==================================PREV=================================== [INFO:2023-2-26 2:28:50]PJG Start [INFO:2023-2-26 2:28:50]LocalSourceVersion:1.0.0.1 [INFO:2023-2-26 2:28:50]PackageSourceVersion:1.0.0.1 [INFO:2023-2-26 2:28:50]AoUnityStarter Start [INFO:2023-2-26 2:28:50]Start App [INFO:2023-2-26 2:28:50]ResourceCache.Instance.resLoadMode=Direct [INFO:2023-2-26 2:28:50]ResourceCache.Instance.isLuaBundle=False [INFO:2023-2-26 2:28:50]AoUnityStarter StartLua [INFO:2023-2-26 2:28:51][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-2-26 2:28:51][tolua.lua:12]:os: Windows, arch: x64 [INFO:2023-2-26 2:28:51][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-2-26 2:28:51][bootstrap/BootstrapHelper.lua:71]:{closure}=======================百田渠道包======================= [WARN:2023-2-26 2:28:51][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-2-26 2:28:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.buglyWrap.BuglyWrap, [method]:initBugly, [param]:{} [INFO:2023-2-26 2:28:51][bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-2-26 2:28:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2023-2-26 2:28:52][bootstrap/check/CheckMgr.lua:248]:{_startBaitianRequestRemoteVersion}Editor跳过百田请求远端版本号 [INFO:2023-2-26 2:28:52][bootstrap/check/CheckMgr.lua:288]:{onRequestRemoteVersionSuccess}CheckMgr:onRequestRemoteVersionSuccess review nil [INFO:2023-2-26 2:28:52][bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2023-2-26 2:28:52][bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-2-26 2:28:52][bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-2-26 2:28:53][logic/logicLauncher/LogicLauncher.lua:10]:{onManifestLoaded}is img preload:false [INFO:2023-2-26 2:28:53][logic/common/ArtUpgrade/QualitySet.lua:90]:{_setPixelLightCount}qualitySet pixelLight:2 [INFO:2023-2-26 2:28:53][logic/common/ArtUpgrade/QualitySet.lua:63]:{init}device quality:1 [INFO:2023-2-26 2:28:53][bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback: bootstrap/BootstrapResPreLoad:70: in function [INFO:2023-2-26 2:28:53][framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2023-2-26 2:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.2.62\/pjg\/static\/"} [WARN:2023-2-26 2:28:55][@logic/common/performance/PerformanceMgr.lua:31]:{getDeviceLevel}获得当前设备档次!! 1 4 [INFO:2023-2-26 2:28:55][logic/common/performance/PerformanceMgr.lua:115]:{setResourcesMode}默认高端机 [INFO:2023-2-26 2:28:55][logic/common/performance/PerformanceMgr.lua:170]:{setResourcesMode}缓冲区路径 = C:/Users/linkunze/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2023-2-26 2:28:55][logic/common/performance/PerformanceMgr.lua:171]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-2-26 2:28:55][logic/common/performance/PerformanceMgr.lua:175]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2023-2-26 2:28:55][logic/common/performance/PerformanceMgr.lua:183]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-2-26 2:28:55][logic/common/performance/PerformanceMgr.lua:187]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2023-2-26 2:28:56][logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback: logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID' logic/common/logic/ResPreLoadMgr:106: in function [INFO:2023-2-26 2:28:56][bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-2-26 2:28:56][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-2-26 2:28:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -109063743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -108977343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -86722143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -86635743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -86549343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -83093343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -83006943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -82920543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -83266143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -83179743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -80069343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -79982943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -79896543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -79810143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -79723743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -79637343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -79550943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -79464543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -79378143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -79291743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -79205343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -79118943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -79032543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -78946143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -78859743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -78773343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -78686943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -78600543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -78514143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -78427743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -78341343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -78254943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -78168543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -78082143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -77995743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -77909343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -77822943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -77736543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -77650143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -77563743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -77909343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -77822943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -77736543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -77045343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -76958943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -76872543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -76786143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -76699743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -76613343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -76526943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -76440543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -76354143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -76267743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -76181343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -76094943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -76008543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -75922143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -75835743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -75749343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -75662943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -75576543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -75490143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -75403743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -75317343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -75230943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -75403743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -75317343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -74194143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -74107743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -74021343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -71170143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -69442143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -69355743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -68578143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -68491743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -67022943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -65726943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -63221343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -62530143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -61061343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -60974943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -60888543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -60802143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -60110943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -58469343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -58382943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -57691743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -55963743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -54840543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -54754143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -53112543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -53026143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -52334943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -52248543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -52162143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -50693343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -50606943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -50520543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -49829343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -48274143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -48187743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -48101343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -47410143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -47323743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -47237343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -47150943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -47064543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -46978143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -46891743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -46805343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -46718943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -46632543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -46546143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -46459743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -46373343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -46286943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -46200543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -46114143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -46027743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -45941343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -45854943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -45768543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -45682143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -45595743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -45509343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -45682143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -45595743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -45509343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -44990943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -43435743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -43349343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -43262943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -41966943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -40411743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -40325343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -40238943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -39547743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -37992543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -37906143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -37819743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -37128543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -35573343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -35486943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -35400543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -34277343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -31944543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -31858143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -31771743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -31080543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -29525343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -29438943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -29352543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -28661343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -27106143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -27019743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -26933343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -26242143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -24686943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -24600543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -24514143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -23822943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -24946143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -24859743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -24773343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -24686943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -24600543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -24514143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -24427743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -24341343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -24254943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -24168543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -24082143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -23995743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -23909343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -23822943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -23736543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -23650143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -23563743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -23477343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -23390943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -23304543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -23218143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -23131743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -23045343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -22958943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -22872543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -22786143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -22699743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -22613343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -22526943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -22440543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -22354143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -22267743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -22181343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -22094943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -21403743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -19848543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -19762143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -19675743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -18984543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -17429343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -17342943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -17256543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -16565343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -15010143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -14923743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -14837343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -14146143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -12590943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -12504543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -12418143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -11122143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -9566943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -9480543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -9394143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -8702943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -7147743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -7061343 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -6974943 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -6283743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -4728543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -4642143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -4555743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -3864543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = -1704543 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = -1618143 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = -1531743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118611 时间:2023-02-23 09:00:00 interval = -235743 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118711 时间:2023-03-13 09:00:00 interval = 1319457 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118721 时间:2023-03-14 09:00:00 interval = 1405857 [INFO:2023-2-26 2:28:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118731 时间:2023-03-15 09:00:00 interval = 1492257 [INFO:2023-2-26 2:28:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2023-2-26 2:28:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145#1148#1149#1150#1153#1154#1155#1158#1159#1160#1163#1164#1165#1168#1169#1170#1173#1174#1175#1178#1179#1180#1183#1184#1185#118711#118721#118731"} [INFO:2023-2-26 2:28:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"} [INFO:2023-2-26 2:28:56][logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 4cc191aa12c06c16866f4000272ee62d5d515eaf 4cc191aa12c06c16866f4000272ee62d5d515eaf [INFO:2023-2-26 2:28:56]VideoMgr url = Assets/GameAssets/movie/open.mp4 [INFO:2023-2-26 2:28:56]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-2-26 2:28:56][logic/extensions/gm/controller/GMBuildInfoController.lua:89]:{callback}[BuildInfo] [AB]: deviceName:LINKUNZE dateTime:2023/2/26 2:24:19 commitID:af61123d34001b3effbfa3ed1b11b14c411703c5 CIPipelineID: [pkg]: deviceName:LINKUNZE dateTime:2023/2/26 2:24:18 commitID:af61123d34001b3effbfa3ed1b11b14c411703c5 CIPipelineID: [INFO:2023-2-26 2:28:57]VideoMgr play开始 [INFO:2023-2-26 2:28:57]视频已经开始播放啦 [INFO:2023-2-26 2:28:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-2-26 2:28:57][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-2-26 2:28:57]VideoMgr stop [INFO:2023-2-26 2:28:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:57][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = shiwuyu isOutSide = 1 channelId = 267 packageVersion = -1 version = -1 [INFO:2023-2-26 2:28:57][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.2.62/pjg/static/noticeinfo/getNoticeInfo.json [INFO:2023-2-26 2:28:57][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/pjg/static/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=shiwuyu&isOutSide=1&channel=267 [INFO:2023-2-26 2:28:57][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-2-26 2:28:57]VideoMgr play完毕 [INFO:2023-2-26 2:28:57]VideoMgr stop [INFO:2023-2-26 2:28:57][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = false msg = 404 Not Found [WARN:2023-2-26 2:28:57][@logic/extensions/noticeweb/controller/NoticeWebController.lua:232]:{_onGetNoticeInfo}获取公告失败了,直接跳转到登录界面! [INFO:2023-2-26 2:28:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:58][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=linkunze2 [INFO:2023-2-26 2:28:58][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:28:58][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.62/login0.jsp?account=linkunze2&platformId=0 [INFO:2023-2-26 2:28:58][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"0e2b3896-06cd-4c2f-ba4f-073939a987b1"} [INFO:2023-2-26 2:28:58][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 0e2b3896-06cd-4c2f-ba4f-073939a987b1 [INFO:2023-2-26 2:28:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:58][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:28:58][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.62/login.jsp?btSessionId=0e2b3896-06cd-4c2f-ba4f-073939a987b1&clientVersion=0.0.0&sysType=0 [INFO:2023-2-26 2:28:58][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"4131e2bc-b423-46b9-aa9d-ab8311dd65d1","userName":"0_linkunze2","zoneInfo":{"id":1,"name":"内网服","prefix":"","state":1}} [INFO:2023-2-26 2:28:58][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-2-26 2:28:58][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1677349738 [INFO:2023-2-26 2:28:58][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-2-26 2:28:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:58][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:28:58][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.62/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.62\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"4131e2bc-b423-46b9-aa9d-ab8311dd65d1","openKey":""}} [INFO:2023-2-26 2:28:58][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=4131e2bc-b423-46b9-aa9d-ab8311dd65d1&openKey= [INFO:2023-2-26 2:28:58][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.62","isAdmin":false,"pid":1101,"port":9334,"resultCode":0,"state":1} [INFO:2023-2-26 2:28:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:58][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.62,port=9334 [INFO:2023-2-26 2:28:58][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.62 9334 [INFO:2023-2-26 2:28:58]==============link network is ipv4============ [INFO:2023-2-26 2:28:58]1 status:Connecting [INFO:2023-2-26 2:28:58]1 Connect,ip=10.17.2.62,port=9334,verson=0 [INFO:2023-2-26 2:28:58][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-2-26 2:28:58][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-2-26 2:28:58]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-2-26 2:28:58]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-2-26 2:28:58]1 Same version,socket.Connected=True [INFO:2023-2-26 2:28:58]1 Do EndConnect [INFO:2023-2-26 2:28:58]1 Do EndConnect Done [INFO:2023-2-26 2:28:58]1 status:Connected [INFO:2023-2-26 2:28:58]1 ConnectSucc True [INFO:2023-2-26 2:28:58][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-2-26 2:28:58]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=61 [INFO:2023-2-26 2:28:58]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:58]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-2-26 2:28:58]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2023-2-26 2:28:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 55 } [INFO:2023-2-26 2:28:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-2-26 2:28:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2023-2-26 2:28:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.033330101519823 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2023-2-26 2:28:59][logic/extensions/main/controller/MainController.lua:238]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-2-26 2:28:59][logic/extensions/main/controller/MainController.lua:232]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=4670 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2662 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=914 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1504 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=1146 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=390 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=8048 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 104352536 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603240948 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352504 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603187013 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222502 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2017 baseAttr { hp: 1551 atk: 168 def: 160 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672899490435 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 345 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352537 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 8670 atk: 1054 def: 692 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 570 atk: 115 def: 86 critic: 27 critic_dmg: 706 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603301419 rank: 5 luck: 6 sks { skillId: 41212107 strengthenLevel: 3 } sks { skillId: 41212108 strengthenLevel: 3 } sks { skillId: 41212109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 570 atk: 115 def: 86 critic: 27 critic_dmg: 706 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352506 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 9997 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603187036 rank: 1 luck: 9 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100112 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100152508 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2103 baseAttr { hp: 9339 atk: 998 def: 969 critic: 80 critic_dmg: 1200 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660535810567 rank: 5 luck: 6 sks { skillId: 41210307 strengthenLevel: 3 } sks { skillId: 41210308 strengthenLevel: 3 } sks { skillId: 41210309 strengthenLevel: 4 } exp: 2531010 state: 389 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 101092515 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2085 baseAttr { hp: 1122 atk: 127 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1665646440331 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 breakthroughCnt: 0 skinId: 100080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100152509 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2103 baseAttr { hp: 1284 atk: 139 def: 143 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660535824852 rank: 1 luck: 6 sks { skillId: 41210300 strengthenLevel: 1 } sks { skillId: 41210301 strengthenLevel: 1 } sks { skillId: 41210302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352560 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 1386 atk: 140 def: 103 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603856286 rank: 1 luck: 6 sks { skillId: 41212100 strengthenLevel: 1 } sks { skillId: 41212101 strengthenLevel: 1 } sks { skillId: 41212102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 102592502 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1671763132020 rank: 5 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352502 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603177008 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222505 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2146 baseAttr { hp: 1828 atk: 168 def: 221 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 470 def: 940 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1672901653045 rank: 1 luck: 6 sks { skillId: 41214600 strengthenLevel: 1 } sks { skillId: 41214601 strengthenLevel: 1 } sks { skillId: 41214602 strengthenLevel: 1 } exp: 828 state: 3 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100158 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 470 def: 940 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352503 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603177122 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222504 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2145 baseAttr { hp: 1709 atk: 152 def: 220 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672901648949 rank: 1 luck: 6 sks { skillId: 41214500 strengthenLevel: 1 } sks { skillId: 41214501 strengthenLevel: 1 } sks { skillId: 41214502 strengthenLevel: 1 } exp: 345 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100157 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104312519 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2147 baseAttr { hp: 1118 atk: 138 def: 152 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676537624665 rank: 1 luck: 6 sks { skillId: 41214700 strengthenLevel: 1 } sks { skillId: 41214701 strengthenLevel: 1 } sks { skillId: 41214702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100159 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352559 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 8670 atk: 1054 def: 692 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603834074 rank: 5 luck: 6 sks { skillId: 41212107 strengthenLevel: 3 } sks { skillId: 41212108 strengthenLevel: 3 } sks { skillId: 41212109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772522 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2000 baseAttr { hp: 1272 atk: 122 def: 103 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016790763 rank: 1 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772523 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2120 baseAttr { hp: 8250 atk: 958 def: 985 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016818340 rank: 5 luck: 6 sks { skillId: 41212007 strengthenLevel: 3 } sks { skillId: 41212008 strengthenLevel: 3 } sks { skillId: 41212009 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100125 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352548 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2120 baseAttr { hp: 1312 atk: 123 def: 154 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603782242 rank: 1 luck: 6 sks { skillId: 41212000 strengthenLevel: 1 } sks { skillId: 41212001 strengthenLevel: 1 } sks { skillId: 41212002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100125 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772524 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016829657 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104362502 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2066 baseAttr { hp: 1228 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676613566126 rank: 1 luck: 7 sks { skillId: 41206600 strengthenLevel: 1 } sks { skillId: 41206601 strengthenLevel: 1 } sks { skillId: 41206602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104362503 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676614194562 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.03361190110445 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 628921 name: 伊芮真 gender: 1 portrait: 11100002 exp: 1797473 signature: chefTitle: 0 roleNum: 15 heroRate: 10.6 dungeonCount: 32 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 16 heroCharCover: 2017 frame: 11110001 touchCountLeft: 5 registerTime: 1660016778 lastLogoutTime: 1676609385 birthday: 8-9 pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2017 lastUpdateTime: 1672899496 autoChangeDaily: false } isReturn: true mentorRoleId: 0 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640001 } currencyInfo { currencyId: 2 count: 60630500 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 2 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 8558 lastRecoverTime: 1676614357000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 2 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 20 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 1676667600000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 1676667600000 } currencyInfo { currencyId: 26 count: 200 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 32 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 34 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 35 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 13 lastRecoverTime: 1676598457000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 39 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 40 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 42 count: 0 lastRecoverTime: 1672899014000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 43 count: 0 lastRecoverTime: 1676445378257 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 55 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } guideInfo { guideId: 63 stepId: -1 } guideInfo { guideId: 64 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 66 stepId: -1 } guideInfo { guideId: 67 stepId: -1 } guideInfo { guideId: 68 stepId: -1 } guideInfo { guideId: 69 stepId: -1 } guideInfo { guideId: 70 stepId: -1 } guideInfo { guideId: 71 stepId: -1 } guideInfo { guideId: 72 stepId: -1 } guideInfo { guideId: 73 stepId: -1 } guideInfo { guideId: 74 stepId: -1 } guideInfo { guideId: 76 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 307 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.03361190110445 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2023-2-26 2:28:59][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-02-26 02:29:05","roleExp":1797473,"serverId":"1","registerTime":1660016778,"lastLogoutTime":"2023-02-17 12:49:45","roleId":"628921","roleCTime":1660016778,"type":2,"roleName":"伊芮真","serverName":"内网服","roleLevel":100} [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-02-26 02:29:05","roleExp":1797473,"serverId":"1","registerTime":1660016778,"lastLogoutTime":"2023-02-17 12:49:45","roleId":"628921","roleCTime":1660016778,"type":2,"roleName":"伊芮真","serverName":"内网服","roleLevel":100} [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 32 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 34 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 35 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 39 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 42 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 43 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054798000 serverNow = 1676614402 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054798000} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2141198000 serverNow = 1676614402 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2141198000} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227598000 serverNow = 1676614402 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227598000} [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352559 } formationHeros { index: 1 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } formationHeros { index: 2 typeId: 1 heroUniqueId: 100152508 equipUniqueIds: 27484003 equipUniqueIds: 27484005 equipUniqueIds: 27484004 } formationHeros { index: 3 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } state: 1 name: 队伍一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352537 equipUniqueIds: 27484007 equipUniqueIds: 27484006 equipUniqueIds: 27484008 } formationHeros { index: 1 typeId: 1 heroUniqueId: 102592502 equipUniqueIds: 27484002 equipUniqueIds: 27484001 equipUniqueIds: 27484000 } formationHeros { index: 2 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } formationHeros { index: 3 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } state: 1 name: 队伍二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 seq: 4 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 state: 1 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 state: 1 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 state: 1 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 1 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 1 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 1 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 1 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 1 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 1 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 1 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 1 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 1 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 1 name: 二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 1 name: 二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 1 name: 二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 1 name: 二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 1 name: 二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 1 name: 二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 1 name: 二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 1 name: 二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 1 name: 二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 1 name: 三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.03361190110445 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2145 exp: 0 injuredNum: 0 voice: 1145013 voice: 1145015 voice: 1145014 voice: 1145003 voice: 1145004 infos: 1000864 unreadInfos: 1000864 usingSkinId: 100157 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 6 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 40 injuredNum: 0 voice: 1027004 voice: 1027003 voice: 1027048 voice: 1027000 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027060 voice: 1027059 voice: 1027058 voice: 1027009 voice: 1027008 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 6 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 6 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2082 exp: 0 injuredNum: 0 infos: 1000498 unreadInfos: 1000498 usingSkinId: 0 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2146 exp: 0 injuredNum: 1 voice: 1146003 voice: 1146005 voice: 1146004 voice: 1146007 voice: 1146006 voice: 1146008 voice: 1146013 voice: 1146015 voice: 1146014 infos: 1000870 unreadInfos: 1000870 usingSkinId: 100158 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 9 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2147 exp: 30000 injuredNum: 0 voice: 1147025 voice: 1147024 voice: 1147026 voice: 1147009 voice: 1147008 voice: 1147011 voice: 1147010 voice: 1147013 voice: 1147012 voice: 1147015 voice: 1147014 voice: 1147017 voice: 1147016 voice: 1147019 voice: 1147018 voice: 1147021 voice: 1147020 voice: 1147023 voice: 1147022 voice: 1147001 voice: 1147000 voice: 1147003 voice: 1147002 voice: 1147005 voice: 1147004 voice: 1147007 voice: 1147006 infos: 1000876 infos: 1000879 infos: 1000878 infos: 1000877 infos: 1000881 infos: 1000880 unreadInfos: 1000876 unreadInfos: 1000879 unreadInfos: 1000878 unreadInfos: 1000877 unreadInfos: 1000881 unreadInfos: 1000880 usingSkinId: 100159 hasShowInjureView: false storyId: 2147001 storyId: 2147002 storyId: 2147003 maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076024 voice: 1076028 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072011 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 100080 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2120 exp: 0 injuredNum: 0 voice: 1115008 voice: 1115013 voice: 1115012 voice: 1115015 voice: 1115014 voice: 1115003 voice: 1115005 voice: 1115004 voice: 1115023 voice: 1115006 infos: 1000732 unreadInfos: 1000732 usingSkinId: 100125 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2121 exp: 0 injuredNum: 0 voice: 1121040 voice: 1121048 voice: 1121031 voice: 1121030 voice: 1121033 voice: 1121032 voice: 1121034 voice: 1121037 voice: 1121039 voice: 1121038 voice: 1121009 voice: 1121013 voice: 1121012 voice: 1121015 voice: 1121014 voice: 1121081 voice: 1121083 voice: 1121082 voice: 1121023 voice: 1121065 voice: 1121064 voice: 1121003 voice: 1121066 voice: 1121005 voice: 1121004 voice: 1121006 infos: 1000738 unreadInfos: 1000738 usingSkinId: 100130 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9997 exp: 0 injuredNum: 0 voice: 1104003 voice: 1104013 voice: 1104014 voice: 1104015 infos: 1000636 unreadInfos: 1000636 usingSkinId: 100112 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2066 exp: 0 injuredNum: 0 voice: 1070065 voice: 1070003 voice: 1070075 voice: 1070076 voice: 1070013 voice: 1070077 voice: 1070014 voice: 1070015 voiceHeard: 1070075 voiceHeard: 1070076 voiceHeard: 1070077 infos: 1000402 unreadInfos: 1000402 usingSkinId: 140271 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 10000 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 voice: 1042019 voice: 1042018 voice: 1042017 voice: 1042016 infos: 1000216 infos: 1000219 infos: 1000218 infos: 1000217 unreadInfos: 1000216 unreadInfos: 1000219 unreadInfos: 1000218 unreadInfos: 1000217 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2103 exp: 30000 injuredNum: 0 voice: 1103027 voice: 1103003 voice: 1103004 voice: 1103005 voice: 1103006 voice: 1103011 voice: 1103012 voice: 1103013 voice: 1103014 voice: 1103015 voice: 1103016 voice: 1103017 voice: 1103018 voice: 1103019 voice: 1103020 voice: 1103021 voice: 1103023 infos: 1000624 infos: 1000629 infos: 1000628 infos: 1000627 infos: 1000626 infos: 1000625 unreadInfos: 1000624 unreadInfos: 1000629 unreadInfos: 1000628 unreadInfos: 1000627 unreadInfos: 1000626 unreadInfos: 1000625 usingSkinId: 100110 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 29 injuredNum: 0 voice: 1013023 voice: 1013006 voice: 1013005 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 voice: 1013025 voice: 1013009 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.12569139897823 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“你怎么还不回来!是不是在外面玩嗨啦?!”阿符一口气给您发了66个表情包,您的手机快卡死了!","interval":432000000} [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 27484003 defineId: 701016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736763 loveLevel: 0 } equipInfoList { uniqueId: 27484002 defineId: 703016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736760 loveLevel: 0 } equipInfoList { uniqueId: 27484001 defineId: 702016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736757 loveLevel: 0 } equipInfoList { uniqueId: 27484000 defineId: 701016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736753 loveLevel: 0 } equipInfoList { uniqueId: 27484007 defineId: 702016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736781 loveLevel: 0 } equipInfoList { uniqueId: 27484006 defineId: 701016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736778 loveLevel: 0 } equipInfoList { uniqueId: 27484005 defineId: 703016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736773 loveLevel: 0 } equipInfoList { uniqueId: 27484004 defineId: 702016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736769 loveLevel: 0 } equipInfoList { uniqueId: 27484074 defineId: 703016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803059 loveLevel: 0 } equipInfoList { uniqueId: 27484073 defineId: 702016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803056 loveLevel: 0 } equipInfoList { uniqueId: 27484008 defineId: 703016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736784 loveLevel: 0 } equipInfoList { uniqueId: 27484072 defineId: 701016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803052 loveLevel: 0 } equipInfoList { uniqueId: 27483903 defineId: 703001 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603197967 loveLevel: 0 } equipInfoList { uniqueId: 27483902 defineId: 702001 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603197962 loveLevel: 0 } equipInfoList { uniqueId: 27483901 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197947 loveLevel: 0 } equipInfoList { uniqueId: 27483907 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197983 loveLevel: 0 } equipInfoList { uniqueId: 27483906 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197979 loveLevel: 0 } equipInfoList { uniqueId: 27484098 defineId: 703016 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603873839 loveLevel: 0 } equipInfoList { uniqueId: 27484097 defineId: 702016 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603873836 loveLevel: 0 } equipInfoList { uniqueId: 27483905 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197975 loveLevel: 0 } equipInfoList { uniqueId: 27483904 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197972 loveLevel: 0 } equipInfoList { uniqueId: 27484096 defineId: 701016 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603873832 loveLevel: 0 } equipInfoList { uniqueId: 27483975 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369486 loveLevel: 0 } equipInfoList { uniqueId: 27483974 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369483 loveLevel: 0 } equipInfoList { uniqueId: 27483909 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197990 loveLevel: 0 } equipInfoList { uniqueId: 27483973 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369479 loveLevel: 0 } equipInfoList { uniqueId: 27483908 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197986 loveLevel: 0 } equipInfoList { uniqueId: 25723902 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1660535859000 loveLevel: 0 } equipInfoList { uniqueId: 27483999 defineId: 703016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736280 loveLevel: 0 } equipInfoList { uniqueId: 27483998 defineId: 702016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736276 loveLevel: 0 } equipInfoList { uniqueId: 27483997 defineId: 701016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736272 loveLevel: 0 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.12569139897823 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240043 count: 2 lastUseTime: 1635842330000 composeCount: 0 } dataList { itemId: 11190024 count: 2 lastUseTime: 1627955257000 composeCount: 0 } dataList { itemId: 10000284 count: 4 lastUseTime: 1645067658790 composeCount: 0 } dataList { itemId: 11240014 count: 15 lastUseTime: 1640227163000 composeCount: 0 } dataList { itemId: 11190018 count: 1 lastUseTime: 1635842330000 composeCount: 0 } dataList { itemId: 11040001 count: 6 lastUseTime: 1644997344357 composeCount: 0 } dataList { itemId: 11240103 count: 14 lastUseTime: 1645067180998 composeCount: 0 } dataList { itemId: 11060006 count: 125 lastUseTime: 1628481192000 composeCount: 0 } dataList { itemId: 11140742 count: 1 lastUseTime: 1628480927000 composeCount: 0 } dataList { itemId: 10000008 count: 2 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11050009 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 10000009 count: 405 lastUseTime: 1628999859000 composeCount: 0 } dataList { itemId: 11240121 count: 14 lastUseTime: 1645067345410 composeCount: 0 } dataList { itemId: 11240120 count: 14 lastUseTime: 1645067786240 composeCount: 0 } dataList { itemId: 11050013 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11140094 count: 1 lastUseTime: 1628480896000 composeCount: 0 } dataList { itemId: 11050001 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11070001 count: 1544 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11070002 count: 99712 lastUseTime: 1634110461000 composeCount: 0 } dataList { itemId: 11050005 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11240084 count: 14 lastUseTime: 1645067181007 composeCount: 0 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.12569139897823 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 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star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013011 star: 2 hasGetBonus: bestFightRound: 1 } 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bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013131 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013132 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013133 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014082 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userBarrierList { dungeonId: 10014 barrierId: 10014141 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014142 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014151 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014152 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014161 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014162 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014163 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 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bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 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star: 8 hasGetBonus: bestFightRound: 9 } userBarrierList { dungeonId: 10018 barrierId: 10018041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10018 barrierId: 10018042 star: 8 hasGetBonus: 4#2041#1 bestFightRound: 10 } userBarrierList { dungeonId: 10018 barrierId: 10018051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10018 barrierId: 10018052 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 10018 barrierId: 10018061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 780001 barrierId: 780001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001011 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 611001 barrierId: 611001012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 611001 barrierId: 611001021 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001022 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001031 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10018 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.15924889966846 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.15924889966846 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.15924889966846 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 686 totalPayCount: 735 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2023-2-26 2:28:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.19257779791951 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2023-2-26 2:28:59][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}12th Gen Intel(R) Core(TM) i5-12400 [INFO:2023-2-26 2:28:59][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-2-26 2:28:59][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: 12th Gen Intel(R) Core(TM) i5-12400 memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=46,cmd=1,size=213 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 11 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 12 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][logic/extensions/main/controller/MainController.lua:90]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 13 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=56 [INFO:2023-2-26 2:28:59][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/main/controller/MainController:151: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:304: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:258: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:131: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:28:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:28:59][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:28:59][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:28:59][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 14 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=76 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=1543 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.046161200851202 移走了序号= 1 的消息,当前队列数量= 13 || 0 SubmitClientDataReply 15 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10002 tag: 1 num: 1 makeCount: 0 } food { foodId: 10101 tag: 5 num: 19 makeCount: 30 } food { foodId: 11207 tag: 5 num: 1 makeCount: 1 } food { foodId: 10201 tag: 5 num: 1 makeCount: 1 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.046161200851202 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetFoodReply 16 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 101092515 cookBookId: 0 num: 0 beginTime: 1665650087000 endTime: 1665650087000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 100152508 cookBookId: 0 num: 0 beginTime: 1665647055000 endTime: 1665647055000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.046161200851202 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetKitchenReply 17 1 [INFO:2023-2-26 2:28:59][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:28:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1749 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=233 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=98 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3744 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=637 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.079569201916456 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetPopUpMessageReply 18 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000323 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000325 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000324 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000327 