==================================PREV=================================== [INFO:2023-2-20 19:31:43]PJG Start [INFO:2023-2-20 19:31:43]LocalSourceVersion:1.0.0.1 [INFO:2023-2-20 19:31:43]PackageSourceVersion:1.0.0.1 [INFO:2023-2-20 19:31:43]AoUnityStarter Start [INFO:2023-2-20 19:31:43]Start App [INFO:2023-2-20 19:31:43]ResourceCache.Instance.resLoadMode=Direct [INFO:2023-2-20 19:31:43]ResourceCache.Instance.isLuaBundle=False [INFO:2023-2-20 19:31:43]AoUnityStarter StartLua [INFO:2023-2-20 19:31:45][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-2-20 19:31:45][tolua.lua:12]:os: Windows, arch: x64 [INFO:2023-2-20 19:31:45][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-2-20 19:31:45][bootstrap/BootstrapHelper.lua:71]:{closure}=======================百田渠道包======================= [WARN:2023-2-20 19:31:45][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-2-20 19:31:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.buglyWrap.BuglyWrap, [method]:initBugly, [param]:{} [INFO:2023-2-20 19:31:45][bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-2-20 19:31:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2023-2-20 19:31:46][bootstrap/check/CheckMgr.lua:248]:{_startBaitianRequestRemoteVersion}Editor跳过百田请求远端版本号 [INFO:2023-2-20 19:31:46][bootstrap/check/CheckMgr.lua:288]:{onRequestRemoteVersionSuccess}CheckMgr:onRequestRemoteVersionSuccess review nil [INFO:2023-2-20 19:31:46][bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2023-2-20 19:31:46][bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-2-20 19:31:46][bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-2-20 19:31:47][logic/logicLauncher/LogicLauncher.lua:10]:{onManifestLoaded}is img preload:false [INFO:2023-2-20 19:31:47][logic/common/ArtUpgrade/QualitySet.lua:90]:{_setPixelLightCount}qualitySet pixelLight:2 [INFO:2023-2-20 19:31:47][logic/common/ArtUpgrade/QualitySet.lua:63]:{init}device quality:1 [INFO:2023-2-20 19:31:47][bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback: bootstrap/BootstrapResPreLoad:70: in function [INFO:2023-2-20 19:31:48][framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2023-2-20 19:31:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.2.62\/pjg\/static\/"} [WARN:2023-2-20 19:31:52][@logic/common/performance/PerformanceMgr.lua:31]:{getDeviceLevel}获得当前设备档次!! 1 4 [INFO:2023-2-20 19:31:52][logic/common/performance/PerformanceMgr.lua:115]:{setResourcesMode}默认高端机 [INFO:2023-2-20 19:31:52][logic/common/performance/PerformanceMgr.lua:170]:{setResourcesMode}缓冲区路径 = C:/Users/wuxiuling/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2023-2-20 19:31:52][logic/common/performance/PerformanceMgr.lua:171]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-2-20 19:31:52][logic/common/performance/PerformanceMgr.lua:175]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2023-2-20 19:31:52][logic/common/performance/PerformanceMgr.lua:183]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-2-20 19:31:52][logic/common/performance/PerformanceMgr.lua:187]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2023-2-20 19:31:53][logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback: logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID' logic/common/logic/ResPreLoadMgr:106: in function [INFO:2023-2-20 19:31:53][bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-2-20 19:31:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-2-20 19:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -108606722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -108520322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -86265122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -86178722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -86092322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -82636322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -82549922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -82463522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -82809122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -82722722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -79612322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -79525922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -79439522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -79353122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -79266722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -79180322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -79093922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -79007522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -78921122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -78834722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -78748322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -78661922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -78575522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -78489122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -78402722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -78316322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -78229922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -78143522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -78057122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -77970722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -77884322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -77797922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -77711522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -77625122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -77538722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -77452322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -77365922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -77279522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -77193122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -77106722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -77452322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -77365922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -77279522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -76588322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -76501922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -76415522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -76329122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -76242722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -76156322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -76069922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -75983522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -75897122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -75810722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -75724322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -75637922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -75551522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -75465122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -75378722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -75292322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -75205922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -75119522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -75033122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -74946722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -74860322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -74773922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -74946722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -74860322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -73737122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -73650722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -73564322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -70713122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -68985122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -68898722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -68121122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -68034722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -66565922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -65269922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -62764322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -62073122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -60604322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -60517922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -60431522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -60345122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -59653922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -58012322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -57925922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -57234722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -55506722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -54383522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -54297122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -52655522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -52569122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -51877922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -51791522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -51705122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -50236322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -50149922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -50063522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -49372322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -47817122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -47730722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -47644322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -46953122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -46866722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -46780322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -46693922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -46607522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -46521122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -46434722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -46348322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -46261922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -46175522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -46089122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -46002722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -45916322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -45829922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -45743522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -45657122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -45570722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -45484322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -45397922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -45311522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -45225122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -45138722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -45052322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -45225122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -45138722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -45052322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -44533922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -42978722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -42892322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -42805922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -41509922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -39954722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -39868322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -39781922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -39090722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -37535522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -37449122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -37362722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -36671522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -35116322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -35029922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -34943522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -33820322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -31487522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -31401122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -31314722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -30623522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -29068322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -28981922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -28895522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -28204322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -26649122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -26562722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -26476322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -25785122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -24229922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -24143522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -24057122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -23365922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -24489122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -24402722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -24316322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -24229922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -24143522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -24057122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -23970722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -23884322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -23797922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -23711522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -23625122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -23538722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -23452322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -23365922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -23279522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -23193122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -23106722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -23020322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -22933922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -22847522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -22761122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -22674722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -22588322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -22501922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -22415522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -22329122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -22242722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -22156322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -22069922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -21983522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -21897122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -21810722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -21724322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -21637922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -20946722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -19391522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -19305122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -19218722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -18527522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -16972322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -16885922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -16799522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -16108322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -14553122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -14466722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -14380322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -13689122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -12133922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -12047522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -11961122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -10665122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -9109922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -9023522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -8937122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -8245922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -6690722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -6604322 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -6517922 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -5826722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -4271522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -4185122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -4098722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -3407522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = -1247522 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = -1161122 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = -1074722 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118611 时间:2023-02-23 09:00:00 interval = 221278 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118711 时间:2023-03-13 09:00:00 interval = 1776478 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118721 时间:2023-03-14 09:00:00 interval = 1862878 [INFO:2023-2-20 19:31:53][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118731 时间:2023-03-15 09:00:00 interval = 1949278 [INFO:2023-2-20 19:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2023-2-20 19:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145#1148#1149#1150#1153#1154#1155#1158#1159#1160#1163#1164#1165#1168#1169#1170#1173#1174#1175#1178#1179#1180#1183#1184#1185#118611#118711#118721#118731"} [INFO:2023-2-20 19:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"} [INFO:2023-2-20 19:31:53][logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 4cc191aa12c06c16866f4000272ee62d5d515eaf 4cc191aa12c06c16866f4000272ee62d5d515eaf [INFO:2023-2-20 19:31:53]VideoMgr url = Assets/GameAssets/movie/open.mp4 [INFO:2023-2-20 19:31:53]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-2-20 19:31:53][logic/extensions/gm/controller/GMBuildInfoController.lua:89]:{callback}[BuildInfo] [AB]: deviceName:WUXIULING dateTime:2023/2/20 15:43:35 commitID:bba45eb0341a92fb86571df0a2060b4c31780309 CIPipelineID: [pkg]: deviceName:WUXIULING dateTime:2023/2/20 15:43:35 commitID:bba45eb0341a92fb86571df0a2060b4c31780309 CIPipelineID: [INFO:2023-2-20 19:31:53]VideoMgr play开始 [INFO:2023-2-20 19:31:53]视频已经开始播放啦 [INFO:2023-2-20 19:31:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-2-20 19:31:54][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-2-20 19:31:54]VideoMgr stop [INFO:2023-2-20 19:31:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:54]VideoMgr play完毕 [INFO:2023-2-20 19:31:54]VideoMgr stop [INFO:2023-2-20 19:31:54][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = shiwuyu isOutSide = 1 channelId = 267 packageVersion = -1 version = -1 [INFO:2023-2-20 19:31:54][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.2.62/pjg/static/noticeinfo/getNoticeInfo.json [INFO:2023-2-20 19:31:54][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/pjg/static/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=shiwuyu&isOutSide=1&channel=267 [INFO:2023-2-20 19:31:54][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-2-20 19:31:54][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = false msg = 404 Not Found [WARN:2023-2-20 19:31:54][@logic/extensions/noticeweb/controller/NoticeWebController.lua:232]:{_onGetNoticeInfo}获取公告失败了,直接跳转到登录界面! [INFO:2023-2-20 19:31:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:55][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=Dev001 [INFO:2023-2-20 19:31:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-20 19:31:55][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.62/login0.jsp?account=Dev001&platformId=0 [INFO:2023-2-20 19:31:55][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"92012b8a-b8a4-4ed7-9435-523b31d904fb"} [INFO:2023-2-20 19:31:55][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 92012b8a-b8a4-4ed7-9435-523b31d904fb [INFO:2023-2-20 19:31:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-20 19:31:55][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.62/login.jsp?btSessionId=92012b8a-b8a4-4ed7-9435-523b31d904fb&clientVersion=0.0.0&sysType=0 [INFO:2023-2-20 19:31:55][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"092291b2-264e-47ca-9a5e-0c0088945c01","userName":"0_Dev001","zoneInfo":{"id":1,"name":"内网服","prefix":"","state":1}} [INFO:2023-2-20 19:31:56][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-2-20 19:31:56][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1676892716 [INFO:2023-2-20 19:31:56][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-2-20 19:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:56][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-20 19:31:56][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.62/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.62\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"092291b2-264e-47ca-9a5e-0c0088945c01","openKey":""}} [INFO:2023-2-20 19:31:56][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=092291b2-264e-47ca-9a5e-0c0088945c01&openKey= [INFO:2023-2-20 19:31:56][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.62","isAdmin":false,"pid":1101,"port":9334,"resultCode":0,"state":1} [INFO:2023-2-20 19:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:56][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.62,port=9334 [INFO:2023-2-20 19:31:56][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.62 9334 [INFO:2023-2-20 19:31:56]==============link network is ipv4============ [INFO:2023-2-20 19:31:56]1 status:Connecting [INFO:2023-2-20 19:31:56]1 Connect,ip=10.17.2.62,port=9334,verson=0 [INFO:2023-2-20 19:31:56][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-2-20 19:31:56][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-2-20 19:31:56]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-2-20 19:31:56]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-2-20 19:31:56]1 Same version,socket.Connected=True [INFO:2023-2-20 19:31:56]1 Do EndConnect [INFO:2023-2-20 19:31:56]1 Do EndConnect Done [INFO:2023-2-20 19:31:56]1 status:Connected [INFO:2023-2-20 19:31:56]1 ConnectSucc True [INFO:2023-2-20 19:31:56][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=58 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=4634 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=18 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 competitors { userId: -2674 name: 伊宛海 portrait: 11100001 level: 35 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2675 name: 伊夜芳 portrait: 11100001 level: 42 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2676 name: 伊之遥 portrait: 11100001 level: 48 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2677 name: 伊凝宛 portrait: 11100001 level: 47 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2678 name: 伊笙冥 portrait: 11100001 level: 41 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2679 name: 伊樱玉 portrait: 11100001 level: 41 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2680 name: 伊起姆 portrait: 11100001 level: 45 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2681 name: 伊易阳 portrait: 11100001 level: 50 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2682 name: 伊蛟络 portrait: 11100001 level: 38 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2618 name: 伊澜昊 portrait: 11100002 level: 40 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2619 name: 伊沁河 portrait: 11100002 level: 43 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2620 name: 伊芙枫 portrait: 11100002 level: 38 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2621 name: 伊玲虎 portrait: 11100002 level: 50 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2622 name: 伊惠义 portrait: 11100002 level: 40 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2623 name: 伊澜炳 portrait: 11100002 level: 36 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } progress { userId: 50191 winCount: 0 } opponentProgress { } timeout: 1676892784542 boxHeroesOptions { id: 100090 info { hero { heroId: -1191 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2057 baseAttr { hp: 9731 atk: 697 def: 1009 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 470 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 260 hit: 0 } createTime: 1676892763542 rank: 5 luck: 3 sks { skillId: 41205707 strengthenLevel: 3 } sks { skillId: 41205708 strengthenLevel: 3 } sks { skillId: 41205709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100060 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3571 defineId: 701032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3572 defineId: 702032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3573 defineId: 703032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } } } boxHeroesOptions { id: 100068 info { hero { heroId: -1192 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2027 baseAttr { hp: 9075 atk: 733 def: 1029 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892763542 rank: 5 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202708 strengthenLevel: 3 } sks { skillId: 41202709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140176 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3574 defineId: 701036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3575 defineId: 702036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3576 defineId: 703036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } } } boxHeroesOptions { id: 100235 info { hero { heroId: -1193 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2125 baseAttr { hp: 8575 atk: 886 def: 937 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892763543 rank: 5 luck: 6 sks { skillId: 41212507 strengthenLevel: 3 } sks { skillId: 41212513 strengthenLevel: 3 } sks { skillId: 41212509 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100134 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3577 defineId: 701001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3578 defineId: 702001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3579 defineId: 703001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } } } boxHeroesOptions { id: 100136 info { hero { heroId: -1194 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892763543 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100016 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3580 defineId: 701005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3581 defineId: 702005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3582 defineId: 703005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } } } managed: true waitingConfirm: false boxHeroExInfos { id: 100019 info { hero { heroId: -1172 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2029 baseAttr { hp: 7144 atk: 865 def: 755 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676892708247 rank: 5 luck: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140183 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3514 defineId: 701011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3515 defineId: 702011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3516 defineId: 703011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } } } boxHeroExInfos { id: 100033 info { hero { heroId: -1175 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2046 baseAttr { hp: 8381 atk: 800 def: 667 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676892710507 rank: 5 luck: 3 sks { skillId: 41204607 strengthenLevel: 3 } sks { skillId: 41204608 strengthenLevel: 3 } sks { skillId: 41204609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100050 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3523 defineId: 701046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3524 defineId: 702046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3525 defineId: 703046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } } } boxHeroExInfos { id: 100069 info { hero { heroId: -1180 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892714825 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100032 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3538 defineId: 701001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3539 defineId: 702001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3540 defineId: 703001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } } } boxHeroExInfos { id: 100125 info { hero { heroId: -1185 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 9043 atk: 743 def: 909 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892735896 rank: 5 luck: 6 sks { skillId: 41212707 strengthenLevel: 3 } sks { skillId: 41212708 strengthenLevel: 3 } sks { skillId: 41212709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140272 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3553 defineId: 701036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3554 defineId: 702036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3555 defineId: 703036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } } } boxHeroExInfos { id: 100080 info { hero { heroId: -1190 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892742529 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100046 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3568 defineId: 701005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3569 defineId: 702005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3570 defineId: 703005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } } } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 0 1 [WARN:2023-2-20 19:31:56][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 false false [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 1096 } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-2-20 19:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.03349069878459 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 3 1 [INFO:2023-2-20 19:31:56][logic/extensions/main/controller/MainController.lua:238]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-2-20 19:31:56][logic/extensions/main/controller/MainController.lua:232]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=40120 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2715 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=1209 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=11791 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=3833 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=4304 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=10865 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=48 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=20 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 98712546 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2135 baseAttr { hp: 1522 atk: 130 def: 107 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1655434641840 rank: 1 luck: 6 sks { skillId: 41213504 strengthenLevel: 2 } sks { skillId: 41213505 strengthenLevel: 2 } sks { skillId: 41213506 strengthenLevel: 3 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140227 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572534 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2032 baseAttr { hp: 1248 atk: 134 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780208 rank: 1 luck: 4 sks { skillId: 41203200 strengthenLevel: 1 } sks { skillId: 41203201 strengthenLevel: 1 } sks { skillId: 41203202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100034 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102634 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2053 baseAttr { hp: 1121 atk: 128 def: 117 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828408 rank: 1 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102635 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828421 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102632 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2051 baseAttr { hp: 1243 atk: 118 def: 120 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828382 rank: 1 luck: 9 sks { skillId: 41205100 strengthenLevel: 1 } sks { skillId: 41205101 strengthenLevel: 1 } sks { skillId: 41205102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300038 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100049 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572532 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780189 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102633 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2052 baseAttr { hp: 10610 atk: 843 def: 920 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 10400 atk: 640 def: 1228 critic: 0 critic_dmg: 0 dodge: 60 effect_hit: 0 effect_resist: 300 hit: 0 } createTime: 1591343828394 rank: 5 luck: 8 sks { skillId: 41205207 strengthenLevel: 3 } sks { skillId: 41205208 strengthenLevel: 3 } sks { skillId: 41205209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140218 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 10400 atk: 640 def: 1228 critic: 0 critic_dmg: 0 dodge: 60 effect_hit: 0 effect_resist: 300 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2400 atk: 240 def: 428 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2400 atk: 240 def: 428 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41205210 strengthenLevel: 1 } autoUpdateSkinTime: 0 accessoriesIds: 160033 loveLevel: 0 } heros { heroId: 3572533 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2031 baseAttr { hp: 1942 atk: 185 def: 180 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2400 atk: 240 def: 428 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780198 rank: 1 luck: 5 sks { skillId: 41203100 strengthenLevel: 1 } sks { skillId: 41203101 strengthenLevel: 1 } sks { skillId: 41203102 strengthenLevel: 1 } exp: 1260 state: 17 strengthenRate: 0 breakthroughCnt: 0 skinId: 140217 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2400 atk: 240 def: 428 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2400 atk: 240 def: 428 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2400 atk: 240 def: 428 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41203110 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572530 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780170 rank: 5 luck: 6 sks { skillId: 41202807 strengthenLevel: 3 } sks { skillId: 41202808 strengthenLevel: 3 } sks { skillId: 41202809 strengthenLevel: 4 } exp: 2531010 state: 161 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160008 loveLevel: 0 } heros { heroId: 74102636 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2055 baseAttr { hp: 1503 atk: 173 def: 169 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828434 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 2364 state: 17 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572529 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780160 rank: 1 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202705 strengthenLevel: 2 } sks { skillId: 41202706 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160020 loveLevel: 0 } heros { heroId: 74102637 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828450 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572543 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2043 baseAttr { hp: 1283 atk: 133 def: 131 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780305 rank: 1 luck: 9 sks { skillId: 41204300 strengthenLevel: 1 } sks { skillId: 41204301 strengthenLevel: 1 } sks { skillId: 41204302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140115 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160014 loveLevel: 0 } heros { heroId: 74102624 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2042 baseAttr { hp: 1194 atk: 141 def: 127 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828237 rank: 1 luck: 2 sks { skillId: 41204200 strengthenLevel: 1 } sks { skillId: 41204201 strengthenLevel: 1 } sks { skillId: 41204202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100044 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572541 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780286 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140228 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572538 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2037 baseAttr { hp: 1219 atk: 121 def: 114 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780251 rank: 1 luck: 5 sks { skillId: 41203700 strengthenLevel: 1 } sks { skillId: 41203701 strengthenLevel: 1 } sks { skillId: 41203702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100039 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102630 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2049 baseAttr { hp: 9027 atk: 901 def: 1047 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2400 atk: 240 def: 428 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828353 rank: 5 luck: 6 sks { skillId: 41204907 strengthenLevel: 3 } sks { skillId: 41204908 strengthenLevel: 3 } sks { skillId: 41204909 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140194 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2400 atk: 240 def: 428 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2400 atk: 240 def: 428 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2400 atk: 240 def: 428 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41204910 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572539 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2038 baseAttr { hp: 2098 atk: 271 def: 249 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780261 rank: 2 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 10080 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102631 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2050 baseAttr { hp: 1835 atk: 172 def: 151 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828367 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 1260 state: 17 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572536 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2034 baseAttr { hp: 1465 atk: 135 def: 150 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780231 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 536 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102628 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2047 baseAttr { hp: 8212 atk: 1026 def: 782 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 8950 atk: 1365 def: 1073 critic: 0 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828324 rank: 5 luck: 7 sks { skillId: 41204707 strengthenLevel: 3 } sks { skillId: 41204708 strengthenLevel: 3 } sks { skillId: 41204709 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100051 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 8950 atk: 1365 def: 1073 critic: 0 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160013 loveLevel: 0 } heros { heroId: 3582520 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2017 baseAttr { hp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11400 atk: 435 def: 1798 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542273142391 rank: 5 luck: 5 sks { skillId: 41201707 strengthenLevel: 3 } sks { skillId: 41201708 strengthenLevel: 3 } sks { skillId: 41201709 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11400 atk: 435 def: 1798 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102629 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2048 baseAttr { hp: 8167 atk: 1051 def: 722 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 8950 atk: 1130 def: 838 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828338 rank: 5 luck: 2 sks { skillId: 41204807 strengthenLevel: 3 } sks { skillId: 41204808 strengthenLevel: 3 } sks { skillId: 41204809 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100053 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 8950 atk: 1130 def: 838 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572537 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2035 baseAttr { hp: 7949 atk: 725 def: 930 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780241 rank: 5 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102650 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2072 baseAttr { hp: 9395 atk: 888 def: 1010 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 3050 atk: 230 def: 408 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828610 rank: 5 luck: 6 sks { skillId: 41207207 strengthenLevel: 3 } sks { skillId: 41207208 strengthenLevel: 3 } sks { skillId: 41207209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140257 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 3050 atk: 230 def: 408 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 3050 atk: 230 def: 408 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 3050 atk: 230 def: 408 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41207216 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572518 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2015 baseAttr { hp: 7946 atk: 956 def: 686 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11400 atk: 200 def: 1328 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 890 effect_resist: 0 hit: 0 } createTime: 1542268780036 rank: 5 luck: 5 sks { skillId: 41201507 strengthenLevel: 3 } sks { skillId: 41201508 strengthenLevel: 3 } sks { skillId: 41201509 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11400 atk: 200 def: 1328 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 890 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572519 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2016 baseAttr { hp: 7125 atk: 1020 def: 679 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780047 rank: 5 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 2531010 state: 17 strengthenRate: 0 breakthroughCnt: 7 skinId: 140001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102651 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2073 baseAttr { hp: 1145 atk: 125 def: 118 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828623 rank: 1 luck: 6 sks { skillId: 41207300 strengthenLevel: 1 } sks { skillId: 41207301 strengthenLevel: 1 } sks { skillId: 41207302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100090 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572516 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2013 baseAttr { hp: 6328 atk: 704 def: 573 critic: 190 critic_dmg: 500 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780015 rank: 4 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 1155600 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 97292510 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2133 baseAttr { hp: 1269 atk: 129 def: 147 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1650332665597 rank: 1 luck: 6 sks { skillId: 41213300 strengthenLevel: 1 } sks { skillId: 41213301 strengthenLevel: 1 } sks { skillId: 41213303 strengthenLevel: 2 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 1 skinId: 100145 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572517 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780025 rank: 5 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102649 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2071 baseAttr { hp: 1371 atk: 119 def: 157 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828597 rank: 1 luck: 6 sks { skillId: 41207104 strengthenLevel: 2 } sks { skillId: 41207105 strengthenLevel: 2 } sks { skillId: 41207106 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 4 skinId: 140052 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160019 loveLevel: 0 } heros { heroId: 3572514 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780001 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102654 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2076 baseAttr { hp: 7025 atk: 1074 def: 902 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11330 atk: 428 def: 1784 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828658 rank: 5 luck: 6 sks { skillId: 41207607 strengthenLevel: 3 } sks { skillId: 41207608 strengthenLevel: 3 } sks { skillId: 41207609 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140121 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11330 atk: 428 def: 1784 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572512 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2009 baseAttr { hp: 1393 atk: 122 def: 143 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268779981 rank: 1 luck: 4 sks { skillId: 41200900 strengthenLevel: 1 } sks { skillId: 41200901 strengthenLevel: 1 } sks { skillId: 41200902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100012 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 102112512 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2144 baseAttr { hp: 8718 atk: 663 def: 918 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669885688847 rank: 5 luck: 6 sks { skillId: 41214407 strengthenLevel: 3 } sks { skillId: 41214405 strengthenLevel: 2 } sks { skillId: 41214406 strengthenLevel: 3 } exp: 1155600 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140256 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102653 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2075 baseAttr { hp: 1552 atk: 177 def: 210 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828644 rank: 1 luck: 6 sks { skillId: 41207500 strengthenLevel: 1 } sks { skillId: 41207501 strengthenLevel: 1 } sks { skillId: 41207502 strengthenLevel: 1 } exp: 704 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100076 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572513 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268779991 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572526 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780129 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102643 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2065 baseAttr { hp: 1486 atk: 193 def: 143 critic: 100 critic_dmg: 500 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828510 rank: 1 luck: 7 sks { skillId: 41206504 strengthenLevel: 2 } sks { skillId: 41206505 strengthenLevel: 2 } sks { skillId: 41206506 strengthenLevel: 3 } exp: 480 state: 33 strengthenRate: 0 livingSks { skillId: 40300039 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160002 loveLevel: 0 } heros { heroId: 3572524 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2021 baseAttr { hp: 1109 atk: 153 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780094 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140061 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160027 loveLevel: 0 } heros { heroId: 74102640 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2059 baseAttr { hp: 1225 atk: 118 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828469 rank: 1 luck: 7 sks { skillId: 41205900 strengthenLevel: 1 } sks { skillId: 41205910 strengthenLevel: 1 } sks { skillId: 41205902 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 140224 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572525 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2022 baseAttr { hp: 7138 atk: 777 def: 666 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780104 rank: 5 luck: 4 sks { skillId: 41202207 strengthenLevel: 3 } sks { skillId: 41202208 strengthenLevel: 3 } sks { skillId: 41202209 strengthenLevel: 4 } exp: 2531010 state: 17 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102641 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2060 baseAttr { hp: 1132 atk: 128 def: 114 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828484 rank: 1 luck: 7 sks { skillId: 41206000 strengthenLevel: 1 } sks { skillId: 41206001 strengthenLevel: 1 } sks { skillId: 41206002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100074 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572522 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2019 baseAttr { hp: 1193 atk: 136 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780078 rank: 1 luck: 7 sks { skillId: 41201900 strengthenLevel: 1 } sks { skillId: 41201910 strengthenLevel: 1 } sks { skillId: 41201902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300016 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100013 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102646 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2068 baseAttr { hp: 1284 atk: 137 def: 118 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828550 rank: 1 luck: 6 sks { skillId: 41206800 strengthenLevel: 1 } sks { skillId: 41206801 strengthenLevel: 1 } sks { skillId: 41206802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100065 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99232502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 2431 atk: 214 def: 253 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1658129354913 rank: 1 luck: 6 sks { skillId: 41212707 strengthenLevel: 3 } sks { skillId: 41212705 strengthenLevel: 2 } sks { skillId: 41212706 strengthenLevel: 3 } exp: 9400 state: 1 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140272 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572523 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2020 baseAttr { hp: 1624 atk: 176 def: 182 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780083 rank: 1 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 1260 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102647 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2069 baseAttr { hp: 1085 atk: 128 def: 123 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828565 rank: 1 luck: 6 sks { skillId: 41206900 strengthenLevel: 1 } sks { skillId: 41206901 strengthenLevel: 1 } sks { skillId: 41206902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100064 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102644 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2066 baseAttr { hp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11400 atk: 435 def: 1798 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828523 rank: 5 luck: 7 sks { skillId: 41206607 strengthenLevel: 3 } sks { skillId: 41206608 strengthenLevel: 3 } sks { skillId: 41206609 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140271 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11400 atk: 435 def: 1798 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572520 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780057 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3582504 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2000 baseAttr { hp: 1272 atk: 122 def: 103 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542273142252 rank: 1 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102645 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2067 baseAttr { hp: 1267 atk: 116 def: 120 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828536 rank: 1 luck: 4 sks { skillId: 41206700 strengthenLevel: 1 } sks { skillId: 41206701 strengthenLevel: 1 } sks { skillId: 41206702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572521 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780068 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268588681 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102607 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828102 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100492504 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2126 baseAttr { hp: 9262 atk: 994 def: 685 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1662535600212 rank: 5 luck: 6 sks { skillId: 41212607 strengthenLevel: 3 } sks { skillId: 41212608 strengthenLevel: 3 } sks { skillId: 41212609 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100135 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572510 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268779961 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102595 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2013 baseAttr { hp: 7028 atk: 744 def: 633 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828055 rank: 5 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 1157490 state: 17 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572511 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2008 baseAttr { hp: 7282 atk: 721 def: 786 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11400 atk: 200 def: 1328 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 890 effect_resist: 0 hit: 0 } createTime: 1542268779971 rank: 5 luck: 8 sks { skillId: 41200807 strengthenLevel: 3 } sks { skillId: 41200808 strengthenLevel: 3 } sks { skillId: 41200809 strengthenLevel: 4 } exp: 2531010 state: 145 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11400 atk: 200 def: 1328 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 890 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572508 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11400 atk: 200 def: 1328 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 890 effect_resist: 0 hit: 0 } createTime: 1542268779941 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11400 atk: 200 def: 1328 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 890 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572509 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2005 baseAttr { hp: 9068 atk: 744 def: 995 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268779952 rank: 5 luck: 1 sks { skillId: 41200507 strengthenLevel: 3 } sks { skillId: 41200508 strengthenLevel: 3 } sks { skillId: 41200509 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 97142502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1649917543534 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140212 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572506 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2002 baseAttr { hp: 2221 atk: 242 def: 214 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268779920 rank: 2 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 12404 state: 17 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572507 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2003 baseAttr { hp: 1295 atk: 148 def: 135 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268779932 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 800 state: 33 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160015 loveLevel: 0 } heros { heroId: 3572504 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268779906 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572505 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2001 baseAttr { hp: 1609 atk: 178 def: 177 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268779910 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 1260 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140112 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160024 loveLevel: 0 } heros { heroId: 74102618 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1940 atk: 194 def: 376 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828206 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1940 atk: 194 def: 376 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1940 atk: 194 def: 376 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1940 atk: 194 def: 376 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 91922507 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2045 baseAttr { hp: 7496 atk: 808 def: 740 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1634809510334 rank: 5 luck: 6 sks { skillId: 41204507 strengthenLevel: 3 } sks { skillId: 41204508 strengthenLevel: 3 } sks { skillId: 41204509 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140226 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 101642556 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2142 baseAttr { hp: 1346 atk: 116 def: 173 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1668131433232 rank: 1 luck: 6 sks { skillId: 41214204 strengthenLevel: 2 } sks { skillId: 41214205 strengthenLevel: 2 } sks { skillId: 41214203 strengthenLevel: 2 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 3 skinId: 100154 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104522505 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676883161487 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103212574 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2123 baseAttr { hp: 1422 atk: 119 def: 149 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672905001553 rank: 1 luck: 6 sks { skillId: 41212300 strengthenLevel: 1 } sks { skillId: 41212301 strengthenLevel: 1 } sks { skillId: 41212302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100132 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392637 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2055 baseAttr { hp: 7216 atk: 732 def: 768 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617337924 rank: 5 luck: 4 sks { skillId: 41205507 strengthenLevel: 3 } sks { skillId: 41205508 strengthenLevel: 3 } sks { skillId: 41205509 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99922632 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2138 baseAttr { hp: 9102 atk: 894 def: 1263 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11300 atk: 660 def: 1308 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1660188383040 rank: 5 luck: 6 sks { skillId: 41213807 strengthenLevel: 3 } sks { skillId: 41213808 strengthenLevel: 3 } sks { skillId: 41213809 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100150 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11300 atk: 660 def: 1308 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104522503 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676880705712 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 2 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160031 loveLevel: 0 } heros { heroId: 92392639 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2018 baseAttr { hp: 6844 atk: 891 def: 704 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617337925 rank: 5 luck: 6 sks { skillId: 41201807 strengthenLevel: 3 } sks { skillId: 41201808 strengthenLevel: 3 } sks { skillId: 41201809 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392638 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2079 baseAttr { hp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617337924 rank: 5 luck: 6 sks { skillId: 41207907 strengthenLevel: 3 } sks { skillId: 41207908 strengthenLevel: 3 } sks { skillId: 41207909 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392642 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2039 baseAttr { hp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2912 atk: 200 def: 479 critic: 0 critic_dmg: 0 dodge: 9 effect_hit: 248 effect_resist: 0 hit: 0 } createTime: 1636617337925 rank: 5 luck: 6 sks { skillId: 41203907 strengthenLevel: 3 } sks { skillId: 41203908 strengthenLevel: 3 } sks { skillId: 41203909 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2912 atk: 200 def: 479 critic: 0 critic_dmg: 0 dodge: 9 effect_hit: 248 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392645 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2051 baseAttr { hp: 8357 atk: 876 def: 790 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617352489 rank: 5 luck: 9 sks { skillId: 41205107 strengthenLevel: 3 } sks { skillId: 41205108 strengthenLevel: 3 } sks { skillId: 41205109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300038 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100049 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392644 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2070 baseAttr { hp: 7953 atk: 800 def: 742 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617352488 rank: 5 luck: 6 sks { skillId: 41207007 strengthenLevel: 3 } sks { skillId: 41207008 strengthenLevel: 3 } sks { skillId: 41207009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140200 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392647 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2054 baseAttr { hp: 7162 atk: 732 def: 780 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617352489 rank: 5 luck: 4 sks { skillId: 41205407 strengthenLevel: 3 } sks { skillId: 41205408 strengthenLevel: 3 } sks { skillId: 41205409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140213 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392650 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2002 baseAttr { hp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617352490 rank: 5 luck: 4 sks { skillId: 41200207 strengthenLevel: 3 } sks { skillId: 41200208 strengthenLevel: 3 } sks { skillId: 41200209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140189 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392655 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2011 baseAttr { hp: 7501 atk: 929 def: 810 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11400 atk: 435 def: 1798 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617361914 rank: 5 luck: 2 sks { skillId: 41201107 strengthenLevel: 3 } sks { skillId: 41201108 strengthenLevel: 3 } sks { skillId: 41201109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11400 atk: 435 def: 1798 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98322568 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2120 baseAttr { hp: 1312 atk: 123 def: 154 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654656236744 rank: 1 luck: 6 sks { skillId: 41212000 strengthenLevel: 1 } sks { skillId: 41212001 strengthenLevel: 1 } sks { skillId: 41212002 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100125 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103152505 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2145 baseAttr { hp: 1380 atk: 123 def: 177 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672817971689 rank: 1 luck: 6 sks { skillId: 41214500 strengthenLevel: 1 } sks { skillId: 41214501 strengthenLevel: 1 } sks { skillId: 41214502 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100157 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392673 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2024 baseAttr { hp: 7237 atk: 800 def: 754 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617385877 rank: 5 luck: 6 sks { skillId: 41202407 strengthenLevel: 3 } sks { skillId: 41202408 strengthenLevel: 3 } sks { skillId: 41202409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392675 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2058 baseAttr { hp: 7237 atk: 789 def: 786 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617385878 rank: 5 luck: 5 sks { skillId: 41205807 strengthenLevel: 3 } sks { skillId: 41205812 strengthenLevel: 3 } sks { skillId: 41205809 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392674 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2034 baseAttr { hp: 8264 atk: 704 def: 817 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11400 atk: 670 def: 1328 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1636617385878 rank: 5 luck: 1 sks { skillId: 41203407 strengthenLevel: 3 } sks { skillId: 41203408 strengthenLevel: 3 } sks { skillId: 41203409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140241 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11400 atk: 670 def: 1328 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392676 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2023 baseAttr { hp: 9845 atk: 610 def: 911 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617385878 rank: 5 luck: 5 sks { skillId: 41202307 strengthenLevel: 3 } sks { skillId: 41202308 strengthenLevel: 3 } sks { skillId: 41202309 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103272527 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2117 baseAttr { hp: 1408 atk: 117 def: 156 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672914335111 rank: 1 luck: 6 sks { skillId: 41211700 strengthenLevel: 1 } sks { skillId: 41211701 strengthenLevel: 1 } sks { skillId: 41211702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100136 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98662536 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2077 baseAttr { hp: 2577 atk: 256 def: 217 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1655349058033 rank: 1 luck: 6 sks { skillId: 41207704 strengthenLevel: 2 } sks { skillId: 41207705 strengthenLevel: 2 } sks { skillId: 41207706 strengthenLevel: 3 } exp: 9304 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 accessoriesIds: 160028 loveLevel: 0 } heros { heroId: 103272526 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2106 baseAttr { hp: 1347 atk: 129 def: 164 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672913802453 rank: 1 luck: 6 sks { skillId: 41210600 strengthenLevel: 1 } sks { skillId: 41210601 strengthenLevel: 1 } sks { skillId: 41210602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140259 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160032 loveLevel: 0 } heros { heroId: 92392683 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2035 baseAttr { hp: 7949 atk: 725 def: 930 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617395304 rank: 5 luck: 4 sks { skillId: 41203507 strengthenLevel: 3 } sks { skillId: 41203508 strengthenLevel: 3 } sks { skillId: 41203509 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392687 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2012 baseAttr { hp: 7380 atk: 949 def: 817 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 6800 atk: 896 def: 708 critic: 292 critic_dmg: 320 dodge: 48 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617395306 rank: 5 luck: 6 sks { skillId: 41201207 strengthenLevel: 3 } sks { skillId: 41201208 strengthenLevel: 3 } sks { skillId: 41201209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140219 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 6800 atk: 896 def: 708 critic: 292 critic_dmg: 320 dodge: 48 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392686 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2036 baseAttr { hp: 6470 atk: 858 def: 700 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1940 atk: 194 def: 376 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617395305 rank: 5 luck: 5 sks { skillId: 41203607 strengthenLevel: 3 } sks { skillId: 41203608 strengthenLevel: 3 } sks { skillId: 41203609 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1940 atk: 194 def: 376 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1940 atk: 194 def: 376 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1940 atk: 194 def: 376 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392689 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2041 baseAttr { hp: 7776 atk: 821 def: 711 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617395306 rank: 5 luck: 5 sks { skillId: 41204107 strengthenLevel: 3 } sks { skillId: 41204108 strengthenLevel: 3 } sks { skillId: 41204109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3582535 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2033 baseAttr { hp: 7189 atk: 688 def: 748 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542273142519 rank: 5 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203303 strengthenLevel: 2 } exp: 1156162 state: 1 strengthenRate: 0 breakthroughCnt: 1 skinId: 140030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392693 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2046 baseAttr { hp: 8381 atk: 800 def: 667 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617406289 rank: 5 luck: 3 sks { skillId: 41204607 strengthenLevel: 3 } sks { skillId: 41204608 strengthenLevel: 3 } sks { skillId: 41204609 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3572544 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1542268780314 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392694 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2125 baseAttr { hp: 7437 atk: 755 def: 806 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617406290 rank: 5 luck: 6 sks { skillId: 41212507 strengthenLevel: 3 } sks { skillId: 41212513 strengthenLevel: 3 } sks { skillId: 41212509 strengthenLevel: 4 } exp: 1155600 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140186 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392700 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2020 baseAttr { hp: 8999 atk: 754 def: 981 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617406291 rank: 5 luck: 5 sks { skillId: 41202007 strengthenLevel: 3 } sks { skillId: 41202008 strengthenLevel: 3 } sks { skillId: 41202009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140230 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 97112502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2104 baseAttr { hp: 1148 atk: 127 def: 113 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1649903565665 rank: 1 luck: 6 sks { skillId: 41210407 strengthenLevel: 3 } sks { skillId: 41210405 strengthenLevel: 2 } sks { skillId: 41210406 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 5 skinId: 140247 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98812515 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2134 baseAttr { hp: 1223 atk: 134 def: 139 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1655712828639 rank: 1 luck: 6 sks { skillId: 41213400 strengthenLevel: 1 } sks { skillId: 41213401 strengthenLevel: 1 } sks { skillId: 41213402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100146 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99142505 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2115 baseAttr { hp: 1166 atk: 152 def: 105 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1657879953013 rank: 1 luck: 6 sks { skillId: 41211500 strengthenLevel: 1 } sks { skillId: 41211501 strengthenLevel: 1 } sks { skillId: 41211502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100126 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99142506 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2116 baseAttr { hp: 1202 atk: 135 def: 140 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1657879967032 rank: 1 luck: 6 sks { skillId: 41211600 strengthenLevel: 1 } sks { skillId: 41211601 strengthenLevel: 1 } sks { skillId: 41211602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140229 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 94932524 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2098 baseAttr { hp: 1156 atk: 128 def: 109 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1642487623595 rank: 1 luck: 6 sks { skillId: 41209800 strengthenLevel: 1 } sks { skillId: 41209801 strengthenLevel: 1 } sks { skillId: 41209802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100099 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 94932525 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2105 baseAttr { hp: 1193 atk: 136 def: 141 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1642487623595 rank: 1 luck: 6 sks { skillId: 41210504 strengthenLevel: 2 } sks { skillId: 41210505 strengthenLevel: 2 } sks { skillId: 41210506 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140102 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103022502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2146 baseAttr { hp: 9317 atk: 796 def: 1065 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672387188899 rank: 5 luck: 6 sks { skillId: 41214607 strengthenLevel: 3 } sks { skillId: 41214608 strengthenLevel: 3 } sks { skillId: 41214609 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140267 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104472508 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2147 baseAttr { hp: 1118 atk: 138 def: 152 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676857955549 rank: 1 luck: 6 sks { skillId: 41214700 strengthenLevel: 1 } sks { skillId: 41214701 strengthenLevel: 1 } sks { skillId: 41214702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100159 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100562551 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2080 baseAttr { hp: 1221 atk: 136 def: 135 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1662626757917 rank: 1 luck: 6 sks { skillId: 41208000 strengthenLevel: 1 } sks { skillId: 41208001 strengthenLevel: 1 } sks { skillId: 41208002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140254 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1651602 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2000 baseAttr { hp: 1826 atk: 175 def: 148 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1533811253119 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } exp: 2418 state: 17 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104472502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2104 baseAttr { hp: 1148 atk: 127 def: 113 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722862633 rank: 1 luck: 6 sks { skillId: 41210400 strengthenLevel: 1 } sks { skillId: 41210401 strengthenLevel: 1 } sks { skillId: 41210402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100111 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 89772503 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2095 baseAttr { hp: 1252 atk: 137 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1628589714240 rank: 1 luck: 6 sks { skillId: 41209500 strengthenLevel: 1 } sks { skillId: 41209501 strengthenLevel: 1 } sks { skillId: 41209502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100109 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392721 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2064 baseAttr { hp: 9430 atk: 621 def: 949 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617441902 rank: 5 luck: 6 sks { skillId: 41206407 strengthenLevel: 3 } sks { skillId: 41206408 strengthenLevel: 3 } sks { skillId: 41206409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392723 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2029 baseAttr { hp: 7144 atk: 865 def: 755 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617451909 rank: 5 luck: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140183 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392722 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2026 baseAttr { hp: 5862 atk: 957 def: 604 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617441903 rank: 5 luck: 3 sks { skillId: 41202607 strengthenLevel: 3 } sks { skillId: 41202608 strengthenLevel: 3 } sks { skillId: 41202609 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140206 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392726 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2061 baseAttr { hp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617451910 rank: 5 luck: 6 sks { skillId: 41206107 strengthenLevel: 3 } sks { skillId: 41206108 strengthenLevel: 3 } sks { skillId: 41206109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140201 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 87492503 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2089 baseAttr { hp: 1166 atk: 120 def: 130 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1621330521250 rank: 1 luck: 6 sks { skillId: 41208900 strengthenLevel: 1 } sks { skillId: 41208901 strengthenLevel: 1 } sks { skillId: 41208902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100091 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 95732502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2094 baseAttr { hp: 1614 atk: 177 def: 179 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645499806815 rank: 1 luck: 6 sks { skillId: 41209407 strengthenLevel: 3 } sks { skillId: 41209405 strengthenLevel: 2 } sks { skillId: 41209406 strengthenLevel: 3 } exp: 1360 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 100108 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103482509 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 1276 atk: 112 def: 132 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1673254159332 rank: 1 luck: 6 sks { skillId: 41212700 strengthenLevel: 1 } sks { skillId: 41212701 strengthenLevel: 1 } sks { skillId: 41212702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100137 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104292509 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676528476098 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 24642517 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2074 baseAttr { hp: 2730 atk: 231 def: 265 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1564384873722 rank: 1 luck: 6 sks { skillId: 41207404 strengthenLevel: 2 } sks { skillId: 41207411 strengthenLevel: 2 } sks { skillId: 41207406 strengthenLevel: 3 } exp: 9460 state: 33 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160023 loveLevel: 0 } heros { heroId: 102382509 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670809282498 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 256 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 95562505 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2107 baseAttr { hp: 1231 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1644979140043 rank: 1 luck: 8 sks { skillId: 41210700 strengthenLevel: 1 } sks { skillId: 41210701 strengthenLevel: 1 } sks { skillId: 41210702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100115 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392511 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2102 baseAttr { hp: 1132 atk: 125 def: 123 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636616917948 rank: 1 luck: 6 sks { skillId: 41210200 strengthenLevel: 1 } sks { skillId: 41210201 strengthenLevel: 1 } sks { skillId: 41210202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140255 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 87552503 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2119 baseAttr { hp: 3507 atk: 422 def: 388 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1621472424830 rank: 3 luck: 6 sks { skillId: 41211900 strengthenLevel: 1 } sks { skillId: 41211901 strengthenLevel: 1 } sks { skillId: 41211902 strengthenLevel: 1 } exp: 102680 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140258 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 97972502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2110 baseAttr { hp: 8015 atk: 992 def: 880 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1652758587229 rank: 5 luck: 7 sks { skillId: 41211007 strengthenLevel: 3 } sks { skillId: 41211008 strengthenLevel: 3 } sks { skillId: 41211009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100121 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 94962537 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2128 baseAttr { hp: 1560 atk: 135 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1642491758346 rank: 1 luck: 6 sks { skillId: 41212807 strengthenLevel: 3 } sks { skillId: 41212805 strengthenLevel: 2 } sks { skillId: 41212806 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140198 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 94962536 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2129 baseAttr { hp: 7943 atk: 686 def: 808 critic: 190 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1642491754518 rank: 4 luck: 6 sks { skillId: 41212900 strengthenLevel: 1 } sks { skillId: 41212901 strengthenLevel: 1 } sks { skillId: 41212902 strengthenLevel: 1 } exp: 1155600 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100139 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 97972503 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2109 baseAttr { hp: 1461 atk: 158 def: 133 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1652758598373 rank: 1 luck: 6 sks { skillId: 41210900 strengthenLevel: 1 } sks { skillId: 41210901 strengthenLevel: 1 } sks { skillId: 41210902 strengthenLevel: 1 } exp: 200 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300041 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140223 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 12532601 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1550475630321 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140237 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 101602502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2143 baseAttr { hp: 1472 atk: 126 def: 116 critic: 100 critic_dmg: 580 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1668044088752 rank: 1 luck: 6 sks { skillId: 41214304 strengthenLevel: 2 } sks { skillId: 41214305 strengthenLevel: 2 } sks { skillId: 41214306 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 4 skinId: 140253 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 12532599 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2057 baseAttr { hp: 1446 atk: 129 def: 151 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1550475619197 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 161 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98422541 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2088 baseAttr { hp: 1202 atk: 138 def: 133 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654830249510 rank: 1 luck: 6 sks { skillId: 41208800 strengthenLevel: 1 } sks { skillId: 41208801 strengthenLevel: 1 } sks { skillId: 41208802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100092 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392533 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2124 baseAttr { hp: 1325 atk: 126 def: 143 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617065665 rank: 1 luck: 5 sks { skillId: 41212400 strengthenLevel: 1 } sks { skillId: 41212401 strengthenLevel: 1 } sks { skillId: 41212402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100133 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98422539 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2062 baseAttr { hp: 1271 atk: 136 def: 124 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654830249509 rank: 1 luck: 6 sks { skillId: 41206200 strengthenLevel: 1 } sks { skillId: 41206201 strengthenLevel: 1 } sks { skillId: 41206202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100103 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 96422503 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2131 baseAttr { hp: 1182 atk: 127 def: 107 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1647498352162 rank: 1 luck: 6 sks { skillId: 41213100 strengthenLevel: 1 } sks { skillId: 41213101 strengthenLevel: 1 } sks { skillId: 41213102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100142 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 96422502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2132 baseAttr { hp: 1350 atk: 126 def: 137 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1647498345109 rank: 1 luck: 6 sks { skillId: 41213200 strengthenLevel: 1 } sks { skillId: 41213201 strengthenLevel: 1 } sks { skillId: 41213202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100143 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98952508 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2136 baseAttr { hp: 3588 atk: 474 def: 416 critic: 145 critic_dmg: 1180 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1657176324249 rank: 3 luck: 6 sks { skillId: 41213600 strengthenLevel: 1 } sks { skillId: 41213601 strengthenLevel: 1 } sks { skillId: 41213602 strengthenLevel: 1 } exp: 101400 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100148 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98422529 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2100 baseAttr { hp: 1181 atk: 135 def: 145 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654830249507 rank: 1 luck: 6 sks { skillId: 41210000 strengthenLevel: 1 } sks { skillId: 41210001 strengthenLevel: 1 } sks { skillId: 41210002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100107 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98422531 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2099 baseAttr { hp: 9380 atk: 937 def: 867 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11300 atk: 190 def: 1308 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1654830249507 rank: 5 luck: 6 sks { skillId: 41209907 strengthenLevel: 3 } sks { skillId: 41209908 strengthenLevel: 3 } sks { skillId: 41209909 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100106 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11300 atk: 190 def: 1308 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462553 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708588 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160015 loveLevel: 0 } heros { heroId: 94952520 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2008 baseAttr { hp: 1475 atk: 165 def: 169 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1642487948368 rank: 1 luck: 8 sks { skillId: 41200807 strengthenLevel: 3 } sks { skillId: 41200808 strengthenLevel: 3 } sks { skillId: 41200809 strengthenLevel: 4 } exp: 1890 state: 17 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462552 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708586 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98422588 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2091 baseAttr { hp: 1674 atk: 189 def: 150 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654830510105 rank: 1 luck: 6 sks { skillId: 41209100 strengthenLevel: 1 } sks { skillId: 41209101 strengthenLevel: 1 } sks { skillId: 41209102 strengthenLevel: 1 } exp: 704 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140175 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462555 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708592 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462554 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708590 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462557 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708596 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160015 loveLevel: 0 } heros { heroId: 95612502 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2130 baseAttr { hp: 4070 atk: 396 def: 353 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645078476039 rank: 2 luck: 6 sks { skillId: 41213000 strengthenLevel: 1 } sks { skillId: 41213001 strengthenLevel: 1 } sks { skillId: 41213002 strengthenLevel: 1 } exp: 101400 state: 1 strengthenRate: 0 livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100141 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462556 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708594 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98422587 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2093 baseAttr { hp: 1254 atk: 142 def: 111 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654830510104 rank: 1 luck: 6 sks { skillId: 41209300 strengthenLevel: 1 } sks { skillId: 41209301 strengthenLevel: 1 } sks { skillId: 41209302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100102 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462558 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708598 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322512 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2079 baseAttr { hp: 1228 atk: 108 def: 93 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609890 rank: 1 luck: 6 sks { skillId: 41207900 strengthenLevel: 1 } sks { skillId: 41207901 strengthenLevel: 1 } sks { skillId: 41207902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102658 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2083 baseAttr { hp: 1872 atk: 166 def: 176 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828716 rank: 1 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208302 strengthenLevel: 1 } exp: 704 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140197 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160030 loveLevel: 0 } heros { heroId: 74102659 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828732 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 145 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140196 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9050 atk: 1140 def: 858 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160031 loveLevel: 0 } heros { heroId: 74102656 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2078 baseAttr { hp: 1028 atk: 144 def: 96 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828687 rank: 1 luck: 6 sks { skillId: 41207800 strengthenLevel: 1 } sks { skillId: 41207801 strengthenLevel: 1 } sks { skillId: 41207802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160021 loveLevel: 0 } heros { heroId: 104462549 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2059 baseAttr { hp: 1225 atk: 118 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708580 rank: 1 luck: 7 sks { skillId: 41205900 strengthenLevel: 1 } sks { skillId: 41205910 strengthenLevel: 1 } sks { skillId: 41205902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102662 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2087 baseAttr { hp: 1319 atk: 137 def: 111 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828775 rank: 1 luck: 6 sks { skillId: 41208700 strengthenLevel: 1 } sks { skillId: 41208701 strengthenLevel: 1 } sks { skillId: 41208702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100087 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102663 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2090 baseAttr { hp: 1068 atk: 126 def: 134 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828794 rank: 1 luck: 6 sks { skillId: 41209000 strengthenLevel: 1 } sks { skillId: 41209001 strengthenLevel: 1 } sks { skillId: 41209002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100093 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102660 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2085 baseAttr { hp: 1122 atk: 127 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828747 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140146 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100952554 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2114 baseAttr { hp: 1284 atk: 136 def: 120 critic: 100 critic_dmg: 560 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1665281498715 rank: 1 luck: 6 sks { skillId: 41211404 strengthenLevel: 2 } sks { skillId: 41211405 strengthenLevel: 2 } sks { skillId: 41211406 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 4 skinId: 140249 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462551 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708584 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 74102661 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2086 baseAttr { hp: 1131 atk: 128 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1591343828762 rank: 1 luck: 6 sks { skillId: 41208600 strengthenLevel: 1 } sks { skillId: 41208601 strengthenLevel: 1 } sks { skillId: 41208602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100086 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104462550 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676722708582 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1651702 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2012 baseAttr { hp: 1878 atk: 198 def: 203 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1533811568140 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 3140 state: 17 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322503 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609870 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98422572 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2101 baseAttr { hp: 1270 atk: 139 def: 115 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654830510101 rank: 1 luck: 6 sks { skillId: 41210104 strengthenLevel: 2 } sks { skillId: 41210105 strengthenLevel: 2 } sks { skillId: 41210106 strengthenLevel: 3 } exp: 0 state: 3 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140118 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322511 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609888 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 98612505 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2081 baseAttr { hp: 1828 atk: 180 def: 163 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1655274527424 rank: 1 luck: 6 sks { skillId: 41208107 strengthenLevel: 3 } sks { skillId: 41208105 strengthenLevel: 2 } sks { skillId: 41208106 strengthenLevel: 3 } exp: 1620 state: 129 strengthenRate: 0 livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140225 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322510 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609885 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100522503 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1662608611999 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1930 atk: 193 def: 374 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322509 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609883 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322508 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609881 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 92392570 isInFormation: true masterPlayerID: 50191 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1636617094606 rank: 1 luck: 6 sks { skillId: 41209704 strengthenLevel: 2 } sks { skillId: 41209705 strengthenLevel: 2 } sks { skillId: 41209706 strengthenLevel: 3 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 4 skinId: 140070 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160034 loveLevel: 0 } heros { heroId: 104322507 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609879 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322506 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2147 baseAttr { hp: 6075 atk: 810 def: 785 critic: 190 critic_dmg: 716 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609877 rank: 4 luck: 6 sks { skillId: 41214700 strengthenLevel: 1 } sks { skillId: 41214701 strengthenLevel: 1 } sks { skillId: 41214702 strengthenLevel: 1 } exp: 1155600 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100159 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1900 atk: 190 def: 368 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322505 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609874 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104322504 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676550609872 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 2000 atk: 200 def: 388 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.066827300935984 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 4 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 50191 name: Dev001 gender: 1 portrait: 11100258 exp: 1797473 signature: test chefTitle: 0 roleNum: 135 heroRate: 95.1 dungeonCount: 272 longWarCount: 10 serialLoginDays: 1 totalLoginDays: 225 heroCharCover: 2097 frame: 11110250 touchCountLeft: 0 registerTime: 1533810880 lastLogoutTime: 1676886948 birthday: 10-1 pvpScore: 1000 pvpFightCount: 18 usingSkinId: 110114 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2097 lastUpdateTime: 1676880477 autoChangeDaily: false } isReturn: false mentorRoleId: 1 worldLevel: 100 settingInfos { settingId: 1 isOpen: true } settingInfos { settingId: 2 isOpen: false } bondCardAtlasLevel: 75 bondCardAtlasCover: 0 chatBubbleId: 11640001 } currencyInfo { currencyId: 2 count: 95091260 lastRecoverTime: 1533810865000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 73 lastRecoverTime: 1533810865000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 5028 lastRecoverTime: 1676892685000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 23359 lastRecoverTime: 1533810865000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 27531 lastRecoverTime: 1533810865000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 590 lastRecoverTime: 1542268498000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 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currencyInfo { currencyId: 43 count: 2350 lastRecoverTime: 1675240562000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 250 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 1096 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 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id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.066827300935984 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 5 1 [INFO:2023-2-20 19:31:56][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-02-20 19:32:06","roleExp":1797473,"serverId":"1","registerTime":1533810880,"lastLogoutTime":"2023-02-20 17:55:48","roleId":"50191","roleCTime":1533810880,"type":2,"roleName":"Dev001","serverName":"内网服","roleLevel":100} [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-02-20 19:32:06","roleExp":1797473,"serverId":"1","registerTime":1533810880,"lastLogoutTime":"2023-02-20 17:55:48","roleId":"50191","roleCTime":1533810880,"type":2,"roleName":"Dev001","serverName":"内网服","roleLevel":100} [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 32 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 34 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 35 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 39 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 42 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 43 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-02-23 09:00:00 id = 118611 interval = 221234000 serverNow = 1676892766 noticeItem.timeStamp = 1677114000 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118611,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】新版本2月23日开启,豪华福利等你来领取!","interval":221234000} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 1776434000 serverNow = 1676892766 noticeItem.timeStamp = 1678669200 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":1776434000} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 1862834000 serverNow = 1676892766 noticeItem.timeStamp = 1678755600 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":1862834000} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 1949234000 serverNow = 1676892766 noticeItem.timeStamp = 1678842000 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":1949234000} [INFO:2023-2-20 19:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 1 当前队列数量= 9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285InfoRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 pullHeroExData: true [WARN:2023-2-20 19:31:56][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 18 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=285,cmd=1,size=14 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2674 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2675 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2676 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2677 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=3944 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2678 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=285,cmd=1,status=0,size=20 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2679 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2680 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2681 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2682 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2618 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2619 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2620 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2621 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2622 [WARN:2023-2-20 19:31:56][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2623 [WARN:2023-2-20 19:31:56][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}0 0 [WARN:2023-2-20 19:31:56][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 0 AutoPkWorkOpenView [INFO:2023-2-20 19:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:56][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 74102659 equipUniqueIds: 26213902 equipUniqueIds: 26213913 equipUniqueIds: 26213920 } formationHeros { index: 1 typeId: 1 heroUniqueId: 3572530 equipUniqueIds: 26193918 equipUniqueIds: 26193912 equipUniqueIds: 26193907 } formationHeros { index: 2 typeId: 1 heroUniqueId: 12532601 equipUniqueIds: 26123909 equipUniqueIds: 26123905 equipUniqueIds: 26123901 } formationHeros { index: 3 typeId: 1 heroUniqueId: 3572508 equipUniqueIds: 26123916 equipUniqueIds: 26123912 equipUniqueIds: 26123913 } state: 1 name: 一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 100492504 equipUniqueIds: 26213902 equipUniqueIds: 26213913 equipUniqueIds: 26213920 } formationHeros { index: 1 typeId: 1 heroUniqueId: 3572530 } formationHeros { index: 2 typeId: 1 heroUniqueId: 74102659 } formationHeros { index: 3 typeId: 1 heroUniqueId: 74102654 equipUniqueIds: 16694006 equipUniqueIds: 16693906 equipUniqueIds: 16693905 } state: 1 name: 二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 92392642 equipUniqueIds: 25103910 equipUniqueIds: 25103908 equipUniqueIds: 25103907 } formationHeros { index: 1 typeId: 1 heroUniqueId: 3572509 } formationHeros { index: 2 typeId: 1 heroUniqueId: 3572511 equipUniqueIds: 26123917 equipUniqueIds: 26123914 equipUniqueIds: 26123911 } formationHeros { index: 3 typeId: 1 heroUniqueId: 92392674 equipUniqueIds: 16693904 equipUniqueIds: 16693902 equipUniqueIds: 16693903 } state: 1 name: 三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 formationHeros { index: 0 typeId: 1 heroUniqueId: 92392570 } formationHeros { index: 1 typeId: 1 heroUniqueId: 103152505 } formationHeros { index: 2 typeId: 1 heroUniqueId: 98322568 } state: 1 name: 配饰测试 typeId: 1 seq: 4 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 formationHeros { index: 0 typeId: 1 heroUniqueId: 97972503 } formationHeros { index: 1 typeId: 1 heroUniqueId: 74102640 } formationHeros { index: 2 typeId: 1 heroUniqueId: 98712546 } state: 1 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 formationHeros { index: 0 typeId: 1 heroUniqueId: 91922507 } formationHeros { index: 1 typeId: 1 heroUniqueId: 98612505 } state: 1 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 state: 1 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 state: 1 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 state: 1 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 1 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 1 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 1 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 1 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 1 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 1 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 1 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 1 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 1 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 1 name: 队伍二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 1 name: 队伍二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 1 name: 队伍二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 1 name: 队伍二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 1 name: 队伍二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 1 name: 队伍二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 1 name: 队伍二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 1 name: 队伍二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 1 name: 队伍二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 1 name: 队伍三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 formationHeros { index: 0 typeId: 1 heroUniqueId: 92392655 } formationHeros { index: 1 typeId: 1 heroUniqueId: 92392644 } formationHeros { index: 2 typeId: 1 heroUniqueId: 92392721 } formationHeros { index: 3 typeId: 1 heroUniqueId: 92392726 } state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 formationHeros { index: 0 typeId: 1 heroUniqueId: 92392687 } formationHeros { index: 1 typeId: 1 heroUniqueId: 74102647 } formationHeros { index: 2 typeId: 1 heroUniqueId: 92392675 } formationHeros { index: 3 typeId: 1 heroUniqueId: 92392674 } state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.26934540644288 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetHeroFormationListReply 6 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044012 voice: 1044023 voice: 1044006 voice: 1044005 voice: 1044004 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2049 exp: 400 injuredNum: 0 voice: 1050064 voice: 1050065 voice: 1050003 voice: 1050012 voice: 1050013 voice: 1050014 voice: 1050015 voice: 1050048 voice: 1050049 voice: 1050050 voice: 1050051 voice: 1050052 voice: 1050053 voice: 1050054 voice: 1050055 voice: 1050056 voice: 1050057 voice: 1050058 voice: 1050059 voice: 1050060 voice: 1050061 voice: 1050062 voice: 1050063 voice: 1050032 voice: 1050034 voice: 1050038 voice: 1050039 voice: 1050040 voice: 1050041 voice: 1050047 voice: 1050016 voice: 1050023 voice: 1050028 voice: 1050029 infos: 1000300 unreadInfos: 1000300 usingSkinId: 140194 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1672798165 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048010 voice: 1048004 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2051 exp: 0 injuredNum: 0 voice: 1052003 voice: 1052004 voice: 1052006 voice: 1052023 voice: 1052012 voice: 1052013 voice: 1052014 voice: 1052015 infos: 1000312 unreadInfos: 1000312 usingSkinId: 100049 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2052 exp: 30000 injuredNum: 0 voice: 1049008 voice: 1049009 voice: 1049010 voice: 1049011 voice: 1049012 voice: 1049013 voice: 1049014 voice: 1049015 voice: 1049016 voice: 1049017 voice: 1049018 voice: 1049019 voice: 1049020 voice: 1049021 voice: 1049022 voice: 1049023 voice: 1049000 voice: 1049001 voice: 1049002 voice: 1049003 voice: 1049004 voice: 1049005 voice: 1049006 voice: 1049007 voice: 1049040 voice: 1049041 voice: 1049042 voice: 1049043 voice: 1049044 voice: 1049045 voice: 1049046 voice: 1049047 voice: 1049048 voice: 1049049 voice: 1049050 voice: 1049051 voice: 1049052 voice: 1049053 voice: 1049054 voice: 1049055 voice: 1049024 voice: 1049025 voice: 1049026 voice: 1049027 voice: 1049028 voice: 1049029 voice: 1049030 voice: 1049031 voice: 1049032 voice: 1049033 voice: 1049034 voice: 1049035 voice: 1049036 voice: 1049037 voice: 1049038 voice: 1049039 voice: 1049072 voice: 1049073 voice: 1049074 voice: 1049075 voice: 1049076 voice: 1049077 voice: 1049078 voice: 1049079 voice: 1049080 voice: 1049081 voice: 1049082 voice: 1049083 voice: 1049056 voice: 1049057 voice: 1049058 voice: 1049059 voice: 1049060 voice: 1049061 voice: 1049062 voice: 1049063 voice: 1049064 voice: 1049065 voice: 1049066 voice: 1049067 voice: 1049068 voice: 1049069 voice: 1049070 voice: 1049071 voiceHeard: 1049072 voiceHeard: 1049073 voiceHeard: 1049074 voiceHeard: 1049075 voiceHeard: 1049076 voiceHeard: 1049077 voiceHeard: 1049078 voiceHeard: 1049079 voiceHeard: 1049080 voiceHeard: 1049081 voiceHeard: 1049082 voiceHeard: 1049083 voiceHeard: 1049064 voiceHeard: 1049065 voiceHeard: 1049066 voiceHeard: 1049067 voiceHeard: 1049068 voiceHeard: 1049069 voiceHeard: 1049070 voiceHeard: 1049071 infos: 1000318 infos: 1000319 infos: 1000323 infos: 1000322 infos: 1000321 infos: 1000320 unreadInfos: 1000318 unreadInfos: 1000319 unreadInfos: 1000323 unreadInfos: 1000322 unreadInfos: 1000321 unreadInfos: 1000320 usingSkinId: 100054 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1652940244 contractLevel: 51 contractContent: autoUpdateSkinTime: 1676856381 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074027 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047023 voice: 1047006 voice: 1047005 voice: 1047004 voice: 1047003 voice: 1047000 voice: 1047015 voice: 1047014 voice: 1047013 voice: 1047012 voice: 1047008 infos: 1000330 unreadInfos: 1000330 usingSkinId: 140213 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045023 voice: 1045006 voice: 1045004 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 voice: 1045012 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046006 voice: 1046004 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056004 voice: 1056005 voice: 1056006 voice: 1056009 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 4 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2058 exp: 0 injuredNum: 0 voice: 1055012 voice: 1055013 voice: 1055014 voice: 1055015 voice: 1055003 voice: 1055004 voice: 1055006 voice: 1055023 infos: 1000354 unreadInfos: 1000354 usingSkinId: 100059 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2059 exp: 710 injuredNum: 0 voice: 1065027 voice: 1065013 voice: 1065014 voice: 1065015 voice: 1065016 voice: 1065003 voice: 1065004 voice: 1065006 infos: 1000360 unreadInfos: 1000360 usingSkinId: 140224 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2060 exp: 0 injuredNum: 0 voice: 1066003 voice: 1066004 voice: 1066006 voice: 1066027 voice: 1066013 voice: 1066014 voice: 1066015 infos: 1000366 unreadInfos: 1000366 usingSkinId: 100074 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 0 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073003 voice: 1073004 voice: 1073006 voice: 1073023 infos: 1000372 unreadInfos: 1000372 usingSkinId: 140201 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2062 exp: 0 injuredNum: 0 voice: 1095013 voice: 1095014 voice: 1095015 voice: 1095003 infos: 1000378 unreadInfos: 1000378 usingSkinId: 100103 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2063 exp: 0 injuredNum: 0 voice: 1094003 voice: 1094004 voice: 1094006 voice: 1094027 voice: 1094013 voice: 1094014 voice: 1094015 voiceHeard: 1094003 voiceHeard: 1094027 infos: 1000384 unreadInfos: 1000384 usingSkinId: 100104 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 1676856381 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2064 exp: 0 injuredNum: 0 voice: 1088003 voice: 1088004 voice: 1088006 voice: 1088023 voice: 1088009 voice: 1088012 voice: 1088013 voice: 1088014 voice: 1088015 infos: 1000390 unreadInfos: 1000390 usingSkinId: 100097 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2065 exp: 0 injuredNum: 0 voice: 1069013 voice: 1069014 voice: 1069015 voice: 1069000 voice: 1069003 voice: 1069004 voice: 1069005 voice: 1069006 voice: 1069023 infos: 1000396 unreadInfos: 1000396 usingSkinId: 140043 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 1676856381 } heroCharacters { heroId: 2066 exp: 0 injuredNum: 0 voice: 1070065 voice: 1070003 voice: 1070004 voice: 1070037 voice: 1070005 voice: 1070006 voice: 1070038 voice: 1070039 voice: 1070008 voice: 1070009 voice: 1070075 voice: 1070012 voice: 1070076 voice: 1070013 voice: 1070077 voice: 1070014 voice: 1070015 voice: 1070023 voice: 1070027 infos: 1000402 unreadInfos: 1000402 usingSkinId: 140271 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2067 exp: 0 injuredNum: 0 voice: 1071013 voice: 1071014 voice: 1071015 voice: 1071003 voice: 1071004 voice: 1071006 infos: 1000408 unreadInfos: 1000408 usingSkinId: 100079 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2068 exp: 0 injuredNum: 0 voice: 1060003 voice: 1060004 voice: 1060037 voice: 1060038 voice: 1060006 voice: 1060039 voice: 1060040 voice: 1060041 voice: 1060042 voice: 1060043 voice: 1060044 voice: 1060013 voice: 1060045 voice: 1060014 voice: 1060015 infos: 1000414 unreadInfos: 1000414 usingSkinId: 100065 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2069 exp: 0 injuredNum: 0 voice: 1057013 voice: 1057014 voice: 1057015 voice: 1057003 voice: 1057004 voice: 1057006 infos: 1000420 unreadInfos: 1000420 usingSkinId: 100064 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2070 exp: 0 injuredNum: 0 voice: 1058003 voice: 1058004 voice: 1058006 voice: 1058023 voice: 1058012 voice: 1058013 voice: 1058014 voice: 1058015 infos: 1000426 unreadInfos: 1000426 usingSkinId: 140200 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081008 voice: 1081013 voice: 1081014 voice: 1081046 voice: 1081015 voice: 1081047 voice: 1081050 voice: 1081051 voice: 1081052 voice: 1081054 voice: 1081023 voice: 1081056 voice: 1081057 voice: 1081058 voice: 1081027 voice: 1081031 voice: 1081032 voice: 1081033 voice: 1081003 voice: 1081037 voice: 1081005 voice: 1081038 voice: 1081039 infos: 1000432 unreadInfos: 1000432 usingSkinId: 140210 hasShowInjureView: true maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2072 exp: 0 injuredNum: 0 voice: 1083028 voice: 1083029 voice: 1083030 voice: 1083031 voice: 1083032 voice: 1083033 voice: 1083034 voice: 1083035 voice: 1083036 voice: 1083037 voice: 1083038 voice: 1083039 voice: 1083012 voice: 1083013 voice: 1083014 voice: 1083015 voice: 1083023 voice: 1083056 voice: 1083057 voice: 1083058 voice: 1083003 voice: 1083004 voice: 1083005 voice: 1083006 voice: 1083040 voice: 1083041 voice: 1083042 voice: 1083043 voice: 1083044 voice: 1083045 voice: 1083046 infos: 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1136023 voice: 1136013 voice: 1136015 voice: 1136014 infos: 1000822 unreadInfos: 1000822 usingSkinId: 140227 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2136 exp: 500 injuredNum: 0 voice: 1137009 voice: 1137013 voice: 1137012 voice: 1137015 voice: 1137014 voice: 1137016 voice: 1137003 voice: 1137004 voice: 1137006 infos: 1000828 unreadInfos: 1000828 usingSkinId: 100148 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2138 exp: 0 injuredNum: 0 voice: 1138003 voice: 1138005 voice: 1138004 voice: 1138023 voice: 1138006 voice: 1138009 voice: 1138013 voice: 1138012 voice: 1138028 voice: 1138015 voice: 1138014 infos: 1000834 unreadInfos: 1000834 usingSkinId: 100150 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2142 exp: 500 injuredNum: 0 voice: 1142016 voice: 1142003 voice: 1142023 voice: 1142013 voice: 1142015 voice: 1142014 infos: 1000846 unreadInfos: 1000846 usingSkinId: 100154 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2143 exp: 100 injuredNum: 0 voice: 1143013 voice: 1143015 voice: 1143014 voice: 1143003 voice: 1143023 infos: 1000852 unreadInfos: 1000852 usingSkinId: 100155 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2144 exp: 100 injuredNum: 0 voice: 1144003 voice: 1144023 voice: 1144013 voice: 1144012 voice: 1144015 voice: 1144014 infos: 1000858 unreadInfos: 1000858 usingSkinId: 140256 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 5 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2145 exp: 0 injuredNum: 0 voice: 1145013 voice: 1145015 voice: 1145014 voice: 1145003 voice: 1145005 voice: 1145004 voice: 1145006 infos: 1000864 unreadInfos: 1000864 usingSkinId: 100157 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2146 exp: 100 injuredNum: 0 voice: 1146003 voice: 1146004 voice: 1146023 voice: 1146013 voice: 1146012 voice: 1146015 voice: 1146014 infos: 1000870 unreadInfos: 1000870 usingSkinId: 100158 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2147 exp: 100 injuredNum: 0 voice: 1147013 voice: 1147012 voice: 1147015 voice: 1147014 voice: 1147003 infos: 1000876 unreadInfos: 1000876 usingSkinId: 100159 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 10 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000010 voice: 1000023 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 13 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001006 voice: 1001004 voice: 1001003 voice: 1001016 voice: 1001000 voice: 1001015 voice: 1001014 voice: 1001013 voice: 1001028 infos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 1676856381 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002012 voice: 1002010 voice: 1002023 voice: 1002006 voice: 1002005 voice: 1002004 voice: 1002003 voice: 1002000 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003006 voice: 1003005 voice: 1003004 voice: 1003003 voice: 1003000 voice: 1003015 voice: 1003014 voice: 1003013 voice: 1003028 voice: 1003009 infos: 1000024 unreadInfos: 1000024 usingSkinId: 140193 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 8 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004023 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005023 voice: 1005006 voice: 1005005 voice: 1005004 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 voice: 1005012 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006004 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 20 injuredNum: 0 voice: 1007023 voice: 1007015 voice: 1007014 voice: 1007078 voice: 1007013 voice: 1007077 voice: 1007076 voice: 1007012 voice: 1007075 voice: 1007072 voice: 1007071 voice: 1007070 voice: 1007003 voice: 1007067 voice: 1007066 voiceHeard: 1007078 infos: 1000048 unreadInfos: 1000048 usingSkinId: 140237 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 0 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008012 voice: 1008010 voice: 1008009 voice: 1008008 voice: 1008006 voice: 1008005 voice: 1008004 voice: 1008003 voice: 1008027 voice: 1008023 infos: 1000054 unreadInfos: 1000054 usingSkinId: 140153 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2009 exp: 0 injuredNum: 0 voice: 1009006 voice: 1009005 voice: 1009004 voice: 1009003 voice: 1009015 voice: 1009014 voice: 1009013 voice: 1009009 infos: 1000060 unreadInfos: 1000060 usingSkinId: 100012 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 17 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010027 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2011 exp: 0 injuredNum: 0 voice: 1011023 voice: 1011006 voice: 1011005 voice: 1011004 voice: 1011003 voice: 1011015 voice: 1011014 voice: 1011013 voice: 1011012 voice: 1011027 voice: 1011009 infos: 1000072 unreadInfos: 1000072 usingSkinId: 140105 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014012 voice: 1014028 voice: 1014009 voice: 1014007 voice: 1014023 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 140219 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012012 voice: 1012010 voice: 1012006 voice: 1012004 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013023 voice: 1013006 voice: 1013005 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 voice: 1013011 voice: 1013027 voice: 1013009 infos: 1000090 unreadInfos: 1000090 usingSkinId: 140002 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 50 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016012 voice: 1016010 voice: 1016023 voice: 1016006 voice: 1016005 voice: 1016004 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018012 voice: 1018027 voice: 1018010 voice: 1018009 voice: 1018023 voice: 1018006 voice: 1018005 voice: 1018004 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140001 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027023 voice: 1027006 voice: 1027005 voice: 1027004 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027009 voice: 1027008 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028012 voice: 1028023 voice: 1028006 voice: 1028005 voice: 1028004 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2019 exp: 0 injuredNum: 0 voice: 1029006 voice: 1029005 voice: 1029004 voice: 1029003 voice: 1029015 voice: 1029014 voice: 1029013 voice: 1029009 infos: 1000120 unreadInfos: 1000120 usingSkinId: 100013 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 18 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 0 injuredNum: 0 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022027 voice: 1022011 voice: 1022023 voice: 1022006 voice: 1022004 voice: 1022003 infos: 1000126 unreadInfos: 1000126 usingSkinId: 140230 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021039 voice: 1021038 voice: 1021037 voice: 1021003 voice: 1021066 voice: 1021033 voice: 1021031 voice: 1021027 voice: 1021015 voice: 1021014 voice: 1021078 voice: 1021013 voice: 1021077 voice: 1021076 infos: 1000132 unreadInfos: 1000132 usingSkinId: 140061 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034023 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 140013 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033023 voice: 1033006 voice: 1033005 voice: 1033004 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 voice: 1033012 voice: 1033009 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039023 voice: 1039006 voice: 1039005 voice: 1039004 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 voice: 1039012 voice: 1039027 voice: 1039009 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015006 voice: 1015004 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038012 voice: 1038008 voice: 1038023 voice: 1038006 voice: 1038005 voice: 1038004 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 140206 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041023 voice: 1041006 voice: 1041005 voice: 1041004 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 voice: 1041027 voice: 1041008 infos: 1000168 unreadInfos: 1000168 usingSkinId: 140176 hasShowInjureView: true maxBreakthroughCount: 5 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035023 voice: 1035006 voice: 1035005 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 voice: 1035010 voice: 1035009 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032012 voice: 1032023 voice: 1032006 voice: 1032004 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 140183 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026006 voice: 1026004 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2031 exp: 0 injuredNum: 0 voice: 1025039 voice: 1025038 voice: 1025037 voice: 1025036 voice: 1025003 voice: 1025035 voice: 1025034 voice: 1025033 voice: 1025032 voice: 1025031 voice: 1025030 voice: 1025029 voice: 1025028 voice: 1025015 voice: 1025014 voice: 1025046 voice: 1025013 voice: 1025045 voice: 1025044 voice: 1025043 voice: 1025042 voice: 1025041 voice: 1025040 infos: 1000192 unreadInfos: 1000192 usingSkinId: 140217 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 1652757895 contractLevel: 51 contractContent: 彼此的故事,待你书写第一页。可在此处留下你想要对他说的话,或是值得记录的文字。 autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040006 voice: 1040004 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 16 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023023 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023012 voice: 1023009 voice: 1023007 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023030 voice: 1023029 voice: 1023027 infos: 1000204 unreadInfos: 1000204 usingSkinId: 140030 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 5 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024012 voice: 1024027 voice: 1024009 voice: 1024007 voice: 1024023 voice: 1024006 voice: 1024005 voice: 1024004 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 140241 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042012 voice: 1042023 voice: 1042006 voice: 1042005 voice: 1042004 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061012 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 voice: 1061004 voice: 1061006 voice: 1061023 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2037 exp: 0 injuredNum: 0 voice: 1031006 voice: 1031004 voice: 1031003 voice: 1031015 voice: 1031014 voice: 1031013 infos: 1000228 unreadInfos: 1000228 usingSkinId: 100039 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2038 exp: 0 injuredNum: 0 voice: 1030015 voice: 1030014 voice: 1030013 voice: 1030012 voice: 1030009 voice: 1030006 voice: 1030004 voice: 1030003 infos: 1000234 unreadInfos: 1000234 usingSkinId: 100040 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019023 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019009 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 0 injuredNum: 0 voice: 1017006 voice: 1017004 voice: 1017003 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017029 infos: 1000246 unreadInfos: 1000246 usingSkinId: 140228 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020012 voice: 1020023 voice: 1020006 voice: 1020004 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2042 exp: 0 injuredNum: 0 voice: 1086003 voice: 1086004 voice: 1086006 voice: 1086013 voice: 1086014 voice: 1086015 infos: 1000258 unreadInfos: 1000258 usingSkinId: 100044 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036047 voice: 1036014 voice: 1036013 voice: 1036008 voice: 1036006 voice: 1036005 voice: 1036004 voice: 1036003 voice: 1036000 voice: 1036059 voice: 1036027 voice: 1036058 voice: 1036057 infos: 1000264 unreadInfos: 1000264 usingSkinId: 140115 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037023 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037009 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2045 exp: 0 injuredNum: 0 voice: 1100003 voice: 1100004 voice: 1100005 voice: 1100006 voice: 1100007 voice: 1100023 voice: 1100008 voice: 1100009 voice: 1100012 voice: 1100013 voice: 1100014 voice: 1100015 infos: 1000276 unreadInfos: 1000276 usingSkinId: 140226 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2046 exp: 0 injuredNum: 0 voice: 1051012 voice: 1051013 voice: 1051014 voice: 1051015 voice: 1051003 voice: 1051004 voice: 1051005 voice: 1051006 voice: 1051023 infos: 1000282 unreadInfos: 1000282 usingSkinId: 100050 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 0 injuredNum: 0 voice: 1080000 voice: 1080003 voice: 1080004 voice: 1080005 voice: 1080006 voice: 1080023 voice: 1080008 voice: 1080027 voice: 1080012 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 unreadInfos: 1000288 usingSkinId: 140111 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.26934540644288 移走了序号= 1 的消息,当前队列数量= 7 || 0 HeroCharacterInfoListReply 7 1 [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-20 19:31:56][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-2-20 19:31:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“︶ㄣ妳厾哪鲤ぅ?茵蒍想妳,我體禸dè焱魔都快抑制Ъú住了!”烤乳猪发来一段火星文,试图召唤你回来。","interval":432000000} [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 26123919 defineId: 701001 experience: 30695 heroUniqueId: 98422531 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 98422531 } gainTime: 1664330739000 loveLevel: 0 } equipInfoList { uniqueId: 26123916 defineId: 703009 experience: 30695 heroUniqueId: 3572508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572508 } gainTime: 1664330732000 loveLevel: 0 } equipInfoList { uniqueId: 26123917 defineId: 703009 experience: 30695 heroUniqueId: 3572511 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572511 } gainTime: 1664330732000 loveLevel: 0 } equipInfoList { uniqueId: 26123914 defineId: 702009 experience: 30695 heroUniqueId: 3572511 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572511 } gainTime: 1664330727000 loveLevel: 0 } equipInfoList { uniqueId: 26123912 defineId: 701009 experience: 30695 heroUniqueId: 3572508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572508 } gainTime: 1664330720000 loveLevel: 0 } equipInfoList { uniqueId: 26123913 defineId: 702009 experience: 30695 heroUniqueId: 3572508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572508 } gainTime: 1664330727000 loveLevel: 0 } equipInfoList { uniqueId: 16694006 defineId: 702006 experience: 30695 heroUniqueId: 74102654 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102654 } gainTime: 1591344048000 loveLevel: 0 } equipInfoList { uniqueId: 26123911 defineId: 701009 experience: 30695 heroUniqueId: 3572511 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572511 } gainTime: 1664330720000 loveLevel: 0 } equipInfoList { uniqueId: 26123909 defineId: 703020 experience: 30695 heroUniqueId: 12532601 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 12532601 } gainTime: 1664330714000 loveLevel: 0 } equipInfoList { uniqueId: 16694005 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1591344048000 loveLevel: 0 } equipInfoList { uniqueId: 16694003 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1591344048000 loveLevel: 0 } equipInfoList { uniqueId: 16694000 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1591344048000 loveLevel: 0 } equipInfoList { uniqueId: 26123905 defineId: 702020 experience: 30695 heroUniqueId: 12532601 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 12532601 } gainTime: 1664330711000 loveLevel: 0 } equipInfoList { uniqueId: 16693998 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1591344047000 loveLevel: 0 } equipInfoList { uniqueId: 26123935 defineId: 703003 experience: 30695 heroUniqueId: 99922632 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99922632 } gainTime: 1664330784000 loveLevel: 0 } equipInfoList { uniqueId: 26123933 defineId: 702003 experience: 30695 heroUniqueId: 99922632 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99922632 } gainTime: 1664330781000 loveLevel: 0 } equipInfoList { uniqueId: 16693997 defineId: 702006 experience: 30695 heroUniqueId: 92392655 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392655 } gainTime: 1591344047000 loveLevel: 0 } equipInfoList { uniqueId: 26123929 defineId: 701003 experience: 30695 heroUniqueId: 99922632 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99922632 } gainTime: 1664330777000 loveLevel: 0 } equipInfoList { uniqueId: 26123926 defineId: 703001 experience: 30695 heroUniqueId: 98422531 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 98422531 } gainTime: 1664330746000 loveLevel: 0 } equipInfoList { uniqueId: 26123922 defineId: 702001 experience: 30695 heroUniqueId: 98422531 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 98422531 } gainTime: 1664330743000 loveLevel: 0 } equipInfoList { uniqueId: 16693976 defineId: 703003 experience: 15720 heroUniqueId: 74102633 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102633 } gainTime: 1591344002000 loveLevel: 0 } equipInfoList { uniqueId: 16693972 defineId: 701003 experience: 15720 heroUniqueId: 74102633 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102633 } gainTime: 1591344001000 loveLevel: 0 } equipInfoList { uniqueId: 16693973 defineId: 702003 experience: 15720 heroUniqueId: 74102633 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102633 } gainTime: 1591344001000 loveLevel: 0 } equipInfoList { uniqueId: 24653901 defineId: 703017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1650332629000 loveLevel: 0 } equipInfoList { uniqueId: 24653902 defineId: 702017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1650332631000 loveLevel: 0 } equipInfoList { uniqueId: 24653903 defineId: 701017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1650332633000 loveLevel: 0 } equipInfoList { uniqueId: 25103930 defineId: 703006 experience: 30695 heroUniqueId: 92392655 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392655 } gainTime: 1655712829000 loveLevel: 0 } equipInfoList { uniqueId: 25103927 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712829000 loveLevel: 0 } equipInfoList { uniqueId: 25103926 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712829000 loveLevel: 0 } equipInfoList { uniqueId: 25103925 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712829000 loveLevel: 0 } equipInfoList { uniqueId: 25103924 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712829000 loveLevel: 0 } equipInfoList { uniqueId: 25103923 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712829000 loveLevel: 0 } equipInfoList { uniqueId: 25103922 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712829000 loveLevel: 0 } equipInfoList { uniqueId: 25103918 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712772000 loveLevel: 0 } equipInfoList { uniqueId: 25103917 defineId: 701006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712768000 loveLevel: 0 } equipInfoList { uniqueId: 25103916 defineId: 701006 experience: 30695 heroUniqueId: 92392655 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392655 } gainTime: 1655712768000 loveLevel: 0 } equipInfoList { uniqueId: 25103912 defineId: 703010 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712724000 loveLevel: 0 } equipInfoList { uniqueId: 25103911 defineId: 703010 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712724000 loveLevel: 0 } equipInfoList { uniqueId: 25103910 defineId: 703010 experience: 0 heroUniqueId: 92392642 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 92392642 } gainTime: 1655712724000 loveLevel: 0 } equipInfoList { uniqueId: 25103909 defineId: 702010 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712714000 loveLevel: 0 } equipInfoList { uniqueId: 25103908 defineId: 702010 experience: 0 heroUniqueId: 92392642 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 92392642 } gainTime: 1655712714000 loveLevel: 0 } equipInfoList { uniqueId: 25103907 defineId: 701010 experience: 0 heroUniqueId: 92392642 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 92392642 } gainTime: 1655712710000 loveLevel: 0 } equipInfoList { uniqueId: 25103906 defineId: 701010 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1655712710000 loveLevel: 0 } equipInfoList { uniqueId: 25103904 defineId: 703021 experience: 12600 heroUniqueId: 92392687 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392687 } gainTime: 1655712699000 loveLevel: 0 } equipInfoList { uniqueId: 25103903 defineId: 702021 experience: 12600 heroUniqueId: 92392687 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392687 } gainTime: 1655712692000 loveLevel: 0 } equipInfoList { uniqueId: 25103902 defineId: 701021 experience: 24556 heroUniqueId: 92392687 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392687 } gainTime: 1655712684000 loveLevel: 0 } equipInfoList { uniqueId: 16693912 defineId: 703006 experience: 30695 heroUniqueId: 3582520 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3582520 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693910 defineId: 701006 experience: 30695 heroUniqueId: 3582520 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3582520 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693911 defineId: 702006 experience: 30695 heroUniqueId: 3582520 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3582520 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693908 defineId: 702006 experience: 30695 heroUniqueId: 74102644 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102644 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693909 defineId: 703006 experience: 30695 heroUniqueId: 74102644 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102644 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693906 defineId: 703006 experience: 30695 heroUniqueId: 74102654 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102654 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693907 defineId: 701006 experience: 30695 heroUniqueId: 74102644 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102644 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693904 defineId: 703003 experience: 30695 heroUniqueId: 92392674 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392674 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693905 defineId: 701006 experience: 30695 heroUniqueId: 74102654 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102654 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693902 defineId: 701003 experience: 30695 heroUniqueId: 92392674 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392674 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 16693903 defineId: 702003 experience: 30695 heroUniqueId: 92392674 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 92392674 } gainTime: 1591343947000 loveLevel: 0 } equipInfoList { uniqueId: 26193918 defineId: 703020 experience: 30695 heroUniqueId: 3572530 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572530 } gainTime: 1665223063000 loveLevel: 0 } equipInfoList { uniqueId: 26193916 defineId: 703020 experience: 30695 heroUniqueId: 3572517 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572517 } gainTime: 1665223063000 loveLevel: 0 } equipInfoList { uniqueId: 26193915 defineId: 703020 experience: 30695 heroUniqueId: 3572519 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572519 } gainTime: 1665223063000 loveLevel: 0 } equipInfoList { uniqueId: 26193912 defineId: 702020 experience: 30695 heroUniqueId: 3572530 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572530 } gainTime: 1665223060000 loveLevel: 0 } equipInfoList { uniqueId: 26193911 defineId: 702020 experience: 30695 heroUniqueId: 3572519 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572519 } gainTime: 1665223060000 loveLevel: 0 } equipInfoList { uniqueId: 26193909 defineId: 702020 experience: 30695 heroUniqueId: 3572517 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572517 } gainTime: 1665223060000 loveLevel: 0 } equipInfoList { uniqueId: 26193908 defineId: 701020 experience: 30695 heroUniqueId: 3572517 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572517 } gainTime: 1665223056000 loveLevel: 0 } equipInfoList { uniqueId: 26193907 defineId: 701020 experience: 30695 heroUniqueId: 3572530 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572530 } gainTime: 1665223056000 loveLevel: 0 } equipInfoList { uniqueId: 26193905 defineId: 701020 experience: 30695 heroUniqueId: 3572519 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572519 } gainTime: 1665223056000 loveLevel: 0 } equipInfoList { uniqueId: 26213903 defineId: 701020 experience: 30695 heroUniqueId: 74102629 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102629 } gainTime: 1665309841000 loveLevel: 0 } equipInfoList { uniqueId: 26213902 defineId: 701020 experience: 30695 heroUniqueId: 74102659 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102659 } gainTime: 1665309841000 loveLevel: 0 } equipInfoList { uniqueId: 26193930 defineId: 703009 experience: 30695 heroUniqueId: 3572518 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572518 } gainTime: 1665223075000 loveLevel: 0 } equipInfoList { uniqueId: 26193924 defineId: 702009 experience: 30695 heroUniqueId: 3572518 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572518 } gainTime: 1665223070000 loveLevel: 0 } equipInfoList { uniqueId: 26193920 defineId: 701009 experience: 30695 heroUniqueId: 3572518 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3572518 } gainTime: 1665223066000 loveLevel: 0 } equipInfoList { uniqueId: 26213913 defineId: 702020 experience: 30695 heroUniqueId: 74102659 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102659 } gainTime: 1665309845000 loveLevel: 0 } equipInfoList { uniqueId: 26213911 defineId: 702020 experience: 30695 heroUniqueId: 74102629 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102629 } gainTime: 1665309845000 loveLevel: 0 } equipInfoList { uniqueId: 26213935 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213934 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213933 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213932 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213931 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213930 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213929 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213926 defineId: 703020 experience: 30695 heroUniqueId: 74102629 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102629 } gainTime: 1665309848000 loveLevel: 0 } equipInfoList { uniqueId: 26213920 defineId: 703020 experience: 30695 heroUniqueId: 74102659 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102659 } gainTime: 1665309848000 loveLevel: 0 } equipInfoList { uniqueId: 26213951 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213950 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213949 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213948 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213947 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213946 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213945 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213944 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213943 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213942 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213941 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213940 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213939 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213938 defineId: 702035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309973000 loveLevel: 0 } equipInfoList { uniqueId: 26213937 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213936 defineId: 701035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309968000 loveLevel: 0 } equipInfoList { uniqueId: 26213965 defineId: 702034 experience: 30695 heroUniqueId: 74102628 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102628 } gainTime: 1665310004000 loveLevel: 0 } equipInfoList { uniqueId: 26213960 defineId: 701034 experience: 30695 heroUniqueId: 74102628 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102628 } gainTime: 1665310000000 loveLevel: 0 } equipInfoList { uniqueId: 26213955 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213954 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213953 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213952 defineId: 703035 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1665309976000 loveLevel: 0 } equipInfoList { uniqueId: 26213970 defineId: 703034 experience: 30695 heroUniqueId: 74102628 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 74102628 } gainTime: 1665310008000 loveLevel: 0 } equipInfoList { uniqueId: 22643901 defineId: 702017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1631600412000 loveLevel: 0 } equipInfoList { uniqueId: 26123901 defineId: 701020 experience: 30695 heroUniqueId: 12532601 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 12532601 } gainTime: 1664330708000 loveLevel: 0 } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.26934540644288 移走了序号= 1 的消息,当前队列数量= 6 || 0 EquipInfoResponse 8 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11090089 count: 1 lastUseTime: 1639041627000 composeCount: 0 } dataList { itemId: 11090088 count: 1 lastUseTime: 1639041627000 composeCount: 0 } dataList { itemId: 11090093 count: 1 lastUseTime: 1639041627000 composeCount: 0 } dataList { itemId: 11240110 count: 14 lastUseTime: 1632794802000 composeCount: 0 } dataList { itemId: 11090095 count: 1 lastUseTime: 1639041627000 composeCount: 0 } dataList { itemId: 11300010 count: 1 lastUseTime: 1641378523000 composeCount: 0 } dataList { itemId: 11090094 count: 1 lastUseTime: 1639041627000 composeCount: 0 } dataList { itemId: 10000016 count: 129 lastUseTime: 1597135320000 composeCount: 0 } dataList { itemId: 11240099 count: 14 lastUseTime: 1633773754000 composeCount: 0 } dataList { itemId: 10000017 count: 50005 lastUseTime: 1559808157000 composeCount: 0 } dataList { itemId: 11090085 count: 1 lastUseTime: 1639041627000 composeCount: 0 } dataList { itemId: 11240103 count: 2 lastUseTime: 1573556129000 composeCount: 0 } dataList { itemId: 10000008 count: 18 lastUseTime: 1523153557000 composeCount: 0 } dataList { itemId: 10000009 count: 446 lastUseTime: 1587609214000 composeCount: 0 } dataList { itemId: 11090107 count: 1 lastUseTime: 1639041627000 composeCount: 0 } dataList { itemId: 11090106 count: 1 lastUseTime: 1639041627000 composeCount: 0 } dataList { itemId: 11140282 count: 1 lastUseTime: 1634435090000 composeCount: 0 } dataList { itemId: 11240126 count: 14 lastUseTime: 1633773754000 composeCount: 0 } dataList { itemId: 10000013 count: 3 lastUseTime: 1634434949000 composeCount: 0 } dataList { itemId: 10000014 count: 4 lastUseTime: 1607481206000 composeCount: 0 } 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19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.31612970679998 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetItemListReply 9 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 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dungeonId: 20003 barrierId: 20003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001131 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001141 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110014 barrierId: 110014011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110014 barrierId: 110014021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110014 barrierId: 110014031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110014 barrierId: 110014041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110015 barrierId: 110015011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110015 barrierId: 110015021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110015 barrierId: 110015031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110015 barrierId: 110015041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110016 barrierId: 110016011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110016 barrierId: 110016021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110016 barrierId: 110016031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110016 barrierId: 110016041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110017 barrierId: 110017011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110017 barrierId: 110017021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110017 barrierId: 110017031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110017 barrierId: 110017041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110018 barrierId: 110018011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 611001 barrierId: 611001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001012 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 611001 barrierId: 611001021 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001022 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 611001 barrierId: 611001031 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 611001 barrierId: 611001032 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 611001 barrierId: 611001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001042 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001031 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10018 notFirstInDungeonId: 10013 notFirstInDungeonId: 10001 notFirstInDungeonId: 10004 notFirstInDungeonId: 10015 notFirstInDungeonId: 10014 notFirstInDungeonId: 10017 notFirstInDungeonId: 10016 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.31612970679998 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetMainDungeonReply 10 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.31612970679998 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetSvrFunctionBanReply 11 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: true } scenes { id: 2 expireTime: 0 isUsing: false autoChange: false } scenes { id: 3 expireTime: 0 isUsing: false autoChange: false } scenes { id: 4 expireTime: 0 isUsing: false autoChange: false } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.35640690848231 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSceneInfoReply 12 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 5024218 totalPayCount: 5038348 } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 13 1 [INFO:2023-2-20 19:31:56][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.35640690848231 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMidasCurrencyInfoAysnReply 14 1 [INFO:2023-2-20 19:31:56][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz [INFO:2023-2-20 19:31:56][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-2-20 19:31:56][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 2 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=46,cmd=1,size=219 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 3 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 4 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 5 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 6 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 8 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 10 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 11 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 12 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=44 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 13 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:56][logic/extensions/main/controller/MainController.lua:90]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 14 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-20 19:31:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=160 [INFO:2023-2-20 19:31:56][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/main/controller/MainController:151: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:304: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:258: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:131: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-2-20 19:31:56][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=12709 [INFO:2023-2-20 19:31:56][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=3193 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=52 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=175 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=2072 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=4104 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=38 [INFO:2023-2-20 19:31:56]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=657 [INFO:2023-2-20 19:31:56][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:31:56][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-20 19:31:56][logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-2-20 19:31:56][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 7 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 15 1 [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 progress { userId: 50191 winCount: 0 } opponentProgress { } timeout: 1676892784542 boxHeroesOptions { id: 100090 info { hero { heroId: -1191 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2057 baseAttr { hp: 9731 atk: 697 def: 1009 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 470 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 260 hit: 0 } createTime: 1676892763542 rank: 5 luck: 3 sks { skillId: 41205707 strengthenLevel: 3 } sks { skillId: 41205708 strengthenLevel: 3 } sks { skillId: 41205709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100060 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3571 defineId: 701032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3572 defineId: 702032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3573 defineId: 703032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } } } boxHeroesOptions { id: 100068 info { hero { heroId: -1192 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2027 baseAttr { hp: 9075 atk: 733 def: 1029 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892763542 rank: 5 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202708 strengthenLevel: 3 } sks { skillId: 41202709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140176 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3574 defineId: 701036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3575 defineId: 702036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3576 defineId: 703036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } } } boxHeroesOptions { id: 100235 info { hero { heroId: -1193 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2125 baseAttr { hp: 8575 atk: 886 def: 937 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892763543 rank: 5 luck: 6 sks { skillId: 41212507 strengthenLevel: 3 } sks { skillId: 41212513 strengthenLevel: 3 } sks { skillId: 41212509 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100134 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3577 defineId: 701001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3578 defineId: 702001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3579 defineId: 703001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } } } boxHeroesOptions { id: 100136 info { hero { heroId: -1194 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892763543 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100016 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3580 defineId: 701005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3581 defineId: 702005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3582 defineId: 703005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } } } managed: true waitingConfirm: false boxHeroExInfos { id: 100019 info { hero { heroId: -1172 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2029 baseAttr { hp: 7144 atk: 865 def: 755 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676892708247 rank: 5 luck: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140183 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3514 defineId: 701011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3515 defineId: 702011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3516 defineId: 703011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } } } boxHeroExInfos { id: 100033 info { hero { heroId: -1175 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2046 baseAttr { hp: 8381 atk: 800 def: 667 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676892710507 rank: 5 luck: 3 sks { skillId: 41204607 strengthenLevel: 3 } sks { skillId: 41204608 strengthenLevel: 3 } sks { skillId: 41204609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100050 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3523 defineId: 701046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3524 defineId: 702046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3525 defineId: 703046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } } } boxHeroExInfos { id: 100069 info { hero { heroId: -1180 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892714825 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100032 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3538 defineId: 701001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3539 defineId: 702001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3540 defineId: 703001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } } } boxHeroExInfos { id: 100125 info { hero { heroId: -1185 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 9043 atk: 743 def: 909 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892735896 rank: 5 luck: 6 sks { skillId: 41212707 strengthenLevel: 3 } sks { skillId: 41212708 strengthenLevel: 3 } sks { skillId: 41212709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140272 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3553 defineId: 701036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3554 defineId: 702036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3555 defineId: 703036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } } } boxHeroExInfos { id: 100080 info { hero { heroId: -1190 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892742529 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100046 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3568 defineId: 701005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3569 defineId: 702005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3570 defineId: 703005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } } } [INFO:2023-2-20 19:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:31:56][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 16 1 [WARN:2023-2-20 19:31:56][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 false false [INFO:2023-2-20 19:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-2-20 19:31:56][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 18 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 weeklyGotBonus: 1250 inCompetition: true inCompetitionMatching: false inBattle: false [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285InfoReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 1 所需时间单位秒 = 0.39408660680056 移走了序号= 1 的消息,当前队列数量= 14 || 0 Act285InfoReply 17 1 [INFO:2023-2-20 19:31:57][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=68,id=320001 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/autopk/controller/AutoPkController:52: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/autopk/agent/AutoPkAgent:15: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:31:57][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:187: 注意:正在进入新的场景时,又被控制切到另一个新场景,当前正在进入的类型=0,id=0,又被切到的新场景类型=68,id=320001 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:187: in function 'enter' logic/extensions/autopk/controller/AutoPkController:52: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/autopk/agent/AutoPkAgent:15: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.23717139661312 移走了序号= 1 的消息,当前队列数量= 13 || 0 SubmitClientDataReply 18 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 3 num: 18 makeCount: 30 } food { foodId: 10101 tag: 2 num: 30 makeCount: 60 } food { foodId: 10101 tag: 5 num: 30 makeCount: 60 } [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.23717139661312 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetFoodReply 19 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1628588595000 endTime: 1628588595000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1628589367000 endTime: 1628589367000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 3 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1628589372000 endTime: 1628589372000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 4 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1628581572000 endTime: 1628581572000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 5 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1628581574000 endTime: 1628581574000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.23717139661312 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetKitchenReply 20 1 [INFO:2023-2-20 19:31:57][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-20 19:31:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-20 19:31:57][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=9,id=205 [WARN:2023-2-20 19:31:57][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 0 AutoPkWorkOpenView [WARN:2023-2-20 19:31:57][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}0 0 [WARN:2023-2-20 19:31:57][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 0 AutoPkWorkRecruitHero [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.52226890623569 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetPopUpMessageReply 21 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000008 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550475630 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000010 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000012 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000020 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1591343828 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000033 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000032 state: 0 heroUniqueId: 0 heroId: 2031 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1591343828 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000039 state: 0 heroUniqueId: 0 heroId: 2038 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000038 state: 0 heroUniqueId: 0 heroId: 2037 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000041 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000044 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1550283091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000047 state: 0 heroUniqueId: 0 heroId: 2046 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1591343828 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000046 state: 0 heroUniqueId: 0 heroId: 2045 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1634809510 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000049 state: 0 heroUniqueId: 0 heroId: 2048 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1591343828 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000048 state: 0 heroUniqueId: 0 heroId: 2047 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1591343828 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000051 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1591343828 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000050 state: 0 heroUniqueId: 0 heroId: 2049 location { category: 0 defineId: 0 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defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1676926803 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.52226890623569 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetRedDotInfosReply 23 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 643321 friendIds: 456822 friendIds: 263621 friendIds: 456821 friendIds: 106821 friendIds: 161623 friendIds: 443921 friendIds: 104121 friendIds: 629921 friendIds: 126623 friendIds: 451321 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.72739440202713 移走了序号= 1 的消息,当前队列数量= 7 || 0 LoadFriendInfosReply 24 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 104356 name: 小怪兽DEV cliqueId: 1 purpose: test heroId: 2144 level: 1 liveness: 0 memberCount: 4 auditJoin: true leaderMember { userId: 50191 nickName: Dev001 position: 1 liveness: 110 isOnline: true datetime: 1676887628 portrait: 11100258 frame: 11110250 level: 100 banChatTime: 0 gender: 1 isReturn: false } myMember { userId: 50191 nickName: Dev001 position: 1 liveness: 110 isOnline: true datetime: 1676887628 portrait: 11100258 frame: 11110250 level: 100 banChatTime: 0 gender: 1 isReturn: false } extInfo { } capital: 0 geCapital: 420100 createTime: 1627976705 mergeTime: 0 skinId: 100156 } createSNCount: 0 leaveTime: 1627977098 joinTime: 1627977282 leaveReason: 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.72739440202713 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuildGetReply 25 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.72739440202713 移走了序号= 1 的消息,当前队列数量= 5 || 0 GuildGetJoinOfflineReply 26 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140035 expirySeconds: 0 isView: false } skinInfos { skinId: 140033 expirySeconds: 0 isView: false } skinInfos { skinId: 140038 expirySeconds: 0 isView: false } skinInfos { skinId: 100101 expirySeconds: 0 isView: true 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[INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.76073000207543 移走了序号= 1 的消息,当前队列数量= 4 || 0 HeroCharacterSkinReply 27 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0 bondCardInfos { defineId: 1024 level: 10 createTime: 1658455274 skills { skillId: 220571 intValue: 100 nextValue: 110 } skills { skillId: 220573 intValue: 20 nextValue: 22 } skills { skillId: 220572 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1025 level: 10 createTime: 1658470814 skills { skillId: 220251 intValue: 100 nextValue: 110 } skills { skillId: 220253 intValue: 20 nextValue: 22 } skills { skillId: 220252 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1026 level: 10 createTime: 1658470814 skills { skillId: 220523 intValue: 20 nextValue: 22 } skills { skillId: 220522 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skillId: 220391 intValue: 100 nextValue: 110 } skills { skillId: 220393 intValue: 20 nextValue: 22 } skills { skillId: 220392 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1036 level: 10 createTime: 1669025932 skills { skillId: 220583 intValue: 20 nextValue: 22 } skills { skillId: 220582 intValue: 10 nextValue: 11 } skills { skillId: 220581 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1037 level: 10 createTime: 1669081929 skills { skillId: 220833 intValue: 20 nextValue: 22 } skills { skillId: 220832 intValue: 10 nextValue: 11 } skills { skillId: 220831 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1038 level: 10 createTime: 1669025945 skills { skillId: 220851 intValue: 100 nextValue: 110 } skills { skillId: 220853 intValue: 20 nextValue: 22 } skills { skillId: 220852 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1039 level: 10 createTime: 1658306718 skills { skillId: 220843 intValue: 20 nextValue: 22 } skills { skillId: 220842 intValue: 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bondCardInfos { defineId: 1044 level: 10 createTime: 1658306710 skills { skillId: 220651 intValue: 100 nextValue: 110 } skills { skillId: 220653 intValue: 20 nextValue: 22 } skills { skillId: 220652 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1045 level: 10 createTime: 1658306700 skills { skillId: 221043 intValue: 20 nextValue: 22 } skills { skillId: 221042 intValue: 10 nextValue: 11 } skills { skillId: 221041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1046 level: 10 createTime: 1669025932 skills { skillId: 221211 intValue: 100 nextValue: 110 } skills { skillId: 221213 intValue: 20 nextValue: 22 } skills { skillId: 221212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1047 level: 10 createTime: 1669025931 skills { skillId: 220491 intValue: 100 nextValue: 110 } skills { skillId: 220493 intValue: 20 nextValue: 22 } skills { skillId: 220492 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1048 level: 10 createTime: 1664268045 skills { skillId: 220871 intValue: 100 nextValue: 110 } skills { skillId: 220873 intValue: 20 nextValue: 22 } skills { skillId: 220872 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1049 level: 10 createTime: 1669025936 skills { skillId: 299991 intValue: 100 nextValue: 110 } skills { skillId: 299992 intValue: 10 nextValue: 11 } skills { skillId: 299993 intValue: 20 nextValue: 22 } } bondCardInfos { defineId: 1050 level: 10 createTime: 1669027336 skills { skillId: 220411 intValue: 100 nextValue: 110 } skills { skillId: 220413 intValue: 20 nextValue: 22 } skills { skillId: 220412 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1051 level: 10 createTime: 1669081584 skills { skillId: 220023 intValue: 20 nextValue: 22 } skills { skillId: 220022 intValue: 10 nextValue: 11 } skills { skillId: 220021 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1052 level: 10 createTime: 1669025935 skills { skillId: 220051 intValue: 100 nextValue: 110 } skills { skillId: 220053 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} } bondCardInfos { defineId: 1057 level: 10 createTime: 1669027335 skills { skillId: 220193 intValue: 20 nextValue: 22 } skills { skillId: 220192 intValue: 10 nextValue: 11 } skills { skillId: 220191 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1058 level: 10 createTime: 1669027332 skills { skillId: 