 15:10:22][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:10:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:10:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:10:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:10:22]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:10:22]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:10:22][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:10:22][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:10:22][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:10:22][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:10:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:10:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.31480052694678 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 112 1 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:22][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:10:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:10:23][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:10:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:10:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:10:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:23]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:10:23]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:23][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:10:23][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:10:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:10:23][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.29871562495828 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 113 1 [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasktraceview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotasktraceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasktraceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:24][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:10:24][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100032_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:10:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 2000 [INFO:2023-3-9 15:10:24]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:10:24]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:25]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.39776615053415 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 115 1 [INFO:2023-3-9 15:10:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:10:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 0 [INFO:2023-3-9 15:10:25]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:10:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:10:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:10:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:10:25]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:10:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksearchview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:25][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:10:25][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:10:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:25][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:25]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:10:25]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:25]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:10:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:26][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.21389062143862 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 116 1 [INFO:2023-3-9 15:10:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:10:26][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.21389062143862 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 117 1 [INFO:2023-3-9 15:10:26][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:26][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 11 当前队列数量= 1 [INFO:2023-3-9 15:10:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskRandomRequest [INFO:2023-3-9 15:10:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2030 [INFO:2023-3-9 15:10:27]==> Sender Auto Serialize Message,extId=54,cmd=11,size=12 [INFO:2023-3-9 15:10:27][@logic/common/logic/FrameworkReLogicMgr.lua:281]:{_onCloseAnimationDone}当关闭完毕后,有animator情况发现没了 [close] 状态,警告无法保证动画拉回来,viewName====== herotasksearchview [INFO:2023-3-9 15:10:27]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:27]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:10:27]<== Receiver Message, socketClient version=1,extId=54,cmd=11,status=0,size=11 [INFO:2023-3-9 15:10:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000031 state: 1 heroUniqueId: 1410069 heroId: 2030 location { category: 3 defineId: 0 heroInfo: 1 } openTime: 1678345827 expireTime: 1678356000 unLockTime: 1677912403 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:10:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:10:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 118 1 [INFO:2023-3-9 15:10:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2030 [INFO:2023-3-9 15:10:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskRandomReply <--- [INFO:2023-3-9 15:10:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 11 所需时间单位秒 = 0.2653968706727 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskRandomReply 119 1 [INFO:2023-3-9 15:10:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100032_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:28][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:28]DestroyUnusedResources:32,4,time=,paths: [INFO:2023-3-9 15:10:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 10 当前队列数量= 1 [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TempleFairInfoRequest [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 7 当前队列数量= 2 [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FeteFairInfoRequest [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 1 当前队列数量= 3 [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRestaurantInfoRequest [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:28]==> Sender Auto Serialize Message,extId=39,cmd=10,size=9 [INFO:2023-3-9 15:10:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 27 当前队列数量= 4 [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityCustomerRequest [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:28]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 5 [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 11 [INFO:2023-3-9 15:10:28]==> Sender Auto Serialize Message,extId=39,cmd=7,size=9 [INFO:2023-3-9 15:10:28]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:28]==> Sender Auto Serialize Message,extId=39,cmd=1,size=9 [INFO:2023-3-9 15:10:28]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:28]==> Sender Auto Serialize Message,extId=39,cmd=27,size=9 [INFO:2023-3-9 15:10:28]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:28]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:10:28]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:28][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:28]<== Receiver Message, socketClient version=1,extId=39,cmd=10,status=0,size=264 [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 6 id: 123005 status: 0 needFood { foodId: 10001 Num: 56 makeCount: 0 } needFood { foodId: 10101 Num: 51 makeCount: 0 } needFood { foodId: 10201 Num: 59 makeCount: 0 } bonus: 1#11090056#1|1#10000021#3|1#11190018#3 endTime: 1678395600 } infos { defineId: 2 id: 123007 status: 0 needFood { foodId: 10101 Num: 59 makeCount: 0 } needFood { foodId: 11401 Num: 57 makeCount: 0 } needFood { foodId: 10201 Num: 52 makeCount: 0 } bonus: 1#11090048#1|1#10000021#3|1#11060006#40 endTime: 1678395600 } infos { defineId: 1 id: 123006 status: 0 needFood { foodId: 10001 Num: 52 makeCount: 0 } needFood { foodId: 10101 Num: 57 makeCount: 0 } needFood { foodId: 11401 Num: 55 makeCount: 0 } bonus: 1#11090016#1|1#10000021#3|1#11040003#1 endTime: 1678395600 } nextRefleshTime: 1678395600 [INFO:2023-3-9 15:10:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TempleFairInfoReply <--- [INFO:2023-3-9 15:10:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 10 所需时间单位秒 = 0.25258124805987 移走了序号= 1 的消息,当前队列数量= 4 || 0 TempleFairInfoReply 120 1 [INFO:2023-3-9 15:10:29]<== Receiver Message, socketClient version=1,extId=39,cmd=7,status=0,size=99 [INFO:2023-3-9 15:10:29]<== Receiver Message, socketClient version=1,extId=39,cmd=1,status=0,size=23 [INFO:2023-3-9 15:10:29]<== Receiver Message, socketClient version=1,extId=39,cmd=27,status=0,size=8 [INFO:2023-3-9 15:10:29]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:10:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 5 id: 137006 status: 0 needFood { foodId: 10001 Num: 8 makeCount: 0 } needFood { foodId: 10101 Num: 11 makeCount: 0 } needFood { foodId: 11401 Num: 9 makeCount: 0 } bonus: 1#11060006#5|1#10000021#1|1#11030001#1 endTime: 1678366800 isSelf: true } nextRefleshTime: 1678366800 [INFO:2023-3-9 15:10:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FeteFairInfoReply <--- [INFO:2023-3-9 15:10:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 7 所需时间单位秒 = 0.48476666398346 移走了序号= 1 的消息,当前队列数量= 3 || 0 FeteFairInfoReply 121 1 [INFO:2023-3-9 15:10:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}toolNum: 2 keChaoEndTime: 0 toolIncrTime: 1678367327734 isClose: false offlineGain: 0 [INFO:2023-3-9 15:10:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRestaurantInfoReply <--- [INFO:2023-3-9 15:10:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 1 所需时间单位秒 = 0.48476666398346 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRestaurantInfoReply 122 1 [INFO:2023-3-9 15:10:29][@logic/extensions/restaurant/agent/RestaurantAgent.lua:31]:{func}当前 营业新动态 [INFO:2023-3-9 15:10:29][@logic/extensions/restaurant/agent/RestaurantAgent.lua:32]:{func}false [INFO:2023-3-9 15:10:29][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=7,id=203 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/restaurant/facade/RestaurantFacade:84: in function '_realEnter' logic/extensions/restaurant/facade/RestaurantFacade:71: in function '_checkAllInfoDone' logic/extensions/restaurant/facade/RestaurantFacade:47: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/restaurant/agent/RestaurantAgent:34: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:10:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityCustomerReply <--- [INFO:2023-3-9 15:10:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 27 所需时间单位秒 = 0.48476666398346 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityCustomerReply 123 1 [WARN:2023-3-9 15:10:29][@logic/extensions/restaurant/agent/RestaurantAgent.lua:608]:{func}handleGetActivityCustomerReply [INFO:2023-3-9 15:10:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:10:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.52567187137902 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 124 1 [INFO:2023-3-9 15:10:29][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:10:29][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:10:29][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:29][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:10:29][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:29]DestroyUnusedResources:81,4,time=,paths: [INFO:2023-3-9 15:10:30][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=7,id=203 [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/fbx/g-s06_hmi_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/texture/g-s06_hmi_canteen.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_hmi_obj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_zhuozi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab instance: @156ms [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_glow_010_zoff.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_zhuozi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_beijingi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2945.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2955.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_effect_guang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_beijingi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_dimain_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=7,id=203 [INFO:2023-3-9 15:10:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-9 15:10:30][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:10:30][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 203 [WARN:2023-3-9 15:10:30][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:10:30][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=7,id=203,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/restaurant/stage/RestaurantSceneStage:81: in function '_onAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:70: in function '_checkAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:117: in function 'onAppearanceLoaded' logic/scene/kitchen/AppearanceFactoryBase:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:10:30][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/restaurantview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/restaurant/restaurantview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:10:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:10:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:30]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:10:30]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnnote.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantnoteui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:10:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.3020395860076 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetTableFoodReply 125 1 [INFO:2023-3-9 15:10:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:31][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:31]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:10:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/100032_xihucuyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 2 当前队列数量= 1 [INFO:2023-3-9 15:10:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskAccpetRequest [INFO:2023-3-9 15:10:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000031 [INFO:2023-3-9 15:10:33]==> Sender Auto Serialize Message,extId=54,cmd=2,size=14 [INFO:2023-3-9 15:10:33]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:33]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:10:33]<== Receiver Message, socketClient version=1,extId=54,cmd=2,status=0,size=13 [INFO:2023-3-9 15:10:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000031 state: 2 heroUniqueId: 1410069 heroId: 2030 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10003101 acceptTime: 1678345832 expireTime: 1678356000 unLockTime: 1677912403 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:10:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:10:33][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 126 1 [INFO:2023-3-9 15:10:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000031 [INFO:2023-3-9 15:10:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskAccpetReply <--- [INFO:2023-3-9 15:10:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 2 所需时间单位秒 = 0.63056145608425 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskAccpetReply 127 1 [INFO:2023-3-9 15:10:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:10:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 3000 [INFO:2023-3-9 15:10:33][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:10:33]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:10:33]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:34]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.43113177455962 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 0 1 [INFO:2023-3-9 15:10:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100032_cs.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:34][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:35][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:35]DestroyUnusedResources:9,3,time=,paths: [INFO:2023-3-9 15:10:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/100032_xihucuyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:10:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/suohui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:39][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:10:39][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:10:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:39][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:10:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:10:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paihui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:10:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/paihui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paihui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:10:45][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:10:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:10:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:10:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:10:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:10:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:10:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:48][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:10:48]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:10:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:48]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 2 [INFO:2023-3-9 15:10:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:10:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000031 nodeId: 10003101 index: 0 [INFO:2023-3-9 15:10:48]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:10:48]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:49]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:10:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.31552968919277 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 3 1 [INFO:2023-3-9 15:10:49]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:10:49]<== Receiver Message, socketClient version=1,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000031 state: 2 heroUniqueId: 1410069 heroId: 2030 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10003102 acceptTime: 1678345832 expireTime: 1678356000 unLockTime: 1677912403 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:10:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 4 1 [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000031 nodeId: 10003101 [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:10:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.51444583758712 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 5 1 [INFO:2023-3-9 15:10:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 60000003 [INFO:2023-3-9 15:10:49]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-3-9 15:10:49]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:49]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=71 [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: -1 name: 곡갱 level: 1 type: 0 hero { heroId: 0 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 } sks { skillId: 41200001 } sks { skillId: 41200002 } skinId: 100001 breakthroughCnt: 0 } } [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-3-9 15:10:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.3020895794034 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 6 1 [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100026_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100052_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 1000 [INFO:2023-3-9 15:10:49][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:10:49]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:10:49]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:49][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:49]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.23188750073314 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 7 1 [INFO:2023-3-9 15:10:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-9 15:10:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-9 15:10:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 60001 barrierId: 60000003 formationId: 1 useDouble: false [INFO:2023-3-9 15:10:50]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-9 15:10:50]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:50][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:51]DestroyUnusedResources:24,3,time=,paths: [INFO:2023-3-9 15:10:51]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=13 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 60000003 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.46457916870713 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 8 1 [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-9 15:10:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 2 [INFO:2023-3-9 15:10:51]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:51][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:10:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:51][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:51]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:10:51][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:51][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:51][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:51][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22030 isShaping:false skinId:100032 otherSkillId:nil skills:[41203007,41203008,41203009] otherSkills:null allSkillActions:[10003207,10003208,10003209] allNormalActions:{} [INFO:2023-3-9 15:10:51][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22030 isShaping:false skinId:100032 otherSkillId:nil skills:[41203007,41203008,41203009] otherSkills:null allSkillActions:[10003207,10003208,10003209] allNormalActions:{} [INFO:2023-3-9 15:10:51][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220013 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 3 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 0 [INFO:2023-3-9 15:10:51][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 5 当前队列数量= 4 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LeaveRestaurantRequest [INFO:2023-3-9 15:10:51]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 5 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:10:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 ids: 50 ids: 51 ids: 49 [WARN:2023-3-9 15:10:51][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:10:51][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=7,id=203 [INFO:2023-3-9 15:10:51][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:10:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:51]==> Sender Auto Serialize Message,extId=39,cmd=5,size=9 [INFO:2023-3-9 15:10:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:51]==> Sender Auto Serialize Message,extId=49,cmd=1,size=17 [INFO:2023-3-9 15:10:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:51][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:10:51][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:51]DestroyUnusedResources:67,4,time=,paths: [INFO:2023-3-9 15:10:51]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:51]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:10:51]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:10:51]<== Receiver Message, socketClient version=1,extId=39,cmd=5,status=0,size=8 [INFO:2023-3-9 15:10:51]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=56 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.63067554309964 移走了序号= 1 的消息,当前队列数量= 4 || 0 SystemEnterLogReply 9 1 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.63067554309964 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetTableFoodReply 10 1 [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:10:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.63067554309964 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 11 1 [INFO:2023-3-9 15:10:52][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220013 [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_1,加载的特效[总数=]11,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2044_3,加载的特效[总数=]6,路径=["effect\/prefabs\/show_xiaojidunmogu_skill2.prefab","effect\/prefabs\/hit_xiaojidunmogu_skill1.prefab","effect\/prefabs\/show_xiaojidunmogu_skill1.prefab","effect\/prefabs\/show_xiaojidunmogu_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2040_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yangzhouchaofan_skill1.prefab","effect\/prefabs\/show_yangzhouchaofan_skill2.prefab","effect\/prefabs\/show_yangzhouchaofan_skill3.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill3.prefab","effect\/prefabs\/show_yangzhouchaofan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=60000003_4_22030,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xihucuyu_skill2.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=60000003_999_22030,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xihucuyu_skill2.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-9 15:10:52][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-9 15:10:52][@logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 60000003 0 [INFO:2023-3-9 15:10:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LeaveRestaurantReply <--- [INFO:2023-3-9 15:10:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 5 所需时间单位秒 = 1.0438713617623 移走了序号= 1 的消息,当前队列数量= 1 || 0 LeaveRestaurantReply 12 1 [INFO:2023-3-9 15:10:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } [INFO:2023-3-9 15:10:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:10:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.0438713617623 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 13 1 [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/cube-maps/san_pedro_telmo/top.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water_foam_surface_simple.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_stage.prefab instance: @28ms [INFO:2023-3-9 15:10:52][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220013 [INFO:2023-3-9 15:10:52][@logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_leaf_03.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s32_brsl/materials/g-s32-effect_leaf_green.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_p.prefab instance: @262ms [INFO:2023-3-9 15:10:52][@logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001301个地图区域]加载完毕! [INFO:2023-3-9 15:10:52][@logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-9 15:10:52][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_1 ====== MyRole_2004_1 英雄的模型 [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool [INFO:2023-3-9 15:10:53][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_1 ====== MyRole_2004_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab"] [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:53][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_1 ====== MyRole_2004_1 英雄的头顶ui [INFO:2023-3-9 15:10:53][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2023-3-9 15:10:53][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2044_3 ====== MyRole_2044_3 英雄的头顶ui [INFO:2023-3-9 15:10:53][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2040_4 ====== MyRole_2040_4 英雄的头顶ui [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_030_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yipinguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yipinguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_001_7_db.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_020_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yipinguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_16_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_052.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_052_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_053.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_053_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yipinguo_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yipinguo_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2023-3-9 15:10:54][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2044_3 ====== MyRole_2044_3 英雄的模型 [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_07.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_015_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_003_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiaojidunmogu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_055.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_055_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_071.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_071_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_081_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiaojidunmogu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/scene_summon_xiaoshi_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_09_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_069.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_069_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiaojidunmogu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiaojidunmogu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiaojidunmogu_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiaojidunmogu_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_013_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_014_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_16_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_033_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_079_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_014_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_016_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiaojidunmogu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_xiaojidunmogu_skill2.prefab effect obj pool create effect/prefabs/hit_xiaojidunmogu_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiaojidunmogu_skill3.prefab effect obj pool create effect/prefabs/show_xiaojidunmogu_skill1.prefab effect obj pool [INFO:2023-3-9 15:10:55][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2044_3 ====== MyRole_2044_3 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/show_xiaojidunmogu_skill2.prefab","effect\/prefabs\/hit_xiaojidunmogu_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiaojidunmogu_skill3.prefab","effect\/prefabs\/show_xiaojidunmogu_skill1.prefab"] [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2040_4 ====== MyRole_2040_4 英雄的模型 [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yangzhouchaofan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yangzhouchaofan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yangzhouchaofan_skill1.prefab effect obj pool create effect/prefabs/atk_yangzhouchaofan_skill1.prefab effect obj pool create effect/prefabs/atk_yangzhouchaofan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yangzhouchaofan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_yangzhouchaofan_skill2.prefab effect obj pool [INFO:2023-3-9 15:10:55][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2040_4 ====== MyRole_2040_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yangzhouchaofan_skill1.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill1.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yangzhouchaofan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_yangzhouchaofan_skill2.prefab"] [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 60000003_4_22030 ====== Monster_60000003_4_22030 怪物的模型 [INFO:2023-3-9 15:10:55][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 60000003_999_22030 ====== Monster_60000003_999_22030 怪物的模型 [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xihucuyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xihucuyu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_054.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_054_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_015_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_040.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xihucuyu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_002_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xihucuyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xihucuyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_xihucuyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/hit_xihucuyu_skill1.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill2.prefab effect obj pool [INFO:2023-3-9 15:10:56][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 60000003_4_22030 ====== Monster_60000003_4_22030 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/show_xihucuyu_skill2.prefab"] [INFO:2023-3-9 15:10:56][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_xihucuyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/hit_xihucuyu_skill1.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill2.prefab effect obj pool [INFO:2023-3-9 15:10:56][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 60000003_999_22030 ====== Monster_60000003_999_22030 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/show_xihucuyu_skill2.prefab"] [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 60000003_4_22030 ====== Monster_60000003_4_22030 怪物的头顶ui [INFO:2023-3-9 15:10:56][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 60000003_999_22030 ====== Monster_60000003_999_22030 怪物的头顶ui [INFO:2023-3-9 15:10:56][@logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56][@logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-9 15:10:56][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220013,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:10:56][@logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 60000003 [INFO:2023-3-9 15:10:56][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2023-3-9 15:10:56][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:56][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:56][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:56][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:56][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:56][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:56][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:56][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:56][@logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 60000003 0 [INFO:2023-3-9 15:10:56][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 6; 60000003 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:10:56][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:10:56][@logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:57][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:10:57]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:10:58][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 60000003 1 0 -10.051133942604 0 -2.3 -11.3 0 -2 1.2488660573959 [INFO:2023-3-9 15:10:58][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 60000003 turnIndex: 1 [INFO:2023-3-9 15:10:58][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:58][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:58][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:58][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:58][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:10:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:58][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-9 15:10:58][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-9 15:10:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:140140 otherSkillId:nil skills:[41204407,41204408,41204409] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:140036 otherSkillId:nil skills:[41204007,41204008,41204009] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2023-3-9 15:10:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-9 15:10:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-9 15:10:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:59]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-9 15:10:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:10:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:59]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-9 15:10:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-9 15:10:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26573906093836 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 15 1 [INFO:2023-3-9 15:10:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-9 15:10:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-9 15:10:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:10:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-9 15:10:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-9 15:10:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:10:59]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-9 15:10:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 15:10:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-9 15:10:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-9 15:10:59][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:11:0][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:11:0]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=555 [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2004 skinId: 100007 position: 1 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 19105 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 19105 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2044 skinId: 140140 position: 3 baseAttributes { hp: 10069 thp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41204407 position: 1 CD: 0 } skillInfo { skillId: 41204408 position: 2 CD: 0 } skillInfo { skillId: 41204409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 19105 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2040 skinId: 140036 position: 4 baseAttributes { hp: 7518 thp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41204007 position: 1 CD: 0 } skillInfo { skillId: 41204008 position: 2 CD: 0 } skillInfo { skillId: 41204009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 19105 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 19105 } defender { units { id: 5 modelId: 22030 skinId: 100032 position: 4 baseAttributes { hp: 3120 thp: 3120 atk: 174 def: 150 critic: 120 critic_dmg: 580 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203007 position: 1 CD: 0 } skillInfo { skillId: 41203008 position: 2 CD: 0 } skillInfo { skillId: 41203009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-9 15:11:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.33176094293594 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 16 1 [INFO:2023-3-9 15:11:0][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2004, "skinId":100007, "position":1, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"19105", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"19105", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2044, "skinId":140140, "position":3, "baseAttributes": { "hp":10069, "thp":10069, "atk":709, "def":905, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41204407, "position":1, "CD":0 }, { "skillId":41204408, "position":2, "CD":0 }, { "skillId":41204409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"19105", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2040, "skinId":140036, "position":4, "baseAttributes": { "hp":7518, "thp":7518, "atk":928, "def":852, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41204007, "position":1, "CD":0 }, { "skillId":41204008, "position":2, "CD":0 }, { "skillId":41204009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"19105", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "19105" ] }, "defender": { "units": [ { "id":5, "modelId":22030, "skinId":100032, "position":4, "baseAttributes": { "hp":3120, "thp":3120, "atk":174, "def":150, "critic":120, "critic_dmg":580, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203007, "position":1, "CD":0 }, { "skillId":41203008, "position":2, "CD":0 }, { "skillId":41203009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-9 15:11:0][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-9 15:11:0][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-9 15:11:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-9 15:11:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-9 15:11:0][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-9 15:11:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-9 15:11:0]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100026_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100052_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100035_head_battle03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100032_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:0]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=135 [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10265 startTime: 1583385000000 endTime: 1710824399000 } activityInfos { id: 10003 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10005 startTime: 1546423204000 endTime: 0 } activityInfos { id: 10007 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10011 startTime: 1639821600000 endTime: 0 } activityInfos { id: 10018 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10024 startTime: 1583385000000 endTime: 1710824399000 } activityInfos { id: 10148 startTime: 1583385000000 endTime: 1710824399000 } [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-9 15:11:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 1.0290994793177 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 17 1 [INFO:2023-3-9 15:11:0]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-9 15:11:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.46415781229734 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1 [INFO:2023-3-9 15:11:0][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-9 15:11:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-9 15:11:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-9 15:11:0]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10003207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10003208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10003209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:1]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-9 15:11:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-9 15:11:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-9 15:11:1][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.28200833313167 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1 [INFO:2023-3-9 15:11:1][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-9 15:11:1][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-9 15:11:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-9 15:11:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-9 15:11:1][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-9 15:11:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:1][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-9 15:11:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-9 15:11:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-9 15:11:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-9 15:11:1]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:1]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=190 [INFO:2023-3-9 15:11:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 3 actorId: 41204408 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 6 additional: 1511 } } targetId: 3 } battleStep { actorType: 1 castorId: 1 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 2049 additional: 1071 additional2: 2049 additional3: 2049 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 7 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201708 actEffect { targetId: 5 effectType: 2 effectNum: 1618 additional: 0 additional2: 1618 additional3: 1618 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 6 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 6 } targetId: 0 } isFinish: true } [INFO:2023-3-9 15:11:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-9 15:11:1][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.36506354808807 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1 [INFO:2023-3-9 15:11:1][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":3, "actorId":41204408, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":6, "additional":1511 } } ], "targetId":3 }, { "actorType":1, "castorId":1, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2049, "additional":1071, "additional2":2049, "additional3":2049 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":7 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1618, "additional":0, "additional2":1618, "additional3":1618 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":6, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":6 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-9 15:11:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-9 15:11:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1511, "duration":1, "id":6, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-9 15:11:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-9 15:11:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-9 15:11:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41204408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-9 15:11:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41204408[10005208] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41204408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301009] [INFO:2023-3-9 15:11:2][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301009 effect/prefabs/battle_shield.prefab [WARN:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-9 15:11:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/shield.