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000326 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 1 lastFinishedTime: 1671763163 } taskInfos { taskId: 63000329 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000328 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000331 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000330 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000207 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000206 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000208 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000211 state: 0 heroUniqueId: 0 heroId: 9997 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603187 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000149 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000148 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000150 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000153 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1665646440 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000154 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1665646440 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676614194 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000239 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000241 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000240 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676529287 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000253 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000255 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603187 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000254 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2145 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2146 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2147 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2085 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2120 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2121 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 9997 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2066 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2103 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.079569201916456 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetHeroTaskInfosReply 19 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1866643199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2035 value: 1 time: 0 } infos { id: 2103 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2145 value: 1 time: 0 } infos { id: 2017 value: 1 time: 0 } infos { id: 2082 value: 1 time: 0 } infos { id: 2146 value: 1 time: 0 } infos { id: 2147 value: 6 time: 0 } infos { id: 2084 value: 1 time: 0 } infos { id: 2085 value: 1 time: 0 } infos { id: 2120 value: 1 time: 0 } infos { id: 2121 value: 1 time: 0 } infos { id: 9997 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2066 value: 1 time: 0 } infos { id: 2035 value: 4 time: 0 } infos { id: 2103 value: 6 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 266 replaceAll: false } redDotInfos { defineId: 11 infos { id: 2147 value: 1 time: 0 } infos { id: 2035 value: 1 time: 0 } infos { id: 2103 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 268 infos { id: 10594 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1676667600 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1676620800 } replaceAll: false } redDotInfos { defineId: 556 replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1676736000 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10409 value: 1 time: 0 } infos { id: 10601 value: 1 time: 0 } infos { id: 10001 value: 1 time: 1676649600 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1676626200 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 104352559 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1677618000 } infos { id: 2 value: 0 time: 1677618000 } infos { id: 3 value: 0 time: 1677618000 } infos { id: 4 value: 0 time: 1677618000 } infos { id: 5 value: 0 time: 1677618000 } infos { id: 6 value: 0 time: 1677618000 } infos { id: 7 value: 0 time: 1677618000 } infos { id: 8 value: 0 time: 1677618000 } infos { id: 9 value: 0 time: 1677618000 } infos { id: 10 value: 0 time: 1677618000 } infos { id: 11 value: 0 time: 1677618000 } infos { id: 12 value: 0 time: 1677618000 } infos { id: 13 value: 0 time: 1677618000 } infos { id: 14 value: 0 time: 1677618000 } infos { id: 15 value: 0 time: 1677618000 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 635 replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 636 replaceAll: false } redDotInfos { defineId: 126 infos { id: 129 value: 0 time: 1677167999 } replaceAll: false } redDotInfos { defineId: 640 replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1676667600 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1677592800 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 647 replaceAll: false } redDotInfos { defineId: 648 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1676667600 } infos { id: 3 value: 1 time: 1677592800 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1676667600 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 657 replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 664 replaceAll: false } redDotInfos { defineId: 666 infos { id: 1001 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 5 time: 1676626200 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1676649600 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 684 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1676667610 } replaceAll: false } redDotInfos { defineId: 176 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 18 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 440 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 718 infos { id: 10597 value: 1 time: 1676649600 } infos { id: 10598 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 720 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 1 time: 1676664000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1676667603 } replaceAll: false } redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.079569201916456 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetRedDotInfosReply 20 1 [INFO:2023-2-26 2:28:59][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:28:59][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:28:59][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:28:59]DestroyUnusedResources:15,2,time=,paths: [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.11324430257082 移走了序号= 1 的消息,当前队列数量= 7 || 0 LoadFriendInfosReply 21 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 104728 name: ABC-GM582153 cliqueId: 1 purpose: 50581使用GM生成协会, 时间:2021-09-01 16:06:01 heroId: 2001 level: 1 liveness: 0 memberCount: 156 auditJoin: false leaderMember { userId: 628921 nickName: 伊芮真 position: 1 liveness: 0 isOnline: true datetime: 1676613546 portrait: 11100002 frame: 11110001 level: 100 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 628921 nickName: 伊芮真 position: 1 liveness: 0 isOnline: true datetime: 1676613546 portrait: 11100002 frame: 11110001 level: 100 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 2170743 geCapital: 2170743 createTime: 1630483913 mergeTime: 0 skinId: 100003 } createSNCount: 0 leaveTime: 0 joinTime: 1672988640 leaveReason: 2 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.11324430257082 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuildGetReply 22 1 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 3 当前队列数量= 7 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DeleteOfflineMsgRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=35,cmd=3,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.11324430257082 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=35,cmd=3,status=0,size=8 [INFO:2023-2-26 2:28:59][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140097 expirySeconds: 0 isView: false } skinInfos { skinId: 140263 expirySeconds: 0 isView: true } skinInfos { skinId: 140165 expirySeconds: 0 isView: false } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140250 expirySeconds: 0 isView: false } skinInfos { skinId: 140143 expirySeconds: 0 isView: false } skinInfos { skinId: 140047 expirySeconds: 0 isView: false } skinInfos { skinId: 140271 expirySeconds: 0 isView: true } skinInfos { skinId: 140028 expirySeconds: 0 isView: false } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.38987050205469 移走了序号= 1 的消息,当前队列数量= 5 || 0 HeroCharacterSkinReply 24 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0 bondCardInfos { defineId: 1024 level: 0 createTime: 0 skills { skillId: 220571 intValue: 100 nextValue: 110 } skills { skillId: 220573 intValue: 20 nextValue: 22 } skills { skillId: 220572 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1025 level: 0 createTime: 0 skills { skillId: 220251 intValue: 100 nextValue: 110 } skills { skillId: 220253 intValue: 20 nextValue: 22 } skills { skillId: 220252 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1026 level: 0 createTime: 0 skills { skillId: 220523 intValue: 20 nextValue: 22 } skills { skillId: 220522 intValue: 10 nextValue: 11 } skills { skillId: 220521 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1027 level: 0 createTime: 0 skills { skillId: 220711 intValue: 100 nextValue: 110 } skills { skillId: 220713 intValue: 20 nextValue: 22 } skills { skillId: 220712 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1028 level: 0 createTime: 0 skills { skillId: 220731 intValue: 100 nextValue: 110 } skills { skillId: 220733 intValue: 20 nextValue: 22 } skills { skillId: 220732 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1029 level: 0 createTime: 0 skills { skillId: 220513 intValue: 20 nextValue: 22 } skills { skillId: 220512 intValue: 10 nextValue: 11 } skills { skillId: 220511 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1030 level: 0 createTime: 0 skills { skillId: 220331 intValue: 100 nextValue: 110 } skills { skillId: 220333 intValue: 20 nextValue: 22 } skills { skillId: 220332 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skills { skillId: 220153 intValue: 20 nextValue: 22 } skills { skillId: 220152 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1054 level: 0 createTime: 0 skills { skillId: 220063 intValue: 20 nextValue: 22 } skills { skillId: 220062 intValue: 10 nextValue: 11 } skills { skillId: 220061 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1055 level: 0 createTime: 0 skills { skillId: 220103 intValue: 20 nextValue: 22 } skills { skillId: 220102 intValue: 10 nextValue: 11 } skills { skillId: 220101 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1056 level: 0 createTime: 0 skills { skillId: 220183 intValue: 20 nextValue: 22 } skills { skillId: 220182 intValue: 10 nextValue: 11 } skills { skillId: 220181 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1057 level: 0 createTime: 0 skills { skillId: 220193 intValue: 20 nextValue: 22 } skills { skillId: 220192 intValue: 10 nextValue: 11 } skills { skillId: 220191 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1058 level: 0 createTime: 0 skills { skillId: 220203 intValue: 20 nextValue: 22 } skills { skillId: 220202 intValue: 10 nextValue: 11 } skills { skillId: 220201 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1059 level: 0 createTime: 0 skills { skillId: 220231 intValue: 100 nextValue: 110 } skills { skillId: 220233 intValue: 20 nextValue: 22 } skills { skillId: 220232 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1060 level: 0 createTime: 0 skills { skillId: 220243 intValue: 20 nextValue: 22 } skills { skillId: 220242 intValue: 10 nextValue: 11 } skills { skillId: 220241 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1061 level: 0 createTime: 0 skills { skillId: 220273 intValue: 20 nextValue: 22 } skills { skillId: 220272 intValue: 10 nextValue: 11 } skills { skillId: 220271 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1062 level: 0 createTime: 0 skills { skillId: 220283 intValue: 20 nextValue: 22 } skills { skillId: 220282 intValue: 10 nextValue: 11 } skills { skillId: 220281 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1063 level: 0 createTime: 0 skills { skillId: 220291 intValue: 100 nextValue: 110 } skills { skillId: 220293 intValue: 20 nextValue: 22 } skills { skillId: 220292 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1064 level: 0 createTime: 0 skills { skillId: 220303 intValue: 20 nextValue: 22 } skills { skillId: 220302 intValue: 10 nextValue: 11 } skills { skillId: 220301 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1065 level: 0 createTime: 0 skills { skillId: 220311 intValue: 100 nextValue: 110 } skills { skillId: 220313 intValue: 20 nextValue: 22 } skills { skillId: 220312 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1066 level: 0 createTime: 0 skills { skillId: 220383 intValue: 20 nextValue: 22 } skills { skillId: 220382 intValue: 10 nextValue: 11 } skills { skillId: 220381 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1067 level: 0 createTime: 0 skills { skillId: 220353 intValue: 20 nextValue: 22 } skills { skillId: 220352 intValue: 10 nextValue: 11 } skills { skillId: 220351 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1068 level: 0 createTime: 0 skills { skillId: 220363 intValue: 20 nextValue: 22 } skills { skillId: 220362 intValue: 10 nextValue: 11 } skills { skillId: 220361 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1069 level: 0 createTime: 0 skills { skillId: 220323 intValue: 20 nextValue: 22 } skills { skillId: 220322 intValue: 10 nextValue: 11 } skills { skillId: 220321 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1070 level: 0 createTime: 0 skills { skillId: 220371 intValue: 100 nextValue: 110 } skills { skillId: 220373 intValue: 20 nextValue: 22 } skills { skillId: 220372 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1071 level: 0 createTime: 0 skills { skillId: 220423 intValue: 20 nextValue: 22 } skills { skillId: 220422 intValue: 10 nextValue: 11 } skills { skillId: 220421 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1072 level: 0 createTime: 0 skills { skillId: 220443 intValue: 20 nextValue: 22 } skills { skillId: 220442 intValue: 10 nextValue: 11 } skills { skillId: 220441 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1073 level: 0 createTime: 0 skills { skillId: 220451 intValue: 100 nextValue: 110 } skills { skillId: 220453 intValue: 20 nextValue: 22 } skills { skillId: 220452 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1074 level: 0 createTime: 0 skills { skillId: 220463 intValue: 20 nextValue: 22 } skills { skillId: 220462 intValue: 10 nextValue: 11 } skills { skillId: 220461 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1075 level: 0 createTime: 0 skills { skillId: 220471 intValue: 100 nextValue: 110 } skills { skillId: 220473 intValue: 20 nextValue: 22 } skills { skillId: 220472 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1076 level: 0 createTime: 0 skills { skillId: 220483 intValue: 20 nextValue: 22 } skills { skillId: 220482 intValue: 10 nextValue: 11 } skills { skillId: 220481 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1077 level: 0 createTime: 0 skills { skillId: 220503 intValue: 20 nextValue: 22 } skills { skillId: 220502 intValue: 10 nextValue: 11 } skills { skillId: 220501 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1078 level: 0 createTime: 0 skills { skillId: 220543 intValue: 20 nextValue: 22 } skills { skillId: 220542 intValue: 10 nextValue: 11 } skills { skillId: 220541 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1079 level: 0 createTime: 0 skills { skillId: 220551 intValue: 100 nextValue: 110 } skills { skillId: 220553 intValue: 20 nextValue: 22 } skills { skillId: 220552 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1080 level: 0 createTime: 0 skills { skillId: 220563 intValue: 20 nextValue: 22 } skills { skillId: 220562 intValue: 10 nextValue: 11 } skills { skillId: 220561 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3001 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 9 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 3002 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 3 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3003 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 11 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3004 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 14 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3005 level: 0 createTime: 0 skills { skillId: 17 intValue: 50 nextValue: 54 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3008 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 3009 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 28 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 3010 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 29 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2001 level: 0 createTime: 0 skills { skillId: 5 intValue: 30 nextValue: 32 } } bondCardInfos { defineId: 2002 level: 0 createTime: 0 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 0 createTime: 0 skills { skillId: 8 intValue: 25 nextValue: 27 } } bondCardInfos { defineId: 2004 level: 0 createTime: 0 skills { skillId: 4 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2005 level: 0 createTime: 0 skills { skillId: 7 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2006 level: 0 createTime: 0 skills { skillId: 10 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2007 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2008 level: 0 createTime: 0 skills { skillId: 13 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2009 level: 0 createTime: 0 skills { skillId: 15 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2010 level: 0 createTime: 0 skills { skillId: 18 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2011 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2012 level: 0 createTime: 0 skills { skillId: 19 intValue: 900 nextValue: 990 } } bondCardInfos { defineId: 2013 level: 0 createTime: 0 skills { skillId: 21 intValue: 1500 nextValue: 1650 } } bondCardInfos { defineId: 2014 level: 0 createTime: 0 skills { skillId: 22 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2015 level: 0 createTime: 0 skills { skillId: 23 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2016 level: 0 createTime: 0 skills { skillId: 25 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 2017 level: 0 createTime: 0 skills { skillId: 27 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 2018 level: 0 createTime: 0 skills { skillId: 30 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 1001 level: 0 createTime: 0 skills { skillId: 220003 intValue: 20 nextValue: 22 } skills { skillId: 220002 intValue: 10 nextValue: 11 } skills { skillId: 220001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1002 level: 0 createTime: 0 skills { skillId: 220033 intValue: 20 nextValue: 22 } skills { skillId: 220032 intValue: 10 nextValue: 11 } skills { skillId: 220031 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1003 level: 0 createTime: 0 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 0 createTime: 0 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 0 createTime: 0 skills { skillId: 220171 intValue: 100 nextValue: 110 } skills { skillId: 220173 intValue: 20 nextValue: 22 } skills { skillId: 220172 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1006 level: 0 createTime: 0 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 0 createTime: 0 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 0 createTime: 0 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 0 createTime: 0 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 0 createTime: 0 skills { skillId: 221223 intValue: 20 nextValue: 22 } skills { skillId: 221222 intValue: 10 nextValue: 11 } skills { skillId: 221221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1011 level: 0 createTime: 0 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 0 createTime: 0 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 0 createTime: 0 skills { skillId: 220531 intValue: 100 nextValue: 110 } skills { skillId: 220533 intValue: 20 nextValue: 22 } skills { skillId: 220532 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1014 level: 0 createTime: 0 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 0 createTime: 0 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 0 createTime: 0 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 0 createTime: 0 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 0 createTime: 0 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 0 createTime: 0 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 0 createTime: 0 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 0 createTime: 0 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 0 createTime: 0 skills { skillId: 220763 intValue: 20 nextValue: 22 } skills { skillId: 220762 intValue: 10 nextValue: 11 } skills { skillId: 220761 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1023 level: 0 createTime: 0 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 0.38987050205469 移走了序号= 1 的消息,当前队列数量= 4 || 0 BondCardInfoReply 25 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.38987050205469 移走了序号= 1 的消息,当前队列数量= 3 || 0 LoadingBgGetReply 26 1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10934 buyCount: 1 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11009 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11010 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11011 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11012 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11013 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11014 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11015 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.64120201021433 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetGiftBagInfoReply 27 1 [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 3 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-2-26 2:28:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteOfflineMsgReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 3 所需时间单位秒 = 0.52795770764351 移走了序号= 1 的消息,当前队列数量= 1 || 0 DeleteOfflineMsgReply 29 1 [INFO:2023-2-26 2:28:59]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-2-26 2:28:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-26 2:28:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.042952999472618 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 30 1 [INFO:2023-2-26 2:28:59][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-2-26 2:28:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:0][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-2-26 2:29:0][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid nil [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 628921 [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid nil [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid nil [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620 [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid Guest [INFO:2023-2-26 2:29:0]ProgramVersion:1.0.0.0 [INFO:2023-2-26 2:29:0]LocalSourceVersion:1.0.0.1 [INFO:2023-2-26 2:29:0]PackageSourceVersion:1.0.0.1 [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2023-2-26 2:29:0][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2023-2-26 2:29:0][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-2-26 2:29:0][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:stopExpression stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression' logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView:33: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:29:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=32 [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-2-26 2:29:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/extensions/playerinfo/model/PlayerInfoModel.lua:528]:{isSuperR}TCL: ilevel:0 [INFO:2023-2-26 2:29:0][logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4488 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=637 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=31 [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=192 [INFO:2023-2-26 2:29:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=241 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.21494929492474 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 31 1 [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.21494929492474 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 32 1 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.21494929492474 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 33 1 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.30751639604568 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 34 1 [INFO:2023-2-26 2:29:0][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}masterInfo { apprenticeUserId: 0 acceptTime: 0 doneTime: 0 topValue: 0 apprenticeCount: 0 lendHeroUniqueId: 0 } apprenticeInfo { masterUserId: 0 mentorTime: 0 doneTime: 0 useLendHeroEx: false } [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- 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startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.34974499791861 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 38 1 [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-2-26 2:29:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=639 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=21 [INFO:2023-2-26 2:29:0]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-2-26 2:29:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-2-26 2:29:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.34974499791861 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 39 1 [INFO:2023-2-26 2:29:0][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:begin play(mtn):daliang.mtn,default:nil stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 12 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:1]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 expiredTime: 1676621007440 } infos { id: 4 expiredTime: 0 } infos { id: 23 expiredTime: 0 } [INFO:2023-2-26 2:29:1]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.64108919352293 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 40 1 [INFO:2023-2-26 2:29:1]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1941 [INFO:2023-2-26 2:29:1]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 123 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 124 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 125 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 126 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 127 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 128 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 129 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 130 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.64108919352293 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 41 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10001 updateTime: 1660542217 } infos { id: 10002 updateTime: 1676529287 } infos { id: 10003 updateTime: 1676529287 } infos { id: 10004 updateTime: 1676529286 } infos { id: 10005 updateTime: 1676529286 } infos { id: 10006 updateTime: 1676529286 } infos { id: 10007 updateTime: 1676529287 } infos { id: 10008 updateTime: 1676529286 } infos { id: 10009 updateTime: 1676529287 } infos { id: 10010 updateTime: 1676529285 } infos { id: 10012 updateTime: 1676529286 } infos { id: 10013 updateTime: 1676529285 } infos { id: 10014 updateTime: 1676529287 } infos { id: 10015 updateTime: 1676529286 } infos { id: 10016 updateTime: 1676529287 } infos { id: 10017 updateTime: 1676529286 } infos { id: 10018 updateTime: 1676529287 } infos { id: 10019 updateTime: 1676529286 } infos { id: 10020 updateTime: 1676445378 } infos { id: 20001 updateTime: 1667443204 } infos { id: 20002 updateTime: 1676529263 } [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.64108919352293 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 42 1 [INFO:2023-2-26 2:29:1][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.7142732962966 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 43 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 7 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 3 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.7142732962966 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 44 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8558 lastRecoverTime: 1676614357000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.49932400137186 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 45 1 [INFO:2023-2-26 2:29:1][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:29:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.39786249771714 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2011 recommendHero: 2008 recommendHero: 2005 recommendHero: 2000 recommendHero: 2004 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2019 recommendHero: 2015 recommendHero: 2036 recommendHero: 2042 recommendHero: 2045 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2030 recommendHero: 2055 recommendHero: 2021 recommendHero: 2020 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2040 recommendHero: 2025 recommendHero: 2044 recommendHero: 2047 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2052 recommendHero: 2036 recommendHero: 2000 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2011 recommendHero: 2005 recommendHero: 2001 recommendHero: 2026 recommendHero: 2010 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2033 recommendHero: 2032 recommendHero: 2018 recommendHero: 2010 recommendHero: 2038 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.39786249771714 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 47 1 [INFO:2023-2-26 2:29:1][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:29:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十一 } infos { day: 2 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十二 } infos { day: 3 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十三 } infos { day: 4 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十四 lunarFestival: 立春 } infos { day: 5 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十五 lunarFestival: 元宵 } infos { day: 6 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十六 } infos { day: 7 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十七 } infos { day: 8 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十八 } infos { day: 9 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十九 } infos { day: 10 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月二十 } infos { day: 11 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿一 } infos { day: 12 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿二 } infos { day: 13 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿三 } infos { day: 14 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿四 } infos { day: 15 hasSignIn: false luckLevel: 5 drawIds: 20 drawIds: 19 drawIds: 17 drawIds: 18 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿五 } infos { day: 16 hasSignIn: false luckLevel: 1 drawIds: 15 drawIds: 67 drawIds: 78 drawIds: 65 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿六 } infos { day: 17 hasSignIn: false luckLevel: 5 drawIds: 18 drawIds: 16 drawIds: 19 drawIds: 17 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿七 } serverTime: 1676614404415 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.39786249771714 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 48 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 1 defineIds: 2 onlineTime: 2474 updateTime: 1676614402 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.43128369748592 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 49 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.43128369748592 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 50 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 130842763 mailId: 20008 params: ABC-GM582153#ABC30733#伊芮真 attachment: state: 0 createTime: 1673038900000 isCollection: false } userMail { incrId: 133222455 mailId: 29 params: attachment: 2#2#1000|2#6#10|1#11070001#500 state: 0 createTime: 1676603075226 isCollection: false } userMail { incrId: 133222457 mailId: 308401 params: 伊芮真 attachment: 1#11240084#2 state: 1 createTime: 1676603179524 isCollection: false } userMail { incrId: 133222458 mailId: 301401 params: 伊芮真 attachment: 1#11240014#2 state: 1 createTime: 1676603179549 isCollection: false } userMail { incrId: 129692464 mailId: 20084 params: 握刀法·初 attachment: 2#1#50|2#2#10000|2#26#100 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 133222459 mailId: 310301 params: 伊芮真 attachment: 1#11240103#2 state: 1 createTime: 1676603180513 isCollection: false } userMail { incrId: 133222460 mailId: 308402 params: 伊芮真 attachment: 1#11240084#3 state: 1 createTime: 1676603181027 isCollection: false } userMail { incrId: 133222461 mailId: 301402 params: 伊芮真 attachment: 1#11240014#3 state: 1 createTime: 1676603181044 isCollection: false } userMail { incrId: 133222462 mailId: 310302 params: 伊芮真 attachment: 1#11240103#3 state: 1 createTime: 1676603182024 isCollection: false } userMail { incrId: 133222463 mailId: 308403 params: 伊芮真 attachment: 1#11240084#4 state: 1 createTime: 1676603182510 isCollection: false } userMail { incrId: 129692458 mailId: 20005 params: 180 attachment: 2#2#10000|2#12#5|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692459 mailId: 20005 params: 380 attachment: 2#2#20000|2#12#10|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692457 mailId: 20035 params: 镖旗#贝币 attachment: 2#2#1100 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692462 mailId: 20005 params: 380 attachment: 2#2#20000|2#12#10|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692463 mailId: 20005 params: 680 attachment: 2#2#30000|2#12#15|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692460 mailId: 20005 params: 680 attachment: 2#2#30000|2#12#15|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692461 mailId: 20005 params: 180 attachment: 2#2#10000|2#12#5|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 132982453 mailId: 20005 params: 380 attachment: 2#12#10|1#11190024#1|2#2#20000 state: 0 createTime: 1676445378338 isCollection: false } userMail { incrId: 130882452 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1672899015000 isCollection: false } userMail { incrId: 132982452 mailId: 20005 params: 180 attachment: 2#12#5|1#11190024#1|2#2#10000 state: 0 createTime: 1676445378314 isCollection: false } userMail { incrId: 132982455 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1676445378734 isCollection: false } userMail { incrId: 130962453 mailId: 29 params: attachment: 1#11070001#500|2#2#1000 state: 0 createTime: 1672988628000 isCollection: false } userMail { incrId: 132982454 mailId: 20005 params: 680 attachment: 1#10000172#1|2#12#15|1#11190024#1|2#2#30000 state: 0 createTime: 1676445378339 isCollection: false } userMail { incrId: 133222464 mailId: 301403 params: 伊芮真 attachment: 1#11240014#4 state: 1 createTime: 1676603182528 isCollection: false } userMail { incrId: 133222465 mailId: 310303 params: 伊芮真 attachment: 1#11240103#4 state: 1 createTime: 1676603183540 isCollection: false } userMail { incrId: 133222466 mailId: 308404 params: 伊芮真 attachment: 1#11240084#5 state: 1 createTime: 1676603184003 isCollection: false } userMail { incrId: 133222467 mailId: 301404 params: 伊芮真 attachment: 1#11240014#5 state: 1 createTime: 1676603184018 isCollection: false } userMail { incrId: 133222468 mailId: 310304 params: 伊芮真 attachment: 1#11240103#5 state: 1 createTime: 1676603185005 isCollection: false } userMail { incrId: 133222469 mailId: 312101 params: 伊芮真 attachment: 1#11240121#2 state: 1 createTime: 1676603344419 isCollection: false } userMail { incrId: 133222470 mailId: 312102 params: 伊芮真 attachment: 1#11240121#3 state: 1 createTime: 1676603345919 isCollection: false } userMail { incrId: 133222471 mailId: 312103 params: 伊芮真 attachment: 1#11240121#4 state: 1 createTime: 1676603357959 isCollection: false } userMail { incrId: 133222472 mailId: 312104 params: 伊芮真 attachment: 1#11240121#5 state: 1 createTime: 1676603359464 isCollection: false } userMail { incrId: 133222473 mailId: 312001 params: 伊芮真 attachment: 1#11240120#2 state: 1 createTime: 1676603785245 isCollection: false } userMail { incrId: 133222474 mailId: 312002 params: 伊芮真 attachment: 1#11240120#3 state: 1 createTime: 1676603786762 isCollection: false } userMail { incrId: 131402607 mailId: 20007 params: ABC-GM582153#伊芮真#4#7 attachment: state: 0 createTime: 1673578405000 isCollection: false } userMail { incrId: 133222475 mailId: 312003 params: 伊芮真 attachment: 1#11240120#4 state: 1 createTime: 1676603788264 isCollection: false } userMail { incrId: 133222476 mailId: 312004 params: 伊芮真 attachment: 1#11240120#5 state: 1 createTime: 1676603789768 isCollection: false } [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.1399395018816 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 51 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1 [INFO:2023-2-26 2:29:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:1]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-2-26 2:29:1]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:1]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.033333901315928 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 53 1 [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:1]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-2-26 2:29:1]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:1]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-2-26 2:29:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.033332899212837 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 54 1 [INFO:2023-2-26 2:29:1][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene' logic/extensions/main/view/MainView:303: in function [INFO:2023-2-26 2:29:1][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-2-26 2:29:1][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:29:1][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:1][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils: end play motion: daliang.mtn stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-2-26 2:29:1][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:1][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:29:1][logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-2-26 2:29:1][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:1][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-2-26 2:29:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-2-26 2:29:2][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}2 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:622: in function '_locateMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished' frameworkext/scene/SceneBase:82: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-26 2:29:2][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-26 2:29:2][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:29:2][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:29:2][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-2-26 2:29:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:29:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:2]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:29:2]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:2]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:29:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2 [INFO:2023-2-26 2:29:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest [INFO:2023-2-26 2:29:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:2]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9 [INFO:2023-2-26 2:29:2]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:2]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25 [INFO:2023-2-26 2:29:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:29:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:29:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.085353597998619 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 55 1 [INFO:2023-2-26 2:29:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000103 hasFinished: false effects: 1 effects: 2 effects: 8 effects: 10 effects: 6 [INFO:2023-2-26 2:29:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <--- [INFO:2023-2-26 2:29:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.085353597998619 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 56 1 [INFO:2023-2-26 2:29:3][logic/scene/fbselect/interaction/FbSelectInteraction.lua:55]:{closure}TCL1 2 2 10018 [WARN:2023-2-26 2:29:3][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:61]:{closure}TCL2 1 false table: 0x024d2800ed40 { __newindex = function: 0x024d28016510, __index = { 1 = 10018, 2 = "迷航偶影现", 3 = 1, 4 = 1, 5 = "18.5#0", 6 = 0, 7 = "", 8 = "main_10018", 9 = "", 10 = 92, 11 = 1100018, 12 = "第18章", 13 = 1, 14 = 1, 15 = 0, 16 = 1, 17 = 0, 18 = 0, 19 = 0, 20 = "", __index = function: 0x024d280061a0, }, } [WARN:2023-2-26 2:29:3][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:68]:{closure}TCL3 10018 true [INFO:2023-2-26 2:29:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1 [INFO:2023-2-26 2:29:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest [INFO:2023-2-26 2:29:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:5]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9 [INFO:2023-2-26 2:29:5]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:5]<== Receiver Message, socketClient version=1,extId=70,cmd=1,status=0,size=8 [INFO:2023-2-26 2:29:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <--- [INFO:2023-2-26 2:29:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.045668199658394 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 57 1 [INFO:2023-2-26 2:29:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-2-26 2:29:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-2-26 2:29:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10018 barrierId: 10018061 formationId: 0 [INFO:2023-2-26 2:29:6]==> Sender Auto Serialize Message,extId=31,cmd=2,size=19 [INFO:2023-2-26 2:29:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:6]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=14 [INFO:2023-2-26 2:29:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 400 triggerId: 399 [INFO:2023-2-26 2:29:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-2-26 2:29:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.067176301032305 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 58 1 [INFO:2023-2-26 2:29:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:6][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:29:7][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1001806 [INFO:2023-2-26 2:29:7]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13 [INFO:2023-2-26 2:29:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:29:7]<== Receiver Message, socketClient version=1,extId=46,cmd=5,status=0,size=8 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:7]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:29:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1001806 barrierId: 10018061 [INFO:2023-2-26 2:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 4 [INFO:2023-2-26 2:29:7]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:7]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-2-26 2:29:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:7]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-2-26 2:29:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <--- [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.033728800714016 移走了序号= 1 的消息,当前队列数量= 3 || 0 SkipStoryLogReply 59 1 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.033728800714016 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 60 1 [INFO:2023-2-26 2:29:7]<== Receiver Message, socketClient version=1,extId=46,cmd=12,status=0,size=8 [INFO:2023-2-26 2:29:7]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=152 [INFO:2023-2-26 2:29:7]<== Receiver Message, socketClient version=1,extId=31,cmd=3,status=0,size=35 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.067398499697447 移走了序号= 1 的消息,当前队列数量= 1 || 0 MainStoryPlayEndLogReply 61 1 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 184 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } infos { id: 5 value: 0 time: 0 } infos { id: 6 value: 0 time: 0 } infos { id: 7 value: 0 time: 0 } infos { id: 8 value: 0 time: 0 } infos { id: 9 value: 0 time: 0 } infos { id: 10 value: 0 time: 0 } infos { id: 11 value: 0 time: 0 } infos { id: 12 value: 0 time: 0 } infos { id: 13 value: 0 time: 0 } infos { id: 14 value: 0 time: 0 } infos { id: 15 value: 0 time: 0 } infos { id: 16 value: 0 time: 0 } infos { id: 17 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 62 1 [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 newBarrier { dungeonId: 10018 barrierId: 10018062 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-2-26 2:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-2-26 2:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.067398499697447 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 63 1 [INFO:2023-2-26 2:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:8][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10018062 [INFO:2023-2-26 2:29:10]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-2-26 2:29:10]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:10]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=685 [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 627921 name: 伊珍茈 level: 100 type: 2 logoutTime: 1676533457923 cd: 0 hero { heroId: 101362503 heroTypeIdx: 2043 level: 100 rank: 5 sks { skillId: 41204307 strengthenLevel: 3 } sks { skillId: 41204308 strengthenLevel: 3 } sks { skillId: 41204309 strengthenLevel: 4 } skinId: 100045 breakthroughCnt: 7 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 636721 name: yuanyuany level: 100 type: 2 logoutTime: 1676466570425 cd: 0 hero { heroId: 101782806 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 261 contractUnlock: false contractLevel: 0 } } aidInfos { id: 47601 name: 伊苑月 level: 100 type: 2 logoutTime: 1676529958555 cd: 0 hero { heroId: 1621219 heroTypeIdx: 2014 level: 100 rank: 5 sks { skillId: 41201404 strengthenLevel: 2 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201403 strengthenLevel: 2 } skinId: 140002 breakthroughCnt: 2 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 13311 name: 夏映诗 level: 100 type: 2 logoutTime: 1676443077637 cd: 0 hero { heroId: 91002541 heroTypeIdx: 2092 level: 1 rank: 1 sks { skillId: 41209204 strengthenLevel: 2 } sks { skillId: 41209205 strengthenLevel: 2 } sks { skillId: 41209203 strengthenLevel: 2 } skinId: 100096 breakthroughCnt: 3 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 636621 name: 伊桐真 level: 100 type: 2 logoutTime: 1676534234643 cd: 0 hero { heroId: 101932502 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 418521 name: 伊弱鸟 level: 100 type: 2 logoutTime: 1676023239468 cd: 0 hero { heroId: 88322502 heroTypeIdx: 2022 level: 1 rank: 1 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } skinId: 100024 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 221221 name: 伊從湘 level: 100 type: 2 logoutTime: 1661482641000 cd: 0 hero { heroId: 66022505 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 47581 name: 啊符 level: 100 type: 2 logoutTime: 0 cd: 0 hero { heroId: 13292526 heroTypeIdx: 2014 level: 100 rank: 5 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } skinId: 100020 breakthroughCnt: 7 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-2-26 2:29:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.066991098225117 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 65 1 [INFO:2023-2-26 2:29:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2023-2-26 2:29:10]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-2-26 2:29:10]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:10]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=246 [INFO:2023-2-26 2:29:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:10]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=133 [INFO:2023-2-26 2:29:10]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 104352536 value: 0 time: 0 } infos { id: 104352504 value: 0 time: 0 } infos { id: 103222502 value: 0 time: 0 } infos { id: 104352537 value: 0 time: 0 } infos { id: 104352506 value: 0 time: 0 } infos { id: 100152508 value: 0 time: 0 } infos { id: 101092515 value: 0 time: 0 } infos { id: 100152509 value: 0 time: 0 } infos { id: 104352560 value: 0 time: 0 } infos { id: 102592502 value: 0 time: 0 } infos { id: 104352502 value: 0 time: 0 } infos { id: 103222505 value: 0 time: 0 } infos { id: 104352503 value: 0 time: 0 } infos { id: 103222504 value: 0 time: 0 } infos { id: 104312519 value: 0 time: 0 } infos { id: 99772522 value: 0 time: 0 } infos { id: 99772523 value: 0 time: 0 } infos { id: 104352548 value: 0 time: 0 } infos { id: 99772524 value: 0 time: 0 } infos { id: 104362502 value: 0 time: 0 } infos { id: 104362503 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:29:10][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 66 1 [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352537 equipUniqueIds: 27484007 equipUniqueIds: 27484006 equipUniqueIds: 27484008 } formationHeros { index: 1 typeId: 1 heroUniqueId: 102592502 equipUniqueIds: 27484002 equipUniqueIds: 27484001 equipUniqueIds: 27484000 } formationHeros { index: 2 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } formationHeros { index: 3 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } state: 1 name: 队伍二 typeId: 1 seq: 2 } [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-2-26 2:29:10][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 67 1 [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2023-2-26 2:29:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-2-26 2:29:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.043675299733877 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 68 1 [INFO:2023-2-26 2:29:11][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:29:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10018 barrierId: 10018062 formationId: 2 [INFO:2023-2-26 2:29:11]==> Sender Auto Serialize Message,extId=31,cmd=2,size=19 [INFO:2023-2-26 2:29:11]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:11]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=29 [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10180621 battleId: 10180622 battleId: 10180623 triggerId: 400 triggerId: 399 [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-2-26 2:29:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.15235690027475 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 69 1 [INFO:2023-2-26 2:29:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-2-26 2:29:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:11]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-2-26 2:29:11]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:11]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-2-26 2:29:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:29:11]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:29:11][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:11][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:11][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:11][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:11][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,0] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:29:11][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12210 isShaping:false skinId:130021 otherSkillId:nil skills:[42122101,42122102,0] otherSkills:null allSkillActions:[13002108,13002107] allNormalActions:{} [INFO:2023-2-26 2:29:11][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{} [INFO:2023-2-26 2:29:11][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,0] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:29:11][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=2,id=220078 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:82: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:60: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:29:11][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-2-26 2:29:11][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:29:11][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:11][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-2-26 2:29:11][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.05247649922967 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 70 1 [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:29:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:29:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.05247649922967 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 71 1 [INFO:2023-2-26 2:29:12][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:12][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:29:12][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:29:12]DestroyUnusedResources:86,2,time=,paths: [INFO:2023-2-26 2:29:12][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=2,id=220078 [INFO:2023-2-26 2:29:12][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil 场景:g-s96_yt_p 是旧场景 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2121_1,加载的特效[总数=]16,路径=["effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill3_camera.