220203 intValue: 20 nextValue: 22 } skills { skillId: 220202 intValue: 10 nextValue: 11 } skills { skillId: 220201 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1059 level: 10 createTime: 1669025934 skills { skillId: 220231 intValue: 100 nextValue: 110 } skills { skillId: 220233 intValue: 20 nextValue: 22 } skills { skillId: 220232 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1060 level: 10 createTime: 1669025934 skills { skillId: 220243 intValue: 20 nextValue: 22 } skills { skillId: 220242 intValue: 10 nextValue: 11 } skills { skillId: 220241 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1061 level: 10 createTime: 1669025938 skills { skillId: 220273 intValue: 20 nextValue: 22 } skills { skillId: 220272 intValue: 10 nextValue: 11 } skills { skillId: 220271 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1062 level: 10 createTime: 1669025933 skills { skillId: 220283 intValue: 20 nextValue: 22 } skills { skillId: 220282 intValue: 10 nextValue: 11 } skills { skillId: 220281 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1063 level: 10 createTime: 1669025933 skills { skillId: 220291 intValue: 100 nextValue: 110 } skills { skillId: 220293 intValue: 20 nextValue: 22 } skills { skillId: 220292 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1064 level: 10 createTime: 1669025930 skills { skillId: 220303 intValue: 20 nextValue: 22 } skills { skillId: 220302 intValue: 10 nextValue: 11 } skills { skillId: 220301 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1065 level: 10 createTime: 1669025928 skills { skillId: 220311 intValue: 100 nextValue: 110 } skills { skillId: 220313 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defineId: 1070 level: 3 createTime: 1669884402 skills { skillId: 220371 intValue: 30 nextValue: 40 } skills { skillId: 220373 intValue: 6 nextValue: 8 } skills { skillId: 220372 intValue: 3 nextValue: 4 } } bondCardInfos { defineId: 1071 level: 0 createTime: 0 skills { skillId: 220423 intValue: 20 nextValue: 22 } skills { skillId: 220422 intValue: 10 nextValue: 11 } skills { skillId: 220421 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1072 level: 0 createTime: 0 skills { skillId: 220443 intValue: 20 nextValue: 22 } skills { skillId: 220442 intValue: 10 nextValue: 11 } skills { skillId: 220441 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1073 level: 0 createTime: 0 skills { skillId: 220451 intValue: 100 nextValue: 110 } skills { skillId: 220453 intValue: 20 nextValue: 22 } skills { skillId: 220452 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1074 level: 0 createTime: 0 skills { skillId: 220463 intValue: 20 nextValue: 22 } skills { skillId: 220462 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level: 0 createTime: 0 skills { skillId: 220551 intValue: 100 nextValue: 110 } skills { skillId: 220553 intValue: 20 nextValue: 22 } skills { skillId: 220552 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1080 level: 0 createTime: 0 skills { skillId: 220563 intValue: 20 nextValue: 22 } skills { skillId: 220562 intValue: 10 nextValue: 11 } skills { skillId: 220561 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3001 level: 10 createTime: 1658306898 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 9 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 3002 level: 10 createTime: 1658306896 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 3 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3003 level: 10 createTime: 1669027227 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 11 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3004 level: 10 createTime: 1669027219 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 14 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3005 level: 10 createTime: 1669027216 skills { skillId: 17 intValue: 50 nextValue: 54 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 10 createTime: 1669027230 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3008 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 3009 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 28 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 3010 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 29 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2001 level: 10 createTime: 1669884378 skills { skillId: 5 intValue: 30 nextValue: 32 } } bondCardInfos { defineId: 2002 level: 10 createTime: 1658306791 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 10 createTime: 1669082156 skills { skillId: 8 intValue: 25 nextValue: 27 } } bondCardInfos { defineId: 2004 level: 10 createTime: 1669026438 skills { skillId: 4 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2005 level: 10 createTime: 1669026443 skills { skillId: 7 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2006 level: 10 createTime: 1669026443 skills { skillId: 10 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2007 level: 10 createTime: 1658306767 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2008 level: 10 createTime: 1658306797 skills { skillId: 13 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2009 level: 10 createTime: 1669026442 skills { skillId: 15 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2010 level: 10 createTime: 1669026442 skills { skillId: 18 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2011 level: 10 createTime: 1669026441 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2012 level: 10 createTime: 1669026441 skills { skillId: 19 intValue: 900 nextValue: 990 } } bondCardInfos { defineId: 2013 level: 10 createTime: 1669026443 skills { skillId: 21 intValue: 1500 nextValue: 1650 } } bondCardInfos { defineId: 2014 level: 10 createTime: 1669026502 skills { skillId: 22 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2015 level: 0 createTime: 0 skills { skillId: 23 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2016 level: 0 createTime: 0 skills { skillId: 25 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 2017 level: 0 createTime: 0 skills { skillId: 27 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 2018 level: 0 createTime: 0 skills { skillId: 30 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 1001 level: 10 createTime: 1658306727 skills { skillId: 220003 intValue: 20 nextValue: 22 } skills { skillId: 220002 intValue: 10 nextValue: 11 } skills { skillId: 220001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1002 level: 10 createTime: 1669025940 skills { skillId: 220033 intValue: 20 nextValue: 22 } skills { skillId: 220032 intValue: 10 nextValue: 11 } skills { skillId: 220031 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1003 level: 10 createTime: 1658306728 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 10 createTime: 1669082161 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 10 createTime: 1658470815 skills { skillId: 220171 intValue: 100 nextValue: 110 } skills { skillId: 220173 intValue: 20 nextValue: 22 } skills { skillId: 220172 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1006 level: 10 createTime: 1658306725 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 10 createTime: 1658306717 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 10 createTime: 1669025939 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 10 createTime: 1658306724 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 3 createTime: 1669884404 skills { skillId: 221223 intValue: 6 nextValue: 8 } skills { skillId: 221222 intValue: 3 nextValue: 4 } skills { skillId: 221221 intValue: 30 nextValue: 40 } } bondCardInfos { defineId: 1011 level: 10 createTime: 1665220839 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 10 createTime: 1658306716 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 10 createTime: 1669025947 skills { skillId: 220531 intValue: 100 nextValue: 110 } skills { skillId: 220533 intValue: 20 nextValue: 22 } skills { skillId: 220532 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1014 level: 10 createTime: 1658306724 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 10 createTime: 1658306716 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 10 createTime: 1658306706 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 10 createTime: 1658306715 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 10 createTime: 1658306703 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 10 createTime: 1658306722 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 10 createTime: 1658306713 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 10 createTime: 1658306721 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 3 createTime: 1669081932 skills { skillId: 220763 intValue: 6 nextValue: 8 } skills { skillId: 220762 intValue: 3 nextValue: 4 } skills { skillId: 220761 intValue: 30 nextValue: 40 } } bondCardInfos { defineId: 1023 level: 10 createTime: 1658306721 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 0.76073000207543 移走了序号= 1 的消息,当前队列数量= 3 || 0 BondCardInfoReply 28 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 usingIds: 30 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.76073000207543 移走了序号= 1 的消息,当前队列数量= 2 || 0 LoadingBgGetReply 29 1 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 1 expiredTime: 0 } infos { id: 8502 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 1 expiredTime: 0 } infos { id: 8604 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10934 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11011 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11012 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11013 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11014 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11015 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 3 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 1 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.82115640118718 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetGiftBagInfoReply 30 1 [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 2 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:31:57]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-2-20 19:31:57]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:57]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2023-2-20 19:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-20 19:31:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.23454660177231 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 32 1 [INFO:2023-2-20 19:31:59][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-2-20 19:31:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:59][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-2-20 19:31:59][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=1 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid nil [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 50191 [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid nil [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid nil [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620 [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid Guest [INFO:2023-2-20 19:31:59]ProgramVersion:1.0.0.0 [INFO:2023-2-20 19:31:59]LocalSourceVersion:1.0.0.1 [INFO:2023-2-20 19:31:59]PackageSourceVersion:1.0.0.1 [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2023-2-20 19:31:59][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2023-2-20 19:31:59][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:31:59][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=68,id=320001 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' frameworkext/scene/SceneMgrBase:71: in function '_checkNextEnterCmd' logic/scene/SceneMgr:362: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-20 19:31:59][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-2-20 19:31:59][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-20 19:31:59][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:31:59][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:31:59][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-20 19:31:59][logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-2-20 19:31:59][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:31:59][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=68,id=320001 [INFO:2023-2-20 19:31:59][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=68,id=320001 [INFO:2023-2-20 19:31:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:31:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 1 当前队列数量= 1 [INFO:2023-2-20 19:31:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285InfoRequest [INFO:2023-2-20 19:31:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 pullHeroExData: false [INFO:2023-2-20 19:31:59]==> Sender Auto Serialize Message,extId=285,cmd=1,size=14 [INFO:2023-2-20 19:31:59]||||| Sender socketClient version=1 [INFO:2023-2-20 19:31:59]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=4634 [INFO:2023-2-20 19:31:59]<== Receiver Message, socketClient version=1,extId=285,cmd=1,status=0,size=20 [INFO:2023-2-20 19:31:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 competitors { userId: -2674 name: 伊宛海 portrait: 11100001 level: 35 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2675 name: 伊夜芳 portrait: 11100001 level: 42 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2676 name: 伊之遥 portrait: 11100001 level: 48 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2677 name: 伊凝宛 portrait: 11100001 level: 47 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2678 name: 伊笙冥 portrait: 11100001 level: 41 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2679 name: 伊樱玉 portrait: 11100001 level: 41 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2680 name: 伊起姆 portrait: 11100001 level: 45 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2681 name: 伊易阳 portrait: 11100001 level: 50 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2682 name: 伊蛟络 portrait: 11100001 level: 38 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2618 name: 伊澜昊 portrait: 11100002 level: 40 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2619 name: 伊沁河 portrait: 11100002 level: 43 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2620 name: 伊芙枫 portrait: 11100002 level: 38 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2621 name: 伊玲虎 portrait: 11100002 level: 50 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2622 name: 伊惠义 portrait: 11100002 level: 40 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } competitors { userId: -2623 name: 伊澜炳 portrait: 11100002 level: 36 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } progress { userId: 50191 winCount: 0 } opponentProgress { } timeout: 1676892784542 boxHeroesOptions { id: 100090 info { hero { heroId: -1191 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2057 baseAttr { hp: 9731 atk: 697 def: 1009 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 470 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 260 hit: 0 } createTime: 1676892763542 rank: 5 luck: 3 sks { skillId: 41205707 strengthenLevel: 3 } sks { skillId: 41205708 strengthenLevel: 3 } sks { skillId: 41205709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100060 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3571 defineId: 701032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3572 defineId: 702032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3573 defineId: 703032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } } } boxHeroesOptions { id: 100068 info { hero { heroId: -1192 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2027 baseAttr { hp: 9075 atk: 733 def: 1029 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892763542 rank: 5 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202708 strengthenLevel: 3 } sks { skillId: 41202709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140176 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3574 defineId: 701036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3575 defineId: 702036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3576 defineId: 703036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } } } boxHeroesOptions { id: 100235 info { hero { heroId: -1193 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2125 baseAttr { hp: 8575 atk: 886 def: 937 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892763543 rank: 5 luck: 6 sks { skillId: 41212507 strengthenLevel: 3 } sks { skillId: 41212513 strengthenLevel: 3 } sks { skillId: 41212509 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100134 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3577 defineId: 701001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3578 defineId: 702001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3579 defineId: 703001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } } } boxHeroesOptions { id: 100136 info { hero { heroId: -1194 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892763543 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100016 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3580 defineId: 701005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3581 defineId: 702005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3582 defineId: 703005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } } } managed: true waitingConfirm: false boxHeroExInfos { id: 100019 info { hero { heroId: -1172 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2029 baseAttr { hp: 7144 atk: 865 def: 755 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676892708247 rank: 5 luck: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140183 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3514 defineId: 701011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3515 defineId: 702011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3516 defineId: 703011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } } } boxHeroExInfos { id: 100033 info { hero { heroId: -1175 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2046 baseAttr { hp: 8381 atk: 800 def: 667 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676892710507 rank: 5 luck: 3 sks { skillId: 41204607 strengthenLevel: 3 } sks { skillId: 41204608 strengthenLevel: 3 } sks { skillId: 41204609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100050 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3523 defineId: 701046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3524 defineId: 702046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3525 defineId: 703046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } } } boxHeroExInfos { id: 100069 info { hero { heroId: -1180 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892714825 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100032 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3538 defineId: 701001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3539 defineId: 702001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3540 defineId: 703001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } } } boxHeroExInfos { id: 100125 info { hero { heroId: -1185 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 9043 atk: 743 def: 909 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892735896 rank: 5 luck: 6 sks { skillId: 41212707 strengthenLevel: 3 } sks { skillId: 41212708 strengthenLevel: 3 } sks { skillId: 41212709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140272 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3553 defineId: 701036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3554 defineId: 702036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3555 defineId: 703036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } } } boxHeroExInfos { id: 100080 info { hero { heroId: -1190 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892742529 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100046 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3568 defineId: 701005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3569 defineId: 702005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3570 defineId: 703005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } } } [INFO:2023-2-20 19:31:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:31:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 33 1 [WARN:2023-2-20 19:31:59][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 false false [WARN:2023-2-20 19:31:59][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 15 [INFO:2023-2-20 19:31:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 weeklyGotBonus: 1250 inCompetition: true inCompetitionMatching: false inBattle: false [INFO:2023-2-20 19:31:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285InfoReply <--- [INFO:2023-2-20 19:31:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 1 所需时间单位秒 = 0.044045701622963 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285InfoReply 34 1 [INFO:2023-2-20 19:32:0][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=68,id=320001,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/autopk/stage/AutoPkSceneStage:66: in function '_onAllResLoaded' logic/scene/autopk/stage/AutoPkSceneStage:55: in function 'onFactoryResLoaded' logic/scene/autopk/factory/AutoPkSceneFactory:27: in function '_onResLoadedFinish' logic/scene/autopk/factory/AutoPkSceneFactory:246: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/common/spine/UnitCompSpine:220: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-2-20 19:32:0][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-20 19:32:0][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-20 19:32:0][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:32:1][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:32:1]DestroyUnusedResources:27,2,time=,paths: [INFO:2023-2-20 19:32:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 12 当前队列数量= 1 [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285EndManagedRequest [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:2]==> Sender Auto Serialize Message,extId=285,cmd=12,size=12 [INFO:2023-2-20 19:32:2]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:2]<== Receiver Message, socketClient version=1,extId=285,cmd=12,status=0,size=11 [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285EndManagedReply <--- [INFO:2023-2-20 19:32:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 12 所需时间单位秒 = 1.0092175006866 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285EndManagedReply 35 1 [INFO:2023-2-20 19:32:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 1 当前队列数量= 1 [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285InfoRequest [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 pullHeroExData: true [INFO:2023-2-20 19:32:2]==> Sender Auto Serialize Message,extId=285,cmd=1,size=14 [INFO:2023-2-20 19:32:2]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:2]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=3944 [INFO:2023-2-20 19:32:2]<== Receiver Message, socketClient version=1,extId=285,cmd=1,status=0,size=20 [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 progress { userId: 50191 winCount: 0 } opponentProgress { } timeout: 1676892784542 boxHeroesOptions { id: 100090 info { hero { heroId: -1191 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2057 baseAttr { hp: 9731 atk: 697 def: 1009 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 470 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 260 hit: 0 } createTime: 1676892763542 rank: 5 luck: 3 sks { skillId: 41205707 strengthenLevel: 3 } sks { skillId: 41205708 strengthenLevel: 3 } sks { skillId: 41205709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100060 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3571 defineId: 701032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3572 defineId: 702032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3573 defineId: 703032 experience: 30695 heroUniqueId: -1191 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1191 } sourceInfos { sourceId: 2 heroUniqueId: -1191 } sourceInfos { sourceId: 3 heroUniqueId: -1191 } gainTime: 1676892763542 loveLevel: 0 } } } boxHeroesOptions { id: 100068 info { hero { heroId: -1192 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2027 baseAttr { hp: 9075 atk: 733 def: 1029 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892763542 rank: 5 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202708 strengthenLevel: 3 } sks { skillId: 41202709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140176 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3574 defineId: 701036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3575 defineId: 702036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } equips { uniqueId: -3576 defineId: 703036 experience: 30695 heroUniqueId: -1192 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1192 } sourceInfos { sourceId: 2 heroUniqueId: -1192 } sourceInfos { sourceId: 3 heroUniqueId: -1192 } gainTime: 1676892763542 loveLevel: 0 } } } boxHeroesOptions { id: 100235 info { hero { heroId: -1193 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2125 baseAttr { hp: 8575 atk: 886 def: 937 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892763543 rank: 5 luck: 6 sks { skillId: 41212507 strengthenLevel: 3 } sks { skillId: 41212513 strengthenLevel: 3 } sks { skillId: 41212509 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100134 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3577 defineId: 701001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3578 defineId: 702001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3579 defineId: 703001 experience: 30695 heroUniqueId: -1193 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1193 } sourceInfos { sourceId: 2 heroUniqueId: -1193 } sourceInfos { sourceId: 3 heroUniqueId: -1193 } gainTime: 1676892763543 loveLevel: 0 } } } boxHeroesOptions { id: 100136 info { hero { heroId: -1194 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892763543 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100016 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3580 defineId: 701005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3581 defineId: 702005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3582 defineId: 703005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } } } managed: false waitingConfirm: false boxHeroExInfos { id: 100019 info { hero { heroId: -1172 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2029 baseAttr { hp: 7144 atk: 865 def: 755 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676892708247 rank: 5 luck: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140183 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3514 defineId: 701011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3515 defineId: 702011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3516 defineId: 703011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } } } boxHeroExInfos { id: 100033 info { hero { heroId: -1175 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2046 baseAttr { hp: 8381 atk: 800 def: 667 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676892710507 rank: 5 luck: 3 sks { skillId: 41204607 strengthenLevel: 3 } sks { skillId: 41204608 strengthenLevel: 3 } sks { skillId: 41204609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100050 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3523 defineId: 701046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3524 defineId: 702046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3525 defineId: 703046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } } } boxHeroExInfos { id: 100069 info { hero { heroId: -1180 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892714825 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100032 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3538 defineId: 701001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3539 defineId: 702001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3540 defineId: 703001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } } } boxHeroExInfos { id: 100125 info { hero { heroId: -1185 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 9043 atk: 743 def: 909 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892735896 rank: 5 luck: 6 sks { skillId: 41212707 strengthenLevel: 3 } sks { skillId: 41212708 strengthenLevel: 3 } sks { skillId: 41212709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140272 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3553 defineId: 701036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3554 defineId: 702036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3555 defineId: 703036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } } } boxHeroExInfos { id: 100080 info { hero { heroId: -1190 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892742529 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100046 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3568 defineId: 701005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3569 defineId: 702005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3570 defineId: 703005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } } } [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 36 1 [WARN:2023-2-20 19:32:2][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 false false [WARN:2023-2-20 19:32:2][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 13 [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 weeklyGotBonus: 1250 inCompetition: true inCompetitionMatching: false inBattle: false [INFO:2023-2-20 19:32:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285InfoReply <--- [INFO:2023-2-20 19:32:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 1 所需时间单位秒 = 0.033336699008942 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285InfoReply 37 1 [INFO:2023-2-20 19:32:3][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-20 19:32:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 16 当前队列数量= 1 [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285SelectHeroesRequest [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100136 [INFO:2023-2-20 19:32:5]==> Sender Auto Serialize Message,extId=285,cmd=16,size=16 [INFO:2023-2-20 19:32:5]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:5]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=53 [INFO:2023-2-20 19:32:5]<== Receiver Message, socketClient version=1,extId=285,cmd=16,status=0,size=15 [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 1 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 progress { userId: 50191 winCount: 0 } opponentProgress { } timeout: 0 managed: false waitingConfirm: true [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:5][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 38 1 [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}1 true false [INFO:2023-2-20 19:32:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 2 [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892775 [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{_checkLag}lag-- 0 AutoPkWorkRecruitHero [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 0 AutoPkWorkRecruitHero [INFO:2023-2-20 19:32:5]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}1 1 [INFO:2023-2-20 19:32:5]||||| Sender socketClient version=1 [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 1 AutoPkWorkMatch [INFO:2023-2-20 19:32:5]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=53 [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100136 [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285SelectHeroesReply <--- [INFO:2023-2-20 19:32:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 16 所需时间单位秒 = 0.066829901188612 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act285SelectHeroesReply 39 1 [INFO:2023-2-20 19:32:5]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 1 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 progress { userId: 50191 winCount: 0 } opponentProgress { } timeout: 0 managed: false waitingConfirm: false [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:5][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 40 1 [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}1 false false [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892775 [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:32:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033330798149109 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 41 1 [WARN:2023-2-20 19:32:5][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=70 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=90 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=258 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=186 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=138 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=114 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 1 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { } timeout: 0 managed: false waitingConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 42 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}1 false false [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=234 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=162 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892775 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { userId: -2674 winCount: 0 } timeout: 1676892782018 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 43 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 7 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=210 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{_checkLag}lag-- 1 AutoPkWorkMatch [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 1 AutoPkWorkMatch [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 2 AutoPkWorkConfirmTurn [INFO:2023-2-20 19:32:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:6]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:32:6]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: -2621 userId2: -2620 } fighting { userId1: -2622 userId2: -2623 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { userId: -2674 winCount: 0 } timeout: 1676892782018 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 44 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 7 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=214 [INFO:2023-2-20 19:32:6]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { userId: -2674 winCount: 0 } timeout: 1676892782018 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 45 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 7 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { userId: -2674 winCount: 0 } timeout: 1676892782018 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 46 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 7 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { userId: -2674 winCount: 0 } timeout: 1676892782018 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 47 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 7 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: -2621 userId2: -2620 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { userId: -2674 winCount: 0 } timeout: 1676892782018 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 48 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 7 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { userId: -2674 winCount: 0 } timeout: 1676892782018 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 49 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 7 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 } opponentProgress { userId: -2674 winCount: 0 } timeout: 1676892782018 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 50 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 7 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false } opponentProgress { userId: -2674 winCount: 0 isOffense: true } timeout: 1676892782046 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 51 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 true false [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 6 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:32:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.10002280026674 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 52 1 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{func}lag-- 2 AutoPkWorkConfirmTurn [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 2 AutoPkWorkConfirmTurn [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}3 3 [WARN:2023-2-20 19:32:6][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkOpenView [INFO:2023-2-20 19:32:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:6][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [WARN:2023-2-20 19:32:7][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkOpenView [WARN:2023-2-20 19:32:7][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}3 3 [WARN:2023-2-20 19:32:7][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkInterval [INFO:2023-2-20 19:32:7][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:32:7]DestroyUnusedResources:12,2,time=,paths: [INFO:2023-2-20 19:32:8]GameDevice isFront = False [INFO:2023-2-20 19:32:11]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=218 [INFO:2023-2-20 19:32:13]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=232 [INFO:2023-2-20 19:32:13]GameDevice isFront = True [INFO:2023-2-20 19:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 0 heroesSkins: 0 } opponentProgress { userId: -2674 winCount: 0 isOffense: true } timeout: 1676892803066 managed: true waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 54 1 [WARN:2023-2-20 19:32:13][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [INFO:2023-2-20 19:32:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-2-20 19:32:13][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 19 [INFO:2023-2-20 19:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 0 heroesSkins: 100050 heroesSkins: 0 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroesSkins: 0 } timeout: 1676892805067 managed: true waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 55 1 [WARN:2023-2-20 19:32:13][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [WARN:2023-2-20 19:32:13][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 21 [INFO:2023-2-20 19:32:15]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=246 [INFO:2023-2-20 19:32:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 0 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 0 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroesSkins: 0 heroesSkins: 0 } timeout: 1676892807068 managed: true waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 56 1 [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 22 [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkInterval [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkConfirmTurn [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}3 3 [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkOpenView [INFO:2023-2-20 19:32:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkOpenView [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}3 3 [WARN:2023-2-20 19:32:15][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkSelectHero [INFO:2023-2-20 19:32:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 12 当前队列数量= 1 [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285EndManagedRequest [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:16]==> Sender Auto Serialize Message,extId=285,cmd=12,size=12 [INFO:2023-2-20 19:32:16]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:16]<== Receiver Message, socketClient version=1,extId=285,cmd=12,status=0,size=11 [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285EndManagedReply <--- [INFO:2023-2-20 19:32:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 12 所需时间单位秒 = 0.15234810113907 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285EndManagedReply 57 1 [INFO:2023-2-20 19:32:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 1 当前队列数量= 1 [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285InfoRequest [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 pullHeroExData: true [INFO:2023-2-20 19:32:16]==> Sender Auto Serialize Message,extId=285,cmd=1,size=14 [INFO:2023-2-20 19:32:16]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:16]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=2852 [INFO:2023-2-20 19:32:16]<== Receiver Message, socketClient version=1,extId=285,cmd=1,status=0,size=20 [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 0 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 0 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: -100096 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 1676892807068 managed: false waitingConfirm: false waitingOpponentConfirm: false boxHeroExInfos { id: 100019 info { hero { heroId: -1172 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2029 baseAttr { hp: 7144 atk: 865 def: 755 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676892708247 rank: 5 luck: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140183 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3514 defineId: 701011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3515 defineId: 702011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3516 defineId: 703011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } } } boxHeroExInfos { id: 100033 info { hero { heroId: -1175 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2046 baseAttr { hp: 8381 atk: 800 def: 667 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676892710507 rank: 5 luck: 3 sks { skillId: 41204607 strengthenLevel: 3 } sks { skillId: 41204608 strengthenLevel: 3 } sks { skillId: 41204609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100050 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3523 defineId: 701046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3524 defineId: 702046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3525 defineId: 703046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } } } boxHeroExInfos { id: 100069 info { hero { heroId: -1180 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892714825 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100032 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3538 defineId: 701001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3539 defineId: 702001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3540 defineId: 703001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } } } boxHeroExInfos { id: 100125 info { hero { heroId: -1185 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 9043 atk: 743 def: 909 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892735896 rank: 5 luck: 6 sks { skillId: 41212707 strengthenLevel: 3 } sks { skillId: 41212708 strengthenLevel: 3 } sks { skillId: 41212709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140272 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3553 defineId: 701036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3554 defineId: 702036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3555 defineId: 703036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } } } boxHeroExInfos { id: 100080 info { hero { heroId: -1190 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892742529 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100046 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3568 defineId: 701005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3569 defineId: 702005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3570 defineId: 703005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } } } boxHeroExInfos { id: 100136 info { hero { heroId: -1194 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892763543 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100016 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3580 defineId: 701005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3581 defineId: 702005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3582 defineId: 703005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } } } [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 58 1 [WARN:2023-2-20 19:32:16][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [WARN:2023-2-20 19:32:16][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 21 [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 weeklyGotBonus: 1250 inCompetition: true inCompetitionMatching: false inBattle: false [INFO:2023-2-20 19:32:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285InfoReply <--- [INFO:2023-2-20 19:32:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 1 所需时间单位秒 = 0.033332400023937 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285InfoReply 59 1 [INFO:2023-2-20 19:32:16][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:32:17][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-20 19:32:17][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:32:18]DestroyUnusedResources:5,2,time=,paths: [INFO:2023-2-20 19:32:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 18 当前队列数量= 1 [INFO:2023-2-20 19:32:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285BuildFormationRequest [INFO:2023-2-20 19:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100019 index: 2 [INFO:2023-2-20 19:32:19]==> Sender Auto Serialize Message,extId=285,cmd=18,size=18 [INFO:2023-2-20 19:32:19]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:19]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=260 [INFO:2023-2-20 19:32:19]<== Receiver Message, socketClient version=1,extId=285,cmd=18,status=0,size=25 [INFO:2023-2-20 19:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 0 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 0 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 1676892811096 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:19][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 61 1 [WARN:2023-2-20 19:32:19][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [WARN:2023-2-20 19:32:19][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 22 [INFO:2023-2-20 19:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 heroes: 100033 heroes: 100080 heroes: 0 heroes: 100019 [INFO:2023-2-20 19:32:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BuildFormationReply <--- [INFO:2023-2-20 19:32:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 18 所需时间单位秒 = 0.066665899008512 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285BuildFormationReply 62 1 [INFO:2023-2-20 19:32:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:32:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:32:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:21]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:32:21]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:21]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:32:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:32:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 63 1 [WARN:2023-2-20 19:32:21][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:32:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 18 当前队列数量= 1 [INFO:2023-2-20 19:32:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285BuildFormationRequest [INFO:2023-2-20 19:32:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100136 index: 3 [INFO:2023-2-20 19:32:25]==> Sender Auto Serialize Message,extId=285,cmd=18,size=18 [INFO:2023-2-20 19:32:25]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:25]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=270 [INFO:2023-2-20 19:32:25]<== Receiver Message, socketClient version=1,extId=285,cmd=18,status=0,size=29 [INFO:2023-2-20 19:32:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 4 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 1676892800509 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:25][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 64 1 [WARN:2023-2-20 19:32:25][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}4 true false [WARN:2023-2-20 19:32:25][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 6 [INFO:2023-2-20 19:32:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 heroes: 100033 heroes: 100080 heroes: 100019 heroes: 0 heroes: 100136 [INFO:2023-2-20 19:32:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BuildFormationReply <--- [INFO:2023-2-20 19:32:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 18 所需时间单位秒 = 0.06681789830327 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285BuildFormationReply 65 1 [WARN:2023-2-20 19:32:25][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{func}lag-- 3 AutoPkWorkSelectHero [WARN:2023-2-20 19:32:25][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkSelectHero [WARN:2023-2-20 19:32:25][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 4 AutoPkWorkEndAnimation [INFO:2023-2-20 19:32:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:27]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:32:27]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:27]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=270 [INFO:2023-2-20 19:32:27]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 4 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 1676892817551 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:27][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 66 1 [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}4 false false [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 21 [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:32:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033447898924351 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 67 1 [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:32:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:27]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:32:27]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:27]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:32:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033580098301172 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 68 1 [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 4 AutoPkWorkEndAnimation [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}4 4 [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 4 AutoPkWorkOpenView [INFO:2023-2-20 19:32:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 4 AutoPkWorkOpenView [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}4 4 [WARN:2023-2-20 19:32:27][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 4 AutoPkWorkTeam [INFO:2023-2-20 19:32:28][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:32:29][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:32:29]DestroyUnusedResources:16,2,time=,paths: [INFO:2023-2-20 19:32:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 19 当前队列数量= 1 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285OrderFormationRequest [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 confirm: true [INFO:2023-2-20 19:32:33]==> Sender Auto Serialize Message,extId=285,cmd=19,size=30 [INFO:2023-2-20 19:32:33]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:33]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=265 [INFO:2023-2-20 19:32:33]<== Receiver Message, socketClient version=1,extId=285,cmd=19,status=0,size=27 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 70 1 [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 true false [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 2 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892803 [INFO:2023-2-20 19:32:33]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:32:33]||||| Sender socketClient version=1 [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{_checkLag}lag-- 4 AutoPkWorkTeam [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 4 AutoPkWorkTeam [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}5 5 [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 5 AutoPkWorkBeginFight [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285OrderFormationReply <--- [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 19 所需时间单位秒 = 0.066886197775602 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act285OrderFormationReply 71 1 [INFO:2023-2-20 19:32:33]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=265 [INFO:2023-2-20 19:32:33]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:32:33]<== Receiver Message, socketClient version=1,extId=5,cmd=2,status=0,size=1153 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2679 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 72 1 [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892803 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.06621939688921 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 73 1 [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2030 skinId: 100032 position: 1 baseAttributes { hp: 22208 thp: 22208 atk: 826 def: 1830 critic: 250 critic_dmg: 500 dodge: 100 effect_hit: 0 effect_resist: 890 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203007 position: 1 CD: 0 } skillInfo { skillId: 41203008 position: 2 CD: 0 } skillInfo { skillId: 41203009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: -2674 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2003 skinId: 100009 position: 2 baseAttributes { hp: 20040 thp: 20040 atk: 738 def: 1672 critic: 250 critic_dmg: 500 dodge: 220 effect_hit: 0 effect_resist: 890 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200307 position: 1 CD: 0 } skillInfo { skillId: 41200308 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200309 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: -2674 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2063 skinId: 100104 position: 3 baseAttributes { hp: 21537 thp: 21537 atk: 1341 def: 1809 critic: 250 critic_dmg: 500 dodge: 100 effect_hit: 0 effect_resist: 345 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206307 position: 1 CD: 0 } skillInfo { skillId: 41206308 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41206309 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 40300023 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: -2674 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2058 skinId: 100059 position: 4 baseAttributes { hp: 17144 thp: 17144 atk: 1964 def: 1491 critic: 250 critic_dmg: 960 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205807 position: 1 CD: 0 } skillInfo { skillId: 41205812 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205809 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 40300029 position: 4 CD: 0 } skillInfo { skillId: 41205801 position: 5 CD: 0 } skillInfo { skillId: 41205805 position: 6 CD: 0 } skillInfo { skillId: 41205808 position: 7 CD: 0 } battleUnitType: 1 userId: -2674 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22574 skinId: 100067 position: 0 baseAttributes { hp: 22208 thp: 22208 atk: 826 def: 1830 critic: 250 critic_dmg: 500 dodge: 100 effect_hit: 0 effect_resist: 890 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 40300022 position: 1 CD: 3 maxCD: 3 } skillInfo { skillId: 40300048 position: 2 CD: 9 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: -2674 } defender { units { id: 6 modelId: 2046 skinId: 100050 position: 1 baseAttributes { hp: 20060 thp: 20060 atk: 1740 def: 1137 critic: 195 critic_dmg: 1660 dodge: 150 effect_hit: 260 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41204607 position: 1 CD: 0 } skillInfo { skillId: 41204608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41204609 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 40300046 position: 4 CD: 0 } battleUnitType: 1 userId: 50191 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2044 skinId: 100046 position: 2 baseAttributes { hp: 25309 thp: 25309 atk: 1414 def: 1610 critic: 195 critic_dmg: 500 dodge: 150 effect_hit: 345 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41204407 position: 1 CD: 0 } skillInfo { skillId: 41204408 position: 2 CD: 0 } skillInfo { skillId: 41204409 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 40300005 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 50191 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2029 skinId: 140183 position: 3 baseAttributes { hp: 21507 thp: 21507 atk: 1570 def: 1460 critic: 365 critic_dmg: 1200 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202907 position: 1 CD: 0 } skillInfo { skillId: 41202908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41202909 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 40300011 position: 4 CD: 0 } battleUnitType: 1 userId: 50191 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 9 modelId: 2010 skinId: 100016 position: 4 baseAttributes { hp: 23497 thp: 23497 atk: 1673 def: 1517 critic: 195 critic_dmg: 1200 dodge: 150 effect_hit: 345 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 40300005 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 50191 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 50191 } curRound: 1 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { isFinish: false round: 0 extraRoundTeamType: 0 } battleType: act285 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartTeamBattlePush <--- [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 2 || 0 StartTeamBattlePush 74 1 [INFO:2023-2-20 19:32:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:33][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare' logic/extensions/autopk/controller/AutoPkBattleContext:95: in function '_tryGotoScene' logic/extensions/autopk/controller/AutoPkBattleContext:45: in function 'onStart' logic/extensions/battle/ecs/BattleContextBase:182: in function 'start' logic/extensions/battle/controller/BattleSystem:242: in function 'beginAutoPk' logic/extensions/autopk/controller/AutoPkWorkBeginFight:23: in function '_tryBattle' logic/extensions/autopk/controller/AutoPkWorkBeginFight:16: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/autopk/controller/AutoPkController:451: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 3 [INFO:2023-2-20 19:32:33]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-2-20 19:32:33]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2046 isShaping:false skinId:100050 otherSkillId:nil skills:[41204607,41204608,41204609,40300046] otherSkills:null allSkillActions:[10004909,10004907,10004908] allNormalActions:{} [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2044 isShaping:false skinId:100046 otherSkillId:nil skills:[41204407,41204408,41204409,40300005] otherSkills:null allSkillActions:[10005208,10005209,10005207] allNormalActions:{} [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2029 isShaping:false skinId:140183 otherSkillId:nil skills:[41202907,41202908,41202909,40300011] otherSkills:null allSkillActions:[10003709,10003707,10003708] allNormalActions:{} [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009,40300005] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2030 isShaping:false skinId:100032 otherSkillId:nil skills:[41203007,41203008,41203009] otherSkills:null allSkillActions:[10003207,10003208,10003209] allNormalActions:{} [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2003 isShaping:false skinId:100009 otherSkillId:nil skills:[41200307,41200308,41200309] otherSkills:null allSkillActions:[10000907,10000909,10000908] allNormalActions:{} [INFO:2023-2-20 19:32:33]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2063 isShaping:false skinId:100104 otherSkillId:nil skills:[41206307,41206308,41206309,40300023] otherSkills:null allSkillActions:[10006607,10006608,10006609] allNormalActions:{} [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2058 isShaping:false skinId:100059 otherSkillId:nil skills:[41205807,41205812,41205809,40300029,41205801,41205805,41205808] otherSkills:[41205801,41205805,41205808] allSkillActions:[10006307,10006309,10006308] allNormalActions:{} [INFO:2023-2-20 19:32:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:22574 isShaping:false skinId:100067 otherSkillId:nil skills:[40300022,40300048] otherSkills:null allSkillActions:[16000107] allNormalActions:{} [INFO:2023-2-20 19:32:33][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=2,id=220036 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/battle/handler/BattleSceneHandler:173: in function 'load' logic/extensions/battle/context/BattleContext:214: in function 'loadScene' logic/extensions/autopk/controller/AutoPkBattleContext:129: in function '_tryGotoScene' logic/extensions/autopk/controller/AutoPkBattleContext:45: in function 'onStart' logic/extensions/battle/ecs/BattleContextBase:182: in function 'start' logic/extensions/battle/controller/BattleSystem:242: in function 'beginAutoPk' logic/extensions/autopk/controller/AutoPkWorkBeginFight:23: in function '_tryBattle' logic/extensions/autopk/controller/AutoPkWorkBeginFight:16: in function 'func' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/autopk/controller/AutoPkController:451: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:33][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=68,id=320001 [INFO:2023-2-20 19:32:33][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-20 19:32:33][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:32:33][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:32:33][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 9; nil; nil stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginAutoPk' logic/extensions/autopk/controller/AutoPkWorkBeginFight:23: in function '_tryBattle' logic/extensions/autopk/controller/AutoPkWorkBeginFight:16: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/autopk/controller/AutoPkController:451: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 5 AutoPkWorkBeginFight [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}5 5 [WARN:2023-2-20 19:32:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 5 AutoPkWorkOnFightEnd [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:32:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-2-20 19:32:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 75 1 [INFO:2023-2-20 19:32:33][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:32:33][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-20 19:32:33][logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-2-20 19:32:33][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:32:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-2-20 19:32:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-2-20 19:32:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:32:34]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-2-20 19:32:34]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:34]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-2-20 19:32:34][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=2,id=220036 [INFO:2023-2-20 19:32:34][logic/common/GameUtils.lua:1688]:{printStack}------load scene danpk stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/scene/battle/stage/BattleSceneStage:31: in function 'load' frameworkext/scene/stage/SceneStageBase:16: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:34][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil 场景:g-s01_pvp2_p 是打光场景 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2046_1,加载的特效[总数=]9,路径=["effect\/prefabs\/atk_labazhou_skill2.prefab","effect\/prefabs\/show_labazhou_skill3.prefab","effect\/prefabs\/hit_labazhou_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2044_2,加载的特效[总数=]6,路径=["effect\/prefabs\/show_xiaojidunmogu_skill2.prefab","effect\/prefabs\/hit_xiaojidunmogu_skill1.prefab","effect\/prefabs\/show_xiaojidunmogu_skill1.prefab","effect\/prefabs\/show_xiaojidunmogu_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2029_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_pianchuan_skill2.prefab","effect\/prefabs\/show_pianchuan_skill3.prefab","effect\/prefabs\/atk_pianchuan_skill3.prefab","effect\/prefabs\/hit_pianchuan_skill1.prefab","effect\/prefabs\/hit_pianchuan_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2010_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=2030_1,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xihucuyu_skill2.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=2003_2,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_jiaozi_skill1.prefab","effect\/prefabs\/hit_jiaozi_skill2.prefab","effect\/prefabs\/show_jiaozi_skill2.prefab","effect\/prefabs\/atk_jiaozi_skill3.prefab","effect\/prefabs\/show_jiaozi_skill3.prefab","effect\/prefabs\/atk_jiaozi_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=2063_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_jytb_skill2.prefab","effect\/prefabs\/hit_jytb_skill1.prefab","effect\/prefabs\/show_jytb_skill3.prefab","effect\/prefabs\/atk_jytb_skill2.prefab","effect\/prefabs\/show_jytb_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=2058_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_thz_skill3.prefab","effect\/prefabs\/hit_thz_skill1.prefab","effect\/prefabs\/show_thz_skill2.prefab","effect\/prefabs\/show_thz_skill1.prefab","effect\/prefabs\/show_thz_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=0_11_22574_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-20 19:32:34][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-2-20 19:32:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:32:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-2-20 19:32:34][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.19118459522724 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 76 1 [INFO:2023-2-20 19:32:34][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220036 [INFO:2023-2-20 19:32:34][logic/scene/battle/stage/BattleSceneStage.lua:119]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2046_1 ====== MyRole_2046_1 英雄的模型 [INFO:2023-2-20 19:32:35][logic/scene/battle/stage/BattleSceneStage.lua:67]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-2-20 19:32:35][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_labazhou_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_labazhou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_labazhou_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2046_1 ====== MyRole_2046_1 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_labazhou_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_labazhou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_labazhou_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2046_1 ====== MyRole_2046_1 英雄的头顶ui [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2044_2 ====== MyRole_2044_2 英雄的头顶ui [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2029_3 ====== MyRole_2029_3 英雄的头顶ui [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2010_4 ====== MyRole_2010_4 英雄的头顶ui [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2044_2 ====== MyRole_2044_2 英雄的模型 [INFO:2023-2-20 19:32:35][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xiaojidunmogu_skill2.prefab effect obj pool create effect/prefabs/hit_xiaojidunmogu_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiaojidunmogu_skill3.prefab effect obj pool create effect/prefabs/show_xiaojidunmogu_skill1.prefab effect obj pool [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2044_2 ====== MyRole_2044_2 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/show_xiaojidunmogu_skill2.prefab","effect\/prefabs\/hit_xiaojidunmogu_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiaojidunmogu_skill3.prefab","effect\/prefabs\/show_xiaojidunmogu_skill1.prefab"] [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2029_3 ====== MyRole_2029_3 英雄的模型 [INFO:2023-2-20 19:32:35][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_pianchuan_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_pianchuan_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_pianchuan_skill3.prefab effect obj pool create effect/prefabs/show_pianchuan_skill2.prefab effect obj pool create effect/prefabs/show_pianchuan_skill3.prefab effect obj pool [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2029_3 ====== MyRole_2029_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_pianchuan_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_pianchuan_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_pianchuan_skill3.prefab","effect\/prefabs\/show_pianchuan_skill2.prefab","effect\/prefabs\/show_pianchuan_skill3.prefab"] [INFO:2023-2-20 19:32:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2010_4 ====== MyRole_2010_4 英雄的模型 [INFO:2023-2-20 19:32:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2010_4 ====== MyRole_2010_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 2030_1 ====== Monster_2030_1 怪物的模型 [INFO:2023-2-20 19:32:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_xihucuyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/hit_xihucuyu_skill1.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill2.prefab effect obj pool [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 2030_1 ====== Monster_2030_1 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/show_xihucuyu_skill2.prefab"] [INFO:2023-2-20 19:32:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 0_11_22574_5 ====== Monster_0_11_22574_5 怪物的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-20 19:32:36]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=289 [INFO:2023-2-20 19:32:36]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:32:36]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=265 [INFO:2023-2-20 19:32:36]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:32:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: -2621 userId2: -2620 } fighting { userId1: -2622 userId2: -2623 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 77 1 [WARN:2023-2-20 19:32:36][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:36][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892806 [INFO:2023-2-20 19:32:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2679 [INFO:2023-2-20 19:32:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:32:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 78 1 [INFO:2023-2-20 19:32:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2681 userId2: -2618 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: -2622 userId2: -2623 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 79 1 [WARN:2023-2-20 19:32:36][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:36][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892806 [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 2030_1 ====== Monster_2030_1 怪物的头顶ui [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 2003_2 ====== Monster_2003_2 怪物的头顶ui [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 2063_3 ====== Monster_2063_3 怪物的头顶ui [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 2058_4 ====== Monster_2058_4 怪物的头顶ui [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 0_11_22574_5 ====== Monster_0_11_22574_5 怪物的头顶ui [INFO:2023-2-20 19:32:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2620 [INFO:2023-2-20 19:32:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:32:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 80 1 [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 2003_2 ====== Monster_2003_2 怪物的模型 [INFO:2023-2-20 19:32:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_jiaozi_skill1.prefab effect obj pool create effect/prefabs/show_jiaozi_skill3.prefab effect obj pool create effect/prefabs/hit_jiaozi_skill2.prefab effect obj pool create effect/prefabs/hit_jiaozi_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jiaozi_skill3.prefab effect obj pool create effect/prefabs/show_jiaozi_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 2003_2 ====== Monster_2003_2 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_jiaozi_skill1.prefab","effect\/prefabs\/show_jiaozi_skill3.prefab","effect\/prefabs\/hit_jiaozi_skill2.prefab","effect\/prefabs\/hit_jiaozi_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jiaozi_skill3.prefab","effect\/prefabs\/show_jiaozi_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-20 19:32:36][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 2063_3 ====== Monster_2063_3 怪物的模型 [INFO:2023-2-20 19:32:37][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_jytb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_jytb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_jytb_skill1.prefab effect obj pool create effect/prefabs/atk_jytb_skill2.prefab effect obj pool create effect/prefabs/show_jytb_skill3.prefab effect obj pool [INFO:2023-2-20 19:32:37][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 2063_3 ====== Monster_2063_3 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jytb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_jytb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_jytb_skill1.prefab","effect\/prefabs\/atk_jytb_skill2.prefab","effect\/prefabs\/show_jytb_skill3.prefab"] [INFO:2023-2-20 19:32:37][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 2058_4 ====== Monster_2058_4 怪物的模型 [INFO:2023-2-20 19:32:37][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_thz_skill3.prefab effect obj pool create effect/prefabs/hit_thz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_thz_skill3.prefab effect obj pool create effect/prefabs/show_thz_skill1.prefab effect obj pool create effect/prefabs/show_thz_skill2.prefab effect obj pool [INFO:2023-2-20 19:32:37][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 2058_4 ====== Monster_2058_4 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_thz_skill3.prefab","effect\/prefabs\/hit_thz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_thz_skill3.prefab","effect\/prefabs\/show_thz_skill1.prefab","effect\/prefabs\/show_thz_skill2.prefab"] [INFO:2023-2-20 19:32:37][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 0_11_22574_5 ====== Monster_0_11_22574_5 怪物的模型 [INFO:2023-2-20 19:32:37][logic/scene/battle/stage/BattleSceneStage.lua:55]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-2-20 19:32:37][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 3.1700s [INFO:2023-2-20 19:32:37]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=241 [INFO:2023-2-20 19:32:37]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:32:37]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=217 [INFO:2023-2-20 19:32:37]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:32:37][logic/scene/battle/stage/BattleSceneStage.lua:48]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-2-20 19:32:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2619 userId2: -2682 } fighting { userId1: -2622 userId2: -2623 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 81 1 [WARN:2023-2-20 19:32:37][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:37][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892807 [INFO:2023-2-20 19:32:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2618 [INFO:2023-2-20 19:32:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:32:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 82 1 [INFO:2023-2-20 19:32:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2622 userId2: -2623 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 83 1 [WARN:2023-2-20 19:32:37][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:37][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892807 [INFO:2023-2-20 19:32:37][logic/scene/battle/factory/BattleMasterUnitFactory.lua:22]:{beginCreate}实时pvp战斗,开始加载少主模型 [INFO:2023-2-20 19:32:37][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=2,id=220036,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:131: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:61: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:91: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-20 19:32:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:37][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-20 19:32:37][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-20 19:32:37][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:32:37][logic/scene/battle/stage/BattleSceneStage.lua:137]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-2-20 19:32:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2682 [INFO:2023-2-20 19:32:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:32:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 84 1 [INFO:2023-2-20 19:32:37][logic/scene/battle/factory/BattleMasterUnitFactory.lua:22]:{beginCreate}实时pvp战斗,开始加载少主模型 [INFO:2023-2-20 19:32:37][logic/scene/battle/stage/BattleSceneStage.lua:137]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-2-20 19:32:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:38]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=193 [INFO:2023-2-20 19:32:38]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:32:38][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:32:38]DestroyUnusedResources:20,2,time=,paths: [INFO:2023-2-20 19:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 85 1 [WARN:2023-2-20 19:32:38][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:38][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892808 [INFO:2023-2-20 19:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2623 [INFO:2023-2-20 19:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 86 1 [INFO:2023-2-20 19:32:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:32:39]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=217 [INFO:2023-2-20 19:32:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2677 userId2: -2678 } fighting { userId1: -2680 userId2: -2621 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 87 1 [WARN:2023-2-20 19:32:39][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:39][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892809 [INFO:2023-2-20 19:32:39][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2030, "skinId":100032, "position":1, "baseAttributes": { "hp":22208, "thp":22208, "atk":826, "def":1830, "critic":250, "critic_dmg":500, "dodge":100, "effect_hit":0, "effect_resist":890, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203007, "position":1, "CD":0 }, { "skillId":41203008, "position":2, "CD":0 }, { "skillId":41203009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"-2674", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2003, "skinId":100009, "position":2, "baseAttributes": { "hp":20040, "thp":20040, "atk":738, "def":1672, "critic":250, "critic_dmg":500, "dodge":220, "effect_hit":0, "effect_resist":890, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200307, "position":1, "CD":0 }, { "skillId":41200308, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200309, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"-2674", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2063, "skinId":100104, "position":3, "baseAttributes": { "hp":21537, "thp":21537, "atk":1341, "def":1809, "critic":250, "critic_dmg":500, "dodge":100, "effect_hit":0, "effect_resist":345, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206307, "position":1, "CD":0 }, { "skillId":41206308, "position":2, "CD":0, "maxCD":3 }, { "skillId":41206309, "position":3, "CD":0, "maxCD":5 }, { "skillId":40300023, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"-2674", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2058, "skinId":100059, "position":4, "baseAttributes": { "hp":17144, "thp":17144, "atk":1964, "def":1491, "critic":250, "critic_dmg":960, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205807, "position":1, "CD":0 }, { "skillId":41205812, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205809, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300029, "position":4, "CD":0 }, { "skillId":41205801, "position":5, "CD":0 }, { "skillId":41205805, "position":6, "CD":0 }, { "skillId":41205808, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"-2674", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22574, "skinId":100067, "position":0, "baseAttributes": { "hp":22208, "thp":22208, "atk":826, "def":1830, "critic":250, "critic_dmg":500, "dodge":100, "effect_hit":0, "effect_resist":890, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":40300022, "position":1, "CD":3, "maxCD":3 }, { "skillId":40300048, "position":2, "CD":9 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "-2674" ] }, "defender": { "units": [ { "id":6, "modelId":2046, "skinId":100050, "position":1, "baseAttributes": { "hp":20060, "thp":20060, "atk":1740, "def":1137, "critic":195, "critic_dmg":1660, "dodge":150, "effect_hit":260, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41204607, "position":1, "CD":0 }, { "skillId":41204608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41204609, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300046, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"50191", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2044, "skinId":100046, "position":2, "baseAttributes": { "hp":25309, "thp":25309, "atk":1414, "def":1610, "critic":195, "critic_dmg":500, "dodge":150, "effect_hit":345, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41204407, "position":1, "CD":0 }, { "skillId":41204408, "position":2, "CD":0 }, { "skillId":41204409, "position":3, "CD":1, "maxCD":5 }, { "skillId":40300005, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"50191", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2029, "skinId":140183, "position":3, "baseAttributes": { "hp":21507, "thp":21507, "atk":1570, "def":1460, "critic":365, "critic_dmg":1200, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202907, "position":1, "CD":0 }, { "skillId":41202908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41202909, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300011, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"50191", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":9, "modelId":2010, "skinId":100016, "position":4, "baseAttributes": { "hp":23497, "thp":23497, "atk":1673, "def":1517, "critic":195, "critic_dmg":1200, "dodge":150, "effect_hit":345, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300005, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"50191", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "50191" ] }, "curRound":1, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-20 19:32:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 3 当前队列数量= 1 [INFO:2023-2-20 19:32:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = JoinBattleFinishRequest [INFO:2023-2-20 19:32:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:32:39]==> Sender Auto Serialize Message,extId=5,cmd=3,size=9 [INFO:2023-2-20 19:32:39]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:39]<== Receiver Message, socketClient version=1,extId=5,cmd=3,status=0,size=8 [INFO:2023-2-20 19:32:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:32:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinBattleFinishReply <--- [INFO:2023-2-20 19:32:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 3 所需时间单位秒 = 0.14552110433578 移走了序号= 1 的消息,当前队列数量= 0 || 0 JoinBattleFinishReply 88 1 [INFO:2023-2-20 19:32:40][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-20 19:32:40][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-20 19:32:40]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:32:40]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:32:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 1 time: 1676892810548 extraRoundTeamType: 0 [INFO:2023-2-20 19:32:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:32:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 89 1 [INFO:2023-2-20 19:32:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 1 teamType: 1 endTime: 1676892870548 [INFO:2023-2-20 19:32:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:32:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 90 1 [WARN:2023-2-20 19:32:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-20 19:32:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-20 19:32:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:32:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023f3eee6898 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:32:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:32:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}2 [INFO:2023-2-20 19:32:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3eee6898 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:32:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRequestEndReport.lua:14]:{onStart}BBCommonBattleRequestEndReport:onStart -》 done: true false 2 nil [INFO:2023-2-20 19:32:40][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:32:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-20 19:32:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:32:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023f1c4c3cf0 { _roundId = 1, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892870, _isReconnect = false, _startTime = 1676892810, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:32:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:32:40]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=193 [INFO:2023-2-20 19:32:40]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:32:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2680 userId2: -2621 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 92 1 [WARN:2023-2-20 19:32:40][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:40][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892810 [INFO:2023-2-20 19:32:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2678 [INFO:2023-2-20 19:32:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:32:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 93 1 [INFO:2023-2-20 19:32:41]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=315 [INFO:2023-2-20 19:32:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 7 actorId: 41204408 actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 10 additional: 3797 } } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203007 actEffect { targetId: 7 effectType: 3 effectNum: 402 additional: 25309 additional2: 0 additional3: 402 } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 11 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200307 actEffect { targetId: 7 effectType: 3 effectNum: 352 additional: 25309 additional2: 0 additional3: 352 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 12 } } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41206309 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301010 duration: 2 id: 13 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301010 duration: 2 id: 14 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301010 duration: 2 id: 15 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301010 duration: 2 id: 16 } } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41206309 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41205807 actEffect { targetId: 7 effectType: 2 effectNum: 1102 additional: 25309 additional2: 0 additional3: 1102 } targetId: 7 } battleStep { actorType: 2 castorId: 7 actorId: 10 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } isFinish: false round: 1 extraRoundTeamType: 0 } roundId: 1 stageId: 1 [INFO:2023-2-20 19:32:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:32:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 94 1 [INFO:2023-2-20 19:32:41][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":7, "actorId":41204408, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":10, "additional":3797 } } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203007, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":402, "additional":25309, "additional2":0, "additional3":402 } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":11 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200307, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":352, "additional":25309, "additional2":0, "additional3":352 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":12 } } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41206309, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301010, "duration":2, "id":13 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301010, "duration":2, "id":14 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301010, "duration":2, "id":15 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301010, "duration":2, "id":16 } }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41206309 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41205807, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1102, "additional":25309, "additional2":0, "additional3":1102 } ], "targetId":7 }, { "actorType":2, "castorId":7, "actorId":10, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 } ], "isFinish":false, "round":1, "extraRoundTeamType":0 }, "roundId":1, "stageId":1 } [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f1c4c3cf0 { _roundId = 1, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892870, _startTime = 1676892810, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":10, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":402, "effectNum":402, "multipleEffectNum":0, "effectType":3, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":352, "effectNum":352, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":1, "actorId":41206309, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206309, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":7, "actorId":41205807, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":1102, "effectNum":1102, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":10, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":10, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:32:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204408[10005208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:32:41][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill2 in action 10005208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/groupbattle/agent/GroupBattleAgent:229: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:32:41]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=217 [INFO:2023-2-20 19:32:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2681 userId2: -2619 } fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2680 userId2: -2621 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 95 1 [WARN:2023-2-20 19:32:41][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:41][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892811 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill2__showBufferEffect__1 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 35 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:32:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204408 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301009] [INFO:2023-2-20 19:32:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 7 301009 effect/prefabs/battle_shield.prefab [WARN:2023-2-20 19:32:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:32:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":402, "effectNum":402, "multipleEffectNum":0, "effectType":3, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:32:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203007[10003207] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__1 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 3797 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.5) -》 多段已飘:201/402 本段飘:201 本段扣血:0 本段扣盾:201 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25309/25309 剩余盾: 3596 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__2 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 3596 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:402/402 本段飘:201 本段扣血:0 本段扣盾:201 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25309/25309 剩余盾: 3395 [WARN:2023-2-20 19:32:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__showBufferEffect__3 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:32:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:32:42][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:32:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:32:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301024] [INFO:2023-2-20 19:32:42][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-20 19:32:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":352, "effectNum":352, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:32:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:32:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:32:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200307[10000907] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__attackAffect__1 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__showBufferEffect__2 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:32:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 3395 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:352/352 本段飘:352 本段扣血:0 本段扣盾:352 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25309/25309 剩余盾: 3043 [WARN:2023-2-20 19:32:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:32:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200307 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301005] [INFO:2023-2-20 19:32:43][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-20 19:32:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-2-20 19:32:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-2-20 19:32:44]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=241 [INFO:2023-2-20 19:32:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2675 userId2: -2676 } fighting { userId1: -2680 userId2: -2621 } fighting { userId1: -2681 userId2: -2619 } fighting { userId1: -2622 userId2: -2677 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 96 1 [WARN:2023-2-20 19:32:44][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:44][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892814 [INFO:2023-2-20 19:32:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206309, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206309, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-20 19:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-20 19:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-2-20 19:32:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41206309 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:32:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[Monster_3_3_0][3] 用 41206309[10006609] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:32:44][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 金银蹄髈(100104):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:44][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_3_3_0 show commingEffect show_jytb_skill3 in action 10006609 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill3__attackAffect__1 [INFO:2023-2-20 19:32:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-20 19:32:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-20 19:32:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill3__bigShake__2 [INFO:2023-2-20 19:32:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 44 [INFO:2023-2-20 19:32:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-20 19:32:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 2.2 1 [INFO:2023-2-20 19:32:45]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=217 [INFO:2023-2-20 19:32:45]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:32:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2681 userId2: -2619 } fighting { userId1: -2622 userId2: -2677 } fighting { userId1: -2680 userId2: -2621 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:32:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:32:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 97 1 [WARN:2023-2-20 19:32:45][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:32:45][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892815 [INFO:2023-2-20 19:32:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2676 [INFO:2023-2-20 19:32:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:32:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 98 1 [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill3__showBufferEffect__3 [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 115 [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:32:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[Monster_3_3_0][3] 用 41206309 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301010] [INFO:2023-2-20 19:32:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[Monster_3_3_0][3] 用 41206309 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301010] [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[Monster_3_3_0][3] 用 41206309 ,令到 3[Monster_3_3_0][3] 增加了一个 buff [301010] [INFO:2023-2-20 19:32:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[Monster_3_3_0][3] 用 41206309 ,令到 4[Monster_4_4_0][4] 增加了一个 buff [301010] [INFO:2023-2-20 19:32:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[Monster_3_3_0][3] 使用技能 41206309 ,令到 3[Monster_3_3_0][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:32:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill3__showBigSkillEffect__4 [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 141 [INFO:2023-2-20 19:32:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:32:46][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 金银蹄髈(100104):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41205807, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":1102, "effectNum":1102, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-20 19:32:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205807 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[Monster_4_4_0][4] 用 41205807[10006307] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:32:47][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_4_4_0 show commingEffect show_thz_skill1 in action 10006307 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_4_4_0__skill1__attackAffect__1 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 3043 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:330/1102 本段飘:330 本段扣血:0 本段扣盾:330 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25309/25309 剩余盾: 2713 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_4_4_0__skill1__attackAffect__2 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 21 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 2713 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:660/1102 本段飘:330 本段扣血:0 本段扣盾:330 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25309/25309 剩余盾: 2383 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_4_4_0__skill1__attackAffect__3 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 2383 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1102/1102 本段飘:442 本段扣血:0 本段扣盾:442 [INFO:2023-2-20 19:32:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25309/25309 剩余盾: 1941 [WARN:2023-2-20 19:32:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_4_4_0__skill1__showBufferEffect__4 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:10 buffId:301009 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-2-20 19:32:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:32:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:32:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 1 stageId: 1 [INFO:2023-2-20 19:32:48]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:32:48]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:48]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:32:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:32:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:32:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033330600708723 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 99 1 [INFO:2023-2-20 19:32:48][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:32:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:32:49]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:32:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 1 teamType: 2 endTime: 1676892879550 [INFO:2023-2-20 19:32:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:32:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 100 1 [WARN:2023-2-20 19:32:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:32:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023f3dee1720 { _roundId = 1, _isFinish = false, _isEndFinish = false, pickEndTime = 1676892879, isPreRound = false, _startTime = 1676892810, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:32:49][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:32:50]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=958 [INFO:2023-2-20 19:32:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204608 actEffect { targetId: 1 effectType: 2 effectNum: 596 additional: 21612 additional2: 596 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 646 additional: 19394 additional2: 646 additional3: 0 } actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 21537 additional2: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 670 additional: 16474 additional2: 670 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 17 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 18 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 19 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41204608 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } actEffect { targetId: 2 effectType: 16 effectNum: 0 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 2 effectNum: 298 additional: 19762 additional2: 298 additional3: 298 } actEffect { targetId: 6 effectType: 2 effectNum: 323 additional: 19439 additional2: 323 additional3: 323 } actEffect { targetId: 6 effectType: 2 effectNum: 335 additional: 19104 additional2: 335 additional3: 335 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 1 effectType: 2 effectNum: 594 additional: 21018 additional2: 594 additional3: 0 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 2 effectNum: 297 additional: 25012 additional2: 297 additional3: 297 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41202908 actEffect { targetId: 2 effectType: 2 effectNum: 2117 additional: 17277 additional2: 2117 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 20 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 41202908 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 2 effectType: 16 effectNum: 0 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 2 effectNum: 1058 additional: 20449 additional2: 1058 additional3: 1058 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 2 effectType: 16 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 1 effectType: 3 effectNum: 2171 additional: 18847 additional2: 2171 additional3: 0 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 2 effectNum: 1085 additional: 22412 additional2: 1085 additional3: 1085 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 1 effectType: 2 effectNum: 953 additional: 17894 additional2: 953 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 21 } } actEffect { targetId: 9 effectType: 15 effectNum: 0 additional: 5 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 2 effectNum: 476 additional: 21936 additional2: 476 additional3: 476 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 7 actorId: 11 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 13 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 21 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 2 effectNum: 1110 additional: 16784 additional2: 1110 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 1714 additional: 14760 additional2: 1714 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 19 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } isFinish: false round: 1 extraRoundTeamType: 0 } roundId: 1 stageId: 2 [INFO:2023-2-20 19:32:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:32:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 101 1 [INFO:2023-2-20 19:32:50][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204608, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":596, "additional":21612, "additional2":596, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":646, "additional":19394, "additional2":646, "additional3":0 }, { "targetId":3, "effectType":1, "effectNum":0, "additional":21537, "additional2":0 }, { "targetId":4, "effectType":2, "effectNum":670, "additional":16474, "additional2":670, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":17 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":18 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":19 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41204608 }, { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":2, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 }, { "targetId":1, "effectType":16, "effectNum":0 }, { "targetId":2, "effectType":16, "effectNum":0 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":298, "additional":19762, "additional2":298, "additional3":298 }, { "targetId":6, "effectType":2, "effectNum":323, "additional":19439, "additional2":323, "additional3":323 }, { "targetId":6, "effectType":2, "effectNum":335, "additional":19104, "additional2":335, "additional3":335 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":594, "additional":21018, "additional2":594, "additional3":0 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":297, "additional":25012, "additional2":297, "additional3":297 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41202908, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":2117, "additional":17277, "additional2":2117, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":20 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":41202908 }, { "targetId":2, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":2, "effectType":16, "effectNum":0 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1058, "additional":20449, "additional2":1058, "additional3":1058 }, { "targetId":2, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":2, "effectType":16, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":2171, "additional":18847, "additional2":2171, "additional3":0 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":1085, "additional":22412, "additional2":1085, "additional3":1085 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":1, "effectType":16, "effectNum":0 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":953, "additional":17894, "additional2":953, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":21 } }, { "targetId":9, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":476, "additional":21936, "additional2":476, "additional3":476 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":1, "effectType":16, "effectNum":0 } ], "targetId":1 }, { "actorType":2, "castorId":7, "actorId":11, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":13, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":21, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1110, "additional":16784, "additional2":1110, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1714, "additional":14760, "additional2":1714, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":19, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 } ], "isFinish":false, "round":1, "extraRoundTeamType":0 }, "roundId":1, "stageId":2 } [INFO:2023-2-20 19:32:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:32:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3dee1720 { _roundId = 1, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676892879, _startTime = 1676892810, _steps = { 1 = { "actorType":1, "targetId":3, "actorId":41204608, "actEffect": [ { "additional":21612, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":596, "multipleEffectNum":0, "effectType":2, "additional2":596 }, { "additional":19394, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":646, "multipleEffectNum":0, "effectType":2, "additional2":646 }, { "additional":21537, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":16474, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":670, "multipleEffectNum":0, "effectType":2, "additional2":670 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204608, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":19762, "targetId":6, "multipleEffectNumReal":0, "additional3":298, "effectNum":298, "multipleEffectNum":0, "effectType":2, "additional2":298 }, { "additional":19439, "targetId":6, "multipleEffectNumReal":0, "additional3":323, "effectNum":323, "multipleEffectNum":0, "effectType":2, "additional2":323 }, { "additional":19104, "targetId":6, "multipleEffectNumReal":0, "additional3":335, "effectNum":335, "multipleEffectNum":0, "effectType":2, "additional2":335 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":21018, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":594, "multipleEffectNum":0, "effectType":2, "additional2":594 } ], "castorId":7, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":25012, "targetId":7, "multipleEffectNumReal":0, "additional3":297, "effectNum":297, "multipleEffectNum":0, "effectType":2, "additional2":297 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":41202908, "actEffect": [ { "additional":17277, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2117, "multipleEffectNum":0, "effectType":2, "additional2":2117 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202908, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":20449, "targetId":8, "multipleEffectNumReal":0, "additional3":1058, "effectNum":1058, "multipleEffectNum":0, "effectType":2, "additional2":1058 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":18847, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2171, "multipleEffectNum":0, "effectType":3, "additional2":2171 } ], "castorId":9, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":22412, "targetId":9, "multipleEffectNumReal":0, "additional3":1085, "effectNum":1085, "multipleEffectNum":0, "effectType":2, "additional2":1085 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":17894, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":953, "multipleEffectNum":0, "effectType":2, "additional2":953 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21936, "targetId":9, "multipleEffectNumReal":0, "additional3":476, "effectNum":476, "multipleEffectNum":0, "effectType":2, "additional2":476 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 14 = { "actEffect": [ { "additional":11, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16784, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1110, "multipleEffectNum":0, "effectType":2, "additional2":1110 }, { "additional":14760, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1714, "multipleEffectNum":0, "effectType":2, "additional2":1714 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:32:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-2-20 19:32:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204608, "actEffect": [ { "additional":21612, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":596, "multipleEffectNum":0, "effectType":2, "additional2":596 }, { "additional":19394, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":646, "multipleEffectNum":0, "effectType":2, "additional2":646 }, { "additional":21537, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":16474, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":670, "multipleEffectNum":0, "effectType":2, "additional2":670 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204608, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:32:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2023-2-20 19:32:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-20 19:32:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [WARN:2023-2-20 19:32:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 9 ~ 13 [INFO:2023-2-20 19:32:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}6[MyRole_6_1][1] 用 41204608[10004908] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:32:50][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__1 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__2 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 65 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 22208/22208 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:119/596 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 22089/22208 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 20040/20040 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:129/646 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 19911/20040 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 17144/17144 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:134/670 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 17010/17144 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__3 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 22089/22208 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:238/596 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21970/22208 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 19911/20040 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:258/646 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 19782/20040 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 17010/17144 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:268/670 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 16876/17144 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__4 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 75 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21970/22208 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:357/596 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21851/22208 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 19782/20040 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:387/646 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 19653/20040 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 16876/17144 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:402/670 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 16742/17144 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__5 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21851/22208 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:476/596 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21732/22208 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 19653/20040 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:516/646 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 19524/20040 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 16742/17144 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:535/670 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 16609/17144 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__6 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 85 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21732/22208 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:596/596 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21612/22208 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 19524/20040 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:646/646 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 19394/20040 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 16609/17144 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:670/670 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 16474/17144 剩余盾: 0 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[MyRole_6_1][1] 用 41204608 ,令到 4[Monster_4_4_0][4] 增加了一个 buff [301019] [INFO:2023-2-20 19:32:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[MyRole_6_1][1] 用 41204608 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301019] [INFO:2023-2-20 19:32:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[MyRole_6_1][1] 用 41204608 ,令到 4[Monster_4_4_0][4] 增加了一个 buff [301019] [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[MyRole_6_1][1] 使用技能 41204608 ,令到 6[MyRole_6_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 9 13 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 9 13 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__showBufferEffect__7 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":19762, "targetId":6, "multipleEffectNumReal":0, "additional3":298, "effectNum":298, "multipleEffectNum":0, "effectType":2, "additional2":298 }, { "additional":19439, "targetId":6, "multipleEffectNumReal":0, "additional3":323, "effectNum":323, "multipleEffectNum":0, "effectType":2, "additional2":323 }, { "additional":19104, "targetId":6, "multipleEffectNumReal":0, "additional3":335, "effectNum":335, "multipleEffectNum":0, "effectType":2, "additional2":335 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 20060/20060 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:298/298 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 19762/20060 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 19762/20060 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:323/323 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 19439/20060 剩余盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 19439/20060 原来有盾: 0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:335/335 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 19104/20060 剩余盾: 0 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":21018, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":594, "multipleEffectNum":0, "effectType":2, "additional2":594 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:32:51][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21612/22208 原来有盾: 0 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:297/594 本段飘:297 本段扣血:297 本段扣盾:0 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21315/22208 剩余盾: 0 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21315/22208 原来有盾: 0 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:594/594 本段飘:297 本段扣血:297 本段扣盾:0 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21018/22208 剩余盾: 0 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":25012, "targetId":7, "multipleEffectNumReal":0, "additional3":297, "effectNum":297, "multipleEffectNum":0, "effectType":2, "additional2":297 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 0 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:297/297 本段飘:297 本段扣血:297 本段扣盾:0 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25012/25309 剩余盾: 0 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202908, "actEffect": [ { "additional":17277, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2117, "multipleEffectNum":0, "effectType":2, "additional2":2117 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202908, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-20 19:32:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 5 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[MyRole_8_3][3] 用 41202908[10003708] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:32:52][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_8_3 show commingEffect show_pianchuan_skill2 in action 10003708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill2__attackAffect__1 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 19394/20040 原来有盾: 0 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:2117/2117 本段飘:2117 本段扣血:2117 本段扣盾:0 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 17277/20040 剩余盾: 0 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[MyRole_8_3][3] 用 41202908 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301022] [INFO:2023-2-20 19:32:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[MyRole_8_3][3] 使用技能 41202908 ,令到 8[MyRole_8_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 5 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 5 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill2__showBufferEffect__2 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 51 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":20449, "targetId":8, "multipleEffectNumReal":0, "additional3":1058, "effectNum":1058, "multipleEffectNum":0, "effectType":2, "additional2":1058 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 3 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 21507/21507 原来有盾: 0 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:1058/1058 本段飘:1058 本段扣血:1058 本段扣盾:0 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 20449/21507 剩余盾: 0 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 3 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 3 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":18847, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2171, "multipleEffectNum":0, "effectType":3, "additional2":2171 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:32:53][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21018/22208 原来有盾: 0 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.4) -》 多段已飘:868/2171 本段飘:868 本段扣血:868 本段扣盾:0 [INFO:2023-2-20 19:32:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 20150/22208 剩余盾: 0 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 20150/22208 原来有盾: 0 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:2171/2171 本段飘:1303 本段扣血:1303 本段扣盾:0 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 18847/22208 剩余盾: 0 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":22412, "targetId":9, "multipleEffectNumReal":0, "additional3":1085, "effectNum":1085, "multipleEffectNum":0, "effectType":2, "additional2":1085 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 23497/23497 原来有盾: 0 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:1) -》 多段已飘:1085/1085 本段飘:1085 本段扣血:1085 本段扣盾:0 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 22412/23497 剩余盾: 0 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 1 ~ 2 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:32:54][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 1 2 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 1 2 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:32:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:32:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":17894, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":953, "multipleEffectNum":0, "effectType":2, "additional2":953 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:32:55][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 18847/22208 原来有盾: 0 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.4) -》 多段已飘:381/953 本段飘:381 本段扣血:381 本段扣盾:0 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 18466/22208 剩余盾: 0 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 18466/22208 原来有盾: 0 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:953/953 本段飘:572 本段扣血:572 本段扣盾:0 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 17894/22208 剩余盾: 0 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201007 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301023] [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21936, "targetId":9, "multipleEffectNumReal":0, "additional3":476, "effectNum":476, "multipleEffectNum":0, "effectType":2, "additional2":476 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 22412/23497 原来有盾: 0 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:476 本段扣血:476 本段扣盾:0 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 21936/23497 剩余盾: 0 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 1 ~ 2 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:32:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:32:55][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } [WARN:2023-2-20 19:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 1 2 [WARN:2023-2-20 19:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 1 2 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16784, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1110, "multipleEffectNum":0, "effectType":2, "additional2":1110 }, { "additional":14760, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1714, "multipleEffectNum":0, "effectType":2, "additional2":1714 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:11 buffId:301024 持续时间:1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:13 buffId:301010 持续时间:1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:21 buffId:301023 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:12 buffId:301005 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301010 持续时间:1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301010 持续时间:1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301010 持续时间:1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 17894 原有盾: 0 扣血量: 1110 扣盾量: 0 [INFO:2023-2-20 19:32:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 16784 现有盾: 0 [INFO:2023-2-20 19:32:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 16474 原有盾: 0 扣血量: 1714 扣盾量: 0 [INFO:2023-2-20 19:32:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 14760 现有盾: 0 [INFO:2023-2-20 19:32:56][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-2-20 19:32:56][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:18 buffId:301019 持续时间:1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:19 buffId:301019 持续时间:1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:32:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2023-2-20 19:32:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:32:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:32:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 1 stageId: 2 [INFO:2023-2-20 19:32:56]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:32:56]||||| Sender socketClient version=1 [INFO:2023-2-20 19:32:56]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:32:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:32:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:32:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033333200961351 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 103 1 [INFO:2023-2-20 19:32:56][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:32:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:32:57]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:32:57]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:32:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 2 time: 1676892827551 extraRoundTeamType: 0 [INFO:2023-2-20 19:32:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:32:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 104 1 [WARN:2023-2-20 19:32:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:32:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 2 teamType: 1 endTime: 1676892887551 [INFO:2023-2-20 19:32:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:32:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 105 1 [WARN:2023-2-20 19:32:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023ea8fe0e88 { _roundId = 2, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892887, _isReconnect = false, _startTime = 1676892827, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:32:57][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:32:58]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=331 [INFO:2023-2-20 19:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203009 actEffect { targetId: 9 effectType: 2 effectNum: 1316 additional: 20620 additional2: 1316 additional3: 1316 } actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 22 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203009 } targetId: 9 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 23 } } targetId: 9 } battleStep { actorType: 1 castorId: 2 actorId: 41200307 actEffect { targetId: 9 effectType: 2 effectNum: 422 additional: 20198 additional2: 422 additional3: 422 } targetId: 9 } battleStep { actorType: 1 castorId: 3 actorId: 41206308 actEffect { targetId: 9 effectType: 3 effectNum: 3831 additional: 16367 additional2: 3831 additional3: 3831 } actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 24 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41206308 } targetId: 9 } battleStep { actorType: 1 castorId: 4 actorId: 41205809 actEffect { targetId: 9 effectType: 3 effectNum: 11689 additional: 4678 additional2: 11689 additional3: 11689 } actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 25 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41205809 } actEffect { targetId: 4 effectType: 15 effectNum: 0 additional: 34 } targetId: 9 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 25 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 25 } targetId: 0 } isFinish: false round: 2 extraRoundTeamType: 0 } roundId: 2 stageId: 1 [INFO:2023-2-20 19:32:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:32:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 106 1 [INFO:2023-2-20 19:32:58][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203009, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":1316, "additional":20620, "additional2":1316, "additional3":1316 }, { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":22 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203009 } ], "targetId":9 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":23 } } ], "targetId":9 }, { "actorType":1, "castorId":2, "actorId":41200307, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":422, "additional":20198, "additional2":422, "additional3":422 } ], "targetId":9 }, { "actorType":1, "castorId":3, "actorId":41206308, "actEffect": [ { "targetId":9, "effectType":3, "effectNum":3831, "additional":16367, "additional2":3831, "additional3":3831 }, { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":24 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41206308 } ], "targetId":9 }, { "actorType":1, "castorId":4, "actorId":41205809, "actEffect": [ { "targetId":9, "effectType":3, "effectNum":11689, "additional":4678, "additional2":11689, "additional3":11689 }, { "targetId":9, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":25 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41205809 }, { "targetId":4, "effectType":15, "effectNum":0, "additional":34 } ], "targetId":9 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":25, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":1, "additional":25 } ], "targetId":0 } ], "isFinish":false, "round":2, "extraRoundTeamType":0 }, "roundId":2, "stageId":1 } [INFO:2023-2-20 19:32:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:32:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023ea8fe0e88 { _roundId = 2, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892887, _startTime = 1676892827, _steps = { 1 = { "actorType":1, "targetId":9, "actorId":41203009, "actEffect": [ { "additional":20620, "targetId":9, "multipleEffectNumReal":0, "additional3":1316, "effectNum":1316, "multipleEffectNum":0, "effectType":2, "additional2":1316 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":9, "actorId":41203008, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":23, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":9, "actorId":41200307, "actEffect": [ { "additional":20198, "targetId":9, "multipleEffectNumReal":0, "additional3":422, "effectNum":422, "multipleEffectNum":0, "effectType":2, "additional2":422 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":9, "actorId":41206308, "actEffect": [ { "additional":16367, "targetId":9, "multipleEffectNumReal":0, "additional3":3831, "effectNum":3831, "multipleEffectNum":0, "effectType":3, "additional2":3831 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206308, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":9, "actorId":41205809, "actEffect": [ { "additional":4678, "targetId":9, "multipleEffectNumReal":0, "additional3":11689, "effectNum":11689, "multipleEffectNum":0, "effectType":3, "additional2":11689 }, { "additional":22, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205809, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":34, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:32:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-2-20 19:32:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41203009, "actEffect": [ { "additional":20620, "targetId":9, "multipleEffectNumReal":0, "additional3":1316, "effectNum":1316, "multipleEffectNum":0, "effectType":2, "additional2":1316 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-20 19:32:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:32:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203009[10003209] 不是aoe 干了 9[MyRole_9_4][4] 一下 [INFO:2023-2-20 19:32:59][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 西湖醋鱼(100032):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:59][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill3 in action 10003209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:32:59][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__1 [INFO:2023-2-20 19:33:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__2 [INFO:2023-2-20 19:33:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-20 19:33:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 21936/23497 原来有盾: 0 [INFO:2023-2-20 19:33:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.25) -》 多段已飘:329/1316 本段飘:329 本段扣血:329 本段扣盾:0 [INFO:2023-2-20 19:33:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 21607/23497 剩余盾: 0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__3 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 21607/23497 原来有盾: 0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.25) -》 多段已飘:658/1316 本段飘:329 本段扣血:329 本段扣盾:0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 21278/23497 剩余盾: 0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__4 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 135 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 21278/23497 原来有盾: 0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.25) -》 多段已飘:987/1316 本段飘:329 本段扣血:329 本段扣盾:0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 20949/23497 剩余盾: 0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__5 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 20949/23497 原来有盾: 0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:1) -》 多段已飘:1316/1316 本段飘:329 本段扣血:329 本段扣盾:0 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 20620/23497 剩余盾: 0 [WARN:2023-2-20 19:33:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203009 ,令到 9[MyRole_9_4][4] 增加了一个 buff [301015] [INFO:2023-2-20 19:33:1][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[Monster_1_1_0][1] 使用技能 41203009 ,令到 1[Monster_1_1_0][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__showBufferEffect__6 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 145 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__showBigSkillEffect__7 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 146 [INFO:2023-2-20 19:33:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:33:1][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 西湖醋鱼(100032):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:33:2][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1316 [INFO:2023-2-20 19:33:2][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-20 19:33:2][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-20 19:33:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-2-20 19:33:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-2-20 19:33:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41203008, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":23, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:33:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:33:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 9[MyRole_9_4][4] 一下 [INFO:2023-2-20 19:33:2][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 9[MyRole_9_4][4] 增加了一个 buff [301024] [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41200307, "actEffect": [ { "additional":20198, "targetId":9, "multipleEffectNumReal":0, "additional3":422, "effectNum":422, "multipleEffectNum":0, "effectType":2, "additional2":422 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200307[10000907] 不是aoe 干了 9[MyRole_9_4][4] 一下 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__attackAffect__1 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__showBufferEffect__2 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 20620/23497 原来有盾: 0 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:1) -》 多段已飘:422/422 本段飘:422 本段扣血:422 本段扣盾:0 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 20198/23497 剩余盾: 0 [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41206308, "actEffect": [ { "additional":16367, "targetId":9, "multipleEffectNumReal":0, "additional3":3831, "effectNum":3831, "multipleEffectNum":0, "effectType":3, "additional2":3831 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206308, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41206308 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[Monster_3_3_0][3] 用 41206308[10006608] 不是aoe 干了 9[MyRole_9_4][4] 一下 [INFO:2023-2-20 19:33:3][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_3_3_0 show commingEffect show_jytb_skill2 in action 10006608 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__attackAffect__1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__attackAffect__2 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 16 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 20198/23497 原来有盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.1) -》 多段已飘:383/3831 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 19815/23497 剩余盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__attackAffect__3 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 22 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 19815/23497 原来有盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.1) -》 多段已飘:766/3831 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 19432/23497 剩余盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__attackAffect__4 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 19432/23497 原来有盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.1) -》 多段已飘:1149/3831 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 19049/23497 剩余盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__attackAffect__5 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 19049/23497 原来有盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.1) -》 多段已飘:1532/3831 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 18666/23497 剩余盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__attackAffect__6 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 18666/23497 原来有盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.1) -》 多段已飘:1915/3831 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 18283/23497 剩余盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__attackAffect__7 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 44 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 18283/23497 原来有盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.1) -》 多段已飘:2298/3831 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 17900/23497 剩余盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__bigShake__8 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 56 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 0.4 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__attackAffect__9 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 57 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 17900/23497 原来有盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.3) -》 多段已飘:3447/3831 本段飘:1149 本段扣血:1149 本段扣盾:0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 16751/23497 剩余盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill2__showBufferEffect__10 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 68 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 16751/23497 原来有盾: 0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:1) -》 多段已飘:3831/3831 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 16367/23497 剩余盾: 0 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[Monster_3_3_0][3] 用 41206308 ,令到 9[MyRole_9_4][4] 增加了一个 buff [301014] [INFO:2023-2-20 19:33:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[Monster_3_3_0][3] 使用技能 41206308 ,令到 3[Monster_3_3_0][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-20 19:33:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 16 当前队列数量= 1 [INFO:2023-2-20 19:33:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEmojiPackInfoRequest [INFO:2023-2-20 19:33:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:4]==> Sender Auto Serialize Message,extId=35,cmd=16,size=9 [INFO:2023-2-20 19:33:4]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:4]<== Receiver Message, socketClient version=1,extId=35,cmd=16,status=0,size=8 [INFO:2023-2-20 19:33:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEmojiPackInfoReply <--- [INFO:2023-2-20 19:33:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 16 所需时间单位秒 = 0.033333901315928 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEmojiPackInfoReply 108 1 [WARN:2023-2-20 19:33:5][@logic/extensions/chat/agent/ChatAgent.lua:263]:{func}已解锁表情包ids= [INFO:2023-2-20 19:33:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-2-20 19:33:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-2-20 19:33:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41205809, "actEffect": [ { "additional":4678, "targetId":9, "multipleEffectNumReal":0, "additional3":11689, "effectNum":11689, "multipleEffectNum":0, "effectType":3, "additional2":11689 }, { "additional":22, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205809, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":34, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-20 19:33:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-20 19:33:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2023-2-20 19:33:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2023-2-20 19:33:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205809 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[Monster_4_4_0][4] 用 41205809[10006309] 不是aoe 干了 9[MyRole_9_4][4] 一下 [INFO:2023-2-20 19:33:5][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_4_4_0 show commingEffect show_thz_skill3 in action 10006309 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_4_4_0__skill3__attackAffect__1 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_4_4_0__skill3__attackAffect__2 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 16367/23497 原来有盾: 0 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:1) -》 多段已飘:11689/11689 本段飘:11689 本段扣血:11689 本段扣盾:0 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 4678/23497 剩余盾: 0 [WARN:2023-2-20 19:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[Monster_4_4_0][4] 用 41205809 的带来了一个 ,令到 9[MyRole_9_4][4] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[Monster_4_4_0][4] 用 41205809 ,令到 9[MyRole_9_4][4] 增加了一个 buff [301015] [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[Monster_4_4_0][4] 使用技能 41205809 ,令到 4[Monster_4_4_0][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2023-2-20 19:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2023-2-20 19:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_4_4_0__skill3__showBufferEffect__3 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_4_4_0__skill3__showBigSkillEffect__4 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 106 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:20 buffId:301022 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:25 buffId:301015 持续时间:1 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-2-20 19:33:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:33:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:33:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 2 stageId: 1 [INFO:2023-2-20 19:33:6]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:33:6]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:6]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:33:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:33:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.0335395000875 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 109 1 [INFO:2023-2-20 19:33:6][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:33:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:33:7]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:33:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 2 teamType: 2 endTime: 1676892897553 [INFO:2023-2-20 19:33:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:33:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 110 1 [WARN:2023-2-20 19:33:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:33:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023ea5a971f8 { _roundId = 2, _isFinish = false, _isEndFinish = false, pickEndTime = 1676892897, isPreRound = false, _startTime = 1676892827, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:33:7][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [WARN:2023-2-20 19:33:7][@logic/extensions/autopk/view/AutoPkBattleView.lua:153]:{func}7 -2674 [INFO:2023-2-20 19:33:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:33:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 1 当前队列数量= 1 [INFO:2023-2-20 19:33:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SendMsgRequest [INFO:2023-2-20 19:33:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}channelType: 7 recipientId: -2674 content: {"id":"1003"} msgType: 1 [INFO:2023-2-20 19:33:7]==> Sender Auto Serialize Message,extId=35,cmd=1,size=39 [INFO:2023-2-20 19:33:7]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:7]<== Receiver Message, socketClient version=1,extId=35,cmd=2,status=0,size=77 [INFO:2023-2-20 19:33:7]<== Receiver Message, socketClient version=1,extId=35,cmd=1,status=0,size=25 [INFO:2023-2-20 19:33:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}msg { msgId: 33524603 channelType: 7 senderId: 50191 senderName: Dev001 portrait: 11100258 frame: 11110250 content: {"id":"1003"} sendTime: 1676892837919 recipientId: 0 msgType: 1 level: 100 zoneId: 1 gender: 1 chatBubbleId: 11640001 } [INFO:2023-2-20 19:33:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ChatMsgPush <--- [INFO:2023-2-20 19:33:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 2 || 0 ChatMsgPush 111 1 [INFO:2023-2-20 19:33:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}content: {"id":"1003"} channelType: 7 [INFO:2023-2-20 19:33:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SendMsgReply <--- [INFO:2023-2-20 19:33:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 1 所需时间单位秒 = 0.067534700036049 移走了序号= 1 的消息,当前队列数量= 0 || 0 SendMsgReply 112 1 [INFO:2023-2-20 19:33:8]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=1145 [INFO:2023-2-20 19:33:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204609 actEffect { targetId: 1 effectType: 2 effectNum: 3164 additional: 13620 additional2: 3164 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 17277 additional2: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 8179 additional: 13358 additional2: 8179 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3202 additional: 11558 additional2: 3202 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 26 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41204609 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 2 effectNum: 1582 additional: 17522 additional2: 1582 additional3: 1582 } actEffect { targetId: 6 effectType: 2 effectNum: 4089 additional: 13433 additional2: 4089 additional3: 4089 } actEffect { targetId: 6 effectType: 2 effectNum: 1601 additional: 11832 additional2: 1601 additional3: 1601 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204409 actEffect { targetId: 1 effectType: 2 effectNum: 1362 additional: 12258 additional2: 1362 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 17277 additional2: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 1277 additional: 12081 additional2: 1277 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 1470 additional: 10088 additional2: 1470 additional3: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 13 } actEffect { targetId: 7 effectType: 4 effectNum: 1265 additional: 25309 } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 15 } actEffect { targetId: 7 effectType: 4 effectNum: 1265 additional: 25309 } actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 7 effectType: 4 effectNum: 1265 additional: 25309 } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41204409 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 1 effectType: 2 effectNum: 637 additional: 11621 additional2: 637 additional3: 0 } actEffect { targetId: 7 effectType: 15 effectNum: 0 additional: 5 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41202909 actEffect { targetId: 1 effectType: 2 effectNum: 1889 additional: 9732 additional2: 1889 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 4323 additional: 12954 additional2: 4323 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 1839 additional: 10242 additional2: 1839 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 4818 additional: 5270 additional2: 4818 additional3: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203009 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 1 additional: 41200308 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 1 additional: 41200309 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41206308 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41206309 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 40300023 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41202909 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 27 } } actEffect { targetId: 8 effectType: 2 effectNum: 2161 additional: 18288 additional2: 2161 additional3: 2161 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 8 effectType: 15 effectNum: 0 additional: 11 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } actEffect { targetId: 2 effectType: 16 effectNum: 0 } actEffect { targetId: 3 effectType: 16 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201009 actEffect { targetId: 4 effectType: 2 effectNum: 2175 additional: 3095 additional2: 2175 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 28 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 29 } } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41201009 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 4 effectType: 2 effectNum: 670 additional: 2425 additional2: 670 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 30 } } actEffect { targetId: 9 effectType: 15 effectNum: 0 additional: 5 } targetId: 4 } battleStep { actorType: 2 castorId: 7 actorId: 11 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 23 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 24 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 30 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 2 effectNum: 1110 additional: 8622 additional2: 1110 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 2571 additional: 0 additional2: 2571 additional3: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 4 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } isFinish: false round: 2 extraRoundTeamType: 0 } roundId: 2 stageId: 2 [INFO:2023-2-20 19:33:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:33:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 113 1 [INFO:2023-2-20 19:33:8][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204609, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3164, "additional":13620, "additional2":3164, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":17277, "additional2":0 }, { "targetId":3, "effectType":3, "effectNum":8179, "additional":13358, "additional2":8179, "additional3":0 }, { 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"effectNum":1362, "additional":12258, "additional2":1362, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":17277, "additional2":0 }, { "targetId":3, "effectType":2, "effectNum":1277, "additional":12081, "additional2":1277, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":1470, "additional":10088, "additional2":1470, "additional3":0 }, { "targetId":1, "effectType":6, "effectNum":0, "additional":13 }, { "targetId":7, "effectType":4, "effectNum":1265, "additional":25309 }, { "targetId":3, "effectType":6, "effectNum":0, "additional":15 }, { "targetId":7, "effectType":4, "effectNum":1265, "additional":25309 }, { "targetId":4, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":7, "effectType":4, "effectNum":1265, "additional":25309 }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41204409 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":637, "additional":11621, "additional2":637, "additional3":0 }, { "targetId":7, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41202909, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1889, "additional":9732, "additional2":1889, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":4323, "additional":12954, "additional2":4323, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":1839, "additional":10242, "additional2":1839, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":4818, "additional":5270, "additional2":4818, "additional3":0 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203009, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":1, "additional":41200308, "additional2":1 }, { "targetId":2, 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{ "targetId":3, "effectType":16, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201009, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":2175, "additional":3095, "additional2":2175, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":28 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":29 } }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41201009 } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":670, "additional":2425, "additional2":670, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":30 } }, { "targetId":9, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":4 }, { "actorType":2, "castorId":7, "actorId":11, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":23, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":24, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":30, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1110, "additional":8622, "additional2":1110, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":2571, "additional":0, "additional2":2571, "additional3":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":4, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 } ], "isFinish":false, "round":2, "extraRoundTeamType":0 }, "roundId":2, "stageId":2 } [INFO:2023-2-20 19:33:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:33:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023ea5a971f8 { _roundId = 2, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676892897, _startTime = 1676892827, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41204609, "actEffect": [ { "additional":13620, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3164, "multipleEffectNum":0, "effectType":2, "additional2":3164 }, { "additional":17277, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":13358, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":8179, "multipleEffectNum":0, "effectType":3, "additional2":8179 }, { "additional":11558, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3202, "multipleEffectNum":0, "effectType":2, "additional2":3202 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204609, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17522, "targetId":6, "multipleEffectNumReal":0, "additional3":1582, "effectNum":1582, "multipleEffectNum":0, "effectType":2, "additional2":1582 }, { "additional":13433, "targetId":6, "multipleEffectNumReal":0, "additional3":4089, "effectNum":4089, "multipleEffectNum":0, "effectType":2, "additional2":4089 }, { "additional":11832, "targetId":6, "multipleEffectNumReal":0, "additional3":1601, "effectNum":1601, "multipleEffectNum":0, "effectType":2, "additional2":1601 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":1, "actorId":41204409, "actEffect": [ { "additional":12258, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1362, "multipleEffectNum":0, "effectType":2, "additional2":1362 }, { "additional":17277, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":12081, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1277, "multipleEffectNum":0, "effectType":2, "additional2":1277 }, { "additional":10088, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1470, "multipleEffectNum":0, "effectType":2, "additional2":1470 }, { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1265, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1265, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1265, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41204409, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":11621, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":637, "multipleEffectNum":0, "effectType":2, "additional2":637 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":3, "actorId":41202909, "actEffect": [ { "additional":9732, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1889, "multipleEffectNum":0, "effectType":2, "additional2":1889 }, { "additional":12954, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4323, "multipleEffectNum":0, "effectType":3, "additional2":4323 }, { "additional":10242, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1839, "multipleEffectNum":0, "effectType":2, "additional2":1839 }, { "additional":5270, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4818, "multipleEffectNum":0, "effectType":3, "additional2":4818 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206308, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206309, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202909, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18288, "targetId":8, "multipleEffectNumReal":0, "additional3":2161, "effectNum":2161, "multipleEffectNum":0, "effectType":2, "additional2":2161 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":11, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":4, "actorId":41201009, "actEffect": [ { "additional":3095, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2175, "multipleEffectNum":0, "effectType":2, "additional2":2175 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":27, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201009, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":4, "actorId":41201007, "actEffect": [ { "additional":2425, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":670, "multipleEffectNum":0, "effectType":2, "additional2":670 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 11 = { "actEffect": [ { "additional":11, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":24, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1110, "multipleEffectNum":0, "effectType":2, "additional2":1110 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2571, "multipleEffectNum":0, "effectType":2, "additional2":2571 } ], "originalTargetId":0, "actorType":2 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:33:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13 [INFO:2023-2-20 19:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204609, "actEffect": [ { "additional":13620, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3164, "multipleEffectNum":0, "effectType":2, "additional2":3164 }, { "additional":17277, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":13358, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":8179, "multipleEffectNum":0, "effectType":3, "additional2":8179 }, { "additional":11558, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3202, "multipleEffectNum":0, "effectType":2, "additional2":3202 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204609, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2023-2-20 19:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-20 19:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [WARN:2023-2-20 19:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 7 ~ 9 [INFO:2023-2-20 19:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204609 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}6[MyRole_6_1][1] 用 41204609[10004909] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:33:8][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_6_1 show commingEffect show_labazhou_skill3 in action 10004909 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__1 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 16784/22208 原来有盾: 0 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:632/3164 本段飘:632 本段扣血:632 本段扣盾:0 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 16152/22208 剩余盾: 0 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 21537/21537 原来有盾: 0 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:1635/8179 本段飘:1635 本段扣血:1635 本段扣盾:0 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 19902/21537 剩余盾: 0 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 14760/17144 原来有盾: 0 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:640/3202 本段飘:640 本段扣血:640 本段扣盾:0 [INFO:2023-2-20 19:33:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 14120/17144 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 16 当前队列数量= 1 [INFO:2023-2-20 19:33:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEmojiPackInfoRequest [INFO:2023-2-20 19:33:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:33:10]==> Sender Auto Serialize Message,extId=35,cmd=16,size=9 [INFO:2023-2-20 19:33:10]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:10]<== Receiver Message, socketClient version=1,extId=35,cmd=16,status=0,size=8 [INFO:2023-2-20 19:33:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEmojiPackInfoReply <--- [INFO:2023-2-20 19:33:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 16 所需时间单位秒 = 0.072774298489094 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEmojiPackInfoReply 114 1 [WARN:2023-2-20 19:33:10][@logic/extensions/chat/agent/ChatAgent.lua:263]:{func}已解锁表情包ids= [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__2 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 16152/22208 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1264/3164 本段飘:632 本段扣血:632 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 15520/22208 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 19902/21537 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:3270/8179 本段飘:1635 本段扣血:1635 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 18267/21537 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 14120/17144 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:1280/3202 本段飘:640 本段扣血:640 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 13480/17144 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__3 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 15520/22208 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1896/3164 本段飘:632 本段扣血:632 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 14888/22208 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 18267/21537 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:4905/8179 本段飘:1635 本段扣血:1635 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 16632/21537 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 13480/17144 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:1920/3202 本段飘:640 本段扣血:640 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 12840/17144 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__4 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 14888/22208 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2528/3164 本段飘:632 本段扣血:632 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 14256/22208 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 16632/21537 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:6540/8179 本段飘:1635 本段扣血:1635 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 14997/21537 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 12840/17144 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2560/3202 本段飘:640 本段扣血:640 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 12200/17144 剩余盾: 0 [INFO:2023-2-20 19:33:10]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=193 [INFO:2023-2-20 19:33:10]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:33:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2681 userId2: -2619 } fighting { userId1: -2622 userId2: -2677 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:33:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:33:10][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 115 1 [WARN:2023-2-20 19:33:10][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:33:10][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892840 [INFO:2023-2-20 19:33:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2621 [INFO:2023-2-20 19:33:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:33:10][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 116 1 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__5 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 14256/22208 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:3164/3164 本段飘:636 本段扣血:636 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 13620/22208 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 14997/21537 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:8179/8179 本段飘:1639 本段扣血:1639 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 13358/21537 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 12200/17144 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:3202/3202 本段飘:642 本段扣血:642 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 11558/17144 剩余盾: 0 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[MyRole_6_1][1] 用 41204609 ,令到 4[Monster_4_4_0][4] 增加了一个 buff [301021] [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[MyRole_6_1][1] 使用技能 41204609 ,令到 6[MyRole_6_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 7 9 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 7 9 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__showBufferEffect__6 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 145 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__showBigSkillEffect__7 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 150 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17522, "targetId":6, "multipleEffectNumReal":0, "additional3":1582, "effectNum":1582, "multipleEffectNum":0, "effectType":2, "additional2":1582 }, { "additional":13433, "targetId":6, "multipleEffectNumReal":0, "additional3":4089, "effectNum":4089, "multipleEffectNum":0, "effectType":2, "additional2":4089 }, { "additional":11832, "targetId":6, "multipleEffectNumReal":0, "additional3":1601, "effectNum":1601, "multipleEffectNum":0, "effectType":2, "additional2":1601 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-2-20 19:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 19104/20060 