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:2][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":1071, "targetId":5, "multipleEffectNumReal":0, "additional3":2049, "effectNum":2049, "multipleEffectNum":0, "effectType":2, "additional2":2049 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":7, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_60000003][4] 一下 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3120/3120 原来有盾: 0 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:409/2049 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2711/3120 剩余盾: 0 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2711/3120 原来有盾: 0 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:818/2049 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2302/3120 剩余盾: 0 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2302/3120 原来有盾: 0 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1227/2049 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2023-3-9 15:11:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1893/3120 剩余盾: 0 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1893/3120 原来有盾: 0 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1636/2049 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1484/3120 剩余盾: 0 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1484/3120 原来有盾: 0 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2049/2049 本段飘:413 本段扣血:413 本段扣盾:0 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1071/3120 剩余盾: 0 [WARN:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200408 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200408 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-9 15:11:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1618, "effectNum":1618, "multipleEffectNum":0, "effectType":2, "additional2":1618 }, { "additional":41201708, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-9 15:11:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201708[10002608] 是aoe 干了 对面一堆人 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1071/3120 原来有盾: 0 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1618/1618 本段飘:1618 本段扣血:1618 本段扣盾:0 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/3120 剩余盾: 0 [WARN:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201708 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-9 15:11:4][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":6, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:6 buffId:301009 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-9 15:11:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-9 15:11:4][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-9 15:11:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:4][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-9 15:11:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-9 15:11:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-9 15:11:4]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-9 15:11:5][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26536614634097 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1 [INFO:2023-3-9 15:11:5][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-9 15:11:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:5][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-9 15:11:5]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-9 15:11:5][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33139374479651 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1 [INFO:2023-3-9 15:11:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-9 15:11:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:5][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:5]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-9 15:11:5]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:5]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000031 state: 2 heroUniqueId: 1410069 heroId: 2030 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10003103 acceptTime: 1678345832 expireTime: 1678356000 unLockTime: 1677912403 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:11:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:11:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 23 1 [INFO:2023-3-9 15:11:6]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=92 [INFO:2023-3-9 15:11:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_60000003 [INFO:2023-3-9 15:11:6]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-9 15:11:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 3667 itemAdditionShow { } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 3667 teamGetDamage: 0 unitDamages { position: 1 damage: 2049 getDamage: 0 unqiueId: 1410072 } unitDamages { position: 2 damage: 1618 getDamage: 0 unqiueId: 1410073 } unitDamages { position: 3 damage: 0 getDamage: 0 unqiueId: 1410067 } unitDamages { position: 4 damage: 0 getDamage: 0 unqiueId: 1410066 } } [INFO:2023-3-9 15:11:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-9 15:11:6][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 24 1 [INFO:2023-3-9 15:11:6][@logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"3667", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"2049", "getDamage":"0", "unqiueId":"1410072" }, { "position":2, "damage":"1618", "getDamage":"0", "unqiueId":"1410073" }, { "position":3, "damage":"0", "getDamage":"0", "unqiueId":"1410067" }, { "position":4, "damage":"0", "getDamage":"0", "unqiueId":"1410066" } ] } [INFO:2023-3-9 15:11:6][@logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-9 15:11:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-9 15:11:6][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.79557604715228 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 25 1 [INFO:2023-3-9 15:11:6][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-9 15:11:8][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-9 15:11:8][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-9 15:11:8][@logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 60000003 0 [INFO:2023-3-9 15:11:8][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-9 15:11:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-9 15:11:8][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-9 15:11:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:10][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 6; 60000003 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:306: in function 'exitFbSpaceAndGoToHeroTaskScene' logic/extensions/fb/controller/FbController:188: in function 'onFbVictoryViewClose' logic/extensions/fb/core/core/impl/FbSpace:196: in function 'func' bootstrap/starter_lua.lua:30: in function ... frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbVictoryView:60: in function '_doCloseAndFireEvent' logic/extensions/fb/view/FbVictoryView:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:11:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 10 当前队列数量= 2 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TempleFairInfoRequest [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 7 当前队列数量= 3 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FeteFairInfoRequest [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 1 当前队列数量= 4 [INFO:2023-3-9 15:11:10]==> Sender Auto Serialize Message,extId=39,cmd=10,size=9 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRestaurantInfoRequest [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 27 当前队列数量= 5 [INFO:2023-3-9 15:11:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityCustomerRequest [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 6 [INFO:2023-3-9 15:11:10]==> Sender Auto Serialize Message,extId=39,cmd=7,size=9 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 11 [INFO:2023-3-9 15:11:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:10]==> Sender Auto Serialize Message,extId=39,cmd=1,size=9 [INFO:2023-3-9 15:11:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:10]==> Sender Auto Serialize Message,extId=39,cmd=27,size=9 [INFO:2023-3-9 15:11:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:10]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:11:10]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:10]<== Receiver Message, socketClient version=1,extId=39,cmd=10,status=0,size=264 [INFO:2023-3-9 15:11:10]<== Receiver Message, socketClient version=1,extId=39,cmd=7,status=0,size=99 [INFO:2023-3-9 15:11:10]<== Receiver Message, socketClient version=1,extId=39,cmd=1,status=0,size=23 [INFO:2023-3-9 15:11:10]<== Receiver Message, socketClient version=1,extId=39,cmd=27,status=0,size=8 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 6 id: 123005 status: 0 needFood { foodId: 10001 Num: 56 makeCount: 0 } needFood { foodId: 10101 Num: 51 makeCount: 0 } needFood { foodId: 10201 Num: 59 makeCount: 0 } bonus: 1#11090056#1|1#10000021#3|1#11190018#3 endTime: 1678395600 } infos { defineId: 2 id: 123007 status: 0 needFood { foodId: 10101 Num: 59 makeCount: 0 } needFood { foodId: 11401 Num: 57 makeCount: 0 } needFood { foodId: 10201 Num: 52 makeCount: 0 } bonus: 1#11090048#1|1#10000021#3|1#11060006#40 endTime: 1678395600 } infos { defineId: 1 id: 123006 status: 0 needFood { foodId: 10001 Num: 52 makeCount: 0 } needFood { foodId: 10101 Num: 57 makeCount: 0 } needFood { foodId: 11401 Num: 55 makeCount: 0 } bonus: 1#11090016#1|1#10000021#3|1#11040003#1 endTime: 1678395600 } nextRefleshTime: 1678395600 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TempleFairInfoReply <--- [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 10 所需时间单位秒 = 0.2982593793422 移走了序号= 1 的消息,当前队列数量= 4 || 0 TempleFairInfoReply 27 1 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 5 id: 137006 status: 0 needFood { foodId: 10001 Num: 8 makeCount: 0 } needFood { foodId: 10101 Num: 11 makeCount: 0 } needFood { foodId: 11401 Num: 9 makeCount: 0 } bonus: 1#11060006#5|1#10000021#1|1#11030001#1 endTime: 1678366800 isSelf: true } nextRefleshTime: 1678366800 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FeteFairInfoReply <--- [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 7 所需时间单位秒 = 0.2982593793422 移走了序号= 1 的消息,当前队列数量= 3 || 0 FeteFairInfoReply 28 1 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}toolNum: 2 keChaoEndTime: 0 toolIncrTime: 1678367327734 isClose: false offlineGain: 0 [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRestaurantInfoReply <--- [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 1 所需时间单位秒 = 0.2982593793422 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRestaurantInfoReply 29 1 [INFO:2023-3-9 15:11:10][@logic/extensions/restaurant/agent/RestaurantAgent.lua:31]:{func}当前 营业新动态 [INFO:2023-3-9 15:11:10][@logic/extensions/restaurant/agent/RestaurantAgent.lua:32]:{func}false [INFO:2023-3-9 15:11:10][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=7,id=203 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/restaurant/facade/RestaurantFacade:84: in function '_realEnter' logic/extensions/restaurant/facade/RestaurantFacade:71: in function '_checkAllInfoDone' logic/extensions/restaurant/facade/RestaurantFacade:47: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/restaurant/agent/RestaurantAgent:34: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:11:10][@logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-9 15:11:10][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220013 [INFO:2023-3-9 15:11:10][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:11:10][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:11:10][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:11:10][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:11:10][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityCustomerReply <--- [INFO:2023-3-9 15:11:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 27 所需时间单位秒 = 0.39982552267611 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityCustomerReply 30 1 [WARN:2023-3-9 15:11:10][@logic/extensions/restaurant/agent/RestaurantAgent.lua:608]:{func}handleGetActivityCustomerReply [INFO:2023-3-9 15:11:10]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:11:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:10][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:11:10][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:10]DestroyUnusedResources:437,4,time=,paths: [INFO:2023-3-9 15:11:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:11:11][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.53110521100461 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 31 1 [INFO:2023-3-9 15:11:11][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=7,id=203 [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/fbx/g-s06_hmi_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/texture/g-s06_hmi_canteen.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_hmi_obj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_zhuozi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab instance: @130ms [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_glow_010_zoff.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_zhuozi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_beijingi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2945.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2955.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_effect_guang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_beijingi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_dimain_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=7,id=203 [INFO:2023-3-9 15:11:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-9 15:11:11][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:11:11][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 203 [WARN:2023-3-9 15:11:11][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:11:11][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=7,id=203,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/restaurant/stage/RestaurantSceneStage:81: in function '_onAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:70: in function '_checkAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:117: in function 'onAppearanceLoaded' logic/scene/kitchen/AppearanceFactoryBase:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:11:11][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/restaurantview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/restaurant/restaurantview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:11:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:11:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:11]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:11:11]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnnote.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantnoteui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:11:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:11:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.43138177134097 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetTableFoodReply 32 1 [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:11:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:11:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 0 [INFO:2023-3-9 15:11:12][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:11:12]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:11:12]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:11:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:11:12][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.29823541641235 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 33 1 [INFO:2023-3-9 15:11:12][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:11:12][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/100032_xihucuyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:13][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:13]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/suohui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):lamaoyan.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/lamaoyan.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: lamaoyan.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/100006_qingtuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chijing.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/chijing.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chijing.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:11:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:11:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:26][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:11:26]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:11:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 2 [INFO:2023-3-9 15:11:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:11:26]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000031 nodeId: 10003103 index: 0 [INFO:2023-3-9 15:11:26]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:11:26]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:27]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:11:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:11:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.79588749818504 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 35 1 [INFO:2023-3-9 15:11:27]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:11:27]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:11:27]<== Receiver Message, socketClient version=1,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:11:27][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000031 state: 3 heroUniqueId: 1410069 heroId: 2030 location { category: 3 defineId: 0 heroInfo: 1 } acceptTime: 1678345832 expireTime: 1678356000 unLockTime: 1677912403 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:11:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:11:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 36 1 [INFO:2023-3-9 15:11:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000011 progress: 2 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:11:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:11:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 37 1 [INFO:2023-3-9 15:11:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000031 nodeId: 10003103 [INFO:2023-3-9 15:11:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:11:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 1.0279864538461 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 38 1 [INFO:2023-3-9 15:11:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:11:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:11:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:28][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:28]DestroyUnusedResources:23,3,time=,paths: [INFO:2023-3-9 15:11:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 8 当前队列数量= 1 [INFO:2023-3-9 15:11:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskBonusRequest [INFO:2023-3-9 15:11:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000031 [INFO:2023-3-9 15:11:29]==> Sender Auto Serialize Message,extId=54,cmd=8,size=14 [INFO:2023-3-9 15:11:29]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:29]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=53 [INFO:2023-3-9 15:11:29]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:11:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000031 state: 4 heroUniqueId: 1410069 heroId: 2030 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912403 doneCount: 1 lastFinishedTime: 1678345889 } [INFO:2023-3-9 15:11:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:11:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 39 1 [INFO:2023-3-9 15:11:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240030 count: 15 lastUseTime: 1646641159000 composeCount: 0 } [INFO:2023-3-9 15:11:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:11:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 40 1 [INFO:2023-3-9 15:11:29][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:30]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=35 [INFO:2023-3-9 15:11:30]<== Receiver Message, socketClient version=1,extId=54,cmd=10,status=0,size=23 [INFO:2023-3-9 15:11:30]<== Receiver Message, socketClient version=1,extId=54,cmd=8,status=0,size=15 [INFO:2023-3-9 15:11:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240030 change: 1 } dataList { materilType: 9 materilId: 2030 change: 28 } getApproach: 43 getApproachSubId: 63000031 [INFO:2023-3-9 15:11:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:11:30][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 41 1 [INFO:2023-3-9 15:11:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2030 isUnLocked: true dailyCount: 1 expireTime: 1678356000 } [INFO:2023-3-9 15:11:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:11:30][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 42 1 [INFO:2023-3-9 15:11:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000031 loveGain: 28 [INFO:2023-3-9 15:11:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskBonusReply <--- [INFO:2023-3-9 15:11:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 8 所需时间单位秒 = 1.609341647476 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskBonusReply 43 1 [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:11:30][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskfavorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:31][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:31]DestroyUnusedResources:3,2,time=,paths: [INFO:2023-3-9 15:11:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:33][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 15:11:33][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:11:33][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/100032_xihucuyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:33][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:34][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:34]DestroyUnusedResources:22,4,time=,paths: [INFO:2023-3-9 15:11:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 15:11:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100032_xihucuyu/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:39][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 15:11:39][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 15:11:40][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:40][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/restaurant/view/RestaurantView:130: in function [INFO:2023-3-9 15:11:41][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 15000 [INFO:2023-3-9 15:11:41][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:11:41]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:11:41]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:41][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 5 当前队列数量= 2 [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LeaveRestaurantRequest [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:41][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 ids: 50 ids: 51 ids: 49 [INFO:2023-3-9 15:11:41]==> Sender Auto Serialize Message,extId=39,cmd=5,size=9 [WARN:2023-3-9 15:11:41][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:11:41]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:41][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=7,id=203 [INFO:2023-3-9 15:11:41]==> Sender Auto Serialize Message,extId=49,cmd=1,size=17 [INFO:2023-3-9 15:11:41][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:11:41]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:41][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:41][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:41][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:11:41][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:41]DestroyUnusedResources:68,4,time=,paths: [INFO:2023-3-9 15:11:41]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:11:41][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13270104117692 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 45 1 [INFO:2023-3-9 15:11:41][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:11:41]<== Receiver Message, socketClient version=1,extId=39,cmd=5,status=0,size=8 [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LeaveRestaurantReply <--- [INFO:2023-3-9 15:11:41][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 5 所需时间单位秒 = 0.60301092453301 移走了序号= 1 的消息,当前队列数量= 1 || 0 LeaveRestaurantReply 46 1 [INFO:2023-3-9 15:11:41]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=56 [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } [INFO:2023-3-9 15:11:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:11:41][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.67650467343628 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 47 1 [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @19ms [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @255ms [INFO:2023-3-9 15:11:42][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:11:42][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:11:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:11:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:11:42]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:11:42]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:11:42][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:11:42][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:11:42][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:11:42][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:11:42]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:11:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:11:42][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.33186249434948 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 48 1 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:42][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:11:43][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:11:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:11:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:11:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:43]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:11:43]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:43][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:11:43][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:11:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:11:43][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.29876927100122 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 50 1 [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:44][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:44]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:11:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasktraceview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotasktraceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasktraceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:11:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:11:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 4000 [INFO:2023-3-9 15:11:47]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:11:47]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:47]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:11:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:11:47][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2984354197979 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 51 1 [INFO:2023-3-9 15:11:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:48][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:11:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:11:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 0 [INFO:2023-3-9 15:11:48]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:11:48]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:48][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:11:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:11:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:11:48]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:11:48]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksearchview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:48][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:11:48][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:11:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:48]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:11:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:11:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.46478020586073 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 52 1 [INFO:2023-3-9 15:11:48]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:11:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:11:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.89592760615051 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 53 1 [INFO:2023-3-9 15:11:49][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:49][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 11 当前队列数量= 1 [INFO:2023-3-9 15:11:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskRandomRequest [INFO:2023-3-9 15:11:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2040 [INFO:2023-3-9 15:11:50]==> Sender Auto Serialize Message,extId=54,cmd=11,size=12 [INFO:2023-3-9 15:11:50][@logic/common/logic/FrameworkReLogicMgr.lua:281]:{_onCloseAnimationDone}当关闭完毕后,有animator情况发现没了 [close] 状态,警告无法保证动画拉回来,viewName====== herotasksearchview [INFO:2023-3-9 15:11:50]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:50]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:11:50]<== Receiver Message, socketClient version=1,extId=54,cmd=11,status=0,size=11 [INFO:2023-3-9 15:11:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000041 state: 1 heroUniqueId: 1410066 heroId: 2040 location { category: 3 defineId: 0 heroInfo: 1 } openTime: 1678345909 expireTime: 1678356000 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:11:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:11:50][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 54 1 [INFO:2023-3-9 15:11:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2040 [INFO:2023-3-9 15:11:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskRandomReply <--- [INFO:2023-3-9 15:11:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 11 所需时间单位秒 = 0.43146562203765 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskRandomReply 55 1 [INFO:2023-3-9 15:11:50][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:11:50][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100035_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 10 当前队列数量= 1 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TempleFairInfoRequest [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 7 当前队列数量= 2 [INFO:2023-3-9 15:11:51]==> Sender Auto Serialize Message,extId=39,cmd=10,size=9 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FeteFairInfoRequest [INFO:2023-3-9 15:11:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 1 当前队列数量= 3 [INFO:2023-3-9 15:11:51]==> Sender Auto Serialize Message,extId=39,cmd=7,size=9 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRestaurantInfoRequest [INFO:2023-3-9 15:11:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 27 当前队列数量= 4 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityCustomerRequest [INFO:2023-3-9 15:11:51]==> Sender Auto Serialize Message,extId=39,cmd=1,size=9 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 5 [INFO:2023-3-9 15:11:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 11 [INFO:2023-3-9 15:11:51]==> Sender Auto Serialize Message,extId=39,cmd=27,size=9 [INFO:2023-3-9 15:11:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:51]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:11:51]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:51]<== Receiver Message, socketClient version=1,extId=39,cmd=10,status=0,size=264 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 6 id: 123005 status: 0 needFood { foodId: 10001 Num: 56 makeCount: 0 } needFood { foodId: 10101 Num: 51 makeCount: 0 } needFood { foodId: 10201 Num: 59 makeCount: 0 } bonus: 1#11090056#1|1#10000021#3|1#11190018#3 endTime: 1678395600 } infos { defineId: 2 id: 123007 status: 0 needFood { foodId: 10101 Num: 59 makeCount: 0 } needFood { foodId: 11401 Num: 57 makeCount: 0 } needFood { foodId: 10201 Num: 52 makeCount: 0 } bonus: 1#11090048#1|1#10000021#3|1#11060006#40 endTime: 1678395600 } infos { defineId: 1 id: 123006 status: 0 needFood { foodId: 10001 Num: 52 makeCount: 0 } needFood { foodId: 10101 Num: 57 makeCount: 0 } needFood { foodId: 11401 Num: 55 makeCount: 0 } bonus: 1#11090016#1|1#10000021#3|1#11040003#1 endTime: 1678395600 } nextRefleshTime: 1678395600 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TempleFairInfoReply <--- [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 10 所需时间单位秒 = 0.49744843319058 移走了序号= 1 的消息,当前队列数量= 4 || 0 TempleFairInfoReply 56 1 [INFO:2023-3-9 15:11:51]<== Receiver Message, socketClient version=1,extId=39,cmd=7,status=0,size=99 [INFO:2023-3-9 15:11:51]<== Receiver Message, socketClient version=1,extId=39,cmd=1,status=0,size=23 [INFO:2023-3-9 15:11:51]<== Receiver Message, socketClient version=1,extId=39,cmd=27,status=0,size=8 [INFO:2023-3-9 15:11:51]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 5 id: 137006 status: 0 needFood { foodId: 10001 Num: 8 makeCount: 0 } needFood { foodId: 10101 Num: 11 makeCount: 0 } needFood { foodId: 11401 Num: 9 makeCount: 0 } bonus: 1#11060006#5|1#10000021#1|1#11030001#1 endTime: 1678366800 isSelf: true } nextRefleshTime: 1678366800 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FeteFairInfoReply <--- [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 7 所需时间单位秒 = 0.69633384793997 移走了序号= 1 的消息,当前队列数量= 3 || 0 FeteFairInfoReply 57 1 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}toolNum: 2 keChaoEndTime: 0 toolIncrTime: 1678367327734 isClose: false offlineGain: 0 [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRestaurantInfoReply <--- [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 1 所需时间单位秒 = 0.69633384793997 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRestaurantInfoReply 58 1 [INFO:2023-3-9 15:11:51][@logic/extensions/restaurant/agent/RestaurantAgent.lua:31]:{func}当前 营业新动态 [INFO:2023-3-9 15:11:51][@logic/extensions/restaurant/agent/RestaurantAgent.lua:32]:{func}false [INFO:2023-3-9 15:11:51][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=7,id=203 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/restaurant/facade/RestaurantFacade:84: in function '_realEnter' logic/extensions/restaurant/facade/RestaurantFacade:71: in function '_checkAllInfoDone' logic/extensions/restaurant/facade/RestaurantFacade:47: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/restaurant/agent/RestaurantAgent:34: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityCustomerReply <--- [INFO:2023-3-9 15:11:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 27 所需时间单位秒 = 0.69633384793997 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityCustomerReply 59 1 [WARN:2023-3-9 15:11:51][@logic/extensions/restaurant/agent/RestaurantAgent.lua:608]:{func}handleGetActivityCustomerReply [INFO:2023-3-9 15:11:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:11:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.73469009622931 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 60 1 [INFO:2023-3-9 15:11:52][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:11:52][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:11:52][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:52][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:11:52][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:52]DestroyUnusedResources:113,4,time=,paths: [INFO:2023-3-9 15:11:52][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=7,id=203 [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/fbx/g-s06_hmi_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/texture/g-s06_hmi_canteen.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_hmi_obj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_zhuozi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab instance: @259ms [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_glow_010_zoff.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_zhuozi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_beijingi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2945.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2955.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_effect_guang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_beijingi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_dimain_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=7,id=203 [INFO:2023-3-9 15:11:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-9 15:11:53][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:11:53][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 203 [WARN:2023-3-9 15:11:53][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:11:53][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=7,id=203,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/restaurant/stage/RestaurantSceneStage:81: in function '_onAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:70: in function '_checkAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:117: in function 'onAppearanceLoaded' logic/scene/kitchen/AppearanceFactoryBase:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:11:53][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/restaurantview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/restaurant/restaurantview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:11:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:11:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:53]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:11:53]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnnote.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantnoteui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:53]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:11:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:11:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.39798176847398 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 61 1 [INFO:2023-3-9 15:11:54][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:54]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:11:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/100035_yangzhouchaofan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 2 当前队列数量= 1 [INFO:2023-3-9 15:11:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskAccpetRequest [INFO:2023-3-9 15:11:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000041 [INFO:2023-3-9 15:11:56]==> Sender Auto Serialize Message,extId=54,cmd=2,size=14 [INFO:2023-3-9 15:11:56]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:56]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:11:56]<== Receiver Message, socketClient version=1,extId=54,cmd=2,status=0,size=13 [INFO:2023-3-9 15:11:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000041 state: 2 heroUniqueId: 1410066 heroId: 2040 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10004101 acceptTime: 1678345915 expireTime: 1678356000 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:11:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:11:56][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 63 1 [INFO:2023-3-9 15:11:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000041 [INFO:2023-3-9 15:11:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskAccpetReply <--- [INFO:2023-3-9 15:11:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 2 所需时间单位秒 = 0.29878177121282 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskAccpetReply 64 1 [INFO:2023-3-9 15:11:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:56][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:11:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:11:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 3000 [INFO:2023-3-9 15:11:56][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:11:56]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:11:56]||||| Sender socketClient version=1 [INFO:2023-3-9 15:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:57]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:11:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:11:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:11:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.59665000811219 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 65 1 [INFO:2023-3-9 15:11:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:11:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/action/sikao.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:11:57][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:11:58][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:11:58]DestroyUnusedResources:7,3,time=,paths: [INFO:2023-3-9 15:11:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:11:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:11:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:11:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:12:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:3][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:12:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:12:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:12:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:19][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 15:12:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 15:12:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 304010 stepId: 19 index: 1 [INFO:2023-3-9 15:12:19]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 15:12:19]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:19]<== Receiver Message, socketClient version=1,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 15:12:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 15:12:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.29802083596587 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 68 1 [INFO:2023-3-9 15:12:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:12:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 2 [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:27][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:12:27]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:12:27]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 3 [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000041 nodeId: 10004101 index: 0 [INFO:2023-3-9 15:12:27]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:12:27]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:27]<== Receiver Message, socketClient version=1,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:12:27]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:12:27]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:12:27]<== Receiver Message, socketClient version=1,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:12:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.59706510044634 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 70 1 [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000041 state: 3 heroUniqueId: 1410066 heroId: 2040 location { category: 3 defineId: 0 heroInfo: 1 } acceptTime: 1678345915 expireTime: 1678356000 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:12:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 71 1 [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000011 progress: 3 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:12:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 72 1 [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000041 nodeId: 10004101 [INFO:2023-3-9 15:12:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:12:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.63025103695691 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 73 1 [INFO:2023-3-9 15:12:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:12:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:12:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:28][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 8 当前队列数量= 1 [INFO:2023-3-9 15:12:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskBonusRequest [INFO:2023-3-9 15:12:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000041 [INFO:2023-3-9 15:12:28]==> Sender Auto Serialize Message,extId=54,cmd=8,size=14 [INFO:2023-3-9 15:12:28]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:28]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=53 [INFO:2023-3-9 15:12:28]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:12:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000041 state: 4 heroUniqueId: 1410066 heroId: 2040 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912356 doneCount: 1 lastFinishedTime: 1678345948 } [INFO:2023-3-9 15:12:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:12:28][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 74 1 [INFO:2023-3-9 15:12:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240040 count: 15 lastUseTime: 1646376536000 composeCount: 0 } [INFO:2023-3-9 15:12:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:12:28][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 75 1 [INFO:2023-3-9 15:12:29][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:12:29]DestroyUnusedResources:23,3,time=,paths: [INFO:2023-3-9 15:12:29]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=35 [INFO:2023-3-9 15:12:29]<== Receiver Message, socketClient version=1,extId=54,cmd=10,status=0,size=23 [INFO:2023-3-9 15:12:29]<== Receiver Message, socketClient version=1,extId=54,cmd=8,status=0,size=15 [INFO:2023-3-9 15:12:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 9 materilId: 2040 change: 18 } dataList { materilType: 1 materilId: 11240040 change: 1 } getApproach: 43 getApproachSubId: 63000041 [INFO:2023-3-9 15:12:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:12:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 76 1 [INFO:2023-3-9 15:12:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2040 isUnLocked: true dailyCount: 1 expireTime: 1678356000 } [INFO:2023-3-9 15:12:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:12:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 77 1 [INFO:2023-3-9 15:12:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000041 loveGain: 18 [INFO:2023-3-9 15:12:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskBonusReply <--- [INFO:2023-3-9 15:12:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 8 所需时间单位秒 = 0.53107813000679 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskBonusReply 78 1 [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:12:29][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskfavorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:30][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:12:30]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:12:31][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:12:31][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/100035_yangzhouchaofan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):liaotoufa.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-3-9 15:12:31][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]15:12:31.910-735: [@logic/common/MultiResLoaderOptimize.lua:113]:{closure}资源加载失败: live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes AUTL stack traceback: LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2023-3-9 15:12:31]15:12:31.910-735: [@logic/common/MultiResLoaderOptimize.lua:113]:{closure}资源加载失败: live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes AUTL stack traceback: LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2023-3-9 15:12:31]DestroyResource[resPath=live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:12:31]DestroyResource[resPath=live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-3-9 15:12:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: liaotoufa.