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/atk_zltp_x_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-2-26 2:29:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_zltp_x_skill1.prefab; false; true [INFO:2023-2-26 2:29:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:221: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:190: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:439: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2084_3,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-2-26 2:29:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:221: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:190: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:439: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2120_4,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180621_1_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180621_2_12210,加载的特效[总数=]5,路径=["effect\/prefabs\/show_xiangjiaoguai_skill2.prefab","effect\/prefabs\/hit_xiangjiaoguai_skill1.prefab","effect\/prefabs\/atk_xiangjiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180621_3_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180621_999_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:12][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-2-26 2:29:12][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018062 0 [INFO:2023-2-26 2:29:12][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220078 [INFO:2023-2-26 2:29:12][logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-2-26 2:29:12][logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22007801个地图区域]加载完毕! [INFO:2023-2-26 2:29:12][logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-2-26 2:29:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2121_1 ====== MyRole_2121_1 英雄的模型 [INFO:2023-2-26 2:29:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_zltp_x_skill1.prefab; false; false [INFO:2023-2-26 2:29:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_zltp_d_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_zltp_d_skill1.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3.prefab effect obj pool create effect/prefabs/show_zltp_x_skill3.prefab effect obj pool create effect/prefabs/show_zltp_x_skill3_camera.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3_camera.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_zltp_x_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zltp_x_skill1.prefab effect obj pool create effect/prefabs/show_zltp_d_skill2.prefab effect obj pool create effect/prefabs/atk_zltp_x_skill1.prefab effect obj pool [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2121_1 ====== MyRole_2121_1 英雄的特效总数[16],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3_camera.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zltp_x_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/atk_zltp_x_skill1.prefab"] [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2121_1 ====== MyRole_2121_1 英雄的头顶ui [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2084_3 ====== MyRole_2084_3 英雄的头顶ui [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2120_4 ====== MyRole_2120_4 英雄的头顶ui [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2023-2-26 2:29:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2084_3 ====== MyRole_2084_3 英雄的模型 [INFO:2023-2-26 2:29:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-2-26 2:29:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2084_3 ====== MyRole_2084_3 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab"] [INFO:2023-2-26 2:29:13][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2120_4 ====== MyRole_2120_4 英雄的模型 [INFO:2023-2-26 2:29:14][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_chymr_skill1.prefab effect obj pool create effect/prefabs/atk_chymr_skill1.prefab effect obj pool create effect/prefabs/show_chymr_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chymr_skill3_camera.prefab effect obj pool create effect/prefabs/show_chymr_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2120_4 ====== MyRole_2120_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180621_1_12236 ====== Monster_10180621_1_12236 怪物的模型 [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180621_999_12236 ====== Monster_10180621_999_12236 怪物的模型 [INFO:2023-2-26 2:29:14][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180621_1_12236 ====== Monster_10180621_1_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:29:14][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180621_999_12236 ====== Monster_10180621_999_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180621_1_12236 ====== Monster_10180621_1_12236 怪物的头顶ui [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180621_2_12210 ====== Monster_10180621_2_12210 怪物的头顶ui [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180621_3_12215 ====== Monster_10180621_3_12215 怪物的头顶ui [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180621_999_12236 ====== Monster_10180621_999_12236 怪物的头顶ui [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180621_2_12210 ====== Monster_10180621_2_12210 怪物的模型 [INFO:2023-2-26 2:29:14][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xiangjiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xiangjiaoguai_skill2.prefab effect obj pool create effect/prefabs/hit_xiangjiaoguai_skill1.prefab effect obj pool [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180621_2_12210 ====== Monster_10180621_2_12210 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_xiangjiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xiangjiaoguai_skill2.prefab","effect\/prefabs\/hit_xiangjiaoguai_skill1.prefab"] [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180621_3_12215 ====== Monster_10180621_3_12215 怪物的模型 [INFO:2023-2-26 2:29:14][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180621_3_12215 ====== Monster_10180621_3_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"] [INFO:2023-2-26 2:29:14][logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-2-26 2:29:14][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 1.9880s [INFO:2023-2-26 2:29:14][logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-2-26 2:29:14][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=2,id=220078,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:29:14][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10018062 [INFO:2023-2-26 2:29:14][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-2-26 2:29:14][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 400 找到: true [INFO:2023-2-26 2:29:14][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 399 找到: true [INFO:2023-2-26 2:29:14][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 400 go: boxcolider2 [INFO:2023-2-26 2:29:14][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 400 触发器: boxcolider2 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:29:14][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 399 go: boxcolider1 [INFO:2023-2-26 2:29:14][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 399 触发器: boxcolider1 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:29:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:14][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018062 0 [INFO:2023-2-26 2:29:14][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10018062 stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:354: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:29:14][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:29:14][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:29:14][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:29:14][logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-2-26 2:29:15][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-2-26 2:29:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-2-26 2:29:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:15]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-2-26 2:29:15]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:15]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-2-26 2:29:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-2-26 2:29:15][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.091042898595333 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 72 1 [INFO:2023-2-26 2:29:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:15][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:29:15]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-2-26 2:29:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:17][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018062 1 0 1.4145146608353 1.0238709449768 -0.30000001192093 0 0 0 1.4145146608353 [INFO:2023-2-26 2:29:17][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018062 turnIndex: 1 [INFO:2023-2-26 2:29:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:17][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:29:17][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:29:17][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:18]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:29:18]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:18]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:29:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.033334799110889 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 73 1 [INFO:2023-2-26 2:29:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:18]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:29:18]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:29:18]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:29:18]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=979 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:29:18]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“你怎么还不回来!是不是在外面玩嗨啦?!”阿符一口气给您发了66个表情包,您的手机快卡死了!","interval":432000000} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054779000 serverNow = 1676614421 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054779000} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2141179000 serverNow = 1676614421 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2141179000} [INFO:2023-2-26 2:29:18][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227579000 serverNow = 1676614421 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:29:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227579000} [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 14382 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12236 skinId: 130063 position: 1 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12210 skinId: 130021 position: 2 baseAttributes { hp: 3369 thp: 3369 atk: 1290 def: 1379 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122101 position: 1 CD: 0 } skillInfo { skillId: 42122102 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12215 skinId: 130036 position: 3 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122151 position: 1 CD: 0 } skillInfo { skillId: 42122152 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 14 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:29:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.071185201406479 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 74 1 [INFO:2023-2-26 2:29:18][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":14382, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12236, "skinId":130063, "position":1, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12210, "skinId":130021, "position":2, "baseAttributes": { "hp":3369, "thp":3369, "atk":1290, "def":1379, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122101, "position":1, "CD":0 }, { "skillId":42122102, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12215, "skinId":130036, "position":3, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122151, "position":1, "CD":0 }, { "skillId":42122152, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { 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activityInfos { id: 10592 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10593 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10594 startTime: 1673453400000 endTime: 1678291199000 } activityInfos { id: 10595 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10596 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10597 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10598 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10601 startTime: 1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:29:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:29:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.071185201406479 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 75 1 [INFO:2023-2-26 2:29:18][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:29:18][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:29:18][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:29:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:29:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:29:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024df47e1520 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:29:18][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024df47e1520 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:29:18][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:29:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:29:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:29:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:29:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:29:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:29:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:29:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-2-26 2:29:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:29:19][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-2-26 2:29:20][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-2-26 2:29:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:29:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:29:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:29:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:29:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:29:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:29:20]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:29:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:29:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:29:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033676899969578 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1 [INFO:2023-2-26 2:29:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:29:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:29:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:29:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:29:20]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:29:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-2-26 2:29:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:29:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033634401857853 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1 [INFO:2023-2-26 2:29:20][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:29:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:29:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:29:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:29:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d528d2190 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:29:20][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:29:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-2-26 2:29:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-2-26 2:29:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-2-26 2:29:22]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-2-26 2:29:22]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:22]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-2-26 2:29:22][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:29:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 2 [INFO:2023-2-26 2:29:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:29:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:29:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:22]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:29:22]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-2-26 2:29:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033328898251057 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 79 1 [INFO:2023-2-26 2:29:22]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=576 [INFO:2023-2-26 2:29:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 7 effectType: 2 effectNum: 657 additional: 2890 additional2: 657 additional3: 657 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 15 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 16 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 2012 additional: 1535 additional2: 2012 additional3: 2012 } actEffect { targetId: 6 effectType: 3 effectNum: 6575 additional: 0 additional2: 6575 additional3: 6575 } actEffect { targetId: 7 effectType: 2 effectNum: 1937 additional: 953 additional2: 1937 additional3: 1937 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 17 } } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41208408 actEffect { targetId: 3 effectType: 18 effectNum: 12225 additional: 12225 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 18 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 1 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 3 effectNum: 10135 additional: 0 additional2: 10135 additional3: 10135 } actEffect { targetId: 7 effectType: 3 effectNum: 9530 additional: 0 additional2: 9530 additional3: 9530 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 19 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 21 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 22 } } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 22 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } isFinish: true round: 1 extraRoundTeamType: 0 } [INFO:2023-2-26 2:29:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:29:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033335499465466 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 80 1 [INFO:2023-2-26 2:29:22][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":657, "additional":2890, "additional2":657, "additional3":657 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":15 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":16 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2012, "additional":1535, "additional2":2012, "additional3":2012 }, { "targetId":6, "effectType":3, "effectNum":6575, "additional":0, "additional2":6575, "additional3":6575 }, { "targetId":7, "effectType":2, "effectNum":1937, "additional":953, "additional2":1937, "additional3":1937 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":17 } }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 }, { "targetId":2, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41208408, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":12225, "additional":12225 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":18 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":1 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":10135, "additional":0, "additional2":10135, "additional3":10135 }, { "targetId":7, "effectType":3, "effectNum":9530, "additional":0, "additional2":9530, "additional3":9530 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":19 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":21 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":22 } }, { "targetId":3, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":22, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 } ], "isFinish":true, "round":1, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d528d2190 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":2890, "targetId":7, "multipleEffectNumReal":0, "additional3":657, "effectNum":657, "multipleEffectNum":0, "effectType":2, "additional2":657 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1535, "targetId":5, "multipleEffectNumReal":0, "additional3":2012, "effectNum":2012, "multipleEffectNum":0, "effectType":2, "additional2":2012 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":6575, "effectNum":6575, "multipleEffectNum":0, "effectType":3, "additional2":6575 }, { "additional":953, "targetId":7, "multipleEffectNumReal":0, "additional3":1937, "effectNum":1937, "multipleEffectNum":0, "effectType":2, "additional2":1937 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":10135, "effectNum":10135, "multipleEffectNum":0, "effectType":3, "additional2":10135 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":9530, "effectNum":9530, "multipleEffectNum":0, "effectType":3, "additional2":9530 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":2890, "targetId":7, "multipleEffectNumReal":0, "additional3":657, "effectNum":657, "multipleEffectNum":0, "effectType":2, "additional2":657 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 7[Monster_7_3_10180621][3] 一下 [INFO:2023-2-26 2:29:22][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:657/657 本段飘:657 本段扣血:657 本段扣盾:0 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2890/3547 剩余盾: 0 [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301243 effect/prefabs/buff_zltp_chuanpao_1.prefab [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 7[Monster_7_3_10180621][3] 增加了一个 buff [301244] [INFO:2023-2-26 2:29:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/buff_zltp_chuanpao_1.prefab effect obj pool [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1535, "targetId":5, "multipleEffectNumReal":0, "additional3":2012, "effectNum":2012, "multipleEffectNum":0, "effectType":2, "additional2":2012 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":6575, "effectNum":6575, "multipleEffectNum":0, "effectType":3, "additional2":6575 }, { "additional":953, "targetId":7, "multipleEffectNumReal":0, "additional3":1937, "effectNum":1937, "multipleEffectNum":0, "effectType":2, "additional2":1937 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2023-2-26 2:29:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 6 ~ 6 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:29:22][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill2 in action 10002208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:29:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__1 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__2 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:603/2012 本段飘:603 本段扣血:603 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 2944/3547 剩余盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 3369/3369 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:1972/6575 本段飘:1972 本段扣血:1972 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 1397/3369 剩余盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2890/3547 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:581/1937 本段飘:581 本段扣血:581 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2309/3547 剩余盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__3 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2944/3547 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1206/2012 本段飘:603 本段扣血:603 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 2341/3547 剩余盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 1397/3369 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:3944/6575 本段飘:1972 本段扣血:1972 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/3369 剩余盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2309/3547 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:1162/1937 本段飘:581 本段扣血:581 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 1728/3547 剩余盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__4 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2341/3547 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:2012/2012 本段飘:806 本段扣血:806 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1535/3547 剩余盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 0/3369 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:6575/6575 本段飘:2631 本段扣血:2631 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/3369 剩余盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 1728/3547 原来有盾: 0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1937/1937 本段飘:775 本段扣血:775 本段扣盾:0 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 953/3547 剩余盾: 0 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 5[Monster_5_1_10180621][1] 增加了一个 buff [301021] [INFO:2023-2-26 2:29:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 6 6 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 6 6 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__showBufferEffect__5 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:29:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:29:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208408[10008708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-2-26 2:29:23][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill2 in action 10008708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:29:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill2__attackAffect__1 [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180621 [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-2-26 2:29:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:14382/14382 后:12225/12225 [WARN:2023-2-26 2:29:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-2-26 2:29:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301080] [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41208408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:29:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:29:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2023-2-26 2:29:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:3 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-2-26 2:29:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-2-26 2:29:25][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-2-26 2:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":10135, "effectNum":10135, "multipleEffectNum":0, "effectType":3, "additional2":10135 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":9530, "effectNum":9530, "multipleEffectNum":0, "effectType":3, "additional2":9530 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-2-26 2:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-2-26 2:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 6 [WARN:2023-2-26 2:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 7 ~ 7 [INFO:2023-2-26 2:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:29:26][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:29:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__1 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1535/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1266/10135 本段飘:1266 本段扣血:1266 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 269/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 953/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:1191/9530 本段飘:1191 本段扣血:1191 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__3 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 269/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:2532/10135 本段飘:1266 本段扣血:1266 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:2382/9530 本段飘:1191 本段扣血:1191 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__4 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 105 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:3798/10135 本段飘:1266 本段扣血:1266 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:3573/9530 本段飘:1191 本段扣血:1191 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__5 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:5064/10135 本段飘:1266 本段扣血:1266 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:4764/9530 本段飘:1191 本段扣血:1191 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__6 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 115 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:6330/10135 本段飘:1266 本段扣血:1266 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:5955/9530 本段飘:1191 本段扣血:1191 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__7 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:7596/10135 本段飘:1266 本段扣血:1266 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:7146/9530 本段飘:1191 本段扣血:1191 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__8 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:8862/10135 本段飘:1266 本段扣血:1266 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:8337/9530 本段飘:1191 本段扣血:1191 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__9 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:10135/10135 本段飘:1273 本段扣血:1273 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:9530/9530 本段飘:1193 本段扣血:1193 本段扣盾:0 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 6 [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-2-26 2:29:27][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-2-26 2:29:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-2-26 2:29:27][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 6 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 7 7 [WARN:2023-2-26 2:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 7 7 [INFO:2023-2-26 2:29:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBufferEffect__10 [INFO:2023-2-26 2:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-26 2:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:29:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBigSkillEffect__11 [INFO:2023-2-26 2:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 269 [INFO:2023-2-26 2:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:29:30][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 19665 [INFO:2023-2-26 2:29:30][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-26 2:29:30][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2023-2-26 2:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10180621][1] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [WARN:2023-2-26 2:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2023-2-26 2:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:29:31][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:29:31][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301001 持续时间:1 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:20 buffId:301001 持续时间:1 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:22 buffId:301001 持续时间:1 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301075 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-2-26 2:29:31][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:29:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:29:31]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:29:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033335298299789 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 81 1 [INFO:2023-2-26 2:29:31][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-26 2:29:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:29:31]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:29:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033333700150251 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 82 1 [INFO:2023-2-26 2:29:31][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:29:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:31]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-26 2:29:31]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:31]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-26 2:29:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.033333700150251 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 83 1 [INFO:2023-2-26 2:29:31][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-26 2:29:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_5_1_10180621 [INFO:2023-2-26 2:29:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_3_10180621 [INFO:2023-2-26 2:29:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:29:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:29:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [WARN:2023-2-26 2:29:33][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-26 2:29:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-2-26 2:29:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12220 isShaping:false skinId:130037 otherSkillId:nil skills:[42122201,42122202,0] otherSkills:null allSkillActions:[13003707,13003708] allNormalActions:{} [INFO:2023-2-26 2:29:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{} [INFO:2023-2-26 2:29:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180622_1_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180622_1_12223 ====== Monster_10180622_1_12223 怪物的头顶ui [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180622_2_12220,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180622_2_12220 ====== Monster_10180622_2_12220 怪物的头顶ui [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180622_3_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180622_3_12226 ====== Monster_10180622_3_12226 怪物的头顶ui [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180622_999_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180622_999_12223 ====== Monster_10180622_999_12223 怪物的头顶ui [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180622_1_12223 ====== Monster_10180622_1_12223 怪物的模型 [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180622_999_12223 ====== Monster_10180622_999_12223 怪物的模型 [INFO:2023-2-26 2:29:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180622_1_12223 ====== Monster_10180622_1_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-2-26 2:29:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180622_999_12223 ====== Monster_10180622_999_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180622_2_12220 ====== Monster_10180622_2_12220 怪物的模型 [INFO:2023-2-26 2:29:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_huoguoguai_skill2.prefab effect obj pool create effect/prefabs/hit_huoguoguai_skill1.prefab effect obj pool create effect/prefabs/show_huoguoguai_skill2.prefab effect obj pool [INFO:2023-2-26 2:29:33][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180622_2_12220 ====== Monster_10180622_2_12220 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab"] [INFO:2023-2-26 2:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180622_3_12226 ====== Monster_10180622_3_12226 怪物的模型 [INFO:2023-2-26 2:29:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180622_3_12226 ====== Monster_10180622_3_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:29:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.4530s [INFO:2023-2-26 2:29:34][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-2-26 2:29:34][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-26 2:29:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:34][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-2-26 2:29:39][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018062 2 1 -37.076190948486 0.22133274376392 -0.30000001192093 -38.5 0 0 1.4238090515137 [INFO:2023-2-26 2:29:39][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018062 turnIndex: 2 [INFO:2023-2-26 2:29:39][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:39][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:39][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:39][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:39][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:29:39][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:29:39][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:40]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:29:40]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:40]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:29:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.033333200961351 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 85 1 [INFO:2023-2-26 2:29:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:40]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:29:40]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:40]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:29:40]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:29:40]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=992 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:29:40]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“你怎么还不回来!是不是在外面玩嗨啦?!”阿符一口气给您发了66个表情包,您的手机快卡死了!","interval":432000000} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054757000 serverNow = 1676614443 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054757000} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2141157000 serverNow = 1676614443 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2141157000} [INFO:2023-2-26 2:29:40][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227557000 serverNow = 1676614443 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227557000} [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 12225 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12223 skinId: 130030 position: 1 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12220 skinId: 130037 position: 2 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122201 position: 1 CD: 0 } skillInfo { skillId: 42122202 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12226 skinId: 130034 position: 3 baseAttributes { hp: 2660 thp: 2660 atk: 1032 def: 1642 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122261 position: 1 CD: 0 } skillInfo { skillId: 42122262 position: 2 CD: 2 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 14 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:29:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.059392999857664 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 86 1 [INFO:2023-2-26 2:29:40][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":12225, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12223, "skinId":130030, "position":1, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12220, "skinId":130037, "position":2, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122201, "position":1, "CD":0 }, { "skillId":42122202, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12226, "skinId":130034, "position":3, "baseAttributes": { "hp":2660, "thp":2660, "atk":1032, "def":1642, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122261, "position":1, "CD":0 }, { "skillId":42122262, "position":2, "CD":2, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10552 startTime: 1665349200000 endTime: 1703951999000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10591 startTime: 1675893600000 endTime: 1678291199000 } activityInfos { id: 10592 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10593 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10594 startTime: 1673453400000 endTime: 1678291199000 } activityInfos { id: 10595 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10596 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10597 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10598 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10601 startTime: 1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:29:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.059392999857664 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 87 1 [INFO:2023-2-26 2:29:40][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:29:40][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:29:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:29:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:29:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:29:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d31548428 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:29:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d31548428 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:29:40][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:29:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:29:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:29:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:29:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:29:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:29:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:29:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:29:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:29:41][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:29:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:29:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:29:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:29:42]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:29:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033341899514198 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1 [INFO:2023-2-26 2:29:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:29:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:29:42]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 extraRoundTeamType: 0 [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:29:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033518798649311 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1 [INFO:2023-2-26 2:29:42][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:29:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d3c47dc70 { _roundId = 2, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:29:42][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:29:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:29:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:29:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:29:42]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=382 [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 6 effectType: 2 effectNum: 683 additional: 2864 additional2: 683 additional3: 683 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 15 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 16 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 1131 additional: 2416 additional2: 1131 additional3: 1131 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 17 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 6 effectType: 2 effectNum: 1471 additional: 1393 additional2: 1471 additional3: 1471 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41212007 actEffect { targetId: 7 effectType: 3 effectNum: 4000 additional: 0 additional2: 4000 additional3: 4000 } actEffect { targetId: 4 effectType: 15 effectNum: 0 additional: 16 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122232 actEffect { targetId: 4 effectType: 2 effectNum: 311 additional: 12639 additional2: 311 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 18 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122232 } targetId: 4 } battleStep { actorType: 1 castorId: 6 actorId: 42122202 actEffect { targetId: 4 effectType: 2 effectNum: 80 additional: 12559 additional2: 80 additional3: 0 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301018 duration: 2 id: 19 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122202 } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 17 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } isFinish: false round: 2 extraRoundTeamType: 0 } [INFO:2023-2-26 2:29:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:29:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.039689101278782 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 90 1 [INFO:2023-2-26 2:29:42][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":683, "additional":2864, "additional2":683, "additional3":683 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":15 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":16 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1131, "additional":2416, "additional2":1131, "additional3":1131 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":17 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1471, "additional":1393, "additional2":1471, "additional3":1471 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41212007, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":4000, "additional":0, "additional2":4000, "additional3":4000 }, { "targetId":4, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122232, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":311, "additional":12639, "additional2":311, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":18 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122232 } ], "targetId":4 }, { "actorType":1, "castorId":6, "actorId":42122202, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":80, "additional":12559, "additional2":80, "additional3":0 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301018, "duration":2, "id":19 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122202 } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":17, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 } ], "isFinish":false, "round":2, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d3c47dc70 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":2864, "targetId":6, "multipleEffectNumReal":0, "additional3":683, "effectNum":683, "multipleEffectNum":0, "effectType":2, "additional2":683 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":2416, "targetId":5, "multipleEffectNumReal":0, "additional3":1131, "effectNum":1131, "multipleEffectNum":0, "effectType":2, "additional2":1131 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1393, "targetId":6, "multipleEffectNumReal":0, "additional3":1471, "effectNum":1471, "multipleEffectNum":0, "effectType":2, "additional2":1471 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":4000, "effectNum":4000, "multipleEffectNum":0, "effectType":3, "additional2":4000 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":4, "actorId":42122232, "actEffect": [ { "additional":12639, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":311, "multipleEffectNum":0, "effectType":2, "additional2":311 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122232, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":4, "actorId":42122202, "actEffect": [ { "additional":12559, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":80, "multipleEffectNum":0, "effectType":2, "additional2":80 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122202, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":2864, "targetId":6, "multipleEffectNumReal":0, "additional3":683, "effectNum":683, "multipleEffectNum":0, "effectType":2, "additional2":683 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 6[Monster_6_2_10180622][2] 一下 [INFO:2023-2-26 2:29:42][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:683/683 本段飘:683 本段扣血:683 本段扣盾:0 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 2864/3547 剩余盾: 0 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 6[Monster_6_2_10180622][2] 增加了一个 buff [301244] [INFO:2023-2-26 2:29:42][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":2416, "targetId":5, "multipleEffectNumReal":0, "additional3":1131, "effectNum":1131, "multipleEffectNum":0, "effectType":2, "additional2":1131 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_10180622][1] 一下 [INFO:2023-2-26 2:29:42][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1131/1131 本段飘:1131 本段扣血:1131 本段扣盾:0 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 2416/3547 剩余盾: 0 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:29:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_10180622][1] 增加了一个 buff [301016] [INFO:2023-2-26 2:29:42][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-26 2:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1393, "targetId":6, "multipleEffectNumReal":0, "additional3":1471, "effectNum":1471, "multipleEffectNum":0, "effectType":2, "additional2":1471 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_2_10180622][2] 一下 [INFO:2023-2-26 2:29:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__1 [INFO:2023-2-26 2:29:43][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024d5fc9ef08 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__2 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 73 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 2864/3547 原来有盾: 0 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:441/1471 本段飘:441 本段扣血:441 本段扣盾:0 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 2423/3547 剩余盾: 0 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__3 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 2423/3547 原来有盾: 0 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:882/1471 本段飘:441 本段扣血:441 本段扣盾:0 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 1982/3547 剩余盾: 0 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__4 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 1982/3547 原来有盾: 0 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1471/1471 本段飘:589 本段扣血:589 本段扣盾:0 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 1393/3547 剩余盾: 0 [WARN:2023-2-26 2:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBloodEffect__5 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBufferEffect__6 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":4000, "effectNum":4000, "multipleEffectNum":0, "effectType":3, "additional2":4000 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212007[10013007] 不是aoe 干了 7[Monster_7_3_10180622][3] 一下 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill1__attackAffect__1 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2660/2660 原来有盾: 0 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:4000/4000 本段飘:4000 本段扣血:4000 本段扣盾:0 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/2660 剩余盾: 0 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:29:45][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122232, "actEffect": [ { "additional":12639, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":311, "multipleEffectNum":0, "effectType":2, "additional2":311 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122232, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122232 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_1_10180622][1] 用 42122232[13003008] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-2-26 2:29:45][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_5_1_10180622 show commingEffect show_sanchajixianyu_skill2 in action 13003008 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:29:45][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024d5fc9ef08 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180622__skill2__attackAffect__1 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 17 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 12950/12950 原来有盾: 0 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:311/311 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 12639/12950 剩余盾: 0 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10180622][1] 用 42122232 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301016] [INFO:2023-2-26 2:29:45][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_1_10180622][1] 使用技能 42122232 ,令到 5[Monster_5_1_10180622][1] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180622__skill2__showBufferEffect__2 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122202, "actEffect": [ { "additional":12559, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":80, "multipleEffectNum":0, "effectType":2, "additional2":80 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122202, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122202 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[Monster_6_2_10180622][2] 