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1582/1582 本段飘:1582 本段扣血:1582 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 17522/20060 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 17522/20060 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:4089/4089 本段飘:4089 本段扣血:4089 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 13433/20060 剩余盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 13433/20060 原来有盾: 0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1601/1601 本段飘:1601 本段扣血:1601 本段扣盾:0 [INFO:2023-2-20 19:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 11832/20060 剩余盾: 0 [WARN:2023-2-20 19:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:33:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step [INFO:2023-2-20 19:33:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13 [INFO:2023-2-20 19:33:11][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 7 audioPath: event:/language/zh/speech/character/audiogongyong/basis/xjdmg/xjdmm6 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204409, "actEffect": [ { "additional":12258, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1362, "multipleEffectNum":0, "effectType":2, "additional2":1362 }, { "additional":17277, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":12081, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1277, "multipleEffectNum":0, "effectType":2, "additional2":1277 }, { "additional":10088, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1470, "multipleEffectNum":0, "effectType":2, "additional2":1470 }, { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1265, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1265, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1265, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41204409, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 6 ~ 6 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 7 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 8 ~ 8 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 9 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 10 ~ 10 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204409 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}7[MyRole_7_2][2] 用 41204409[10005209] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:33:12][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 小鸡炖蘑菇(100046):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:12][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill3 in action 10005209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__attackAffect__1 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 52 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 13620/22208 原来有盾: 0 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:681/1362 本段飘:681 本段扣血:681 本段扣盾:0 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 12939/22208 剩余盾: 0 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 13358/21537 原来有盾: 0 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:638/1277 本段飘:638 本段扣血:638 本段扣盾:0 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 12720/21537 剩余盾: 0 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 11558/17144 原来有盾: 0 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.5) -》 多段已飘:735/1470 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2023-2-20 19:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 10823/17144 剩余盾: 0 [INFO:2023-2-20 19:33:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:33:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 1 当前队列数量= 1 [INFO:2023-2-20 19:33:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SendMsgRequest [INFO:2023-2-20 19:33:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}channelType: 7 recipientId: 0 content: {"content":"bdg"} msgType: 1 [INFO:2023-2-20 19:33:13]==> Sender Auto Serialize Message,extId=35,cmd=1,size=34 [INFO:2023-2-20 19:33:13]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__attackAffect__2 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 66 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 12939/22208 原来有盾: 0 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1362/1362 本段飘:681 本段扣血:681 本段扣盾:0 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 12258/22208 剩余盾: 0 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 12720/21537 原来有盾: 0 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:1277/1277 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 12081/21537 剩余盾: 0 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 10823/17144 原来有盾: 0 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:1470/1470 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 10088/17144 剩余盾: 0 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}7[MyRole_7_2][2] 用 41204409 的带来了一个 ,令到 1[Monster_1_1_0][1] 移除了一个 buff [301010] [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 6 6 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}7 原来有 25012 血 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}7 被补了 1265 血 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}7 剩余 25309 血 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 6 6 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 7 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}7[MyRole_7_2][2] 用 41204409 的带来了一个 ,令到 3[Monster_3_3_0][3] 移除了一个 buff [301010] [INFO:2023-2-20 19:33:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 7 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 8 8 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}7 原来有 25309 血 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}7 被补了 1265 血 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}7 剩余 25309 血 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 8 8 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 9 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}7[MyRole_7_2][2] 用 41204409 的带来了一个 ,令到 4[Monster_4_4_0][4] 移除了一个 buff [301010] [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 9 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 10 10 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}7 原来有 25309 血 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}7 被补了 1265 血 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}7 剩余 25309 血 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 10 10 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}7[MyRole_7_2][2] 使用技能 41204409 ,令到 7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11 [INFO:2023-2-20 19:33:13]<== Receiver Message, socketClient version=1,extId=35,cmd=2,status=0,size=81 [INFO:2023-2-20 19:33:13]<== Receiver Message, socketClient version=1,extId=35,cmd=1,status=0,size=29 [INFO:2023-2-20 19:33:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}msg { msgId: 33524604 channelType: 7 senderId: 50191 senderName: Dev001 portrait: 11100258 frame: 11110250 content: {"content":"bdg"} sendTime: 1676892843735 recipientId: 0 msgType: 1 level: 100 zoneId: 1 gender: 1 chatBubbleId: 11640001 } [INFO:2023-2-20 19:33:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ChatMsgPush <--- [INFO:2023-2-20 19:33:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 2 || 0 ChatMsgPush 117 1 [INFO:2023-2-20 19:33:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}content: {"content":"bdg"} channelType: 7 [INFO:2023-2-20 19:33:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SendMsgReply <--- [INFO:2023-2-20 19:33:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 1 所需时间单位秒 = 0.31743790209293 移走了序号= 1 的消息,当前队列数量= 0 || 0 SendMsgReply 118 1 [INFO:2023-2-20 19:33:13][logic/common/msdk/gme/GMEService.lua:350]:{CancelRecord}GMEService:CancelRecord [INFO:2023-2-20 19:33:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBloodEffect__3 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:33:14][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBufferEffect__4 [INFO:2023-2-20 19:33:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 150 [INFO:2023-2-20 19:33:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:14][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBigSkillEffect__5 [INFO:2023-2-20 19:33:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-20 19:33:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:33:14][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 小鸡炖蘑菇(100046):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:33:15][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4109 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":11621, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":637, "multipleEffectNum":0, "effectType":2, "additional2":637 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:33:16][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 12258/22208 原来有盾: 0 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:318/637 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 11940/22208 剩余盾: 0 [INFO:2023-2-20 19:33:16]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=169 [INFO:2023-2-20 19:33:16]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:33:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2622 userId2: -2677 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:33:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:33:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 120 1 [WARN:2023-2-20 19:33:16][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:33:16][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892846 [INFO:2023-2-20 19:33:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2619 [INFO:2023-2-20 19:33:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:33:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 121 1 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 11940/22208 原来有盾: 0 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:637/637 本段飘:319 本段扣血:319 本段扣盾:0 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 11621/22208 剩余盾: 0 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-20 19:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step [INFO:2023-2-20 19:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13 [INFO:2023-2-20 19:33:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 7 当前队列数量= 1 [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFriendTaskRequest [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:17]==> Sender Auto Serialize Message,extId=45,cmd=7,size=9 [INFO:2023-2-20 19:33:17]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:17]<== Receiver Message, socketClient version=1,extId=45,cmd=7,status=0,size=10 [INFO:2023-2-20 19:33:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 6 当前队列数量= 2 [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFriendInfoListRequest [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:17]==> Sender Auto Serialize Message,extId=33,cmd=6,size=9 [INFO:2023-2-20 19:33:17]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:17][logic/extensions/friend/view/FriendInfoView.lua:286]:{_updateLeftView}TCL: FriendInfoView 小于0/未获取数据 [INFO:2023-2-20 19:33:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 16 当前队列数量= 3 [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEmojiPackInfoRequest [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:17]==> Sender Auto Serialize Message,extId=35,cmd=16,size=9 [INFO:2023-2-20 19:33:17]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:17]<== Receiver Message, socketClient version=1,extId=33,cmd=6,status=0,size=599 [INFO:2023-2-20 19:33:17]<== Receiver Message, socketClient version=1,extId=35,cmd=16,status=0,size=8 [INFO:2023-2-20 19:33:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202909, "actEffect": [ { "additional":9732, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1889, "multipleEffectNum":0, "effectType":2, "additional2":1889 }, { "additional":12954, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4323, "multipleEffectNum":0, "effectType":3, "additional2":4323 }, { "additional":10242, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1839, "multipleEffectNum":0, "effectType":2, "additional2":1839 }, { "additional":5270, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4818, "multipleEffectNum":0, "effectType":3, "additional2":4818 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206308, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206309, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202909, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 11 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202909 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}8[MyRole_8_3][3] 用 41202909[10003709] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:33:17][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_8_3 show commingEffect show_pianchuan_skill3 in action 10003709 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}canInviteTime: 2 [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFriendTaskReply <--- [INFO:2023-2-20 19:33:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 7 所需时间单位秒 = 0.10947070270777 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetFriendTaskReply 122 1 [INFO:2023-2-20 19:33:17][logic/extensions/friend/view/FriendInfoView.lua:286]:{func}TCL: FriendInfoView 小于0/未获取数据 [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { userId: 643321 name: W2001 level: 25 signature: portrait: 11100001 time: 1675682007000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 456822 name: Dev004 level: 60 signature: portrait: 11100001 time: 1676884589019 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 263621 name: DEV002 level: 100 signature: portrait: 11100150 time: 1676885787025 frame: 11110172 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 456821 name: Dev003 level: 80 signature: portrait: 11100001 time: 1676722556336 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 106821 name: 我的名字很长很 level: 100 signature: portrait: 11100264 time: 1676701641186 frame: 11110250 hasSendBonus: false bonusState: 0 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 161623 name: 伊如笙 level: 20 signature: portrait: 11100001 time: 1568191123000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 443921 name: ty02 level: 100 signature: portrait: 11100285 time: 1676886948583 frame: 11110257 hasSendBonus: false bonusState: 0 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 104121 name: 伊芝夏 level: 36 signature: portrait: 11100001 time: 1622455152000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 629921 name: Dev008 level: 25 signature: portrait: 11100001 time: 1660204128000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 126623 name: 伊邪天 level: 61 signature: portrait: 11100001 time: 1642649955000 frame: 11110027 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 451321 name: 笑谈1 level: 50 signature: 15448484185484848484848484645454545454545454545454 portrait: 11100102 time: 1676864260693 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } todayGainBonusCount: 0 [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFriendInfoListReply <--- [INFO:2023-2-20 19:33:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 6 所需时间单位秒 = 0.10947070270777 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetFriendInfoListReply 123 1 [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEmojiPackInfoReply <--- [INFO:2023-2-20 19:33:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 16 所需时间单位秒 = 0.10947070270777 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEmojiPackInfoReply 124 1 [WARN:2023-2-20 19:33:17][@logic/extensions/chat/agent/ChatAgent.lua:263]:{func}已解锁表情包ids= [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__1 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__2 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 11621/22208 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.3) -》 多段已飘:566/1889 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 11055/22208 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 17277/20040 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.3) -》 多段已飘:1296/4323 本段飘:1296 本段扣血:1296 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 15981/20040 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 12081/21537 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.3) -》 多段已飘:551/1839 本段飘:551 本段扣血:551 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 11530/21537 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 10088/17144 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.3) -》 多段已飘:1445/4818 本段飘:1445 本段扣血:1445 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8643/17144 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__3 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 11055/22208 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.3) -》 多段已飘:1132/1889 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 10489/22208 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 15981/20040 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.3) -》 多段已飘:2592/4323 本段飘:1296 本段扣血:1296 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 14685/20040 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 11530/21537 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.3) -》 多段已飘:1102/1839 本段飘:551 本段扣血:551 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10979/21537 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 8643/17144 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.3) -》 多段已飘:2890/4818 本段飘:1445 本段扣血:1445 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 7198/17144 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__4 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 52 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 10489/22208 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1889/1889 本段飘:757 本段扣血:757 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9732/22208 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 14685/20040 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:4323/4323 本段飘:1731 本段扣血:1731 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12954/20040 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10979/21537 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:1839/1839 本段飘:737 本段扣血:737 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10242/21537 剩余盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 7198/17144 原来有盾: 0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:4818/4818 本段飘:1928 本段扣血:1928 本段扣盾:0 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 5270/17144 剩余盾: 0 [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 11 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 1[Monster_1_1_0][1] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 2[Monster_2_2_0][2] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 2[Monster_2_2_0][2] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 3[Monster_3_3_0][3] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 3[Monster_3_3_0][3] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 3[Monster_3_3_0][3] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:33:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 8[MyRole_8_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 11 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__showBufferEffect__5 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 75 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__showBigSkillEffect__6 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 83 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18288, "targetId":8, "multipleEffectNumReal":0, "additional3":2161, "effectNum":2161, "multipleEffectNum":0, "effectType":2, "additional2":2161 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":11, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 8 [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[Monster_4_4_0][4] 增加了一个 buff [301014] [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 20449/21507 原来有盾: 0 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:2161/2161 本段飘:2161 本段扣血:2161 本段扣盾:0 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 18288/21507 剩余盾: 0 [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 8 [WARN:2023-2-20 19:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 8 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13 [INFO:2023-2-20 19:33:18][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 9 audioPath: event:/language/zh/speech/character/audiogongyong/basis/lwhz/lwhz6 [INFO:2023-2-20 19:33:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41201009, "actEffect": [ { "additional":3095, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2175, "multipleEffectNum":0, "effectType":2, "additional2":2175 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":27, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201009, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:33:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-20 19:33:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2023-2-20 19:33:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:33:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201009[10002109] 不是aoe 干了 4[Monster_4_4_0][4] 一下 [INFO:2023-2-20 19:33:19][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 腊味合蒸(100016):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:19][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill3 in action 10002109 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__1 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__2 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 5270/17144 原来有盾: 0 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:217/2175 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 5053/17144 剩余盾: 0 [INFO:2023-2-20 19:33:20]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:33:20]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=145 [INFO:2023-2-20 19:33:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2677 [INFO:2023-2-20 19:33:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:33:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 125 1 [INFO:2023-2-20 19:33:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:33:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:33:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 126 1 [WARN:2023-2-20 19:33:20][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:33:20][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892850 [INFO:2023-2-20 19:33:20]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=169 [INFO:2023-2-20 19:33:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: -2681 userId2: -2680 } fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:33:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:33:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 127 1 [WARN:2023-2-20 19:33:20][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:33:20][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892850 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__3 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 5053/17144 原来有盾: 0 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:434/2175 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 4836/17144 剩余盾: 0 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__4 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 60 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 4836/17144 原来有盾: 0 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:651/2175 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-2-20 19:33:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 4619/17144 剩余盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__5 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 79 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 4619/17144 原来有盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:868/2175 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 4402/17144 剩余盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__6 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 96 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 4402/17144 原来有盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1085/2175 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 4185/17144 剩余盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__7 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 4185/17144 原来有盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1302/2175 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3968/17144 剩余盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__8 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 121 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3968/17144 原来有盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1519/2175 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3751/17144 剩余盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__9 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3751/17144 原来有盾: 0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1736/2175 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-2-20 19:33:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3534/17144 剩余盾: 0 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__10 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3534/17144 原来有盾: 0 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:2175/2175 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3095/17144 剩余盾: 0 [WARN:2023-2-20 19:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201009 ,令到 4[Monster_4_4_0][4] 增加了一个 buff [301019] [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}9[MyRole_9_4][4] 用 41201009 的带来了一个 ,令到 4[Monster_4_4_0][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201009 ,令到 4[Monster_4_4_0][4] 增加了一个 buff [301014] [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}9[MyRole_9_4][4] 使用技能 41201009 ,令到 9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__showBufferEffect__11 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-20 19:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__showBigSkillEffect__12 [INFO:2023-2-20 19:33:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 225 [INFO:2023-2-20 19:33:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:33:23][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 腊味合蒸(100016):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2175 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41201007, "actEffect": [ { "additional":2425, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":670, "multipleEffectNum":0, "effectType":2, "additional2":670 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 4[Monster_4_4_0][4] 一下 [INFO:2023-2-20 19:33:24][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3095/17144 原来有盾: 0 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.4) -》 多段已飘:268/670 本段飘:268 本段扣血:268 本段扣盾:0 [INFO:2023-2-20 19:33:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 2827/17144 剩余盾: 0 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 2827/17144 原来有盾: 0 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:670/670 本段飘:402 本段扣血:402 本段扣盾:0 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 2425/17144 剩余盾: 0 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201007 ,令到 4[Monster_4_4_0][4] 增加了一个 buff [301023] [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":24, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1110, "multipleEffectNum":0, "effectType":2, "additional2":1110 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2571, "multipleEffectNum":0, "effectType":2, "additional2":2571 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:11 buffId:301024 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:23 buffId:301024 持续时间:1 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:24 buffId:301014 持续时间:1 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:14 buffId:301010 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:30 buffId:301023 [INFO:2023-2-20 19:33:25][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 9732 原有盾: 0 扣血量: 1110 扣盾量: 0 [INFO:2023-2-20 19:33:25][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 8622 现有盾: 0 [INFO:2023-2-20 19:33:25][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 2425 原有盾: 0 扣血量: 2571 扣盾量: 0 [INFO:2023-2-20 19:33:25][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 0 现有盾: 0 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[Monster_4_4_0][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[Monster_4_4_0][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[Monster_4_4_0][4] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[Monster_4_4_0][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[Monster_4_4_0][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6 [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-20 19:33:25][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:18 buffId:301019 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done [INFO:2023-2-20 19:33:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:33:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:33:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 2 stageId: 2 [INFO:2023-2-20 19:33:25]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:33:25]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:25]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:33:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:33:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033335398882627 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 1 1 [INFO:2023-2-20 19:33:25][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:33:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:33:26]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:33:26]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:33:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 3 time: 1676892856557 extraRoundTeamType: 0 [INFO:2023-2-20 19:33:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:33:26][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 2 1 [WARN:2023-2-20 19:33:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:33:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 3 teamType: 1 endTime: 1676892916557 [INFO:2023-2-20 19:33:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:33:26][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 3 1 [WARN:2023-2-20 19:33:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023ea91c6a28 { _roundId = 3, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892916, _isReconnect = false, _startTime = 1676892856, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:33:26][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:33:27]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=320 [INFO:2023-2-20 19:33:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 7 actorId: 41204408 actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 31 additional: 3797 } } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203007 actEffect { targetId: 9 effectType: 3 effectNum: 702 additional: 3976 additional2: 702 additional3: 702 } targetId: 9 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 23 } actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 32 } } targetId: 9 } battleStep { actorType: 1 castorId: 2 actorId: 41200309 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 33 additional: 3006 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 34 additional: 3006 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 35 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 36 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 37 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41200309 } targetId: 1 } battleStep { actorType: 1 castorId: 3 actorId: 41206307 actEffect { targetId: 9 effectType: 3 effectNum: 1930 additional: 2046 additional2: 1930 additional3: 1930 } targetId: 9 } battleStep { actorType: 2 castorId: 7 actorId: 31 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 25 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } isFinish: false round: 3 extraRoundTeamType: 0 } roundId: 3 stageId: 1 [INFO:2023-2-20 19:33:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:33:27][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 4 1 [INFO:2023-2-20 19:33:27][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":7, "actorId":41204408, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":31, "additional":3797 } } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203007, "actEffect": [ { "targetId":9, "effectType":3, "effectNum":702, "additional":3976, "additional2":702, "additional3":702 } ], "targetId":9 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":1, "additional":23 }, { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":32 } } ], "targetId":9 }, { "actorType":1, "castorId":2, "actorId":41200309, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":33, "additional":3006 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":34, "additional":3006 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":35 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":36 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":37 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41200309 } ], "targetId":1 }, { "actorType":1, "castorId":3, "actorId":41206307, "actEffect": [ { "targetId":9, "effectType":3, "effectNum":1930, "additional":2046, "additional2":1930, "additional3":1930 } ], "targetId":9 }, { "actorType":2, "castorId":7, "actorId":31, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":25, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 } ], "isFinish":false, "round":3, "extraRoundTeamType":0 }, "roundId":3, "stageId":1 } [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023ea91c6a28 { _roundId = 3, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892916, _startTime = 1676892856, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":31, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":9, "actorId":41203007, "actEffect": [ { "additional":3976, "targetId":9, "multipleEffectNumReal":0, "additional3":702, "effectNum":702, "multipleEffectNum":0, "effectType":3, "additional2":702 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":9, "actorId":41203008, "actEffect": [ { "additional":23, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":32, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":1, "actorId":41200309, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3006, "duration":2, "id":33, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3006, "duration":2, "id":34, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":35, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":36, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":9, "actorId":41206307, "actEffect": [ { "additional":2046, "targetId":9, "multipleEffectNumReal":0, "additional3":1930, "effectNum":1930, "multipleEffectNum":0, "effectType":3, "additional2":1930 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":31, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":31, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204408[10005208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:33:27][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill2 in action 10005208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/groupbattle/agent/GroupBattleAgent:229: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_4_4_0 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill2__showBufferEffect__1 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 35 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204408 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301009] [WARN:2023-2-20 19:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41203007, "actEffect": [ { "additional":3976, "targetId":9, "multipleEffectNumReal":0, "additional3":702, "effectNum":702, "multipleEffectNum":0, "effectType":3, "additional2":702 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203007[10003207] 不是aoe 干了 9[MyRole_9_4][4] 一下 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__1 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 4678/23497 原来有盾: 0 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.5) -》 多段已飘:351/702 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 4327/23497 剩余盾: 0 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__2 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 4327/23497 原来有盾: 0 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 3976/23497 剩余盾: 0 [WARN:2023-2-20 19:33:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__showBufferEffect__3 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41203008, "actEffect": [ { "additional":23, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":32, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:33:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:33:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 9[MyRole_9_4][4] 一下 [INFO:2023-2-20 19:33:28][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:33:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[Monster_1_1_0][1] 用 41203008 的带来了一个 ,令到 9[MyRole_9_4][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [INFO:2023-2-20 19:33:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 9[MyRole_9_4][4] 增加了一个 buff [301024] [WARN:2023-2-20 19:33:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:33:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-2-20 19:33:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-2-20 19:33:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200309, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3006, "duration":2, "id":33, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3006, "duration":2, "id":34, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":35, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":36, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:33:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-20 19:33:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [INFO:2023-2-20 19:33:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200309 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[Monster_2_2_0][2] 用 41200309[10000909] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:33:29][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_2_2_0 show commingEffect show_jiaozi_skill3 in action 10000909 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill3__attackAffect__1 [INFO:2023-2-20 19:33:29]GameDevice isFront = False [INFO:2023-2-20 19:33:33]GameDevice isFront = True [INFO:2023-2-20 19:33:33][logic/common/msdk/gme/GMEService.lua:350]:{CancelRecord}GMEService:CancelRecord [INFO:2023-2-20 19:33:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill3__showBufferEffect__2 [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200309 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301009] [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2023-2-20 19:33:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200309 ,令到 3[Monster_3_3_0][3] 增加了一个 buff [301009] [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301009 effect/prefabs/battle_shield.prefab [INFO:2023-2-20 19:33:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200309 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301007] [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200309 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301007] [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200309 ,令到 3[Monster_3_3_0][3] 增加了一个 buff [301007] [INFO:2023-2-20 19:33:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[Monster_2_2_0][2] 使用技能 41200309 ,令到 2[Monster_2_2_0][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-2-20 19:33:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 25 当前队列数量= 1 [INFO:2023-2-20 19:33:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClosePanelRequest [INFO:2023-2-20 19:33:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:33]==> Sender Auto Serialize Message,extId=33,cmd=25,size=9 [INFO:2023-2-20 19:33:33]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:33]<== Receiver Message, socketClient version=1,extId=33,cmd=25,status=0,size=8 [INFO:2023-2-20 19:33:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClosePanelReply <--- [INFO:2023-2-20 19:33:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 25 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClosePanelReply 5 1 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill3__showBigSkillEffect__3 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41206307, "actEffect": [ { "additional":2046, "targetId":9, "multipleEffectNumReal":0, "additional3":1930, "effectNum":1930, "multipleEffectNum":0, "effectType":3, "additional2":1930 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-20 19:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41206307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[Monster_3_3_0][3] 用 41206307[10006607] 不是aoe 干了 9[MyRole_9_4][4] 一下 [INFO:2023-2-20 19:33:34][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_3_3_0 show commingEffect show_jytb_skill1 in action 10006607 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill1__attackAffect__1 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 12 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 3976/23497 原来有盾: 0 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:0.5) -》 多段已飘:965/1930 本段飘:965 本段扣血:965 本段扣盾:0 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 3011/23497 剩余盾: 0 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill1__attackAffect__2 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 17 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}9 -> 原来有血: 3011/23497 原来有盾: 0 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}9 受到攻击(比率:1) -》 多段已飘:1930/1930 本段飘:965 本段扣血:965 本段扣盾:0 [INFO:2023-2-20 19:33:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}9 -> 剩余血: 2046/23497 剩余盾: 0 [WARN:2023-2-20 19:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:34]GameDevice isFront = False [INFO:2023-2-20 19:33:43]GameDevice isFront = True [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":31, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:31 buffId:301009 [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:25 buffId:301015 [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-2-20 19:33:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:33:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:33:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 3 stageId: 1 [INFO:2023-2-20 19:33:43]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:33:43]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:43]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:33:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:33:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.03340170159936 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 6 1 [INFO:2023-2-20 19:33:43][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:33:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:33:44]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:33:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 3 teamType: 2 endTime: 1676892934561 [INFO:2023-2-20 19:33:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:33:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 8 1 [WARN:2023-2-20 19:33:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:33:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023ea6ab0bd8 { _roundId = 3, _isFinish = false, _isEndFinish = false, pickEndTime = 1676892934, isPreRound = false, _startTime = 1676892856, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:33:44][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:33:45]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=496 [INFO:2023-2-20 19:33:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204607 actEffect { targetId: 1 effectType: 1 effectNum: 0 additional: 8622 additional2: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 1 effectType: 2 effectNum: 623 additional: 8622 additional2: 0 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 38 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 1 effectType: 2 effectNum: 611 additional: 8622 additional2: 0 additional3: 0 } actEffect { targetId: 7 effectType: 15 effectNum: 0 additional: 5 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41202907 actEffect { targetId: 2 effectType: 3 effectNum: 2096 additional: 10858 additional2: 2096 additional3: 0 } actEffect { targetId: 8 effectType: 4 effectNum: 419 additional: 18707 } targetId: 2 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 3 effectType: 2 effectNum: 563 additional: 10242 additional2: 0 additional3: 0 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 3 effectType: 2 effectNum: 586 additional: 10242 additional2: 0 additional3: 0 } actEffect { targetId: 9 effectType: 15 effectNum: 0 additional: 5 } targetId: 3 } battleStep { actorType: 2 castorId: 9 actorId: 24 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 32 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 33 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 34 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 4 effectNum: 3331 additional: 11953 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 36 actEffect { targetId: 2 effectType: 4 effectNum: 3006 additional: 13864 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 37 actEffect { targetId: 3 effectType: 4 effectNum: 3230 additional: 13472 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 36 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 37 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 37 } targetId: 0 } isFinish: false round: 3 extraRoundTeamType: 0 } roundId: 3 stageId: 2 [INFO:2023-2-20 19:33:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:33:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 9 1 [INFO:2023-2-20 19:33:45][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204607, "actEffect": [ { "targetId":1, "effectType":1, "effectNum":0, "additional":8622, "additional2":0 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":623, "additional":8622, "additional2":0, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":38 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":611, "additional":8622, "additional2":0, "additional3":0 }, { "targetId":7, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41202907, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":2096, "additional":10858, "additional2":2096, "additional3":0 }, { "targetId":8, "effectType":4, "effectNum":419, "additional":18707 } ], "targetId":2 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":563, "additional":10242, "additional2":0, "additional3":0 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":586, "additional":10242, "additional2":0, "additional3":0 }, { "targetId":9, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":3 }, { "actorType":2, "castorId":9, "actorId":24, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":32, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":33, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":34, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":34 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":3331, "additional":11953 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":36, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":3006, "additional":13864 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":37, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":3230, "additional":13472 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":36, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":37, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":37 } ], "targetId":0 } ], "isFinish":false, "round":3, "extraRoundTeamType":0 }, "roundId":3, "stageId":2 } [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023ea6ab0bd8 { _roundId = 3, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676892934, _startTime = 1676892856, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41204607, "actEffect": [ { "additional":8622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":8622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":623, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":8622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":611, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":41202907, "actEffect": [ { "additional":10858, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2096, "multipleEffectNum":0, "effectType":3, "additional2":2096 }, { "additional":18707, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":419, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":10242, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":563, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":10242, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":586, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 9 = { "actEffect": [ { "additional":24, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":34, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11953, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3331, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":13864, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3006, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":13472, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":36, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204607, "actEffect": [ { "additional":8622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:33:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[MyRole_6_1][1] 用 41204607[10004907] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__attackAffect__1 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:33:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__showBufferEffect__2 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:33:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":8622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":623, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:33:46][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8622/22208 原来有盾: 3006 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:311/623 本段飘:311 本段扣血:0 本段扣盾:311 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8622/22208 剩余盾: 2695 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8622/22208 原来有盾: 2695 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:623/623 本段飘:312 本段扣血:0 本段扣盾:312 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8622/22208 剩余盾: 2383 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 7 301018 effect/prefabs/battle_chaofeng.prefab [INFO:2023-2-20 19:33:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":8622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":611, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:33:46][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8622/22208 原来有盾: 2383 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:305/611 本段飘:305 本段扣血:0 本段扣盾:305 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8622/22208 剩余盾: 2078 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8622/22208 原来有盾: 2078 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:611/611 本段飘:306 本段扣血:0 本段扣盾:306 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8622/22208 剩余盾: 1772 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202907, "actEffect": [ { "additional":10858, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2096, "multipleEffectNum":0, "effectType":3, "additional2":2096 }, { "additional":18707, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":419, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[MyRole_8_3][3] 用 41202907[10003707] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__attackAffect__1 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 14 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12954/20040 原来有盾: 0 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:1048/2096 本段飘:1048 本段扣血:1048 本段扣盾:0 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 11906/20040 剩余盾: 0 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__attackAffect__2 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 11906/20040 原来有盾: 0 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:2096/2096 本段飘:1048 本段扣血:1048 本段扣盾:0 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 10858/20040 剩余盾: 0 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}8 原来有 18288 血 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}8 被补了 419 血 [INFO:2023-2-20 19:33:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}8 剩余 18707 血 [WARN:2023-2-20 19:33:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:33:48][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__showBloodEffect__3 [INFO:2023-2-20 19:33:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 50 [INFO:2023-2-20 19:33:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:33:48]GameDevice isFront = False [INFO:2023-2-20 19:33:52]GameDevice isFront = True [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":10242, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":563, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:33:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:33:52][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10242/21537 原来有盾: 3006 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.4) -》 多段已飘:225/563 本段飘:225 本段扣血:0 本段扣盾:225 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10242/21537 剩余盾: 2781 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10242/21537 原来有盾: 2781 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:563/563 本段飘:338 本段扣血:0 本段扣盾:338 [INFO:2023-2-20 19:33:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10242/21537 剩余盾: 2443 [WARN:2023-2-20 19:33:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":10242, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":586, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:33:53][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10242/21537 原来有盾: 2443 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.4) -》 多段已飘:234/586 本段飘:234 本段扣血:0 本段扣盾:234 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10242/21537 剩余盾: 2209 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10242/21537 原来有盾: 2209 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:586/586 本段飘:352 本段扣血:0 本段扣盾:352 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10242/21537 剩余盾: 1857 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-20 19:33:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":34, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11953, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3331, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":13864, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3006, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":13472, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":36, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:24 buffId:301014 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:32 buffId:301024 持续时间:1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:33 buffId:301009 持续时间:1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:34 buffId:301009 持续时间:1 [INFO:2023-2-20 19:33:53][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 8622 原有盾: 1772 补血量: 3331 [INFO:2023-2-20 19:33:53][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 11953 现有盾: 1772 [INFO:2023-2-20 19:33:53][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 10858 原有盾: 0 补血量: 3006 [INFO:2023-2-20 19:33:53][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 13864 现有盾: 0 [INFO:2023-2-20 19:33:53][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 10242 原有盾: 1857 补血量: 3230 [INFO:2023-2-20 19:33:53][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 13472 现有盾: 1857 [INFO:2023-2-20 19:33:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-2-20 19:33:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-2-20 19:33:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-2-20 19:33:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:35 buffId:301007 持续时间:1 [INFO:2023-2-20 19:33:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:36 buffId:301007 持续时间:1 [INFO:2023-2-20 19:33:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:37 buffId:301007 持续时间:1 [INFO:2023-2-20 19:33:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-2-20 19:33:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:33:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:33:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 3 stageId: 2 [INFO:2023-2-20 19:33:54]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:33:54]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:54]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:33:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:33:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033333301544189 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 10 1 [INFO:2023-2-20 19:33:54][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:33:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:33:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:33:54]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:33:54]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:33:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 4 time: 1676892884563 extraRoundTeamType: 0 [INFO:2023-2-20 19:33:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:33:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 11 1 [WARN:2023-2-20 19:33:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:33:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 4 teamType: 1 endTime: 1676892944563 [INFO:2023-2-20 19:33:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:33:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 12 1 [WARN:2023-2-20 19:33:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023f3e49f878 { _roundId = 4, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892944, _isReconnect = false, _startTime = 1676892884, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:33:54][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:33:55]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=348 [INFO:2023-2-20 19:33:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 7 actorId: 41204408 actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 39 additional: 3797 } } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 7 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 8 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 9 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 1 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 2 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 3 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40300022 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41203007 actEffect { targetId: 7 effectType: 2 effectNum: 347 additional: 25309 additional2: 0 additional3: 347 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 40 } } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 41 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200308 actEffect { targetId: 1 effectType: 4 effectNum: 7014 additional: 18967 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41200308 } targetId: 1 } battleStep { actorType: 1 castorId: 3 actorId: 41206307 actEffect { targetId: 7 effectType: 1 effectNum: 0 additional: 25309 additional2: 0 } targetId: 7 } battleStep { actorType: 2 castorId: 7 actorId: 38 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 39 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } isFinish: false round: 4 extraRoundTeamType: 0 } roundId: 4 stageId: 1 [INFO:2023-2-20 19:33:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:33:55][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 14 1 [INFO:2023-2-20 19:33:55][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":7, "actorId":41204408, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":39, "additional":3797 } } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":7, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":8, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":9, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":1, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":2, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":3, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40300022 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41203007, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":347, "additional":25309, "additional2":0, "additional3":347 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":40 } } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":41 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200308, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":7014, "additional":18967 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41200308 } ], "targetId":1 }, { "actorType":1, "castorId":3, "actorId":41206307, "actEffect": [ { "targetId":7, "effectType":1, "effectNum":0, "additional":25309, "additional2":0 } ], "targetId":7 }, { "actorType":2, "castorId":7, "actorId":38, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":39, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 } ], "isFinish":false, "round":4, "extraRoundTeamType":0 }, "roundId":4, "stageId":1 } [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3e49f878 { _roundId = 4, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892944, _startTime = 1676892884, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":39, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":250, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":347, "effectNum":347, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":40, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":41, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":1, "actorId":41200308, "actEffect": [ { "additional":18967, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7014, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":7, "actorId":41206307, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":38, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":39, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204408[10005208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:33:55][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill2 in action 10005208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/groupbattle/agent/GroupBattleAgent:229: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill2__showBufferEffect__1 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 35 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204408 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301009] [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":250, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 8 [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [WARN:2023-2-20 19:33:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 8 [INFO:2023-2-20 19:33:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}5[Monster_5_11_0][0] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 8 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":347, "effectNum":347, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":40, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203007[10003207] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__1 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 3797 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.5) -》 多段已飘:173/347 本段飘:173 本段扣血:0 本段扣盾:173 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25309/25309 剩余盾: 3624 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__2 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 25309/25309 原来有盾: 3624 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:347/347 本段飘:174 本段扣血:0 本段扣盾:174 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 25309/25309 剩余盾: 3450 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203007 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301019] [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__showBufferEffect__3 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":41, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:33:56][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301024] [WARN:2023-2-20 19:33:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200308, "actEffect": [ { "additional":18967, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7014, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200308 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200308[10000908] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:33:57][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_2_2_0 show commingEffect show_jiaozi_skill2 in action 10000908 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill2__showBloodEffect__1 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:33:57]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:33:57]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=145 [INFO:2023-2-20 19:33:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2680 [INFO:2023-2-20 19:33:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:33:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 15 1 [INFO:2023-2-20 19:33:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 5 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 0 isOffense: false heroes: 100033 heroes: 100080 heroes: 100019 heroes: 100136 heroesSkins: 100050 heroesSkins: 100046 heroesSkins: 140183 heroesSkins: 100016 } opponentProgress { userId: -2674 winCount: 0 isOffense: true heroes: 100069 heroes: 100003 heroes: 100096 heroes: 100040 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 0 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:33:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:33:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 16 1 [WARN:2023-2-20 19:33:57][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}5 false false [WARN:2023-2-20 19:33:57][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676892887 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":18967, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7014, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}1 原来有 11953 血 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 被补了 7014 血 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}1 剩余 18967 血 [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[Monster_2_2_0][2] 使用技能 41200308 ,令到 2[Monster_2_2_0][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206307, "actEffect": [ { "additional":25309, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:33:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41206307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:33:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[Monster_3_3_0][3] 用 41206307[10006607] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:33:57][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_3_3_0 show commingEffect show_jytb_skill1 in action 10006607 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill1__attackAffect__1 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 12 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill1__attackAffect__2 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 17 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:33:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:33:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":38, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:38 buffId:301018 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:39 buffId:301009 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:33:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-2-20 19:33:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:33:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:33:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 4 stageId: 1 [INFO:2023-2-20 19:33:58]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:33:58]||||| Sender socketClient version=1 [INFO:2023-2-20 19:33:58]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:33:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:33:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:33:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033335201442242 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 17 1 [INFO:2023-2-20 19:33:58][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:33:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:33:59]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:33:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 4 teamType: 2 endTime: 1676892949564 [INFO:2023-2-20 19:33:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:33:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 18 1 [WARN:2023-2-20 19:33:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:33:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023ea8e57e60 { _roundId = 4, _isFinish = false, _isEndFinish = false, pickEndTime = 1676892949, isPreRound = false, _startTime = 1676892884, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:33:59][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:34:0]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=743 [INFO:2023-2-20 19:34:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204607 actEffect { targetId: 1 effectType: 2 effectNum: 1204 additional: 18967 additional2: 0 additional3: 0 } actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 32 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 3 effectType: 2 effectNum: 807 additional: 13472 additional2: 0 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 42 } } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 13472 additional2: 0 } actEffect { targetId: 7 effectType: 15 effectNum: 0 additional: 5 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41202908 actEffect { targetId: 3 effectType: 3 effectNum: 5713 additional: 8809 additional2: 4663 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 43 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 41202908 } actEffect { targetId: 3 effectType: 16 effectNum: 0 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 34 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 3 effectType: 2 effectNum: 1312 additional: 7497 additional2: 1312 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 44 } } targetId: 3 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 43 } actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 44 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 3 effectType: 2 effectNum: 1315 additional: 6182 additional2: 1315 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 0 } actEffect { targetId: 9 effectType: 15 effectNum: 0 additional: 5 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 40300023 } actEffect { targetId: 3 effectType: 4 effectNum: 3230 additional: 9412 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 44 actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 43 } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 44 } targetId: 3 } battleStep { actorType: 2 castorId: 7 actorId: 41 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 33 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 44 actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 4 effectNum: 3331 additional: 22208 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 36 actEffect { targetId: 2 effectType: 4 effectNum: 3006 additional: 16870 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 37 actEffect { targetId: 3 effectType: 4 effectNum: 3230 additional: 12642 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 40 actEffect { targetId: 7 effectType: 2 effectNum: 1265 additional: 24044 additional2: 1265 additional3: 1265 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 36 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 37 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 40 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 40 } targetId: 0 } isFinish: false round: 4 extraRoundTeamType: 0 } roundId: 4 stageId: 2 [INFO:2023-2-20 19:34:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:0][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 19 1 [INFO:2023-2-20 19:34:0][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204607, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1204, "additional":18967, "additional2":0, "additional3":0 }, { "targetId":9, "effectType":6, "effectNum":0, "additional":32 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":807, "additional":13472, "additional2":0, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":42 } } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":13472, "additional2":0 }, { "targetId":7, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41202908, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":5713, "additional":8809, "additional2":4663, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":43 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":41202908 }, { "targetId":3, "effectType":16, "effectNum":0 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":1, "additional":34 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1312, "additional":7497, "additional2":1312, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":44 } } ], "targetId":3 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":2, "additional":43 }, { "targetId":3, "effectType":7, "effectNum":2, "additional":44 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1315, "additional":6182, "additional2":1315, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":0 }, { "targetId":9, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":8, "effectNum":1, "additional":40300023 }, { "targetId":3, "effectType":4, "effectNum":3230, "additional":9412 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":44, "actEffect": [ { "targetId":3, "effectType":15, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":3, "additional":43 }, { "targetId":3, "effectType":7, "effectNum":3, "additional":44 } ], "targetId":3 }, { "actorType":2, "castorId":7, "actorId":41, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":33, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":44, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":2, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":3331, "additional":22208 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":36, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":3006, "additional":16870 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":37, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":3230, "additional":12642 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":40, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1265, "additional":24044, "additional2":1265, "additional3":1265 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":36, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":37, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":40, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":40 } ], "targetId":0 } ], "isFinish":false, "round":4, "extraRoundTeamType":0 }, "roundId":4, "stageId":2 } [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023ea8e57e60 { _roundId = 4, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676892949, _startTime = 1676892884, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41204607, "actEffect": [ { "additional":18967, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1204, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":32, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":3, "actorId":41204407, "actEffect": [ { "additional":13472, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":807, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":3, "actorId":41204407, "actEffect": [ { "additional":13472, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":3, "actorId":41202908, "actEffect": [ { "additional":8809, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5713, "multipleEffectNum":0, "effectType":3, "additional2":4663 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202908, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":34, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":7497, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1312, "multipleEffectNum":0, "effectType":2, "additional2":1312 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":3, "actorId":41201008, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":6182, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1315, "multipleEffectNum":0, "effectType":2, "additional2":1315 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9412, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actEffect": [ { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 13 = { "actorType":1, "targetId":3, "actorId":41201008, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 14 = { "actEffect": [ { "additional":41, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22208, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3331, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16870, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3006, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12642, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":24044, "targetId":7, "multipleEffectNumReal":0, "additional3":1265, "effectNum":1265, "multipleEffectNum":0, "effectType":2, "additional2":1265 }, { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204607, "actEffect": [ { "additional":18967, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1204, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":32, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[MyRole_6_1][1] 用 41204607[10004907] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__attackAffect__1 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 18967/22208 原来有盾: 1772 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1204/1204 本段飘:1204 本段扣血:0 本段扣盾:1204 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 18967/22208 剩余盾: 568 [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}6[MyRole_6_1][1] 用 41204607 的带来了一个 ,令到 9[MyRole_9_4][4] 移除了一个 buff [301024] [INFO:2023-2-20 19:34:0][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-20 19:34:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__showBufferEffect__2 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:34:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204407, "actEffect": [ { "additional":13472, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":807, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:1][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 13472/21537 原来有盾: 1857 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:403/807 本段飘:403 本段扣血:0 本段扣盾:403 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 13472/21537 剩余盾: 1454 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 13472/21537 原来有盾: 1454 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:807/807 本段飘:404 本段扣血:0 本段扣盾:404 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 13472/21537 剩余盾: 1050 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204407, "actEffect": [ { "additional":13472, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:1][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202908, "actEffect": [ { "additional":8809, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5713, "multipleEffectNum":0, "effectType":3, "additional2":4663 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202908, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionEffectResist , Range: 4 ~ 4 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[MyRole_8_3][3] 用 41202908[10003708] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:2][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_8_3 show commingEffect show_pianchuan_skill2 in action 10003708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill2__attackAffect__1 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 13472/21537 原来有盾: 1050 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:5713/5713 本段飘:5713 本段扣血:4663 本段扣盾:1050 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 8809/21537 剩余盾: 0 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[MyRole_8_3][3] 用 41202908 ,令到 3[Monster_3_3_0][3] 增加了一个 buff [301022] [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[MyRole_8_3][3] 使用技能 41202908 ,令到 8[MyRole_8_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionEffectResist 4 4 [WARN:2023-2-20 19:34:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionEffectResist 4 4 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill2__showBufferEffect__2 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 51 [INFO:2023-2-20 19:34:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":34, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[Monster_3_3_0][3] 覆盖移除了一个 buff[301009],不提示id不需要播放效果 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":7497, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1312, "multipleEffectNum":0, "effectType":2, "additional2":1312 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:3][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 8809/21537 原来有盾: 0 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.4) -》 多段已飘:524/1312 本段飘:524 本段扣血:524 本段扣盾:0 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 8285/21537 剩余盾: 0 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 8285/21537 原来有盾: 0 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:1312/1312 本段飘:788 本段扣血:788 本段扣盾:0 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 7497/21537 剩余盾: 0 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201007 ,令到 3[Monster_3_3_0][3] 增加了一个 buff [301023] [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201008, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:3][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301022] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301023] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":6182, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1315, "multipleEffectNum":0, "effectType":2, "additional2":1315 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:4][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 7497/21537 原来有盾: 0 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.4) -》 多段已飘:526/1315 本段飘:526 本段扣血:526 本段扣盾:0 [INFO:2023-2-20 19:34:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 6971/21537 剩余盾: 0 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 6971/21537 原来有盾: 0 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:1315/1315 本段飘:789 本段扣血:789 本段扣盾:0 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 6182/21537 剩余盾: 0 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201007 ,令到 3[Monster_3_3_0][3] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9412, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[Monster_3_3_0][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}3 原来有 6182 血 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 被补了 3230 血 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}3 剩余 9412 血 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201008, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:5][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301022] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301023] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-2-20 19:34:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":41, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22208, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3331, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16870, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3006, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12642, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":24044, "targetId":7, "multipleEffectNumReal":0, "additional3":1265, "effectNum":1265, "multipleEffectNum":0, "effectType":2, "additional2":1265 }, { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:41 buffId:301024 持续时间:1 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:33 buffId:301009 [INFO:2023-2-20 19:34:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:44 buffId:301023 持续时间:2 [INFO:2023-2-20 19:34:5][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 18967 原有盾: 0 补血量: 3331 [INFO:2023-2-20 19:34:5][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 22208 现有盾: 0 [INFO:2023-2-20 19:34:5][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 13864 原有盾: 0 补血量: 3006 [INFO:2023-2-20 19:34:5][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 16870 现有盾: 0 [INFO:2023-2-20 19:34:5][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 9412 原有盾: 0 补血量: 3230 [INFO:2023-2-20 19:34:5][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 12642 现有盾: 0 [INFO:2023-2-20 19:34:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-2-20 19:34:6][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 25309 原有盾: 0 扣血量: 1265 扣盾量: 0 [INFO:2023-2-20 19:34:6][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 24044 现有盾: 0 [INFO:2023-2-20 19:34:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:35 buffId:301007 [INFO:2023-2-20 19:34:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:36 buffId:301007 [INFO:2023-2-20 19:34:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:37 buffId:301007 [INFO:2023-2-20 19:34:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:40 buffId:301019 持续时间:1 [INFO:2023-2-20 19:34:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2023-2-20 19:34:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:34:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:34:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 4 stageId: 2 [INFO:2023-2-20 19:34:6]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:34:6]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:6]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:34:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:34:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033701099455357 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 21 1 [INFO:2023-2-20 19:34:6][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:34:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:34:7]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:34:7]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 5 time: 1676892897566 extraRoundTeamType: 0 [INFO:2023-2-20 19:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:34:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 22 1 [WARN:2023-2-20 19:34:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 5 teamType: 1 endTime: 1676892957566 [INFO:2023-2-20 19:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:34:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 23 1 [WARN:2023-2-20 19:34:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023f3d7a79e0 { _roundId = 5, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892957, _isReconnect = false, _startTime = 1676892897, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:34:7][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:34:8]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=170 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203007 actEffect { targetId: 7 effectType: 1 effectNum: 0 additional: 24044 additional2: 0 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200307 actEffect { targetId: 7 effectType: 2 effectNum: 301 additional: 23743 additional2: 301 additional3: 301 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 46 } } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41206307 actEffect { targetId: 7 effectType: 3 effectNum: 1610 additional: 22133 additional2: 1610 additional3: 1610 } targetId: 7 } battleStep { actorType: 2 castorId: 3 actorId: 43 actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 42 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } isFinish: false round: 5 extraRoundTeamType: 0 } roundId: 5 stageId: 1 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 24 1 [INFO:2023-2-20 19:34:8][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203007, "actEffect": [ { "targetId":7, "effectType":1, "effectNum":0, "additional":24044, "additional2":0 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200307, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":301, "additional":23743, "additional2":301, "additional3":301 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":46 } } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41206307, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":1610, "additional":22133, "additional2":1610, "additional3":1610 } ], "targetId":7 }, { "actorType":2, "castorId":3, "actorId":43, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":2, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":42, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 } ], "isFinish":false, "round":5, "extraRoundTeamType":0 }, "roundId":5, "stageId":1 } [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3d7a79e0 { _roundId = 5, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892957, _startTime = 1676892897, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":24044, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":23743, "targetId":7, "multipleEffectNumReal":0, "additional3":301, "effectNum":301, "multipleEffectNum":0, "effectType":2, "additional2":301 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41206307, "actEffect": [ { "additional":22133, "targetId":7, "multipleEffectNumReal":0, "additional3":1610, "effectNum":1610, "multipleEffectNum":0, "effectType":3, "additional2":1610 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":42, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":24044, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203007[10003207] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__2 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":23743, "targetId":7, "multipleEffectNumReal":0, "additional3":301, "effectNum":301, "multipleEffectNum":0, "effectType":2, "additional2":301 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200307[10000907] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:34:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 7 当前队列数量= 1 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFriendTaskRequest [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:8]==> Sender Auto Serialize Message,extId=45,cmd=7,size=9 [INFO:2023-2-20 19:34:8]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 6 当前队列数量= 2 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFriendInfoListRequest [INFO:2023-2-20 19:34:8]<== Receiver Message, socketClient version=1,extId=45,cmd=7,status=0,size=10 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:8]==> Sender Auto Serialize Message,extId=33,cmd=6,size=9 [INFO:2023-2-20 19:34:8]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:8]<== Receiver Message, socketClient version=1,extId=33,cmd=6,status=0,size=599 [INFO:2023-2-20 19:34:8][logic/extensions/friend/view/FriendInfoView.lua:286]:{_updateLeftView}TCL: FriendInfoView 小于0/未获取数据 [INFO:2023-2-20 19:34:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 16 当前队列数量= 3 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEmojiPackInfoRequest [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:8]==> Sender Auto Serialize Message,extId=35,cmd=16,size=9 [INFO:2023-2-20 19:34:8]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:8]<== Receiver Message, socketClient version=1,extId=35,cmd=16,status=0,size=8 [INFO:2023-2-20 19:34:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}canInviteTime: 2 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFriendTaskReply <--- [INFO:2023-2-20 19:34:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 7 所需时间单位秒 = 0.033695198595524 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetFriendTaskReply 25 1 [INFO:2023-2-20 19:34:8][logic/extensions/friend/view/FriendInfoView.lua:286]:{func}TCL: FriendInfoView 小于0/未获取数据 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { userId: 643321 name: W2001 level: 25 signature: portrait: 11100001 time: 1675682007000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 456822 name: Dev004 level: 60 signature: portrait: 11100001 time: 1676884589019 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 263621 name: DEV002 level: 100 signature: portrait: 11100150 time: 1676885787025 frame: 11110172 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 456821 name: Dev003 level: 80 signature: portrait: 11100001 time: 1676722556336 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 106821 name: 我的名字很长很 level: 100 signature: portrait: 11100264 time: 1676701641186 frame: 11110250 hasSendBonus: false bonusState: 0 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 161623 name: 伊如笙 level: 20 signature: portrait: 11100001 time: 1568191123000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 443921 name: ty02 level: 100 signature: portrait: 11100285 time: 1676886948583 frame: 11110257 hasSendBonus: false bonusState: 0 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 104121 name: 伊芝夏 level: 36 signature: portrait: 11100001 time: 1622455152000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 629921 name: Dev008 level: 25 signature: portrait: 11100001 time: 1660204128000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 126623 name: 伊邪天 level: 61 signature: portrait: 11100001 time: 1642649955000 frame: 11110027 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } info { userId: 451321 name: 笑谈1 level: 50 signature: 15448484185484848484848484645454545454545454545454 portrait: 11100102 time: 1676864260693 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } todayGainBonusCount: 0 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFriendInfoListReply <--- [INFO:2023-2-20 19:34:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 6 所需时间单位秒 = 0.033695198595524 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetFriendInfoListReply 26 1 [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEmojiPackInfoReply <--- [INFO:2023-2-20 19:34:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 16 所需时间单位秒 = 0.033695198595524 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEmojiPackInfoReply 27 1 [WARN:2023-2-20 19:34:8][@logic/extensions/chat/agent/ChatAgent.lua:263]:{func}已解锁表情包ids= [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__attackAffect__1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__showBufferEffect__2 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 24044/25309 原来有盾: 0 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:301/301 本段飘:301 本段扣血:301 本段扣盾:0 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 23743/25309 剩余盾: 0 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200307 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301005] [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206307, "actEffect": [ { "additional":22133, "targetId":7, "multipleEffectNumReal":0, "additional3":1610, "effectNum":1610, "multipleEffectNum":0, "effectType":3, "additional2":1610 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41206307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[Monster_3_3_0][3] 用 41206307[10006607] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:8][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_3_3_0 show commingEffect show_jytb_skill1 in action 10006607 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill1__attackAffect__1 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 12 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 23743/25309 原来有盾: 0 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.5) -》 多段已飘:805/1610 本段飘:805 本段扣血:805 本段扣盾:0 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 22938/25309 剩余盾: 0 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill1__attackAffect__2 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 17 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 22938/25309 原来有盾: 0 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1610/1610 本段飘:805 本段扣血:805 本段扣盾:0 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 22133/25309 剩余盾: 0 [WARN:2023-2-20 19:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":42, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:43 buffId:301022 持续时间:2 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:42 buffId:301018 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done [INFO:2023-2-20 19:34:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:34:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 5 stageId: 1 [INFO:2023-2-20 19:34:9]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:34:9]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:9]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:34:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:34:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033335298299789 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 28 1 [INFO:2023-2-20 19:34:9][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:34:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:34:10]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:34:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 5 teamType: 2 endTime: 1676892960567 [INFO:2023-2-20 19:34:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:34:10][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 29 1 [WARN:2023-2-20 19:34:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:34:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023f2d1ea528 { _roundId = 5, _isFinish = false, _isEndFinish = false, pickEndTime = 1676892960, isPreRound = false, _startTime = 1676892897, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:34:10][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:34:11]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=680 [INFO:2023-2-20 19:34:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204608 actEffect { targetId: 1 effectType: 2 effectNum: 663 additional: 21545 additional2: 663 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 16870 additional2: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 689 additional: 11953 additional2: 689 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 47 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 48 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41204608 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 1 effectType: 2 effectNum: 807 additional: 20738 additional2: 807 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 49 } } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41202907 actEffect { targetId: 3 effectType: 2 effectNum: 1093 additional: 10860 additional2: 1093 additional3: 0 } actEffect { targetId: 8 effectType: 4 effectNum: 218 additional: 18925 } targetId: 3 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 3 effectType: 3 effectNum: 2738 additional: 8122 additional2: 2738 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 43 } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 44 } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 47 } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 48 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 3 effectType: 2 effectNum: 1301 additional: 6821 additional2: 1301 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 0 } actEffect { targetId: 9 effectType: 15 effectNum: 0 additional: 5 } targetId: 3 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 43 } actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 44 } actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 47 } actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 48 } targetId: 3 } battleStep { actorType: 2 castorId: 7 actorId: 41 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 46 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 44 actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 47 actEffect { targetId: 3 effectType: 2 effectNum: 2153 additional: 4668 additional2: 2153 additional3: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 40300023 } actEffect { targetId: 3 effectType: 4 effectNum: 3230 additional: 7898 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 48 actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 40 actEffect { targetId: 7 effectType: 2 effectNum: 1265 additional: 20868 additional2: 1265 additional3: 1265 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 47 actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 47 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 48 actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 40 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } isFinish: false round: 5 extraRoundTeamType: 0 } roundId: 5 stageId: 2 [INFO:2023-2-20 19:34:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 30 1 [INFO:2023-2-20 19:34:11][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204608, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":663, "additional":21545, "additional2":663, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":16870, "additional2":0 }, { "targetId":3, "effectType":2, "effectNum":689, "additional":11953, "additional2":689, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":47 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":48 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41204608 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":807, "additional":20738, "additional2":807, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":49 } } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41202907, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1093, "additional":10860, "additional2":1093, "additional3":0 }, { "targetId":8, "effectType":4, "effectNum":218, "additional":18925 } ], "targetId":3 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":2738, "additional":8122, "additional2":2738, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":0 } ], "targetId":3 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":3, "additional":43 }, { "targetId":3, "effectType":7, "effectNum":3, "additional":44 }, { "targetId":3, "effectType":7, "effectNum":3, "additional":47 }, { "targetId":3, "effectType":7, "effectNum":3, "additional":48 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1301, "additional":6821, "additional2":1301, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":0 }, { "targetId":9, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":3 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":4, "additional":43 }, { "targetId":3, "effectType":7, "effectNum":4, "additional":44 }, { "targetId":3, "effectType":7, "effectNum":4, "additional":47 }, { "targetId":3, "effectType":7, "effectNum":4, "additional":48 } ], "targetId":3 }, { "actorType":2, "castorId":7, "actorId":41, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":46, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":44, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":3, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":47, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":2153, "additional":4668, "additional2":2153, "additional3":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":8, "effectNum":1, "additional":40300023 }, { "targetId":3, "effectType":4, "effectNum":3230, "additional":7898 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":48, "actEffect": [ { "targetId":3, "effectType":15, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":40, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1265, "additional":20868, "additional2":1265, "additional3":1265 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":47, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":3, "additional":47 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":48, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":3, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":40, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 } ], "isFinish":false, "round":5, "extraRoundTeamType":0 }, "roundId":5, "stageId":2 } [INFO:2023-2-20 19:34:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f2d1ea528 { _roundId = 5, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676892960, _startTime = 1676892897, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41204608, "actEffect": [ { "additional":21545, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":663, "multipleEffectNum":0, "effectType":2, "additional2":663 }, { "additional":16870, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":11953, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":689, "multipleEffectNum":0, "effectType":2, "additional2":689 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":47, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":48, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204608, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":20738, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":807, "multipleEffectNum":0, "effectType":2, "additional2":807 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":3, "actorId":41202907, "actEffect": [ { "additional":10860, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1093, "multipleEffectNum":0, "effectType":2, "additional2":1093 }, { "additional":18925, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":218, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":8122, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2738, "multipleEffectNum":0, "effectType":3, "additional2":2738 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":3, "actorId":41201008, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":6821, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1301, "multipleEffectNum":0, "effectType":2, "additional2":1301 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":3, "actorId":41201008, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 9 = { "actEffect": [ { "additional":41, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":4668, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2153, "multipleEffectNum":0, "effectType":2, "additional2":2153 } ], "originalTargetId":0, "actorType":2 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":7898, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actEffect": [ { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":20868, "targetId":7, "multipleEffectNumReal":0, "additional3":1265, "effectNum":1265, "multipleEffectNum":0, "effectType":2, "additional2":1265 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":40, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2023-2-20 19:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204608, "actEffect": [ { "additional":21545, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":663, "multipleEffectNum":0, "effectType":2, "additional2":663 }, { "additional":16870, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":11953, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":689, "multipleEffectNum":0, "effectType":2, "additional2":689 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":47, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":48, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204608, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-2-20 19:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-2-20 19:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 6 [WARN:2023-2-20 19:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 7 ~ 7 [INFO:2023-2-20 19:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}6[MyRole_6_1][1] 用 41204608[10004908] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:34:11][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__1 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__2 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 65 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 22208/22208 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:132/663 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 22076/22208 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 12642/21537 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:137/689 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 12505/21537 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__3 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 22076/22208 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:264/663 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21944/22208 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 12505/21537 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:274/689 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 12368/21537 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__4 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 75 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21944/22208 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:396/663 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21812/22208 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 12368/21537 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:411/689 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 12231/21537 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__5 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21812/22208 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:528/663 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21680/22208 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 12231/21537 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:548/689 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 12094/21537 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__6 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 85 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21680/22208 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:663/663 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21545/22208 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 12094/21537 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:689/689 本段飘:141 本段扣血:141 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 11953/21537 剩余盾: 0 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 6 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[MyRole_6_1][1] 用 41204608 ,令到 3[Monster_3_3_0][3] 增加了一个 buff [301019] [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[MyRole_6_1][1] 用 41204608 ,令到 3[Monster_3_3_0][3] 增加了一个 buff [301019] [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[MyRole_6_1][1] 使用技能 41204608 ,令到 6[MyRole_6_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 6 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 7 7 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 7 7 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__showBufferEffect__7 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":20738, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":807, "multipleEffectNum":0, "effectType":2, "additional2":807 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:12][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21545/22208 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:403/807 本段飘:403 本段扣血:403 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 21142/22208 剩余盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 21142/22208 原来有盾: 0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:807/807 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 20738/22208 剩余盾: 0 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [WARN:2023-2-20 19:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202907, "actEffect": [ { "additional":10860, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1093, "multipleEffectNum":0, "effectType":2, "additional2":1093 }, { "additional":18925, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":218, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[MyRole_8_3][3] 用 41202907[10003707] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__attackAffect__1 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 14 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 11953/21537 原来有盾: 0 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:546/1093 本段飘:546 本段扣血:546 本段扣盾:0 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 11407/21537 剩余盾: 0 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__attackAffect__2 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 11407/21537 原来有盾: 0 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:1093/1093 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10860/21537 剩余盾: 0 [WARN:2023-2-20 19:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}8 原来有 18707 血 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}8 被补了 218 血 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}8 剩余 18925 血 [WARN:2023-2-20 19:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__showBloodEffect__3 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 50 [INFO:2023-2-20 19:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":8122, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2738, "multipleEffectNum":0, "effectType":3, "additional2":2738 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:14][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10860/21537 原来有盾: 0 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.4) -》 多段已飘:1095/2738 本段飘:1095 本段扣血:1095 本段扣盾:0 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 9765/21537 剩余盾: 0 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 9765/21537 原来有盾: 0 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:2738/2738 本段飘:1643 本段扣血:1643 本段扣盾:0 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 8122/21537 剩余盾: 0 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201007 ,令到 3[Monster_3_3_0][3] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201008, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:14][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301022] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301023] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301019] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-20 19:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301019] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-2-20 19:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201007, "actEffect": [ { "additional":6821, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1301, "multipleEffectNum":0, "effectType":2, "additional2":1301 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:15][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 8122/21537 原来有盾: 0 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.4) -》 多段已飘:520/1301 本段飘:520 本段扣血:520 本段扣盾:0 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 7602/21537 剩余盾: 0 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 7602/21537 原来有盾: 0 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:1301/1301 本段飘:781 本段扣血:781 本段扣盾:0 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 6821/21537 剩余盾: 0 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201007 ,令到 3[Monster_3_3_0][3] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201008, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:15][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301022] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301023] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 3[Monster_3_3_0][3] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":41, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":4668, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2153, "multipleEffectNum":0, "effectType":2, "additional2":2153 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:41 buffId:301024 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:46 buffId:301005 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:44 buffId:301023 持续时间:3 [INFO:2023-2-20 19:34:16][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-2-20 19:34:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 6821 原有盾: 0 扣血量: 2153 扣盾量: 0 [INFO:2023-2-20 19:34:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4668 现有盾: 0 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":7898, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[Monster_3_3_0][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}3 原来有 4668 血 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 被补了 3230 血 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}3 剩余 7898 血 [WARN:2023-2-20 19:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2023-2-20 19:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":20868, "targetId":7, "multipleEffectNumReal":0, "additional3":1265, "effectNum":1265, "multipleEffectNum":0, "effectType":2, "additional2":1265 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":40, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 22133 原有盾: 0 扣血量: 1265 扣盾量: 0 [INFO:2023-2-20 19:34:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 20868 现有盾: 0 [INFO:2023-2-20 19:34:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:47 buffId:301019 持续时间:3 [INFO:2023-2-20 19:34:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:48 buffId:301019 持续时间:3 [INFO:2023-2-20 19:34:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:40 buffId:301019 [INFO:2023-2-20 19:34:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2023-2-20 19:34:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:34:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:34:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 5 stageId: 2 [INFO:2023-2-20 19:34:17]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:34:17]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:17]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:34:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:34:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033604901283979 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 32 1 [INFO:2023-2-20 19:34:17][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:34:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:34:17]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:34:17]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:34:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 6 time: 1676892907568 extraRoundTeamType: 0 [INFO:2023-2-20 19:34:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:34:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 33 1 [WARN:2023-2-20 19:34:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:34:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 6 teamType: 1 endTime: 1676892967568 [INFO:2023-2-20 19:34:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:34:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 34 1 [WARN:2023-2-20 19:34:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023ea655f4e0 { _roundId = 6, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892967, _isReconnect = false, _startTime = 1676892907, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:34:17][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:34:18]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=290 [INFO:2023-2-20 19:34:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 7 actorId: 41204408 actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 52 additional: 3797 } } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203009 actEffect { targetId: 7 effectType: 3 effectNum: 2310 additional: 20868 additional2: 0 additional3: 2310 } actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 49 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 52 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 53 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203009 } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 54 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200307 actEffect { targetId: 7 effectType: 3 effectNum: 740 additional: 20128 additional2: 740 additional3: 740 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 55 } } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41206307 actEffect { targetId: 7 effectType: 2 effectNum: 1532 additional: 18596 additional2: 1532 additional3: 1532 } targetId: 7 } battleStep { actorType: 2 castorId: 3 actorId: 43 actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 53 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 53 } targetId: 0 } isFinish: false round: 6 extraRoundTeamType: 0 } roundId: 6 stageId: 1 [INFO:2023-2-20 19:34:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:18][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 35 1 [INFO:2023-2-20 19:34:18][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":7, "actorId":41204408, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":52, "additional":3797 } } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203009, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":2310, "additional":20868, "additional2":0, "additional3":2310 }, { "targetId":7, "effectType":6, "effectNum":0, "additional":49 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":52 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":53 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203009 } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":54 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200307, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":740, "additional":20128, "additional2":740, "additional3":740 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":55 } } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41206307, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1532, "additional":18596, "additional2":1532, "additional3":1532 } ], "targetId":7 }, { "actorType":2, "castorId":3, "actorId":43, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":3, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":53, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":53 } ], "targetId":0 } ], "isFinish":false, "round":6, "extraRoundTeamType":0 }, "roundId":6, "stageId":1 } [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023ea655f4e0 { _roundId = 6, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892967, _startTime = 1676892907, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":52, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41203009, "actEffect": [ { "additional":20868, "targetId":7, "multipleEffectNumReal":0, "additional3":2310, "effectNum":2310, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":49, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":52, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":53, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":54, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":20128, "targetId":7, "multipleEffectNumReal":0, "additional3":740, "effectNum":740, "multipleEffectNum":0, "effectType":3, "additional2":740 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":7, "actorId":41206307, "actEffect": [ { "additional":18596, "targetId":7, "multipleEffectNumReal":0, "additional3":1532, "effectNum":1532, "multipleEffectNum":0, "effectType":2, "additional2":1532 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":52, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204408[10005208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:18][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill2 in action 10005208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/groupbattle/agent/GroupBattleAgent:229: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill2__showBufferEffect__1 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 35 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204408 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301009] [WARN:2023-2-20 19:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-2-20 19:34:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-2-20 19:34:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203009, "actEffect": [ { "additional":20868, "targetId":7, "multipleEffectNumReal":0, "additional3":2310, "effectNum":2310, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":49, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":52, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":53, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:34:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-20 19:34:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2023-2-20 19:34:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:34:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203009[10003209] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:19][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 西湖醋鱼(100032):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:19][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill3 in action 10003209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__1 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__2 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 20868/25309 原来有盾: 3797 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.25) -》 多段已飘:577/2310 本段飘:577 本段扣血:0 本段扣盾:577 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 20868/25309 剩余盾: 3220 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__3 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 20868/25309 原来有盾: 3220 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.25) -》 多段已飘:1154/2310 本段飘:577 本段扣血:0 本段扣盾:577 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 20868/25309 剩余盾: 2643 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__4 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 135 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 20868/25309 原来有盾: 2643 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.25) -》 多段已飘:1731/2310 本段飘:577 本段扣血:0 本段扣盾:577 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 20868/25309 剩余盾: 2066 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__5 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 20868/25309 原来有盾: 2066 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:2310/2310 本段飘:579 本段扣血:0 本段扣盾:579 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 20868/25309 剩余盾: 1487 [WARN:2023-2-20 19:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[Monster_1_1_0][1] 用 41203009 的带来了一个 ,令到 7[MyRole_7_2][2] 移除了一个 buff [301018] [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[Monster_1_1_0][1] 用 41203009 的带来了一个 ,令到 7[MyRole_7_2][2] 覆盖移除了一个 buff[301009],不提示id不需要播放效果 [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203009 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301015] [INFO:2023-2-20 19:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[Monster_1_1_0][1] 使用技能 41203009 ,令到 1[Monster_1_1_0][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2023-2-20 19:34:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__showBufferEffect__6 [INFO:2023-2-20 19:34:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 145 [INFO:2023-2-20 19:34:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__showBigSkillEffect__7 [INFO:2023-2-20 19:34:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 146 [INFO:2023-2-20 19:34:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:34:22][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 西湖醋鱼(100032):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:34:22][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2310 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":54, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:34:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:23][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301024] [WARN:2023-2-20 19:34:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":20128, "targetId":7, "multipleEffectNumReal":0, "additional3":740, "effectNum":740, "multipleEffectNum":0, "effectType":3, "additional2":740 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200307[10000907] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__attackAffect__1 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__showBufferEffect__2 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 20868/25309 原来有盾: 0 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:740/740 本段飘:740 本段扣血:740 本段扣盾:0 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 20128/25309 剩余盾: 0 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200307 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301005] [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206307, "actEffect": [ { "additional":18596, "targetId":7, "multipleEffectNumReal":0, "additional3":1532, "effectNum":1532, "multipleEffectNum":0, "effectType":2, "additional2":1532 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41206307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[Monster_3_3_0][3] 用 41206307[10006607] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:24][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_3_3_0 show commingEffect show_jytb_skill1 in action 10006607 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill1__attackAffect__1 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 12 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 20128/25309 原来有盾: 0 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.5) -》 多段已飘:766/1532 本段飘:766 本段扣血:766 本段扣盾:0 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 19362/25309 剩余盾: 0 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_3_3_0__skill1__attackAffect__2 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 17 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 19362/25309 原来有盾: 0 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1532/1532 本段飘:766 本段扣血:766 本段扣盾:0 [INFO:2023-2-20 19:34:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 18596/25309 剩余盾: 0 [WARN:2023-2-20 19:34:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:25][logic/common/msdk/gme/GMEService.lua:350]:{CancelRecord}GMEService:CancelRecord [INFO:2023-2-20 19:34:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:43 buffId:301022 持续时间:3 [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:53 buffId:301015 持续时间:1 [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-2-20 19:34:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:34:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:34:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 6 stageId: 1 [INFO:2023-2-20 19:34:25]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:34:25]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:25]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:34:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:34:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.066791299730539 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 36 1 [INFO:2023-2-20 19:34:25][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:34:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:34:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 25 当前队列数量= 1 [INFO:2023-2-20 19:34:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClosePanelRequest [INFO:2023-2-20 19:34:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:25]==> Sender Auto Serialize Message,extId=33,cmd=25,size=9 [INFO:2023-2-20 19:34:25]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:25]<== Receiver Message, socketClient version=1,extId=33,cmd=25,status=0,size=8 [INFO:2023-2-20 19:34:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClosePanelReply <--- [INFO:2023-2-20 19:34:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 25 所需时间单位秒 = 0.033705398440361 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClosePanelReply 37 1 [INFO:2023-2-20 19:34:26]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:34:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 6 teamType: 2 endTime: 1676892976575 [INFO:2023-2-20 19:34:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:34:26][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 38 1 [WARN:2023-2-20 19:34:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:34:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023f3f96ab48 { _roundId = 6, _isFinish = false, _isEndFinish = false, pickEndTime = 1676892976, isPreRound = false, _startTime = 1676892907, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:34:26][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:34:27]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=764 [INFO:2023-2-20 19:34:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204609 actEffect { targetId: 1 effectType: 2 effectNum: 3163 additional: 17575 additional2: 3163 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 16870 additional2: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3295 additional: 4603 additional2: 3295 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 56 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41204609 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 40300023 } actEffect { targetId: 3 effectType: 4 effectNum: 3230 additional: 7833 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 56 actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 1 effectType: 2 effectNum: 802 additional: 16773 additional2: 802 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 57 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 1 effectType: 3 effectNum: 1121 additional: 15652 additional2: 1121 additional3: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 57 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 58 } } actEffect { targetId: 7 effectType: 15 effectNum: 0 additional: 5 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41202909 actEffect { targetId: 1 effectType: 3 effectNum: 5128 additional: 10524 additional2: 5128 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 2405 additional: 14465 additional2: 2405 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 2313 additional: 5520 additional2: 2313 additional3: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203009 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 2 additional: 41200308 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 2 additional: 41200309 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41206308 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41206309 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 40300023 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41202909 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } actEffect { targetId: 2 effectType: 16 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201009 actEffect { targetId: 3 effectType: 3 effectNum: 9231 additional: 0 additional2: 9231 additional3: 0 } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41201009 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 43 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 44 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 47 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 48 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 3 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 1 effectType: 2 effectNum: 1223 additional: 9301 additional2: 1223 additional3: 0 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 9 effectType: 15 effectNum: 0 additional: 5 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 7 actorId: 54 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 54 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 55 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 55 } targetId: 0 } isFinish: false round: 6 extraRoundTeamType: 0 } roundId: 6 stageId: 2 [INFO:2023-2-20 19:34:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:27][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 39 1 [INFO:2023-2-20 19:34:27][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204609, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3163, "additional":17575, "additional2":3163, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":16870, "additional2":0 }, { "targetId":3, "effectType":2, "effectNum":3295, "additional":4603, "additional2":3295, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":56 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41204609 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":8, "effectNum":1, "additional":40300023 }, { "targetId":3, "effectType":4, "effectNum":3230, "additional":7833 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":56, "actEffect": [ { "targetId":3, "effectType":15, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":802, "additional":16773, "additional2":802, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":57 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":1121, "additional":15652, "additional2":1121, "additional3":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":57 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":58 } }, { "targetId":7, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41202909, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":5128, "additional":10524, "additional2":5128, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":2405, "additional":14465, "additional2":2405, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":2313, "additional":5520, "additional2":2313, "additional3":0 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203009, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":2, "additional":41200308, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":2, "additional":41200309, "additional2":1 }, { "targetId":3, "effectType":8, "effectNum":1, "additional":41206308, "additional2":1 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41206309, "additional2":1 }, { "targetId":3, "effectType":8, "effectNum":1, "additional":40300023, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41202909 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":2, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":1, "effectType":16, "effectNum":0 }, { "targetId":2, "effectType":16, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201009, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":9231, "additional":0, "additional2":9231, "additional3":0 }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41201009 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":1, "additional":43 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":44 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":47 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":48 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":3, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1223, "additional":9301, "additional2":1223, "additional3":0 }, { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":9, "effectType":15, "effectNum":0, "additional":5 }, { "targetId":1, "effectType":16, "effectNum":0 } ], "targetId":1 }, { "actorType":2, "castorId":7, "actorId":54, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":54 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":55, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":55 } ], "targetId":0 } ], "isFinish":false, "round":6, "extraRoundTeamType":0 }, "roundId":6, "stageId":2 } [INFO:2023-2-20 19:34:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3f96ab48 { _roundId = 6, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676892976, _startTime = 1676892907, _steps = { 1 = { "actorType":1, "targetId":3, "actorId":41204609, "actEffect": [ { "additional":17575, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3163, "multipleEffectNum":0, "effectType":2, "additional2":3163 }, { "additional":16870, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":4603, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3295, "multipleEffectNum":0, "effectType":2, "additional2":3295 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204609, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":7833, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actEffect": [ { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 4 = { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":16773, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":802, "multipleEffectNum":0, "effectType":2, "additional2":802 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":15652, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1121, "multipleEffectNum":0, "effectType":3, "additional2":1121 }, { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":1, "actorId":41202909, "actEffect": [ { "additional":10524, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5128, "multipleEffectNum":0, "effectType":3, "additional2":5128 }, { "additional":14465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2405, "multipleEffectNum":0, "effectType":2, "additional2":2405 }, { "additional":5520, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2313, "multipleEffectNum":0, "effectType":2, "additional2":2313 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206308, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206309, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202909, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":3, "actorId":41201009, "actEffect": [ { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":9231, "multipleEffectNum":0, "effectType":3, "additional2":9231 }, { "additional":41201009, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":56, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":9301, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1223, "multipleEffectNum":0, "effectType":2, "additional2":1223 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 13 = { "actEffect": [ { "additional":54, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":55, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13 [INFO:2023-2-20 19:34:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204609, "actEffect": [ { "additional":17575, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3163, "multipleEffectNum":0, "effectType":2, "additional2":3163 }, { "additional":16870, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":4603, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3295, "multipleEffectNum":0, "effectType":2, "additional2":3295 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204609, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:34:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-20 19:34:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-2-20 19:34:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2023-2-20 19:34:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 6 ~ 6 [INFO:2023-2-20 19:34:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204609 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}6[MyRole_6_1][1] 用 41204609[10004909] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:34:27][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_6_1 show commingEffect show_labazhou_skill3 in action 10004909 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__1 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 20738/22208 原来有盾: 0 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:632/3163 本段飘:632 本段扣血:632 本段扣盾:0 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 20106/22208 剩余盾: 0 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 7898/21537 原来有盾: 0 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:659/3295 本段飘:659 本段扣血:659 本段扣盾:0 [INFO:2023-2-20 19:34:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 7239/21537 剩余盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__2 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 20106/22208 原来有盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1264/3163 本段飘:632 本段扣血:632 本段扣盾:0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 19474/22208 剩余盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 7239/21537 原来有盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:1318/3295 本段飘:659 本段扣血:659 本段扣盾:0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 6580/21537 剩余盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__3 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 19474/22208 原来有盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1896/3163 本段飘:632 本段扣血:632 本段扣盾:0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 18842/22208 剩余盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 6580/21537 原来有盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:1977/3295 本段飘:659 本段扣血:659 本段扣盾:0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 5921/21537 剩余盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__4 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 18842/22208 原来有盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2528/3163 本段飘:632 本段扣血:632 本段扣盾:0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 18210/22208 剩余盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 5921/21537 原来有盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2635/3295 本段飘:658 本段扣血:658 本段扣盾:0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 5263/21537 剩余盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__5 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 18210/22208 原来有盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:3163/3163 本段飘:635 本段扣血:635 本段扣盾:0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 17575/22208 剩余盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 5263/21537 原来有盾: 0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:3295/3295 本段飘:660 本段扣血:660 本段扣盾:0 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 4603/21537 剩余盾: 0 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[MyRole_6_1][1] 用 41204609 ,令到 3[Monster_3_3_0][3] 增加了一个 buff [301021] [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[MyRole_6_1][1] 使用技能 41204609 ,令到 6[MyRole_6_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 6 6 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 6 6 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__showBufferEffect__6 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 145 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__showBigSkillEffect__7 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 150 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":7833, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3230, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-2-20 19:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[Monster_3_3_0][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}3 原来有 4603 血 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 被补了 3230 血 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}3 剩余 7833 血 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":16773, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":802, "multipleEffectNum":0, "effectType":2, "additional2":802 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:30][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 17575/22208 原来有盾: 0 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:401/802 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 17174/22208 剩余盾: 0 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 17174/22208 原来有盾: 0 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:802/802 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 16773/22208 剩余盾: 0 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":15652, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1121, "multipleEffectNum":0, "effectType":3, "additional2":1121 }, { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-20 19:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:30][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 16773/22208 原来有盾: 0 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:560/1121 本段飘:560 本段扣血:560 本段扣盾:0 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 16213/22208 剩余盾: 0 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 16213/22208 原来有盾: 0 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1121/1121 本段飘:561 本段扣血:561 本段扣盾:0 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 15652/22208 剩余盾: 0 [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[MyRole_7_2][2] 用 41204407 的带来了一个 ,令到 7[MyRole_7_2][2] 覆盖移除了一个 buff[301018],不提示id不需要播放效果 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4 [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202909, "actEffect": [ { "additional":10524, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5128, "multipleEffectNum":0, "effectType":3, "additional2":5128 }, { "additional":14465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2405, "multipleEffectNum":0, "effectType":2, "additional2":2405 }, { "additional":5520, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2313, "multipleEffectNum":0, "effectType":2, "additional2":2313 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206308, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206309, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":40300023, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202909, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-2-20 19:34:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 10 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202909 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}8[MyRole_8_3][3] 用 41202909[10003709] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:34:31][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_8_3 show commingEffect show_pianchuan_skill3 in action 10003709 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__1 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__2 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 15652/22208 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.3) -》 多段已飘:1538/5128 本段飘:1538 本段扣血:1538 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 14114/22208 剩余盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 16870/20040 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.3) -》 多段已飘:721/2405 本段飘:721 本段扣血:721 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 16149/20040 剩余盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 7833/21537 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.3) -》 多段已飘:693/2313 本段飘:693 本段扣血:693 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 7140/21537 剩余盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__3 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 14114/22208 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.3) -》 多段已飘:3076/5128 本段飘:1538 本段扣血:1538 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 12576/22208 剩余盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 16149/20040 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.3) -》 多段已飘:1442/2405 本段飘:721 本段扣血:721 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 15428/20040 剩余盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 7140/21537 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.3) -》 多段已飘:1386/2313 本段飘:693 本段扣血:693 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 6447/21537 剩余盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__4 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 52 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 12576/22208 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:5128/5128 本段飘:2052 本段扣血:2052 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 10524/22208 剩余盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 15428/20040 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:2405/2405 本段飘:963 本段扣血:963 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 14465/20040 剩余盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 6447/21537 原来有盾: 0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:2313/2313 本段飘:927 本段扣血:927 本段扣盾:0 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 5520/21537 剩余盾: 0 [WARN:2023-2-20 19:34:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-2-20 19:34:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 10 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 1[Monster_1_1_0][1] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 2[Monster_2_2_0][2] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 2[Monster_2_2_0][2] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 3[Monster_3_3_0][3] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 3[Monster_3_3_0][3] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 3[Monster_3_3_0][3] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 8[MyRole_8_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 10 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__showBufferEffect__5 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 75 [INFO:2023-2-20 19:34:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__showBigSkillEffect__6 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 83 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 1 ~ 4 [WARN:2023-2-20 19:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 1 4 [WARN:2023-2-20 19:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 1 4 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13 [INFO:2023-2-20 19:34:33][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 9 audioPath: event:/language/zh/speech/character/audiogongyong/basis/lwhz/lwhz6 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201009, "actEffect": [ { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":9231, "multipleEffectNum":0, "effectType":3, "additional2":9231 }, { "additional":41201009, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201009[10002109] 不是aoe 干了 3[Monster_3_3_0][3] 一下 [INFO:2023-2-20 19:34:34][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 腊味合蒸(100016):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:34][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill3 in action 10002109 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__1 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__2 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 5520/21537 原来有盾: 0 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:923/9231 本段飘:923 本段扣血:923 本段扣盾:0 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 4597/21537 剩余盾: 0 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__3 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 4597/21537 原来有盾: 0 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1846/9231 本段飘:923 本段扣血:923 本段扣盾:0 [INFO:2023-2-20 19:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 3674/21537 剩余盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__4 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 60 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 3674/21537 原来有盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:2769/9231 本段飘:923 本段扣血:923 本段扣盾:0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 2751/21537 剩余盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__5 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 79 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2751/21537 原来有盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:3692/9231 本段飘:923 本段扣血:923 本段扣盾:0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1828/21537 剩余盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__6 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 96 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1828/21537 原来有盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:4615/9231 本段飘:923 本段扣血:923 本段扣盾:0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 905/21537 剩余盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__7 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 905/21537 原来有盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:5538/9231 本段飘:923 本段扣血:923 本段扣盾:0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 0/21537 剩余盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__8 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 121 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 0/21537 原来有盾: 0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:6461/9231 本段飘:923 本段扣血:923 本段扣盾:0 [INFO:2023-2-20 19:34:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 0/21537 剩余盾: 0 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__9 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 0/21537 原来有盾: 0 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:7384/9231 本段飘:923 本段扣血:923 本段扣盾:0 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 0/21537 剩余盾: 0 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__10 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 0/21537 原来有盾: 0 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:9231/9231 本段飘:1847 本段扣血:1847 本段扣盾:0 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 0/21537 剩余盾: 0 [WARN:2023-2-20 19:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}9[MyRole_9_4][4] 使用技能 41201009 ,令到 9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__showBufferEffect__11 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-20 19:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__showBigSkillEffect__12 [INFO:2023-2-20 19:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 225 [INFO:2023-2-20 19:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:34:37][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 腊味合蒸(100016):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 9231 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":56, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6 [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[Monster_3_3_0][3] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[Monster_3_3_0][3] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[Monster_3_3_0][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[Monster_3_3_0][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[Monster_3_3_0][3] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6 [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-20 19:34:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":9301, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1223, "multipleEffectNum":0, "effectType":2, "additional2":1223 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":5, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 4 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:39][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 10524/22208 原来有盾: 0 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.4) -》 多段已飘:489/1223 本段飘:489 本段扣血:489 本段扣盾:0 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 10035/22208 剩余盾: 0 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 10035/22208 原来有盾: 0 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1223/1223 本段飘:734 本段扣血:734 本段扣盾:0 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9301/22208 剩余盾: 0 [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 4 [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 4 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":54, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":55, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:54 buffId:301024 持续时间:1 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:55 buffId:301005 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done [INFO:2023-2-20 19:34:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:34:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:34:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 6 stageId: 2 [INFO:2023-2-20 19:34:39]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:34:39]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:39]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:34:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:34:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033651500940323 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 42 1 [INFO:2023-2-20 19:34:39][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:34:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:34:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_3_3_0 [INFO:2023-2-20 19:34:40]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:34:40]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:34:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 7 time: 1676892930578 extraRoundTeamType: 0 [INFO:2023-2-20 19:34:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:34:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 43 1 [WARN:2023-2-20 19:34:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:34:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 7 teamType: 1 endTime: 1676892990578 [INFO:2023-2-20 19:34:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:34:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 44 1 [WARN:2023-2-20 19:34:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023f3e325cd8 { _roundId = 7, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892990, _isReconnect = false, _startTime = 1676892930, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:34:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:34:41]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=297 [INFO:2023-2-20 19:34:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 7 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 8 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 9 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 1 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 2 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40300022 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41203007 actEffect { targetId: 7 effectType: 2 effectNum: 663 additional: 17933 additional2: 663 additional3: 663 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 59 } } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 54 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 60 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200307 actEffect { targetId: 7 effectType: 3 effectNum: 900 additional: 17033 additional2: 900 additional3: 900 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 61 } } targetId: 7 } battleStep { actorType: 2 castorId: 7 actorId: 53 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 58 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 58 } targetId: 0 } isFinish: false round: 7 extraRoundTeamType: 0 } roundId: 7 stageId: 1 [INFO:2023-2-20 19:34:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 45 1 [INFO:2023-2-20 19:34:41][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":7, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":8, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":9, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":1, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":2, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40300022 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41203007, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":663, "additional":17933, "additional2":663, "additional3":663 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":59 } } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":54 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":60 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200307, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":900, "additional":17033, "additional2":900, "additional3":900 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":61 } } ], "targetId":7 }, { "actorType":2, "castorId":7, "actorId":53, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":58, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":58 } ], "targetId":0 } ], "isFinish":false, "round":7, "extraRoundTeamType":0 }, "roundId":7, "stageId":1 } [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3e325cd8 { _roundId = 7, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676892990, _startTime = 1676892930, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":500, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":17933, "targetId":7, "multipleEffectNumReal":0, "additional3":663, "effectNum":663, "multipleEffectNum":0, "effectType":2, "additional2":663 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":59, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":54, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":60, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":17033, "targetId":7, "multipleEffectNumReal":0, "additional3":900, "effectNum":900, "multipleEffectNum":0, "effectType":3, "additional2":900 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":53, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":500, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 7 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 7 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}5[Monster_5_11_0][0] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 7 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":17933, "targetId":7, "multipleEffectNumReal":0, "additional3":663, "effectNum":663, "multipleEffectNum":0, "effectType":2, "additional2":663 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":59, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203007[10003207] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__1 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 18596/25309 原来有盾: 0 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.5) -》 多段已飘:331/663 本段飘:331 本段扣血:331 本段扣盾:0 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 18265/25309 剩余盾: 0 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__2 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 18265/25309 原来有盾: 0 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:663/663 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 17933/25309 剩余盾: 0 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203007 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301019] [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":54, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":60, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:41][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[Monster_1_1_0][1] 用 41203008 的带来了一个 ,令到 7[MyRole_7_2][2] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301024] [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":17033, "targetId":7, "multipleEffectNumReal":0, "additional3":900, "effectNum":900, "multipleEffectNum":0, "effectType":3, "additional2":900 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200307[10000907] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__attackAffect__1 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__showBufferEffect__2 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 17933/25309 原来有盾: 0 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:900/900 本段飘:900 本段扣血:900 本段扣盾:0 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 17033/25309 剩余盾: 0 [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200307 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301005] [WARN:2023-2-20 19:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":53, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:53 buffId:301015 [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:58 buffId:301018 [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-2-20 19:34:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:34:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:34:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 7 stageId: 1 [INFO:2023-2-20 19:34:43]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:34:43]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:43]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:34:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:34:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033344700932503 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 46 1 [INFO:2023-2-20 