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:12:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:12:35][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:36][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:12:37]DestroyUnusedResources:38,4,time=,paths: [INFO:2023-3-9 15:12:50][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/restaurant/view/RestaurantView:130: in function [INFO:2023-3-9 15:12:50][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:12:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:12:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 25000 [INFO:2023-3-9 15:12:50]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-3-9 15:12:50]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 5 当前队列数量= 2 [INFO:2023-3-9 15:12:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LeaveRestaurantRequest [INFO:2023-3-9 15:12:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:50][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-3-9 15:12:50]==> Sender Auto Serialize Message,extId=39,cmd=5,size=9 [INFO:2023-3-9 15:12:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:12:50]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 ids: 50 ids: 51 ids: 49 [WARN:2023-3-9 15:12:50][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:12:50]==> Sender Auto Serialize Message,extId=49,cmd=1,size=17 [INFO:2023-3-9 15:12:50][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=7,id=203 [INFO:2023-3-9 15:12:50][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:12:50]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:50][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:50][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:50][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:12:50][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:12:51]DestroyUnusedResources:52,4,time=,paths: [INFO:2023-3-9 15:12:51]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:12:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:12:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10002083331347 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 81 1 [INFO:2023-3-9 15:12:51][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]<== Receiver Message, socketClient version=1,extId=39,cmd=5,status=0,size=8 [INFO:2023-3-9 15:12:51]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @27ms [INFO:2023-3-9 15:12:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LeaveRestaurantReply <--- [INFO:2023-3-9 15:12:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 5 所需时间单位秒 = 0.66371146589518 移走了序号= 1 的消息,当前队列数量= 1 || 0 LeaveRestaurantReply 82 1 [INFO:2023-3-9 15:12:51]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=56 [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } [INFO:2023-3-9 15:12:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:12:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.69709479808807 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 83 1 [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @321ms [INFO:2023-3-9 15:12:52][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:12:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:12:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:12:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:12:52]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:12:52]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:12:52][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:12:52][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:12:52][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:12:52][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:12:52]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:12:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:12:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.33215312846005 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 84 1 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:52][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:12:53][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:12:53]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:12:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:12:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:12:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:12:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:54]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:12:54]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:54][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:12:54][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.29901458323002 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 85 1 [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:56][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:12:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:12:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 2000 [INFO:2023-3-9 15:12:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:56]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:12:56]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:56][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:12:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:12:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:12:56]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:12:56]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:56]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:12:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:12:56][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.33255416154861 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 86 1 [INFO:2023-3-9 15:12:56]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:12:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:12:56][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.54756822437048 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 87 1 [INFO:2023-3-9 15:12:57][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:58][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:12:58]DestroyUnusedResources:26,3,time=,paths: [INFO:2023-3-9 15:12:58][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-9 15:12:59][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 15:12:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-9 15:12:59][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-9 15:12:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.39792916737497 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 88 1 [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:12:59][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=317 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.63048333115876 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 89 1 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 3 drawIds: 74 drawIds: 80 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 91 drawIds: 3 drawIds: 65 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false luckLevel: 3 drawIds: 8 drawIds: 63 drawIds: 19 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 2.15 lunarFestival: 경칩 } infos { day: 7 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 5 drawIds: 88 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 72 drawIds: 88 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false luckLevel: 2 drawIds: 11 drawIds: 60 drawIds: 63 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 2.18 } serverTime: 1678345979080 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.63048333115876 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 90 1 [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:12:59][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:12:59][@logic/extensions/pandora/controller/PandoraPanelController.lua:211]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=411 [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=62 [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-9 15:12:59]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 3 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { 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00:00:00",128,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"language_82080940",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"language_82080960",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"language_82080961",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}] [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.82975989021361 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetGiftBagInfoReply 92 1 [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 8 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-9 15:12:59]||||| Sender socketClient version=1 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.82975989021361 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetJinyumantangInfoReply 93 1 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 4 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.91151978261769 移走了序号= 1 的消息,当前队列数量= 6 || 0 SummonPoolReply 94 1 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.91151978261769 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetUnReadNewspaperReply 95 1 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.91151978261769 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetMysteryStoreInfoReply 96 1 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.93038384616375 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get137InfosReply 97 1 [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678345966000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-9 15:12:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-9 15:12:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.53245467878878 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCurrencyInfoReply 98 1 [INFO:2023-3-9 15:12:59][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:0]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-9 15:13:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-9 15:13:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-9 15:13:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.43124322779477 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 100 1 [INFO:2023-3-9 15:13:0][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:13:0]DestroyUnusedResources:7,3,time=,paths: [INFO:2023-3-9 15:13:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-3-9 15:13:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-3-9 15:13:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: clear heroTask [INFO:2023-3-9 15:13:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=25 [INFO:2023-3-9 15:13:21]||||| Sender socketClient version=1 [INFO:2023-3-9 15:13:21]<== Receiver Message, socketClient version=1,extId=54,cmd=10,status=0,size=53 [INFO:2023-3-9 15:13:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-3-9 15:13:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1678269600 } heroCounts { heroId: 2040 isUnLocked: true dailyCount: 0 expireTime: 1678269600 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1678269600 } [INFO:2023-3-9 15:13:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:13:21][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 102 1 [INFO:2023-3-9 15:13:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-3-9 15:13:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-3-9 15:13:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.26574218645692 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 103 1 [INFO:2023-3-9 15:13:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-3-9 15:13:23][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:13:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:13:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36 [INFO:2023-3-9 15:13:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:23]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:13:23]||||| Sender socketClient version=1 [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playersetting.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersetting.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingaudio.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingassist.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingexchange.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/bindphone.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingvideo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingsubscribe.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/safelock/playersettingsafelock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/langsettingpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/btnswitchitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:23]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:13:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:13:23][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.33656249940395 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 105 1 [INFO:2023-3-9 15:13:23][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:13:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/msgboxview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/msgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:24][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:13:24]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-3-9 15:13:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1 [INFO:2023-3-9 15:13:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest [INFO:2023-3-9 15:13:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:25]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9 [INFO:2023-3-9 15:13:25]||||| Sender socketClient version=1 [INFO:2023-3-9 15:13:25][@logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接 [INFO:2023-3-9 15:13:25][@logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2023-3-9 15:13:25]1 status:DisConnect [INFO:2023-3-9 15:13:25][@logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录 [INFO:2023-3-9 15:13:25]1 sender LostConnect [INFO:2023-3-9 15:13:25]1 headerBuffer== socketClient version=1@ error code =10004@SocketException@mono-io-layer-error (10004) at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-3-9 15:13:25][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 15:13:25]reciever LostConnect,version=1 [INFO:2023-3-9 15:13:25][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 15:13:25][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2023-3-9 15:13:25][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置 [WARN:2023-3-9 15:13:25][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置 [INFO:2023-3-9 15:13:25][@logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController:19: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin' logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/login/controller/LoginController:345: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:13:25][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2023-3-9 15:13:25][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam [INFO:2023-3-9 15:13:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:13:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:13:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:13:25][@logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2023-3-9 15:13:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:25]1 sender DoLostConnect [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:26]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 102 [INFO:2023-3-9 15:13:25][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yun_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_014_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25][@logic/extensions/noticeweb/controller/NoticeWebController.lua:74]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {"1":[{"flag":1,"id":600,"isAlter":1,"level":1212,"moduleCode":1,"order":1,"title":"韩国utc+9","url":"https://noticemgr-zctest.100bt.com/staticpage/index.html?id\u003d600\u0026appCode\u003dswy-gpios-kr\u0026timestamp\u003d1677726323997"}]} [INFO:2023-3-9 15:13:25][@logic/extensions/noticeweb/controller/NoticeWebController.lua:151]:{cb}NoticeWebController:OnNoticeRequsetCallback content = table: 0x714f439330 [WARN:2023-3-9 15:13:25][@logic/extensions/noticeweb/model/NoticeWebModel.lua:81]:{_initContent}id = 600 flag = 1 moduleCode = 1 title = 韩国utc+9 url = https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997 order = 1 [INFO:2023-3-9 15:13:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_171.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_171_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_chushi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/noticeweb/noticewebcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:25][@logic/extensions/noticeweb/model/NoticeWebModel.lua:138]:{getNoticeJson}getNoticeJson content = id = 600 flag = 1 moduleCode = 1 title = 韩国utc+9 url = https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997 order = 1 [INFO:2023-3-9 15:13:25][@logic/extensions/noticeweb/controller/NoticeWebController.lua:100]:{openNoticeView}NoticeWebController:openNoticeView x = 756 y = 211 width = 1163 height= 738 count = 1 [INFO:2023-3-9 15:13:25][@logic/extensions/noticeweb/controller/NoticeWebController.lua:163]:{openWebView}NoticeWebController:openWebView x = 756 y = 211 width = 1163 height = 738 noticeType = 1 index = 1 [INFO:2023-3-9 15:13:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:25][@logic/extensions/noticeweb/view/NoticeWebCell.lua:59]:{onSelect}NoticeWebCell onSelect isSelected = true self._mo = 韩国utc+9 [INFO:2023-3-9 15:13:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:26][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:153: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:153: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2023-3-9 15:13:26][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:160: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:160: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2023-3-9 15:13:26][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:172: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:172: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2023-3-9 15:13:26][@logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = 0 [INFO:2023-3-9 15:13:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:27][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:13:27]DestroyUnusedResources:128,4,time=,paths: [INFO:2023-3-9 15:13:27]GameDevice isFront = False [INFO:2023-3-9 15:13:29]GameDevice isFront = True [INFO:2023-3-9 15:13:29][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:166: [SDK登录]==<==返回; 0; 2b7f6e5f-4c01-4e34-a7f5-e0ffc689ef7e; 112; 澳大利亚 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:166: in function 'callFunc' logic/common/sdk/OneSDKManagerImpl:213: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-3-9 15:13:29][@logic/extensions/login/view/kr/KRLoginView.lua:195]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 2b7f6e5f-4c01-4e34-a7f5-e0ffc689ef7e [INFO:2023-3-9 15:13:29][@logic/extensions/login/view/kr/KRLoginView.lua:196]:{_onesdkLoginListener}OneSDK login success [INFO:2023-3-9 15:13:29][@logic/extensions/login/view/kr/KRLoginView.lua:197]:{_onesdkLoginListener}sessionId: 2b7f6e5f-4c01-4e34-a7f5-e0ffc689ef7e [INFO:2023-3-9 15:13:29][@logic/extensions/login/view/kr/KRLoginView.lua:198]:{_onesdkLoginListener}platformId: 112 [INFO:2023-3-9 15:13:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:29][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:29][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-3-9 15:13:29][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:29][@logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=2b7f6e5f-4c01-4e34-a7f5-e0ffc689ef7e&clientVersion=1.0.49&sysType=0&language=ko [INFO:2023-3-9 15:13:29][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":17,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":18,"source":"Native 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":19,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":20,"source":"Native 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":21,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":22,"source":"Native 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":23,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":24,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-3-9 15:13:29][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:13:30][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:13:30]DestroyUnusedResources:4,3,time=,paths: [INFO:2023-3-9 15:13:31][@logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"decf92f0-a9aa-49ed-a926-6586783aa89a","userName":"112_32311030a0526658428","zoneInfo":{"id":201,"name":"欧美(月)","prefix":"","state":1}} [INFO:2023-3-9 15:13:31]GameDevice isFront = False [INFO:2023-3-9 15:13:47]GameDevice isFront = True [INFO:2023-3-9 15:13:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:47][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:153: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:153: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:714: in function '_onSDKLogout' logic/extensions/login/view/kr/KRLoginView:192: in function 'callFunc' logic/common/sdk/SDKManager:685: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-3-9 15:13:47][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:160: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:160: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:714: in function '_onSDKLogout' logic/extensions/login/view/kr/KRLoginView:192: in function 'callFunc' logic/common/sdk/SDKManager:685: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-3-9 15:13:47][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:172: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:172: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:714: in function '_onSDKLogout' logic/extensions/login/view/kr/KRLoginView:192: in function 'callFunc' logic/common/sdk/SDKManager:685: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-3-9 15:13:47][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":25,"source":"Native 0","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":26,"source":"Lua 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":27,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":28,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-3-9 15:13:48]GameDevice isFront = False [INFO:2023-3-9 15:13:49]GameDevice isFront = True [INFO:2023-3-9 15:13:49][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:166: [SDK登录]==<==返回; 0; b720ae89-04d1-4fb5-a42f-9c675890fbb2; 112; 澳大利亚 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView:166: in function 'callFunc' logic/common/sdk/OneSDKManagerImpl:213: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-3-9 15:13:49][@logic/extensions/login/view/kr/KRLoginView.lua:195]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 b720ae89-04d1-4fb5-a42f-9c675890fbb2 [INFO:2023-3-9 15:13:49][@logic/extensions/login/view/kr/KRLoginView.lua:196]:{_onesdkLoginListener}OneSDK login success [INFO:2023-3-9 15:13:49][@logic/extensions/login/view/kr/KRLoginView.lua:197]:{_onesdkLoginListener}sessionId: b720ae89-04d1-4fb5-a42f-9c675890fbb2 [INFO:2023-3-9 15:13:49][@logic/extensions/login/view/kr/KRLoginView.lua:198]:{_onesdkLoginListener}platformId: 112 [INFO:2023-3-9 15:13:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:49][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-3-9 15:13:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:49][@logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=b720ae89-04d1-4fb5-a42f-9c675890fbb2&clientVersion=1.0.49&sysType=0&language=ko [INFO:2023-3-9 15:13:49][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":29,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":30,"source":"Lua 0","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":true},{"index":31,"source":"Native 0","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":32,"source":"Native 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":33,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":34,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-3-9 15:13:50][@logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"1cb78910-0135-4191-a0a9-b18104fce850","userName":"112_32311030a0526658428","zoneInfo":{"id":201,"name":"欧美(月)","prefix":"","state":1}} [INFO:2023-3-9 15:13:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:52]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.49 [INFO:2023-3-9 15:13:52][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:52][@logic/extensions/login/view/kr/KRLoginView.lua:88]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 1.0.49 1.0.49 [INFO:2023-3-9 15:13:52][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:52][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-3-9 15:13:52][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1678346032 [INFO:2023-3-9 15:13:52][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-3-9 15:13:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:52][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-3-9 15:13:52][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:52][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-3-9 15:13:52][@logic/extensions/login/agent/kr/KRLoginAgent.lua:179]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"1cb78910-0135-4191-a0a9-b18104fce850","openKey":""}} [INFO:2023-3-9 15:13:52][@logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=1cb78910-0135-4191-a0a9-b18104fce850&openKey= [INFO:2023-3-9 15:13:52][@logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"停服嗷"} [INFO:2023-3-9 15:13:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:52][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003 [INFO:2023-3-9 15:13:52][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003 [INFO:2023-3-9 15:13:52][@logic/common/sdk/OneSDKManagerImpl.lua:48]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.130.152.39 [INFO:2023-3-9 15:13:52][@logic/common/sdk/SDKManager.lua:531]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.130.152.39 [INFO:2023-3-9 15:13:52][@logic/common/sdk/SDKManager.lua:544]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 43.130.152.39 [INFO:2023-3-9 15:13:52]==============link network is ipv4============ [INFO:2023-3-9 15:13:52]1 status:Connecting [INFO:2023-3-9 15:13:52]1 Connect,ip=43.130.152.39,port=9003,verson=1 [INFO:2023-3-9 15:13:52][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-3-9 15:13:52][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-3-9 15:13:52]1 AsyncConnectCallBack call by system,connectingVersion=1 [INFO:2023-3-9 15:13:52]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-3-9 15:13:52]1 Same version,socket.Connected=True [INFO:2023-3-9 15:13:52]1 Do EndConnect [INFO:2023-3-9 15:13:52]1 Do EndConnect Done [INFO:2023-3-9 15:13:52]1 status:Connected [INFO:2023-3-9 15:13:52]1 ConnectSucc True [INFO:2023-3-9 15:13:52][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-3-9 15:13:52]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-3-9 15:13:52]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18 [INFO:2023-3-9 15:13:53]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 15:13:53]<== Receiver Message, socketClient version=2,extId=20,cmd=9,status=0,size=16 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 37 } [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-3-9 15:13:53]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=130 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 19105 name: dongua gender: 2 portrait: 11100001 exp: 1797473 signature: chefTitle: 0 roleNum: 14 heroRate: 28 dungeonCount: 65 longWarCount: 0 serialLoginDays: 4 totalLoginDays: 10 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1676997620 lastLogoutTime: 1678346005 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676997743 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-9 15:13:53][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-9 15:13:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53]<== Receiver Message, socketClient version=2,extId=20,cmd=10,status=0,size=10 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.4311656281352 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2023-3-9 15:13:53][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-3-9 15:13:53][@logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-3-9 15:13:53]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-3-9 15:13:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=22,cmd=1,status=0,size=4678 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 1410069 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912402909 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 breakthroughCnt: 7 skinId: 140008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410068 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2027 baseAttr { hp: 9075 atk: 733 def: 1029 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912384922 rank: 5 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202708 strengthenLevel: 3 } sks { skillId: 41202709 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140133 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410071 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2033 baseAttr { hp: 8277 atk: 806 def: 867 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912435883 rank: 5 luck: 7 sks { skillId: 41203307 strengthenLevel: 3 } sks { skillId: 41203308 strengthenLevel: 3 } sks { skillId: 41203309 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 breakthroughCnt: 7 skinId: 140132 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410070 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2020 baseAttr { hp: 8999 atk: 754 def: 981 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912423711 rank: 5 luck: 5 sks { skillId: 41202007 strengthenLevel: 3 } sks { skillId: 41202008 strengthenLevel: 3 } sks { skillId: 41202009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140141 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 910056 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676997743933 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 3 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410067 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912371698 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410066 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912355853 rank: 5 luck: 4 sks { skillId: 41204007 strengthenLevel: 3 } sks { skillId: 41204008 strengthenLevel: 3 } sks { skillId: 41204009 strengthenLevel: 4 } exp: 2531010 state: 161 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410073 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2017 baseAttr { hp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912463976 rank: 5 luck: 5 sks { skillId: 41201707 strengthenLevel: 3 } sks { skillId: 41201708 strengthenLevel: 3 } sks { skillId: 41201709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1710007 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345480428 rank: 5 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1410072 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912450105 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460166 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178238076 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460167 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178238341 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460164 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178237554 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460165 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178237815 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460163 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678178237038 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1510080 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2027 baseAttr { hp: 7979 atk: 619 def: 899 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678256607840 rank: 5 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 1166000 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460140 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678168528830 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460141 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678170837885 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460138 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678167928833 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460139 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678168372028 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1460137 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678167817618 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.26549530960619 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=20,cmd=3,status=0,size=1953 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=8,cmd=1,status=0,size=263 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=51,cmd=1,status=0,size=197 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=10,cmd=3,status=0,size=972 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 19105 name: dongua gender: 2 portrait: 11100001 exp: 1797473 signature: chefTitle: 0 roleNum: 14 heroRate: 28 dungeonCount: 65 longWarCount: 0 serialLoginDays: 4 totalLoginDays: 10 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1676997620 lastLogoutTime: 1678346005 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676997743 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 64811620 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 8 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678345966000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 7444 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 986740 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 18 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 10 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 5 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 1678356000000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 1678356000000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1678336666000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676997466000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 37 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3005 isOpen: true } runHouseHeroUniqueIds: 1710006 runHouseHeroUniqueIds: 1410066 runHouseHeroUniqueIds: 1410069 runHouseHeroUniqueIds: 1410071 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.46472083218396 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2023-3-9 15:13:54][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-03-09 02:13:51","roleExp":1797473,"serverId":"201","registerTime":1676997620,"lastLogoutTime":"2023-03-09 02:13:25","roleId":"19105","roleCTime":1676997620,"type":2,"roleName":"dongua","serverName":"欧美(月)","roleLevel":100} [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=31,cmd=1,status=0,size=3573 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=20,cmd=33,status=0,size=8 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=67,cmd=1,status=0,size=18 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=11,cmd=4,status=0,size=20 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=11,cmd=3,status=0,size=8 [INFO:2023-3-9 15:13:54]<== Receiver Message, socketClient version=2,extId=35,cmd=5,status=0,size=12 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1410072 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1410073 } formationHeros { index: 2 typeId: 1 heroUniqueId: 1410067 } formationHeros { index: 3 typeId: 1 heroUniqueId: 1410066 } state: 1 name: Team 1 typeId: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 910056 } state: 1 name: Team 2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 3 state: 1 name: Team 3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: Team 4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: Team 5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: Team 6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: Team 7 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: Team 8 typeId: 1 } formationInfoList { formationId: 9 state: 1 name: Team 9 typeId: 1 } formationInfoList { formationId: 10 state: 1 name: Team 10 typeId: 1 } [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.46472083218396 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.46472083218396 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:13:54][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1140003 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678167817000 loveLevel: 0 } equipInfoList { uniqueId: 1140005 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678168260000 loveLevel: 0 } equipInfoList { uniqueId: 1140004 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678168106000 loveLevel: 0 } equipInfoList { uniqueId: 1140007 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678170546000 loveLevel: 0 } equipInfoList { uniqueId: 690002 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1677062095000 loveLevel: 0 } equipInfoList { uniqueId: 1140009 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678171338000 loveLevel: 0 } equipInfoList { uniqueId: 1140008 defineId: 701022 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678170837000 loveLevel: 0 } [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.63879166729748 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11140650 count: 100 lastUseTime: 1645548136000 composeCount: 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} dataList { itemId: 11190018 count: 11 lastUseTime: 1646722724000 composeCount: 0 } dataList { itemId: 11190019 count: 1 lastUseTime: 1646722732000 composeCount: 0 } dataList { itemId: 11040003 count: 9183 lastUseTime: 1646640085000 composeCount: 0 } dataList { itemId: 11050008 count: 1230 lastUseTime: 1646376568000 composeCount: 0 } dataList { itemId: 11050009 count: 99999825 lastUseTime: 1645632855000 composeCount: 0 } dataList { itemId: 11050011 count: 260 lastUseTime: 1646376549000 composeCount: 0 } dataList { itemId: 11050012 count: 480 lastUseTime: 1646376568000 composeCount: 0 } dataList { itemId: 11050013 count: 99999995 lastUseTime: 1645632855000 composeCount: 0 } dataList { itemId: 11050014 count: 242 lastUseTime: 1646376540000 composeCount: 0 } dataList { itemId: 11050015 count: 588 lastUseTime: 1646376558000 composeCount: 0 } dataList { itemId: 11210003 count: 1 lastUseTime: 1646701815000 composeCount: 0 } dataList { itemId: 11050001 count: 100000064 lastUseTime: 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lastUseTime: 1646376531000 composeCount: 0 } dataList { itemId: 12200001 count: 2 lastUseTime: 1646702060000 composeCount: 0 } dataList { itemId: 12200004 count: 3 lastUseTime: 1646702060000 composeCount: 0 } dataList { itemId: 11240020 count: 14 lastUseTime: 1646642394000 composeCount: 0 } [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.63879166729748 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 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hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003021 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003031 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003041 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003051 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003061 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003071 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003081 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003091 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004021 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004031 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004041 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004051 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004061 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004071 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004081 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004091 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 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userBarrierList { dungeonId: 70001 barrierId: 70001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001131 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001141 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003021 star: 8 hasGetBonus: 4#2055#1 bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003031 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003041 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004021 star: 8 hasGetBonus: 4#2039#1 bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004031 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004041 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005021 star: 8 hasGetBonus: 4#2022#1 bestFightRound: 9 } userBarrierList { dungeonId: 110005 barrierId: 110005031 star: 8 hasGetBonus: bestFightRound: 9 } userBarrierList { dungeonId: 110005 barrierId: 110005041 star: 8 hasGetBonus: bestFightRound: 10 } notFirstInDungeonId: 10004 notFirstInDungeonId: 10005 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.63879166729748 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.66350729204714 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.66350729204714 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 99999999 totalPayCount: 100012328 } [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2023-3-9 15:13:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.69661979191005 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2023-3-9 15:13:54][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES [INFO:2023-3-9 15:13:54][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Mali-G76 [INFO:2023-3-9 15:13:54][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 v1.r18p0-01rel0.997a8daf91a02ccdbd65b428c3873cbf [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: ANA-AN00 sdkVersion: 2.15.16 sdkType: 0 imsi: 57743c08-4be2-403b-afa4-22d8ebbe0b35 imei: ANA-AN00_ANA_2c0e932a9db938a5 gameVersionName: 1.0.27 gameVersionCode: 27 gamepackageName: com.madfun.ttof.gp densityDpi: 480 displayScreenWidth: 1080 displayScreenHeight: 2211 networkInfo: WIFI sysVersion: 29 othersdkVersion: channelId: 910134 pushRegisterId: cpuHardware: ARM64 FP ASIMD AES memory: 0 gLRender: Mali-G76 gLVersion: OpenGL ES 3.2 v1.r18p0-01rel0.997a8daf91a02ccdbd65b428c3873cbf startFromGameCenter: false } [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=46,cmd=1,size=270 [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:54][@logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-3-9 15:13:54][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:13:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:54][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:13:54][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 3 [INFO:2023-3-9 15:13:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-3-9 15:13:54][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2023-3-9 15:13:54][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:13:54][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:13:54][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:13:54]DestroyUnusedResources:21,4,time=,paths: [INFO:2023-3-9 15:13:55][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @23ms [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=46,cmd=1,status=0,size=8 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=37,cmd=9,status=0,size=8 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=37,cmd=2,status=0,size=40 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=20,cmd=30,status=0,size=8 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=54,cmd=1,status=0,size=1067 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=1625 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=33,cmd=14,status=0,size=8 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=57,cmd=1,status=0,size=149 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=57,cmd=27,status=0,size=10 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.1442203205079 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.1442203205079 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 18 1 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1677168854000 endTime: 1677168854000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.1442203205079 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 19 1 [INFO:2023-3-9 15:13:55][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.1768317800015 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 20 1 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677062111 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912450 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912450 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912464 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000078 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912424 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000080 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912385 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000082 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912403 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912464 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912424 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000085 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912436 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678170838 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000088 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678167929 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000090 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912372 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912385 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 4 heroUniqueId: 1410069 heroId: 2030 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912403 doneCount: 1 lastFinishedTime: 1678345889 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912436 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000041 state: 4 heroUniqueId: 1410066 heroId: 2040 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912356 doneCount: 1 lastFinishedTime: 1678345948 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912450 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678168372 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912464 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 4 heroUniqueId: 1710006 heroId: 2044 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912372 doneCount: 1 lastFinishedTime: 1678345798 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678167818 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677912589 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2020 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2027 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2040 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1678356000 } [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.1768317800015 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 21 1 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2017 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2017 value: 6 time: 0 } infos { id: 2022 value: 6 time: 0 } infos { id: 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false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 1 time: 1678356000 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1678424400 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1678356010 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 449 infos { id: 10265 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1678356002 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.1768317800015 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 22 1 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.2195218857378 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 23 1 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 43 name: kom cliqueId: 1 purpose: heroId: 2028 level: 11 liveness: 0 memberCount: 4 auditJoin: false leaderMember { userId: 14604 nickName: ko2 position: 1 liveness: 250 isOnline: false datetime: 1678173041 portrait: 11100002 frame: 11110001 level: 17 banChatTime: 0 gender: 1 isReturn: false } myMember { userId: 19105 nickName: dongua position: 4 liveness: 0 isOnline: true datetime: 1678346032 portrait: 11100001 frame: 11110001 level: 100 banChatTime: 0 gender: 2 isReturn: false } extInfo { } capital: 19440 geCapital: 66000 createTime: 1676259967 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1678237881 leaveReason: 2 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.2195218857378 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 24 1 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.2195218857378 