用 42122202[13003708] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-2-26 2:29:45][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_6_2_10180622 show commingEffect show_huoguoguai_skill2 in action 13003708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:29:45][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180622__skill2__attackAffect__1 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_3_10180622 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180622__skill2__attackAffect__2 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 12639/12950 原来有盾: 0 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:80 本段扣血:80 本段扣盾:0 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 12559/12950 剩余盾: 0 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10180622][2] 用 42122202 ,令到 6[Monster_6_2_10180622][2] 增加了一个 buff [301018] [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[Monster_6_2_10180622][2] 使用技能 42122202 ,令到 6[Monster_6_2_10180622][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180622__skill2__showBufferEffect__3 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 40 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:17 buffId:301016 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301075 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-26 2:29:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:29:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:29:46]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:29:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.03333880007267 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 92 1 [INFO:2023-2-26 2:29:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:29:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:29:46]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:46]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:29:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033691998571157 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 93 1 [INFO:2023-2-26 2:29:46][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:29:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d2d225930 { _roundId = 3, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:29:46][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:29:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:29:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:29:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:29:46]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:46]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 6 effectType: 3 effectNum: 2618 additional: 0 additional2: 2618 additional3: 2618 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 15 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 16 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 1127 additional: 1289 additional2: 1127 additional3: 1127 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 21 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 3 effectNum: 3704 additional: 0 additional2: 3704 additional3: 3704 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 18 actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 18 } targetId: 0 } isFinish: true round: 3 extraRoundTeamType: 0 } [INFO:2023-2-26 2:29:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:29:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.03363149985671 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 94 1 [INFO:2023-2-26 2:29:46][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2618, "additional":0, "additional2":2618, "additional3":2618 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":15 }, { "targetId":1, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1127, "additional":1289, "additional2":1127, "additional3":1127 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":21 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3704, "additional":0, "additional2":3704, "additional3":3704 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":18, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":2, "additional":18 } ], "targetId":0 } ], "isFinish":true, "round":3, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d2d225930 { _roundId = 3, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2618, "effectNum":2618, "multipleEffectNum":0, "effectType":3, "additional2":2618 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1289, "targetId":5, "multipleEffectNumReal":0, "additional3":1127, "effectNum":1127, "multipleEffectNum":0, "effectType":2, "additional2":1127 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":3704, "effectNum":3704, "multipleEffectNum":0, "effectType":3, "additional2":3704 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2618, "effectNum":2618, "multipleEffectNum":0, "effectType":3, "additional2":2618 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 6[Monster_6_2_10180622][2] 一下 [INFO:2023-2-26 2:29:46][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 1393/3547 原来有盾: 0 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:2618/2618 本段飘:2618 本段扣血:2618 本段扣盾:0 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212117 令到 1[MyRole_1_1][1] 的buff [301243] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-26 2:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10180622][2] 覆盖移除了一个 buff[301018],不提示id不需要播放效果 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:29:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1289, "targetId":5, "multipleEffectNumReal":0, "additional3":1127, "effectNum":1127, "multipleEffectNum":0, "effectType":2, "additional2":1127 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_10180622][1] 一下 [INFO:2023-2-26 2:29:47][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2416/3547 原来有盾: 0 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1127/1127 本段飘:1127 本段扣血:1127 本段扣盾:0 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1289/3547 剩余盾: 0 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_10180622][1] 增加了一个 buff [301016] [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":3704, "effectNum":3704, "multipleEffectNum":0, "effectType":3, "additional2":3704 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_1_10180622][1] 一下 [INFO:2023-2-26 2:29:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__1 [INFO:2023-2-26 2:29:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024d5fc9ef08 [INFO:2023-2-26 2:29:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180622 [INFO:2023-2-26 2:29:48][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__2 [INFO:2023-2-26 2:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 73 [INFO:2023-2-26 2:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1289/3547 原来有盾: 0 [INFO:2023-2-26 2:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1111/3704 本段飘:1111 本段扣血:1111 本段扣盾:0 [INFO:2023-2-26 2:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 178/3547 剩余盾: 0 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__3 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 178/3547 原来有盾: 0 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:2222/3704 本段飘:1111 本段扣血:1111 本段扣盾:0 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__4 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:3704/3704 本段飘:1482 本段扣血:1482 本段扣盾:0 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBloodEffect__5 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBufferEffect__6 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10180622][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:29:49][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:18 buffId:301016 持续时间:2 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-2-26 2:29:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:29:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:29:49]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:29:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033329300582409 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1 [INFO:2023-2-26 2:29:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-26 2:29:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:29:49]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:29:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033679101616144 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1 [INFO:2023-2-26 2:29:49][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:29:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:29:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:49]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-26 2:29:49]||||| Sender socketClient version=1 [INFO:2023-2-26 2:29:49]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:29:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-26 2:29:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.033328101038933 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 97 1 [INFO:2023-2-26 2:29:49][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-26 2:29:50][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024d5fc9ef08 [INFO:2023-2-26 2:29:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_5_1_10180622 [INFO:2023-2-26 2:29:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:29:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:29:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [WARN:2023-2-26 2:29:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2089 isShaping:false skinId:100091 otherSkillId:nil skills:[41208907,41208908,41208909] otherSkills:null allSkillActions:[10009708,10009709,10009707] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2037 isShaping:false skinId:100039 otherSkillId:nil skills:[41203707,41203708,41203709] otherSkills:null allSkillActions:[10002707,10002709,10002708] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2109 isShaping:false skinId:100120 otherSkillId:nil skills:[41210907,41210908,41210909] otherSkills:[41210910,41210911,41210912] allSkillActions:[10011907,10011909,10011919,10011908] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2114 isShaping:false skinId:100153 otherSkillId:nil skills:[41211407,41211408,41211409] otherSkills:[41211414,41211415] allSkillActions:[10012407,10012419,10012408,10012409] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2114 isShaping:false skinId:100153 otherSkillId:nil skills:[41211407,41211408,41211409] otherSkills:[41211414,41211415] allSkillActions:[10012407,10012419,10012408,10012409] allNormalActions:{} [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180623_1_2089,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_rgc_skill2.prefab","effect\/prefabs\/atk_rgc_skill3.prefab","effect\/prefabs\/hit_rgc_skill1.prefab","effect\/prefabs\/show_rgc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180623_1_2089 ====== Monster_10180623_1_2089 怪物的头顶ui [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180623_2_2037,加载的特效[总数=]7,路径=["effect\/prefabs\/show_gongbaojidin_skill2.prefab","effect\/prefabs\/hit_gongbaojidin_skill1.prefab","effect\/prefabs\/hit_gongbaojidin_skill2.prefab","effect\/prefabs\/atk_gongbaojidin_skill3.prefab","effect\/prefabs\/show_gongbaojidin_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180623_2_2037 ====== Monster_10180623_2_2037 怪物的头顶ui [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180623_3_2109,加载的特效[总数=]9,路径=["effect\/prefabs\/show_mlsxl_skill1.prefab","effect\/prefabs\/show_mlsxl_skill2.prefab","effect\/prefabs\/atk_mlsxl_skill4.prefab","effect\/prefabs\/atk_mlsxl_skill3.prefab","effect\/prefabs\/show_mlsxl_skill4.prefab","effect\/prefabs\/show_mlsxl_skill3.prefab","effect\/prefabs\/hit_mlsxl_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180623_3_2109 ====== Monster_10180623_3_2109 怪物的头顶ui [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180623_4_2114,加载的特效[总数=]10,路径=["effect\/prefabs\/show_fjdt_skill3.prefab","effect\/prefabs\/show_fjdt_skill3_camera.prefab","effect\/prefabs\/hit_fjdt_skill3.prefab","effect\/prefabs\/show_fjdt_skill2.prefab","effect\/prefabs\/show_fjdt_skill1.prefab","effect\/prefabs\/hit_fjdt_skill1.prefab","effect\/prefabs\/show_fjdt_skill4_camera.prefab","effect\/prefabs\/show_fjdt_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180623_4_2114 ====== Monster_10180623_4_2114 怪物的头顶ui [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180623_999_2114,加载的特效[总数=]10,路径=["effect\/prefabs\/show_fjdt_skill3.prefab","effect\/prefabs\/show_fjdt_skill3_camera.prefab","effect\/prefabs\/hit_fjdt_skill3.prefab","effect\/prefabs\/show_fjdt_skill2.prefab","effect\/prefabs\/show_fjdt_skill1.prefab","effect\/prefabs\/hit_fjdt_skill1.prefab","effect\/prefabs\/show_fjdt_skill4_camera.prefab","effect\/prefabs\/show_fjdt_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180623_999_2114 ====== Monster_10180623_999_2114 怪物的头顶ui [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180623_1_2089 ====== Monster_10180623_1_2089 怪物的模型 [INFO:2023-2-26 2:29:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_rgc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_rgc_skill1.prefab effect obj pool create effect/prefabs/atk_rgc_skill2.prefab effect obj pool create effect/prefabs/atk_rgc_skill3.prefab effect obj pool [INFO:2023-2-26 2:29:51][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180623_1_2089 ====== Monster_10180623_1_2089 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_rgc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_rgc_skill1.prefab","effect\/prefabs\/atk_rgc_skill2.prefab","effect\/prefabs\/atk_rgc_skill3.prefab"] [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180623_2_2037 ====== Monster_10180623_2_2037 怪物的模型 [INFO:2023-2-26 2:29:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_gongbaojidin_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_gongbaojidin_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_gongbaojidin_skill2.prefab effect obj pool create effect/prefabs/hit_gongbaojidin_skill1.prefab effect obj pool create effect/prefabs/show_gongbaojidin_skill2.prefab effect obj pool [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180623_2_2037 ====== Monster_10180623_2_2037 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_gongbaojidin_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_gongbaojidin_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_gongbaojidin_skill2.prefab","effect\/prefabs\/hit_gongbaojidin_skill1.prefab","effect\/prefabs\/show_gongbaojidin_skill2.prefab"] [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180623_3_2109 ====== Monster_10180623_3_2109 怪物的模型 [INFO:2023-2-26 2:29:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_mlsxl_skill3.prefab effect obj pool create effect/prefabs/show_mlsxl_skill2.prefab effect obj pool create effect/prefabs/show_mlsxl_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mlsxl_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mlsxl_skill4.prefab effect obj pool create effect/prefabs/show_mlsxl_skill4.prefab effect obj pool create effect/prefabs/hit_mlsxl_skill1.prefab effect obj pool [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180623_3_2109 ====== Monster_10180623_3_2109 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/atk_mlsxl_skill3.prefab","effect\/prefabs\/show_mlsxl_skill2.prefab","effect\/prefabs\/show_mlsxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mlsxl_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mlsxl_skill4.prefab","effect\/prefabs\/show_mlsxl_skill4.prefab","effect\/prefabs\/hit_mlsxl_skill1.prefab"] [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180623_4_2114 ====== Monster_10180623_4_2114 怪物的模型 [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180623_999_2114 ====== Monster_10180623_999_2114 怪物的模型 [INFO:2023-2-26 2:29:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_fjdt_skill3_camera.prefab effect obj pool create effect/prefabs/show_fjdt_skill4.prefab effect obj pool create effect/prefabs/show_fjdt_skill4_camera.prefab effect obj pool create effect/prefabs/show_fjdt_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_fjdt_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fjdt_skill1.prefab effect obj pool create effect/prefabs/show_fjdt_skill2.prefab effect obj pool create effect/prefabs/show_fjdt_skill1.prefab effect obj pool [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180623_4_2114 ====== Monster_10180623_4_2114 怪物的特效总数[10],全部加载好的路径["effect\/prefabs\/show_fjdt_skill3_camera.prefab","effect\/prefabs\/show_fjdt_skill4.prefab","effect\/prefabs\/show_fjdt_skill4_camera.prefab","effect\/prefabs\/show_fjdt_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_fjdt_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fjdt_skill1.prefab","effect\/prefabs\/show_fjdt_skill2.prefab","effect\/prefabs\/show_fjdt_skill1.prefab"] [INFO:2023-2-26 2:29:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_fjdt_skill3_camera.prefab effect obj pool create effect/prefabs/show_fjdt_skill4.prefab effect obj pool create effect/prefabs/show_fjdt_skill4_camera.prefab effect obj pool create effect/prefabs/show_fjdt_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_fjdt_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fjdt_skill1.prefab effect obj pool create effect/prefabs/show_fjdt_skill2.prefab effect obj pool create effect/prefabs/show_fjdt_skill1.prefab effect obj pool [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180623_999_2114 ====== Monster_10180623_999_2114 怪物的特效总数[10],全部加载好的路径["effect\/prefabs\/show_fjdt_skill3_camera.prefab","effect\/prefabs\/show_fjdt_skill4.prefab","effect\/prefabs\/show_fjdt_skill4_camera.prefab","effect\/prefabs\/show_fjdt_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_fjdt_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fjdt_skill1.prefab","effect\/prefabs\/show_fjdt_skill2.prefab","effect\/prefabs\/show_fjdt_skill1.prefab"] [INFO:2023-2-26 2:29:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:52][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.9930s [INFO:2023-2-26 2:29:53][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-2-26 2:29:53][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-26 2:29:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:29:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:29:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:29:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:29:53][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-2-26 2:29:56][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 399 [INFO:2023-2-26 2:29:56][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 399 [INFO:2023-2-26 2:29:57][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 399 [INFO:2023-2-26 2:29:58][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-2-26 2:29:58][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-2-26 2:29:58][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-2-26 2:29:58][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-2-26 2:30:3][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018062 3 2 -88.567863464355 13.283282279968 -0.30000001192093 -89.9 13.3 -3.4 1.3321365356445 [INFO:2023-2-26 2:30:3][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018062 turnIndex: 3 [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:30:3][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:30:3][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:3][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:30:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:30:4]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:30:4]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:4]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:30:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.033351201564074 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 99 1 [INFO:2023-2-26 2:30:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:30:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:30:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:30:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:30:4]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:30:4]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:4]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:30:4]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:30:4]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1134 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:30:4]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“你怎么还不回来!是不是在外面玩嗨啦?!”阿符一口气给您发了66个表情包,您的手机快卡死了!","interval":432000000} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054733000 serverNow = 1676614467 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054733000} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2141133000 serverNow = 1676614467 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2141133000} [INFO:2023-2-26 2:30:4][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227533000 serverNow = 1676614467 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:30:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227533000} [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 12225 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12559 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 12 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 2089 skinId: 100091 position: 1 baseAttributes { hp: 13708 thp: 13708 atk: 1179 def: 1419 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208907 position: 1 CD: 0 } skillInfo { skillId: 41208908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41208909 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2037 skinId: 100039 position: 2 baseAttributes { hp: 14332 thp: 14332 atk: 1194 def: 1248 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203707 position: 1 CD: 0 } skillInfo { skillId: 41203708 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41203709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2109 skinId: 100120 position: 3 baseAttributes { hp: 13822 thp: 13822 atk: 1250 def: 1169 critic: 270 critic_dmg: 1368 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210907 position: 1 CD: 0 } skillInfo { skillId: 41210908 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2114 skinId: 100153 position: 4 baseAttributes { hp: 13892 thp: 13892 atk: 1232 def: 1208 critic: 270 critic_dmg: 1276 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41211407 position: 1 CD: 0 } skillInfo { skillId: 41211408 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41211409 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 4 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 13 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 14 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 15 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:30:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.083389699459076 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 100 1 [INFO:2023-2-26 2:30:4][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":12225, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":1, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12559, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":12 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":2089, "skinId":100091, "position":1, "baseAttributes": { "hp":13708, "thp":13708, "atk":1179, "def":1419, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208907, "position":1, "CD":0 }, { "skillId":41208908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41208909, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2037, "skinId":100039, "position":2, "baseAttributes": { "hp":14332, "thp":14332, "atk":1194, "def":1248, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203707, "position":1, "CD":0 }, { "skillId":41203708, "position":2, "CD":0, "maxCD":3 }, { "skillId":41203709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2109, "skinId":100120, "position":3, "baseAttributes": { "hp":13822, "thp":13822, "atk":1250, "def":1169, "critic":270, "critic_dmg":1368, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210907, "position":1, "CD":0 }, { "skillId":41210908, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2114, "skinId":100153, "position":4, "baseAttributes": { "hp":13892, "thp":13892, "atk":1232, "def":1208, "critic":270, "critic_dmg":1276, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41211407, "position":1, "CD":0 }, { "skillId":41211408, "position":2, "CD":0, "maxCD":1 }, { "skillId":41211409, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":4, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { 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activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:30:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:30:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.083389699459076 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 101 1 [INFO:2023-2-26 2:30:4][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:30:4][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:30:4][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:30:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:30:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:30:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024df0957798 { _roundId = 4, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":15, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:30:4][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024df0957798 { _roundId = 4, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":15, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:30:4][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:30:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":15, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [WARN:2023-2-26 2:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:30:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:30:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:30:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:30:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:30:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:30:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:30:5]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:30:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033336099237204 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 103 1 [INFO:2023-2-26 2:30:6][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:30:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:30:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:30:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:30:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 extraRoundTeamType: 0 [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:30:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033326901495457 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 104 1 [INFO:2023-2-26 2:30:6][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:30:6][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:30:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:30:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:30:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024e003e9940 { _roundId = 4, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:30:6][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:30:6][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-2-26 2:30:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:30:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-2-26 2:30:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:30:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1160 [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212119 actEffect { targetId: 7 effectType: 2 effectNum: 2581 additional: 11241 additional2: 2581 additional3: 2581 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 16 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 17 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41212119 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 3366 additional: 10342 additional2: 3366 additional3: 3366 } actEffect { targetId: 6 effectType: 2 effectNum: 3612 additional: 10720 additional2: 3612 additional3: 3612 } actEffect { targetId: 7 effectType: 2 effectNum: 3764 additional: 7477 additional2: 3764 additional3: 3764 } actEffect { targetId: 8 effectType: 2 effectNum: 3469 additional: 10423 additional2: 3469 additional3: 3469 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 18 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 19 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 20 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 21 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 22 additional: 2158 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 23 additional: 2158 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 15 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 24 additional: 2158 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 25 additional: 2158 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41212009 actEffect { targetId: 26 effectType: 13 effectNum: 1 additional: 1 summon { id: 26 modelId: 2089 skinId: 100091 position: 5 baseAttributes { hp: 3885 thp: 3885 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208907 position: 1 CD: 0 } skillInfo { skillId: 41208908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41208909 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: true } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301218 duration: 1 id: 27 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41212009 } actEffect { targetId: 4 effectType: 17 effectNum: 3885 additional: 8674 } targetId: 5 } battleStep { actorType: 1 castorId: 26 actorId: 41208908 actEffect { targetId: 6 effectType: 3 effectNum: 7331 additional: 3389 additional2: 7331 additional3: 7331 } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301019 duration: 3 id: 28 } } actEffect { targetId: 26 effectType: 8 effectNum: 3 additional: 41208908 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 41208908 actEffect { targetId: 2 effectType: 3 effectNum: 460 additional: 12392 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 11 effectNum: 0 additional: 23 } actEffect { targetId: 2 effectType: 5 effectNum: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 41208908 } targetId: 2 } battleStep { actorType: 1 castorId: 6 actorId: 41203708 actEffect { targetId: 4 effectType: 3 effectNum: 487 additional: 8674 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 11 effectNum: 0 additional: 25 } actEffect { targetId: 4 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 41203708 } targetId: 4 } battleStep { actorType: 1 castorId: 7 actorId: 41210908 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301212 duration: 1 id: 31 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301212 duration: 1 id: 32 } } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41210908 } targetId: 6 } battleStep { actorType: 1 castorId: 8 actorId: 41211408 actEffect { targetId: 33 effectType: 13 effectNum: 1 additional: 1 summon { id: 33 modelId: 12295 skinId: 130148 position: 6 baseAttributes { hp: 138 thp: 138 atk: 12 def: 12 critic: 2 critic_dmg: 12 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122941 position: 1 CD: 0 } skillInfo { skillId: 42122942 position: 2 CD: 1 } skillInfo { skillId: 42122953 position: 3 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 33 effectType: 5 effectNum: 1 buff { buffId: 301424 duration: 1 id: 34 } } actEffect { targetId: 8 effectType: 8 effectNum: 1 additional: 41211408 } targetId: 8 } battleStep { actorType: 2 castorId: 5 actorId: 18 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 19 actEffect { targetId: 6 effectType: 7 effectNum: 2 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 20 actEffect { targetId: 7 effectType: 7 effectNum: 2 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 21 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 23 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 24 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 25 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 28 actEffect { targetId: 6 effectType: 2 effectNum: 716 additional: 2673 additional2: 716 additional3: 716 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 28 actEffect { targetId: 6 effectType: 7 effectNum: 2 additional: 28 } targetId: 0 } isFinish: false round: 4 extraRoundTeamType: 0 } [INFO:2023-2-26 2:30:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:30:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667299717665 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 105 1 [INFO:2023-2-26 2:30:6][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212119, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":2581, "additional":11241, "additional2":2581, "additional3":2581 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":16 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":17 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41212119 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":3366, "additional":10342, "additional2":3366, "additional3":3366 }, { "targetId":6, "effectType":2, "effectNum":3612, "additional":10720, "additional2":3612, "additional3":3612 }, { "targetId":7, "effectType":2, "effectNum":3764, "additional":7477, "additional2":3764, "additional3":3764 }, { "targetId":8, "effectType":2, "effectNum":3469, "additional":10423, "additional2":3469, "additional3":3469 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":18 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":19 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":20 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":21 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":22, "additional":2158 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":23, "additional":2158 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":15 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":24, "additional":2158 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":25, "additional":2158 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41212009, "actEffect": [ { "targetId":26, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":26, "modelId":2089, "skinId":100091, "position":5, "baseAttributes": { "hp":3885, "thp":3885, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208907, "position":1, "CD":0 }, { "skillId":41208908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41208909, "position":3, "CD":1, "maxCD":5 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true } }, { "targetId":26, "effectType":5, "effectNum":1, "buff": { "buffId":301218, "duration":1, "id":27 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41212009 }, { "targetId":4, "effectType":17, "effectNum":3885, "additional":8674 } ], "targetId":5 }, { "actorType":1, "castorId":26, "actorId":41208908, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":7331, "additional":3389, "additional2":7331, "additional3":7331 }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301019, "duration":3, "id":28 } }, { "targetId":26, "effectType":8, "effectNum":3, "additional":41208908 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":41208908, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":460, "additional":12392, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":11, "effectNum":0, "additional":23 }, { "targetId":2, "effectType":5, "effectNum":0 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":41208908 } ], "targetId":2 }, { "actorType":1, "castorId":6, "actorId":41203708, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":487, "additional":8674, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":11, "effectNum":0, "additional":25 }, { "targetId":4, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":8, "effectNum":3, "additional":41203708 } ], "targetId":4 }, { "actorType":1, "castorId":7, "actorId":41210908, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301212, "duration":1, "id":31 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301212, "duration":1, "id":32 } }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41210908 } ], "targetId":6 }, { "actorType":1, "castorId":8, "actorId":41211408, "actEffect": [ { "targetId":33, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":33, "modelId":12295, "skinId":130148, "position":6, "baseAttributes": { "hp":138, "thp":138, "atk":12, "def":12, "critic":2, "critic_dmg":12, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122941, "position":1, "CD":0 }, { "skillId":42122942, "position":2, "CD":1 }, { "skillId":42122953, "position":3, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":33, "effectType":5, "effectNum":1, "buff": { "buffId":301424, "duration":1, "id":34 } }, { "targetId":8, "effectType":8, "effectNum":1, "additional":41211408 } ], "targetId":8 }, { "actorType":2, "castorId":5, "actorId":18, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":19, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":2, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":20, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":2, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":21, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":22, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":23, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":24, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":25, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":28, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":716, "additional":2673, "additional2":716, "additional3":716 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":28, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":2, "additional":28 } ], "targetId":0 } ], "isFinish":false, "round":4, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:30:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:30:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024e003e9940 { _roundId = 4, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41212119, "actEffect": [ { "additional":11241, "targetId":7, "multipleEffectNumReal":0, "additional3":2581, "effectNum":2581, "multipleEffectNum":0, "effectType":2, "additional2":2581 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212119, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41201409, "actEffect": [ { "additional":10342, "targetId":5, "multipleEffectNumReal":0, "additional3":3366, "effectNum":3366, "multipleEffectNum":0, "effectType":2, "additional2":3366 }, { "additional":10720, "targetId":6, "multipleEffectNumReal":0, "additional3":3612, "effectNum":3612, "multipleEffectNum":0, "effectType":2, "additional2":3612 }, { "additional":7477, "targetId":7, "multipleEffectNumReal":0, "additional3":3764, "effectNum":3764, "multipleEffectNum":0, "effectType":2, "additional2":3764 }, { "additional":10423, "targetId":8, "multipleEffectNumReal":0, "additional3":3469, "effectNum":3469, "multipleEffectNum":0, "effectType":2, "additional2":3469 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":19, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":20, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":21, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":1, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":2, "id":22, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":2, "id":23, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":2, "id":24, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":2, "id":25, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41212009, "actEffect": [ { "additional":1, "targetId":26, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":26, "modelId":2089, "skinId":100091, "position":5, "baseAttributes": { "hp":3885, "thp":3885, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208907, "position":1, "CD":0 }, { "skillId":41208908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41208909, "position":3, "CD":1, "maxCD":5 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212009, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":8674, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3885, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":6, "actorId":41208908, "actEffect": [ { "additional":3389, "targetId":6, "multipleEffectNumReal":0, "additional3":7331, "effectNum":7331, "multipleEffectNum":0, "effectType":3, "additional2":7331 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208908, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":26, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":2, "actorId":41208908, "actEffect": [ { "additional":12392, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":460, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41208908, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":4, "actorId":41203708, "actEffect": [ { "additional":8674, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":487, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41203708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":6, "actorId":41210908, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301212, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301212, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210908, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":8, "actorId":41211408, "actEffect": [ { "additional":1, "targetId":33, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":33, "modelId":12295, "skinId":130148, "position":6, "baseAttributes": { "hp":138, "thp":138, "atk":12, "def":12, "critic":2, "critic_dmg":12, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122941, "position":1, "CD":0 }, { "skillId":42122942, "position":2, "CD":1 }, { "skillId":42122953, "position":3, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301424, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41211408, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":2673, "targetId":6, "multipleEffectNumReal":0, "additional3":716, "effectNum":716, "multipleEffectNum":0, "effectType":2, "additional2":716 }, { "additional":28, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:30:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-2-26 2:30:6][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/zltp/zltp33 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212119, "actEffect": [ { "additional":11241, "targetId":7, "multipleEffectNumReal":0, "additional3":2581, "effectNum":2581, "multipleEffectNum":0, "effectType":2, "additional2":2581 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212119, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:30:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:30:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:30:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212119 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212119[10013209] 不是aoe 干了 7[Monster_7_3_10180623][3] 一下 [INFO:2023-2-26 2:30:7][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:7][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill3 in action 10013209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:7][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:7][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__1 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__2 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 13822/13822 原来有盾: 0 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.1) -》 多段已飘:258/2581 本段飘:258 本段扣血:258 本段扣盾:0 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 13564/13822 剩余盾: 0 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__3 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 54 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 13564/13822 原来有盾: 0 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.1) -》 多段已飘:516/2581 本段飘:258 本段扣血:258 本段扣盾:0 [INFO:2023-2-26 2:30:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 13306/13822 剩余盾: 0 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__4 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 61 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 13306/13822 原来有盾: 0 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.1) -》 多段已飘:774/2581 本段飘:258 本段扣血:258 本段扣盾:0 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 13048/13822 剩余盾: 0 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__5 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 67 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 13048/13822 原来有盾: 0 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.1) -》 多段已飘:1032/2581 本段飘:258 本段扣血:258 本段扣盾:0 [INFO:2023-2-26 2:30:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 12790/13822 剩余盾: 0 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__bigShake__6 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 136 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 1 1 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__7 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 0.8 1 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__showBigSkillEffect__8 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 164 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 12790/13822 原来有盾: 0 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:2581/2581 本段飘:1549 本段扣血:1549 本段扣盾:0 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 11241/13822 剩余盾: 0 [WARN:2023-2-26 2:30:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:30:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212119 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212119 ,令到 7[Monster_7_3_10180623][3] 增加了一个 buff [301244] [INFO:2023-2-26 2:30:9][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41212119 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-2-26 2:30:9][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:30:9][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-2-26 2:30:9][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:30:10][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2581 [INFO:2023-2-26 2:30:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-2-26 2:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-2-26 2:30:11][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201409, "actEffect": [ { "additional":10342, "targetId":5, "multipleEffectNumReal":0, "additional3":3366, "effectNum":3366, "multipleEffectNum":0, "effectType":2, "additional2":3366 }, { "additional":10720, "targetId":6, "multipleEffectNumReal":0, "additional3":3612, "effectNum":3612, "multipleEffectNum":0, "effectType":2, "additional2":3612 }, { "additional":7477, "targetId":7, "multipleEffectNumReal":0, "additional3":3764, "effectNum":3764, "multipleEffectNum":0, "effectType":2, "additional2":3764 }, { "additional":10423, "targetId":8, "multipleEffectNumReal":0, "additional3":3469, "effectNum":3469, "multipleEffectNum":0, "effectType":2, "additional2":3469 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":19, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":20, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":21, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2023-2-26 2:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-26 2:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:30:12][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 北京烤鸭(100020):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:12][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill3 in action 10002209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__attackAffect__1 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__attackAffect__2 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 51 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 13708/13708 原来有盾: 0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:673/3366 本段飘:673 本段扣血:673 本段扣盾:0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 13035/13708 剩余盾: 0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 14332/14332 原来有盾: 0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.2) -》 多段已飘:722/3612 本段飘:722 本段扣血:722 本段扣盾:0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 13610/14332 剩余盾: 0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 11241/13822 原来有盾: 0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.2) -》 多段已飘:752/3764 本段飘:752 本段扣血:752 本段扣盾:0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 10489/13822 剩余盾: 0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 13892/13892 原来有盾: 0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.2) -》 多段已飘:693/3469 本段飘:693 本段扣血:693 本段扣盾:0 [INFO:2023-2-26 2:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 13199/13892 剩余盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__attackAffect__3 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 62 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 13035/13708 原来有盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1682/3366 本段飘:1009 本段扣血:1009 本段扣盾:0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 12026/13708 剩余盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 13610/14332 原来有盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:1805/3612 本段飘:1083 本段扣血:1083 本段扣盾:0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 12527/14332 剩余盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 10489/13822 原来有盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:1881/3764 本段飘:1129 本段扣血:1129 本段扣盾:0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 9360/13822 剩余盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 13199/13892 原来有盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.3) -》 多段已飘:1733/3469 本段飘:1040 本段扣血:1040 本段扣盾:0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 12159/13892 剩余盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__attackAffect__4 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 113 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 12026/13708 原来有盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:3366/3366 本段飘:1684 本段扣血:1684 本段扣盾:0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 10342/13708 剩余盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 12527/14332 原来有盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:3612/3612 本段飘:1807 本段扣血:1807 本段扣盾:0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 10720/14332 剩余盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 9360/13822 原来有盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:3764/3764 本段飘:1883 本段扣血:1883 本段扣盾:0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 7477/13822 剩余盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 12159/13892 原来有盾: 0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:3469/3469 本段飘:1736 本段扣血:1736 本段扣盾:0 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 10423/13892 剩余盾: 0 [WARN:2023-2-26 2:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-26 2:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_10180623][1] 增加了一个 buff [301016] [INFO:2023-2-26 2:30:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_10180623][2] 增加了一个 buff [301016] [INFO:2023-2-26 2:30:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_10180623][3] 增加了一个 buff [301016] [INFO:2023-2-26 2:30:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_10180623][4] 增加了一个 buff [301016] [INFO:2023-2-26 2:30:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__bigShake__5 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 118 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 2 1 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__showBufferEffect__6 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:30:14][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__showBigSkillEffect__7 [INFO:2023-2-26 2:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-26 2:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:30:14][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 北京烤鸭(100020):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:15][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 14211 [INFO:2023-2-26 2:30:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-2-26 2:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-2-26 2:30:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2023-2-26 2:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":2, "id":22, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":2, "id":23, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":2, "id":24, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":2, "id":25, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:30:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-26 2:30:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [INFO:2023-2-26 2:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:30:17][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:17][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill3 