19:34:43][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:34:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:34:43]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:34:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 7 teamType: 2 endTime: 1676892993578 [INFO:2023-2-20 19:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:34:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 47 1 [WARN:2023-2-20 19:34:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:34:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023f3e7000b8 { _roundId = 7, _isFinish = false, _isEndFinish = false, pickEndTime = 1676892993, isPreRound = false, _startTime = 1676892930, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:34:43][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:34:44]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=420 [INFO:2023-2-20 19:34:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204607 actEffect { targetId: 1 effectType: 2 effectNum: 1334 additional: 7967 additional2: 1334 additional3: 0 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41204409 actEffect { targetId: 1 effectType: 2 effectNum: 1900 additional: 6067 additional2: 1900 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 14465 additional2: 0 } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41204409 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 1 effectType: 2 effectNum: 895 additional: 5172 additional2: 895 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 62 } } actEffect { targetId: 7 effectType: 15 effectNum: 0 additional: 5 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41202908 actEffect { targetId: 2 effectType: 2 effectNum: 3045 additional: 11420 additional2: 3045 additional3: 0 } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 41202908 } targetId: 2 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 1 effectType: 2 effectNum: 1564 additional: 3608 additional2: 1564 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 63 } } targetId: 1 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 63 } targetId: 1 } battleStep { actorType: 2 castorId: 7 actorId: 60 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 60 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 63 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 63 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 61 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 59 actEffect { targetId: 7 effectType: 2 effectNum: 1265 additional: 15768 additional2: 1265 additional3: 1265 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 59 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 59 } targetId: 0 } isFinish: false round: 7 extraRoundTeamType: 0 } roundId: 7 stageId: 2 [INFO:2023-2-20 19:34:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 48 1 [INFO:2023-2-20 19:34:44][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204607, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1334, "additional":7967, "additional2":1334, "additional3":0 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41204409, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1900, "additional":6067, "additional2":1900, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":14465, "additional2":0 }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41204409 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":895, "additional":5172, "additional2":895, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":62 } }, { "targetId":7, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41202908, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":3045, "additional":11420, "additional2":3045, "additional3":0 }, { "targetId":8, "effectType":8, "effectNum":3, "additional":41202908 } ], "targetId":2 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1564, "additional":3608, "additional2":1564, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":63 } } ], "targetId":1 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":63 } ], "targetId":1 }, { "actorType":2, "castorId":7, "actorId":60, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":60 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":63, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":63 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":61, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":61 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":59, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1265, "additional":15768, "additional2":1265, "additional3":1265 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":59, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":59 } ], "targetId":0 } ], "isFinish":false, "round":7, "extraRoundTeamType":0 }, "roundId":7, "stageId":2 } [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3e7000b8 { _roundId = 7, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676892993, _startTime = 1676892930, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41204607, "actEffect": [ { "additional":7967, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1334, "multipleEffectNum":0, "effectType":2, "additional2":1334 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":1, "actorId":41204409, "actEffect": [ { "additional":6067, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1900, "multipleEffectNum":0, "effectType":2, "additional2":1900 }, { "additional":14465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41204409, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":5172, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":895, "multipleEffectNum":0, "effectType":2, "additional2":895 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":41202908, "actEffect": [ { "additional":11420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3045, "multipleEffectNum":0, "effectType":2, "additional2":3045 }, { "additional":41202908, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":3608, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1564, "multipleEffectNum":0, "effectType":2, "additional2":1564 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":63, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":60, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":63, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":61, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15768, "targetId":7, "multipleEffectNumReal":0, "additional3":1265, "effectNum":1265, "multipleEffectNum":0, "effectType":2, "additional2":1265 }, { "additional":59, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204607, "actEffect": [ { "additional":7967, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1334, "multipleEffectNum":0, "effectType":2, "additional2":1334 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:34:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[MyRole_6_1][1] 用 41204607[10004907] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__attackAffect__1 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9301/22208 原来有盾: 0 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1334/1334 本段飘:1334 本段扣血:1334 本段扣盾:0 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 7967/22208 剩余盾: 0 [WARN:2023-2-20 19:34:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-20 19:34:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__showBufferEffect__2 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:34:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-20 19:34:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-20 19:34:45][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 7 audioPath: event:/language/zh/speech/character/audiogongyong/basis/xjdmg/xjdmm6 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204409, "actEffect": [ { "additional":6067, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1900, "multipleEffectNum":0, "effectType":2, "additional2":1900 }, { "additional":14465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41204409, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:34:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:34:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-2-20 19:34:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204409 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}7[MyRole_7_2][2] 用 41204409[10005209] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:34:46][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 小鸡炖蘑菇(100046):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:46][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill3 in action 10005209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__attackAffect__1 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 52 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 7967/22208 原来有盾: 0 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:950/1900 本段飘:950 本段扣血:950 本段扣盾:0 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 7017/22208 剩余盾: 0 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__attackAffect__2 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 66 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 7017/22208 原来有盾: 0 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1900/1900 本段飘:950 本段扣血:950 本段扣盾:0 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 6067/22208 剩余盾: 0 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:34:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-2-20 19:34:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-2-20 19:34:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}7[MyRole_7_2][2] 使用技能 41204409 ,令到 7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-2-20 19:34:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBloodEffect__3 [INFO:2023-2-20 19:34:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:34:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:34:48][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBufferEffect__4 [INFO:2023-2-20 19:34:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 150 [INFO:2023-2-20 19:34:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:48][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBigSkillEffect__5 [INFO:2023-2-20 19:34:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-20 19:34:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:34:48][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 小鸡炖蘑菇(100046):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:34:49][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1900 [INFO:2023-2-20 19:34:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-20 19:34:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-20 19:34:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:34:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:34:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204407, "actEffect": [ { "additional":5172, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":895, "multipleEffectNum":0, "effectType":2, "additional2":895 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:50][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 6067/22208 原来有盾: 0 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:447/895 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5620/22208 剩余盾: 0 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5620/22208 原来有盾: 0 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:895/895 本段飘:448 本段扣血:448 本段扣盾:0 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5172/22208 剩余盾: 0 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202908, "actEffect": [ { "additional":11420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3045, "multipleEffectNum":0, "effectType":2, "additional2":3045 }, { "additional":41202908, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[MyRole_8_3][3] 用 41202908[10003708] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:34:50][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_8_3 show commingEffect show_pianchuan_skill2 in action 10003708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill2__attackAffect__1 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 14465/20040 原来有盾: 0 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:3045/3045 本段飘:3045 本段扣血:3045 本段扣盾:0 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 11420/20040 剩余盾: 0 [WARN:2023-2-20 19:34:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[MyRole_8_3][3] 使用技能 41202908 ,令到 8[MyRole_8_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill2__showBufferEffect__2 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 51 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":3608, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1564, "multipleEffectNum":0, "effectType":2, "additional2":1564 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:51][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5172/22208 原来有盾: 0 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.4) -》 多段已飘:625/1564 本段飘:625 本段扣血:625 本段扣盾:0 [INFO:2023-2-20 19:34:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 4547/22208 剩余盾: 0 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 4547/22208 原来有盾: 0 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1564/1564 本段飘:939 本段扣血:939 本段扣盾:0 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 3608/22208 剩余盾: 0 [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201007 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301023] [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":63, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:52][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 1[Monster_1_1_0][1] 的buff [301023] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":60, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":63, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":61, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15768, "targetId":7, "multipleEffectNumReal":0, "additional3":1265, "effectNum":1265, "multipleEffectNum":0, "effectType":2, "additional2":1265 }, { "additional":59, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:60 buffId:301024 持续时间:1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:63 buffId:301023 持续时间:1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:61 buffId:301005 [INFO:2023-2-20 19:34:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 17033 原有盾: 0 扣血量: 1265 扣盾量: 0 [INFO:2023-2-20 19:34:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 15768 现有盾: 0 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:59 buffId:301019 持续时间:1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-20 19:34:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:34:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:34:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 7 stageId: 2 [INFO:2023-2-20 19:34:52]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:34:52]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:52]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:34:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:34:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033334199339151 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 50 1 [INFO:2023-2-20 19:34:52][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:34:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:34:53]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:34:53]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:34:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 8 time: 1676892943581 extraRoundTeamType: 0 [INFO:2023-2-20 19:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:34:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 51 1 [WARN:2023-2-20 19:34:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:34:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 8 teamType: 1 endTime: 1676893003581 [INFO:2023-2-20 19:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:34:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 52 1 [WARN:2023-2-20 19:34:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023f408dd4f8 { _roundId = 8, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893003, _isReconnect = false, _startTime = 1676892943, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:34:53][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:34:54]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=214 [INFO:2023-2-20 19:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203007 actEffect { targetId: 7 effectType: 2 effectNum: 399 additional: 15369 additional2: 399 additional3: 399 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 64 } } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 60 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 65 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200309 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 66 additional: 3006 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 67 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 68 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41200309 } targetId: 1 } battleStep { actorType: 2 castorId: 7 actorId: 62 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 62 } targetId: 0 } isFinish: false round: 8 extraRoundTeamType: 0 } roundId: 8 stageId: 1 [INFO:2023-2-20 19:34:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 53 1 [INFO:2023-2-20 19:34:54][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203007, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":399, "additional":15369, "additional2":399, "additional3":399 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":64 } } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":60 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":65 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200309, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":66, "additional":3006 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":67 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":68 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41200309 } ], "targetId":1 }, { "actorType":2, "castorId":7, "actorId":62, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":62 } ], "targetId":0 } ], "isFinish":false, "round":8, "extraRoundTeamType":0 }, "roundId":8, "stageId":1 } [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f408dd4f8 { _roundId = 8, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893003, _startTime = 1676892943, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":15369, "targetId":7, "multipleEffectNumReal":0, "additional3":399, "effectNum":399, "multipleEffectNum":0, "effectType":2, "additional2":399 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":64, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":60, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":65, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":1, "actorId":41200309, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3006, "duration":2, "id":66, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":67, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":68, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actEffect": [ { "additional":62, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":15369, "targetId":7, "multipleEffectNumReal":0, "additional3":399, "effectNum":399, "multipleEffectNum":0, "effectType":2, "additional2":399 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":64, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203007[10003207] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__1 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 15768/25309 原来有盾: 0 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.5) -》 多段已飘:199/399 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 15569/25309 剩余盾: 0 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__2 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 15569/25309 原来有盾: 0 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 15369/25309 剩余盾: 0 [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203007 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301019] [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__showBufferEffect__3 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":60, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":65, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:34:54][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[Monster_1_1_0][1] 用 41203008 的带来了一个 ,令到 7[MyRole_7_2][2] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301024] [WARN:2023-2-20 19:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200309, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3006, "duration":2, "id":66, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":67, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":68, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200309 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[Monster_2_2_0][2] 用 41200309[10000909] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:34:55][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_2_2_0 show commingEffect show_jiaozi_skill3 in action 10000909 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:34:55][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill3__attackAffect__1 [INFO:2023-2-20 19:34:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill3__showBufferEffect__2 [INFO:2023-2-20 19:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-2-20 19:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2023-2-20 19:34:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200309 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301009] [INFO:2023-2-20 19:34:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200309 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301007] [INFO:2023-2-20 19:34:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200309 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301007] [INFO:2023-2-20 19:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[Monster_2_2_0][2] 使用技能 41200309 ,令到 2[Monster_2_2_0][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill3__showBigSkillEffect__3 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":62, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:62 buffId:301018 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:34:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done [INFO:2023-2-20 19:34:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:34:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:34:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 8 stageId: 1 [INFO:2023-2-20 19:34:57]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:34:57]||||| Sender socketClient version=1 [INFO:2023-2-20 19:34:57]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:34:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:34:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:34:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033332001417875 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 54 1 [INFO:2023-2-20 19:34:57][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:34:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:34:58]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:34:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 8 teamType: 2 endTime: 1676893008582 [INFO:2023-2-20 19:34:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:34:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 55 1 [WARN:2023-2-20 19:34:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:34:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023f3da85958 { _roundId = 8, _isFinish = false, _isEndFinish = false, pickEndTime = 1676893008, isPreRound = false, _startTime = 1676892943, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:34:58][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:34:59]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=404 [INFO:2023-2-20 19:34:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204607 actEffect { targetId: 1 effectType: 3 effectNum: 3795 additional: 2819 additional2: 789 additional3: 0 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 66 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 11420 additional2: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41202907 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 11420 additional2: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 1 effectType: 2 effectNum: 1501 additional: 1318 additional2: 1501 additional3: 0 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 7 actorId: 65 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 65 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 63 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 63 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 67 actEffect { targetId: 1 effectType: 4 effectNum: 3331 additional: 4649 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 68 actEffect { targetId: 2 effectType: 4 effectNum: 3006 additional: 14426 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 59 actEffect { targetId: 7 effectType: 2 effectNum: 2530 additional: 12839 additional2: 2530 additional3: 2530 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 67 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 67 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 68 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 68 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 59 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 59 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 64 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 64 } targetId: 0 } isFinish: false round: 8 extraRoundTeamType: 0 } roundId: 8 stageId: 2 [INFO:2023-2-20 19:34:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:34:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 56 1 [INFO:2023-2-20 19:34:59][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204607, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":3795, "additional":2819, "additional2":789, "additional3":0 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":66 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":11420, "additional2":0 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41202907, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":11420, "additional2":0 } ], "targetId":2 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1501, "additional":1318, "additional2":1501, "additional3":0 }, { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":1, "effectType":16, "effectNum":0 } ], "targetId":1 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":1, "effectType":16, "effectNum":0 } ], "targetId":1 }, { "actorType":2, "castorId":7, "actorId":65, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":65 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":63, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":63 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":67, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":3331, "additional":4649 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":68, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":3006, "additional":14426 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":59, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":2530, "additional":12839, "additional2":2530, "additional3":2530 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":67, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":67 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":68, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":68 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":59, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":59 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":64, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":64 } ], "targetId":0 } ], "isFinish":false, "round":8, "extraRoundTeamType":0 }, "roundId":8, "stageId":2 } [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3da85958 { _roundId = 8, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676893008, _startTime = 1676892943, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41204607, "actEffect": [ { "additional":2819, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3795, "multipleEffectNum":0, "effectType":3, "additional2":789 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":66, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":11420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":2, "actorId":41202907, "actEffect": [ { "additional":11420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":1318, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1501, "multipleEffectNum":0, "effectType":2, "additional2":1501 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":65, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":63, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4649, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3331, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":14426, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3006, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12839, "targetId":7, "multipleEffectNumReal":0, "additional3":2530, "effectNum":2530, "multipleEffectNum":0, "effectType":2, "additional2":2530 }, { "additional":67, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":68, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":59, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204607, "actEffect": [ { "additional":2819, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3795, "multipleEffectNum":0, "effectType":3, "additional2":789 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[MyRole_6_1][1] 用 41204607[10004907] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__attackAffect__1 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 3608/22208 原来有盾: 3006 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:3795/3795 本段飘:3795 本段扣血:789 本段扣盾:3006 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 2819/22208 剩余盾: 0 [WARN:2023-2-20 19:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-20 19:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__showBufferEffect__2 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":66, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[Monster_1_1_0][1] 覆盖移除了一个 buff[301009],不提示id不需要播放效果 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":11420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:0][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202907, "actEffect": [ { "additional":11420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[MyRole_8_3][3] 用 41202907[10003707] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__attackAffect__1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 14 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__attackAffect__2 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__showBloodEffect__3 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 50 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":1318, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1501, "multipleEffectNum":0, "effectType":2, "additional2":1501 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 3 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:35:1][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 2819/22208 原来有盾: 0 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.4) -》 多段已飘:600/1501 本段飘:600 本段扣血:600 本段扣盾:0 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 2219/22208 剩余盾: 0 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 2219/22208 原来有盾: 0 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1501/1501 本段飘:901 本段扣血:901 本段扣盾:0 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 1318/22208 剩余盾: 0 [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 3 [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 3 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 1 ~ 2 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:35:2][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 1 2 [WARN:2023-2-20 19:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 1 2 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":65, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":63, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4649, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3331, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":14426, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3006, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12839, "targetId":7, "multipleEffectNumReal":0, "additional3":2530, "effectNum":2530, "multipleEffectNum":0, "effectType":2, "additional2":2530 }, { "additional":67, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":68, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":59, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:65 buffId:301024 持续时间:1 [INFO:2023-2-20 19:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:63 buffId:301023 [INFO:2023-2-20 19:35:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 1318 原有盾: 0 补血量: 3331 [INFO:2023-2-20 19:35:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 4649 现有盾: 0 [INFO:2023-2-20 19:35:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 11420 原有盾: 0 补血量: 3006 [INFO:2023-2-20 19:35:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 14426 现有盾: 0 [INFO:2023-2-20 19:35:3][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 15369 原有盾: 0 扣血量: 2530 扣盾量: 0 [INFO:2023-2-20 19:35:3][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 12839 现有盾: 0 [INFO:2023-2-20 19:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:67 buffId:301007 持续时间:1 [INFO:2023-2-20 19:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:68 buffId:301007 持续时间:1 [INFO:2023-2-20 19:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:59 buffId:301019 [INFO:2023-2-20 19:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:64 buffId:301019 持续时间:1 [INFO:2023-2-20 19:35:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-2-20 19:35:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 8 stageId: 2 [INFO:2023-2-20 19:35:3]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:3]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:3]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033482201397419 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 58 1 [INFO:2023-2-20 19:35:3][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:35:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:35:4]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:35:4]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:35:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 9 time: 1676892954587 extraRoundTeamType: 0 [INFO:2023-2-20 19:35:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:35:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 59 1 [WARN:2023-2-20 19:35:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:35:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 9 teamType: 1 endTime: 1676893014587 [INFO:2023-2-20 19:35:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:35:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 60 1 [WARN:2023-2-20 19:35:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023eab6b7800 { _roundId = 9, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893014, _isReconnect = false, _startTime = 1676892954, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:35:4][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:35:5]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=149 [INFO:2023-2-20 19:35:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203007 actEffect { targetId: 7 effectType: 2 effectNum: 420 additional: 12419 additional2: 420 additional3: 420 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 69 } } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 65 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 70 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200308 actEffect { targetId: 1 effectType: 4 effectNum: 7014 additional: 11663 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41200308 } targetId: 1 } isFinish: false round: 9 extraRoundTeamType: 0 } roundId: 9 stageId: 1 [INFO:2023-2-20 19:35:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:35:5][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 61 1 [INFO:2023-2-20 19:35:5][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203007, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":420, "additional":12419, "additional2":420, "additional3":420 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":69 } } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":65 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":70 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200308, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":7014, "additional":11663 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41200308 } ], "targetId":1 } ], "isFinish":false, "round":9, "extraRoundTeamType":0 }, "roundId":9, "stageId":1 } [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023eab6b7800 { _roundId = 9, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893014, _startTime = 1676892954, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":12419, "targetId":7, "multipleEffectNumReal":0, "additional3":420, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":69, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":65, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":70, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":1, "actorId":41200308, "actEffect": [ { "additional":11663, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7014, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203007, "actEffect": [ { "additional":12419, "targetId":7, "multipleEffectNumReal":0, "additional3":420, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":69, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203007[10003207] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__1 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 12839/25309 原来有盾: 0 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.5) -》 多段已飘:210/420 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 12629/25309 剩余盾: 0 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__attackAffect__2 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 12629/25309 原来有盾: 0 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:420/420 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 12419/25309 剩余盾: 0 [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203007 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301019] [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":65, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":70, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:35:5][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[Monster_1_1_0][1] 用 41203008 的带来了一个 ,令到 7[MyRole_7_2][2] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301024] [WARN:2023-2-20 19:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200308, "actEffect": [ { "additional":11663, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7014, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2023-2-20 19:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200308 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200308[10000908] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:35:6][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_2_2_0 show commingEffect show_jiaozi_skill2 in action 10000908 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill2__showBloodEffect__1 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-20 19:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":11663, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7014, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-2-20 19:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}1 原来有 4649 血 [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 被补了 7014 血 [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}1 剩余 11663 血 [WARN:2023-2-20 19:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2023-2-20 19:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[Monster_2_2_0][2] 使用技能 41200308 ,令到 2[Monster_2_2_0][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-2-20 19:35:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 9 stageId: 1 [INFO:2023-2-20 19:35:7]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:7]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:7]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033675201237202 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 62 1 [INFO:2023-2-20 19:35:7][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:35:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:35:7]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 9 teamType: 2 endTime: 1676893017588 [INFO:2023-2-20 19:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:35:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 63 1 [WARN:2023-2-20 19:35:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:35:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023eab7b19d8 { _roundId = 9, _isFinish = false, _isEndFinish = false, pickEndTime = 1676893017, isPreRound = false, _startTime = 1676892954, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:35:7][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:35:8]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=550 [INFO:2023-2-20 19:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204608 actEffect { targetId: 1 effectType: 3 effectNum: 2021 additional: 9642 additional2: 2021 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 14426 additional2: 0 } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41204608 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 2 effectType: 3 effectNum: 1435 additional: 12991 additional2: 1435 additional3: 0 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 2 effectType: 2 effectNum: 978 additional: 12013 additional2: 978 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 71 } } actEffect { targetId: 7 effectType: 15 effectNum: 0 additional: 5 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41202907 actEffect { targetId: 1 effectType: 3 effectNum: 2962 additional: 6680 additional2: 2962 additional3: 0 } actEffect { targetId: 8 effectType: 4 effectNum: 592 additional: 19517 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 1 effectType: 16 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 1 effectType: 2 effectNum: 1432 additional: 5248 additional2: 1432 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 72 } } targetId: 1 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 72 } targetId: 1 } battleStep { actorType: 2 castorId: 7 actorId: 70 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 70 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 72 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 72 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 67 actEffect { targetId: 1 effectType: 4 effectNum: 3331 additional: 8579 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 68 actEffect { targetId: 2 effectType: 4 effectNum: 3006 additional: 15019 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 64 actEffect { targetId: 7 effectType: 2 effectNum: 2530 additional: 9889 additional2: 2530 additional3: 2530 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 67 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 67 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 68 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 68 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 64 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 64 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 69 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 69 } targetId: 0 } isFinish: false round: 9 extraRoundTeamType: 0 } roundId: 9 stageId: 2 [INFO:2023-2-20 19:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:35:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 64 1 [INFO:2023-2-20 19:35:8][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204608, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":2021, "additional":9642, "additional2":2021, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":14426, "additional2":0 }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41204608 }, { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 }, { "targetId":1, "effectType":16, "effectNum":0 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":1435, "additional":12991, "additional2":1435, "additional3":0 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":978, "additional":12013, "additional2":978, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":71 } }, { "targetId":7, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41202907, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":2962, "additional":6680, "additional2":2962, "additional3":0 }, { "targetId":8, "effectType":4, "effectNum":592, "additional":19517 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":1, "effectType":16, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1432, "additional":5248, "additional2":1432, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":72 } } ], "targetId":1 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":72 } ], "targetId":1 }, { "actorType":2, "castorId":7, "actorId":70, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":70 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":72, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":72 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":67, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":3331, "additional":8579 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":68, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":3006, "additional":15019 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":64, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":2530, "additional":9889, "additional2":2530, "additional3":2530 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":67, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":67 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":68, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":68 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":64, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":64 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":69, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":69 } ], "targetId":0 } ], "isFinish":false, "round":9, "extraRoundTeamType":0 }, "roundId":9, "stageId":2 } [INFO:2023-2-20 19:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023eab7b19d8 { _roundId = 9, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676893017, _startTime = 1676892954, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41204608, "actEffect": [ { "additional":9642, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2021, "multipleEffectNum":0, "effectType":3, "additional2":2021 }, { "additional":14426, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41204608, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":12991, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1435, "multipleEffectNum":0, "effectType":3, "additional2":1435 } ], "castorId":7, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":12013, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":978, "multipleEffectNum":0, "effectType":2, "additional2":978 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":1, "actorId":41202907, "actEffect": [ { "additional":6680, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2962, "multipleEffectNum":0, "effectType":3, "additional2":2962 }, { "additional":19517, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":592, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":5248, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1432, "multipleEffectNum":0, "effectType":2, "additional2":1432 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":72, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 9 = { "actEffect": [ { "additional":70, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":72, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8579, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3331, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":15019, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3006, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":9889, "targetId":7, "multipleEffectNumReal":0, "additional3":2530, "effectNum":2530, "multipleEffectNum":0, "effectType":2, "additional2":2530 }, { "additional":67, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":68, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":69, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-2-20 19:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204608, "actEffect": [ { "additional":9642, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2021, "multipleEffectNum":0, "effectType":3, "additional2":2021 }, { "additional":14426, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41204608, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-20 19:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-2-20 19:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2023-2-20 19:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 6 [INFO:2023-2-20 19:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}6[MyRole_6_1][1] 用 41204608[10004908] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:35:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__1 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__2 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 65 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 11663/22208 原来有盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:404/2021 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 11259/22208 剩余盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__3 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 11259/22208 原来有盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:808/2021 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 10855/22208 剩余盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__4 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 75 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 10855/22208 原来有盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1212/2021 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 10451/22208 剩余盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__5 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 10451/22208 原来有盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1616/2021 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 10047/22208 剩余盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__attackAffect__6 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 85 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 10047/22208 原来有盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:2021/2021 本段飘:405 本段扣血:405 本段扣盾:0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9642/22208 剩余盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[MyRole_6_1][1] 使用技能 41204608 ,令到 6[MyRole_6_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 6 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 6 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill2__showBufferEffect__7 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":12991, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1435, "multipleEffectNum":0, "effectType":3, "additional2":1435 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:9][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 14426/20040 原来有盾: 0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:717/1435 本段飘:717 本段扣血:717 本段扣盾:0 [INFO:2023-2-20 19:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 13709/20040 剩余盾: 0 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 13709/20040 原来有盾: 0 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1435/1435 本段飘:718 本段扣血:718 本段扣盾:0 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12991/20040 剩余盾: 0 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":12013, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":978, "multipleEffectNum":0, "effectType":2, "additional2":978 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:10][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12991/20040 原来有盾: 0 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:489/978 本段飘:489 本段扣血:489 本段扣盾:0 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12502/20040 剩余盾: 0 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12502/20040 原来有盾: 0 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:978/978 本段飘:489 本段扣血:489 本段扣盾:0 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12013/20040 剩余盾: 0 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202907, "actEffect": [ { "additional":6680, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2962, "multipleEffectNum":0, "effectType":3, "additional2":2962 }, { "additional":19517, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":592, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[MyRole_8_3][3] 用 41202907[10003707] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__attackAffect__1 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 14 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9642/22208 原来有盾: 0 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:1481/2962 本段飘:1481 本段扣血:1481 本段扣盾:0 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8161/22208 剩余盾: 0 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__attackAffect__2 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8161/22208 原来有盾: 0 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:2962/2962 本段飘:1481 本段扣血:1481 本段扣盾:0 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 6680/22208 剩余盾: 0 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}8 原来有 18925 血 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}8 被补了 592 血 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}8 剩余 19517 血 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill1__showBloodEffect__3 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 50 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 1 ~ 2 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 1 2 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 1 2 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201007, "actEffect": [ { "additional":5248, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1432, "multipleEffectNum":0, "effectType":2, "additional2":1432 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:35:11][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 6680/22208 原来有盾: 0 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.4) -》 多段已飘:572/1432 本段飘:572 本段扣血:572 本段扣盾:0 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 6108/22208 剩余盾: 0 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 6108/22208 原来有盾: 0 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1432/1432 本段飘:860 本段扣血:860 本段扣盾:0 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5248/22208 剩余盾: 0 [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[MyRole_9_4][4] 用 41201007 ,令到 1[Monster_1_1_0][1] 增加了一个 buff [301023] [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201008, "actEffect": [ { "additional":72, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 1[Monster_1_1_0][1] 一下 [INFO:2023-2-20 19:35:12][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}9[MyRole_9_4][4] 使用技能 41201008 令到 1[Monster_1_1_0][1] 的buff [301023] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-2-20 19:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":70, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":72, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8579, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3331, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":15019, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3006, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":9889, "targetId":7, "multipleEffectNumReal":0, "additional3":2530, "effectNum":2530, "multipleEffectNum":0, "effectType":2, "additional2":2530 }, { "additional":67, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":68, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":69, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:70 buffId:301024 持续时间:1 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:72 buffId:301023 持续时间:1 [INFO:2023-2-20 19:35:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 5248 原有盾: 0 补血量: 3331 [INFO:2023-2-20 19:35:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 8579 现有盾: 0 [INFO:2023-2-20 19:35:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 12013 原有盾: 0 补血量: 3006 [INFO:2023-2-20 19:35:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 15019 现有盾: 0 [INFO:2023-2-20 19:35:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 12419 原有盾: 0 扣血量: 2530 扣盾量: 0 [INFO:2023-2-20 19:35:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 9889 现有盾: 0 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:67 buffId:301007 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:68 buffId:301007 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:64 buffId:301019 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:69 buffId:301019 持续时间:1 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-2-20 19:35:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 9 stageId: 2 [INFO:2023-2-20 19:35:13]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:13]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:13]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033778999000788 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 66 1 [INFO:2023-2-20 19:35:13][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:35:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:35:14]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:35:14]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 10 time: 1676892964589 extraRoundTeamType: 0 [INFO:2023-2-20 19:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:35:14][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 67 1 [WARN:2023-2-20 19:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 10 teamType: 1 endTime: 1676893024589 [INFO:2023-2-20 19:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:35:14][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 68 1 [WARN:2023-2-20 19:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023ea938fe60 { _roundId = 10, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893024, _isReconnect = false, _startTime = 1676892964, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:35:14][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:35:15]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=462 [INFO:2023-2-20 19:35:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 7 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 8 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 9 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 1 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 2 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40300022 } actEffect { targetId: 6 effectType: 26 effectNum: -150 additional: -150 } actEffect { targetId: 7 effectType: 26 effectNum: -150 additional: -150 } actEffect { targetId: 8 effectType: 26 effectNum: -150 additional: -150 } actEffect { targetId: 9 effectType: 26 effectNum: -150 additional: -150 } actEffect { targetId: 1 effectType: 26 effectNum: -150 additional: -150 } actEffect { targetId: 2 effectType: 26 effectNum: -150 additional: -150 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41203009 actEffect { targetId: 7 effectType: 3 effectNum: 3081 additional: 6808 additional2: 3081 additional3: 3081 } actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 71 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 73 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203009 } targetId: 7 } battleStep { actorType: 1 castorId: 1 actorId: 41203008 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 70 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 74 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200307 actEffect { targetId: 7 effectType: 1 effectNum: 0 additional: 6808 additional2: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 75 } } targetId: 7 } battleStep { actorType: 2 castorId: 7 actorId: 73 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 73 } targetId: 0 } isFinish: false round: 10 extraRoundTeamType: 0 } roundId: 10 stageId: 1 [INFO:2023-2-20 19:35:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:35:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 69 1 [INFO:2023-2-20 19:35:15][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":7, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":8, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":9, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":1, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":2, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40300022 }, { "targetId":6, "effectType":26, "effectNum":-150, "additional":-150 }, { "targetId":7, "effectType":26, "effectNum":-150, "additional":-150 }, { "targetId":8, "effectType":26, "effectNum":-150, "additional":-150 }, { "targetId":9, "effectType":26, "effectNum":-150, "additional":-150 }, { "targetId":1, "effectType":26, "effectNum":-150, "additional":-150 }, { "targetId":2, "effectType":26, "effectNum":-150, "additional":-150 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41203009, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":3081, "additional":6808, "additional2":3081, "additional3":3081 }, { "targetId":7, "effectType":6, "effectNum":0, "additional":71 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":73 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203009 } ], "targetId":7 }, { "actorType":1, "castorId":1, "actorId":41203008, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":70 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":74 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200307, "actEffect": [ { "targetId":7, "effectType":1, "effectNum":0, "additional":6808, "additional2":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":75 } } ], "targetId":7 }, { "actorType":2, "castorId":7, "actorId":73, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":73 } ], "targetId":0 } ], "isFinish":false, "round":10, "extraRoundTeamType":0 }, "roundId":10, "stageId":1 } [INFO:2023-2-20 19:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023ea938fe60 { _roundId = 10, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893024, _startTime = 1676892964, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":750, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":-150, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41203009, "actEffect": [ { "additional":6808, "targetId":7, "multipleEffectNumReal":0, "additional3":3081, "effectNum":3081, "multipleEffectNum":0, "effectType":3, "additional2":3081 }, { "additional":71, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":73, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":70, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":74, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":6808, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":73, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-2-20 19:35:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":750, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":-150, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-150, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":-150, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 7 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 13 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 7 [INFO:2023-2-20 19:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}5[Monster_5_11_0][0] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 7 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 13 [WARN:2023-2-20 19:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 13 [INFO:2023-2-20 19:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-2-20 19:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-2-20 19:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203009, "actEffect": [ { "additional":6808, "targetId":7, "multipleEffectNumReal":0, "additional3":3081, "effectNum":3081, "multipleEffectNum":0, "effectType":3, "additional2":3081 }, { "additional":71, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":73, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-2-20 19:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203009[10003209] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:35:16][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 西湖醋鱼(100032):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:16][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill3 in action 10003209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__1 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__2 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 9889/25309 原来有盾: 0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.25) -》 多段已飘:770/3081 本段飘:770 本段扣血:770 本段扣盾:0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 9119/25309 剩余盾: 0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__3 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 9119/25309 原来有盾: 0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.25) -》 多段已飘:1540/3081 本段飘:770 本段扣血:770 本段扣盾:0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 8349/25309 剩余盾: 0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__4 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 135 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 8349/25309 原来有盾: 0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.25) -》 多段已飘:2310/3081 本段飘:770 本段扣血:770 本段扣盾:0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 7579/25309 剩余盾: 0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__attackAffect__5 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 7579/25309 原来有盾: 0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:3081/3081 本段飘:771 本段扣血:771 本段扣盾:0 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 6808/25309 剩余盾: 0 [WARN:2023-2-20 19:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[Monster_1_1_0][1] 用 41203009 的带来了一个 ,令到 7[MyRole_7_2][2] 移除了一个 buff [301018] [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203009 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301015] [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[Monster_1_1_0][1] 使用技能 41203009 ,令到 1[Monster_1_1_0][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__showBufferEffect__6 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 145 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill3__showBigSkillEffect__7 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 146 [INFO:2023-2-20 19:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:35:18][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 西湖醋鱼(100032):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:35:19][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3081 [INFO:2023-2-20 19:35:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-2-20 19:35:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-2-20 19:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203008, "actEffect": [ { "additional":70, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":74, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-20 19:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-20 19:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[Monster_1_1_0][1] 用 41203008[10003208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:35:19][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_1_1_0 show commingEffect show_xihucuyu_skill2 in action 10003208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__attackAffect__1 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_1_1_0__skill2__showBufferEffect__2 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[Monster_1_1_0][1] 用 41203008 的带来了一个 ,令到 7[MyRole_7_2][2] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[Monster_1_1_0][1] 用 41203008 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301024] [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":6808, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200307[10000907] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__attackAffect__1 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__showBufferEffect__2 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200307 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301005] [WARN:2023-2-20 19:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-20 19:35:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-2-20 19:35:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-2-20 19:35:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":73, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:35:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:73 buffId:301015 持续时间:1 [INFO:2023-2-20 19:35:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-2-20 19:35:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 10 stageId: 1 [INFO:2023-2-20 19:35:21]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:21]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:21]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.037675198167562 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 70 1 [INFO:2023-2-20 19:35:21][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:35:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:35:21]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:35:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 10 teamType: 2 endTime: 1676893031591 [INFO:2023-2-20 19:35:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:35:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 71 1 [WARN:2023-2-20 19:35:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:35:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023ea632b470 { _roundId = 10, _isFinish = false, _isEndFinish = false, pickEndTime = 1676893031, isPreRound = false, _startTime = 1676892964, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:35:21][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:35:22]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=393 [INFO:2023-2-20 19:35:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204609 actEffect { targetId: 1 effectType: 3 effectNum: 10485 additional: 0 additional2: 10485 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 15019 additional2: 0 } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41204609 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 72 } actEffect { targetId: 1 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 2 effectType: 2 effectNum: 1081 additional: 13938 additional2: 1081 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 76 } } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41202909 actEffect { targetId: 2 effectType: 2 effectNum: 3606 additional: 10332 additional2: 3606 additional3: 0 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41200308 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41200309 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41202909 } targetId: 2 } battleStep { actorType: 1 castorId: 9 actorId: 41201009 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 10332 additional2: 0 } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41201009 } targetId: 2 } battleStep { actorType: 1 castorId: 9 actorId: 41201008 actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 2 effectType: 16 effectNum: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 7 actorId: 74 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 74 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 75 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 75 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 69 actEffect { targetId: 7 effectType: 2 effectNum: 1265 additional: 5543 additional2: 1265 additional3: 1265 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 69 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 69 } targetId: 0 } isFinish: false round: 10 extraRoundTeamType: 0 } roundId: 10 stageId: 2 [INFO:2023-2-20 19:35:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:35:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 72 1 [INFO:2023-2-20 19:35:22][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204609, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":10485, "additional":0, "additional2":10485, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":15019, "additional2":0 }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41204609 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":72 }, { "targetId":1, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1081, "additional":13938, "additional2":1081, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":76 } } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41202909, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":3606, "additional":10332, "additional2":3606, "additional3":0 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41200308, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41200309, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41202909 } ], "targetId":2 }, { "actorType":1, "castorId":9, "actorId":41201009, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":10332, "additional2":0 }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41201009 } ], "targetId":2 }, { "actorType":1, "castorId":9, "actorId":41201008, "actEffect": [ { "targetId":2, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":2, "effectType":16, "effectNum":0 } ], "targetId":2 }, { "actorType":2, "castorId":7, "actorId":74, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":74 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":75, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":75 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":69, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1265, "additional":5543, "additional2":1265, "additional3":1265 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":69, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":69 } ], "targetId":0 } ], "isFinish":false, "round":10, "extraRoundTeamType":0 }, "roundId":10, "stageId":2 } [INFO:2023-2-20 19:35:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:35:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023ea632b470 { _roundId = 10, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676893031, _startTime = 1676892964, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41204609, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":10485, "multipleEffectNum":0, "effectType":3, "additional2":10485 }, { "additional":15019, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41204609, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":72, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":13938, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1081, "multipleEffectNum":0, "effectType":2, "additional2":1081 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":2, "actorId":41202909, "actEffect": [ { "additional":10332, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3606, "multipleEffectNum":0, "effectType":2, "additional2":3606 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202909, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":41201009, "actEffect": [ { "additional":10332, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41201009, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":2, "actorId":41201008, "actEffect": [ { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":74, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":75, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5543, "targetId":7, "multipleEffectNumReal":0, "additional3":1265, "effectNum":1265, "multipleEffectNum":0, "effectType":2, "additional2":1265 }, { "additional":69, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:35:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-2-20 19:35:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204609, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":10485, "multipleEffectNum":0, "effectType":3, "additional2":10485 }, { "additional":15019, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41204609, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:35:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:35:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-2-20 19:35:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2023-2-20 19:35:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4 [INFO:2023-2-20 19:35:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204609 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}6[MyRole_6_1][1] 用 41204609[10004909] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:35:22][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_6_1 show commingEffect show_labazhou_skill3 in action 10004909 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__1 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8579/22208 原来有盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2097/10485 本段飘:2097 本段扣血:2097 本段扣盾:0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 6482/22208 剩余盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__2 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 6482/22208 原来有盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:4194/10485 本段飘:2097 本段扣血:2097 本段扣盾:0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 4385/22208 剩余盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__3 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 4385/22208 原来有盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:6291/10485 本段飘:2097 本段扣血:2097 本段扣盾:0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 2288/22208 剩余盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__4 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 2288/22208 原来有盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:8387/10485 本段飘:2096 本段扣血:2096 本段扣盾:0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 192/22208 剩余盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__attackAffect__5 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 192/22208 原来有盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:10485/10485 本段飘:2098 本段扣血:2098 本段扣盾:0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 0/22208 剩余盾: 0 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[MyRole_6_1][1] 使用技能 41204609 ,令到 6[MyRole_6_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__showBufferEffect__6 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 145 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill3__showBigSkillEffect__7 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 150 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":72, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-20 19:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[Monster_1_1_0][1] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-20 19:35:25][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":13938, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1081, "multipleEffectNum":0, "effectType":2, "additional2":1081 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:25][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 15019/20040 原来有盾: 0 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:540/1081 本段飘:540 本段扣血:540 本段扣盾:0 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 14479/20040 剩余盾: 0 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 14479/20040 原来有盾: 0 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1081/1081 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 13938/20040 剩余盾: 0 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [WARN:2023-2-20 19:35:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-2-20 19:35:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202909, "actEffect": [ { "additional":10332, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3606, "multipleEffectNum":0, "effectType":2, "additional2":3606 }, { "additional":41200308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200309, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202909, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202909 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}8[MyRole_8_3][3] 用 41202909[10003709] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:35:26][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_8_3 show commingEffect show_pianchuan_skill3 in action 10003709 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__1 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_1_1_0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__2 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 13938/20040 原来有盾: 0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.3) -》 多段已飘:1081/3606 本段飘:1081 本段扣血:1081 本段扣盾:0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12857/20040 剩余盾: 0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__3 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12857/20040 原来有盾: 0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.3) -》 多段已飘:2162/3606 本段飘:1081 本段扣血:1081 本段扣盾:0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 11776/20040 剩余盾: 0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__attackAffect__4 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 52 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 11776/20040 原来有盾: 0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:3606/3606 本段飘:1444 本段扣血:1444 本段扣盾:0 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 10332/20040 剩余盾: 0 [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 2[Monster_2_2_0][2] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 2[Monster_2_2_0][2] 增加 技能CD,具体哪个技能没有说 [INFO:2023-2-20 19:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[MyRole_8_3][3] 使用技能 41202909 ,令到 8[MyRole_8_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__showBufferEffect__5 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 75 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill3__showBigSkillEffect__6 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 83 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:303]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-2-20 19:35:27][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 9 audioPath: event:/language/zh/speech/character/audiogongyong/basis/lwhz/lwhz6 [INFO:2023-2-20 19:35:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201009, "actEffect": [ { "additional":10332, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41201009, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:35:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:35:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201009[10002109] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:28][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 腊味合蒸(100016):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:28][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill3 in action 10002109 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__1 [INFO:2023-2-20 19:35:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__2 [INFO:2023-2-20 19:35:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-2-20 19:35:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__3 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__4 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 60 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__5 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 79 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__6 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 