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2023-3-9 15:13:55]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @191ms [INFO:2023-3-9 15:13:55][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:13:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:55][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:13:55][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-3-9 15:13:55][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=23,cmd=12,status=0,size=88 [INFO:2023-3-9 15:13:55]<== Receiver Message, socketClient version=2,extId=20,cmd=64,status=0,size=20 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140132 expirySeconds: 0 isView: true } skinInfos { skinId: 140036 expirySeconds: 0 isView: true } skinInfos { skinId: 140021 expirySeconds: 0 isView: false } skinInfos { skinId: 140133 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140008 expirySeconds: 0 isView: true } skinInfos { skinId: 140140 expirySeconds: 0 isView: true } skinInfos { skinId: 140141 expirySeconds: 0 isView: false } [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.3756729271263 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 26 1 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 [INFO:2023-3-9 15:13:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.3756729271263 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 27 1 [INFO:2023-3-9 15:13:55][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.3756729271263 [WARN:2023-3-9 15:13:55][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 15:13:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-3-9 15:13:56][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-9 15:13:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-9 15:13:56][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.41965311765671 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 29 1 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:13:56][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=20,cmd=22,status=0,size=8 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=4,cmd=6,status=0,size=8 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=75,cmd=1,status=0,size=8 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=411 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=135 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=53,cmd=12,status=0,size=8 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.58095572330058 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 30 1 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.58095572330058 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 31 1 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.58095572330058 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 32 1 [INFO:2023-3-9 15:13:56][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.61331561766565 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 33 1 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 3 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 7004 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0.61331561766565 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 35 1 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10265 startTime: 1583385000000 endTime: 1710824399000 } activityInfos { id: 10003 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10005 startTime: 1546423204000 endTime: 0 } activityInfos { id: 10007 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10011 startTime: 1639821600000 endTime: 0 } activityInfos { id: 10018 startTime: 1546423200000 endTime: 0 } activityInfos { id: 10024 startTime: 1583385000000 endTime: 1710824399000 } activityInfos { id: 10148 startTime: 1583385000000 endTime: 1710824399000 } [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.66865363903344 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 36 1 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.66865363903344 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 37 1 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.66865363903344 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2023-3-9 15:13:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 11 [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-3-9 15:13:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:56]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-3-9 15:13:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=22,cmd=34,status=0,size=62 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-9 15:13:56]<== Receiver Message, socketClient version=2,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-9 15:13:56][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:13:56]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:13:57]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-9 15:13:57]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=187 [INFO:2023-3-9 15:13:57]<== Receiver Message, socketClient version=2,extId=103,cmd=1,status=0,size=317 [INFO:2023-3-9 15:13:57]<== Receiver Message, socketClient version=2,extId=107,cmd=1,status=0,size=17 [INFO:2023-3-9 15:13:57]<== Receiver Message, socketClient version=2,extId=105,cmd=1,status=0,size=10 [INFO:2023-3-9 15:13:57]<== Receiver Message, socketClient version=2,extId=32,cmd=1,status=0,size=2987 [INFO:2023-3-9 15:13:57]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 4 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 56 } [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.79649791121483 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 39 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.79649791121483 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 40 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.79649791121483 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.249715089798 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 42 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8183 lastRecoverTime: 1678345966000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.83006197214127 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 43 1 [INFO:2023-3-9 15:13:57][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.63639947213233 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 44 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2018 recommendHero: 2011 recommendHero: 2005 recommendHero: 2004 recommendHero: 2048 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2015 recommendHero: 9999 recommendHero: 2013 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2020 recommendHero: 2043 recommendHero: 2033 recommendHero: 2030 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2028 recommendHero: 2044 recommendHero: 2041 recommendHero: 2010 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2054 recommendHero: 2036 recommendHero: 2000 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2043 recommendHero: 2030 recommendHero: 2011 recommendHero: 2038 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2033 recommendHero: 2043 recommendHero: 2039 recommendHero: 2044 recommendHero: 2056 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.6762770768255 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 45 1 [INFO:2023-3-9 15:13:57][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 3 drawIds: 74 drawIds: 80 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 91 drawIds: 3 drawIds: 65 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false luckLevel: 3 drawIds: 8 drawIds: 63 drawIds: 19 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 2.15 lunarFestival: 경칩 } infos { day: 7 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 5 drawIds: 88 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 72 drawIds: 88 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false luckLevel: 2 drawIds: 11 drawIds: 60 drawIds: 63 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 2.18 } serverTime: 1678346036585 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.6762770768255 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 46 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800 updateTime: 1678346032 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.6762770768255 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 47 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 12 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.70884686894715 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 48 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 1830043 mailId: 304004 params: dongua attachment: 1#11240040#5 state: 1 createTime: 1677912586000 isCollection: false } userMail { incrId: 1830042 mailId: 300404 params: dongua attachment: 1#11240004#5 state: 1 createTime: 1677912585000 isCollection: false } userMail { incrId: 1830041 mailId: 304404 params: dongua attachment: 1#11240044#5 state: 1 createTime: 1677912584000 isCollection: false } userMail { incrId: 2180002 mailId: 20052 params: 1#1000168036#1 attachment: 2#7#880|2#2#88000 state: 0 createTime: 1678266242989 isCollection: false } userMail { incrId: 1830040 mailId: 301704 params: dongua attachment: 1#11240017#5 state: 1 createTime: 1677912575000 isCollection: false } userMail { incrId: 1830035 mailId: 300402 params: dongua attachment: 1#11240004#3 state: 1 createTime: 1677912555000 isCollection: false } userMail { incrId: 1880084 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178687000 isCollection: false } userMail { incrId: 1830034 mailId: 304002 params: dongua attachment: 1#11240040#3 state: 1 createTime: 1677912549000 isCollection: false } userMail { incrId: 1880085 mailId: 20002 params: attachment: 2#1#10 state: 0 createTime: 1678178782000 isCollection: false } userMail { incrId: 1830033 mailId: 304402 params: dongua attachment: 1#11240044#3 state: 1 createTime: 1677912547000 isCollection: false } userMail { incrId: 1830032 mailId: 300401 params: dongua attachment: 1#11240004#2 state: 1 createTime: 1677912541000 isCollection: false } userMail { incrId: 1880080 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178683000 isCollection: false } userMail { incrId: 1830039 mailId: 304003 params: dongua attachment: 1#11240040#4 state: 1 createTime: 1677912568000 isCollection: false } userMail { incrId: 1830038 mailId: 300403 params: dongua attachment: 1#11240004#4 state: 1 createTime: 1677912567000 isCollection: false } userMail { incrId: 1880081 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178684000 isCollection: false } userMail { incrId: 1830037 mailId: 304403 params: dongua attachment: 1#11240044#4 state: 1 createTime: 1677912564000 isCollection: false } userMail { incrId: 1880082 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178685000 isCollection: false } userMail { incrId: 1830036 mailId: 301703 params: dongua attachment: 1#11240017#4 state: 1 createTime: 1677912558000 isCollection: false } userMail { incrId: 1880083 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178686000 isCollection: false } userMail { incrId: 1880076 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178679000 isCollection: false } userMail { incrId: 1880077 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178680000 isCollection: false } userMail { incrId: 1880078 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178681000 isCollection: false } userMail { incrId: 1830025 mailId: 20023 params: attachment: 1#11240043#2|2#6#10|1#11190018#1 state: 0 createTime: 1677909245000 isCollection: false } userMail { incrId: 1880079 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178682000 isCollection: false } userMail { incrId: 1880072 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178675000 isCollection: false } userMail { incrId: 1830031 mailId: 301702 params: dongua attachment: 1#11240017#3 state: 1 createTime: 1677912537000 isCollection: false } userMail { incrId: 1980042 mailId: 20002 params: attachment: 2#1#700 state: 0 createTime: 1678267448000 isCollection: false } userMail { incrId: 1980043 mailId: 20002 params: attachment: 2#1#800 state: 0 createTime: 1678267452000 isCollection: false } userMail { incrId: 1830030 mailId: 304001 params: dongua attachment: 1#11240040#2 state: 1 createTime: 1677912531000 isCollection: false } userMail { incrId: 1880073 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178676000 isCollection: false } userMail { incrId: 1830029 mailId: 304401 params: dongua attachment: 1#11240044#2 state: 1 createTime: 1677912530000 isCollection: false } userMail { incrId: 1880074 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178677000 isCollection: false } userMail { incrId: 1980040 mailId: 20002 params: attachment: 2#1#600 state: 0 createTime: 1678267439000 isCollection: false } userMail { incrId: 1980041 mailId: 20002 params: attachment: 2#1#500 state: 0 createTime: 1678267444000 isCollection: false } userMail { incrId: 1830028 mailId: 301701 params: dongua attachment: 1#11240017#2 state: 1 createTime: 1677912526000 isCollection: false } userMail { incrId: 1880075 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178678000 isCollection: false } userMail { incrId: 1880068 mailId: 302002 params: dongua attachment: 1#11240020#3 state: 1 createTime: 1678178414000 isCollection: false } userMail { incrId: 1980038 mailId: 20002 params: attachment: 2#1#400 state: 0 createTime: 1678267430000 isCollection: false } userMail { incrId: 1980039 mailId: 20002 params: attachment: 2#1#450 state: 0 createTime: 1678267435000 isCollection: false } userMail { incrId: 1880069 mailId: 302003 params: dongua attachment: 1#11240020#4 state: 1 createTime: 1678178538000 isCollection: false } userMail { incrId: 1980036 mailId: 20002 params: attachment: 2#1#300 state: 0 createTime: 1678267423000 isCollection: false } userMail { incrId: 1880070 mailId: 302004 params: dongua attachment: 1#11240020#5 state: 1 createTime: 1678178555000 isCollection: false } userMail { incrId: 1880071 mailId: 20002 params: attachment: 2#1#225 state: 0 createTime: 1678178674000 isCollection: false } userMail { incrId: 1980037 mailId: 20002 params: attachment: 2#1#350 state: 0 createTime: 1678267427000 isCollection: false } userMail { incrId: 1980034 mailId: 20002 params: attachment: 2#1#200 state: 0 createTime: 1678267413000 isCollection: false } userMail { incrId: 1880064 mailId: 302702 params: dongua attachment: 1#11240027#3 state: 1 createTime: 1678177521000 isCollection: false } userMail { incrId: 1880065 mailId: 302703 params: dongua attachment: 1#11240027#4 state: 1 createTime: 1678177549000 isCollection: false } userMail { incrId: 1980035 mailId: 20002 params: attachment: 2#1#250 state: 0 createTime: 1678267419000 isCollection: false } userMail { incrId: 1880066 mailId: 302704 params: dongua attachment: 1#11240027#5 state: 1 createTime: 1678177574000 isCollection: false } userMail { incrId: 1980032 mailId: 20002 params: attachment: 2#1#100 state: 0 createTime: 1678267329000 isCollection: false } userMail { incrId: 1680006 mailId: 20036 params: 45 attachment: state: 0 createTime: 1677675186000 isCollection: false } userMail { incrId: 1880067 mailId: 302001 params: dongua attachment: 1#11240020#2 state: 1 createTime: 1678178387000 isCollection: false } userMail { incrId: 1980033 mailId: 20002 params: attachment: 2#1#150 state: 0 createTime: 1678267390000 isCollection: false } userMail { incrId: 2030002 mailId: 20052 params: 1#1000168036#1 attachment: 2#2#88000|2#7#880 state: 0 createTime: 1678269624000 isCollection: false } userMail { incrId: 2330007 mailId: 20015 params: 토끼의 진격 attachment: 2#2#15000|1#11040002#15 state: 0 createTime: 1678341135296 isCollection: false } userMail { incrId: 2330006 mailId: 20015 params: 림랑식기 attachment: 2#2#15000|2#12#50|1#10000016#3|1#11190003#6|1#10000015#6 state: 0 createTime: 1678341135283 isCollection: false } userMail { incrId: 2330005 mailId: 20015 params: 풍성한 과일 attachment: 2#2#15000|1#11060003#3|1#11060002#6 state: 0 createTime: 1678341135279 isCollection: false } userMail { incrId: 1530028 mailId: 29 params: attachment: 2#4#20|1#11070002#400|2#1#10 state: 0 createTime: 1677567640000 isCollection: false } userMail { incrId: 1880020 mailId: 29 params: attachment: 2#4#20|2#1#10|2#2#1000|2#6#10|1#11070002#400|1#11070001#500 state: 0 createTime: 1678145909000 isCollection: false } userMail { incrId: 1880060 mailId: 303002 params: dongua attachment: 1#11240030#3 state: 1 createTime: 1678177185000 isCollection: false } userMail { incrId: 1880061 mailId: 303003 params: dongua attachment: 1#11240030#4 state: 1 createTime: 1678177205000 isCollection: false } userMail { incrId: 1880062 mailId: 303004 params: dongua attachment: 1#11240030#5 state: 1 createTime: 1678177242000 isCollection: false } userMail { incrId: 1880063 mailId: 302701 params: dongua attachment: 1#11240027#2 state: 1 createTime: 1678177494000 isCollection: false } userMail { incrId: 1880056 mailId: 303302 params: dongua attachment: 1#11240033#3 state: 1 createTime: 1678176441000 isCollection: false } userMail { incrId: 1880057 mailId: 303303 params: dongua attachment: 1#11240033#4 state: 1 createTime: 1678176483000 isCollection: false } userMail { incrId: 1880058 mailId: 303304 params: dongua attachment: 1#11240033#5 state: 1 createTime: 1678176509000 isCollection: false } userMail { incrId: 1880059 mailId: 303001 params: dongua attachment: 1#11240030#2 state: 1 createTime: 1678177152000 isCollection: false } userMail { incrId: 1880054 mailId: 20002 params: attachment: 2#1#1 state: 0 createTime: 1678176198000 isCollection: false } userMail { incrId: 1880055 mailId: 303301 params: dongua attachment: 1#11240033#2 state: 1 createTime: 1678176377000 isCollection: false } userMail { incrId: 1980004 mailId: 20002 params: attachment: 2#1#10 state: 0 createTime: 1678244551000 isCollection: false } userMail { incrId: 1230062 mailId: 29 params: attachment: 1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1677163001000 isCollection: false } userMail { incrId: 1980003 mailId: 20002 params: attachment: 2#1#20 state: 0 createTime: 1678244542000 isCollection: false } [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.66561718098819 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 49 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 50 1 [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-3-9 15:13:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:57]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-3-9 15:13:57]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:58]<== Receiver Message, socketClient version=2,extId=50,cmd=5,status=0,size=14 [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-3-9 15:13:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.26554218307137 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1 [INFO:2023-3-9 15:13:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:58]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-3-9 15:13:58]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:58]<== Receiver Message, socketClient version=2,extId=50,cmd=6,status=0,size=8 [INFO:2023-3-9 15:13:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 2 [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-3-9 15:13:58]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-3-9 15:13:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.23213281482458 移走了序号= 1 的消息,当前队列数量= 1 || 0 IncActivityPictureShowCountReply 52 1 [INFO:2023-3-9 15:13:58]||||| Sender socketClient version=2 [INFO:2023-3-9 15:13:58]<== Receiver Message, socketClient version=2,extId=53,cmd=21,status=0,size=8 [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:13:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-3-9 15:13:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.36547760292888 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 53 1 [INFO:2023-3-9 15:13:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:13:58][@logic/extensions/main/view/kr/KRMainView.lua:9]:{closure}数据统计-进入庄园 [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:58][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:13:59][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:13:59][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_taskandmanor_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_taskandmanor_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/manorview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/manor/manorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:14:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:14:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:14:0]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:14:0]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:0]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:14:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:14:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.41466666199267 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 54 1 [INFO:2023-3-9 15:14:0][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:0]DestroyUnusedResources:40,4,time=,paths: [INFO:2023-3-9 15:14:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:14:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:14:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:14:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:1]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:14:1][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:14:1]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:14:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:14:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.30487812310457 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 55 1 [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasktraceview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotasktraceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasktraceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100016_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:5][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:14:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:14:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 4000 [INFO:2023-3-9 15:14:5]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:14:5]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:6][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 0 [INFO:2023-3-9 15:14:6]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:14:6]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:6][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:14:6]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:14:6]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksearchview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:6][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:14:6][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:14:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:6]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:14:6][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.58053489401937 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 57 1 [INFO:2023-3-9 15:14:6]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:14:6]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:14:6][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.4478348903358 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 58 1 [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:14:6][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.4478348903358 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 59 1 [INFO:2023-3-9 15:14:7][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:7][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:8][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:8]DestroyUnusedResources:31,4,time=,paths: [INFO:2023-3-9 15:14:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 11 当前队列数量= 1 [INFO:2023-3-9 15:14:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskRandomRequest [INFO:2023-3-9 15:14:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2033 [INFO:2023-3-9 15:14:9][@logic/common/logic/FrameworkReLogicMgr.lua:281]:{_onCloseAnimationDone}当关闭完毕后,有animator情况发现没了 [close] 状态,警告无法保证动画拉回来,viewName====== herotasksearchview [INFO:2023-3-9 15:14:9]==> Sender Auto Serialize Message,extId=54,cmd=11,size=12 [INFO:2023-3-9 15:14:9]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:9]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:14:9]<== Receiver Message, socketClient version=2,extId=54,cmd=11,status=0,size=11 [INFO:2023-3-9 15:14:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000085 state: 1 heroUniqueId: 1410071 heroId: 2033 location { category: 3 defineId: 0 heroInfo: 1 } openTime: 1678346049 expireTime: 1678356000 unLockTime: 1677912436 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:14:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:14:9][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 60 1 [INFO:2023-3-9 15:14:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2033 [INFO:2023-3-9 15:14:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskRandomReply <--- [INFO:2023-3-9 15:14:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 11 所需时间单位秒 = 0.23252187669277 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskRandomReply 61 1 [INFO:2023-3-9 15:14:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100016_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 10 当前队列数量= 1 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TempleFairInfoRequest [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 7 当前队列数量= 2 [INFO:2023-3-9 15:14:10]==> Sender Auto Serialize Message,extId=39,cmd=10,size=9 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FeteFairInfoRequest [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:10]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 1 当前队列数量= 3 [INFO:2023-3-9 15:14:10]==> Sender Auto Serialize Message,extId=39,cmd=7,size=9 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRestaurantInfoRequest [INFO:2023-3-9 15:14:10]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 27 当前队列数量= 4 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityCustomerRequest [INFO:2023-3-9 15:14:10]==> Sender Auto Serialize Message,extId=39,cmd=1,size=9 [INFO:2023-3-9 15:14:10]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 5 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:14:10]==> Sender Auto Serialize Message,extId=39,cmd=27,size=9 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 11 [INFO:2023-3-9 15:14:10]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:10]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:14:10]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:10]<== Receiver Message, socketClient version=2,extId=39,cmd=10,status=0,size=264 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 6 id: 123005 status: 0 needFood { foodId: 10001 Num: 56 makeCount: 0 } needFood { foodId: 10101 Num: 51 makeCount: 0 } needFood { foodId: 10201 Num: 59 makeCount: 0 } bonus: 1#11090056#1|1#10000021#3|1#11190018#3 endTime: 1678395600 } infos { defineId: 2 id: 123007 status: 0 needFood { foodId: 10101 Num: 59 makeCount: 0 } needFood { foodId: 11401 Num: 57 makeCount: 0 } needFood { foodId: 10201 Num: 52 makeCount: 0 } bonus: 1#11090048#1|1#10000021#3|1#11060006#40 endTime: 1678395600 } infos { defineId: 1 id: 123006 status: 0 needFood { foodId: 10001 Num: 52 makeCount: 0 } needFood { foodId: 10101 Num: 57 makeCount: 0 } needFood { foodId: 11401 Num: 55 makeCount: 0 } bonus: 1#11090016#1|1#10000021#3|1#11040003#1 endTime: 1678395600 } nextRefleshTime: 1678395600 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TempleFairInfoReply <--- [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 10 所需时间单位秒 = 0.26525312662125 移走了序号= 1 的消息,当前队列数量= 4 || 0 TempleFairInfoReply 62 1 [INFO:2023-3-9 15:14:10]<== Receiver Message, socketClient version=2,extId=39,cmd=7,status=0,size=99 [INFO:2023-3-9 15:14:10]<== Receiver Message, socketClient version=2,extId=39,cmd=1,status=0,size=46 [INFO:2023-3-9 15:14:10]<== Receiver Message, socketClient version=2,extId=39,cmd=27,status=0,size=8 [INFO:2023-3-9 15:14:10]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 5 id: 137006 status: 0 needFood { foodId: 10001 Num: 8 makeCount: 0 } needFood { foodId: 10101 Num: 11 makeCount: 0 } needFood { foodId: 11401 Num: 9 makeCount: 0 } bonus: 1#11060006#5|1#10000021#1|1#11030001#1 endTime: 1678366800 isSelf: true } nextRefleshTime: 1678366800 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FeteFairInfoReply <--- [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 7 所需时间单位秒 = 0.49767604097724 移走了序号= 1 的消息,当前队列数量= 3 || 0 FeteFairInfoReply 63 1 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}group { groupId: 46 food { foodId: 10201 Num: 1 makeCount: 0 } tableId: 4 seatId: 1 leaveTime: 0 uid: 1 isKechao: false } toolNum: 2 keChaoEndTime: 0 toolIncrTime: 1678367327734 isClose: false offlineGain: 0 [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRestaurantInfoReply <--- [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 1 所需时间单位秒 = 0.49767604097724 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRestaurantInfoReply 64 1 [INFO:2023-3-9 15:14:10][@logic/extensions/restaurant/agent/RestaurantAgent.lua:31]:{func}当前 营业新动态 [INFO:2023-3-9 15:14:10][@logic/extensions/restaurant/agent/RestaurantAgent.lua:32]:{func}false [INFO:2023-3-9 15:14:10][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=7,id=203 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/restaurant/facade/RestaurantFacade:84: in function '_realEnter' logic/extensions/restaurant/facade/RestaurantFacade:71: in function '_checkAllInfoDone' logic/extensions/restaurant/facade/RestaurantFacade:47: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/restaurant/agent/RestaurantAgent:34: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityCustomerReply <--- [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 27 所需时间单位秒 = 0.49767604097724 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityCustomerReply 65 1 [WARN:2023-3-9 15:14:10][@logic/extensions/restaurant/agent/RestaurantAgent.lua:608]:{func}handleGetActivityCustomerReply [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:14:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.53101041540504 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 66 1 [INFO:2023-3-9 15:14:11][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:14:11][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:14:11][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:11][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:14:11][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:11]DestroyUnusedResources:82,4,time=,paths: [INFO:2023-3-9 15:14:11][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=7,id=203 [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/fbx/g-s06_hmi_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/texture/g-s06_hmi_canteen.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_hmi_obj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_zhuozi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab instance: @103ms [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_glow_010_zoff.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_zhuozi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_beijingi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2945.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2955.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_effect_guang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_beijingi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_dimain_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=7,id=203 [INFO:2023-3-9 15:14:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 9 当前队列数量= 1 [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RestaurantStoryRequest [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [WARN:2023-3-9 15:14:12][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:14:12][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 203 [INFO:2023-3-9 15:14:12]==> Sender Auto Serialize Message,extId=43,cmd=9,size=9 [WARN:2023-3-9 15:14:12][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:14:12]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:12][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=7,id=203,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/restaurant/stage/RestaurantSceneStage:81: in function '_onAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:70: in function '_checkAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:117: in function 'onAppearanceLoaded' logic/scene/kitchen/AppearanceFactoryBase:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:14:12][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/restaurantview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/restaurant/restaurantview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 2 [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:12]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:14:12]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120039_lm_npc/120039_lm_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120039_lm_npc/120039_lm_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120039_lm_npc/120039_lm_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnnote.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantnoteui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-9 15:14:12]<== Receiver Message, socketClient version=2,extId=43,cmd=9,status=0,size=8 [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 93 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:14:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 67 1 [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RestaurantStoryReply <--- [INFO:2023-3-9 15:14:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 9 所需时间单位秒 = 0.26713437587023 移走了序号= 1 的消息,当前队列数量= 1 || 0 RestaurantStoryReply 68 1 [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/frame_up.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 20 当前队列数量= 2 [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ConfirmSitDownRequest [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 1 [INFO:2023-3-9 15:14:12]==> Sender Auto Serialize Message,extId=39,cmd=20,size=11 [INFO:2023-3-9 15:14:12]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:12]<== Receiver Message, socketClient version=2,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:14:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.41497448645532 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 69 1 [INFO:2023-3-9 15:14:12]<== Receiver Message, socketClient version=2,extId=39,cmd=20,status=0,size=17 [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 1 leaveTime: 1678346110162 [INFO:2023-3-9 15:14:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ConfirmSitDownReply <--- [INFO:2023-3-9 15:14:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 20 所需时间单位秒 = 0.34860417246819 移走了序号= 1 的消息,当前队列数量= 0 || 0 ConfirmSitDownReply 70 1 [INFO:2023-3-9 15:14:13][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:13]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:14:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/xiajiao_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/100016_xiajiao_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:14:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:14][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 2 当前队列数量= 1 [INFO:2023-3-9 15:14:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskAccpetRequest [INFO:2023-3-9 15:14:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 [INFO:2023-3-9 15:14:14]==> Sender Auto Serialize Message,extId=54,cmd=2,size=14 [INFO:2023-3-9 15:14:14]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:14]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:14:14]<== Receiver Message, socketClient version=2,extId=54,cmd=2,status=0,size=13 [INFO:2023-3-9 15:14:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000085 state: 2 heroUniqueId: 1410071 heroId: 2033 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10008501 acceptTime: 1678346054 expireTime: 1678356000 unLockTime: 1677912436 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:14:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:14:14][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 71 1 [INFO:2023-3-9 15:14:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 [INFO:2023-3-9 15:14:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskAccpetReply <--- [INFO:2023-3-9 15:14:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 2 所需时间单位秒 = 0.26544166728854 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskAccpetReply 72 1 [INFO:2023-3-9 15:14:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:15][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:14:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:14:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 2000 [INFO:2023-3-9 15:14:15][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:14:15]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:14:15]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:15]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:14:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:14:15][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2987505197525 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 73 1 [INFO:2023-3-9 15:14:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:14:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:14:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:14:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:14:16][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:16]DestroyUnusedResources:7,3,time=,paths: [INFO:2023-3-9 15:14:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:14:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:14:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:14:19]<== Receiver Message, socketClient version=2,extId=39,cmd=18,status=0,size=12 [INFO:2023-3-9 15:14:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 1 isSuccess: false [INFO:2023-3-9 15:14:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AutoServingResultPush <--- [INFO:2023-3-9 15:14:19][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 39 18 || 0 AutoServingResultPush 75 1 [INFO:2023-3-9 15:14:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 15:14:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 15:14:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 303311 stepId: 9 index: 1 [INFO:2023-3-9 15:14:21]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 15:14:21]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:14:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:14:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/action/sikao.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:14:22]<== Receiver Message, socketClient version=2,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 15:14:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 15:14:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.29888645932078 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 76 1 [INFO:2023-3-9 15:14:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:14:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:14:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:14:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:14:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:33][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:14:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:37][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:14:37]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:14:37]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 2 [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 nodeId: 10008501 index: 0 [INFO:2023-3-9 15:14:37]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:14:37]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:37]<== Receiver Message, socketClient version=2,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:14:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.29857864789665 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 78 1 [INFO:2023-3-9 15:14:37]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:14:37]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:14:37]<== Receiver Message, socketClient version=2,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000085 state: 3 heroUniqueId: 1410071 heroId: 2033 location { category: 3 defineId: 0 heroInfo: 1 } acceptTime: 1678346054 expireTime: 1678356000 unLockTime: 1677912436 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:14:37][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 79 1 [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000011 progress: 4 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:14:37][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 80 1 [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 nodeId: 10008501 [INFO:2023-3-9 15:14:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:14:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.49770104326308 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 81 1 [INFO:2023-3-9 15:14:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:14:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:14:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:38][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 8 当前队列数量= 2 [INFO:2023-3-9 15:14:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskBonusRequest [INFO:2023-3-9 15:14:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 [INFO:2023-3-9 15:14:38]==> Sender Auto Serialize Message,extId=54,cmd=8,size=14 [INFO:2023-3-9 15:14:38]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:38]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=53 [INFO:2023-3-9 15:14:38]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:14:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000085 state: 4 heroUniqueId: 1410071 heroId: 2033 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912436 doneCount: 1 lastFinishedTime: 1678346078 } [INFO:2023-3-9 15:14:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:14:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 83 1 [INFO:2023-3-9 15:14:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240033 count: 16 lastUseTime: 1646640384000 composeCount: 0 } [INFO:2023-3-9 15:14:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:14:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 84 1 [INFO:2023-3-9 15:14:39][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:39]DestroyUnusedResources:28,3,time=,paths: [INFO:2023-3-9 15:14:39]<== Receiver Message, socketClient version=2,extId=20,cmd=6,status=0,size=35 [INFO:2023-3-9 15:14:39]<== Receiver Message, socketClient version=2,extId=54,cmd=10,status=0,size=23 [INFO:2023-3-9 15:14:39]<== Receiver Message, socketClient version=2,extId=54,cmd=8,status=0,size=15 [INFO:2023-3-9 15:14:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240033 change: 2 } dataList { materilType: 9 materilId: 2033 change: 22 } getApproach: 43 getApproachSubId: 63000085 [INFO:2023-3-9 15:14:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:14:39][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 85 1 [INFO:2023-3-9 15:14:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2033 isUnLocked: true dailyCount: 1 expireTime: 1678356000 } [INFO:2023-3-9 15:14:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:14:39][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 86 1 [INFO:2023-3-9 15:14:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 loveGain: 22 [INFO:2023-3-9 15:14:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskBonusReply <--- [INFO:2023-3-9 15:14:39][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 8 所需时间单位秒 = 0.76312759518623 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskBonusReply 87 1 [INFO:2023-3-9 15:14:39][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:14:39][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskfavorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:40][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:40]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:14:41][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 15:14:41][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:14:41][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/xiajiao_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/100016_xiajiao_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:14:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:41][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:14:41][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:42][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:42]DestroyUnusedResources:22,3,time=,paths: [INFO:2023-3-9 15:14:46][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:47][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:47]DestroyUnusedResources:16,4,time=,paths: [INFO:2023-3-9 15:14:47][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/restaurant/view/RestaurantView:130: in function [INFO:2023-3-9 15:14:48][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 11000 [INFO:2023-3-9 15:14:48][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:14:48]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:14:48]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 5 当前队列数量= 2 [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LeaveRestaurantRequest [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:48][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-3-9 15:14:48]==> Sender Auto Serialize Message,extId=39,cmd=5,size=9 [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:14:48]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 ids: 50 ids: 51 ids: 49 [WARN:2023-3-9 15:14:48][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:14:48]==> Sender Auto Serialize Message,extId=49,cmd=1,size=17 [INFO:2023-3-9 15:14:48][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=7,id=203 [INFO:2023-3-9 15:14:48]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:48][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:14:48][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:48][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:48][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:14:48][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:48]DestroyUnusedResources:49,4,time=,paths: [INFO:2023-3-9 15:14:48]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:14:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13266041874886 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 88 1 [INFO:2023-3-9 15:14:48]<== Receiver Message, socketClient version=2,extId=39,cmd=5,status=0,size=8 [INFO:2023-3-9 15:14:48]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=56 [INFO:2023-3-9 15:14:48][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LeaveRestaurantReply <--- [INFO:2023-3-9 15:14:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 5 所需时间单位秒 = 0.58730730414391 移走了序号= 1 的消息,当前队列数量= 1 || 0 LeaveRestaurantReply 89 1 [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } [INFO:2023-3-9 15:14:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:14:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.58730730414391 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 90 1 [INFO:2023-3-9 15:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:48]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @20ms [INFO:2023-3-9 15:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @258ms [INFO:2023-3-9 