in action 10008709 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:17][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:17][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__1 [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBufferEffect__2 [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 164 [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:30:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2023-2-26 2:30:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2023-2-26 2:30:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2023-2-26 2:30:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-2-26 2:30:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41208409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-2-26 2:30:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBigSkillEffect__3 [INFO:2023-2-26 2:30:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 269 [INFO:2023-2-26 2:30:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:30:21][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:21][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-2-26 2:30:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-2-26 2:30:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/chymr/chymr6 [INFO:2023-2-26 2:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41212009, "actEffect": [ { "additional":1, "targetId":26, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":26, "modelId":2089, "skinId":100091, "position":5, "baseAttributes": { "hp":3885, "thp":3885, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208907, "position":1, "CD":0 }, { "skillId":41208908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41208909, "position":3, "CD":1, "maxCD":5 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212009, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":8674, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3885, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-2-26 2:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 4 ~ 4 [INFO:2023-2-26 2:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212009[10013009] 不是aoe 干了 26[nil][nil] 一下 [INFO:2023-2-26 2:30:22][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:22][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_chymr_skill3 in action 10013009 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:22][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:22][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill3__attackAffect__1 [INFO:2023-2-26 2:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:30:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill3__bigShake__2 [INFO:2023-2-26 2:30:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-26 2:30:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:30:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 1 1 [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill3__showBigSkillEffect__3 [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 271 [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:30:26][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:26][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":26, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":26, "modelId":2089, "skinId":100091, "position":5, "baseAttributes": { "hp":3885, "thp":3885, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208907, "position":1, "CD":0 }, { "skillId":41208908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41208909, "position":3, "CD":1, "maxCD":5 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41212009, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":8674, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3885, "multipleEffectNum":0, "effectType":17, "additional2":0 } [WARN:2023-2-26 2:30:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-2-26 2:30:26][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2089 isShaping:false skinId:100091 otherSkillId:nil skills:[41208907,41208908,41208909] otherSkills:null allSkillActions:[10009708,10009709,10009707] allNormalActions:{} [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:90]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-2-26 2:30:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:30:26][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=9,已经加载过了的数量=8,检查后真正要加载的总数=1 [INFO:2023-2-26 2:30:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 10180623_5_2089 ====== MyRole_10180623_5_2089 英雄的模型 [INFO:2023-2-26 2:30:26][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=10180623_5_2089,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_rgc_skill2.prefab","effect\/prefabs\/atk_rgc_skill3.prefab","effect\/prefabs\/hit_rgc_skill1.prefab","effect\/prefabs\/show_rgc_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:30:26][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_rgc_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_rgc_skill3.prefab effect obj pool create effect/prefabs/atk_rgc_skill2.prefab effect obj pool create effect/prefabs/show_rgc_skill2.prefab effect obj pool [INFO:2023-2-26 2:30:26][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 10180623_5_2089 ====== MyRole_10180623_5_2089 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_rgc_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_rgc_skill3.prefab","effect\/prefabs\/atk_rgc_skill2.prefab","effect\/prefabs\/show_rgc_skill2.prefab"] [INFO:2023-2-26 2:30:26][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 10180623_5_2089 ====== MyRole_10180623_5_2089 英雄的头顶ui [INFO:2023-2-26 2:30:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:30:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-2-26 2:30:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41212009 ,令到 26[MyRole_26_5][5] 增加了一个 buff [301218] [INFO:2023-2-26 2:30:26][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301218 effect/prefabs/buff_chymr_skill3.prefab [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41212009 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:30:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 4 4 [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:274]:{func}4[MyRole_4_4][4] 用 41212009 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 12559/12950 原来有盾: 2158 [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:3885/3885 本段飘:3885 本段扣血:3885 本段扣盾:0 [INFO:2023-2-26 2:30:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8674/12950 剩余盾: 2158 [WARN:2023-2-26 2:30:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 4 4 [INFO:2023-2-26 2:30:27][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/buff_chymr_skill3.prefab effect obj pool [INFO:2023-2-26 2:30:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-2-26 2:30:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-2-26 2:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208908, "actEffect": [ { "additional":3389, "targetId":6, "multipleEffectNumReal":0, "additional3":7331, "effectNum":7331, "multipleEffectNum":0, "effectType":3, "additional2":7331 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208908, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":26, "originalTargetId":0 } [WARN:2023-2-26 2:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}26[MyRole_26_5][5] 用 41208908[10009708] 不是aoe 干了 6[Monster_6_2_10180623][2] 一下 [INFO:2023-2-26 2:30:27][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_26_5 show commingEffect show_rgc_skill2 in action 10009708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_26_5__skill2__attackAffect__1 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_26_5__skill2__attackAffect__2 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 10720/14332 原来有盾: 0 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.5) -》 多段已飘:3665/7331 本段飘:3665 本段扣血:3665 本段扣盾:0 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 7055/14332 剩余盾: 0 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_26_5__skill2__attackAffect__3 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 35 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 7055/14332 原来有盾: 0 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:7331/7331 本段飘:3666 本段扣血:3666 本段扣盾:0 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 3389/14332 剩余盾: 0 [WARN:2023-2-26 2:30:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:30:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[MyRole_26_5][5] 用 41208908 ,令到 6[Monster_6_2_10180623][2] 增加了一个 buff [301019] [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}26[MyRole_26_5][5] 使用技能 41208908 ,令到 26[MyRole_26_5][5] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_26_5__skill2__showBufferEffect__4 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 36 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41208908, "actEffect": [ { "additional":12392, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":460, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41208908, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-2-26 2:30:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:30:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:30:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_1_10180623][1] 用 41208908[10009708] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-2-26 2:30:28][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_5_1_10180623 show commingEffect show_rgc_skill2 in action 10009708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:30:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180623__skill2__attackAffect__1 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180623__skill2__attackAffect__2 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 2158 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:230/460 本段飘:230 本段扣血:0 本段扣盾:230 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12392/12392 剩余盾: 1928 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180623__skill2__attackAffect__3 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 35 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 1928 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:230 本段扣血:0 本段扣盾:230 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12392/12392 剩余盾: 1698 [WARN:2023-2-26 2:30:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:30:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}5[Monster_5_1_10180623][1] 使用技能 41208908 导致 2[MyRole_2_2][2] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_1_10180623][1] 用 41208908 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_1_10180623][1] 使用技能 41208908 ,令到 5[Monster_5_1_10180623][1] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180623__skill2__showBufferEffect__4 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 36 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41203708, "actEffect": [ { "additional":8674, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":487, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41203708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-26 2:30:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:30:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:30:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41203708 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[Monster_6_2_10180623][2] 用 41203708[10002708] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-2-26 2:30:29][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_6_2_10180623 show commingEffect show_gongbaojidin_skill2 in action 10002708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180623__skill2__attackAffect__1 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 8674/12950 原来有盾: 2158 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:487/487 本段飘:487 本段扣血:0 本段扣盾:487 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8674/12950 剩余盾: 1671 [WARN:2023-2-26 2:30:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:30:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}6[Monster_6_2_10180623][2] 使用技能 41203708 导致 4[MyRole_4_4][4] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}6[Monster_6_2_10180623][2] 用 41203708 ,令到 4[MyRole_4_4][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[Monster_6_2_10180623][2] 使用技能 41203708 ,令到 6[Monster_6_2_10180623][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180623__skill2__showBufferEffect__2 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 36 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210908, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301212, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301212, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210908, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-26 2:30:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:30:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41210908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[Monster_7_3_10180623][3] 用 41210908[10011908] 不是aoe 干了 6[Monster_6_2_10180623][2] 一下 [INFO:2023-2-26 2:30:30][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_3_10180623 show commingEffect show_mlsxl_skill2 in action 10011908 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180623__skill2__attackAffect__1 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:30:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180623__skill2__showBufferEffect__2 [INFO:2023-2-26 2:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 50 [INFO:2023-2-26 2:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-2-26 2:30:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10180623][3] 用 41210908 ,令到 6[Monster_6_2_10180623][2] 增加了一个 buff [301212] [INFO:2023-2-26 2:30:31][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:30:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10180623][3] 用 41210908 ,令到 7[Monster_7_3_10180623][3] 增加了一个 buff [301212] [INFO:2023-2-26 2:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}7[Monster_7_3_10180623][3] 使用技能 41210908 ,令到 7[Monster_7_3_10180623][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41211408, "actEffect": [ { "additional":1, "targetId":33, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":33, "modelId":12295, "skinId":130148, "position":6, "baseAttributes": { "hp":138, "thp":138, "atk":12, "def":12, "critic":2, "critic_dmg":12, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122941, "position":1, "CD":0 }, { "skillId":42122942, "position":2, "CD":1 }, { "skillId":42122953, "position":3, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301424, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41211408, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-26 2:30:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:30:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-2-26 2:30:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41211408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[Monster_8_4_10180623][4] 用 41211408[10012408] 不是aoe 干了 33[nil][nil] 一下 [INFO:2023-2-26 2:30:32][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_8_4_10180623 show commingEffect show_fjdt_skill2 in action 10012408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill2__attackAffect__1 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill2__showBufferEffect__2 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:30:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-2-26 2:30:32][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12295 isShaping:false skinId:130148 otherSkillId:nil skills:[42122941,42122942,42122953] otherSkills:[41222954] allSkillActions:[13013907] allNormalActions:{} [INFO:2023-2-26 2:30:32][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:90]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-2-26 2:30:32][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:30:32][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2023-2-26 2:30:32][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=10180623_6_12295,加载的特效[总数=]3,路径=["effect\/prefabs\/show_fyaq_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:30:32][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 10180623_6_12295 ====== MyRole_10180623_6_12295 英雄的头顶ui [INFO:2023-2-26 2:30:32][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:30:32][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 10180623_6_12295 ====== MyRole_10180623_6_12295 英雄的模型 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301424, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41211408, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionLive 1 1 [INFO:2023-2-26 2:30:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fyaq_skill1.prefab effect obj pool [INFO:2023-2-26 2:30:33][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 10180623_6_12295 ====== MyRole_10180623_6_12295 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fyaq_skill1.prefab"] [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10180623][4] 用 41211408 ,令到 33[MyRole_33_6][6] 增加了一个 buff [301424] [INFO:2023-2-26 2:30:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[Monster_8_4_10180623][4] 使用技能 41211408 ,令到 8[Monster_8_4_10180623][4] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":2673, "targetId":6, "multipleEffectNumReal":0, "additional3":716, "effectNum":716, "multipleEffectNum":0, "effectType":2, "additional2":716 }, { "additional":28, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:18 buffId:301016 持续时间:2 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:19 buffId:301016 持续时间:2 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:20 buffId:301016 持续时间:2 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:21 buffId:301016 持续时间:2 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:22 buffId:301075 持续时间:1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:23 buffId:301075 持续时间:1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:24 buffId:301075 持续时间:1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:25 buffId:301075 持续时间:1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 3389 原有盾: 0 扣血量: 716 扣盾量: 0 [INFO:2023-2-26 2:30:33][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 2673 现有盾: 0 [INFO:2023-2-26 2:30:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:28 buffId:301019 持续时间:2 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-2-26 2:30:33][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:30:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:30:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:30:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:30:33]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:30:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333700150251 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:30:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:30:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:30:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:30:33]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 extraRoundTeamType: 0 [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:30:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033333301544189 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:30:33][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d32561768 { _roundId = 5, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:30:33][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:30:33][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-2-26 2:30:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:30:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-2-26 2:30:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:30:33]||||| Sender socketClient version=1 [INFO:2023-2-26 2:30:33]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1806 [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 6 effectType: 3 effectNum: 2542 additional: 131 additional2: 2542 additional3: 2542 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 16 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 36 } } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 16 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301209 duration: 1 id: 37 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1924 additional: 8418 additional2: 1924 additional3: 1924 } actEffect { targetId: 6 effectType: 3 effectNum: 130 additional: 1 additional2: 130 additional3: 130 } actEffect { targetId: 7 effectType: 3 effectNum: 6771 additional: 706 additional2: 6771 additional3: 6771 } actEffect { targetId: 8 effectType: 2 effectNum: 2130 additional: 8293 additional2: 2130 additional3: 2130 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 38 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 39 } } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 16 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 7 effectNum: 2 additional: 37 } actEffect { targetId: 7 effectType: 7 effectNum: 3 additional: 37 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41208408 actEffect { targetId: 3 effectType: 18 effectNum: 12225 additional: 10391 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 42 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 3 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 1 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 2 effectNum: 3582 additional: 4836 additional2: 3582 additional3: 3582 } actEffect { targetId: 6 effectType: 2 effectNum: 0 additional: 1 additional2: 0 additional3: 0 } actEffect { targetId: 7 effectType: 2 effectNum: 705 additional: 1 additional2: 705 additional3: 705 } actEffect { targetId: 8 effectType: 2 effectNum: 3768 additional: 4525 additional2: 3768 additional3: 3768 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 43 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 44 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 45 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 46 } } actEffect { targetId: 26 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 47 } } actEffect { targetId: 33 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 48 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 7 effectNum: 4 additional: 37 } actEffect { targetId: 7 effectType: 7 effectNum: 5 additional: 37 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41212007 actEffect { targetId: 5 effectType: 3 effectNum: 5489 additional: 0 additional2: 5489 additional3: 5489 } actEffect { targetId: 4 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 26 actorId: 41208909 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 43 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301001 duration: 3 id: 51 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 44 } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301001 duration: 3 id: 52 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 45 } actEffect { targetId: 3 effectType: 5 effectNum: 3 buff { buffId: 301001 duration: 3 id: 53 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 46 } actEffect { targetId: 4 effectType: 5 effectNum: 3 buff { buffId: 301001 duration: 3 id: 54 } } actEffect { targetId: 26 effectType: 6 effectNum: 1 additional: 47 } actEffect { targetId: 26 effectType: 5 effectNum: 3 buff { buffId: 301001 duration: 3 id: 55 } } actEffect { targetId: 33 effectType: 6 effectNum: 1 additional: 48 } actEffect { targetId: 33 effectType: 5 effectNum: 3 buff { buffId: 301001 duration: 3 id: 56 } } actEffect { targetId: 26 effectType: 8 effectNum: 5 additional: 41208909 } targetId: 3 } battleStep { actorType: 2 castorId: 1 actorId: 51 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 52 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 53 actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 54 actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 54 } targetId: 0 } battleStep { actorType: 2 castorId: 33 actorId: 56 actEffect { targetId: 33 effectType: 7 effectNum: 2 additional: 56 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 31 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 32 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } battleStep { actorType: 4 castorId: 6 actorId: 0 targetId: 0 } battleStep { actorType: 4 castorId: 7 actorId: 0 targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41211409 actEffect { targetId: 33 effectType: 2 effectNum: 4814 additional: 0 additional2: 4814 additional3: 0 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41211409 } targetId: 33 } battleStep { actorType: 1 castorId: 33 actorId: 42122954 actEffect { targetId: 1 effectType: 2 effectNum: 1 additional: 9240 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1 additional: 12392 additional2: 0 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 1 additional: 10391 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 1 effectNum: 0 additional: 8674 additional2: 0 } actEffect { targetId: 26 effectType: 2 effectNum: 1 additional: 3884 additional2: 1 additional3: 0 } actEffect { targetId: 1 effectType: 11 effectNum: 0 additional: 22 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 11 effectNum: 0 additional: 22 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 11 effectNum: 0 additional: 23 } actEffect { targetId: 2 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 11 effectNum: 0 additional: 23 } actEffect { targetId: 2 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 11 effectNum: 0 additional: 24 } actEffect { targetId: 3 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 11 effectNum: 0 additional: 24 } actEffect { targetId: 3 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 11 effectNum: 0 additional: 25 } actEffect { targetId: 4 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 11 effectNum: 0 additional: 25 } actEffect { targetId: 4 effectType: 5 effectNum: 0 } actEffect { targetId: 26 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 65 } } actEffect { targetId: 26 effectType: 5 effectNum: 2 buff { buffId: 301422 duration: 2 id: 66 } } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 23 effectNum: 1 buff { buffId: 301242 duration: 1 id: 13 additional: 9239 additional2: 9240 } } actEffect { targetId: 33 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 33 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41211415 actEffect { targetId: 1 effectType: 2 effectNum: 545 additional: 9240 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 12392 additional2: 0 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 990 additional: 10391 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 392 additional: 8674 additional2: 0 additional3: 0 } actEffect { targetId: 26 effectType: 2 effectNum: 1926 additional: 1958 additional2: 1926 additional3: 0 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 23 effectNum: 1 buff { buffId: 301242 duration: 1 id: 13 additional: 8694 additional2: 9240 } } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 19 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 38 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 20 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 39 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 21 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 23 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 24 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 25 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 28 actEffect { targetId: 6 effectType: 2 effectNum: 716 additional: 0 additional2: 716 additional3: 716 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 26 actorId: 65 actEffect { targetId: 26 effectType: 7 effectNum: 1 additional: 65 } targetId: 0 } isFinish: false round: 5 extraRoundTeamType: 0 } [INFO:2023-2-26 2:30:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:30:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066732000559568 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2542, "additional":131, "additional2":2542, "additional3":2542 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":16 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":36 } }, { "targetId":1, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301209, "duration":1, "id":37 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1924, "additional":8418, "additional2":1924, "additional3":1924 }, { "targetId":6, "effectType":3, "effectNum":130, "additional":1, "additional2":130, "additional3":130 }, { "targetId":7, "effectType":3, "effectNum":6771, "additional":706, "additional2":6771, "additional3":6771 }, { "targetId":8, "effectType":2, "effectNum":2130, "additional":8293, "additional2":2130, "additional3":2130 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":38 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":39 } }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 }, { "targetId":2, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":2, "additional":37 }, { "targetId":7, "effectType":7, "effectNum":3, "additional":37 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41208408, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":12225, "additional":10391 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":42 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":1 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":3582, "additional":4836, "additional2":3582, "additional3":3582 }, { "targetId":6, "effectType":2, "effectNum":0, "additional":1, "additional2":0, "additional3":0 }, { "targetId":7, "effectType":2, "effectNum":705, "additional":1, "additional2":705, "additional3":705 }, { "targetId":8, "effectType":2, "effectNum":3768, "additional":4525, "additional2":3768, "additional3":3768 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":43 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":44 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":45 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":46 } }, { "targetId":26, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":47 } }, { "targetId":33, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":48 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":4, "additional":37 }, { "targetId":7, "effectType":7, "effectNum":5, "additional":37 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41212007, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":5489, "additional":0, "additional2":5489, "additional3":5489 }, { "targetId":4, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":26, "actorId":41208909, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":43 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301001, "duration":3, "id":51 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":44 }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301001, "duration":3, "id":52 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":45 }, { "targetId":3, "effectType":5, "effectNum":3, "buff": { "buffId":301001, "duration":3, "id":53 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":46 }, { "targetId":4, "effectType":5, "effectNum":3, "buff": { "buffId":301001, "duration":3, "id":54 } }, { "targetId":26, "effectType":6, "effectNum":1, "additional":47 }, { "targetId":26, "effectType":5, "effectNum":3, "buff": { "buffId":301001, "duration":3, "id":55 } }, { "targetId":33, "effectType":6, "effectNum":1, "additional":48 }, { "targetId":33, "effectType":5, "effectNum":3, "buff": { "buffId":301001, "duration":3, "id":56 } }, { "targetId":26, "effectType":8, "effectNum":5, "additional":41208909 } ], "targetId":3 }, { "actorType":2, "castorId":1, "actorId":51, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":52, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":53, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":2, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":54, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":2, "additional":54 } ], "targetId":0 }, { "actorType":2, "castorId":33, "actorId":56, "actEffect": [ { "targetId":33, "effectType":7, "effectNum":2, "additional":56 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":31, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":32, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 }, { "actorType":4, "castorId":6, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":4, "castorId":7, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41211409, "actEffect": [ { "targetId":33, "effectType":2, "effectNum":4814, "additional":0, "additional2":4814, "additional3":0 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41211409 } ], "targetId":33 }, { "actorType":1, "castorId":33, "actorId":42122954, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1, "additional":9240, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1, "additional":12392, "additional2":0, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":1, "additional":10391, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":1, "effectNum":0, "additional":8674, "additional2":0 }, { "targetId":26, "effectType":2, "effectNum":1, "additional":3884, "additional2":1, "additional3":0 }, { "targetId":1, "effectType":11, "effectNum":0, "additional":22 }, { "targetId":1, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":11, "effectNum":0, "additional":22 }, { "targetId":1, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":11, "effectNum":0, "additional":23 }, { "targetId":2, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":11, "effectNum":0, "additional":23 }, { "targetId":2, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":11, "effectNum":0, "additional":24 }, { "targetId":3, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":11, "effectNum":0, "additional":24 }, { "targetId":3, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":11, "effectNum":0, "additional":25 }, { "targetId":4, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":11, "effectNum":0, "additional":25 }, { "targetId":4, "effectType":5, "effectNum":0 }, { "targetId":26, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":65 } }, { "targetId":26, "effectType":5, "effectNum":2, "buff": { "buffId":301422, "duration":2, "id":66 } } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":23, "effectNum":1, "buff": { "buffId":301242, "duration":1, "id":13, "additional":9239, "additional2":9240 } }, { "targetId":33, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":33, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41211415, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":545, "additional":9240, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":420, "additional":12392, "additional2":0, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":990, "additional":10391, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":392, "additional":8674, "additional2":0, "additional3":0 }, { "targetId":26, "effectType":2, "effectNum":1926, "additional":1958, "additional2":1926, "additional3":0 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":23, "effectNum":1, "buff": { "buffId":301242, "duration":1, "id":13, "additional":8694, "additional2":9240 } } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":19, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":38, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":20, "actEffect": [ { 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"actEffect": [ { "targetId":6, "effectType":2, "effectNum":716, "additional":0, "additional2":716, "additional3":716 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":26, "actorId":65, "actEffect": [ { "targetId":26, "effectType":7, "effectNum":1, "additional":65 } ], "targetId":0 } ], "isFinish":false, "round":5, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d32561768 { _roundId = 5, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41212117, 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"additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":716, "effectNum":716, "multipleEffectNum":0, "effectType":2, "additional2":716 } ], "originalTargetId":0, "actorType":2 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actEffect": [ { "additional":65, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/21 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":131, "targetId":6, "multipleEffectNumReal":0, "additional3":2542, "effectNum":2542, "multipleEffectNum":0, "effectType":3, "additional2":2542 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 6[Monster_6_2_10180623][2] 一下 [INFO:2023-2-26 2:30:33][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 2673/14332 原来有盾: 0 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:2542/2542 本段飘:2542 本段扣血:2542 本段扣盾:0 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 131/14332 剩余盾: 0 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212117 令到 1[MyRole_1_1][1] 的buff [301243] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-26 2:30:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 6[Monster_6_2_10180623][2] 增加了一个 buff [301244] [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4 [WARN:2023-2-26 2:30:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/21, next step [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/21 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301209, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,7[Monster_7_3_10180623][3] 增加了一个 buff [301209] [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/21, next step [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/21 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201408, "actEffect": [ { "additional":8418, "targetId":5, "multipleEffectNumReal":0, "additional3":1924, "effectNum":1924, "multipleEffectNum":0, "effectType":2, "additional2":1924 }, { "additional":1, "targetId":6, "multipleEffectNumReal":0, "additional3":130, "effectNum":130, "multipleEffectNum":0, "effectType":3, "additional2":130 }, { "additional":706, "targetId":7, "multipleEffectNumReal":0, "additional3":6771, "effectNum":6771, "multipleEffectNum":0, "effectType":3, "additional2":6771 }, { "additional":8293, "targetId":8, "multipleEffectNumReal":0, "additional3":2130, "effectNum":2130, "multipleEffectNum":0, "effectType":2, "additional2":2130 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 8 ~ 8 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:30:34][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill2 in action 10002208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__1 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__2 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 10342/13708 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:577/1924 本段飘:577 本段扣血:577 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 9765/13708 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 131/14332 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:39/130 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 92/14332 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 7477/13822 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:2031/6771 本段飘:2031 本段扣血:2031 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 5446/13822 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 10423/13892 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.3) -》 多段已飘:639/2130 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 9784/13892 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__3 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 9765/13708 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1154/1924 本段飘:577 本段扣血:577 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 9188/13708 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 92/14332 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:78/130 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 53/14332 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 5446/13822 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:4062/6771 本段飘:2031 本段扣血:2031 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 3415/13822 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 9784/13892 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.3) -》 多段已飘:1278/2130 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 9145/13892 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__4 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 9188/13708 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1924/1924 本段飘:770 本段扣血:770 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 8418/13708 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 53/14332 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:130/130 本段飘:52 本段扣血:52 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 1/14332 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 3415/13822 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:6771/6771 本段飘:2709 本段扣血:2709 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 706/13822 剩余盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 9145/13892 原来有盾: 0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:2130/2130 本段飘:852 本段扣血:852 本段扣盾:0 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 8293/13892 剩余盾: 0 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 6[Monster_6_2_10180623][2] 增加了一个 buff [301021] [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 7[Monster_7_3_10180623][3] 增加了一个 buff [301021] [INFO:2023-2-26 2:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 8 8 [WARN:2023-2-26 2:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 8 8 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__showBufferEffect__5 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/21, next step [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/21 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":37, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:208]:{func}7[Monster_7_3_10180623][3] 的buff [301209] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:208]:{func}7[Monster_7_3_10180623][3] 的buff [301209] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-2-26 2:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/21, next step [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/21 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":10391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-2-26 2:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208408[10008708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-2-26 2:30:35][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill2 in action 10008708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill2__attackAffect__1 [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":10391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-2-26 2:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:12225/14382 后:10391/12225 [WARN:2023-2-26 2:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-2-26 2:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301080] [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41208408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2023-2-26 2:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:3 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/21, next step [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/21 [INFO:2023-2-26 2:30:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-2-26 2:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":4836, "targetId":5, "multipleEffectNumReal":0, "additional3":3582, "effectNum":3582, "multipleEffectNum":0, "effectType":2, "additional2":3582 }, { "additional":1, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":1, "targetId":7, "multipleEffectNumReal":0, "additional3":705, "effectNum":705, "multipleEffectNum":0, "effectType":2, "additional2":705 }, { "additional":4525, "targetId":8, "multipleEffectNumReal":0, "additional3":3768, "effectNum":3768, "multipleEffectNum":0, "effectType":2, "additional2":3768 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":43, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":44, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":45, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":46, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":47, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":48, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2023-2-26 2:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-26 2:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2023-2-26 2:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:30:37][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__1 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__2 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 8418/13708 原来有盾: 0 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:447/3582 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 7971/13708 剩余盾: 0 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:370]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 706/13822 原来有盾: 0 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:88/705 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 618/13822 剩余盾: 0 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 8293/13892 原来有盾: 0 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:471/3768 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-2-26 2:30:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 7822/13892 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__3 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 7971/13708 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:894/3582 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 7524/13708 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:370]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 618/13822 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:176/705 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 530/13822 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 7822/13892 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:942/3768 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 7351/13892 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__4 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 105 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 7524/13708 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1341/3582 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 7077/13708 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:370]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 530/13822 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:264/705 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 442/13822 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 7351/13892 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:1413/3768 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 6880/13892 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__5 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 7077/13708 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1788/3582 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 6630/13708 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:370]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 442/13822 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:352/705 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 354/13822 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 6880/13892 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:1884/3768 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 6409/13892 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__6 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 115 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 6630/13708 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:2235/3582 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 6183/13708 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:370]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 354/13822 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:440/705 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 266/13822 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 6409/13892 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:2355/3768 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 5938/13892 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__7 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 6183/13708 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:2682/3582 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 5736/13708 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:370]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 266/13822 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:528/705 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 178/13822 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 5938/13892 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:2826/3768 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 5467/13892 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__8 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 5736/13708 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:3129/3582 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 5289/13708 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:370]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 178/13822 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:616/705 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 90/13822 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 5467/13892 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:3297/3768 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 4996/13892 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__9 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 5289/13708 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:3582/3582 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 4836/13708 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:370]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 90/13822 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:705/705 本段飘:89 本段扣血:89 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 1/13822 剩余盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 4996/13892 原来有盾: 0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:3768/3768 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 4525/13892 剩余盾: 0 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 26[MyRole_26_5][5] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 33[MyRole_33_6][6] 增加了一个 buff [301001] [WARN:2023-2-26 2:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2023-2-26 2:30:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBufferEffect__10 [INFO:2023-2-26 2:30:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-26 2:30:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:30:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBigSkillEffect__11 [INFO:2023-2-26 2:30:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 269 [INFO:2023-2-26 2:30:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:30:42][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 8055 [INFO:2023-2-26 2:30:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/21, next step [INFO:2023-2-26 2:30:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/21 [INFO:2023-2-26 2:30:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":37, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:30:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:30:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:30:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:30:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:208]:{func}7[Monster_7_3_10180623][3] 的buff [301209] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-26 2:30:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:208]:{func}7[Monster_7_3_10180623][3] 的buff [301209] 持续时间变更为 [5],没效果看的是刷新数据和ui [WARN:2023-2-26 2:30:42][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 6 [WARN:2023-2-26 2:30:42][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}禁疗:无法恢复生命 [WARN:2023-2-26 2:30:42][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}中毒:受到生命上限5%伤害(可叠加) [WARN:2023-2-26 2:30:42][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}护佑:受到攻击会使明炉烧响螺获得怒火,且不会被击败,此状态回合结束会减少1回合 [WARN:2023-2-26 2:30:42][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}战栗:每层降低200攻击,被击败不会清除,上限3层 [WARN:2023-2-26 2:30:42][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}晕眩:无法行动 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/21, next step [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/21 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":5489, "effectNum":5489, "multipleEffectNum":0, "effectType":3, "additional2":5489 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212007[10013007] 不是aoe 干了 5[Monster_5_1_10180623][1] 一下 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill1__attackAffect__1 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 4836/13708 原来有盾: 0 