96 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__7 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__8 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 121 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__9 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__attackAffect__10 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}9[MyRole_9_4][4] 使用技能 41201009 ,令到 9[MyRole_9_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__showBufferEffect__11 [INFO:2023-2-20 19:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-20 19:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill3__showBigSkillEffect__12 [INFO:2023-2-20 19:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 225 [INFO:2023-2-20 19:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:35:31][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 腊味合蒸(100016):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201008, "actEffect": [ { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 1 ~ 2 [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201008[10002108] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:32][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill2 in action 10002108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill2__showBufferEffect__1 [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } [WARN:2023-2-20 19:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 1 2 [WARN:2023-2-20 19:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 1 2 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":74, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":75, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5543, "targetId":7, "multipleEffectNumReal":0, "additional3":1265, "effectNum":1265, "multipleEffectNum":0, "effectType":2, "additional2":1265 }, { "additional":69, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:74 buffId:301024 持续时间:1 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:75 buffId:301005 [INFO:2023-2-20 19:35:33][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 6808 原有盾: 0 扣血量: 1265 扣盾量: 0 [INFO:2023-2-20 19:35:33][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 5543 现有盾: 0 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:69 buffId:301019 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-2-20 19:35:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 10 stageId: 2 [INFO:2023-2-20 19:35:33]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:33]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:33]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033330399543047 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 75 1 [INFO:2023-2-20 19:35:33][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:35:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:35:34]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:35:34]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:35:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 11 time: 1676892984635 extraRoundTeamType: 0 [INFO:2023-2-20 19:35:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:35:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 76 1 [WARN:2023-2-20 19:35:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:35:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 11 teamType: 1 endTime: 1676893044635 [INFO:2023-2-20 19:35:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:35:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 77 1 [WARN:2023-2-20 19:35:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023f3d9c7630 { _roundId = 11, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893044, _isReconnect = false, _startTime = 1676892984, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:35:34][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:35:35]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=109 [INFO:2023-2-20 19:35:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 2 actorId: 41200307 actEffect { targetId: 7 effectType: 3 effectNum: 1002 additional: 4541 additional2: 1002 additional3: 1002 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 77 } } targetId: 7 } battleStep { actorType: 2 castorId: 7 actorId: 73 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 73 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 76 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 76 } targetId: 0 } isFinish: false round: 11 extraRoundTeamType: 0 } roundId: 11 stageId: 1 [INFO:2023-2-20 19:35:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:35:35][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 78 1 [INFO:2023-2-20 19:35:35][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":2, "actorId":41200307, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":1002, "additional":4541, "additional2":1002, "additional3":1002 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":77 } } ], "targetId":7 }, { "actorType":2, "castorId":7, "actorId":73, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":73 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":76, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":76 } ], "targetId":0 } ], "isFinish":false, "round":11, "extraRoundTeamType":0 }, "roundId":11, "stageId":1 } [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3d9c7630 { _roundId = 11, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893044, _startTime = 1676892984, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":4541, "targetId":7, "multipleEffectNumReal":0, "additional3":1002, "effectNum":1002, "multipleEffectNum":0, "effectType":3, "additional2":1002 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 2 = { "actEffect": [ { "additional":73, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":76, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":4541, "targetId":7, "multipleEffectNumReal":0, "additional3":1002, "effectNum":1002, "multipleEffectNum":0, "effectType":3, "additional2":1002 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200307[10000907] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__attackAffect__1 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__showBufferEffect__2 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 5543/25309 原来有盾: 0 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1002/1002 本段飘:1002 本段扣血:1002 本段扣盾:0 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 4541/25309 剩余盾: 0 [WARN:2023-2-20 19:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200307 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301005] [WARN:2023-2-20 19:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":73, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":76, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:73 buffId:301015 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:76 buffId:301018 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-20 19:35:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 11 stageId: 1 [INFO:2023-2-20 19:35:35]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:35]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:35]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033331099897623 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 79 1 [INFO:2023-2-20 19:35:35][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:35:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:35:36]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:35:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 11 teamType: 2 endTime: 1676893046635 [INFO:2023-2-20 19:35:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:35:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 80 1 [WARN:2023-2-20 19:35:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:35:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023f3e4d4b60 { _roundId = 11, _isFinish = false, _isEndFinish = false, pickEndTime = 1676893046, isPreRound = false, _startTime = 1676892984, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:35:36][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:35:37]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=303 [INFO:2023-2-20 19:35:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204607 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 10332 additional2: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 74 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 2 effectType: 3 effectNum: 1723 additional: 8609 additional2: 1723 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 78 } } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41204407 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 8609 additional2: 0 } actEffect { targetId: 7 effectType: 15 effectNum: 0 additional: 5 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41202908 actEffect { targetId: 2 effectType: 2 effectNum: 3837 additional: 4772 additional2: 3837 additional3: 0 } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 41202908 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 2 effectType: 16 effectNum: 0 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 1 } actEffect { targetId: 2 effectType: 16 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41201007 actEffect { targetId: 2 effectType: 2 effectNum: 1902 additional: 2870 additional2: 1902 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 2 actorId: 77 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 77 } targetId: 0 } isFinish: false round: 11 extraRoundTeamType: 0 } roundId: 11 stageId: 2 [INFO:2023-2-20 19:35:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:35:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 81 1 [INFO:2023-2-20 19:35:37][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204607, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":10332, "additional2":0 }, { "targetId":7, "effectType":6, "effectNum":0, "additional":74 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":1723, "additional":8609, "additional2":1723, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":78 } } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41204407, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":8609, "additional2":0 }, { "targetId":7, "effectType":15, "effectNum":0, "additional":5 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41202908, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":3837, "additional":4772, "additional2":3837, "additional3":0 }, { "targetId":8, "effectType":8, "effectNum":3, "additional":41202908 }, { "targetId":2, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":2, "effectType":16, "effectNum":0 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":15, "effectNum":0, "additional":1 }, { "targetId":2, "effectType":16, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41201007, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1902, "additional":2870, "additional2":1902, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":2, "actorId":77, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":77 } ], "targetId":0 } ], "isFinish":false, "round":11, "extraRoundTeamType":0 }, "roundId":11, "stageId":2 } [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f3e4d4b60 { _roundId = 11, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676893046, _startTime = 1676892984, _steps = { 1 = { "actorType":1, "targetId":2, "actorId":41204607, "actEffect": [ { "additional":10332, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":74, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":8609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1723, "multipleEffectNum":0, "effectType":3, "additional2":1723 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":8609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":41202908, "actEffect": [ { "additional":4772, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3837, "multipleEffectNum":0, "effectType":2, "additional2":3837 }, { "additional":41202908, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":2, "actorId":41201007, "actEffect": [ { "additional":2870, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1902, "multipleEffectNum":0, "effectType":2, "additional2":1902 } ], "castorId":9, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":77, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204607, "actEffect": [ { "additional":10332, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":74, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[MyRole_6_1][1] 用 41204607[10004907] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__attackAffect__1 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}6[MyRole_6_1][1] 用 41204607 的带来了一个 ,令到 7[MyRole_7_2][2] 移除了一个 buff [301024] [WARN:2023-2-20 19:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__showBufferEffect__2 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":8609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1723, "multipleEffectNum":0, "effectType":3, "additional2":1723 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:38][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 10332/20040 原来有盾: 0 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:861/1723 本段飘:861 本段扣血:861 本段扣盾:0 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 9471/20040 剩余盾: 0 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 9471/20040 原来有盾: 0 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1723/1723 本段飘:862 本段扣血:862 本段扣盾:0 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 8609/20040 剩余盾: 0 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204407 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301018] [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204407, "actEffect": [ { "additional":8609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":5, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204407[10005207] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:38][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill1 in action 10005207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__1 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__attackAffect__2 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202908, "actEffect": [ { "additional":4772, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3837, "multipleEffectNum":0, "effectType":2, "additional2":3837 }, { "additional":41202908, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 4 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41202908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[MyRole_8_3][3] 用 41202908[10003708] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:39][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_8_3 show commingEffect show_pianchuan_skill2 in action 10003708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill2__attackAffect__1 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 8609/20040 原来有盾: 0 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:3837/3837 本段飘:3837 本段扣血:3837 本段扣盾:0 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 4772/20040 剩余盾: 0 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[MyRole_8_3][3] 使用技能 41202908 ,令到 8[MyRole_8_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 4 [WARN:2023-2-20 19:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 4 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_8_3__skill2__showBufferEffect__2 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 51 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":16, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 1 ~ 2 [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 1 2 [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 1 2 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201007, "actEffect": [ { "additional":2870, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1902, "multipleEffectNum":0, "effectType":2, "additional2":1902 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}9[MyRole_9_4][4] 用 41201007[10002107] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:40][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_9_4 show commingEffect show_laweihezheng_skill1 in action 10002107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__1 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 4772/20040 原来有盾: 0 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.4) -》 多段已飘:760/1902 本段飘:760 本段扣血:760 本段扣盾:0 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 4012/20040 剩余盾: 0 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__attackAffect__2 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 4012/20040 原来有盾: 0 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1902/1902 本段飘:1142 本段扣血:1142 本段扣盾:0 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 2870/20040 剩余盾: 0 [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_9_4__skill1__showBufferEffect__3 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":77, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:77 buffId:301005 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-20 19:35:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 11 stageId: 2 [INFO:2023-2-20 19:35:40]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:40]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:40]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033590901643038 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 82 1 [INFO:2023-2-20 19:35:40][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:35:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:35:41]<== Receiver Message, socketClient version=1,extId=5,cmd=4,status=0,size=19 [INFO:2023-2-20 19:35:41]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:35:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 12 time: 1676892991636 extraRoundTeamType: 0 [INFO:2023-2-20 19:35:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartRoundPush <--- [INFO:2023-2-20 19:35:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 4 || 0 TeamBattleStartRoundPush 83 1 [WARN:2023-2-20 19:35:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-20 19:35:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 12 teamType: 1 endTime: 1676893051636 [INFO:2023-2-20 19:35:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:35:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 84 1 [WARN:2023-2-20 19:35:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x023f4092dc18 { _roundId = 12, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893051, _isReconnect = false, _startTime = 1676892991, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:35:41][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 true [INFO:2023-2-20 19:35:42]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=143 [INFO:2023-2-20 19:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 7 actorId: 41204408 actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 79 additional: 3797 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200307 actEffect { targetId: 7 effectType: 2 effectNum: 423 additional: 4541 additional2: 0 additional3: 423 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 80 } } targetId: 7 } battleStep { actorType: 2 castorId: 7 actorId: 78 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 78 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 79 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 79 } targetId: 0 } isFinish: false round: 12 extraRoundTeamType: 0 } roundId: 12 stageId: 1 [INFO:2023-2-20 19:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:35:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 85 1 [INFO:2023-2-20 19:35:42][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":7, "actorId":41204408, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":79, "additional":3797 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200307, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":423, "additional":4541, "additional2":0, "additional3":423 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":80 } } ], "targetId":7 }, { "actorType":2, "castorId":7, "actorId":78, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":78 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":79, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":79 } ], "targetId":0 } ], "isFinish":false, "round":12, "extraRoundTeamType":0 }, "roundId":12, "stageId":1 } [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f4092dc18 { _roundId = 12, _isFinish = false, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 1, pickEndTime = 1676893051, _startTime = 1676892991, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":79, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":4541, "targetId":7, "multipleEffectNumReal":0, "additional3":423, "effectNum":423, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actEffect": [ { "additional":78, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":79, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _isReconnect = false, stageId = 1, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41204408, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3797, "duration":1, "id":79, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-20 19:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[MyRole_7_2][2] 用 41204408[10005208] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:35:42][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill2 in action 10005208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/groupbattle/agent/GroupBattleAgent:229: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill2__showBufferEffect__1 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 35 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[MyRole_7_2][2] 用 41204408 ,令到 7[MyRole_7_2][2] 增加了一个 buff [301009] [WARN:2023-2-20 19:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200307, "actEffect": [ { "additional":4541, "targetId":7, "multipleEffectNumReal":0, "additional3":423, "effectNum":423, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-20 19:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[Monster_2_2_0][2] 用 41200307[10000907] 不是aoe 干了 7[MyRole_7_2][2] 一下 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__attackAffect__1 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_2_2_0__skill1__showBufferEffect__2 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-20 19:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 4541/25309 原来有盾: 3797 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:423/423 本段飘:423 本段扣血:0 本段扣盾:423 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 4541/25309 剩余盾: 3374 [WARN:2023-2-20 19:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[Monster_2_2_0][2] 用 41200307 ,令到 2[Monster_2_2_0][2] 增加了一个 buff [301005] [WARN:2023-2-20 19:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":78, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":79, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:78 buffId:301018 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:79 buffId:301009 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-2-20 19:35:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 12 stageId: 1 [INFO:2023-2-20 19:35:43]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:43]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:43]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033335398882627 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 86 1 [INFO:2023-2-20 19:35:43][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [WARN:2023-2-20 19:35:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [INFO:2023-2-20 19:35:44]<== Receiver Message, socketClient version=1,extId=5,cmd=13,status=0,size=19 [INFO:2023-2-20 19:35:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 12 teamType: 2 endTime: 1676893054637 [INFO:2023-2-20 19:35:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TeamBattleStartTurnPush <--- [INFO:2023-2-20 19:35:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 13 || 0 TeamBattleStartTurnPush 87 1 [WARN:2023-2-20 19:35:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-20 19:35:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x023f409bfdd0 { _roundId = 12, _isFinish = false, _isEndFinish = false, pickEndTime = 1676893054, isPreRound = false, _startTime = 1676892991, _isReconnect = false, pickCampType = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [WARN:2023-2-20 19:35:44][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil true [INFO:2023-2-20 19:35:45]<== Receiver Message, socketClient version=1,extId=5,cmd=7,status=0,size=144 [INFO:2023-2-20 19:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 6 actorId: 41204607 actEffect { targetId: 2 effectType: 2 effectNum: 1621 additional: 1249 additional2: 1621 additional3: 0 } actEffect { targetId: 6 effectType: 15 effectNum: 0 additional: 46 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 41204409 actEffect { targetId: 2 effectType: 2 effectNum: 2401 additional: 0 additional2: 2401 additional3: 0 } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41204409 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 80 } actEffect { targetId: 2 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 40300005 } targetId: 0 } isFinish: true round: 12 extraRoundTeamType: 0 } roundId: 12 stageId: 2 [INFO:2023-2-20 19:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundResultPush <--- [INFO:2023-2-20 19:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 7 || 0 RoundResultPush 89 1 [INFO:2023-2-20 19:35:45][logic/extensions/groupbattle/agent/GroupBattleAgent.lua:226]:{func}收到回合数据(多人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":6, "actorId":41204607, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1621, "additional":1249, "additional2":1621, "additional3":0 }, { "targetId":6, "effectType":15, "effectNum":0, "additional":46 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":41204409, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":2401, "additional":0, "additional2":2401, "additional3":0 }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41204409 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":80 }, { "targetId":2, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":8, "effectNum":1, "additional":40300005 } ], "targetId":0 } ], "isFinish":true, "round":12, "extraRoundTeamType":0 }, "roundId":12, "stageId":2 } [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x023f409bfdd0 { _roundId = 12, _isFinish = true, _isEndFinish = false, extraRoundTeamType = 0, isPreRound = false, pickCampType = 2, pickEndTime = 1676893054, _startTime = 1676892991, _steps = { 1 = { "actorType":1, "targetId":2, "actorId":41204607, "actEffect": [ { "additional":1249, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1621, "multipleEffectNum":0, "effectType":2, "additional2":1621 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":2, "actorId":41204409, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2401, "multipleEffectNum":0, "effectType":2, "additional2":2401 }, { "additional":41204409, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":80, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, }, _isReconnect = false, stageId = 2, setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = { setExtraRoundType = function: 0x023f3f25dc28, addStepMO = function: 0x023f3eb801a0, New = function: 0x023f3ed07dd8, getUnitPickedSkillId = function: 0x023f3eb59ea8, copyFromPlaybackNO = function: 0x023f3eb5a7f0, onNotifyUserRoundPick = function: 0x023f3eb5a208, getStepMO = function: 0x023f3ee3d9a8, getRoundId = function: 0x023f3ed01780, copyFromNO = function: 0x023f3ee543f8, hasUnitPickedSkill = function: 0x023f3eb59c20, getIsUserReady = function: 0x023f3eb5a130, setIsFinish = function: 0x023f3ee7b420, __index = 循环引用: table: 0x023f3eb7aee8, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, __newindex = function: 0x023f3eb7af30, }, setEndData = function: 0x023f3eb5a3b8, getStartTime = function: 0x023f3eddbc58, getStepCount = function: 0x023f3ee611e0, setData = function: 0x023f3eb5a490, ctor = function: 0x023f3eb780f0, isDataDone = function: 0x023f3eb80788, onComplete = function: 0x023f3ee71528, setIsReconnect = function: 0x023f3ed0afc0, __newindex = function: 0x023f3edf32a8, setRoundId = function: 0x023f3ee55f00, hasUnitReliveInfo = function: 0x023f3ed92bf8, isReadyToPick = function: 0x023f3ee73948, isFinish = function: 0x023f3ededd90, getReliveReplyNO = function: 0x023f3ecfe948, isReconnect = function: 0x023f3ee7e570, onDataInit = function: 0x023ea621ab68, } [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204607, "actEffect": [ { "additional":1249, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1621, "multipleEffectNum":0, "effectType":2, "additional2":1621 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-20 19:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[MyRole_6_1][1] 用 41204607[10004907] 不是aoe 干了 2[Monster_2_2_0][2] 一下 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__attackAffect__1 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 2870/20040 原来有盾: 0 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1621/1621 本段飘:1621 本段扣血:1621 本段扣盾:0 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1249/20040 剩余盾: 0 [WARN:2023-2-20 19:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-20 19:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_6_1__skill1__showBufferEffect__2 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-20 19:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-20 19:35:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-2-20 19:35:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-2-20 19:35:46][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 7 audioPath: event:/language/zh/speech/character/audiogongyong/basis/xjdmg/xjdmm6 [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41204409, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2401, "multipleEffectNum":0, "effectType":2, "additional2":2401 }, { "additional":41204409, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-20 19:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-20 19:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-20 19:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41204409 , 大招:true 结束方式:闪光帧 [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}7[MyRole_7_2][2] 用 41204409[10005209] 是aoe 干了 对面一堆人 [INFO:2023-2-20 19:35:47][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 小鸡炖蘑菇(100046):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:47][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_7_2 show commingEffect show_xiaojidunmogu_skill3 in action 10005209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__attackAffect__1 [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 52 [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1249/20040 原来有盾: 0 [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:1200/2401 本段飘:1200 本段扣血:1200 本段扣盾:0 [INFO:2023-2-20 19:35:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 49/20040 剩余盾: 0 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__attackAffect__2 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 66 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-20 19:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 49/20040 原来有盾: 0 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:2401/2401 本段飘:1201 本段扣血:1201 本段扣盾:0 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 0/20040 剩余盾: 0 [WARN:2023-2-20 19:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-20 19:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}7[MyRole_7_2][2] 使用技能 41204409 ,令到 7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBloodEffect__3 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-20 19:35:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-20 19:35:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBufferEffect__4 [INFO:2023-2-20 19:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 150 [INFO:2023-2-20 19:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-20 19:35:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_7_2__skill3__showBigSkillEffect__5 [INFO:2023-2-20 19:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-20 19:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-20 19:35:49][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 小鸡炖蘑菇(100046):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-20 19:35:50][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2401 [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":80, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":40300005, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[Monster_2_2_0][2] 覆盖移除了一个 buff[301005],不提示id不需要播放效果 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}7[MyRole_7_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-20 19:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-20 19:35:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-20 19:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-2-20 19:35:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 5 8 当前队列数量= 1 [INFO:2023-2-20 19:35:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RoundFinishRequest [INFO:2023-2-20 19:35:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundId: 12 stageId: 2 [INFO:2023-2-20 19:35:51]==> Sender Auto Serialize Message,extId=5,cmd=8,size=13 [INFO:2023-2-20 19:35:51]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:51]<== Receiver Message, socketClient version=1,extId=5,cmd=8,status=0,size=8 [INFO:2023-2-20 19:35:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RoundFinishReply <--- [INFO:2023-2-20 19:35:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 5 8 所需时间单位秒 = 0.033325500786304 移走了序号= 1 的消息,当前队列数量= 0 || 0 RoundFinishReply 90 1 [INFO:2023-2-20 19:35:51][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-20 19:35:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_2_2_0 [INFO:2023-2-20 19:35:52]<== Receiver Message, socketClient version=1,extId=5,cmd=11,status=0,size=10 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isWin: false [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleEndPush <--- [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 5 11 || 0 BattleEndPush 91 1 [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 3 [INFO:2023-2-20 19:35:52][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 9; nil; nil stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/autopk/controller/AutoPkBattleContext:68: in function 'onStop' logic/extensions/battle/ecs/BattleContextBase:205: in function 'stop' logic/extensions/autopk/controller/AutoPkWorkOnFightEnd:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/groupbattle/agent/GroupBattleAgent:290: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:35:52]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-2-20 19:35:52]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:35:52]<== Receiver Message, socketClient version=1,extId=285,cmd=11,status=0,size=22 [INFO:2023-2-20 19:35:52]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=75 [INFO:2023-2-20 19:35:52]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-2-20 19:35:52]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=58 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 userId: -2674 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ExitedPush <--- [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 11 || 0 Act285ExitedPush 92 1 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 fighting { userId1: 50191 userId2: -2674 } progress { userId: 50191 winCount: 1 } opponentProgress { } timeout: 1676893007683 managed: false waitingConfirm: true [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 93 1 [WARN:2023-2-20 19:35:52][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 true false [INFO:2023-2-20 19:35:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 2 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [WARN:2023-2-20 19:35:52][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 6 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033332601189613 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 94 1 [INFO:2023-2-20 19:35:52]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:35:52]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:52]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=1743 [INFO:2023-2-20 19:35:52]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 progress { userId: 50191 winCount: 1 } opponentProgress { } timeout: 1676893007683 managed: false waitingConfirm: true [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 95 1 [WARN:2023-2-20 19:35:52][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 true false [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 2 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [WARN:2023-2-20 19:35:52][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 6 [INFO:2023-2-20 19:35:52]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:35:52]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 progress { userId: 50191 winCount: 1 } opponentProgress { } timeout: 1676893023708 boxHeroesOptions { id: 100238 info { hero { heroId: -1199 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2126 baseAttr { hp: 9262 atk: 994 def: 685 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002708 rank: 5 luck: 6 sks { skillId: 41212607 strengthenLevel: 3 } sks { skillId: 41212608 strengthenLevel: 3 } sks { skillId: 41212609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100135 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3595 defineId: 701020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } equips { uniqueId: -3596 defineId: 702020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } equips { uniqueId: -3597 defineId: 703020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } } } boxHeroesOptions { id: 100121 info { hero { heroId: -1200 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2104 baseAttr { hp: 7811 atk: 927 def: 748 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 6 sks { skillId: 41210407 strengthenLevel: 3 } sks { skillId: 41210408 strengthenLevel: 3 } sks { skillId: 41210409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 140214 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3598 defineId: 701046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3599 defineId: 702046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3600 defineId: 703046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } } } boxHeroesOptions { id: 100155 info { hero { heroId: -1201 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2047 baseAttr { hp: 8212 atk: 1026 def: 782 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 1175 def: 705 critic: 0 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 7 sks { skillId: 41204707 strengthenLevel: 3 } sks { skillId: 41204708 strengthenLevel: 3 } sks { skillId: 41204709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 140111 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3601 defineId: 701034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3602 defineId: 702034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3603 defineId: 703034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } } } boxHeroesOptions { id: 100157 info { hero { heroId: -1202 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2048 baseAttr { hp: 8167 atk: 1051 def: 722 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 1175 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 2 sks { skillId: 41204807 strengthenLevel: 3 } sks { skillId: 41204808 strengthenLevel: 3 } sks { skillId: 41204809 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100053 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3604 defineId: 701014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3605 defineId: 702014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3606 defineId: 703014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } } } managed: false waitingConfirm: false [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 96 1 [WARN:2023-2-20 19:35:52][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 false false [INFO:2023-2-20 19:35:52]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [WARN:2023-2-20 19:35:52][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 22 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033733800053596 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act285ConfirmReply 97 1 [WARN:2023-2-20 19:35:52][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:35:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-2-20 19:35:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-2-20 19:35:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:35:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:35:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.036744300276041 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 98 1 [WARN:2023-2-20 19:35:52][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:35:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:35:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 1 当前队列数量= 1 [INFO:2023-2-20 19:35:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285InfoRequest [INFO:2023-2-20 19:35:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 pullHeroExData: true [INFO:2023-2-20 19:35:53]==> Sender Auto Serialize Message,extId=285,cmd=1,size=14 [INFO:2023-2-20 19:35:53]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:53]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=4336 [INFO:2023-2-20 19:35:53]<== Receiver Message, socketClient version=1,extId=285,cmd=1,status=0,size=20 [INFO:2023-2-20 19:35:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 progress { userId: 50191 winCount: 1 } opponentProgress { } timeout: 1676893023708 boxHeroesOptions { id: 100238 info { hero { heroId: -1199 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2126 baseAttr { hp: 9262 atk: 994 def: 685 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002708 rank: 5 luck: 6 sks { skillId: 41212607 strengthenLevel: 3 } sks { skillId: 41212608 strengthenLevel: 3 } sks { skillId: 41212609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100135 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3595 defineId: 701020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } equips { uniqueId: -3596 defineId: 702020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } equips { uniqueId: -3597 defineId: 703020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } } } boxHeroesOptions { id: 100121 info { hero { heroId: -1200 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2104 baseAttr { hp: 7811 atk: 927 def: 748 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 6 sks { skillId: 41210407 strengthenLevel: 3 } sks { skillId: 41210408 strengthenLevel: 3 } sks { skillId: 41210409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 140214 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3598 defineId: 701046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3599 defineId: 702046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3600 defineId: 703046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } } } boxHeroesOptions { id: 100155 info { hero { heroId: -1201 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2047 baseAttr { hp: 8212 atk: 1026 def: 782 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 1175 def: 705 critic: 0 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 7 sks { skillId: 41204707 strengthenLevel: 3 } sks { skillId: 41204708 strengthenLevel: 3 } sks { skillId: 41204709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 140111 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3601 defineId: 701034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3602 defineId: 702034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3603 defineId: 703034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } } } boxHeroesOptions { id: 100157 info { hero { heroId: -1202 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2048 baseAttr { hp: 8167 atk: 1051 def: 722 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 1175 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 2 sks { skillId: 41204807 strengthenLevel: 3 } sks { skillId: 41204808 strengthenLevel: 3 } sks { skillId: 41204809 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100053 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3604 defineId: 701014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3605 defineId: 702014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3606 defineId: 703014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } } } managed: false waitingConfirm: false boxHeroExInfos { id: 100019 info { hero { heroId: -1172 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2029 baseAttr { hp: 7144 atk: 865 def: 755 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676892708247 rank: 5 luck: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140183 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3514 defineId: 701011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3515 defineId: 702011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3516 defineId: 703011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } } } boxHeroExInfos { id: 100033 info { hero { heroId: -1175 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2046 baseAttr { hp: 8381 atk: 800 def: 667 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676892710507 rank: 5 luck: 3 sks { skillId: 41204607 strengthenLevel: 3 } sks { skillId: 41204608 strengthenLevel: 3 } sks { skillId: 41204609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100050 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3523 defineId: 701046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3524 defineId: 702046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3525 defineId: 703046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } } } boxHeroExInfos { id: 100069 info { hero { heroId: -1180 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892714825 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100032 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3538 defineId: 701001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3539 defineId: 702001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3540 defineId: 703001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } } } boxHeroExInfos { id: 100125 info { hero { heroId: -1185 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 9043 atk: 743 def: 909 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892735896 rank: 5 luck: 6 sks { skillId: 41212707 strengthenLevel: 3 } sks { skillId: 41212708 strengthenLevel: 3 } sks { skillId: 41212709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140272 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3553 defineId: 701036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3554 defineId: 702036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3555 defineId: 703036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } } } boxHeroExInfos { id: 100080 info { hero { heroId: -1190 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892742529 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100046 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3568 defineId: 701005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3569 defineId: 702005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3570 defineId: 703005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } } } boxHeroExInfos { id: 100136 info { hero { heroId: -1194 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892763543 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100016 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3580 defineId: 701005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3581 defineId: 702005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3582 defineId: 703005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } } } [INFO:2023-2-20 19:35:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:35:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 99 1 [WARN:2023-2-20 19:35:54][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 false false [WARN:2023-2-20 19:35:54][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 20 [INFO:2023-2-20 19:35:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 weeklyGotBonus: 1250 inCompetition: true inCompetitionMatching: false inBattle: false [INFO:2023-2-20 19:35:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285InfoReply <--- [INFO:2023-2-20 19:35:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 1 所需时间单位秒 = 0.033356498926878 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285InfoReply 100 1 [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=68,id=320001 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/autopk/controller/AutoPkController:52: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/autopk/agent/AutoPkAgent:15: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-20 19:35:54][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-2-20 19:35:54][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=2,id=220036 [INFO:2023-2-20 19:35:54][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-20 19:35:54][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:35:54][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-20 19:35:54][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:35:54]DestroyUnusedResources:198,2,time=,paths: [INFO:2023-2-20 19:35:54][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=68,id=320001 [INFO:2023-2-20 19:35:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:35:54][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=68,id=320001 [INFO:2023-2-20 19:35:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:35:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 1 当前队列数量= 2 [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285InfoRequest [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 pullHeroExData: false [INFO:2023-2-20 19:35:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 3 [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:35:55]==> Sender Auto Serialize Message,extId=285,cmd=1,size=14 [INFO:2023-2-20 19:35:55]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:55]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:35:55]||||| Sender socketClient version=1 [INFO:2023-2-20 19:35:55]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=4474 [INFO:2023-2-20 19:35:55]<== Receiver Message, socketClient version=1,extId=285,cmd=1,status=0,size=20 [INFO:2023-2-20 19:35:55][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=68,id=320001,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/autopk/stage/AutoPkSceneStage:66: in function '_onAllResLoaded' logic/scene/autopk/stage/AutoPkSceneStage:55: in function 'onFactoryResLoaded' logic/scene/autopk/factory/AutoPkSceneFactory:27: in function '_onResLoadedFinish' logic/scene/autopk/factory/AutoPkSceneFactory:246: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/common/spine/UnitCompSpine:220: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-2-20 19:35:55][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-20 19:35:55][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-20 19:35:55]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:35:55][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 0 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 competitors { userId: -2675 name: 伊夜芳 portrait: 11100001 level: 42 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2681 name: 伊易阳 portrait: 11100001 level: 50 frame: 11110001 isOnline: true gender: 2 zoneId: 1 usingSkinId: 110001 } competitors { userId: -2622 name: 伊惠义 portrait: 11100002 level: 40 frame: 11110001 isOnline: true gender: 1 zoneId: 1 usingSkinId: 110101 } progress { userId: 50191 winCount: 1 } opponentProgress { } timeout: 1676893023708 boxHeroesOptions { id: 100238 info { hero { heroId: -1199 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2126 baseAttr { hp: 9262 atk: 994 def: 685 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002708 rank: 5 luck: 6 sks { skillId: 41212607 strengthenLevel: 3 } sks { skillId: 41212608 strengthenLevel: 3 } sks { skillId: 41212609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100135 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3595 defineId: 701020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } equips { uniqueId: -3596 defineId: 702020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } equips { uniqueId: -3597 defineId: 703020 experience: 30695 heroUniqueId: -1199 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1199 } sourceInfos { sourceId: 2 heroUniqueId: -1199 } sourceInfos { sourceId: 3 heroUniqueId: -1199 } gainTime: 1676893002708 loveLevel: 0 } } } boxHeroesOptions { id: 100121 info { hero { heroId: -1200 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2104 baseAttr { hp: 7811 atk: 927 def: 748 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 6 sks { skillId: 41210407 strengthenLevel: 3 } sks { skillId: 41210408 strengthenLevel: 3 } sks { skillId: 41210409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 140214 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3598 defineId: 701046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3599 defineId: 702046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3600 defineId: 703046 experience: 30695 heroUniqueId: -1200 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1200 } sourceInfos { sourceId: 2 heroUniqueId: -1200 } sourceInfos { sourceId: 3 heroUniqueId: -1200 } gainTime: 1676893002709 loveLevel: 0 } } } boxHeroesOptions { id: 100155 info { hero { heroId: -1201 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2047 baseAttr { hp: 8212 atk: 1026 def: 782 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 1175 def: 705 critic: 0 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 7 sks { skillId: 41204707 strengthenLevel: 3 } sks { skillId: 41204708 strengthenLevel: 3 } sks { skillId: 41204709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 140111 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3601 defineId: 701034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3602 defineId: 702034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3603 defineId: 703034 experience: 30695 heroUniqueId: -1201 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1201 } sourceInfos { sourceId: 2 heroUniqueId: -1201 } sourceInfos { sourceId: 3 heroUniqueId: -1201 } gainTime: 1676893002709 loveLevel: 0 } } } boxHeroesOptions { id: 100157 info { hero { heroId: -1202 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2048 baseAttr { hp: 8167 atk: 1051 def: 722 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 1175 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676893002709 rank: 5 luck: 2 sks { skillId: 41204807 strengthenLevel: 3 } sks { skillId: 41204808 strengthenLevel: 3 } sks { skillId: 41204809 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100053 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3604 defineId: 701014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3605 defineId: 702014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } equips { uniqueId: -3606 defineId: 703014 experience: 30695 heroUniqueId: -1202 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1202 } sourceInfos { sourceId: 2 heroUniqueId: -1202 } sourceInfos { sourceId: 3 heroUniqueId: -1202 } gainTime: 1676893002709 loveLevel: 0 } } } managed: false waitingConfirm: false boxHeroExInfos { id: 100019 info { hero { heroId: -1172 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2029 baseAttr { hp: 7144 atk: 865 def: 755 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676892708247 rank: 5 luck: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140183 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3514 defineId: 701011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3515 defineId: 702011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } equips { uniqueId: -3516 defineId: 703011 experience: 30695 heroUniqueId: -1172 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1172 } sourceInfos { sourceId: 2 heroUniqueId: -1172 } sourceInfos { sourceId: 3 heroUniqueId: -1172 } gainTime: 1676892708247 loveLevel: 0 } } } boxHeroExInfos { id: 100033 info { hero { heroId: -1175 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2046 baseAttr { hp: 8381 atk: 800 def: 667 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 260 effect_resist: 0 hit: 0 } createTime: 1676892710507 rank: 5 luck: 3 sks { skillId: 41204607 strengthenLevel: 3 } sks { skillId: 41204608 strengthenLevel: 3 } sks { skillId: 41204609 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100050 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3523 defineId: 701046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3524 defineId: 702046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } equips { uniqueId: -3525 defineId: 703046 experience: 30695 heroUniqueId: -1175 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1175 } sourceInfos { sourceId: 2 heroUniqueId: -1175 } sourceInfos { sourceId: 3 heroUniqueId: -1175 } gainTime: 1676892710507 loveLevel: 0 } } } boxHeroExInfos { id: 100069 info { hero { heroId: -1180 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2030 baseAttr { hp: 9107 atk: 826 def: 890 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1676892714825 rank: 5 luck: 7 sks { skillId: 41203007 strengthenLevel: 3 } sks { skillId: 41203008 strengthenLevel: 3 } sks { skillId: 41203009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100032 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3538 defineId: 701001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3539 defineId: 702001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } equips { uniqueId: -3540 defineId: 703001 experience: 30695 heroUniqueId: -1180 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1180 } sourceInfos { sourceId: 2 heroUniqueId: -1180 } sourceInfos { sourceId: 3 heroUniqueId: -1180 } gainTime: 1676892714825 loveLevel: 0 } } } boxHeroExInfos { id: 100125 info { hero { heroId: -1185 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2127 baseAttr { hp: 9043 atk: 743 def: 909 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1676892735896 rank: 5 luck: 6 sks { skillId: 41212707 strengthenLevel: 3 } sks { skillId: 41212708 strengthenLevel: 3 } sks { skillId: 41212709 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140272 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3553 defineId: 701036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3554 defineId: 702036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } equips { uniqueId: -3555 defineId: 703036 experience: 30695 heroUniqueId: -1185 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1185 } sourceInfos { sourceId: 2 heroUniqueId: -1185 } sourceInfos { sourceId: 3 heroUniqueId: -1185 } gainTime: 1676892735896 loveLevel: 0 } } } boxHeroExInfos { id: 100080 info { hero { heroId: -1190 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2044 baseAttr { hp: 10069 atk: 709 def: 905 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892742529 rank: 5 luck: 4 sks { skillId: 41204407 strengthenLevel: 3 } sks { skillId: 41204408 strengthenLevel: 3 } sks { skillId: 41204409 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100046 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3568 defineId: 701005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3569 defineId: 702005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } equips { uniqueId: -3570 defineId: 703005 experience: 30695 heroUniqueId: -1190 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1190 } sourceInfos { sourceId: 2 heroUniqueId: -1190 } sourceInfos { sourceId: 3 heroUniqueId: -1190 } gainTime: 1676892742529 loveLevel: 0 } } } boxHeroExInfos { id: 100136 info { hero { heroId: -1194 isInFormation: false masterPlayerID: 50191 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 345 effect_resist: 0 hit: 0 } createTime: 1676892763543 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 0 strengthenRate: 0 breakthroughCnt: 7 skinId: 100016 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: -3580 defineId: 701005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3581 defineId: 702005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } equips { uniqueId: -3582 defineId: 703005 experience: 30695 heroUniqueId: -1194 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: -1194 } sourceInfos { sourceId: 2 heroUniqueId: -1194 } sourceInfos { sourceId: 3 heroUniqueId: -1194 } gainTime: 1676892763543 loveLevel: 0 } } } [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:35:55][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 102 1 [WARN:2023-2-20 19:35:55][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}0 false false [WARN:2023-2-20 19:35:55][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 18 [WARN:2023-2-20 19:35:55][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2675 [WARN:2023-2-20 19:35:55][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2681 [WARN:2023-2-20 19:35:55][@logic/extensions/guild/model/GuildSceneModel.lua:87]:{setScenePlayers}拆分UserId= -2622 [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 weeklyGotBonus: 1250 inCompetition: true inCompetitionMatching: false inBattle: false [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285InfoReply <--- [INFO:2023-2-20 19:35:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 1 所需时间单位秒 = 0.20699640363455 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act285InfoReply 103 1 [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:35:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:35:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.20699640363455 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 104 1 [WARN:2023-2-20 19:35:55][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [WARN:2023-2-20 19:35:55][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 5 AutoPkWorkOnFightEnd [WARN:2023-2-20 19:35:55][@logic/extensions/autopk/controller/AutoPkController.lua:281]:{func}Next Round ----------- [WARN:2023-2-20 19:35:55][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}0 0 [WARN:2023-2-20 19:35:55][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 0 AutoPkWorkOpenView [INFO:2023-2-20 19:35:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:35:56][logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-2-20 19:35:56][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [WARN:2023-2-20 19:35:56][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 0 AutoPkWorkOpenView [WARN:2023-2-20 19:35:56][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}0 0 [WARN:2023-2-20 19:35:56][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 0 AutoPkWorkRecruitHero [INFO:2023-2-20 19:35:57][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:35:57]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-2-20 19:36:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 16 当前队列数量= 1 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285SelectHeroesRequest [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100157 [INFO:2023-2-20 19:36:0]==> Sender Auto Serialize Message,extId=285,cmd=16,size=16 [INFO:2023-2-20 19:36:0]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:0]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=57 [INFO:2023-2-20 19:36:0]<== Receiver Message, socketClient version=1,extId=285,cmd=16,status=0,size=15 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 1 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 progress { userId: 50191 winCount: 1 } opponentProgress { } timeout: 0 managed: false waitingConfirm: true [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 105 1 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}1 true false [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 2 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:0]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:36:0]||||| Sender socketClient version=1 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676893010 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{_checkLag}lag-- 0 AutoPkWorkRecruitHero [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 0 AutoPkWorkRecruitHero [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}1 1 [INFO:2023-2-20 19:36:0]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=57 [INFO:2023-2-20 19:36:0]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 1 AutoPkWorkMatch [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100157 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285SelectHeroesReply <--- [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 16 所需时间单位秒 = 0.066845800727606 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act285SelectHeroesReply 106 1 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 1 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 progress { userId: 50191 winCount: 1 } opponentProgress { } timeout: 0 managed: false waitingConfirm: false [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 107 1 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}1 false false [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: -1676893010 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033333700150251 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 108 1 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:36:0]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=77 [INFO:2023-2-20 19:36:0]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=94 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 progress { userId: 50191 winCount: 1 } opponentProgress { userId: -2675 winCount: 1 } timeout: 1676893016088 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 109 1 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 6 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{_checkLag}lag-- 1 AutoPkWorkMatch [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 1 AutoPkWorkMatch [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 2 AutoPkWorkConfirmTurn [INFO:2023-2-20 19:36:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 2 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 fighting { userId1: 50191 userId2: -2675 } progress { userId: 50191 winCount: 1 } opponentProgress { userId: -2675 winCount: 1 } timeout: 1676893016088 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 110 1 [INFO:2023-2-20 19:36:0]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:36:0]||||| Sender socketClient version=1 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}2 true false [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 6 [INFO:2023-2-20 19:36:0]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=98 [INFO:2023-2-20 19:36:0]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 fighting { userId1: 50191 userId2: -2675 } progress { userId: 50191 winCount: 1 isOffense: false } opponentProgress { userId: -2675 winCount: 1 isOffense: true } timeout: 1676893016103 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 111 1 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 true false [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 6 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:36:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033605799078941 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 112 1 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{func}lag-- 2 AutoPkWorkConfirmTurn [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 2 AutoPkWorkConfirmTurn [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}3 3 [WARN:2023-2-20 19:36:0][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkOpenView [INFO:2023-2-20 19:36:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-2-20 19:36:1][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkOpenView [WARN:2023-2-20 19:36:1][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}3 3 [WARN:2023-2-20 19:36:1][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkInterval [INFO:2023-2-20 19:36:1][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:36:2][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:36:2]DestroyUnusedResources:11,2,time=,paths: [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkInterval [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkConfirmTurn [INFO:2023-2-20 19:36:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:36:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:4]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:36:4]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:4]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=113 [INFO:2023-2-20 19:36:4]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 fighting { userId1: 50191 userId2: -2675 } progress { userId: 50191 winCount: 1 isOffense: false heroes: -100033 heroesSkins: 100050 } opponentProgress { userId: -2675 winCount: 1 isOffense: true } timeout: 1676893035582 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:36:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 113 1 [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 22 [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkConfirmTurn [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}3 3 [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkOpenView [INFO:2023-2-20 19:36:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:36:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033460400998592 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 114 1 [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkOpenView [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}3 3 [WARN:2023-2-20 19:36:4][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 3 AutoPkWorkSelectHero [INFO:2023-2-20 19:36:5][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:36:6][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-20 19:36:6]DestroyUnusedResources:4,2,time=,paths: [INFO:2023-2-20 19:36:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 18 当前队列数量= 1 [INFO:2023-2-20 19:36:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285BuildFormationRequest [INFO:2023-2-20 19:36:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100157 index: 0 [INFO:2023-2-20 19:36:7]==> Sender Auto Serialize Message,extId=285,cmd=18,size=18 [INFO:2023-2-20 19:36:7]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:7]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=127 [INFO:2023-2-20 19:36:7]<== Receiver Message, socketClient version=1,extId=285,cmd=18,status=0,size=26 [INFO:2023-2-20 19:36:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 fighting { userId1: 50191 userId2: -2675 } progress { userId: 50191 winCount: 1 isOffense: false heroes: 100157 heroes: -100080 heroesSkins: 100053 heroesSkins: 100046 } opponentProgress { userId: -2675 winCount: 1 isOffense: true heroes: 100074 heroesSkins: 0 } timeout: 1676893038966 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:36:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 116 1 [WARN:2023-2-20 19:36:7][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [WARN:2023-2-20 19:36:7][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 21 [INFO:2023-2-20 19:36:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 heroes: -100033 heroes: 100157 [INFO:2023-2-20 19:36:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BuildFormationReply <--- [INFO:2023-2-20 19:36:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 18 所需时间单位秒 = 0.066666699945927 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285BuildFormationReply 117 1 [INFO:2023-2-20 19:36:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:36:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:36:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:9]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:36:9]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:9]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:36:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:36:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033336900174618 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 118 1 [WARN:2023-2-20 19:36:9][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:36:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 18 当前队列数量= 1 [INFO:2023-2-20 19:36:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285BuildFormationRequest [INFO:2023-2-20 19:36:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100019 index: 1 [INFO:2023-2-20 19:36:15]==> Sender Auto Serialize Message,extId=285,cmd=18,size=18 [INFO:2023-2-20 19:36:15]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:15]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=130 [INFO:2023-2-20 19:36:15]<== Receiver Message, socketClient version=1,extId=285,cmd=18,status=0,size=30 [INFO:2023-2-20 19:36:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 fighting { userId1: 50191 userId2: -2675 } progress { userId: 50191 winCount: 1 isOffense: false heroes: 100157 heroes: 100019 heroes: 0 heroesSkins: 100053 heroesSkins: 140183 heroesSkins: 0 } opponentProgress { userId: -2675 winCount: 1 isOffense: true heroes: 100074 heroes: 100106 heroesSkins: 0 heroesSkins: 0 } timeout: 1676893047183 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:36:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 119 1 [WARN:2023-2-20 19:36:15][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [WARN:2023-2-20 19:36:15][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 22 [INFO:2023-2-20 19:36:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 heroes: 100157 heroes: -100080 heroes: 100019 [INFO:2023-2-20 19:36:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BuildFormationReply <--- [INFO:2023-2-20 19:36:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 18 所需时间单位秒 = 0.066833298653364 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285BuildFormationReply 120 1 [INFO:2023-2-20 19:36:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:36:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:36:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:17]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:36:17]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:17]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:36:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:36:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 122 1 [WARN:2023-2-20 19:36:17][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:36:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 18 当前队列数量= 1 [INFO:2023-2-20 19:36:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285BuildFormationRequest [INFO:2023-2-20 19:36:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100125 index: 2 [INFO:2023-2-20 19:36:26]==> Sender Auto Serialize Message,extId=285,cmd=18,size=18 [INFO:2023-2-20 19:36:26]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:26]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=155 [INFO:2023-2-20 19:36:26]<== Receiver Message, socketClient version=1,extId=285,cmd=18,status=0,size=25 [INFO:2023-2-20 19:36:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 3 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 fighting { userId1: 50191 userId2: -2675 } progress { userId: 50191 winCount: 1 isOffense: false heroes: 100157 heroes: 100019 heroes: 100125 heroes: -100136 heroesSkins: 100053 heroesSkins: 140183 heroesSkins: 140272 heroesSkins: 100016 } opponentProgress { userId: -2675 winCount: 1 isOffense: true heroes: 100074 heroes: 100106 heroes: 100035 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 1676893057564 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:36:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:26][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 123 1 [WARN:2023-2-20 19:36:26][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}3 false false [WARN:2023-2-20 19:36:26][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 22 [INFO:2023-2-20 19:36:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 heroes: 100157 heroes: 100019 heroes: 0 heroes: 100125 [INFO:2023-2-20 19:36:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BuildFormationReply <--- [INFO:2023-2-20 19:36:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 18 所需时间单位秒 = 0.066925399005413 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285BuildFormationReply 124 1 [INFO:2023-2-20 19:36:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:36:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:36:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:28]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:36:28]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:28]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:36:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:36:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033587299287319 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 125 1 [WARN:2023-2-20 19:36:28][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:36:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 18 当前队列数量= 1 [INFO:2023-2-20 19:36:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285BuildFormationRequest [INFO:2023-2-20 19:36:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 hero: 100136 index: 3 [INFO:2023-2-20 19:36:31]==> Sender Auto Serialize Message,extId=285,cmd=18,size=18 [INFO:2023-2-20 19:36:31]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:31]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=154 [INFO:2023-2-20 19:36:31]<== Receiver Message, socketClient version=1,extId=285,cmd=18,status=0,size=38 [INFO:2023-2-20 19:36:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 4 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 fighting { userId1: 50191 userId2: -2675 } progress { userId: 50191 winCount: 1 isOffense: false heroes: 100157 heroes: 100019 heroes: 100125 heroes: 100136 heroesSkins: 100053 heroesSkins: 140183 heroesSkins: 140272 heroesSkins: 100016 } opponentProgress { userId: -2675 winCount: 1 isOffense: true heroes: 100074 heroes: 100106 heroes: 100035 heroes: 100079 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 1676893046641 managed: false waitingConfirm: true waitingOpponentConfirm: false [INFO:2023-2-20 19:36:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:31][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 127 1 [WARN:2023-2-20 19:36:31][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}4 true false [WARN:2023-2-20 19:36:31][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 6 [INFO:2023-2-20 19:36:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 heroes: 100157 heroes: 100019 heroes: 100125 heroes: -100136 heroes: 100136 [INFO:2023-2-20 19:36:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BuildFormationReply <--- [INFO:2023-2-20 19:36:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 18 所需时间单位秒 = 0.066764898598194 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285BuildFormationReply 0 1 [WARN:2023-2-20 19:36:31][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:44]:{func}lag-- 3 AutoPkWorkSelectHero [WARN:2023-2-20 19:36:31][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 3 AutoPkWorkSelectHero [WARN:2023-2-20 19:36:31][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 4 AutoPkWorkEndAnimation [INFO:2023-2-20 19:36:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:33]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:36:33]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:33]<== Receiver Message, socketClient version=1,extId=285,cmd=13,status=0,size=154 [INFO:2023-2-20 19:36:33]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 stage: 4 boxHeroes: 100019 boxHeroes: 100033 boxHeroes: 100069 boxHeroes: 100125 boxHeroes: 100080 boxHeroes: 100136 boxHeroes: 100157 fighting { userId1: 50191 userId2: -2675 } progress { userId: 50191 winCount: 1 isOffense: false heroes: 100157 heroes: 100019 heroes: 100125 heroes: 100136 heroesSkins: 100053 heroesSkins: 140183 heroesSkins: 140272 heroesSkins: 100016 } opponentProgress { userId: -2675 winCount: 1 isOffense: true heroes: 100074 heroes: 100106 heroes: 100035 heroes: 100079 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 heroesSkins: 0 } timeout: 1676893063696 managed: false waitingConfirm: false waitingOpponentConfirm: false [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285BeforeBattlePush <--- [INFO:2023-2-20 19:36:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 285 13 || 0 Act285BeforeBattlePush 1 1 [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/agent/AutoPkAgent.lua:161]:{func}4 false false [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/model/AutoPkModel.lua:120]:{setPrepareData}倒计时: 21 [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:36:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033332899212837 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 2 1 [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [INFO:2023-2-20 19:36:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 285 15 当前队列数量= 1 [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act285ConfirmRequest [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:33]==> Sender Auto Serialize Message,extId=285,cmd=15,size=12 [INFO:2023-2-20 19:36:33]||||| Sender socketClient version=1 [INFO:2023-2-20 19:36:33]<== Receiver Message, socketClient version=1,extId=285,cmd=15,status=0,size=11 [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10552 [INFO:2023-2-20 19:36:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act285ConfirmReply <--- [INFO:2023-2-20 19:36:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 285 15 所需时间单位秒 = 0.033597599714994 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act285ConfirmReply 3 1 [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/agent/AutoPkAgent.lua:120]:{func}confirmed [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 4 AutoPkWorkEndAnimation [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}4 4 [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 4 AutoPkWorkOpenView [INFO:2023-2-20 19:36:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:80]:{onStop}work end: 4 AutoPkWorkOpenView [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:13]:{handler}4 4 [WARN:2023-2-20 19:36:33][@logic/extensions/autopk/controller/AutoPkWorkBase.lua:25]:{_realStart}new work start: 4 AutoPkWorkTeam [INFO:2023-2-20 19:36:34][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-20 19:36:35]Quit App! [INFO:2023-2-20 19:36:35]1 status:DisConnect [INFO:2023-2-20 19:36:35]1 sender LostConnect [INFO:2023-2-20 19:36:35][logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开 [INFO:2023-2-20 19:36:35][logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程 [INFO:2023-2-20 19:36:35][logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2023-2-20 19:36:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-20 19:36:35][logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接 [INFO:2023-2-20 19:36:35][logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 10.17.2.62 9334 true [INFO:2023-2-20 19:36:35]1 headerBuffer== socketClient version=1@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool) at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at Framework.ByteMsgReceiver.Run () [0x0001b] in G:\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46 [INFO:2023-2-20 19:36:35]Destroy App!