15:14:49][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:14:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:14:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:14:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:14:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:14:49]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:14:49][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:14:49][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:14:49][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:14:49][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:14:49]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:14:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:14:49][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.31528749503195 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 91 1 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:49][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:14:50][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:50]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:14:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 13 [INFO:2023-3-9 15:14:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 27 当前队列数量= 2 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerSpineStatusRequest [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 6 当前队列数量= 3 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHouseInfoRequest [INFO:2023-3-9 15:14:51]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 20 当前队列数量= 4 [INFO:2023-3-9 15:14:51]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 4 [INFO:2023-3-9 15:14:51]==> Sender Auto Serialize Message,extId=44,cmd=27,size=9 [INFO:2023-3-9 15:14:51]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:51]==> Sender Auto Serialize Message,extId=44,cmd=6,size=9 [INFO:2023-3-9 15:14:51]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:51]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2023-3-9 15:14:51]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_room isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomspecialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:51]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:14:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.36201353743672 移走了序号= 1 的消息,当前队列数量= 3 || 0 ClickIconLogReply 93 1 [INFO:2023-3-9 15:14:51]<== Receiver Message, socketClient version=2,extId=44,cmd=27,status=0,size=12 [INFO:2023-3-9 15:14:51]<== Receiver Message, socketClient version=2,extId=44,cmd=6,status=0,size=506 [INFO:2023-3-9 15:14:51]<== Receiver Message, socketClient version=2,extId=20,cmd=20,status=0,size=34 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}myStatus: true visitStatus: true [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerSpineStatusReply <--- [INFO:2023-3-9 15:14:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 27 所需时间单位秒 = 0.66012551635504 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetPlayerSpineStatusReply 94 1 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}house { id: 1 name: room { id: 1 furniture { id: 11140003 coordX: 7 coordY: 0 rotation: 1 } furniture { id: 11140004 coordX: 10 coordY: 3 rotation: 1 } furniture { id: 11140004 coordX: 102 coordY: 3 rotation: -1 } furniture { id: 11140006 coordX: 8 coordY: 6 rotation: 1 } furniture { id: 11140010 coordX: 2 coordY: 11 rotation: 1 } furniture { id: 11140012 coordX: 3 coordY: 0 rotation: 1 } furniture { id: 11140014 coordX: 2 coordY: 3 rotation: 1 } furniture { id: 11140015 coordX: 7 coordY: 4 rotation: 1 } furniture { id: 11140018 coordX: 8 coordY: 0 rotation: 1 } floor: 11140002 wallpaper: 11140001 sizeId: 1 } background: 11140021 houseHeros { heroId: 2044 heroUniqueId: 1710006 skin: 140140 scale: 0 scaleExpiredTime: 0 } houseHeros { heroId: 2040 heroUniqueId: 1410066 skin: 140036 scale: 0 scaleExpiredTime: 0 } houseHeros { heroId: 2030 heroUniqueId: 1410069 skin: 140008 scale: 0 scaleExpiredTime: 0 } houseHeros { heroId: 2033 heroUniqueId: 1410071 skin: 140132 scale: 0 scaleExpiredTime: 0 } likeCount: 2 } showHouseId: 1 runHouseId: 1 view { id: 1 name: room { id: 1 furniture { id: 11140003 coordX: 7 coordY: 0 rotation: 1 } furniture { id: 11140004 coordX: 10 coordY: 3 rotation: 1 } furniture { id: 11140004 coordX: 102 coordY: 3 rotation: -1 } furniture { id: 11140006 coordX: 8 coordY: 6 rotation: 1 } furniture { id: 11140010 coordX: 2 coordY: 11 rotation: 1 } furniture { id: 11140012 coordX: 3 coordY: 0 rotation: 1 } furniture { id: 11140014 coordX: 2 coordY: 3 rotation: 1 } furniture { id: 11140015 coordX: 7 coordY: 4 rotation: 1 } furniture { id: 11140018 coordX: 8 coordY: 0 rotation: 1 } floor: 11140002 wallpaper: 11140001 sizeId: 1 } } furnitureId2Num { id: 11140010 num: 1 } furnitureId2Num { id: 11140012 num: 1 } furnitureId2Num { id: 11140015 num: 1 } furnitureId2Num { id: 11140014 num: 1 } furnitureId2Num { id: 11140001 num: 1 } furnitureId2Num { id: 11140003 num: 1 } furnitureId2Num { id: 11140018 num: 1 } furnitureId2Num { id: 11140002 num: 1 } furnitureId2Num { id: 11140021 num: 1 } furnitureId2Num { id: 11140004 num: 2 } furnitureId2Num { id: 11140006 num: 1 } comfort: 72 exchangeRate: 125 exExp: 65724 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHouseInfoReply <--- [INFO:2023-3-9 15:14:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 6 所需时间单位秒 = 0.66012551635504 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHouseInfoReply 95 1 [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}illustrations { type: 4 ids: 16 ids: 1 ids: 17 ids: 3 ids: 19 ids: 6 ids: 7 ids: 8 ids: 9 ids: 11 ids: 14 } [INFO:2023-3-9 15:14:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2023-3-9 15:14:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 20 所需时间单位秒 = 0.66012551635504 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 96 1 [INFO:2023-3-9 15:14:51][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=3,id=204 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/room/controller/RoomController:144: in function '_enterRoomSceneOrRebuild' logic/extensions/room/controller/RoomController:71: in function '_enterRoomScene' logic/extensions/room/controller/RoomController:58: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/illustrated/controller/IllustratedController:124: in function 'handleIllustration' logic/extensions/playerinfo/agent/PlayerInfoAgent:426: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:14:51][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:14:51][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:14:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:51][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:14:51][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:52]DestroyUnusedResources:71,4,time=,paths: [INFO:2023-3-9 15:14:52][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=3,id=204 [INFO:2023-3-9 15:14:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/g-s08_hmi_room_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/room/roomview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]scene/pj-g_scene_prefab/g-s08_hmi_room/g-s08_hmi_room_stage.prefab instance: @31ms [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/room/roomedititem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomfooditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhenglong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/objsharereward.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomtreenode.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomsubtreenode.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_shadow.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_hmi_room_shadow.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_chamber_p1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{func}############################# 1/15 [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_functional_obj.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_functional_obj.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_sign_jiantou_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 2/15 [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_floor_diban_p1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 3/15 [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_wall_bai_p2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:358]:{func}############################# on map cell loaded [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 4/15 [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/110001_shaozhunv_npc/110001_shaozhunv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 9527 [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 5/15 [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/roomunitnamebar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 2044 [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 6/15 [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/csxw_beijing_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_ztb/ui_ztb-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100052_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100032_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100016_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_ground_csxw.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials/g-s08_ground_csxw.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_jiutan_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:52][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140003_1 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 7/15 [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chaunghui_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140004_2 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 8/15 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140004_3 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 9/15 [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chaji_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140006_4 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 10/15 [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_changdeng_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140010_5 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 11/15 [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_xiaodengzii_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140012_6 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 12/15 [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_chuang_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140014_7 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 13/15 [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_yizii_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140015_8 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 14/15 [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/build-prefab/room_csxw_penzai_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:342]:{func}############################# on furniture loaded 1_1_11140018_9 [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 15/15 [INFO:2023-3-9 15:14:53][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=3,id=204,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/room/stage/RoomSceneStage:45: in function '_onAllResLoaded' logic/scene/room/stage/RoomSceneStage:55: in function 'onFactoryLoaded' logic/scene/room/factory/RoomSceneFactory:411: in function '_onEnterSceneResLoad' logic/scene/room/factory/RoomSceneFactory:344: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/room/core/unit/component/RoomFurnishingLoader:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:14:53][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:14:53][@logic/scene/room/factory/RoomSceneFactory.lua:412]:{_onEnterSceneResLoad}RoomSceneFactory build 去掉遮罩 [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/texture/g-s08_diban_csxw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials_dynload/g-s08_hmi_room_wall_csxw.mat isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/materials_dynload/g-s08_hmi_room_floor_csxw.mat isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s08_hmi_room/g-room-astar_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/astar/RoomAStarPath.lua:119]:{_scan}############################# RoomAStarPath:_scan [INFO:2023-3-9 15:14:53][@logic/scene/room/astar/RoomAStarPath.lua:181]:{_updateCollider}############################# collider count: total_7 need_7 toHide_0 [INFO:2023-3-9 15:14:53][@logic/scene/room/astar/RoomAStarPath.lua:121]:{_scan}############################# Pjg.CSAStarPathUtil.Scan() [INFO:2023-3-9 15:14:53][@logic/scene/room/astar/RoomAStarPath.lua:126]:{_scan}############################# after Scan [INFO:2023-3-9 15:14:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:53][@logic/scene/room/astar/RoomAStarPath.lua:185]:{func}############################# scan finish [INFO:2023-3-9 15:14:54][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:14:54]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:14:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/roomherocheckinview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:55][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 4 当前队列数量= 1 [INFO:2023-3-9 15:14:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroRequest [INFO:2023-3-9 15:14:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1710006 [INFO:2023-3-9 15:14:55]==> Sender Auto Serialize Message,extId=44,cmd=4,size=15 [INFO:2023-3-9 15:14:55]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:55]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=294 [INFO:2023-3-9 15:14:55]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:14:55]<== Receiver Message, socketClient version=2,extId=44,cmd=4,status=0,size=14 [INFO:2023-3-9 15:14:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:14:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 15:14:55][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 97 1 [INFO:2023-3-9 15:14:55][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:14:55][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:14:55][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:14:55][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:14:55][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:14:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:14:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:14:55][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 98 1 [INFO:2023-3-9 15:14:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1710006 [INFO:2023-3-9 15:14:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroReply <--- [INFO:2023-3-9 15:14:55][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 4 所需时间单位秒 = 0.26605312526226 移走了序号= 1 的消息,当前队列数量= 0 || 0 RemoveHeroReply 99 1 [INFO:2023-3-9 15:14:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/room/magnifyhero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 4 当前队列数量= 1 [INFO:2023-3-9 15:14:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroRequest [INFO:2023-3-9 15:14:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410066 [INFO:2023-3-9 15:14:56]==> Sender Auto Serialize Message,extId=44,cmd=4,size=15 [INFO:2023-3-9 15:14:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:57]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=302 [INFO:2023-3-9 15:14:57]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=225 [INFO:2023-3-9 15:14:57]<== Receiver Message, socketClient version=2,extId=44,cmd=4,status=0,size=14 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 15:14:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 100 1 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410066 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912355853 rank: 5 luck: 4 sks { skillId: 41204007 strengthenLevel: 3 } sks { skillId: 41204008 strengthenLevel: 3 } sks { skillId: 41204009 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:14:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 101 1 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410066 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroReply <--- [INFO:2023-3-9 15:14:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 4 所需时间单位秒 = 0.43157447874546 移走了序号= 1 的消息,当前队列数量= 0 || 0 RemoveHeroReply 102 1 [INFO:2023-3-9 15:14:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 4 当前队列数量= 1 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroRequest [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410069 [INFO:2023-3-9 15:14:57]==> Sender Auto Serialize Message,extId=44,cmd=4,size=15 [INFO:2023-3-9 15:14:57]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:57]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=298 [INFO:2023-3-9 15:14:57]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-9 15:14:57]<== Receiver Message, socketClient version=2,extId=44,cmd=4,status=0,size=14 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 15:14:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 103 1 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:14:57][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410069 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912402909 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:14:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 104 1 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410069 [INFO:2023-3-9 15:14:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroReply <--- [INFO:2023-3-9 15:14:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 4 所需时间单位秒 = 0.29875937849283 移走了序号= 1 的消息,当前队列数量= 0 || 0 RemoveHeroReply 105 1 [INFO:2023-3-9 15:14:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 4 当前队列数量= 1 [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroRequest [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410071 [INFO:2023-3-9 15:14:58]==> Sender Auto Serialize Message,extId=44,cmd=4,size=15 [INFO:2023-3-9 15:14:58]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:58]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=310 [INFO:2023-3-9 15:14:58]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=214 [INFO:2023-3-9 15:14:58]<== Receiver Message, socketClient version=2,extId=44,cmd=4,status=0,size=14 [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 15:14:58][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 106 1 [INFO:2023-3-9 15:14:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:14:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:14:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:14:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:14:58][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410071 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2033 baseAttr { hp: 8277 atk: 806 def: 867 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912435883 rank: 5 luck: 7 sks { skillId: 41203307 strengthenLevel: 3 } sks { skillId: 41203308 strengthenLevel: 3 } sks { skillId: 41203309 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140132 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:14:58][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 107 1 [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410071 [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroReply <--- [INFO:2023-3-9 15:14:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 4 所需时间单位秒 = 0.431317191571 移走了序号= 1 的消息,当前队列数量= 0 || 0 RemoveHeroReply 108 1 [INFO:2023-3-9 15:14:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:58]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:14:58]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:14:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 6000 [INFO:2023-3-9 15:14:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:14:58]||||| Sender socketClient version=2 [INFO:2023-3-9 15:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100032_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:14:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:14:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:14:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.34927239827812 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 109 1 [INFO:2023-3-9 15:14:59][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:14:59][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:14:59][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:14:59][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:14:59][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:14:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100014_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:14:59]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:14:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:14:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:14:59][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.56361510790884 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 110 1 [INFO:2023-3-9 15:15:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 3 当前队列数量= 1 [INFO:2023-3-9 15:15:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroRequest [INFO:2023-3-9 15:15:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410070 [INFO:2023-3-9 15:15:2]==> Sender Auto Serialize Message,extId=44,cmd=3,size=15 [INFO:2023-3-9 15:15:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:15:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:15:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 5000 [INFO:2023-3-9 15:15:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:15:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:3]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=224 [INFO:2023-3-9 15:15:3]<== Receiver Message, socketClient version=2,extId=44,cmd=3,status=0,size=14 [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410070 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2020 baseAttr { hp: 8999 atk: 754 def: 981 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912423711 rank: 5 luck: 5 sks { skillId: 41202007 strengthenLevel: 3 } sks { skillId: 41202008 strengthenLevel: 3 } sks { skillId: 41202009 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140141 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:15:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 112 1 [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410070 [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroReply <--- [INFO:2023-3-9 15:15:3][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 3 所需时间单位秒 = 0.26569375023246 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroReply 113 1 [INFO:2023-3-9 15:15:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:3][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 2020 [INFO:2023-3-9 15:15:3][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 16/15 [INFO:2023-3-9 15:15:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100014_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:3]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:15:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.48113645613194 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 114 1 [INFO:2023-3-9 15:15:3][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:3]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:15:3]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:15:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 1000 [INFO:2023-3-9 15:15:3]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:15:3]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100034_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:4]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:15:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:15:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:15:4][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.34832031466067 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 115 1 [INFO:2023-3-9 15:15:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:15:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:15:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:15:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:15:4][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:15:4]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:15:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:15:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.54743698239326 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 116 1 [INFO:2023-3-9 15:15:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100057_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100040_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100041_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100054_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 3 当前队列数量= 1 [INFO:2023-3-9 15:15:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroRequest [INFO:2023-3-9 15:15:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410068 [INFO:2023-3-9 15:15:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 44 3 当前队列数量= 2 [INFO:2023-3-9 15:15:11]==> Sender Auto Serialize Message,extId=44,cmd=3,size=15 [INFO:2023-3-9 15:15:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroRequest [INFO:2023-3-9 15:15:11]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410069 [INFO:2023-3-9 15:15:11][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 3 [INFO:2023-3-9 15:15:11]==> Sender Auto Serialize Message,extId=44,cmd=3,size=15 [INFO:2023-3-9 15:15:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:15:11]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 8000 [INFO:2023-3-9 15:15:11]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:15:11]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:12]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:15:12]<== Receiver Message, socketClient version=2,extId=44,cmd=3,status=0,size=14 [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410068 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2027 baseAttr { hp: 9075 atk: 733 def: 1029 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912384922 rank: 5 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202708 strengthenLevel: 3 } sks { skillId: 41202709 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140133 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:15:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 118 1 [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410068 [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroReply <--- [INFO:2023-3-9 15:15:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 3 所需时间单位秒 = 0.29845624603331 移走了序号= 1 的消息,当前队列数量= 2 || 0 AddHeroReply 119 1 [INFO:2023-3-9 15:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:12][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 2027 [INFO:2023-3-9 15:15:12][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 17/15 [INFO:2023-3-9 15:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:12]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-9 15:15:12]<== Receiver Message, socketClient version=2,extId=44,cmd=3,status=0,size=14 [INFO:2023-3-9 15:15:12]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410069 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912402909 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 breakthroughCnt: 7 skinId: 140008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:15:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 120 1 [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}houseId: 1 heroUniqueId: 1410069 [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroReply <--- [INFO:2023-3-9 15:15:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 44 3 所需时间单位秒 = 0.51405728794634 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroReply 121 1 [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:15:12][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.51405728794634 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 122 1 [INFO:2023-3-9 15:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:12][@logic/scene/room/factory/RoomSceneFactory.lua:378]:{func}############################# on spine loaded 2030 [INFO:2023-3-9 15:15:12][@logic/scene/room/factory/RoomSceneFactory.lua:393]:{_onEnterSceneResLoad}############################# 18/15 [INFO:2023-3-9 15:15:12][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:13][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:15:13]DestroyUnusedResources:21,2,time=,paths: [INFO:2023-3-9 15:15:15][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/room/view/RoomView:141: in function [INFO:2023-3-9 15:15:15][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:15:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:15:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 3 time: 3000 [INFO:2023-3-9 15:15:15]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:15:15]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:15][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=3,id=204 [INFO:2023-3-9 15:15:15][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:15:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:15][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:15:15][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:15:15]DestroyUnusedResources:68,4,time=,paths: [INFO:2023-3-9 15:15:15]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:15:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:15:15][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1657822933048 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 123 1 [INFO:2023-3-9 15:15:15][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:15]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @29ms [INFO:2023-3-9 15:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @137ms [INFO:2023-3-9 15:15:16][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:15:16][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:15:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:15:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:15:16]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:15:16]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:15:16][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:15:16][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:15:16][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:15:16][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:16][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:15:16]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:15:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:15:16][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.48100417852402 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 124 1 [INFO:2023-3-9 15:15:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:15:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:15:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:15:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:17]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:15:17]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:17][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:15:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:17]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:15:17][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.28052655979991 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 125 1 [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:18][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:15:18]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:15:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasktraceview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotasktraceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasktraceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100014_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:15:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:15:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 5000 [INFO:2023-3-9 15:15:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:15:21]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:22]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:15:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.33190833777189 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 126 1 [INFO:2023-3-9 15:15:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 0 [INFO:2023-3-9 15:15:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:15:22]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:15:22]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:15:22]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksearchview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:22][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:15:22][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:15:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:22]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:15:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2825619764626 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 127 1 [INFO:2023-3-9 15:15:22]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:15:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.51473176851869 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 0 1 [INFO:2023-3-9 15:15:23][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:23][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:24][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:15:24]DestroyUnusedResources:31,4,time=,paths: [INFO:2023-3-9 15:15:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 11 当前队列数量= 1 [INFO:2023-3-9 15:15:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskRandomRequest [INFO:2023-3-9 15:15:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 [INFO:2023-3-9 15:15:26]==> Sender Auto Serialize Message,extId=54,cmd=11,size=12 [INFO:2023-3-9 15:15:26]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:26][@logic/common/logic/FrameworkReLogicMgr.lua:281]:{_onCloseAnimationDone}当关闭完毕后,有animator情况发现没了 [close] 状态,警告无法保证动画拉回来,viewName====== herotasksearchview [INFO:2023-3-9 15:15:26]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:15:26]<== Receiver Message, socketClient version=2,extId=54,cmd=11,status=0,size=11 [INFO:2023-3-9 15:15:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000078 state: 1 heroUniqueId: 1410070 heroId: 2020 location { category: 3 defineId: 0 heroInfo: 1 } openTime: 1678346126 expireTime: 1678356000 unLockTime: 1677912424 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:15:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:15:26][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 2 1 [INFO:2023-3-9 15:15:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2020 [INFO:2023-3-9 15:15:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskRandomReply <--- [INFO:2023-3-9 15:15:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 11 所需时间单位秒 = 0.2653645798564 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskRandomReply 3 1 [INFO:2023-3-9 15:15:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100014_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:27][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:28][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:15:28]DestroyUnusedResources:10,4,time=,paths: [INFO:2023-3-9 15:15:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 10 当前队列数量= 1 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TempleFairInfoRequest [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 7 当前队列数量= 2 [INFO:2023-3-9 15:15:29]==> Sender Auto Serialize Message,extId=39,cmd=10,size=9 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FeteFairInfoRequest [INFO:2023-3-9 15:15:29]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 1 当前队列数量= 3 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRestaurantInfoRequest [INFO:2023-3-9 15:15:29]==> Sender Auto Serialize Message,extId=39,cmd=7,size=9 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:29]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 27 当前队列数量= 4 [INFO:2023-3-9 15:15:29]==> Sender Auto Serialize Message,extId=39,cmd=1,size=9 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityCustomerRequest [INFO:2023-3-9 15:15:29]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:29][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 5 [INFO:2023-3-9 15:15:29]==> Sender Auto Serialize Message,extId=39,cmd=27,size=9 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:15:29]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 11 [INFO:2023-3-9 15:15:29]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:15:29]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:29]<== Receiver Message, socketClient version=2,extId=39,cmd=10,status=0,size=264 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 6 id: 123005 status: 0 needFood { foodId: 10001 Num: 56 makeCount: 0 } needFood { foodId: 10101 Num: 51 makeCount: 0 } needFood { foodId: 10201 Num: 59 makeCount: 0 } bonus: 1#11090056#1|1#10000021#3|1#11190018#3 endTime: 1678395600 } infos { defineId: 2 id: 123007 status: 0 needFood { foodId: 10101 Num: 59 makeCount: 0 } needFood { foodId: 11401 Num: 57 makeCount: 0 } needFood { foodId: 10201 Num: 52 makeCount: 0 } bonus: 1#11090048#1|1#10000021#3|1#11060006#40 endTime: 1678395600 } infos { defineId: 1 id: 123006 status: 0 needFood { foodId: 10001 Num: 52 makeCount: 0 } needFood { foodId: 10101 Num: 57 makeCount: 0 } needFood { foodId: 11401 Num: 55 makeCount: 0 } bonus: 1#11090016#1|1#10000021#3|1#11040003#1 endTime: 1678395600 } nextRefleshTime: 1678395600 [INFO:2023-3-9 15:15:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TempleFairInfoReply <--- [INFO:2023-3-9 15:15:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 10 所需时间单位秒 = 0.26542135328054 移走了序号= 1 的消息,当前队列数量= 4 || 0 TempleFairInfoReply 4 1 [INFO:2023-3-9 15:15:29]<== Receiver Message, socketClient version=2,extId=39,cmd=7,status=0,size=99 [INFO:2023-3-9 15:15:29]<== Receiver Message, socketClient version=2,extId=39,cmd=1,status=0,size=23 [INFO:2023-3-9 15:15:29]<== Receiver Message, socketClient version=2,extId=39,cmd=27,status=0,size=8 [INFO:2023-3-9 15:15:29]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:15:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 5 id: 137006 status: 0 needFood { foodId: 10001 Num: 8 makeCount: 0 } needFood { foodId: 10101 Num: 11 makeCount: 0 } needFood { foodId: 11401 Num: 9 makeCount: 0 } bonus: 1#11060006#5|1#10000021#1|1#11030001#1 endTime: 1678366800 isSelf: true } nextRefleshTime: 1678366800 [INFO:2023-3-9 15:15:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FeteFairInfoReply <--- [INFO:2023-3-9 15:15:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 7 所需时间单位秒 = 0.49765676632524 移走了序号= 1 的消息,当前队列数量= 3 || 0 FeteFairInfoReply 5 1 [INFO:2023-3-9 15:15:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}toolNum: 2 keChaoEndTime: 0 toolIncrTime: 1678367327734 isClose: false offlineGain: 0 [INFO:2023-3-9 15:15:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRestaurantInfoReply <--- [INFO:2023-3-9 15:15:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 1 所需时间单位秒 = 0.49765676632524 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRestaurantInfoReply 6 1 [INFO:2023-3-9 15:15:30][@logic/extensions/restaurant/agent/RestaurantAgent.lua:31]:{func}当前 营业新动态 [INFO:2023-3-9 15:15:30][@logic/extensions/restaurant/agent/RestaurantAgent.lua:32]:{func}false [INFO:2023-3-9 15:15:30][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=7,id=203 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/restaurant/facade/RestaurantFacade:84: in function '_realEnter' logic/extensions/restaurant/facade/RestaurantFacade:71: in function '_checkAllInfoDone' logic/extensions/restaurant/facade/RestaurantFacade:47: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/restaurant/agent/RestaurantAgent:34: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:15:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityCustomerReply <--- [INFO:2023-3-9 15:15:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 27 所需时间单位秒 = 0.49765676632524 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityCustomerReply 7 1 [WARN:2023-3-9 15:15:30][@logic/extensions/restaurant/agent/RestaurantAgent.lua:608]:{func}handleGetActivityCustomerReply [INFO:2023-3-9 15:15:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:15:30][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.53103541210294 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 8 1 [INFO:2023-3-9 15:15:30][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:15:30][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:15:30][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:30][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:15:30][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:15:30]DestroyUnusedResources:72,4,time=,paths: [INFO:2023-3-9 15:15:31][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=7,id=203 [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/fbx/g-s06_hmi_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/texture/g-s06_hmi_canteen.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_hmi_obj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_zhuozi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab instance: @101ms [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_glow_010_zoff.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_zhuozi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_beijingi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2945.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2955.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_effect_guang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_beijingi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_dimain_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=7,id=203 [INFO:2023-3-9 15:15:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-9 15:15:31][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:15:31][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 203 [WARN:2023-3-9 15:15:31][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:15:31][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=7,id=203,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/restaurant/stage/RestaurantSceneStage:81: in function '_onAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:70: in function '_checkAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:117: in function 'onAppearanceLoaded' logic/scene/kitchen/AppearanceFactoryBase:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:15:31][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/restaurantview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/restaurant/restaurantview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:15:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:15:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:31]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:15:31]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnnote.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantnoteui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:31]<== Receiver Message, socketClient version=2,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:15:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:15:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.29098385758698 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetTableFoodReply 9 1 [INFO:2023-3-9 15:15:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:32][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:15:32]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:15:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/100014_dongporou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:15:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:15:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 2 当前队列数量= 1 [INFO:2023-3-9 15:15:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskAccpetRequest [INFO:2023-3-9 15:15:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000078 [INFO:2023-3-9 15:15:43]==> Sender Auto Serialize Message,extId=54,cmd=2,size=14 [INFO:2023-3-9 15:15:43]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:43]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:15:43]<== Receiver Message, socketClient version=2,extId=54,cmd=2,status=0,size=13 [INFO:2023-3-9 15:15:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000078 state: 2 heroUniqueId: 1410070 heroId: 2020 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10007801 acceptTime: 1678346143 expireTime: 1678356000 unLockTime: 1677912424 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:15:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:15:43][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 11 1 [INFO:2023-3-9 15:15:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000078 [INFO:2023-3-9 15:15:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskAccpetReply <--- [INFO:2023-3-9 15:15:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 2 所需时间单位秒 = 0.26553697884083 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskAccpetReply 12 1 [INFO:2023-3-9 15:15:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:15:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:15:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 12000 [INFO:2023-3-9 15:15:44][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:15:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:15:44]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210023.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:15:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:15:44][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.44766250625253 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 14 1 [INFO:2023-3-9 15:15:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:15:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:44][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:15:45][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:15:46][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:15:46]DestroyUnusedResources:7,3,time=,paths: [INFO:2023-3-9 15:15:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/naotou.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:15:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210024.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:15:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:15:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:15:56][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 15:15:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 15:15:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 302011 stepId: 14 index: 1 [INFO:2023-3-9 15:15:56]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 15:15:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:15:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:15:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:15:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:15:57]<== Receiver Message, socketClient version=2,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 15:15:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:15:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 15:15:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.2650411427021 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 16 1 [INFO:2023-3-9 15:16:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:16:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:16:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:16:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:16:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: naotou.