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:5489/5489 本段飘:5489 本段扣血:5489 本段扣盾:0 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/13708 剩余盾: 0 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/21, next step [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/21 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10180623][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:30:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:30:43][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/21, next step [INFO:2023-2-26 2:30:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/21 [WARN:2023-2-26 2:30:44][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 5 [INFO:2023-2-26 2:30:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_5_1_10180623 [INFO:2023-2-26 2:30:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208909, "actEffect": [ { "additional":43, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":51, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":52, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":53, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":46, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":54, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":47, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":55, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":48, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":33, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":56, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208909, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":26, "originalTargetId":0 } [WARN:2023-2-26 2:30:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2023-2-26 2:30:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13 [INFO:2023-2-26 2:30:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208909 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:30:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}26[MyRole_26_5][5] 用 41208909[10009709] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:30:44][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 肉骨茶(100091):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_26_5__skill3__attackAffect__1 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_26_5__skill3__showBufferEffect__2 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}26[MyRole_26_5][5] 用 41208909 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[MyRole_26_5][5] 用 41208909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}26[MyRole_26_5][5] 用 41208909 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[MyRole_26_5][5] 用 41208909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}26[MyRole_26_5][5] 用 41208909 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[MyRole_26_5][5] 用 41208909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}26[MyRole_26_5][5] 用 41208909 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[MyRole_26_5][5] 用 41208909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}26[MyRole_26_5][5] 用 41208909 的带来了一个 ,令到 26[MyRole_26_5][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[MyRole_26_5][5] 用 41208909 ,令到 26[MyRole_26_5][5] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}26[MyRole_26_5][5] 用 41208909 的带来了一个 ,令到 33[MyRole_33_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[MyRole_26_5][5] 用 41208909 ,令到 33[MyRole_33_6][6] 增加了一个 buff [301001] [INFO:2023-2-26 2:30:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}26[MyRole_26_5][5] 使用技能 41208909 ,令到 26[MyRole_26_5][5] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13 [INFO:2023-2-26 2:30:47][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_26_5__skill3__showBigSkillEffect__3 [INFO:2023-2-26 2:30:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 159 [INFO:2023-2-26 2:30:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:30:47][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 肉骨茶(100091):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/21, next step [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/21 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":51, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":52, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":54, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":56, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":31, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:51 buffId:301001 持续时间:2 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:52 buffId:301001 持续时间:2 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:53 buffId:301001 持续时间:2 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:54 buffId:301001 持续时间:2 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:33 buffServerId:56 buffId:301001 持续时间:2 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:31 buffId:301212 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:32 buffId:301212 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/21, next step [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/21 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 6[Monster_6_2_10180623][2] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":6, "originalTargetId":0 } [WARN:2023-2-26 2:30:48][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 7 [WARN:2023-2-26 2:30:48][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}战栗:每层降低200攻击,被击败不会清除,上限3层 [WARN:2023-2-26 2:30:48][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}禁疗:无法恢复生命 [WARN:2023-2-26 2:30:48][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}怒火:上限5层 [WARN:2023-2-26 2:30:48][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}晕眩:无法行动 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/21, next step [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/21 [INFO:2023-2-26 2:30:48][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 7[Monster_7_3_10180623][3] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":7, "originalTargetId":0 } [INFO:2023-2-26 2:30:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/21, next step [INFO:2023-2-26 2:30:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/21 [INFO:2023-2-26 2:30:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":33, "actorId":41211409, "actEffect": [ { "additional":0, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":4814, "multipleEffectNum":0, "effectType":2, "additional2":4814 }, { "additional":41211409, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-26 2:30:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:30:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:30:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:30:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41211409 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:30:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[Monster_8_4_10180623][4] 用 41211409[10012409] 不是aoe 干了 33[MyRole_33_6][6] 一下 [INFO:2023-2-26 2:30:50][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:50][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_8_4_10180623 show commingEffect show_fjdt_skill3 in action 10012409 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:50][logic/common/ArtUpgrade/QualitySet.lua:109]:{setPostProcessLayer}qualitySet layer enabled:true [INFO:2023-2-26 2:30:50][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:50][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:50][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill3__attackAffect__1 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill3__attackAffect__2 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 78 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}33 -> 原来有血: 138/138 原来有盾: 0 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}33 受到攻击(比率:0.4) -》 多段已飘:1925/4814 本段飘:1925 本段扣血:1925 本段扣盾:0 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}33 -> 剩余血: 0/138 剩余盾: 0 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill3__attackAffect__3 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 86 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}33 -> 原来有血: 0/138 原来有盾: 0 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}33 受到攻击(比率:1) -》 多段已飘:4814/4814 本段飘:2889 本段扣血:2889 本段扣盾:0 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}33 -> 剩余血: 0/138 剩余盾: 0 [WARN:2023-2-26 2:30:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:30:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:30:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}8[Monster_8_4_10180623][4] 使用技能 41211409 ,令到 8[Monster_8_4_10180623][4] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:30:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:30:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill3__showBigSkillEffect__4 [INFO:2023-2-26 2:30:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 150 [INFO:2023-2-26 2:30:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:30:52][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:52][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4814 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/21, next step [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/21 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122954, "actEffect": [ { "additional":9240, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":12392, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":10391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":8674, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":3884, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":2, "additional2":1 }, { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":0, "targetId":26, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":65, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":66, "buffId":301422, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":33, "originalTargetId":0 } [WARN:2023-2-26 2:30:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 23 [WARN:2023-2-26 2:30:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5 [WARN:2023-2-26 2:30:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 23 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122954 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}33[MyRole_33_6][6] 用 42122954[13013907] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:30:53][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_33_6 show commingEffect show_fyaq_skill1 in action 13013907 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_33_6__skill1__attackAffect__1 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_33_6__skill1__attackAffect__2 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9240/9240 原来有盾: 2158 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1/1 本段飘:1 本段扣血:0 本段扣盾:1 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9240/9240 剩余盾: 2157 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 1698 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1/1 本段飘:1 本段扣血:0 本段扣盾:1 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12392/12392 剩余盾: 1697 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10391/12225 原来有盾: 2158 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:1/1 本段飘:1 本段扣血:0 本段扣盾:1 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10391/12225 剩余盾: 2157 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}26 -> 原来有血: 3885/3885 原来有盾: 0 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}26 受到攻击(比率:1) -》 多段已飘:1/1 本段飘:1 本段扣血:1 本段扣盾:0 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}26 -> 剩余血: 3884/3885 剩余盾: 0 [WARN:2023-2-26 2:30:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5 [WARN:2023-2-26 2:30:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 23 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}33[MyRole_33_6][6] 使用技能 42122954 导致 1[MyRole_1_1][1] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}33[MyRole_33_6][6] 使用技能 42122954 导致 1[MyRole_1_1][1] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}33[MyRole_33_6][6] 使用技能 42122954 导致 2[MyRole_2_2][2] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}33[MyRole_33_6][6] 使用技能 42122954 导致 2[MyRole_2_2][2] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}33[MyRole_33_6][6] 使用技能 42122954 导致 3[MyRole_3_3][3] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 3[MyRole_3_3][3] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}33[MyRole_33_6][6] 使用技能 42122954 导致 3[MyRole_3_3][3] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 3[MyRole_3_3][3] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}33[MyRole_33_6][6] 使用技能 42122954 导致 4[MyRole_4_4][4] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 4[MyRole_4_4][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}33[MyRole_33_6][6] 使用技能 42122954 导致 4[MyRole_4_4][4] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 4[MyRole_4_4][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 26[MyRole_26_5][5] 增加了一个 buff [301023] [INFO:2023-2-26 2:30:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:30:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}33[MyRole_33_6][6] 用 42122954 ,令到 26[MyRole_26_5][5] 增加了一个 buff [301422] [WARN:2023-2-26 2:30:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 23 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_33_6__skill1__showBufferEffect__3 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 47 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/21, next step [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/21 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9239, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":56, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:231]:{func}0[empty string][empty string] 使用技能 0【令到】 1[MyRole_1_1][1] 的buff [301242] 更新为:持续时间 变更为 [1],additional 变更为[9239],additional2 变更为[9240], 没效果看的是刷新数据和ui [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 33[MyRole_33_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-2-26 2:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 33 [INFO:2023-2-26 2:30:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:30:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_33_6 [INFO:2023-2-26 2:30:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-2-26 2:30:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-2-26 2:30:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/21, next step [INFO:2023-2-26 2:30:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/21 [INFO:2023-2-26 2:30:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41211415, "actEffect": [ { "additional":9240, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":545, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":12392, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":10391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":990, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":8674, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":392, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":1958, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1926, "multipleEffectNum":0, "effectType":2, "additional2":1926 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-26 2:30:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:30:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5 [INFO:2023-2-26 2:30:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41211415 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:30:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}8[Monster_8_4_10180623][4] 用 41211415[10012419] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:30:56][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:56][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_8_4_10180623 show commingEffect show_fjdt_skill4 in action 10012419 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:56][logic/common/ArtUpgrade/QualitySet.lua:109]:{setPostProcessLayer}qualitySet layer enabled:true [INFO:2023-2-26 2:30:56][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:56][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:30:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill4__attackAffect__1 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill4__attackAffect__2 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9240/9240 原来有盾: 2157 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.1) -》 多段已飘:54/545 本段飘:54 本段扣血:0 本段扣盾:54 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9240/9240 剩余盾: 2103 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 1697 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.1) -》 多段已飘:42/420 本段飘:42 本段扣血:0 本段扣盾:42 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12392/12392 剩余盾: 1655 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10391/12225 原来有盾: 2157 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.1) -》 多段已飘:99/990 本段飘:99 本段扣血:0 本段扣盾:99 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10391/12225 剩余盾: 2058 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 8674/12950 原来有盾: 1671 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.1) -》 多段已飘:39/392 本段飘:39 本段扣血:0 本段扣盾:39 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8674/12950 剩余盾: 1632 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}26 -> 原来有血: 3884/3885 原来有盾: 0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}26 受到攻击(比率:0.1) -》 多段已飘:192/1926 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}26 -> 剩余血: 3692/3885 剩余盾: 0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill4__attackAffect__3 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9240/9240 原来有盾: 2103 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:163/545 本段飘:109 本段扣血:0 本段扣盾:109 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9240/9240 剩余盾: 1994 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 1655 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:126/420 本段飘:84 本段扣血:0 本段扣盾:84 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12392/12392 剩余盾: 1571 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10391/12225 原来有盾: 2058 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:297/990 本段飘:198 本段扣血:0 本段扣盾:198 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10391/12225 剩余盾: 1860 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 8674/12950 原来有盾: 1632 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:117/392 本段飘:78 本段扣血:0 本段扣盾:78 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8674/12950 剩余盾: 1554 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}26 -> 原来有血: 3692/3885 原来有盾: 0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}26 受到攻击(比率:0.2) -》 多段已飘:577/1926 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}26 -> 剩余血: 3307/3885 剩余盾: 0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill4__attackAffect__4 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 135 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9240/9240 原来有盾: 1994 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:271/545 本段飘:108 本段扣血:0 本段扣盾:108 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9240/9240 剩余盾: 1886 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 1571 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:209/420 本段飘:83 本段扣血:0 本段扣盾:83 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12392/12392 剩余盾: 1488 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10391/12225 原来有盾: 1860 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:494/990 本段飘:197 本段扣血:0 本段扣盾:197 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10391/12225 剩余盾: 1663 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 8674/12950 原来有盾: 1554 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:195/392 本段飘:78 本段扣血:0 本段扣盾:78 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8674/12950 剩余盾: 1476 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}26 -> 原来有血: 3307/3885 原来有盾: 0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}26 受到攻击(比率:0.2) -》 多段已飘:962/1926 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}26 -> 剩余血: 2922/3885 剩余盾: 0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill4__attackAffect__5 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9240/9240 原来有盾: 1886 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.2) -》 多段已飘:379/545 本段飘:108 本段扣血:0 本段扣盾:108 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9240/9240 剩余盾: 1778 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 1488 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:292/420 本段飘:83 本段扣血:0 本段扣盾:83 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12392/12392 剩余盾: 1405 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10391/12225 原来有盾: 1663 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.2) -》 多段已飘:691/990 本段飘:197 本段扣血:0 本段扣盾:197 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10391/12225 剩余盾: 1466 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 8674/12950 原来有盾: 1476 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:0.2) -》 多段已飘:273/392 本段飘:78 本段扣血:0 本段扣盾:78 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8674/12950 剩余盾: 1398 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}26 -> 原来有血: 2922/3885 原来有盾: 0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}26 受到攻击(比率:0.2) -》 多段已飘:1347/1926 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}26 -> 剩余血: 2537/3885 剩余盾: 0 [INFO:2023-2-26 2:30:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill4__attackAffect__6 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 145 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:30:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9240/9240 原来有盾: 1778 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:545/545 本段飘:166 本段扣血:0 本段扣盾:166 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 9240/9240 剩余盾: 1612 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 1405 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:420/420 本段飘:128 本段扣血:0 本段扣盾:128 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12392/12392 剩余盾: 1277 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 10391/12225 原来有盾: 1466 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:990/990 本段飘:299 本段扣血:0 本段扣盾:299 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 10391/12225 剩余盾: 1167 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 8674/12950 原来有盾: 1398 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:392/392 本段飘:119 本段扣血:0 本段扣盾:119 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8674/12950 剩余盾: 1279 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}26 -> 原来有血: 2537/3885 原来有盾: 0 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}26 受到攻击(比率:1) -》 多段已飘:1926/1926 本段飘:579 本段扣血:579 本段扣盾:0 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}26 -> 剩余血: 1958/3885 剩余盾: 0 [WARN:2023-2-26 2:30:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180623__skill4__showBigSkillEffect__7 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 159 [INFO:2023-2-26 2:30:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:30:59][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:30:59][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 枫泾丁蹄(100153):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4273 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/21, next step [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/21 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8694, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:231]:{func}0[empty string][empty string] 使用技能 0【令到】 1[MyRole_1_1][1] 的buff [301242] 更新为:持续时间 变更为 [1],additional 变更为[8694],additional2 变更为[9240], 没效果看的是刷新数据和ui [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/21, next step [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/21 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":39, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":716, "effectNum":716, "multipleEffectNum":0, "effectType":2, "additional2":716 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:19 buffId:301016 持续时间:1 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:38 buffId:301021 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:20 buffId:301016 持续时间:1 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:39 buffId:301021 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:21 buffId:301016 持续时间:1 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:22 buffId:301075 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:23 buffId:301075 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:24 buffId:301075 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:25 buffId:301075 [INFO:2023-2-26 2:31:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 1 原有盾: 0 扣血量: 716 扣盾量: 0 [INFO:2023-2-26 2:31:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 0 现有盾: 0 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/21, next step [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/21 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10180623][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10180623][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:31:0][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/21, next step [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/21 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":65, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:26 buffServerId:65 buffId:301023 持续时间:1 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:21/21, round done [INFO:2023-2-26 2:31:0][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:31:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:31:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:0]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:31:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333498984575 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1 [INFO:2023-2-26 2:31:0][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:31:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:31:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:0]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 extraRoundTeamType: 0 [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:31:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033332899212837 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1 [INFO:2023-2-26 2:31:0][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:31:0][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:31:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d30514880 { _roundId = 6, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:31:0][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:31:0][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-2-26 2:31:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:31:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-2-26 2:31:0]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:31:0]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:1]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=253 [INFO:2023-2-26 2:31:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 7 effectType: 3 effectNum: 4283 additional: 0 additional2: 4283 additional3: 4283 } actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 16 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 16 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 37 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 8 effectType: 3 effectNum: 5346 additional: 0 additional2: 5346 additional3: 5346 } actEffect { targetId: 2 effectType: 15 effectNum: 0 additional: 16 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 51 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 52 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 53 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 54 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 54 } targetId: 0 } isFinish: true round: 6 extraRoundTeamType: 0 } [INFO:2023-2-26 2:31:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:31:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033333100378513 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1 [INFO:2023-2-26 2:31:1][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":4283, "additional":0, "additional2":4283, "additional3":4283 }, { "targetId":1, "effectType":7, "effectNum":3, "additional":16 }, { "targetId":1, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":37 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":5346, "additional":0, "additional2":5346, "additional3":5346 }, { "targetId":2, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":51, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":52, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":53, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":54, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":54 } ], "targetId":0 } ], "isFinish":true, "round":6, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d30514880 { _roundId = 6, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":4283, "effectNum":4283, "multipleEffectNum":0, "effectType":3, "additional2":4283 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":20, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":8, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":5346, "effectNum":5346, "multipleEffectNum":0, "effectType":3, "additional2":5346 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":51, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":52, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":54, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":4283, "effectNum":4283, "multipleEffectNum":0, "effectType":3, "additional2":4283 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 7[Monster_7_3_10180623][3] 一下 [INFO:2023-2-26 2:31:1][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 1/13822 原来有盾: 0 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:4283/4283 本段飘:4283 本段扣血:4283 本段扣盾:0 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/13822 剩余盾: 0 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212117 令到 1[MyRole_1_1][1] 的buff [301243] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":20, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10180623][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10180623][3] 覆盖移除了一个 buff[301209],不提示id不需要播放效果 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:31:1][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":5346, "effectNum":5346, "multipleEffectNum":0, "effectType":3, "additional2":5346 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 8[Monster_8_4_10180623][4] 一下 [INFO:2023-2-26 2:31:1][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 4525/13892 原来有盾: 0 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:5346/5346 本段飘:5346 本段扣血:5346 本段扣盾:0 [INFO:2023-2-26 2:31:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 0/13892 剩余盾: 0 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-26 2:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180623 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10180623][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-2-26 2:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:31:2][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":51, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":52, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":54, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:51 buffId:301001 持续时间:1 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:52 buffId:301001 持续时间:1 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:53 buffId:301001 持续时间:1 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:54 buffId:301001 持续时间:1 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-2-26 2:31:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:31:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:31:2]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033334899693727 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2023-2-26 2:31:2][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-26 2:31:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:31:2]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 6 extraRoundTeamType: 0 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.045082598924637 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2023-2-26 2:31:2][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:31:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:2]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-26 2:31:2]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=240,cmd=2,status=0,size=21 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=39 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=44 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=191 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 6 count: 8552 } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1 [INFO:2023-2-26 2:31:2][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:31:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 38 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 33 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 33 hasFinished: false donCount: 0 } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 120 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10591 score: 0 detectInfos { id: 1 progress: 33 finishTime: 0 } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act240DetectInfoPush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 240 2 || 0 Act240DetectInfoPush 121 1 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=31 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=243 [INFO:2023-2-26 2:31:2]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10364 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 122 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 52 infos { id: 10161 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 123 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11190024 count: 3 lastUseTime: 1627955257000 composeCount: 0 } dataList { itemId: 10000284 count: 5 lastUseTime: 1645067658790 composeCount: 0 } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 124 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1000 count: 60631500 } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 125 1 [INFO:2023-2-26 2:31:2][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 104352536 value: 0 time: 0 } infos { id: 104352504 value: 0 time: 0 } infos { id: 103222502 value: 0 time: 0 } infos { id: 104352506 value: 0 time: 0 } infos { id: 101092515 value: 0 time: 0 } infos { id: 100152509 value: 0 time: 0 } infos { id: 104352560 value: 0 time: 0 } infos { id: 103222505 value: 0 time: 0 } infos { id: 104352503 value: 0 time: 0 } infos { id: 103222504 value: 0 time: 0 } infos { id: 104312519 value: 0 time: 0 } infos { id: 99772522 value: 0 time: 0 } infos { id: 104352548 value: 0 time: 0 } infos { id: 99772524 value: 0 time: 0 } infos { id: 104362502 value: 0 time: 0 } infos { id: 104362503 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 126 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040002 count: 1 lastUseTime: 1645078526002 composeCount: 0 } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 127 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62000071 progress: 1 reachTime: 1676614526 isGainBonus: false } achievementTypeInfos { id: 3 typeScore: 0 } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 0 1 [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 10000284 change: 1 } firstBonus { materilType: 1 materilId: 11190024 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1000 } dropBonus { materilType: 1 materilId: 11040002 change: 1 } newBarrier { dungeonId: 10018 barrierId: 10018071 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 1932 hasGetBonus: allDamage: 184231 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 30 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2121 num: 20 isRate: true } source { isFromHero: true id: 0 heroId: 2084 num: 20 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 184231 teamGetDamage: 14705 unitDamages { position: 1 damage: 17979 getDamage: 546 unqiueId: 104352537 } unitDamages { position: 2 damage: 66600 getDamage: 881 unqiueId: 102592502 } unitDamages { position: 3 damage: 77400 getDamage: 991 unqiueId: 104352502 } unitDamages { position: 4 damage: 20820 getDamage: 5546 unqiueId: 99772523 } } [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 1 1 [INFO:2023-2-26 2:31:2][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"184231", "teamGetDamage":"14705", "unitDamages": [ { "position":1, "damage":"17979", "getDamage":"546", "unqiueId":"104352537" }, { "position":2, "damage":"66600", "getDamage":"881", "unqiueId":"102592502" }, { "position":3, "damage":"77400", "getDamage":"991", "unqiueId":"104352502" }, { "position":4, "damage":"20820", "getDamage":"5546", "unqiueId":"99772523" } ] } [INFO:2023-2-26 2:31:2][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-26 2:31:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.13367329910398 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 2 1 [INFO:2023-2-26 2:31:2][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-26 2:31:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_3_10180623 [INFO:2023-2-26 2:31:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_8_4_10180623 [INFO:2023-2-26 2:31:4][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:4][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:4][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:4][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [WARN:2023-2-26 2:31:4][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-26 2:31:4][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 10018062 0 [INFO:2023-2-26 2:31:4][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-26 2:31:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:4][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-2-26 2:31:4][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-2-26 2:31:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-2-26 2:31:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-2-26 2:31:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1 [INFO:2023-2-26 2:31:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-2-26 2:31:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2084 voiceId: 1076010 [INFO:2023-2-26 2:31:6]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-2-26 2:31:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:6]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=95 [INFO:2023-2-26 2:31:6]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-2-26 2:31:6]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2023-2-26 2:31:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076024 voice: 1076010 voice: 1076028 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-2-26 2:31:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-2-26 2:31:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 3 1 [INFO:2023-2-26 2:31:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:31:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:31:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:31:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:31:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:31:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:31:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:31:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:31:7][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-2-26 2:31:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000} [INFO:2023-2-26 2:31:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2084 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:31:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:31:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 4 1 [INFO:2023-2-26 2:31:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-2-26 2:31:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.83577591180801 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 5 1 [INFO:2023-2-26 2:31:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:12][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10018062 stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-2-26 2:31:12][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/fb/config/FbExitConfig:218: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:169: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-2-26 2:31:12][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-2-26 2:31:12][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=2,id=220078 [INFO:2023-2-26 2:31:12][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:31:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:12][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:31:12][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:31:12][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:31:12]DestroyUnusedResources:174,2,time=,paths: [INFO:2023-2-26 2:31:12][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-2-26 2:31:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-2-26 2:31:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:31:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:12]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:31:12]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:12]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:31:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:31:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:31:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.072686702013016 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 7 1 [WARN:2023-2-26 2:31:13][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}2 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:622: in function '_locateMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished' frameworkext/scene/SceneBase:82: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:31:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:13][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-2-26 2:31:13][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-2-26 2:31:13][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:31:13][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:31:13][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:31:13][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:31:14][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:31:14]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-26 2:31:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:15][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:31:15][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:31:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-2-26 2:31:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-2-26 2:31:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10018 barrierId: 10018071 formationId: 0 [INFO:2023-2-26 2:31:16]==> Sender Auto Serialize Message,extId=31,cmd=2,size=19 [INFO:2023-2-26 2:31:16]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:16]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=14 [INFO:2023-2-26 2:31:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 400 triggerId: 399 [INFO:2023-2-26 2:31:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-2-26 2:31:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.066744197160006 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 8 1 [INFO:2023-2-26 2:31:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:16][logic/extensions/audioout/config/AudiooutConfig.lua:154]:{isAudiooutFileExists}检查的外部语音包的语音在开发环境的路径===,是否存在这个本地文件=== ../FmodProj/Build/Mobile/speech_plot_txsm-audioout-zh.bank true [INFO:2023-2-26 2:31:17][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1001807 [INFO:2023-2-26 2:31:17]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13 [INFO:2023-2-26 2:31:17]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:17]<== Receiver Message, socketClient version=1,extId=46,cmd=5,status=0,size=8 [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:17]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:31:17]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:17]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1001807 barrierId: 10018071 [INFO:2023-2-26 2:31:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 4 [INFO:2023-2-26 2:31:17]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-2-26 2:31:17]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:17]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <--- [INFO:2023-2-26 2:31:17]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.033611800521612 移走了序号= 1 的消息,当前队列数量= 3 || 0 SkipStoryLogReply 9 1 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:31:17]<== Receiver Message, socketClient version=1,extId=46,cmd=12,status=0,size=8 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.033611800521612 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 10 1 [INFO:2023-2-26 2:31:17]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-2-26 2:31:17]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47 [INFO:2023-2-26 2:31:17]<== Receiver Message, socketClient version=1,extId=240,cmd=2,status=0,size=21 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.067249000072479 移走了序号= 1 的消息,当前队列数量= 1 || 0 MainStoryPlayEndLogReply 11 1 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 6 count: 8546 } [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 12 1 [INFO:2023-2-26 2:31:17][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:31:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 44 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 39 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 39 hasFinished: false donCount: 0 } [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 13 1 [INFO:2023-2-26 2:31:17]<== Receiver Message, socketClient version=1,extId=31,cmd=3,status=0,size=35 [INFO:2023-2-26 2:31:17][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10591 score: 0 detectInfos { id: 1 progress: 39 finishTime: 0 } [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act240DetectInfoPush <--- [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 240 2 || 0 Act240DetectInfoPush 14 1 [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 newBarrier { dungeonId: 10018 barrierId: 10018072 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-2-26 2:31:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-2-26 2:31:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.10057869926095 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 15 1 [INFO:2023-2-26 2:31:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:18][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:31:18]DestroyUnusedResources:8,2,time=,paths: [INFO:2023-2-26 2:31:18][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:31:19][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:31:19]DestroyUnusedResources:6,2,time=,paths: [INFO:2023-2-26 2:31:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-2-26 2:31:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-2-26 2:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10018072 [INFO:2023-2-26 2:31:20]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-2-26 2:31:20]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:20]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=643 [INFO:2023-2-26 2:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 459121 name: pvp7 level: 100 type: 2 logoutTime: 1672902200000 cd: 0 hero { heroId: 90142505 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 229121 name: 欧 level: 100 type: 2 logoutTime: 1672912786000 cd: 0 hero { heroId: 70712502 heroTypeIdx: 2000 level: 5 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 5 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 434421 name: parking level: 100 type: 2 logoutTime: 0 cd: 0 hero { heroId: 85532502 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 234521 name: 伊珍素 level: 100 type: 2 logoutTime: 1672219297000 cd: 0 hero { heroId: 88082502 heroTypeIdx: 2000 level: 7 rank: 1 sks { skillId: 41200011 strengthenLevel: 3 } sks { skillId: 41200012 strengthenLevel: 3 } sks { skillId: 41200013 strengthenLevel: 4 } skinId: 100001 breakthroughCnt: 7 quality: 5 state: 417 contractUnlock: false contractLevel: 0 } } aidInfos { id: 443921 name: ty02 level: 100 type: 2 logoutTime: 0 cd: 0 hero { heroId: 103952502 heroTypeIdx: 2147 level: 100 rank: 5 sks { skillId: 41214707 strengthenLevel: 3 } sks { skillId: 41214708 strengthenLevel: 3 } sks { skillId: 41214709 strengthenLevel: 4 } skinId: 140270 breakthroughCnt: 7 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 460121 name: 阿Cute level: 100 type: 2 logoutTime: 0 cd: 0 hero { heroId: 90712502 heroTypeIdx: 2000 level: 3 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 12174 name: 123 level: 100 type: 2 logoutTime: 1675329462000 cd: 0 hero { heroId: 255655 heroTypeIdx: 2010 level: 100 rank: 5 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } skinId: 100016 breakthroughCnt: 7 quality: 0 state: 161 contractUnlock: false contractLevel: 0 } } aidInfos { id: 460921 name: 笑谈2 level: 100 type: 2 logoutTime: 0 cd: 0 hero { heroId: 90712513 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-2-26 2:31:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-2-26 2:31:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.17699830234051 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 16 1 [INFO:2023-2-26 2:31:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:21][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:31:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10018 barrierId: 10018072 formationId: 2 [INFO:2023-2-26 2:31:21]==> Sender Auto Serialize Message,extId=31,cmd=2,size=19 [INFO:2023-2-26 2:31:21]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:21]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=29 [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10180721 battleId: 10180722 battleId: 10180723 triggerId: 400 triggerId: 399 [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-2-26 2:31:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.066706899553537 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 17 1 [INFO:2023-2-26 2:31:21][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-2-26 2:31:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-2-26 2:31:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:21]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:21]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:31:21]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:21][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:21][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:21][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:21][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:21]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-2-26 2:31:21][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12240 isShaping:false skinId:130059 otherSkillId:nil skills:[42122401,0] otherSkills:null allSkillActions:[13006007] allNormalActions:{} [INFO:2023-2-26 2:31:21][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12232 isShaping:false skinId:130095 otherSkillId:nil skills:[42122321,42122322] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2023-2-26 2:31:21][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,0] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:31:21][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12240 isShaping:false skinId:130059 otherSkillId:nil skills:[42122401,0] otherSkills:null allSkillActions:[13006007] allNormalActions:{} [INFO:2023-2-26 2:31:21][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=2,id=220078 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:82: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:60: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:31:21]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:31:21][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-2-26 2:31:21][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:31:21][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:31:21][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-2-26 2:31:21][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.042655400931835 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 18 1 [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:31:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:31:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.042655400931835 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 19 1 [INFO:2023-2-26 2:31:21][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:31:21][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:31:21][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:31:21]DestroyUnusedResources:40,2,time=,paths: [INFO:2023-2-26 2:31:22][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=2,id=220078 [INFO:2023-2-26 2:31:22][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil 场景:g-s96_yt_p 是旧场景 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2121_1,加载的特效[总数=]16,路径=["effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill3_camera.