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:16:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:16:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:16:30]<== Receiver Message, socketClient version=2,extId=39,cmd=4,status=0,size=40 [INFO:2023-3-9 15:16:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}group { groupId: 48 food { foodId: 10201 Num: 1 makeCount: 0 } food { foodId: 11401 Num: 1 makeCount: 0 } tableId: 3 seatId: 0 leaveTime: 0 uid: 2 isKechao: false } [INFO:2023-3-9 15:16:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomerAddPush <--- [INFO:2023-3-9 15:16:30][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 39 4 || 0 CustomerAddPush 20 1 [INFO:2023-3-9 15:16:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120040_lxj_npc/120040_lxj_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120040_lxj_npc/120040_lxj_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120040_lxj_npc/120040_lxj_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120041_lrs_npc/120041_lrs_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120041_lrs_npc/120041_lrs_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/frame_up.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/120041_lrs_npc/120041_lrs_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):paixiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:16:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:16:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/paixiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:34][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: paixiong.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:16:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 20 当前队列数量= 1 [INFO:2023-3-9 15:16:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ConfirmSitDownRequest [INFO:2023-3-9 15:16:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 2 [INFO:2023-3-9 15:16:36]==> Sender Auto Serialize Message,extId=39,cmd=20,size=11 [INFO:2023-3-9 15:16:36]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:36]<== Receiver Message, socketClient version=2,extId=39,cmd=20,status=0,size=17 [INFO:2023-3-9 15:16:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 2 leaveTime: 1678346255686 [INFO:2023-3-9 15:16:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ConfirmSitDownReply <--- [INFO:2023-3-9 15:16:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 20 所需时间单位秒 = 0.26508020609617 移走了序号= 1 的消息,当前队列数量= 0 || 0 ConfirmSitDownReply 21 1 [INFO:2023-3-9 15:16:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:16:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:16:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:16:37][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:16:41]<== Receiver Message, socketClient version=2,extId=39,cmd=18,status=0,size=12 [INFO:2023-3-9 15:16:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 2 isSuccess: false [INFO:2023-3-9 15:16:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AutoServingResultPush <--- [INFO:2023-3-9 15:16:41][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 39 18 || 0 AutoServingResultPush 23 1 [INFO:2023-3-9 15:16:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:42]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:16:42][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:16:42]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 2 [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000078 nodeId: 10007801 index: 0 [INFO:2023-3-9 15:16:42]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:16:42]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:42]<== Receiver Message, socketClient version=2,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:16:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.39796093478799 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 24 1 [INFO:2023-3-9 15:16:42]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:16:42]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:16:42]<== Receiver Message, socketClient version=2,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000078 state: 3 heroUniqueId: 1410070 heroId: 2020 location { category: 3 defineId: 0 heroInfo: 1 } acceptTime: 1678346143 expireTime: 1678356000 unLockTime: 1677912424 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:16:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 25 1 [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000011 progress: 5 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:16:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 26 1 [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000078 nodeId: 10007801 [INFO:2023-3-9 15:16:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:16:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.59709582850337 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 27 1 [INFO:2023-3-9 15:16:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:16:43][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:16:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:43][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:16:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 8 当前队列数量= 1 [INFO:2023-3-9 15:16:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskBonusRequest [INFO:2023-3-9 15:16:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000078 [INFO:2023-3-9 15:16:43]==> Sender Auto Serialize Message,extId=54,cmd=8,size=14 [INFO:2023-3-9 15:16:43]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:44]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=53 [INFO:2023-3-9 15:16:44]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000078 state: 4 heroUniqueId: 1410070 heroId: 2020 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912424 doneCount: 1 lastFinishedTime: 1678346203 } [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:16:44][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 28 1 [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240020 count: 16 lastUseTime: 1646642394000 composeCount: 0 } [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:16:44][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 29 1 [INFO:2023-3-9 15:16:44][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:16:44]DestroyUnusedResources:24,3,time=,paths: [INFO:2023-3-9 15:16:44]<== Receiver Message, socketClient version=2,extId=20,cmd=6,status=0,size=35 [INFO:2023-3-9 15:16:44]<== Receiver Message, socketClient version=2,extId=54,cmd=10,status=0,size=23 [INFO:2023-3-9 15:16:44]<== Receiver Message, socketClient version=2,extId=54,cmd=8,status=0,size=15 [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240020 change: 2 } dataList { materilType: 9 materilId: 2020 change: 13 } getApproach: 43 getApproachSubId: 63000078 [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:16:44][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 30 1 [INFO:2023-3-9 15:16:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2020 isUnLocked: true dailyCount: 1 expireTime: 1678356000 } [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:16:44][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 31 1 [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000078 loveGain: 13 [INFO:2023-3-9 15:16:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskBonusReply <--- [INFO:2023-3-9 15:16:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 8 所需时间单位秒 = 0.53037084266543 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskBonusReply 32 1 [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:16:45][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskfavorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:46][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:16:46]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:16:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:47][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 15:16:47][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:16:47][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/100014_dongporou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:16:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:16:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:16:48][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:16:48]DestroyUnusedResources:22,3,time=,paths: [INFO:2023-3-9 15:16:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-3-9 15:16:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100014_dongporou/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:16:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:16:52][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/restaurant/view/RestaurantView:130: in function [INFO:2023-3-9 15:16:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:16:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:16:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 12000 [INFO:2023-3-9 15:16:52]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:16:52][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:16:52]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 5 当前队列数量= 2 [INFO:2023-3-9 15:16:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LeaveRestaurantRequest [INFO:2023-3-9 15:16:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-3-9 15:16:52]==> Sender Auto Serialize Message,extId=39,cmd=5,size=9 [INFO:2023-3-9 15:16:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:16:52]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 ids: 50 ids: 51 ids: 49 [WARN:2023-3-9 15:16:52][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:16:52]==> Sender Auto Serialize Message,extId=49,cmd=1,size=17 [INFO:2023-3-9 15:16:52]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:52][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=7,id=203 [INFO:2023-3-9 15:16:52][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:16:52][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:16:53][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:16:53][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:16:53][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:16:53]DestroyUnusedResources:73,4,time=,paths: [INFO:2023-3-9 15:16:53]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:16:53]<== Receiver Message, socketClient version=2,extId=39,cmd=5,status=0,size=8 [INFO:2023-3-9 15:16:53]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=56 [INFO:2023-3-9 15:16:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:16:53][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13258698023856 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 34 1 [INFO:2023-3-9 15:16:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LeaveRestaurantReply <--- [INFO:2023-3-9 15:16:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 5 所需时间单位秒 = 0.13258698023856 移走了序号= 1 的消息,当前队列数量= 1 || 0 LeaveRestaurantReply 35 1 [INFO:2023-3-9 15:16:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } [INFO:2023-3-9 15:16:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:16:53][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.13258698023856 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 36 1 [INFO:2023-3-9 15:16:53][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @29ms [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @139ms [INFO:2023-3-9 15:16:54][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:16:54][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:16:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:16:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:16:54]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:16:54]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:16:54][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:16:54][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:16:54][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:16:54][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:16:54]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:16:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:16:54][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.28273385390639 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 37 1 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:54][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:16:55][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:16:55]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:16:55][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:16:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:16:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:16:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:55][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:16:55]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:16:55]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:16:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:16:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.74742029421031 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 38 1 [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasktraceview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotasktraceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasktraceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100033_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:16:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:16:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 2000 [INFO:2023-3-9 15:16:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:16:57]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:57]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:16:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:16:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.29843436926603 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 39 1 [INFO:2023-3-9 15:16:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:16:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:16:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 0 [INFO:2023-3-9 15:16:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:16:58]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:16:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:16:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:16:58]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:16:58]||||| Sender socketClient version=2 [INFO:2023-3-9 15:16:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksearchview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:58][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:16:58][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:16:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:16:58]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:16:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:16:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.3153677098453 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 40 1 [INFO:2023-3-9 15:16:58]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:16:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:16:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:16:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.58074323087931 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 41 1 [INFO:2023-3-9 15:16:59][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:16:59][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 11 当前队列数量= 1 [INFO:2023-3-9 15:17:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskRandomRequest [INFO:2023-3-9 15:17:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2027 [INFO:2023-3-9 15:17:0][@logic/common/logic/FrameworkReLogicMgr.lua:281]:{_onCloseAnimationDone}当关闭完毕后,有animator情况发现没了 [close] 状态,警告无法保证动画拉回来,viewName====== herotasksearchview [INFO:2023-3-9 15:17:0]==> Sender Auto Serialize Message,extId=54,cmd=11,size=12 [INFO:2023-3-9 15:17:0]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:0]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:17:0]<== Receiver Message, socketClient version=2,extId=54,cmd=11,status=0,size=11 [INFO:2023-3-9 15:17:0][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:0]DestroyUnusedResources:32,4,time=,paths: [INFO:2023-3-9 15:17:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000028 state: 1 heroUniqueId: 1410068 heroId: 2027 location { category: 3 defineId: 0 heroInfo: 1 } openTime: 1678346220 expireTime: 1678356000 unLockTime: 1677912385 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:17:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:17:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 42 1 [INFO:2023-3-9 15:17:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2027 [INFO:2023-3-9 15:17:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskRandomReply <--- [INFO:2023-3-9 15:17:1][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 11 所需时间单位秒 = 0.43160937726498 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskRandomReply 43 1 [INFO:2023-3-9 15:17:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100033_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:1][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 10 当前队列数量= 1 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TempleFairInfoRequest [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 7 当前队列数量= 2 [INFO:2023-3-9 15:17:2]==> Sender Auto Serialize Message,extId=39,cmd=10,size=9 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FeteFairInfoRequest [INFO:2023-3-9 15:17:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 1 当前队列数量= 3 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRestaurantInfoRequest [INFO:2023-3-9 15:17:2]==> Sender Auto Serialize Message,extId=39,cmd=7,size=9 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 27 当前队列数量= 4 [INFO:2023-3-9 15:17:2]==> Sender Auto Serialize Message,extId=39,cmd=1,size=9 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityCustomerRequest [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 5 [INFO:2023-3-9 15:17:2]==> Sender Auto Serialize Message,extId=39,cmd=27,size=9 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:17:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 11 [INFO:2023-3-9 15:17:2]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:17:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:2]<== Receiver Message, socketClient version=2,extId=39,cmd=10,status=0,size=264 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 6 id: 123005 status: 0 needFood { foodId: 10001 Num: 56 makeCount: 0 } needFood { foodId: 10101 Num: 51 makeCount: 0 } needFood { foodId: 10201 Num: 59 makeCount: 0 } bonus: 1#11090056#1|1#10000021#3|1#11190018#3 endTime: 1678395600 } infos { defineId: 2 id: 123007 status: 0 needFood { foodId: 10101 Num: 59 makeCount: 0 } needFood { foodId: 11401 Num: 57 makeCount: 0 } needFood { foodId: 10201 Num: 52 makeCount: 0 } bonus: 1#11090048#1|1#10000021#3|1#11060006#40 endTime: 1678395600 } infos { defineId: 1 id: 123006 status: 0 needFood { foodId: 10001 Num: 52 makeCount: 0 } needFood { foodId: 10101 Num: 57 makeCount: 0 } needFood { foodId: 11401 Num: 55 makeCount: 0 } bonus: 1#11090016#1|1#10000021#3|1#11040003#1 endTime: 1678395600 } nextRefleshTime: 1678395600 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TempleFairInfoReply <--- [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 10 所需时间单位秒 = 0.26549009978771 移走了序号= 1 的消息,当前队列数量= 4 || 0 TempleFairInfoReply 45 1 [INFO:2023-3-9 15:17:2][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:2]DestroyUnusedResources:9,4,time=,paths: [INFO:2023-3-9 15:17:2]<== Receiver Message, socketClient version=2,extId=39,cmd=7,status=0,size=99 [INFO:2023-3-9 15:17:2]<== Receiver Message, socketClient version=2,extId=39,cmd=1,status=0,size=23 [INFO:2023-3-9 15:17:2]<== Receiver Message, socketClient version=2,extId=39,cmd=27,status=0,size=8 [INFO:2023-3-9 15:17:2]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 5 id: 137006 status: 0 needFood { foodId: 10001 Num: 8 makeCount: 0 } needFood { foodId: 10101 Num: 11 makeCount: 0 } needFood { foodId: 11401 Num: 9 makeCount: 0 } bonus: 1#11060006#5|1#10000021#1|1#11030001#1 endTime: 1678366800 isSelf: true } nextRefleshTime: 1678366800 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FeteFairInfoReply <--- [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 7 所需时间单位秒 = 0.29878645390272 移走了序号= 1 的消息,当前队列数量= 3 || 0 FeteFairInfoReply 46 1 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}toolNum: 2 keChaoEndTime: 0 toolIncrTime: 1678367327734 isClose: false offlineGain: 0 [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRestaurantInfoReply <--- [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 1 所需时间单位秒 = 0.29878645390272 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRestaurantInfoReply 47 1 [INFO:2023-3-9 15:17:2][@logic/extensions/restaurant/agent/RestaurantAgent.lua:31]:{func}当前 营业新动态 [INFO:2023-3-9 15:17:2][@logic/extensions/restaurant/agent/RestaurantAgent.lua:32]:{func}false [INFO:2023-3-9 15:17:2][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=7,id=203 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/restaurant/facade/RestaurantFacade:84: in function '_realEnter' logic/extensions/restaurant/facade/RestaurantFacade:71: in function '_checkAllInfoDone' logic/extensions/restaurant/facade/RestaurantFacade:47: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/restaurant/agent/RestaurantAgent:34: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityCustomerReply <--- [INFO:2023-3-9 15:17:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 27 所需时间单位秒 = 0.29878645390272 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityCustomerReply 48 1 [WARN:2023-3-9 15:17:2][@logic/extensions/restaurant/agent/RestaurantAgent.lua:608]:{func}handleGetActivityCustomerReply [INFO:2023-3-9 15:17:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:17:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.75645311921835 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 49 1 [INFO:2023-3-9 15:17:3][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:17:3][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:17:3][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:3][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:17:3][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:3]DestroyUnusedResources:72,4,time=,paths: [INFO:2023-3-9 15:17:3][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=7,id=203 [INFO:2023-3-9 15:17:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/fbx/g-s06_hmi_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_glow_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_effect_other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/texture/g-s06_hmi_canteen.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s06_hmi_canteen/materials/g-s06_hmi_obj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_zhuozi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]scene/pj-g_scene_prefab/g-s75_canteen/g-s75_hmi_canteen_stage.prefab instance: @102ms [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_glow_010_zoff.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/texture/g-s75_hmi_canteen2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_zhuozi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/fbx/g-s75_beijingi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2945.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_beijing_2955.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s75_canteen/material/g-s75_effect_guang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_beijingi_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s75_canteen/g-s75_dimain_p0.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=7,id=203 [INFO:2023-3-9 15:17:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-9 15:17:4][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:17:4][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 203 [WARN:2023-3-9 15:17:4][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:17:4][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=7,id=203,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/restaurant/stage/RestaurantSceneStage:81: in function '_onAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:70: in function '_checkAllLoaded' logic/scene/restaurant/stage/RestaurantSceneStage:117: in function 'onAppearanceLoaded' logic/scene/kitchen/AppearanceFactoryBase:33: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:17:4][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_restaurant_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/restaurantview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/restaurant/restaurantview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:17:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:17:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:4]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:17:4]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnnote.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantnoteui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140017_luwu_npc/140017_luwu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100014_dongporou_xuyuan/100014_dongporou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:4]<== Receiver Message, socketClient version=2,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:17:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:17:4][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.61365676857531 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetTableFoodReply 50 1 [INFO:2023-3-9 15:17:5][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:5]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:17:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/100033_duojiaoyutou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 2 当前队列数量= 1 [INFO:2023-3-9 15:17:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskAccpetRequest [INFO:2023-3-9 15:17:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000028 [INFO:2023-3-9 15:17:7]==> Sender Auto Serialize Message,extId=54,cmd=2,size=14 [INFO:2023-3-9 15:17:7]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:7]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=60 [INFO:2023-3-9 15:17:7]<== Receiver Message, socketClient version=2,extId=54,cmd=2,status=0,size=13 [INFO:2023-3-9 15:17:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000028 state: 2 heroUniqueId: 1410068 heroId: 2027 location { category: 3 defineId: 0 heroInfo: 1 } nodeId: 10002801 acceptTime: 1678346227 expireTime: 1678356000 unLockTime: 1677912385 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:17:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:17:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 51 1 [INFO:2023-3-9 15:17:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000028 [INFO:2023-3-9 15:17:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskAccpetReply <--- [INFO:2023-3-9 15:17:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 2 所需时间单位秒 = 0.26562396064401 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskAccpetReply 52 1 [INFO:2023-3-9 15:17:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:7][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:17:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:17:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 3000 [INFO:2023-3-9 15:17:7][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:17:7]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:17:7]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:8][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):suohui.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:17:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/suohui.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:8][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: suohui.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:8][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:8]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:17:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:17:8][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.76353853940964 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 53 1 [INFO:2023-3-9 15:17:8][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:17:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:17:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:9][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:9]DestroyUnusedResources:7,3,time=,paths: [INFO:2023-3-9 15:17:11][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 15:17:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 15:17:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 302710 stepId: 6 index: 1 [INFO:2023-3-9 15:17:11]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 15:17:11]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:17:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:17:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:17:12]<== Receiver Message, socketClient version=2,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 15:17:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 15:17:12][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.29872552677989 移走了序号= 1 的消息,当前队列数量= 1 || 0 StoryBranchChooseLogReply 54 1 [INFO:2023-3-9 15:17:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:17:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/weijin.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:12][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-9 15:17:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:17:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:17:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):weijin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:17:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: weijin.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:17:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/haixiu.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:31][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 16 当前队列数量= 1 [INFO:2023-3-9 15:17:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTableFoodRequest [INFO:2023-3-9 15:17:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:31][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:17:31]==> Sender Auto Serialize Message,extId=39,cmd=16,size=9 [INFO:2023-3-9 15:17:31]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:31][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 2 [INFO:2023-3-9 15:17:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:17:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000028 nodeId: 10002801 index: 0 [INFO:2023-3-9 15:17:31]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:17:31]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:31]<== Receiver Message, socketClient version=2,extId=39,cmd=16,status=0,size=8 [INFO:2023-3-9 15:17:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTableFoodReply <--- [INFO:2023-3-9 15:17:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 16 所需时间单位秒 = 0.29844687506557 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetTableFoodReply 57 1 [INFO:2023-3-9 15:17:32]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=55 [INFO:2023-3-9 15:17:32]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:17:32]<== Receiver Message, socketClient version=2,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:17:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000028 state: 3 heroUniqueId: 1410068 heroId: 2027 location { category: 3 defineId: 0 heroInfo: 1 } acceptTime: 1678346227 expireTime: 1678356000 unLockTime: 1677912385 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:17:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:17:32][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 58 1 [INFO:2023-3-9 15:17:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000011 progress: 6 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:17:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:17:32][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 59 1 [INFO:2023-3-9 15:17:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000028 nodeId: 10002801 [INFO:2023-3-9 15:17:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:17:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.53042187541723 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 60 1 [INFO:2023-3-9 15:17:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:17:32][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:17:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:32][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 8 当前队列数量= 1 [INFO:2023-3-9 15:17:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskBonusRequest [INFO:2023-3-9 15:17:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000028 [INFO:2023-3-9 15:17:32]==> Sender Auto Serialize Message,extId=54,cmd=8,size=14 [INFO:2023-3-9 15:17:32]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:33]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=53 [INFO:2023-3-9 15:17:33]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:17:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000028 state: 4 heroUniqueId: 1410068 heroId: 2027 location { category: 3 defineId: 0 heroInfo: 1 } expireTime: 1678356000 unLockTime: 1677912385 doneCount: 1 lastFinishedTime: 1678346252 } [INFO:2023-3-9 15:17:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:17:33][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 61 1 [INFO:2023-3-9 15:17:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240027 count: 24 lastUseTime: 1646641504000 composeCount: 0 } [INFO:2023-3-9 15:17:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:17:33][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 62 1 [INFO:2023-3-9 15:17:33][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:33]DestroyUnusedResources:24,3,time=,paths: [INFO:2023-3-9 15:17:34][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:34]<== Receiver Message, socketClient version=2,extId=20,cmd=6,status=0,size=35 [INFO:2023-3-9 15:17:34]<== Receiver Message, socketClient version=2,extId=54,cmd=10,status=0,size=23 [INFO:2023-3-9 15:17:34]<== Receiver Message, socketClient version=2,extId=54,cmd=8,status=0,size=15 [INFO:2023-3-9 15:17:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240027 change: 1 } dataList { materilType: 9 materilId: 2027 change: 27 } getApproach: 43 getApproachSubId: 63000028 [INFO:2023-3-9 15:17:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:17:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 63 1 [INFO:2023-3-9 15:17:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2027 isUnLocked: true dailyCount: 1 expireTime: 1678356000 } [INFO:2023-3-9 15:17:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:17:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 64 1 [INFO:2023-3-9 15:17:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000028 loveGain: 27 [INFO:2023-3-9 15:17:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskBonusReply <--- [INFO:2023-3-9 15:17:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 8 所需时间单位秒 = 1.2482171989977 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskBonusReply 65 1 [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:17:34][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskfavorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]<== Receiver Message, socketClient version=2,extId=39,cmd=4,status=0,size=40 [INFO:2023-3-9 15:17:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}group { groupId: 21 food { foodId: 10001 Num: 1 makeCount: 0 } food { foodId: 10201 Num: 1 makeCount: 0 } tableId: 2 seatId: 0 leaveTime: 0 uid: 3 isKechao: false } [INFO:2023-3-9 15:17:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomerAddPush <--- [INFO:2023-3-9 15:17:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 39 4 || 0 CustomerAddPush 67 1 [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140011_laoren_npc/140011_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140011_laoren_npc/140011_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140011_laoren_npc/140011_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140014_xiaohai_npc/140014_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140014_xiaohai_npc/140014_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/140014_xiaohai_npc/140014_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/frame_up.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/restaurant/restaurantunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:35]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:17:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:35]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=114 [INFO:2023-3-9 15:17:35]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 269 infos { id: 10339 value: 0 time: 0 } infos { id: 10212 value: 0 time: 0 } infos { id: 10085 value: 0 time: 0 } infos { id: 10438 value: 0 time: 0 } infos { id: 10119 value: 0 time: 0 } infos { id: 10472 value: 0 time: 0 } infos { id: 10457 value: 0 time: 0 } infos { id: 10137 value: 0 time: 0 } infos { id: 10285 value: 0 time: 0 } infos { id: 10189 value: 0 time: 0 } infos { id: 10446 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:17:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 68 1 [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000009 progress: 4 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:17:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 69 1 [INFO:2023-3-9 15:17:35]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=333 [INFO:2023-3-9 15:17:35]<== Receiver Message, socketClient version=2,extId=45,cmd=56,status=0,size=22 [INFO:2023-3-9 15:17:35]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:17:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 70 1 [WARN:2023-3-9 15:17:35][@logic/extensions/guild/model/GuildTaskModel.lua:26]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { typeId: 1 defineId: 1 value: 0 expiryTime: 1678442400 } [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskActivityPush <--- [INFO:2023-3-9 15:17:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 56 || 0 UpdateTaskActivityPush 71 1 [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 182 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:17:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:17:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 72 1 [INFO:2023-3-9 15:17:35][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 15:17:35][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:17:35][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/100033_duojiaoyutou_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100033_duojiaoyutou/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:35][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:17:36][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:36]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=91 [INFO:2023-3-9 15:17:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 2330008 mailId: 29 params: attachment: 2#1#10|2#2#1000|1#11070001#500|1#11070002#400|2#4#20|2#6#10 state: 0 createTime: 1678363201665 isCollection: false } [INFO:2023-3-9 15:17:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-3-9 15:17:36][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 73 1 [INFO:2023-3-9 15:17:37][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:37]DestroyUnusedResources:31,4,time=,paths: [INFO:2023-3-9 15:17:37][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:38][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:38]DestroyUnusedResources:6,3,time=,paths: [INFO:2023-3-9 15:17:39][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 20 当前队列数量= 1 [INFO:2023-3-9 15:17:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ConfirmSitDownRequest [INFO:2023-3-9 15:17:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 3 [INFO:2023-3-9 15:17:39]==> Sender Auto Serialize Message,extId=39,cmd=20,size=11 [INFO:2023-3-9 15:17:39]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:40]<== Receiver Message, socketClient version=2,extId=39,cmd=20,status=0,size=17 [INFO:2023-3-9 15:17:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}uid: 3 leaveTime: 1678363294267 [INFO:2023-3-9 15:17:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ConfirmSitDownReply <--- [INFO:2023-3-9 15:17:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 20 所需时间单位秒 = 0.23244011029601 移走了序号= 1 的消息,当前队列数量= 0 || 0 ConfirmSitDownReply 74 1 [INFO:2023-3-9 15:17:45][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/restaurant/view/RestaurantView:130: in function [INFO:2023-3-9 15:17:46][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 1 time: 16960000 [INFO:2023-3-9 15:17:46][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:17:46]==> Sender Auto Serialize Message,extId=46,cmd=2,size=16 [INFO:2023-3-9 15:17:46]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 39 5 当前队列数量= 2 [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LeaveRestaurantRequest [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:46][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:17:46]==> Sender Auto Serialize Message,extId=39,cmd=5,size=9 [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 ids: 50 ids: 51 ids: 49 [INFO:2023-3-9 15:17:46]||||| Sender socketClient version=2 [WARN:2023-3-9 15:17:46][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:17:46]==> Sender Auto Serialize Message,extId=49,cmd=1,size=17 [INFO:2023-3-9 15:17:46][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=7,id=203 [INFO:2023-3-9 15:17:46]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:46][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:17:46][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:46][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:46][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:17:46][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:46]DestroyUnusedResources:57,4,time=,paths: [INFO:2023-3-9 15:17:46]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:17:46]<== Receiver Message, socketClient version=2,extId=39,cmd=5,status=0,size=8 [INFO:2023-3-9 15:17:46]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=56 [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:17:46][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13261353969574 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 76 1 [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LeaveRestaurantReply <--- [INFO:2023-3-9 15:17:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 39 5 所需时间单位秒 = 0.13261353969574 移走了序号= 1 的消息,当前队列数量= 1 || 0 LeaveRestaurantReply 77 1 [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678395600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678366800 } replaceAll: false } [INFO:2023-3-9 15:17:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:17:46][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.13261353969574 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 78 1 [INFO:2023-3-9 15:17:46][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:17:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:46]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @16ms [INFO:2023-3-9 15:17:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @292ms [INFO:2023-3-9 15:17:47][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:17:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:17:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:17:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:17:47]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:17:47]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:17:47][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:17:47][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:17:47][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:17:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:17:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:17:47][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.31532708741724 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 79 1 [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:47][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:17:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:48][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:17:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:48][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:17:48][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:48]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:17:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 10 [INFO:2023-3-9 15:17:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 1 当前队列数量= 2 [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFarmInfosRequest [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:49]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:17:49]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:49]==> Sender Auto Serialize Message,extId=38,cmd=1,size=9 [INFO:2023-3-9 15:17:49]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:49]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:17:49][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.31176666170359 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 80 1 [INFO:2023-3-9 15:17:49]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-9 15:17:49]<== Receiver Message, socketClient version=2,extId=38,cmd=1,status=0,size=8 [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 90 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:17:49][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 81 1 [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFarmInfosReply <--- [INFO:2023-3-9 15:17:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 1 所需时间单位秒 = 0.57646040990949 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetFarmInfosReply 82 1 [INFO:2023-3-9 15:17:49][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=8,id=201 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/farm/controller/FarmController:32: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/farm/agent/FarmAgent:27: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:17:50][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:17:50][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:17:50][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:50][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:17:50][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:50]DestroyUnusedResources:71,4,time=,paths: [INFO:2023-3-9 15:17:50][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=8,id=201 [INFO:2023-3-9 15:17:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s05_hmi_farm/texture/g-s05_shui.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_glow03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kitchen isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/farm/farmmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/kitchen/foodmaterialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s05_hmi_farm/g-s05_hmi_farm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]scene/pj-g_scene_prefab/g-s05_hmi_farm/g-s05_hmi_farm_stage.prefab instance: @70ms [INFO:2023-3-9 15:17:51][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=8,id=201 [INFO:2023-3-9 15:17:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/farmslotinfoitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/farm/farmslotinfoitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:17:51][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:17:51][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 201 [WARN:2023-3-9 15:17:51][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:17:51][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=8,id=201,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/farm/stage/FarmSceneStage:39: in function '_onAllResLoaded' logic/scene/farm/stage/FarmSceneStage:47: in function '_onFactoryLoaded' logic/scene/farm/factory/FarmSceneFactory:450: in function '_onAllResLoaded' logic/scene/farm/factory/FarmSceneFactory:428: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/parkour/UnitCompSpine:200: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:17:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000013.