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/atk_zltp_x_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-2-26 2:31:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_zltp_x_skill1.prefab; false; true [INFO:2023-2-26 2:31:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:221: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:190: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:439: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2084_3,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-2-26 2:31:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:221: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:190: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:439: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2120_4,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_1_12240,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_ygd_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_2_12232,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_999_12240,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_ygd_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:22][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-2-26 2:31:22][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018072 0 [INFO:2023-2-26 2:31:22][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220078 [INFO:2023-2-26 2:31:22][logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-2-26 2:31:22][logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22007801个地图区域]加载完毕! [INFO:2023-2-26 2:31:22][logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2121_1 ====== MyRole_2121_1 英雄的模型 [INFO:2023-2-26 2:31:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_zltp_x_skill1.prefab; false; false [INFO:2023-2-26 2:31:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_zltp_d_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_zltp_d_skill1.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3.prefab effect obj pool create effect/prefabs/show_zltp_x_skill3.prefab effect obj pool create effect/prefabs/show_zltp_x_skill3_camera.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3_camera.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_zltp_x_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zltp_x_skill1.prefab effect obj pool create effect/prefabs/show_zltp_d_skill2.prefab effect obj pool create effect/prefabs/atk_zltp_x_skill1.prefab effect obj pool [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2121_1 ====== MyRole_2121_1 英雄的特效总数[16],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3_camera.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zltp_x_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/atk_zltp_x_skill1.prefab"] [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2121_1 ====== MyRole_2121_1 英雄的头顶ui [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2084_3 ====== MyRole_2084_3 英雄的头顶ui [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2120_4 ====== MyRole_2120_4 英雄的头顶ui [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2023-2-26 2:31:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:31:22][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2084_3 ====== MyRole_2084_3 英雄的模型 [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2084_3 ====== MyRole_2084_3 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab"] [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2120_4 ====== MyRole_2120_4 英雄的模型 [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_chymr_skill1.prefab effect obj pool create effect/prefabs/atk_chymr_skill1.prefab effect obj pool create effect/prefabs/show_chymr_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chymr_skill3_camera.prefab effect obj pool create effect/prefabs/show_chymr_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2120_4 ====== MyRole_2120_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的模型 [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的模型 [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_ygd_skill1.prefab effect obj pool [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_ygd_skill1.prefab"] [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_ygd_skill1.prefab effect obj pool [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_ygd_skill1.prefab"] [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的头顶ui [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的头顶ui [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的头顶ui [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的头顶ui [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的模型 [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"] [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的模型 [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:31:23][logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-2-26 2:31:23][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 1.8280s [INFO:2023-2-26 2:31:23][logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=2,id=220078,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:31:23][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10018072 [INFO:2023-2-26 2:31:23][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-2-26 2:31:23][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 400 找到: true [INFO:2023-2-26 2:31:23][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 399 找到: true [INFO:2023-2-26 2:31:23][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 400 go: boxcolider2 [INFO:2023-2-26 2:31:23][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 400 触发器: boxcolider2 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:31:23][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 399 go: boxcolider1 [INFO:2023-2-26 2:31:23][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 399 触发器: boxcolider1 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:31:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:23][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018072 0 [INFO:2023-2-26 2:31:23][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10018072 stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:354: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:31:23][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:31:23][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:31:23][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:31:23][logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-2-26 2:31:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:24][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:31:24]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-2-26 2:31:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:26][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018072 1 0 1.2475185394287 1.0238709449768 -0.30000001192093 0 0 0 1.2475185394287 [INFO:2023-2-26 2:31:26][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018072 turnIndex: 1 [INFO:2023-2-26 2:31:26][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:26][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:26][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:26][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:26][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:26][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:31:26][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:27]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:31:27]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:27]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:31:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.053533099591732 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 21 1 [INFO:2023-2-26 2:31:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:31:27]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:31:27]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:31:27]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:31:27]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:31:27]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=964 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:31:27]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“少主少主你到底什么时候回来呀我们都好想你大脑袋短尾巴都在想你!”双皮奶因为发送“想你”的消息太多太频繁,已经被认定成机器人刷屏暂时禁言。","interval":432000000} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054650000 serverNow = 1676614550 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054650000} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2141050000 serverNow = 1676614550 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2141050000} [INFO:2023-2-26 2:31:27][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227450000 serverNow = 1676614550 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:31:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227450000} [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 14382 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12240 skinId: 130059 position: 1 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122401 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12232 skinId: 130095 position: 2 baseAttributes { hp: 354 thp: 354 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122321 position: 1 CD: 0 } skillInfo { skillId: 42122322 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12236 skinId: 130063 position: 3 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 14 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:31:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.057976201176643 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 22 1 [INFO:2023-2-26 2:31:27][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":14382, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12240, "skinId":130059, "position":1, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122401, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12232, "skinId":130095, "position":2, "baseAttributes": { "hp":354, "thp":354, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122321, "position":1, "CD":0 }, { "skillId":42122322, "position":2, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12236, "skinId":130063, "position":3, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } 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20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:31:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:31:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.057976201176643 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 23 1 [INFO:2023-2-26 2:31:27][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:31:27][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:31:28][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:31:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:31:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:31:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024e00540508 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:31:28][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024e00540508 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:31:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:31:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:31:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:31:28][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:31:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-2-26 2:31:29][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-2-26 2:31:29][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:31:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:31:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:31:29]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:31:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033331498503685 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 24 1 [INFO:2023-2-26 2:31:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:31:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:31:29]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:31:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033331800252199 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 25 1 [INFO:2023-2-26 2:31:29][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:31:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d331356b8 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:31:29][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:31:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:31:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:31:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:31:29]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=566 [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 7 effectType: 2 effectNum: 684 additional: 2863 additional2: 684 additional3: 684 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 15 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 16 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1936 additional: 1611 additional2: 1936 additional3: 1936 } actEffect { targetId: 6 effectType: 2 effectNum: 2031 additional: 0 additional2: 2031 additional3: 2031 } actEffect { targetId: 7 effectType: 2 effectNum: 1911 additional: 952 additional2: 1911 additional3: 1911 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 17 } } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41208408 actEffect { targetId: 3 effectType: 18 effectNum: 12225 additional: 12225 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 18 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 1 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 3 effectNum: 9717 additional: 0 additional2: 9717 additional3: 9717 } actEffect { targetId: 7 effectType: 2 effectNum: 3851 additional: 0 additional2: 3851 additional3: 3851 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 19 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 21 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 22 } } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 22 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } isFinish: true round: 1 extraRoundTeamType: 0 } [INFO:2023-2-26 2:31:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:31:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033544398844242 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 26 1 [INFO:2023-2-26 2:31:29][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":684, "additional":2863, "additional2":684, "additional3":684 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":15 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":16 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1936, "additional":1611, "additional2":1936, "additional3":1936 }, { "targetId":6, "effectType":2, "effectNum":2031, "additional":0, "additional2":2031, "additional3":2031 }, { "targetId":7, "effectType":2, "effectNum":1911, "additional":952, "additional2":1911, "additional3":1911 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":17 } }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41208408, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":12225, "additional":12225 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":18 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":1 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":9717, "additional":0, "additional2":9717, "additional3":9717 }, { "targetId":7, "effectType":2, "effectNum":3851, "additional":0, "additional2":3851, "additional3":3851 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":19 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":21 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":22 } }, { "targetId":3, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":22, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 } ], "isFinish":true, "round":1, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d331356b8 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":2863, "targetId":7, "multipleEffectNumReal":0, "additional3":684, "effectNum":684, "multipleEffectNum":0, "effectType":2, "additional2":684 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41201408, "actEffect": [ { "additional":1611, "targetId":5, "multipleEffectNumReal":0, "additional3":1936, "effectNum":1936, "multipleEffectNum":0, "effectType":2, "additional2":1936 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2031, "effectNum":2031, "multipleEffectNum":0, "effectType":2, "additional2":2031 }, { "additional":952, "targetId":7, "multipleEffectNumReal":0, "additional3":1911, "effectNum":1911, "multipleEffectNum":0, "effectType":2, "additional2":1911 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":9717, "effectNum":9717, "multipleEffectNum":0, "effectType":3, "additional2":9717 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":3851, "effectNum":3851, "multipleEffectNum":0, "effectType":2, "additional2":3851 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":2863, "targetId":7, "multipleEffectNumReal":0, "additional3":684, "effectNum":684, "multipleEffectNum":0, "effectType":2, "additional2":684 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 7[Monster_7_3_10180721][3] 一下 [INFO:2023-2-26 2:31:29][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:684/684 本段飘:684 本段扣血:684 本段扣盾:0 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2863/3547 剩余盾: 0 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301243 effect/prefabs/buff_zltp_chuanpao_1.prefab [INFO:2023-2-26 2:31:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 7[Monster_7_3_10180721][3] 增加了一个 buff [301244] [INFO:2023-2-26 2:31:29][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:31:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:31:29][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/buff_zltp_chuanpao_1.prefab effect obj pool [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201408, "actEffect": [ { "additional":1611, "targetId":5, "multipleEffectNumReal":0, "additional3":1936, "effectNum":1936, "multipleEffectNum":0, "effectType":2, "additional2":1936 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2031, "effectNum":2031, "multipleEffectNum":0, "effectType":2, "additional2":2031 }, { "additional":952, "targetId":7, "multipleEffectNumReal":0, "additional3":1911, "effectNum":1911, "multipleEffectNum":0, "effectType":2, "additional2":1911 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:31:30][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill2 in action 10002208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__1 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__2 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:580/1936 本段飘:580 本段扣血:580 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 2967/3547 剩余盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 354/354 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:609/2031 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/354 剩余盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2863/3547 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:573/1911 本段飘:573 本段扣血:573 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2290/3547 剩余盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__3 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2967/3547 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1160/1936 本段飘:580 本段扣血:580 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 2387/3547 剩余盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 0/354 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:1218/2031 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/354 剩余盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2290/3547 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:1146/1911 本段飘:573 本段扣血:573 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 1717/3547 剩余盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__4 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2387/3547 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1936/1936 本段飘:776 本段扣血:776 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1611/3547 剩余盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 0/354 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:2031/2031 本段飘:813 本段扣血:813 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/354 剩余盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 1717/3547 原来有盾: 0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1911/1911 本段飘:765 本段扣血:765 本段扣盾:0 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 952/3547 剩余盾: 0 [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 5[Monster_5_1_10180721][1] 增加了一个 buff [301021] [INFO:2023-2-26 2:31:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:31:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__showBufferEffect__5 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-2-26 2:31:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:31:31][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-2-26 2:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208408[10008708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-2-26 2:31:31][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill2 in action 10008708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill2__attackAffect__1 [INFO:2023-2-26 2:31:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180721 [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-2-26 2:31:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:14382/14382 后:12225/12225 [WARN:2023-2-26 2:31:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-2-26 2:31:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301080] [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41208408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:31:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:31:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2023-2-26 2:31:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:3 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-2-26 2:31:32][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-2-26 2:31:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":9717, "effectNum":9717, "multipleEffectNum":0, "effectType":3, "additional2":9717 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":3851, "effectNum":3851, "multipleEffectNum":0, "effectType":2, "additional2":3851 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:31:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-2-26 2:31:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-2-26 2:31:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 6 [WARN:2023-2-26 2:31:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 7 ~ 7 [INFO:2023-2-26 2:31:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:31:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:31:33][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:31:33][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__1 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__2 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1611/3547 原来有盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1214/9717 本段飘:1214 本段扣血:1214 本段扣盾:0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 397/3547 剩余盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 952/3547 原来有盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:481/3851 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 471/3547 剩余盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__3 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 397/3547 原来有盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:2428/9717 本段飘:1214 本段扣血:1214 本段扣盾:0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 471/3547 原来有盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:962/3851 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__4 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 105 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:3642/9717 本段飘:1214 本段扣血:1214 本段扣盾:0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:1443/3851 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2023-2-26 2:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__5 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:4856/9717 本段飘:1214 本段扣血:1214 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:1924/3851 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__6 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 115 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:6070/9717 本段飘:1214 本段扣血:1214 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:2405/3851 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__7 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:7284/9717 本段飘:1214 本段扣血:1214 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:2886/3851 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__8 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:8498/9717 本段飘:1214 本段扣血:1214 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:3367/3851 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__9 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:9717/9717 本段飘:1219 本段扣血:1219 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:3851/3851 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 6 [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-2-26 2:31:35][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-2-26 2:31:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-2-26 2:31:35][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 6 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 7 7 [WARN:2023-2-26 2:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 7 7 [INFO:2023-2-26 2:31:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBufferEffect__10 [INFO:2023-2-26 2:31:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-26 2:31:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:31:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBigSkillEffect__11 [INFO:2023-2-26 2:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 269 [INFO:2023-2-26 2:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 13568 [INFO:2023-2-26 2:31:38][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-26 2:31:38][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2023-2-26 2:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10180721][1] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [WARN:2023-2-26 2:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2023-2-26 2:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:31:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:31:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301001 持续时间:1 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:20 buffId:301001 持续时间:1 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:22 buffId:301001 持续时间:1 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301075 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-2-26 2:31:38][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:31:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:31:38]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:31:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033332400023937 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1 [INFO:2023-2-26 2:31:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-26 2:31:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:31:38]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:31:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033569101244211 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1 [INFO:2023-2-26 2:31:38][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:31:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-26 2:31:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-26 2:31:38]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-26 2:31:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-26 2:31:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.033738099038601 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 30 1 [INFO:2023-2-26 2:31:39][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-26 2:31:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_3_10180721 [INFO:2023-2-26 2:31:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_5_1_10180721 [INFO:2023-2-26 2:31:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [WARN:2023-2-26 2:31:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,0] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的头顶ui [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_2_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的头顶ui [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的模型 [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的头顶ui [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的头顶ui [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的模型 [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的模型 [INFO:2023-2-26 2:31:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2023-2-26 2:31:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的模型 [INFO:2023-2-26 2:31:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.3210s [INFO:2023-2-26 2:31:41][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-2-26 2:31:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:41][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-2-26 2:31:46][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018072 2 1 -37.065650939941 0.22139075398445 -0.30000001192093 -38.5 0 0 1.4343490600586 [INFO:2023-2-26 2:31:46][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018072 turnIndex: 2 [INFO:2023-2-26 2:31:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:46][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:31:46][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:31:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:31:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:47]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:31:47]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:47]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:31:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.033332098275423 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 32 1 [INFO:2023-2-26 2:31:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:31:47]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:31:47]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:31:47]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:31:47]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=979 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:31:47]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“︶ㄣ妳厾哪鲤ぅ?茵蒍想妳,我體禸dè焱魔都快抑制Ъú住了!”烤乳猪发来一段火星文,试图召唤你回来。","interval":432000000} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054630000 serverNow = 1676614570 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054630000} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2141030000 serverNow = 1676614570 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2141030000} [INFO:2023-2-26 2:31:47][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227430000 serverNow = 1676614570 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:31:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227430000} [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 12225 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12211 skinId: 130022 position: 1 baseAttributes { hp: 2660 thp: 2660 atk: 1419 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12223 skinId: 130030 position: 2 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12236 skinId: 130063 position: 3 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 14 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:31:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.055212300270796 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 33 1 [INFO:2023-2-26 2:31:47][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":12225, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12211, "skinId":130022, "position":1, "baseAttributes": { "hp":2660, "thp":2660, "atk":1419, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12223, "skinId":130030, "position":2, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12236, "skinId":130063, "position":3, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10552 startTime: 1665349200000 endTime: 1703951999000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10591 startTime: 1675893600000 endTime: 1678291199000 } activityInfos { id: 10592 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10593 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10594 startTime: 1673453400000 endTime: 1678291199000 } activityInfos { id: 10595 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10596 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10597 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10598 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10601 startTime: 1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:31:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:31:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.055212300270796 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 34 1 [INFO:2023-2-26 2:31:47][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:31:47][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:31:48][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:31:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:31:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:31:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d314d5ec0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:31:48][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d314d5ec0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:31:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:31:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:31:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:31:48][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:31:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:31:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:31:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:31:49]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:31:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333200961351 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 35 1 [INFO:2023-2-26 2:31:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:31:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:31:49]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 extraRoundTeamType: 0 [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:31:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033333700150251 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 36 1 [INFO:2023-2-26 2:31:49][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:31:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024df414ecf0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:31:49][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:31:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:31:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:31:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:31:49]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:49]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=465 [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 6 effectType: 2 effectNum: 657 additional: 2890 additional2: 657 additional3: 657 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 15 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 16 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 1176 additional: 1484 additional2: 1176 additional3: 1176 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 17 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 7 effectType: 2 effectNum: 1551 additional: 1996 additional2: 1551 additional3: 1551 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301041 duration: 2 id: 18 } } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41212007 actEffect { targetId: 6 effectType: 3 effectNum: 4371 additional: 0 additional2: 4371 additional3: 4371 } actEffect { targetId: 4 effectType: 15 effectNum: 0 additional: 16 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122112 actEffect { targetId: 1 effectType: 2 effectNum: 320 additional: 8920 additional2: 320 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 265 additional: 12127 additional2: 265 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 290 additional: 12225 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 269 additional: 12681 additional2: 269 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 19 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122112 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 23 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 8920 additional2: 9240 } } actEffect { targetId: 7 effectType: 11 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 4 castorId: 7 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 17 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 18 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } isFinish: false round: 2 extraRoundTeamType: 0 } [INFO:2023-2-26 2:31:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:31:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033333700150251 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 37 1 [INFO:2023-2-26 2:31:49][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":657, "additional":2890, "additional2":657, "additional3":657 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":15 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":16 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1176, "additional":1484, "additional2":1176, "additional3":1176 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":17 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1551, "additional":1996, "additional2":1551, "additional3":1551 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301041, "duration":2, "id":18 } } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41212007, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":4371, "additional":0, "additional2":4371, "additional3":4371 }, { "targetId":4, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122112, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":320, "additional":8920, "additional2":320, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":265, "additional":12127, "additional2":265, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":290, "additional":12225, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":269, "additional":12681, "additional2":269, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":19 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122112 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":23, "effectNum":1, "buff": { "buffId":301242, "duration":1, "id":12, "additional":8920, "additional2":9240 } }, { "targetId":7, "effectType":11, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":4, "castorId":7, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":17, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":18, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 } ], "isFinish":false, "round":2, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024df414ecf0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":2890, "targetId":6, "multipleEffectNumReal":0, "additional3":657, "effectNum":657, "multipleEffectNum":0, "effectType":2, "additional2":657 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1484, "targetId":5, "multipleEffectNumReal":0, "additional3":1176, "effectNum":1176, "multipleEffectNum":0, "effectType":2, "additional2":1176 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41208407, "actEffect": [ { "additional":1996, "targetId":7, "multipleEffectNumReal":0, "additional3":1551, "effectNum":1551, "multipleEffectNum":0, "effectType":2, "additional2":1551 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":6, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4371, "effectNum":4371, "multipleEffectNum":0, "effectType":3, "additional2":4371 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":2, "actorId":42122112, "actEffect": [ { "additional":8920, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":320, "multipleEffectNum":0, "effectType":2, "additional2":320 }, { "additional":12127, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":265, "multipleEffectNum":0, "effectType":2, "additional2":265 }, { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":290, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":12681, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":269, "multipleEffectNum":0, "effectType":2, "additional2":269 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122112, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8920, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":7, "originalTargetId":0 }, 9 = { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":2890, "targetId":6, "multipleEffectNumReal":0, "additional3":657, "effectNum":657, "multipleEffectNum":0, "effectType":2, "additional2":657 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 6[Monster_6_2_10180722][2] 一下 [INFO:2023-2-26 2:31:49][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:657/657 本段飘:657 本段扣血:657 本段扣盾:0 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 2890/3547 剩余盾: 0 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:31:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 6[Monster_6_2_10180722][2] 增加了一个 buff [301244] [INFO:2023-2-26 2:31:49][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:31:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1484, "targetId":5, "multipleEffectNumReal":0, "additional3":1176, "effectNum":1176, "multipleEffectNum":0, "effectType":2, "additional2":1176 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:31:50][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2660/2660 原来有盾: 0 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1176/1176 本段飘:1176 本段扣血:1176 本段扣盾:0 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1484/2660 剩余盾: 0 [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_10180722][1] 增加了一个 buff [301016] [INFO:2023-2-26 2:31:50][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208407, "actEffect": [ { "additional":1996, "targetId":7, "multipleEffectNumReal":0, "additional3":1551, "effectNum":1551, "multipleEffectNum":0, "effectType":2, "additional2":1551 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 7[Monster_7_3_10180722][3] 一下 [INFO:2023-2-26 2:31:50][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__1 [INFO:2023-2-26 2:31:50][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024d2bb7b810 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__2 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 73 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:465/1551 本段飘:465 本段扣血:465 本段扣盾:0 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 3082/3547 剩余盾: 0 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__3 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 3082/3547 原来有盾: 0 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:930/1551 本段飘:465 本段扣血:465 本段扣盾:0 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2617/3547 剩余盾: 0 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__4 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2617/3547 原来有盾: 0 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1551/1551 本段飘:621 本段扣血:621 本段扣盾:0 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 1996/3547 剩余盾: 0 [WARN:2023-2-26 2:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208407 ,令到 7[Monster_7_3_10180722][3] 增加了一个 buff [301041] [INFO:2023-2-26 2:31:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 7 301041 effect/prefabs/battle_freeze.prefab [WARN:2023-2-26 2:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:31:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_freeze.prefab effect obj pool [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBloodEffect__5 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBufferEffect__6 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:31:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4371, "effectNum":4371, "multipleEffectNum":0, "effectType":3, "additional2":4371 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212007[10013007] 不是aoe 干了 6[Monster_6_2_10180722][2] 一下 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill1__attackAffect__1 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 2890/3547 原来有盾: 0 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:4371/4371 本段飘:4371 本段扣血:4371 本段扣盾:0 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:31:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122112, "actEffect": [ { "additional":8920, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":320, "multipleEffectNum":0, "effectType":2, "additional2":320 }, { "additional":12127, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":265, "multipleEffectNum":0, "effectType":2, "additional2":265 }, { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":290, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":12681, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":269, "multipleEffectNum":0, "effectType":2, "additional2":269 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122112, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-26 2:31:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}5[Monster_5_1_10180722][1] 用 42122112[13002208] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:31:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180722__skill2__attackAffect__1 [INFO:2023-2-26 2:31:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024d2bb7b810 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180722__skill2__attackAffect__2 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9240/9240 原来有盾: 0 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:320/320 本段飘:320 本段扣血:320 本段扣盾:0 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8920/9240 剩余盾: 0 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 12392/12392 原来有盾: 0 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:265/265 本段飘:265 本段扣血:265 本段扣盾:0 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 12127/12392 剩余盾: 0 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 12225/14382 原来有盾: 2158 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:290 本段扣血:0 本段扣盾:290 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 12225/14382 剩余盾: 1868 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 12950/12950 原来有盾: 0 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:269/269 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 12681/12950 剩余盾: 0 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10180722][1] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017] [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_1_10180722][1] 使用技能 42122112 ,令到 5[Monster_5_1_10180722][1] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_5_1_10180722__skill2__showBufferEffect__3 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180722 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8920, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:231]:{func}0[empty string][empty string] 使用技能 0【令到】 1[MyRole_1_1][1] 的buff [301242] 更新为:持续时间 变更为 [1],additional 变更为[8920],additional2 变更为[9240], 没效果看的是刷新数据和ui [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:113]:{func}7[Monster_7_3_10180722][3] 触发了buff效果: [301041] 冰霜 [WARN:2023-2-26 2:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-2-26 2:31:53][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 7[Monster_7_3_10180722][3] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":7, "originalTargetId":0 } [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:17 buffId:301016 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:18 buffId:301041 持续时间:1 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301075 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-2-26 2:31:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:31:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:31:54]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:31:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033616699278355 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1 [INFO:2023-2-26 2:31:54][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:31:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:31:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:31:54]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:31:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033331800252199 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1 [INFO:2023-2-26 2:31:54][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:31:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d4bd96298 { _roundId = 3, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:31:54][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:31:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:31:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:31:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:31:54]||||| Sender socketClient version=1 [INFO:2023-2-26 2:31:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=204 [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 7 effectType: 3 effectNum: 2507 additional: 0 additional2: 2507 additional3: 2507 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 15 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 16 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 1228 additional: 256 additional2: 1228 additional3: 1228 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 3 effectNum: 4039 additional: 0 additional2: 4039 additional3: 4039 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } isFinish: true round: 3 extraRoundTeamType: 0 } [INFO:2023-2-26 2:31:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:31:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033332701772451 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1 [INFO:2023-2-26 2:31:54][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":2507, "additional":0, "additional2":2507, "additional3":2507 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":15 }, { "targetId":1, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1228, "additional":256, "additional2":1228, "additional3":1228 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":4039, "additional":0, "additional2":4039, "additional3":4039 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 } ], "isFinish":true, "round":3, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d4bd96298 { _roundId = 3, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2507, "effectNum":2507, "multipleEffectNum":0, "effectType":3, "additional2":2507 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":256, "targetId":5, "multipleEffectNumReal":0, "additional3":1228, "effectNum":1228, "multipleEffectNum":0, "effectType":2, "additional2":1228 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":4039, "effectNum":4039, "multipleEffectNum":0, "effectType":3, "additional2":4039 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2507, "effectNum":2507, "multipleEffectNum":0, "effectType":3, "additional2":2507 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 7[Monster_7_3_10180722][3] 一下 [INFO:2023-2-26 2:31:54][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 1996/3547 原来有盾: 0 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:2507/2507 本段飘:2507 本段扣血:2507 本段扣盾:0 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:31:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212117 令到 1[MyRole_1_1][1] 的buff [301243] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3 [WARN:2023-2-26 2:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3 [INFO:2023-2-26 2:31:54]GameDevice isFront = False [INFO:2023-2-26 2:31:57]<== Receiver Message, socketClient version=1,extId=-1,cmd=4,status=-6,size=25 [INFO:2023-2-26 2:31:57]: RECEIVE_HEADER_SIZE = 0;retry 1; content:) [INFO:2023-2-26 2:31:57]: RECEIVE_HEADER_SIZE = 0;retry 2; content:) [INFO:2023-2-26 2:31:57]: RECEIVE_HEADER_SIZE = 0;retry 3; content:) [INFO:2023-2-26 2:31:57]: RECEIVE_HEADER_SIZE = 0;retry 4; content:) [INFO:2023-2-26 2:31:57]: RECEIVE_HEADER_SIZE = 0;retry 5; content:) [INFO:2023-2-26 2:31:57]: RECEIVE_HEADER_SIZE = 0;retry 6; content:) [INFO:2023-2-26 2:31:57]1 headerBuffer== socketClient version=1@Exception@: RECEIVE_HEADER_SIZE = 0;retry 6; content:) at Framework.ByteMsgReceiver.Run () [0x000ea] in C:\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:67 [INFO:2023-2-26 2:31:57]reciever LostConnect,version=1 [INFO:2023-2-26 