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000015.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000016.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_farmlock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:52][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:52]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:17:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 2 当前队列数量= 1 [INFO:2023-3-9 15:17:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = UnlockSlotRequest [INFO:2023-3-9 15:17:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isForce: false slotId: 1 [INFO:2023-3-9 15:17:52]==> Sender Auto Serialize Message,extId=38,cmd=2,size=13 [INFO:2023-3-9 15:17:52]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:52]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:17:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1000 count: 64810620 } [INFO:2023-3-9 15:17:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:17:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 83 1 [INFO:2023-3-9 15:17:52][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:17:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:53]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:17:53]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=195 [INFO:2023-3-9 15:17:53]<== Receiver Message, socketClient version=2,extId=38,cmd=2,status=0,size=38 [INFO:2023-3-9 15:17:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 37067880 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 37067880 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:17:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:17:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 84 1 [INFO:2023-3-9 15:17:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 1410069 value: 0 time: 0 } infos { id: 1410068 value: 0 time: 0 } infos { id: 1410071 value: 0 time: 0 } infos { id: 1410070 value: 0 time: 0 } infos { id: 910056 value: 0 time: 0 } infos { id: 1710006 value: 0 time: 0 } infos { id: 1710007 value: 0 time: 0 } infos { id: 1460166 value: 0 time: 0 } infos { id: 1460167 value: 0 time: 0 } infos { id: 1460164 value: 0 time: 0 } infos { id: 1460165 value: 0 time: 0 } infos { id: 1460163 value: 0 time: 0 } infos { id: 1510080 value: 0 time: 0 } infos { id: 1460140 value: 0 time: 0 } infos { id: 1460141 value: 0 time: 0 } infos { id: 1460138 value: 0 time: 0 } infos { id: 1460139 value: 0 time: 0 } infos { id: 1460137 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-9 15:17:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-9 15:17:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 85 1 [INFO:2023-3-9 15:17:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 1 buildingId: 1 state: 2 curProductCount: 2500 maxProductCount: 2400 roundSeconds: 45 curSeconds: 0 guardHeroUniqueId: 0 guardState: 0 } buildingInfo { id: 1 typeId: 1 level: 1 } [INFO:2023-3-9 15:17:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UnlockSlotReply <--- [INFO:2023-3-9 15:17:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 2 所需时间单位秒 = 1.0405406169593 移走了序号= 1 的消息,当前队列数量= 0 || 0 UnlockSlotReply 86 1 [INFO:2023-3-9 15:17:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 2 当前队列数量= 1 [INFO:2023-3-9 15:17:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = UnlockSlotRequest [INFO:2023-3-9 15:17:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isForce: false slotId: 3 [INFO:2023-3-9 15:17:53]==> Sender Auto Serialize Message,extId=38,cmd=2,size=13 [INFO:2023-3-9 15:17:53]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:54]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-9 15:17:54]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:17:54]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=31 [INFO:2023-3-9 15:17:54]<== Receiver Message, socketClient version=2,extId=38,cmd=2,status=0,size=37 [INFO:2023-3-9 15:17:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 10000 count: 64800620 } [INFO:2023-3-9 15:17:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:17:54][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 87 1 [INFO:2023-3-9 15:17:54][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:17:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 37077880 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 37077880 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:17:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:17:54][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 88 1 [INFO:2023-3-9 15:17:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62009002 progress: 1 reachTime: 1678363219 isGainBonus: false } achievementTypeInfos { id: 2 typeScore: 0 } [INFO:2023-3-9 15:17:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:17:54][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 89 1 [INFO:2023-3-9 15:17:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 3 buildingId: 2 state: 1 curProductCount: 0 maxProductCount: 1400 roundSeconds: 75 curSeconds: 0 guardHeroUniqueId: 0 guardState: 0 } buildingInfo { id: 2 typeId: 3 level: 1 } [INFO:2023-3-9 15:17:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UnlockSlotReply <--- [INFO:2023-3-9 15:17:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 2 所需时间单位秒 = 0.62999061867595 移走了序号= 1 的消息,当前队列数量= 0 || 0 UnlockSlotReply 90 1 [INFO:2023-3-9 15:17:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/farm/farmslotinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:56][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:17:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:17:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:17:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:17:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:56]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:17:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:56][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:17:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:17:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 0 time: 6000 [INFO:2023-3-9 15:17:56][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:17:56]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:17:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100041_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_094.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_094_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_skillbonus.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:17:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:17:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.28251354396343 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 92 1 [INFO:2023-3-9 15:17:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:17:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:17:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:17:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:17:57][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100034_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100057_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:17:57][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:17:57]DestroyUnusedResources:2,3,time=,paths: [INFO:2023-3-9 15:17:57]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:17:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:17:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:17:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.43182916939259 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 93 1 [INFO:2023-3-9 15:18:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100040_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100054_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:18:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 12000 [INFO:2023-3-9 15:18:9]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:9]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 8 当前队列数量= 2 [INFO:2023-3-9 15:18:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SetGuardRequest [INFO:2023-3-9 15:18:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotId: 1 heroUniqueId: 1710006 [INFO:2023-3-9 15:18:9][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:18:9]==> Sender Auto Serialize Message,extId=38,cmd=8,size=15 [INFO:2023-3-9 15:18:9]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:9]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:9][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.33010937273502 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 95 1 [INFO:2023-3-9 15:18:10]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-9 15:18:10]<== Receiver Message, socketClient version=2,extId=38,cmd=8,status=0,size=32 [INFO:2023-3-9 15:18:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1710006 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678345460506 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 9 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140140 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:18:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:18:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 96 1 [INFO:2023-3-9 15:18:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 1 buildingId: 1 state: 2 curProductCount: 2500 maxProductCount: 2400 roundSeconds: 43 curSeconds: 0 guardHeroUniqueId: 1710006 guardState: 1 } [INFO:2023-3-9 15:18:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SetGuardReply <--- [INFO:2023-3-9 15:18:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 8 所需时间单位秒 = 0.66160624846816 移走了序号= 1 的消息,当前队列数量= 0 || 0 SetGuardReply 97 1 [INFO:2023-3-9 15:18:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:11][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:18:12]DestroyUnusedResources:25,4,time=,paths: [INFO:2023-3-9 15:18:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:18:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:18:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:12]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:18:12]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:18:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 0 time: 4000 [INFO:2023-3-9 15:18:12][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:18:12]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:12]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_094.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_094_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_skillbonus.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:18:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:18:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.25049479305744 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 98 1 [INFO:2023-3-9 15:18:13][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:18:13][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:18:13][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:18:13][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:18:13][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100034_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100057_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100040_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:13]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:13][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.46435573138297 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 99 1 [INFO:2023-3-9 15:18:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/l12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:14][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-3-9 15:18:14]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:14]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:14][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 8 当前队列数量= 2 [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SetGuardRequest [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotId: 3 heroUniqueId: 1410066 [INFO:2023-3-9 15:18:14][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:18:14]==> Sender Auto Serialize Message,extId=38,cmd=8,size=15 [INFO:2023-3-9 15:18:14]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:14]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:14][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.29820208065212 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 100 1 [INFO:2023-3-9 15:18:14]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=225 [INFO:2023-3-9 15:18:14]<== Receiver Message, socketClient version=2,extId=38,cmd=8,status=0,size=31 [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410066 isInFormation: true masterPlayerID: 19105 heroTypeIdx: 2040 baseAttr { hp: 7518 atk: 928 def: 852 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912355853 rank: 5 luck: 4 sks { skillId: 41204007 strengthenLevel: 3 } sks { skillId: 41204008 strengthenLevel: 3 } sks { skillId: 41204009 strengthenLevel: 4 } exp: 2531010 state: 137 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:18:14][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 101 1 [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 3 buildingId: 2 state: 1 curProductCount: 0 maxProductCount: 1400 roundSeconds: 58 curSeconds: 20 guardHeroUniqueId: 1410066 guardState: 1 } [INFO:2023-3-9 15:18:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SetGuardReply <--- [INFO:2023-3-9 15:18:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 8 所需时间单位秒 = 0.4975854139775 移走了序号= 1 的消息,当前队列数量= 0 || 0 SetGuardReply 102 1 [INFO:2023-3-9 15:18:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:16][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:16][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:18:16]DestroyUnusedResources:30,4,time=,paths: [INFO:2023-3-9 15:18:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 2 当前队列数量= 1 [INFO:2023-3-9 15:18:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = UnlockSlotRequest [INFO:2023-3-9 15:18:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isForce: false slotId: 5 [INFO:2023-3-9 15:18:17]==> Sender Auto Serialize Message,extId=38,cmd=2,size=13 [INFO:2023-3-9 15:18:17]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:18]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:18:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 50000 count: 64750620 } [INFO:2023-3-9 15:18:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:18:18][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 103 1 [INFO:2023-3-9 15:18:18][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:18:18]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:18:18]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=31 [INFO:2023-3-9 15:18:18]<== Receiver Message, socketClient version=2,extId=38,cmd=2,status=0,size=38 [INFO:2023-3-9 15:18:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 37127880 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 37127880 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:18:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:18:18][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 104 1 [INFO:2023-3-9 15:18:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62009003 progress: 1 reachTime: 1678363243 isGainBonus: false } achievementTypeInfos { id: 2 typeScore: 0 } [INFO:2023-3-9 15:18:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:18:18][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 105 1 [INFO:2023-3-9 15:18:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 5 buildingId: 3 state: 1 curProductCount: 0 maxProductCount: 700 roundSeconds: 150 curSeconds: 0 guardHeroUniqueId: 0 guardState: 0 } buildingInfo { id: 3 typeId: 5 level: 1 } [INFO:2023-3-9 15:18:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UnlockSlotReply <--- [INFO:2023-3-9 15:18:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 2 所需时间单位秒 = 0.82928334549069 移走了序号= 1 的消息,当前队列数量= 1 || 0 UnlockSlotReply 106 1 [INFO:2023-3-9 15:18:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/farm/farmslotinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000015.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:18:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:18:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:20]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:18:20]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:18:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 0 time: 7000 [INFO:2023-3-9 15:18:20][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:18:20]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:20]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_094.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_094_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_skillbonus.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100034_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100057_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100040_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100041_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:21][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:18:21]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-3-9 15:18:21]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:18:21]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:18:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:18:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.51402969099581 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 108 1 [INFO:2023-3-9 15:18:21][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:18:21][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:18:21][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:18:21][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:18:21][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:18:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.51402969099581 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 109 1 [INFO:2023-3-9 15:18:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/l10.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100054_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100032_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100014_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 29 当前队列数量= 1 [INFO:2023-3-9 15:18:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SetHeroStateToFreeRequest [INFO:2023-3-9 15:18:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 1410069 [INFO:2023-3-9 15:18:30]==> Sender Auto Serialize Message,extId=22,cmd=29,size=13 [INFO:2023-3-9 15:18:30]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:30]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=298 [INFO:2023-3-9 15:18:30]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-9 15:18:30]<== Receiver Message, socketClient version=2,extId=22,cmd=29,status=0,size=8 [INFO:2023-3-9 15:18:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:18:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-9 15:18:30][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 111 1 [INFO:2023-3-9 15:18:30][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:18:30][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:18:30][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:18:30][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:18:30][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:18:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410069 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912402909 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:18:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:18:30][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 112 1 [INFO:2023-3-9 15:18:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SetHeroStateToFreeReply <--- [INFO:2023-3-9 15:18:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 29 所需时间单位秒 = 0.36516822874546 移走了序号= 1 的消息,当前队列数量= 0 || 0 SetHeroStateToFreeReply 113 1 [INFO:2023-3-9 15:18:31][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:18:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 11000 [INFO:2023-3-9 15:18:31]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:31]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:31][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 8 当前队列数量= 2 [INFO:2023-3-9 15:18:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SetGuardRequest [INFO:2023-3-9 15:18:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotId: 5 heroUniqueId: 1410069 [INFO:2023-3-9 15:18:31][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:18:31]==> Sender Auto Serialize Message,extId=38,cmd=8,size=15 [INFO:2023-3-9 15:18:31]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:31]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.28204583562911 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 114 1 [INFO:2023-3-9 15:18:32]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-9 15:18:32]<== Receiver Message, socketClient version=2,extId=38,cmd=8,status=0,size=41 [INFO:2023-3-9 15:18:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410069 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912402909 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 9 strengthenRate: 0 breakthroughCnt: 7 skinId: 140008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:18:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:18:32][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 115 1 [INFO:2023-3-9 15:18:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 5 buildingId: 3 state: 1 curProductCount: 0 maxProductCount: 700 roundSeconds: 150 curSeconds: 13 guardHeroUniqueId: 1410069 guardState: -1 } [INFO:2023-3-9 15:18:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SetGuardReply <--- [INFO:2023-3-9 15:18:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 8 所需时间单位秒 = 0.74662760458887 移走了序号= 1 的消息,当前队列数量= 0 || 0 SetGuardReply 116 1 [INFO:2023-3-9 15:18:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:32][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:33][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:33][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:18:33]DestroyUnusedResources:34,4,time=,paths: [INFO:2023-3-9 15:18:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 2 当前队列数量= 1 [INFO:2023-3-9 15:18:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = UnlockSlotRequest [INFO:2023-3-9 15:18:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isForce: false slotId: 6 [INFO:2023-3-9 15:18:34]==> Sender Auto Serialize Message,extId=38,cmd=2,size=13 [INFO:2023-3-9 15:18:34]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:34]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=21 [INFO:2023-3-9 15:18:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 100000 count: 64650620 } [INFO:2023-3-9 15:18:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-9 15:18:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 117 1 [INFO:2023-3-9 15:18:34][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-9 15:18:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:35]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=40 [INFO:2023-3-9 15:18:35]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=31 [INFO:2023-3-9 15:18:35]<== Receiver Message, socketClient version=2,extId=38,cmd=2,status=0,size=38 [INFO:2023-3-9 15:18:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62011006 progress: 37227880 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 37227880 reachTime: 0 isGainBonus: false } [INFO:2023-3-9 15:18:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:18:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 118 1 [INFO:2023-3-9 15:18:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62009005 progress: 1 reachTime: 1678363260 isGainBonus: false } achievementTypeInfos { id: 2 typeScore: 0 } [INFO:2023-3-9 15:18:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-3-9 15:18:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 119 1 [INFO:2023-3-9 15:18:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 6 buildingId: 4 state: 1 curProductCount: 0 maxProductCount: 200 roundSeconds: 450 curSeconds: 0 guardHeroUniqueId: 0 guardState: 0 } buildingInfo { id: 4 typeId: 6 level: 1 } [INFO:2023-3-9 15:18:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UnlockSlotReply <--- [INFO:2023-3-9 15:18:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 2 所需时间单位秒 = 0.98317394964397 移走了序号= 1 的消息,当前队列数量= 0 || 0 UnlockSlotReply 120 1 [INFO:2023-3-9 15:18:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 2 当前队列数量= 1 [INFO:2023-3-9 15:18:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = UnlockSlotRequest [INFO:2023-3-9 15:18:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isForce: false slotId: 6 [INFO:2023-3-9 15:18:35]==> Sender Auto Serialize Message,extId=38,cmd=2,size=13 [INFO:2023-3-9 15:18:35]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:36]<== Receiver Message, socketClient version=2,extId=38,cmd=2,status=-32,size=8 [INFO:2023-3-9 15:18:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UnlockSlotReply <--- [INFO:2023-3-9 15:18:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 2 所需时间单位秒 = 0.26533072814345 移走了序号= 1 的消息,当前队列数量= 0 || -32 UnlockSlotReply 121 1 [INFO:2023-3-9 15:18:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/farm/farmslotinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000016.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-3-9 15:18:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-9 15:18:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:37]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-9 15:18:37]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-9 15:18:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 0 time: 6000 [INFO:2023-3-9 15:18:37][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:18:37]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:37]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_094.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_094_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_skillbonus.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100035_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100034_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100057_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100040_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100041_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:38]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=3644 [INFO:2023-3-9 15:18:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 30000 injuredNum: 0 voice: 1027023 voice: 1027022 voice: 1027021 voice: 1027020 voice: 1027019 voice: 1027018 voice: 1027017 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027011 voice: 1027010 voice: 1027009 voice: 1027008 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 voice: 1027029 voice: 1027028 voice: 1027027 voice: 1027026 voice: 1027025 voice: 1027024 voice: 1027047 voice: 1027046 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027007 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027002 voice: 1027001 voice: 1027000 infos: 1000108 infos: 1000111 infos: 1000110 infos: 1000109 infos: 1000113 infos: 1000112 unreadInfos: 1000108 unreadInfos: 1000111 unreadInfos: 1000110 unreadInfos: 1000109 unreadInfos: 1000113 unreadInfos: 1000112 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 30000 injuredNum: 0 voice: 1022026 voice: 1022025 voice: 1022024 voice: 1022023 voice: 1022022 voice: 1022021 voice: 1022020 voice: 1022019 voice: 1022018 voice: 1022017 voice: 1022016 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022011 voice: 1022010 voice: 1022009 voice: 1022008 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 voice: 1022002 voice: 1022001 voice: 1022000 voiceHeard: 1022026 voiceHeard: 1022025 voiceHeard: 1022024 voiceHeard: 1022023 voiceHeard: 1022022 voiceHeard: 1022021 voiceHeard: 1022020 voiceHeard: 1022019 voiceHeard: 1022018 voiceHeard: 1022017 voiceHeard: 1022016 voiceHeard: 1022015 voiceHeard: 1022014 voiceHeard: 1022013 voiceHeard: 1022012 voiceHeard: 1022011 voiceHeard: 1022010 voiceHeard: 1022009 voiceHeard: 1022008 voiceHeard: 1022007 voiceHeard: 1022006 voiceHeard: 1022005 voiceHeard: 1022004 voiceHeard: 1022003 voiceHeard: 1022002 voiceHeard: 1022001 voiceHeard: 1022000 infos: 1000126 infos: 1000127 infos: 1000131 infos: 1000130 infos: 1000129 infos: 1000128 usingSkinId: 100014 hasShowInjureView: false storyId: 2020002 storyId: 2020003 storyId: 2020001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 30000 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034011 voice: 1034010 voice: 1034009 voice: 1034008 voice: 1034007 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 voice: 1034002 voice: 1034001 voice: 1034000 voice: 1034027 voice: 1034026 voice: 1034025 voice: 1034024 voice: 1034023 voice: 1034022 voice: 1034021 voice: 1034020 voice: 1034019 voice: 1034018 voice: 1034017 voice: 1034016 infos: 1000138 infos: 1000143 infos: 1000142 infos: 1000141 infos: 1000140 infos: 1000139 unreadInfos: 1000138 unreadInfos: 1000143 unreadInfos: 1000142 unreadInfos: 1000141 unreadInfos: 1000140 unreadInfos: 1000139 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 30000 injuredNum: 0 voice: 1045007 voice: 1045006 voice: 1045005 voice: 1045004 voice: 1045003 voice: 1045002 voice: 1045001 voice: 1045000 voice: 1045023 voice: 1045022 voice: 1045021 voice: 1045020 voice: 1045019 voice: 1045018 voice: 1045017 voice: 1045016 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 voice: 1045011 voice: 1045010 voice: 1045009 voice: 1045008 voice: 1045026 voice: 1045025 voice: 1045024 infos: 1000336 infos: 1000341 infos: 1000340 infos: 1000339 infos: 1000338 infos: 1000337 unreadInfos: 1000336 unreadInfos: 1000341 unreadInfos: 1000340 unreadInfos: 1000339 unreadInfos: 1000338 unreadInfos: 1000337 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 30000 injuredNum: 0 voice: 1038027 voice: 1038026 voice: 1038025 voice: 1038024 voice: 1038023 voice: 1038022 voice: 1038021 voice: 1038020 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038011 voice: 1038010 voice: 1038009 voice: 1038008 voice: 1038007 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 voice: 1038002 voice: 1038001 voice: 1038000 infos: 1000162 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 unreadInfos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 30000 injuredNum: 0 voice: 1041027 voice: 1041026 voice: 1041025 voice: 1041024 voice: 1041007 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041002 voice: 1041001 voice: 1041000 voice: 1041023 voice: 1041022 voice: 1041021 voice: 1041020 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041012 voice: 1041011 voice: 1041010 voice: 1041009 voice: 1041008 voiceHeard: 1041026 voiceHeard: 1041025 voiceHeard: 1041024 voiceHeard: 1041007 voiceHeard: 1041006 voiceHeard: 1041005 voiceHeard: 1041004 voiceHeard: 1041003 voiceHeard: 1041002 voiceHeard: 1041001 voiceHeard: 1041000 voiceHeard: 1041023 voiceHeard: 1041022 voiceHeard: 1041021 voiceHeard: 1041020 voiceHeard: 1041019 voiceHeard: 1041018 voiceHeard: 1041017 voiceHeard: 1041016 voiceHeard: 1041015 voiceHeard: 1041014 voiceHeard: 1041013 voiceHeard: 1041012 voiceHeard: 1041011 voiceHeard: 1041010 voiceHeard: 1041009 voiceHeard: 1041008 infos: 1000168 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 usingSkinId: 100029 hasShowInjureView: false storyId: 2027002 storyId: 2027003 storyId: 2027001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 30000 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026012 voice: 1026011 voice: 1026010 voice: 1026009 voice: 1026008 voice: 1026007 voice: 1026006 voice: 1026005 voice: 1026004 voice: 1026003 voice: 1026002 voice: 1026001 voice: 1026000 voice: 1026027 voice: 1026026 voice: 1026025 voice: 1026024 voice: 1026023 voice: 1026022 voice: 1026021 voice: 1026020 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 voiceHeard: 1026015 voiceHeard: 1026014 voiceHeard: 1026013 voiceHeard: 1026012 voiceHeard: 1026011 voiceHeard: 1026010 voiceHeard: 1026009 voiceHeard: 1026008 voiceHeard: 1026007 voiceHeard: 1026006 voiceHeard: 1026005 voiceHeard: 1026004 voiceHeard: 1026003 voiceHeard: 1026002 voiceHeard: 1026001 voiceHeard: 1026000 voiceHeard: 1026026 voiceHeard: 1026025 voiceHeard: 1026024 voiceHeard: 1026023 voiceHeard: 1026022 voiceHeard: 1026021 voiceHeard: 1026020 voiceHeard: 1026019 voiceHeard: 1026018 voiceHeard: 1026017 voiceHeard: 1026016 infos: 1000186 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 usingSkinId: 140008 hasShowInjureView: false storyId: 2030002 storyId: 2030003 storyId: 2030001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 30000 injuredNum: 0 voice: 1043023 voice: 1043022 voice: 1043021 voice: 1043020 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043012 voice: 1043011 voice: 1043010 voice: 1043009 voice: 1043008 voice: 1043026 voice: 1043025 voice: 1043024 voice: 1043007 voice: 1043006 voice: 1043005 voice: 1043004 voice: 1043003 voice: 1043002 voice: 1043001 voice: 1043000 infos: 1000000 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 unreadInfos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30000 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000010 voice: 1000009 voice: 1000008 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voice: 1000029 voice: 1000028 voice: 1000027 voice: 1000026 voice: 1000025 voice: 1000024 voice: 1000023 voice: 1000022 voice: 1000021 voice: 1000020 voice: 1000019 voice: 1000018 voice: 1000017 voice: 1000016 infos: 1000006 infos: 1000011 infos: 1000010 infos: 1000009 infos: 1000008 infos: 1000007 unreadInfos: 1000011 unreadInfos: 1000010 unreadInfos: 1000009 unreadInfos: 1000008 unreadInfos: 1000007 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 30000 injuredNum: 0 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023002 voice: 1023001 voice: 1023000 voice: 1023023 voice: 1023022 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023011 voice: 1023010 voice: 1023009 voice: 1023008 voice: 1023030 voice: 1023029 voice: 1023028 voice: 1023027 voice: 1023026 voice: 1023025 voice: 1023024 voiceHeard: 1023007 voiceHeard: 1023006 voiceHeard: 1023005 voiceHeard: 1023004 voiceHeard: 1023003 voiceHeard: 1023002 voiceHeard: 1023001 voiceHeard: 1023000 voiceHeard: 1023023 voiceHeard: 1023022 voiceHeard: 1023021 voiceHeard: 1023020 voiceHeard: 1023019 voiceHeard: 1023018 voiceHeard: 1023017 voiceHeard: 1023016 voiceHeard: 1023015 voiceHeard: 1023014 voiceHeard: 1023013 voiceHeard: 1023012 voiceHeard: 1023011 voiceHeard: 1023010 voiceHeard: 1023009 voiceHeard: 1023008 voiceHeard: 1023026 voiceHeard: 1023025 voiceHeard: 1023024 infos: 1000204 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000209 infos: 1000208 usingSkinId: 100035 hasShowInjureView: false storyId: 2033003 storyId: 2033002 storyId: 2033001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 30000 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004045 voice: 1004044 voice: 1004043 voice: 1004042 voice: 1004041 voice: 1004040 voice: 1004039 voice: 1004038 voice: 1004037 voice: 1004036 voice: 1004035 voice: 1004034 voice: 1004033 voice: 1004032 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004079 voice: 1004078 voice: 1004077 voice: 1004076 voice: 1004075 voice: 1004074 voice: 1004073 voice: 1004072 voice: 1004071 voice: 1004070 voice: 1004069 voice: 1004068 voice: 1004067 voice: 1004066 voice: 1004065 voice: 1004064 voice: 1004085 voice: 1004084 voice: 1004083 voice: 1004082 voice: 1004081 voice: 1004080 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004010 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004001 voice: 1004000 voice: 1004031 voice: 1004030 voice: 1004029 voice: 1004028 voice: 1004027 voice: 1004026 voice: 1004025 voice: 1004024 voice: 1004023 voice: 1004022 voice: 1004021 voice: 1004020 voice: 1004019 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000035 infos: 1000034 infos: 1000033 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000035 unreadInfos: 1000034 unreadInfos: 1000033 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 30000 injuredNum: 0 voice: 1019023 voice: 1019022 voice: 1019021 voice: 1019020 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019011 voice: 1019010 voice: 1019009 voice: 1019008 voice: 1019027 voice: 1019026 voice: 1019025 voice: 1019024 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019002 voice: 1019001 voice: 1019000 infos: 1000240 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 unreadInfos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 voiceHeard: 1017027 voiceHeard: 1017025 voiceHeard: 1017024 voiceHeard: 1017007 voiceHeard: 1017006 voiceHeard: 1017005 voiceHeard: 1017004 voiceHeard: 1017003 voiceHeard: 1017002 voiceHeard: 1017001 voiceHeard: 1017000 voiceHeard: 1017023 voiceHeard: 1017022 voiceHeard: 1017021 voiceHeard: 1017020 voiceHeard: 1017019 voiceHeard: 1017018 voiceHeard: 1017017 voiceHeard: 1017016 voiceHeard: 1017015 voiceHeard: 1017014 voiceHeard: 1017013 voiceHeard: 1017012 voiceHeard: 1017011 voiceHeard: 1017010 voiceHeard: 1017009 voiceHeard: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 usingSkinId: 100042 hasShowInjureView: false storyId: 2040003 storyId: 2040002 storyId: 2040001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037026 voice: 1037025 voice: 1037024 voiceHeard: 1037007 voiceHeard: 1037006 voiceHeard: 1037005 voiceHeard: 1037004 voiceHeard: 1037003 voiceHeard: 1037002 voiceHeard: 1037001 voiceHeard: 1037000 voiceHeard: 1037023 voiceHeard: 1037022 voiceHeard: 1037021 voiceHeard: 1037020 voiceHeard: 1037019 voiceHeard: 1037018 voiceHeard: 1037017 voiceHeard: 1037016 voiceHeard: 1037015 voiceHeard: 1037014 voiceHeard: 1037013 voiceHeard: 1037012 voiceHeard: 1037011 voiceHeard: 1037010 voiceHeard: 1037009 voiceHeard: 1037008 voiceHeard: 1037026 voiceHeard: 1037025 voiceHeard: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 usingSkinId: 100046 hasShowInjureView: false storyId: 2044003 storyId: 2044002 storyId: 2044001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-9 15:18:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-9 15:18:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.44743177108467 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 122 1 [INFO:2023-3-9 15:18:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-9 15:18:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-9 15:18:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-9 15:18:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-9 15:18:38][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-9 15:18:38]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.64635989628732 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 123 1 [INFO:2023-3-9 15:18:38][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:18:38]DestroyUnusedResources:2,3,time=,paths: [INFO:2023-3-9 15:18:39][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:18:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2023-3-9 15:18:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:39]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:39][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 8 当前队列数量= 2 [INFO:2023-3-9 15:18:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SetGuardRequest [INFO:2023-3-9 15:18:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotId: 6 heroUniqueId: 1410071 [INFO:2023-3-9 15:18:39][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:18:39]==> Sender Auto Serialize Message,extId=38,cmd=8,size=15 [INFO:2023-3-9 15:18:39]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:40]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:40][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.43114531226456 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 124 1 [INFO:2023-3-9 15:18:40]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=214 [INFO:2023-3-9 15:18:40]<== Receiver Message, socketClient version=2,extId=38,cmd=8,status=0,size=41 [INFO:2023-3-9 15:18:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1410071 isInFormation: false masterPlayerID: 19105 heroTypeIdx: 2033 baseAttr { hp: 8277 atk: 806 def: 867 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677912435883 rank: 5 luck: 7 sks { skillId: 41203307 strengthenLevel: 3 } sks { skillId: 41203308 strengthenLevel: 3 } sks { skillId: 41203309 strengthenLevel: 4 } exp: 2531010 state: 9 strengthenRate: 0 breakthroughCnt: 7 skinId: 140132 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-9 15:18:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-9 15:18:40][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 125 1 [INFO:2023-3-9 15:18:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 6 buildingId: 4 state: 1 curProductCount: 0 maxProductCount: 200 roundSeconds: 515 curSeconds: 5 guardHeroUniqueId: 1410071 guardState: -1 } [INFO:2023-3-9 15:18:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SetGuardReply <--- [INFO:2023-3-9 15:18:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 8 所需时间单位秒 = 0.66325832717121 移走了序号= 1 的消息,当前队列数量= 0 || 0 SetGuardReply 126 1 [INFO:2023-3-9 15:18:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:40][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:41][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/farm/view/FarmMainView:80: in function [INFO:2023-3-9 15:18:41][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:18:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 0 time: 2000 [INFO:2023-3-9 15:18:41][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:18:41]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:41]||||| Sender socketClient version=2 [WARN:2023-3-9 15:18:41][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:18:41][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=8,id=201 [INFO:2023-3-9 15:18:41][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:18:41][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:41][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:42][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:42][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:18:42][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:18:42]DestroyUnusedResources:81,4,time=,paths: [INFO:2023-3-9 15:18:42]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:42][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13262083008885 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 0 1 [INFO:2023-3-9 15:18:42][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @27ms [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @226ms [INFO:2023-3-9 15:18:43][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:18:43][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:18:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:18:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:18:43]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:18:43]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:18:43][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:18:43][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:18:43][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:18:43][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:18:43]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:18:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:18:43][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.31552135758102 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 1 1 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:43][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:18:44][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:18:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:18:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:18:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:44]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:18:44]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:44][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:18:44][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:18:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:18:44][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.30255155451596 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 2 1 [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:45][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:18:45]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:18:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasktraceview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotasktraceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasktraceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100016_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:56][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:18:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 13000 [INFO:2023-3-9 15:18:56]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:18:56]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:56]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:56][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.26514687389135 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 4 1 [INFO:2023-3-9 15:18:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:18:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:18:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 0 [INFO:2023-3-9 15:18:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:18:57]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:18:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:18:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:18:57]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:18:57]||||| Sender socketClient version=2 [INFO:2023-3-9 15:18:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksearchview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:57][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:18:57][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:18:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:18:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:18:57]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:18:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:18:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.28229167126119 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 5 1 [INFO:2023-3-9 15:18:57]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:18:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:18:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:18:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.51415052451193 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 6 1 [INFO:2023-3-9 15:18:58][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:58][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:18:59][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:0]DestroyUnusedResources:31,4,time=,paths: [INFO:2023-3-9 15:19:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 11 当前队列数量= 1 [INFO:2023-3-9 15:19:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskRandomRequest [INFO:2023-3-9 15:19:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2033 [INFO:2023-3-9 15:19:0][@logic/common/logic/FrameworkReLogicMgr.lua:281]:{_onCloseAnimationDone}当关闭完毕后,有animator情况发现没了 [close] 状态,警告无法保证动画拉回来,viewName====== herotasksearchview [INFO:2023-3-9 15:19:0]==> Sender Auto Serialize Message,extId=54,cmd=11,size=12 [INFO:2023-3-9 15:19:0]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:0]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=58 [INFO:2023-3-9 15:19:0]<== Receiver Message, socketClient version=2,extId=54,cmd=11,status=0,size=11 [INFO:2023-3-9 15:19:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000085 state: 1 heroUniqueId: 1410071 heroId: 2033 location { category: 2 defineId: 0 heroInfo: } openTime: 1678363286 expireTime: 1678442400 unLockTime: 1677912436 doneCount: 1 lastFinishedTime: 1678346078 } [INFO:2023-3-9 15:19:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:19:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 7 1 [INFO:2023-3-9 15:19:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2033 [INFO:2023-3-9 15:19:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskRandomReply <--- [INFO:2023-3-9 15:19:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 11 所需时间单位秒 = 0.23229948431253 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskRandomReply 8 1 [INFO:2023-3-9 15:19:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100016_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:1][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:19:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:19:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 10 [INFO:2023-3-9 15:19:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:2]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:19:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 1 当前队列数量= 2 [INFO:2023-3-9 15:19:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFarmInfosRequest [INFO:2023-3-9 15:19:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:2]==> Sender Auto Serialize Message,extId=38,cmd=1,size=9 [INFO:2023-3-9 15:19:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:2]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:19:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:19:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.29850156605244 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 9 1 [INFO:2023-3-9 15:19:2]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:19:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11070006 count: 1 lastUseTime: 1646827287850 composeCount: 0 } [INFO:2023-3-9 15:19:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:19:2][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 10 1 [INFO:2023-3-9 15:19:2][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:2]DestroyUnusedResources:10,4,time=,paths: [INFO:2023-3-9 15:19:3]<== Receiver Message, socketClient version=2,extId=38,cmd=1,status=0,size=153 [INFO:2023-3-9 15:19:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfos { id: 1 buildingId: 1 state: 2 curProductCount: 2500 maxProductCount: 2400 roundSeconds: 43 curSeconds: 0 guardHeroUniqueId: 1710006 guardState: 1 } slotInfos { id: 3 buildingId: 2 state: 1 curProductCount: 1 maxProductCount: 1400 roundSeconds: 58 curSeconds: 11 guardHeroUniqueId: 1410066 guardState: 1 } slotInfos { id: 5 buildingId: 3 state: 1 curProductCount: 0 maxProductCount: 700 roundSeconds: 150 curSeconds: 44 guardHeroUniqueId: 1410069 guardState: -1 } slotInfos { id: 6 buildingId: 4 state: 1 curProductCount: 0 maxProductCount: 200 roundSeconds: 515 curSeconds: 27 guardHeroUniqueId: 1410071 guardState: -1 } buildingInfos { id: 1 typeId: 1 level: 1 } buildingInfos { id: 2 typeId: 3 level: 1 } buildingInfos { id: 3 typeId: 5 level: 1 } buildingInfos { id: 4 typeId: 6 level: 1 } [INFO:2023-3-9 15:19:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFarmInfosReply <--- [INFO:2023-3-9 15:19:3][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 1 所需时间单位秒 = 1.0816385596991 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetFarmInfosReply 11 1 [INFO:2023-3-9 15:19:3][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=8,id=201 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/farm/controller/FarmController:32: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/farm/agent/FarmAgent:27: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:19:3][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:19:3][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:19:3][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:3][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:19:3][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:3]DestroyUnusedResources:72,4,time=,paths: [INFO:2023-3-9 15:19:4][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=8,id=201 [INFO:2023-3-9 15:19:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s05_hmi_farm/texture/g-s05_shui.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_glow03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s05_hmi_farm/g-s05_hmi_farm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kitchen isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/farm/farmmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/kitchen/foodmaterialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]scene/pj-g_scene_prefab/g-s05_hmi_farm/g-s05_hmi_farm_stage.prefab instance: @96ms [INFO:2023-3-9 15:19:4][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=8,id=201 [INFO:2023-3-9 15:19:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/farmslotinfoitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/farm/farmslotinfoitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:19:4][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:19:4][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 201 [WARN:2023-3-9 15:19:4][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:19:4][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=8,id=201,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/farm/stage/FarmSceneStage:39: in function '_onAllResLoaded' logic/scene/farm/stage/FarmSceneStage:47: in function '_onFactoryLoaded' logic/scene/farm/factory/FarmSceneFactory:450: in function '_onAllResLoaded' logic/scene/farm/factory/FarmSceneFactory:428: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/parkour/UnitCompSpine:200: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:19:4][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000013.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000015.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000016.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_farmlock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/farm/farmslotinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:5][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:5]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:19:6][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/xiajiao_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/100016_xiajiao_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:19:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:7][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:7][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:7]DestroyUnusedResources:4,2,time=,paths: [INFO:2023-3-9 15:19:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 2 当前队列数量= 1 [INFO:2023-3-9 15:19:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskAccpetRequest [INFO:2023-3-9 15:19:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 [INFO:2023-3-9 15:19:8]==> Sender Auto Serialize Message,extId=54,cmd=2,size=14 [INFO:2023-3-9 15:19:8]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:8]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=63 [INFO:2023-3-9 15:19:8]<== Receiver Message, socketClient version=2,extId=54,cmd=2,status=0,size=13 [INFO:2023-3-9 15:19:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000085 state: 2 heroUniqueId: 1410071 heroId: 2033 location { category: 2 defineId: 0 heroInfo: } nodeId: 10008501 acceptTime: 1678363294 expireTime: 1678442400 unLockTime: 1677912436 doneCount: 1 lastFinishedTime: 1678346078 } [INFO:2023-3-9 15:19:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:19:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 13 1 [INFO:2023-3-9 15:19:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 [INFO:2023-3-9 15:19:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskAccpetReply <--- [INFO:2023-3-9 15:19:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 2 所需时间单位秒 = 0.35561770945787 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskAccpetReply 14 1 [INFO:2023-3-9 15:19:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:8][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:19:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:19:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 0 time: 5000 [INFO:2023-3-9 15:19:8][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:19:8]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:19:8]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:9]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:19:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:19:9][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.33173125050962 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 15 1 [INFO:2023-3-9 15:19:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:19:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-9 15:19:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:9][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:9][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:10][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:10]DestroyUnusedResources:8,4,time=,paths: [INFO:2023-3-9 15:19:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:11][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:19:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:19:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:13][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:17][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 15:19:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 15:19:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 303311 stepId: 9 index: 2 [INFO:2023-3-9 15:19:17]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 15:19:17]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:19:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:19:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:17]<== Receiver Message, socketClient version=2,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 15:19:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 15:19:17][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.29882187023759 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 17 1 [INFO:2023-3-9 15:19:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/action/sikao.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:23][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:19:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 1 [INFO:2023-3-9 15:19:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:19:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 nodeId: 10008501 index: 1 [INFO:2023-3-9 15:19:23]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:19:23]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:23]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=58 [INFO:2023-3-9 15:19:23]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:19:23]<== Receiver Message, socketClient version=2,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:19:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000085 state: 3 heroUniqueId: 1410071 heroId: 2033 location { category: 2 defineId: 0 heroInfo: } acceptTime: 1678363294 expireTime: 1678442400 unLockTime: 1677912436 doneCount: 1 lastFinishedTime: 1678346078 } [INFO:2023-3-9 15:19:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:19:23][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 18 1 [INFO:2023-3-9 15:19:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000011 progress: 7 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:19:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:19:23][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 19 1 [INFO:2023-3-9 15:19:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 nodeId: 10008501 [INFO:2023-3-9 15:19:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:19:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.53029583394527 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 20 1 [INFO:2023-3-9 15:19:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:19:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:19:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:24][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:24][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 8 当前队列数量= 1 [INFO:2023-3-9 15:19:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskBonusRequest [INFO:2023-3-9 15:19:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 [INFO:2023-3-9 15:19:24]==> Sender Auto Serialize Message,extId=54,cmd=8,size=14 [INFO:2023-3-9 15:19:24]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:24]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=52 [INFO:2023-3-9 15:19:24]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:19:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000085 state: 4 heroUniqueId: 1410071 heroId: 2033 location { category: 2 defineId: 0 heroInfo: } expireTime: 1678442400 unLockTime: 1677912436 doneCount: 2 lastFinishedTime: 1678363310 } [INFO:2023-3-9 15:19:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:19:24][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 21 1 [INFO:2023-3-9 15:19:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240033 count: 19 lastUseTime: 1646640384000 composeCount: 0 } [INFO:2023-3-9 15:19:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:19:24][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 22 1 [INFO:2023-3-9 15:19:25][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:25]DestroyUnusedResources:23,3,time=,paths: [INFO:2023-3-9 15:19:25]<== Receiver Message, socketClient version=2,extId=20,cmd=6,status=0,size=35 [INFO:2023-3-9 15:19:25]<== Receiver Message, socketClient version=2,extId=54,cmd=10,status=0,size=23 [INFO:2023-3-9 15:19:25]<== Receiver Message, socketClient version=2,extId=54,cmd=8,status=0,size=15 [INFO:2023-3-9 15:19:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240033 change: 3 } dataList { materilType: 9 materilId: 2033 change: 12 } getApproach: 43 getApproachSubId: 63000085 [INFO:2023-3-9 15:19:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:19:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 23 1 [INFO:2023-3-9 15:19:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2033 isUnLocked: true dailyCount: 1 expireTime: 1678442400 } [INFO:2023-3-9 15:19:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:19:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 24 1 [INFO:2023-3-9 15:19:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000085 loveGain: 12 [INFO:2023-3-9 15:19:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskBonusReply <--- [INFO:2023-3-9 15:19:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 8 所需时间单位秒 = 0.76264740154147 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskBonusReply 25 1 [INFO:2023-3-9 15:19:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:19:25][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskfavorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:26][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:26]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:19:27][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-9 15:19:27][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:19:27][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/xiajiao_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/100016_xiajiao_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100016_xiajiao/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:27][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:28][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:28]DestroyUnusedResources:32,4,time=,paths: [INFO:2023-3-9 15:19:29][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:29][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/extensions/farm/view/FarmMainView:80: in function [INFO:2023-3-9 15:19:29][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:19:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:19:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 0 time: 6000 [INFO:2023-3-9 15:19:29][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:19:29]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:19:29]||||| Sender socketClient version=2 [WARN:2023-3-9 15:19:29][@logic/extensions/tourist/controller/TouristController.lua:53]:{func}_onAfterExitScene [INFO:2023-3-9 15:19:29][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=8,id=201 [INFO:2023-3-9 15:19:29][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:19:29][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:29][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:29][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:19:29][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:29]DestroyUnusedResources:58,4,time=,paths: [INFO:2023-3-9 15:19:29]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:19:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:19:30][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13276822865009 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 27 1 [INFO:2023-3-9 15:19:30][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @30ms [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @192ms [INFO:2023-3-9 15:19:31][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-9 15:19:31][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-3-9 15:19:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:19:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:19:31]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:19:31]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 10 zoneId: 20501 [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 77 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 78 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 79 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 80 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 81 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 82 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 83 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 84 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 85 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 87 找到: true [INFO:2023-3-9 15:19:31][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 84 挂点: sjcj_xiaohai2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 80 挂点: sjcj_naren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 83 挂点: sjcj_wenren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 79 挂点: sjcj_naren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 82 挂点: sjcj_wenren2_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 78 挂点: sjcj_meinv_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 87 挂点: sjcj_xiashi_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 81 挂点: sjcj_nvren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 85 挂点: sjcj_xiaohai_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 77 挂点: sjcj_laoren_npc_p_1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-3-9 15:19:31][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-9 15:19:31][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-9 15:19:31][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai2_npc/sjcj_xiaohai2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 84 go: SceneTrigger_84_4 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren_npc/sjcj_naren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 80 go: SceneTrigger_80_4 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren_npc/sjcj_wenren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 83 go: SceneTrigger_83_4 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_naren2_npc/sjcj_naren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 79 go: SceneTrigger_79_4 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_wenren2_npc/sjcj_wenren2_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 82 go: SceneTrigger_82_4 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_meinv_npc/sjcj_meinv_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 78 go: SceneTrigger_78_4 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiashi_npc/sjcj_xiashi_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 87 go: SceneTrigger_87_4 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_nvren_npc/sjcj_nvren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 81 go: SceneTrigger_81_4 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_xiaohai_npc/sjcj_xiaohai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 85 go: SceneTrigger_85_4 [INFO:2023-3-9 15:19:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:19:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.38164218887687 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 28 1 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/sjcj_laoren_npc/sjcj_laoren_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31][@logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 77 go: SceneTrigger_77_4 [INFO:2023-3-9 15:19:31][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:19:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:19:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 16 [INFO:2023-3-9 15:19:31]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:19:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:31]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:31][@logic/extensions/manor/view/kr/KRManorView.lua:16]:{closure}数据统计-进入梅影寻踪 [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotaskheroview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskheroview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/herotasktraceview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:19:32][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100016_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010033.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100033_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100014_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100035_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:19:32][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.2816869802773 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 29 1 [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100032_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010030.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100052_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010044.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100007_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010004.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100026_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100001_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_summon/100034_headicon_summon.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010039.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:33][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:33]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:19:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasktraceview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotasktraceview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasktraceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:36][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:19:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:19:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 5000 [INFO:2023-3-9 15:19:36]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:19:36]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:36]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:19:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:19:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.23197396099567 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 30 1 [INFO:2023-3-9 15:19:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:39][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:19:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:19:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 21 time: 0 [INFO:2023-3-9 15:19:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2023-3-9 15:19:39]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:39][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-3-9 15:19:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-9 15:19:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 55 [INFO:2023-3-9 15:19:39]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-3-9 15:19:39]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksearchview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:39][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:19:39][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_herotasksearchview.prefab [INFO:2023-3-9 15:19:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_herotasksearchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:39]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:19:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:19:39][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.3151562474668 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 32 1 [INFO:2023-3-9 15:19:40]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=8 [INFO:2023-3-9 15:19:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-9 15:19:40][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.58023332804441 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 33 1 [INFO:2023-3-9 15:19:40][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:40][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:41][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 11 当前队列数量= 1 [INFO:2023-3-9 15:19:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskRandomRequest [INFO:2023-3-9 15:19:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2040 [INFO:2023-3-9 15:19:41]==> Sender Auto Serialize Message,extId=54,cmd=11,size=12 [INFO:2023-3-9 15:19:41]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:41][@logic/common/logic/FrameworkReLogicMgr.lua:281]:{_onCloseAnimationDone}当关闭完毕后,有animator情况发现没了 [close] 状态,警告无法保证动画拉回来,viewName====== herotasksearchview [INFO:2023-3-9 15:19:41]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=54 [INFO:2023-3-9 15:19:41]<== Receiver Message, socketClient version=2,extId=54,cmd=11,status=0,size=11 [INFO:2023-3-9 15:19:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000088 state: 1 heroUniqueId: 1410066 heroId: 2040 location { category: 2 defineId: 0 heroInfo: } openTime: 1678363327 expireTime: 1678442400 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:19:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:19:41][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 34 1 [INFO:2023-3-9 15:19:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2040 [INFO:2023-3-9 15:19:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskRandomReply <--- [INFO:2023-3-9 15:19:41][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 11 所需时间单位秒 = 0.26554844155908 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskRandomReply 35 1 [INFO:2023-3-9 15:19:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100035_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:42][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:42]DestroyUnusedResources:32,4,time=,paths: [INFO:2023-3-9 15:19:42][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:42][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-9 15:19:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-9 15:19:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 10 [INFO:2023-3-9 15:19:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 1 当前队列数量= 2 [INFO:2023-3-9 15:19:42]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-9 15:19:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFarmInfosRequest [INFO:2023-3-9 15:19:42]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:42]==> Sender Auto Serialize Message,extId=38,cmd=1,size=9 [INFO:2023-3-9 15:19:42]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:43]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-9 15:19:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-9 15:19:43][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.3318760432303 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 36 1 [INFO:2023-3-9 15:19:43]<== Receiver Message, socketClient version=2,extId=38,cmd=1,status=0,size=153 [INFO:2023-3-9 15:19:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfos { id: 1 buildingId: 1 state: 2 curProductCount: 2500 maxProductCount: 2400 roundSeconds: 43 curSeconds: 0 guardHeroUniqueId: 1710006 guardState: 1 } slotInfos { id: 3 buildingId: 2 state: 1 curProductCount: 1 maxProductCount: 1400 roundSeconds: 58 curSeconds: 51 guardHeroUniqueId: 1410066 guardState: 1 } slotInfos { id: 5 buildingId: 3 state: 1 curProductCount: 0 maxProductCount: 700 roundSeconds: 150 curSeconds: 84 guardHeroUniqueId: 1410069 guardState: -1 } slotInfos { id: 6 buildingId: 4 state: 1 curProductCount: 0 maxProductCount: 200 roundSeconds: 515 curSeconds: 68 guardHeroUniqueId: 1410071 guardState: -1 } buildingInfos { id: 1 typeId: 1 level: 1 } buildingInfos { id: 2 typeId: 3 level: 1 } buildingInfos { id: 3 typeId: 5 level: 1 } buildingInfos { id: 4 typeId: 6 level: 1 } [INFO:2023-3-9 15:19:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFarmInfosReply <--- [INFO:2023-3-9 15:19:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 1 所需时间单位秒 = 0.56418959051371 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetFarmInfosReply 37 1 [INFO:2023-3-9 15:19:43][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=8,id=201 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/farm/controller/FarmController:32: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/farm/agent/FarmAgent:27: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-9 15:19:43][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-9 15:19:43][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-9 15:19:43][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:43][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-9 15:19:43][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:43]DestroyUnusedResources:81,4,time=,paths: [INFO:2023-3-9 15:19:44][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=8,id=201 [INFO:2023-3-9 15:19:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s05_hmi_farm/texture/g-s05_shui.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_glow03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s05_hmi_farm/g-s05_hmi_farm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kitchen isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/farm/farmmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/kitchen/foodmaterialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]scene/pj-g_scene_prefab/g-s05_hmi_farm/g-s05_hmi_farm_stage.prefab instance: @98ms [INFO:2023-3-9 15:19:44][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=8,id=201 [INFO:2023-3-9 15:19:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100052_xiaojidunmogu_xuyuan/100052_xiaojidunmogu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_herotask_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/herotasksceneui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/herotask/herotasksceneui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/05zy_miantiaoguai_npc/05zy_miantiaoguai_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/02zy_sanchajixianyu_npc/02zy_sanchajixianyu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100032_xihucuyu_xuyuan/100032_xihucuyu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/03zy_kaozhangyu_npc/03zy_kaozhangyu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/farmslotinfoitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/farm/farmslotinfoitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/mao_npc/mao_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-9 15:19:45][@logic/scene/restaurant/factory/RestaurantTouristFactory.lua:14]:{onEnterSceneFinished}onEnterSceneFinished [WARN:2023-3-9 15:19:45][@logic/extensions/tourist/controller/TouristController.lua:27]:{func}_onAfterEnterScene 201 [WARN:2023-3-9 15:19:45][@logic/extensions/tourist/controller/TouristController.lua:44]:{_start}无游客 [INFO:2023-3-9 15:19:45][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=8,id=201,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/farm/stage/FarmSceneStage:39: in function '_onAllResLoaded' logic/scene/farm/stage/FarmSceneStage:47: in function '_onFactoryLoaded' logic/scene/farm/factory/FarmSceneFactory:450: in function '_onAllResLoaded' logic/scene/farm/factory/FarmSceneFactory:428: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/parkour/UnitCompSpine:200: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:19:45][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000013.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000015.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/smallitemicon/1000016.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_farmlock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:46][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-9 15:19:46][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/100035_yangzhouchaofan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/room/bubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 2 当前队列数量= 1 [INFO:2023-3-9 15:19:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskAccpetRequest [INFO:2023-3-9 15:19:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000088 [INFO:2023-3-9 15:19:46]==> Sender Auto Serialize Message,extId=54,cmd=2,size=14 [INFO:2023-3-9 15:19:46]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:47][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:47]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=59 [INFO:2023-3-9 15:19:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-9 15:19:47]<== Receiver Message, socketClient version=2,extId=54,cmd=2,status=0,size=13 [INFO:2023-3-9 15:19:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000088 state: 2 heroUniqueId: 1410066 heroId: 2040 location { category: 2 defineId: 0 heroInfo: } nodeId: 10008801 acceptTime: 1678363332 expireTime: 1678442400 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:19:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:19:47][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 38 1 [INFO:2023-3-9 15:19:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000088 [INFO:2023-3-9 15:19:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskAccpetReply <--- [INFO:2023-3-9 15:19:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 2 所需时间单位秒 = 0.23198853805661 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskAccpetReply 39 1 [INFO:2023-3-9 15:19:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-9 15:19:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-9 15:19:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 0 time: 3000 [INFO:2023-3-9 15:19:47][@logic/common/audio/FmodAudioPlayer.lua:182]:{pauseAudio}setPauseResult OK [INFO:2023-3-9 15:19:47]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-9 15:19:47]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210023.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:47]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-9 15:19:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:19:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-9 15:19:47][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.28176979348063 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 40 1 [INFO:2023-3-9 15:19:48][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:19:49][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:19:49]DestroyUnusedResources:10,3,time=,paths: [INFO:2023-3-9 15:19:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/100035_yangzhouchaofan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:19:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 38 10 当前队列数量= 1 [INFO:2023-3-9 15:19:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RefreshSlotRequest [INFO:2023-3-9 15:19:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotId: 3 [INFO:2023-3-9 15:19:50]==> Sender Auto Serialize Message,extId=38,cmd=10,size=11 [INFO:2023-3-9 15:19:50]||||| Sender socketClient version=2 [INFO:2023-3-9 15:19:51]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:19:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11070006 count: 2 lastUseTime: 1646827287850 composeCount: 0 } [INFO:2023-3-9 15:19:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:19:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 42 1 [INFO:2023-3-9 15:19:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:51]<== Receiver Message, socketClient version=2,extId=38,cmd=10,status=0,size=31 [INFO:2023-3-9 15:19:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}slotInfo { id: 3 buildingId: 2 state: 1 curProductCount: 1 maxProductCount: 1400 roundSeconds: 58 curSeconds: 3 guardHeroUniqueId: 1410066 guardState: 1 } [INFO:2023-3-9 15:19:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RefreshSlotReply <--- [INFO:2023-3-9 15:19:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 38 10 所需时间单位秒 = 1.160681778565 移走了序号= 1 的消息,当前队列数量= 0 || 0 RefreshSlotReply 43 1 [INFO:2023-3-9 15:19:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:19:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/action/sikao.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:19:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-3-9 15:19:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:19:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:20:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 18 当前队列数量= 1 [INFO:2023-3-9 15:20:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryBranchChooseLogRequest [INFO:2023-3-9 15:20:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 304011 stepId: 15 index: 3 [INFO:2023-3-9 15:20:2]==> Sender Auto Serialize Message,extId=46,cmd=18,size=17 [INFO:2023-3-9 15:20:2]||||| Sender socketClient version=2 [INFO:2023-3-9 15:20:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:20:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:20:2][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:185: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/story/view/StorySelectorView:124: in function [INFO:2023-3-9 15:20:2]<== Receiver Message, socketClient version=2,extId=46,cmd=18,status=0,size=8 [INFO:2023-3-9 15:20:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-9 15:20:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryBranchChooseLogReply <--- [INFO:2023-3-9 15:20:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 18 所需时间单位秒 = 0.29832135140896 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryBranchChooseLogReply 45 1 [INFO:2023-3-9 15:20:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:20:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:20:6][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:20:8][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:20:8][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:20:8][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-3-9 15:20:9][@logic/common/audio/FmodAudioPlayer.lua:191]:{resumeAudio}setPauseResult OK [INFO:2023-3-9 15:20:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:20:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 3 当前队列数量= 1 [INFO:2023-3-9 15:20:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskFinshRequest [INFO:2023-3-9 15:20:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000088 nodeId: 10008801 index: 2 [INFO:2023-3-9 15:20:9]==> Sender Auto Serialize Message,extId=54,cmd=3,size=21 [INFO:2023-3-9 15:20:9]||||| Sender socketClient version=2 [INFO:2023-3-9 15:20:10]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=54 [INFO:2023-3-9 15:20:10]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=21 [INFO:2023-3-9 15:20:10]<== Receiver Message, socketClient version=2,extId=54,cmd=3,status=0,size=18 [INFO:2023-3-9 15:20:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000088 state: 3 heroUniqueId: 1410066 heroId: 2040 location { category: 2 defineId: 0 heroInfo: } acceptTime: 1678363332 expireTime: 1678442400 unLockTime: 1677912356 doneCount: 0 lastFinishedTime: 0 } [INFO:2023-3-9 15:20:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:20:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 46 1 [INFO:2023-3-9 15:20:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000011 progress: 8 hasFinished: false donCount: 0 } [INFO:2023-3-9 15:20:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-9 15:20:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 47 1 [INFO:2023-3-9 15:20:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000088 nodeId: 10008801 [INFO:2023-3-9 15:20:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskFinshReply <--- [INFO:2023-3-9 15:20:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 3 所需时间单位秒 = 0.53017916157842 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskFinshReply 48 1 [INFO:2023-3-9 15:20:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:20:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/herotask/herotaskinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:20:10][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:63: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter:388: in function 'onEnter' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:77: in function 'onEnter' logic/extensions/herotask/view/HeroTaskInfoView:89: in function 'setLive2dModel' logic/extensions/herotask/view/HeroTaskInfoView:67: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-9 15:20:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010040.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:20:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 54 8 当前队列数量= 2 [INFO:2023-3-9 15:20:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroTaskBonusRequest [INFO:2023-3-9 15:20:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000088 [INFO:2023-3-9 15:20:11]==> Sender Auto Serialize Message,extId=54,cmd=8,size=14 [INFO:2023-3-9 15:20:11]||||| Sender socketClient version=2 [INFO:2023-3-9 15:20:11]<== Receiver Message, socketClient version=2,extId=54,cmd=4,status=0,size=52 [INFO:2023-3-9 15:20:11]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-3-9 15:20:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000088 state: 4 heroUniqueId: 1410066 heroId: 2040 location { category: 2 defineId: 0 heroInfo: } expireTime: 1678442400 unLockTime: 1677912356 doneCount: 1 lastFinishedTime: 1678363356 } [INFO:2023-3-9 15:20:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2023-3-9 15:20:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 50 1 [INFO:2023-3-9 15:20:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240040 count: 16 lastUseTime: 1646376536000 composeCount: 0 } [INFO:2023-3-9 15:20:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-9 15:20:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 51 1 [INFO:2023-3-9 15:20:11][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:20:11]DestroyUnusedResources:22,3,time=,paths: [INFO:2023-3-9 15:20:12][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-9 15:20:12]<== Receiver Message, socketClient version=2,extId=20,cmd=6,status=0,size=35 [INFO:2023-3-9 15:20:12]<== Receiver Message, socketClient version=2,extId=54,cmd=10,status=0,size=23 [INFO:2023-3-9 15:20:12]<== Receiver Message, socketClient version=2,extId=54,cmd=8,status=0,size=15 [INFO:2023-3-9 15:20:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 9 materilId: 2040 change: 14 } dataList { materilType: 1 materilId: 11240040 change: 1 } getApproach: 43 getApproachSubId: 63000088 [INFO:2023-3-9 15:20:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-9 15:20:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 52 1 [INFO:2023-3-9 15:20:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:20:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2040 isUnLocked: true dailyCount: 1 expireTime: 1678442400 } [INFO:2023-3-9 15:20:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2023-3-9 15:20:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 53 1 [INFO:2023-3-9 15:20:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskId: 63000088 loveGain: 14 [INFO:2023-3-9 15:20:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroTaskBonusReply <--- [INFO:2023-3-9 15:20:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 54 8 所需时间单位秒 = 1.243920840323 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroTaskBonusReply 54 1 [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:20:12][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/herotask/herotaskfavorview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:13][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-9 15:20:13]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-9 15:20:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-9 15:20:14][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:20:14][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_charactor_aixin.prefab [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/100035_yangzhouchaofan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:14][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):liaotoufa.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-9 15:20:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100035_yangzhouchaofan/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-3-9 15:20:14][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [ERROR:2023-3-9 15:20:14]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:14]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:15]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:15]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/com.madfun.ttof.gp-5U5ZRKghu98MyzjM33jQWA==/base.apk!/assets/Android/live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:15]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:15]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:15]15:20:15.19-935: [@logic/common/MultiResLoaderOptimize.lua:113]:{closure}资源加载失败: live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes AUTL stack traceback: LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2023-3-9 15:20:15]15:20:15.19-935: [@logic/common/MultiResLoaderOptimize.lua:113]:{closure}资源加载失败: live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes AUTL stack traceback: LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2023-3-9 15:20:15]DestroyResource[resPath=live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-3-9 15:20:15]DestroyResource[resPath=live2dcharacter/100035_yangzhouchaofan/action/liaotoufa.mtn.bytes],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-3-9 15:20:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: liaotoufa.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:20:15][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-9 15:20:18][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================