2:31:58][logic/common/state/net/ReConnectionMgr.lua:385]:{_reConnectFailTodo}网络连接着,需要重登陆,主动断开socket连接 [INFO:2023-2-26 2:31:58][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2023-2-26 2:31:58]1 status:DisConnect [INFO:2023-2-26 2:31:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:31:58]1 sender LostConnect [INFO:2023-2-26 2:31:58]1 receiver DoLostConnect,version=1 [INFO:2023-2-26 2:31:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:31:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:31:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-2-26 2:31:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-2-26 2:31:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:31:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10180722][3] 覆盖移除了一个 buff[301041],不提示id不需要播放效果 [INFO:2023-2-26 2:32:37]GameDevice isFront = True [INFO:2023-2-26 2:32:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:37]1 sender DoLostConnect [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:32:37][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":256, "targetId":5, "multipleEffectNumReal":0, "additional3":1228, "effectNum":1228, "multipleEffectNum":0, "effectType":2, "additional2":1228 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:32:37][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1484/2660 原来有盾: 0 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1228/1228 本段飘:1228 本段扣血:1228 本段扣盾:0 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 256/2660 剩余盾: 0 [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":4039, "effectNum":4039, "multipleEffectNum":0, "effectType":3, "additional2":4039 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__1 [INFO:2023-2-26 2:32:37][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024d2bb7b810 [INFO:2023-2-26 2:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_3_10180722 [INFO:2023-2-26 2:32:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:38][logic/common/state/net/ReConnectionMgr.lua:422]:{rightHandler}开始重新登录 [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10018072 stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/qualifying/control/QualifyingController:124: in function 'closeQualifyingSpace' logic/extensions/qualifying/control/QualifyingController:94: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr:439: in function 'rightHandler' logic/extensions/common/view/commonmsgbox/CommonMsgBoxView:186: in function [INFO:2023-2-26 2:32:38][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:56]:{onInterrupt}BBPlayBattleStep:onInterrupt -> 战斗被中断 [INFO:2023-2-26 2:32:38][logic/extensions/main/controller/MainController.lua:238]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-2-26 2:32:38][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-2-26 2:32:38][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-2-26 2:32:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-2-26 2:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 5 time: 216000 [WARN:2023-2-26 2:32:38]1 DisConnect!!! Dispose IMsgPacket====> ExtId=46, CmdId=2 [WARN:2023-2-26 2:32:38][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置 [WARN:2023-2-26 2:32:38][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置 [INFO:2023-2-26 2:32:38][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController:19: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr:439: in function 'rightHandler' logic/extensions/common/view/commonmsgbox/CommonMsgBoxView:186: in function [INFO:2023-2-26 2:32:38][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2023-2-26 2:32:38][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam [INFO:2023-2-26 2:32:38][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-2-26 2:32:38][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:32:38][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:32:38][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:32:38][logic/scene/SceneMgr.lua:327]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2023-2-26 2:32:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024d2bb7b810 [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:32:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:32:38][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = shiwuyu isOutSide = 1 channelId = 267 packageVersion = -1 version = -1 [INFO:2023-2-26 2:32:38][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.2.62/pjg/static/noticeinfo/getNoticeInfo.json [INFO:2023-2-26 2:32:38][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/pjg/static/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=shiwuyu&isOutSide=1&channel=267 [INFO:2023-2-26 2:32:38][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-2-26 2:32:38][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = false msg = 404 Not Found [WARN:2023-2-26 2:32:38][@logic/extensions/noticeweb/controller/NoticeWebController.lua:232]:{_onGetNoticeInfo}获取公告失败了,直接跳转到登录界面! [INFO:2023-2-26 2:32:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:39][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=linkunze2 [INFO:2023-2-26 2:32:39][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:32:39][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.62/login0.jsp?account=linkunze2&platformId=0 [INFO:2023-2-26 2:32:39][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"aa2eeccf-fce8-4a68-9038-eec442dc402c"} [INFO:2023-2-26 2:32:39][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 aa2eeccf-fce8-4a68-9038-eec442dc402c [INFO:2023-2-26 2:32:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:39][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:32:39][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.62/login.jsp?btSessionId=aa2eeccf-fce8-4a68-9038-eec442dc402c&clientVersion=0.0.0&sysType=0 [INFO:2023-2-26 2:32:39][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"e283b3b5-5015-4f82-89d4-09faaad0fe78","userName":"0_linkunze2","zoneInfo":{"id":1,"name":"内网服","prefix":"","state":0}} [INFO:2023-2-26 2:32:39][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-2-26 2:32:39][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1677349959 [INFO:2023-2-26 2:32:39][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-2-26 2:32:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:39][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:32:39][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.62/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.62\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"e283b3b5-5015-4f82-89d4-09faaad0fe78","openKey":""}} [INFO:2023-2-26 2:32:39][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=e283b3b5-5015-4f82-89d4-09faaad0fe78&openKey= [INFO:2023-2-26 2:32:39][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"isAdmin":false,"resultCode":0,"state":0} [INFO:2023-2-26 2:32:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:40][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:32:40]DestroyUnusedResources:105,2,time=,paths: [INFO:2023-2-26 2:32:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:40][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:32:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:logout, [param]:{} [INFO:2023-2-26 2:32:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:48]GameDevice isFront = False [INFO:2023-2-26 2:32:59]GameDevice isFront = True [INFO:2023-2-26 2:32:59][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=linkunze2 [INFO:2023-2-26 2:32:59][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:32:59][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.62/login0.jsp?account=linkunze2&platformId=0 [INFO:2023-2-26 2:32:59][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"7a52f309-6ba5-45e2-852f-0d8ad249d44f"} [INFO:2023-2-26 2:32:59][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 7a52f309-6ba5-45e2-852f-0d8ad249d44f [INFO:2023-2-26 2:32:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:32:59][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:32:59][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.62/login.jsp?btSessionId=7a52f309-6ba5-45e2-852f-0d8ad249d44f&clientVersion=0.0.0&sysType=0 [INFO:2023-2-26 2:32:59][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"c823d8df-cd9d-41c9-a74b-4af32b0bb0a5","userName":"0_linkunze2","zoneInfo":{"id":1,"name":"内网服","prefix":"","state":0}} [INFO:2023-2-26 2:33:0][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:33:4]GameDevice isFront = False [INFO:2023-2-26 2:33:4]GameDevice isFront = True [INFO:2023-2-26 2:33:4]GameDevice isFront = False [INFO:2023-2-26 2:34:10]GameDevice isFront = True [INFO:2023-2-26 2:34:11][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count1 [INFO:2023-2-26 2:34:11][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time92 [INFO:2023-2-26 2:34:11][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-2-26 2:34:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:11][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:34:11][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.62/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.62\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"c823d8df-cd9d-41c9-a74b-4af32b0bb0a5","openKey":""}} [INFO:2023-2-26 2:34:11][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=c823d8df-cd9d-41c9-a74b-4af32b0bb0a5&openKey= [INFO:2023-2-26 2:34:11][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.62","isAdmin":false,"pid":1001,"port":9333,"resultCode":0,"state":1} [INFO:2023-2-26 2:34:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:11][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.62,port=9333 [INFO:2023-2-26 2:34:11][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.62 9333 [INFO:2023-2-26 2:34:11]==============link network is ipv4============ [INFO:2023-2-26 2:34:11]1 status:Connecting [INFO:2023-2-26 2:34:11]1 Connect,ip=10.17.2.62,port=9333,verson=1 [INFO:2023-2-26 2:34:11][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-2-26 2:34:11][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-2-26 2:34:11]1 AsyncConnectCallBack call by system,connectingVersion=1 [INFO:2023-2-26 2:34:11]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-2-26 2:34:11]1 Same version,socket.Connected=True [INFO:2023-2-26 2:34:11]1 Do EndConnect [INFO:2023-2-26 2:34:11]1 Do EndConnect Done [INFO:2023-2-26 2:34:11]1 status:Connected [INFO:2023-2-26 2:34:11]1 ConnectSucc True [INFO:2023-2-26 2:34:11][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-2-26 2:34:11]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=61 [INFO:2023-2-26 2:34:11]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:11]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18 [INFO:2023-2-26 2:34:11]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2023-2-26 2:34:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2023-2-26 2:34:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:34:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-2-26 2:34:11]<== Receiver Message, socketClient version=2,extId=20,cmd=9,status=0,size=16 [INFO:2023-2-26 2:34:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 56 } [INFO:2023-2-26 2:34:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-2-26 2:34:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=153 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 628921 name: 伊芮真 gender: 1 portrait: 11100002 exp: 1797473 signature: chefTitle: 0 roleNum: 15 heroRate: 10.6 dungeonCount: 36 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 16 heroCharCover: 2017 frame: 11110001 touchCountLeft: 5 registerTime: 1660016778 lastLogoutTime: 1676614580 birthday: 8-9 pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2017 lastUpdateTime: 1672899496 autoChangeDaily: false } isReturn: true mentorRoleId: 0 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640001 } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【体力已满】鹄羹给您发来一条语音——“少主休息好了吗?我们一起出发吧~”","interval":36000000} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054485000 serverNow = 1676614715 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054485000} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140885000 serverNow = 1676614715 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140885000} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227285000 serverNow = 1676614715 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227285000} [INFO:2023-2-26 2:34:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=20,cmd=10,status=0,size=10 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.033335100859404 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2023-2-26 2:34:12][logic/extensions/main/controller/MainController.lua:238]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-2-26 2:34:12][logic/extensions/main/controller/MainController.lua:232]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=22,cmd=1,status=0,size=4670 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 104352536 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603240948 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352504 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603187013 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352537 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 8670 atk: 1054 def: 692 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 570 atk: 115 def: 86 critic: 27 critic_dmg: 706 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603301419 rank: 5 luck: 6 sks { skillId: 41212107 strengthenLevel: 3 } sks { skillId: 41212108 strengthenLevel: 3 } sks { skillId: 41212109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 570 atk: 115 def: 86 critic: 27 critic_dmg: 706 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222502 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2017 baseAttr { hp: 1551 atk: 168 def: 160 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672899490435 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 345 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352506 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 9997 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603187036 rank: 1 luck: 9 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100112 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100152508 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2103 baseAttr { hp: 9339 atk: 998 def: 969 critic: 80 critic_dmg: 1200 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660535810567 rank: 5 luck: 6 sks { skillId: 41210307 strengthenLevel: 3 } sks { skillId: 41210308 strengthenLevel: 3 } sks { skillId: 41210309 strengthenLevel: 4 } exp: 2531010 state: 389 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 101092515 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2085 baseAttr { hp: 1122 atk: 127 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1665646440331 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 breakthroughCnt: 0 skinId: 100080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100152509 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2103 baseAttr { hp: 1284 atk: 139 def: 143 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660535824852 rank: 1 luck: 6 sks { skillId: 41210300 strengthenLevel: 1 } sks { skillId: 41210301 strengthenLevel: 1 } sks { skillId: 41210302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352560 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 1386 atk: 140 def: 103 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603856286 rank: 1 luck: 6 sks { skillId: 41212100 strengthenLevel: 1 } sks { skillId: 41212101 strengthenLevel: 1 } sks { skillId: 41212102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 102592502 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1671763132020 rank: 5 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222505 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2146 baseAttr { hp: 1828 atk: 168 def: 221 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 470 def: 940 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1672901653045 rank: 1 luck: 6 sks { skillId: 41214600 strengthenLevel: 1 } sks { skillId: 41214601 strengthenLevel: 1 } sks { skillId: 41214602 strengthenLevel: 1 } exp: 828 state: 3 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100158 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 470 def: 940 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352502 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603177008 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222504 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2145 baseAttr { hp: 1709 atk: 152 def: 220 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672901648949 rank: 1 luck: 6 sks { skillId: 41214500 strengthenLevel: 1 } sks { skillId: 41214501 strengthenLevel: 1 } sks { skillId: 41214502 strengthenLevel: 1 } exp: 345 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100157 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352503 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603177122 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104312519 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2147 baseAttr { hp: 1118 atk: 138 def: 152 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676537624665 rank: 1 luck: 6 sks { skillId: 41214700 strengthenLevel: 1 } sks { skillId: 41214701 strengthenLevel: 1 } sks { skillId: 41214702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100159 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352559 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 8670 atk: 1054 def: 692 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603834074 rank: 5 luck: 6 sks { skillId: 41212107 strengthenLevel: 3 } sks { skillId: 41212108 strengthenLevel: 3 } sks { skillId: 41212109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772522 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2000 baseAttr { hp: 1272 atk: 122 def: 103 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016790763 rank: 1 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772523 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2120 baseAttr { hp: 8250 atk: 958 def: 985 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016818340 rank: 5 luck: 6 sks { skillId: 41212007 strengthenLevel: 3 } sks { skillId: 41212008 strengthenLevel: 3 } sks { skillId: 41212009 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100125 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352548 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2120 baseAttr { hp: 1312 atk: 123 def: 154 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603782242 rank: 1 luck: 6 sks { skillId: 41212000 strengthenLevel: 1 } sks { skillId: 41212001 strengthenLevel: 1 } sks { skillId: 41212002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100125 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772524 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016829657 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104362502 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2066 baseAttr { hp: 1228 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676613566126 rank: 1 luck: 7 sks { skillId: 41206600 strengthenLevel: 1 } sks { skillId: 41206601 strengthenLevel: 1 } sks { skillId: 41206602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104362503 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676614194562 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.17138490453362 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=20,cmd=3,status=0,size=2662 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 628921 name: 伊芮真 gender: 1 portrait: 11100002 exp: 1797473 signature: chefTitle: 0 roleNum: 15 heroRate: 10.6 dungeonCount: 36 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 16 heroCharCover: 2017 frame: 11110001 touchCountLeft: 5 registerTime: 1660016778 lastLogoutTime: 1676614580 birthday: 8-9 pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2017 lastUpdateTime: 1672899496 autoChangeDaily: false } isReturn: true mentorRoleId: 0 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640001 } currencyInfo { currencyId: 2 count: 60631500 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 2 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 8545 lastRecoverTime: 1676614657000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 2 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 20 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 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{ currencyId: 26 count: 200 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 32 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 34 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 35 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 13 lastRecoverTime: 1676598457000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 39 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 40 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 42 count: 0 lastRecoverTime: 1672899014000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 43 count: 0 lastRecoverTime: 1676445378257 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 56 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } guideInfo { guideId: 63 stepId: -1 } guideInfo { guideId: 64 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 66 stepId: -1 } guideInfo { guideId: 67 stepId: -1 } guideInfo { guideId: 68 stepId: -1 } guideInfo { guideId: 69 stepId: -1 } guideInfo { guideId: 70 stepId: -1 } guideInfo { guideId: 71 stepId: -1 } guideInfo { guideId: 72 stepId: -1 } guideInfo { guideId: 73 stepId: -1 } guideInfo { guideId: 74 stepId: -1 } guideInfo { guideId: 76 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 307 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.23822500184178 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2023-2-26 2:34:12][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-02-17 14:18:34","roleExp":1797473,"serverId":"1","registerTime":1660016778,"lastLogoutTime":"2023-02-17 14:16:20","roleId":"628921","roleCTime":1660016778,"type":2,"roleName":"伊芮真","serverName":"内网服","roleLevel":100} [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-02-17 14:18:34","roleExp":1797473,"serverId":"1","registerTime":1660016778,"lastLogoutTime":"2023-02-17 14:16:20","roleId":"628921","roleCTime":1660016778,"type":2,"roleName":"伊芮真","serverName":"内网服","roleLevel":100} [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 32 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 34 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 35 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 39 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 42 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 43 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=8,cmd=1,status=0,size=914 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054485000 serverNow = 1676614715 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054485000} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140885000 serverNow = 1676614715 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140885000} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227285000 serverNow = 1676614715 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227285000} [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352559 } formationHeros { index: 1 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } formationHeros { index: 2 typeId: 1 heroUniqueId: 100152508 equipUniqueIds: 27484003 equipUniqueIds: 27484005 equipUniqueIds: 27484004 } formationHeros { index: 3 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } state: 1 name: 队伍一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352537 equipUniqueIds: 27484007 equipUniqueIds: 27484006 equipUniqueIds: 27484008 } formationHeros { index: 1 typeId: 1 heroUniqueId: 102592502 equipUniqueIds: 27484002 equipUniqueIds: 27484001 equipUniqueIds: 27484000 } formationHeros { index: 2 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } formationHeros { index: 3 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } state: 1 name: 队伍二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 seq: 4 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 state: 1 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 state: 1 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 state: 1 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 1 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 1 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 1 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 1 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 1 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 1 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 1 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 1 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 1 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 1 name: 二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 1 name: 二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 1 name: 二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 1 name: 二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 1 name: 二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 1 name: 二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 1 name: 二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 1 name: 二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 1 name: 二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 1 name: 三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.30197230353951 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=1508 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 40 injuredNum: 0 voice: 1027004 voice: 1027003 voice: 1027048 voice: 1027000 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027060 voice: 1027059 voice: 1027058 voice: 1027009 voice: 1027008 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 6 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 6 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2145 exp: 0 injuredNum: 0 voice: 1145013 voice: 1145015 voice: 1145014 voice: 1145003 voice: 1145004 infos: 1000864 unreadInfos: 1000864 usingSkinId: 100157 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 6 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2146 exp: 0 injuredNum: 1 voice: 1146003 voice: 1146005 voice: 1146004 voice: 1146007 voice: 1146006 voice: 1146008 voice: 1146013 voice: 1146015 voice: 1146014 infos: 1000870 unreadInfos: 1000870 usingSkinId: 100158 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 9 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2082 exp: 0 injuredNum: 0 infos: 1000498 unreadInfos: 1000498 usingSkinId: 0 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2147 exp: 30000 injuredNum: 0 voice: 1147025 voice: 1147024 voice: 1147026 voice: 1147009 voice: 1147008 voice: 1147011 voice: 1147010 voice: 1147013 voice: 1147012 voice: 1147015 voice: 1147014 voice: 1147017 voice: 1147016 voice: 1147019 voice: 1147018 voice: 1147021 voice: 1147020 voice: 1147023 voice: 1147022 voice: 1147001 voice: 1147000 voice: 1147003 voice: 1147002 voice: 1147005 voice: 1147004 voice: 1147007 voice: 1147006 infos: 1000876 infos: 1000879 infos: 1000878 infos: 1000877 infos: 1000881 infos: 1000880 unreadInfos: 1000876 unreadInfos: 1000879 unreadInfos: 1000878 unreadInfos: 1000877 unreadInfos: 1000881 unreadInfos: 1000880 usingSkinId: 100159 hasShowInjureView: false storyId: 2147001 storyId: 2147002 storyId: 2147003 maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076024 voice: 1076010 voice: 1076028 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072011 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 100080 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2120 exp: 0 injuredNum: 0 voice: 1115008 voice: 1115013 voice: 1115012 voice: 1115015 voice: 1115014 voice: 1115003 voice: 1115005 voice: 1115004 voice: 1115023 voice: 1115006 infos: 1000732 unreadInfos: 1000732 usingSkinId: 100125 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2121 exp: 0 injuredNum: 0 voice: 1121040 voice: 1121048 voice: 1121031 voice: 1121030 voice: 1121033 voice: 1121032 voice: 1121034 voice: 1121037 voice: 1121039 voice: 1121038 voice: 1121009 voice: 1121013 voice: 1121012 voice: 1121015 voice: 1121014 voice: 1121081 voice: 1121083 voice: 1121082 voice: 1121023 voice: 1121065 voice: 1121064 voice: 1121003 voice: 1121066 voice: 1121005 voice: 1121004 voice: 1121006 infos: 1000738 unreadInfos: 1000738 usingSkinId: 100130 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9997 exp: 0 injuredNum: 0 voice: 1104003 voice: 1104013 voice: 1104014 voice: 1104015 infos: 1000636 unreadInfos: 1000636 usingSkinId: 100112 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2066 exp: 0 injuredNum: 0 voice: 1070065 voice: 1070003 voice: 1070075 voice: 1070076 voice: 1070013 voice: 1070077 voice: 1070014 voice: 1070015 voiceHeard: 1070075 voiceHeard: 1070076 voiceHeard: 1070077 infos: 1000402 unreadInfos: 1000402 usingSkinId: 140271 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 10000 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 voice: 1042019 voice: 1042018 voice: 1042017 voice: 1042016 infos: 1000216 infos: 1000219 infos: 1000218 infos: 1000217 unreadInfos: 1000216 unreadInfos: 1000219 unreadInfos: 1000218 unreadInfos: 1000217 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2103 exp: 30000 injuredNum: 0 voice: 1103027 voice: 1103003 voice: 1103004 voice: 1103005 voice: 1103006 voice: 1103011 voice: 1103012 voice: 1103013 voice: 1103014 voice: 1103015 voice: 1103016 voice: 1103017 voice: 1103018 voice: 1103019 voice: 1103020 voice: 1103021 voice: 1103023 infos: 1000624 infos: 1000629 infos: 1000628 infos: 1000627 infos: 1000626 infos: 1000625 unreadInfos: 1000624 unreadInfos: 1000629 unreadInfos: 1000628 unreadInfos: 1000627 unreadInfos: 1000626 unreadInfos: 1000625 usingSkinId: 100110 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 29 injuredNum: 0 voice: 1013023 voice: 1013006 voice: 1013005 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 voice: 1013025 voice: 1013009 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.36885450407863 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=51,cmd=1,status=0,size=1146 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:34:12][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-2-26 2:34:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000} [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=10,cmd=3,status=0,size=408 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 27484003 defineId: 701016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736763 loveLevel: 0 } equipInfoList { uniqueId: 27484002 defineId: 703016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736760 loveLevel: 0 } equipInfoList { uniqueId: 27484001 defineId: 702016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736757 loveLevel: 0 } equipInfoList { uniqueId: 27484000 defineId: 701016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736753 loveLevel: 0 } equipInfoList { uniqueId: 27484007 defineId: 702016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736781 loveLevel: 0 } equipInfoList { uniqueId: 27484006 defineId: 701016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736778 loveLevel: 0 } equipInfoList { uniqueId: 27484005 defineId: 703016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736773 loveLevel: 0 } equipInfoList { uniqueId: 27484004 defineId: 702016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736769 loveLevel: 0 } equipInfoList { uniqueId: 27484074 defineId: 703016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803059 loveLevel: 0 } equipInfoList { uniqueId: 27484073 defineId: 702016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803056 loveLevel: 0 } equipInfoList { uniqueId: 27484008 defineId: 703016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736784 loveLevel: 0 } equipInfoList { uniqueId: 27484072 defineId: 701016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803052 loveLevel: 0 } equipInfoList { uniqueId: 27483903 defineId: 703001 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603197967 loveLevel: 0 } equipInfoList { uniqueId: 27483902 defineId: 702001 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603197962 loveLevel: 0 } equipInfoList { uniqueId: 27483901 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197947 loveLevel: 0 } equipInfoList { uniqueId: 27483907 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197983 loveLevel: 0 } equipInfoList { uniqueId: 27484098 defineId: 703016 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603873839 loveLevel: 0 } equipInfoList { uniqueId: 27483906 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197979 loveLevel: 0 } equipInfoList { uniqueId: 27484097 defineId: 702016 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603873836 loveLevel: 0 } equipInfoList { uniqueId: 27483905 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197975 loveLevel: 0 } equipInfoList { uniqueId: 27484096 defineId: 701016 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603873832 loveLevel: 0 } equipInfoList { uniqueId: 27483904 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197972 loveLevel: 0 } equipInfoList { uniqueId: 27483975 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369486 loveLevel: 0 } equipInfoList { uniqueId: 27483974 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369483 loveLevel: 0 } equipInfoList { uniqueId: 27483909 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197990 loveLevel: 0 } equipInfoList { uniqueId: 27483973 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369479 loveLevel: 0 } equipInfoList { uniqueId: 27483908 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197986 loveLevel: 0 } equipInfoList { uniqueId: 25723902 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1660535859000 loveLevel: 0 } equipInfoList { uniqueId: 27483999 defineId: 703016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736280 loveLevel: 0 } equipInfoList { uniqueId: 27483998 defineId: 702016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736276 loveLevel: 0 } equipInfoList { uniqueId: 27483997 defineId: 701016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736272 loveLevel: 0 } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.40230160579085 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240043 count: 2 lastUseTime: 1635842330000 composeCount: 0 } dataList { itemId: 11190024 count: 3 lastUseTime: 1627955257000 composeCount: 0 } dataList { itemId: 10000284 count: 5 lastUseTime: 1645067658790 composeCount: 0 } dataList { itemId: 11240014 count: 15 lastUseTime: 1640227163000 composeCount: 0 } dataList { itemId: 11190018 count: 1 lastUseTime: 1635842330000 composeCount: 0 } dataList { itemId: 11040001 count: 6 lastUseTime: 1644997344357 composeCount: 0 } dataList { itemId: 11040002 count: 1 lastUseTime: 1645078526002 composeCount: 0 } dataList { itemId: 11240103 count: 14 lastUseTime: 1645067180998 composeCount: 0 } dataList { itemId: 11060006 count: 125 lastUseTime: 1628481192000 composeCount: 0 } dataList { itemId: 11140742 count: 1 lastUseTime: 1628480927000 composeCount: 0 } dataList { itemId: 10000008 count: 2 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 10000009 count: 405 lastUseTime: 1628999859000 composeCount: 0 } dataList { itemId: 11050009 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11240121 count: 14 lastUseTime: 1645067345410 composeCount: 0 } dataList { itemId: 11240120 count: 14 lastUseTime: 1645067786240 composeCount: 0 } dataList { itemId: 11050013 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11140094 count: 1 lastUseTime: 1628480896000 composeCount: 0 } dataList { itemId: 11070001 count: 1544 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11050001 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11070002 count: 99712 lastUseTime: 1634110461000 composeCount: 0 } dataList { itemId: 11050005 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11240084 count: 14 lastUseTime: 1645067181007 composeCount: 0 } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.40230160579085 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=31,cmd=1,status=0,size=8096 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=20,cmd=33,status=0,size=8 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=67,cmd=1,status=0,size=18 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: 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bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10015 barrierId: 10015123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10016 barrierId: 10016123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017131 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017132 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017141 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017142 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017151 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017152 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10017 barrierId: 10017153 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10018 barrierId: 10018011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10018 barrierId: 10018012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10018 barrierId: 10018021 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10018 barrierId: 10018022 star: 8 hasGetBonus: bestFightRound: 10 } userBarrierList { dungeonId: 10018 barrierId: 10018031 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10018 barrierId: 10018032 star: 8 hasGetBonus: bestFightRound: 9 } userBarrierList { dungeonId: 10018 barrierId: 10018041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10018 barrierId: 10018042 star: 8 hasGetBonus: 4#2041#1 bestFightRound: 10 } userBarrierList { dungeonId: 10018 barrierId: 10018051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10018 barrierId: 10018052 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 10018 barrierId: 10018061 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10018 barrierId: 10018062 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10018 barrierId: 10018071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10018 barrierId: 10018072 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 780001 barrierId: 780001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001011 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 611001 barrierId: 611001012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 611001 barrierId: 611001021 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001022 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001031 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10018 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.46898290514946 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.46898290514946 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=11,cmd=4,status=0,size=16 [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=11,cmd=3,status=0,size=8 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.5023158043623 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 686 totalPayCount: 735 } [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2023-2-26 2:34:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.5023158043623 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2023-2-26 2:34:12][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}12th Gen Intel(R) Core(TM) i5-12400 [INFO:2023-2-26 2:34:12][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-2-26 2:34:12][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: 12th Gen Intel(R) Core(TM) i5-12400 memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-2-26 2:34:12][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=46,cmd=1,size=213 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 11 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 12 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:12][logic/extensions/main/controller/MainController.lua:90]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 13 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-26 2:34:12]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:12][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/main/controller/MainController:151: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:304: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:258: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:131: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:34:12][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:34:12][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:12]<== Receiver Message, socketClient version=2,extId=35,cmd=5,status=0,size=12 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2023-2-26 2:34:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-2-26 2:34:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2023-2-26 2:34:13][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:13][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:34:13][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=46,cmd=1,status=0,size=8 [INFO:2023-2-26 2:34:13]DestroyUnusedResources:5,2,time=,paths: [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=37,cmd=9,status=0,size=56 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=37,cmd=2,status=0,size=76 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=20,cmd=30,status=0,size=8 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=54,cmd=1,status=0,size=1543 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.1003398001194 移走了序号= 1 的消息,当前队列数量= 13 || 0 SubmitClientDataReply 17 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10002 tag: 1 num: 1 makeCount: 0 } food { foodId: 10101 tag: 5 num: 19 makeCount: 30 } food { foodId: 11207 tag: 5 num: 1 makeCount: 1 } food { foodId: 10201 tag: 5 num: 1 makeCount: 1 } [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.1003398001194 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetFoodReply 18 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 101092515 cookBookId: 0 num: 0 beginTime: 1665650087000 endTime: 1665650087000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 100152508 cookBookId: 0 num: 0 beginTime: 1665647055000 endTime: 1665647055000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.1003398001194 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetKitchenReply 19 1 [INFO:2023-2-26 2:34:13][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:34:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:34:13][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.42253059148788 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetPopUpMessageReply 20 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000323 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000325 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000324 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000327 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000326 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 1 lastFinishedTime: 1671763163 } taskInfos { taskId: 63000329 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000328 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000331 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000330 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000207 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000206 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000208 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000211 state: 0 heroUniqueId: 0 heroId: 9997 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603187 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000149 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000148 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000150 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000153 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1665646440 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000154 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1665646440 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676614194 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000239 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000241 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000240 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676529287 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000253 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603187 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000255 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000254 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2145 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2146 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2147 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2085 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2120 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2121 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 9997 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2066 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2103 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.42253059148788 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetHeroTaskInfosReply 21 1 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=1749 [INFO:2023-2-26 2:34:13][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-2-26 2:34:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=33,cmd=14,status=0,size=8 [INFO:2023-2-26 2:34:13][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-2-26 2:34:13][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid nil [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 628921 [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid nil [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid nil [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620 [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid Guest [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=57,cmd=1,status=0,size=233 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=57,cmd=27,status=0,size=10 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=23,cmd=12,status=0,size=98 [INFO:2023-2-26 2:34:13]ProgramVersion:1.0.0.0 [INFO:2023-2-26 2:34:13]LocalSourceVersion:1.0.0.1 [INFO:2023-2-26 2:34:13]PackageSourceVersion:1.0.0.1 [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2023-2-26 2:34:13][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=76,cmd=1,status=0,size=3744 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=20,cmd=64,status=0,size=36 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=637 [INFO:2023-2-26 2:34:13][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1866643199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2035 value: 1 time: 0 } infos { id: 2103 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2017 value: 1 time: 0 } infos { id: 2145 value: 1 time: 0 } infos { id: 2146 value: 1 time: 0 } infos { id: 2082 value: 1 time: 0 } infos { id: 2147 value: 6 time: 0 } infos { id: 2084 value: 1 time: 0 } infos { id: 2085 value: 1 time: 0 } infos { id: 2120 value: 1 time: 0 } infos { id: 2121 value: 1 time: 0 } infos { id: 9997 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2066 value: 1 time: 0 } infos { id: 2035 value: 4 time: 0 } infos { id: 2103 value: 6 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 266 replaceAll: false } redDotInfos { defineId: 11 infos { id: 2147 value: 1 time: 0 } infos { id: 2035 value: 1 time: 0 } infos { id: 2103 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 268 infos { id: 10594 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1676667600 } replaceAll: 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defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 18 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 440 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 718 infos { id: 10597 value: 1 time: 1676649600 } infos { id: 10598 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 720 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 1 time: 1676664000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1676667604 } replaceAll: false } redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.89634050428867 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetRedDotInfosReply 22 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.89634050428867 移走了序号= 1 的消息,当前队列数量= 7 || 0 LoadFriendInfosReply 23 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 104728 name: ABC-GM582153 cliqueId: 1 purpose: 50581使用GM生成协会, 时间:2021-09-01 16:06:01 heroId: 2001 level: 1 liveness: 0 memberCount: 156 auditJoin: false leaderMember { userId: 628921 nickName: 伊芮真 position: 1 liveness: 0 isOnline: true datetime: 1676614715 portrait: 11100002 frame: 11110001 level: 100 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 628921 nickName: 伊芮真 position: 1 liveness: 0 isOnline: true datetime: 1676614715 portrait: 11100002 frame: 11110001 level: 100 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 2170743 geCapital: 2170743 createTime: 1630483913 mergeTime: 0 skinId: 100003 } createSNCount: 0 leaveTime: 0 joinTime: 1672988640 leaveReason: 2 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.89634050428867 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuildGetReply 24 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.93005990609527 移走了序号= 1 的消息,当前队列数量= 5 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140097 expirySeconds: 0 isView: false } skinInfos { skinId: 140263 expirySeconds: 0 isView: true } skinInfos { skinId: 140165 expirySeconds: 0 isView: false } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140250 expirySeconds: 0 isView: false } skinInfos { skinId: 140143 expirySeconds: 0 isView: false } skinInfos { skinId: 140047 expirySeconds: 0 isView: false } skinInfos { skinId: 140271 expirySeconds: 0 isView: true } skinInfos { skinId: 140028 expirySeconds: 0 isView: false } [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.93005990609527 移走了序号= 1 的消息,当前队列数量= 4 || 0 HeroCharacterSkinReply 26 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0 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220301 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1065 level: 0 createTime: 0 skills { skillId: 220311 intValue: 100 nextValue: 110 } skills { skillId: 220313 intValue: 20 nextValue: 22 } skills { skillId: 220312 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1066 level: 0 createTime: 0 skills { skillId: 220383 intValue: 20 nextValue: 22 } skills { skillId: 220382 intValue: 10 nextValue: 11 } skills { skillId: 220381 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1067 level: 0 createTime: 0 skills { skillId: 220353 intValue: 20 nextValue: 22 } skills { skillId: 220352 intValue: 10 nextValue: 11 } skills { skillId: 220351 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1068 level: 0 createTime: 0 skills { skillId: 220363 intValue: 20 nextValue: 22 } skills { skillId: 220362 intValue: 10 nextValue: 11 } skills { skillId: 220361 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1069 level: 0 createTime: 0 skills { skillId: 220323 intValue: 20 nextValue: 22 } skills { skillId: 220322 intValue: 10 nextValue: 11 } skills { skillId: 220321 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1070 level: 0 createTime: 0 skills { skillId: 220371 intValue: 100 nextValue: 110 } skills { skillId: 220373 intValue: 20 nextValue: 22 } skills { skillId: 220372 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1071 level: 0 createTime: 0 skills { skillId: 220423 intValue: 20 nextValue: 22 } skills { skillId: 220422 intValue: 10 nextValue: 11 } skills { skillId: 220421 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1072 level: 0 createTime: 0 skills { skillId: 220443 intValue: 20 nextValue: 22 } skills { skillId: 220442 intValue: 10 nextValue: 11 } skills { skillId: 220441 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1073 level: 0 createTime: 0 skills { skillId: 220451 intValue: 100 nextValue: 110 } skills { skillId: 220453 intValue: 20 nextValue: 22 } skills { skillId: 220452 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1074 level: 0 createTime: 0 skills { skillId: 220463 intValue: 20 nextValue: 22 } skills { skillId: 220462 intValue: 10 nextValue: 11 } skills { skillId: 220461 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1075 level: 0 createTime: 0 skills { skillId: 220471 intValue: 100 nextValue: 110 } skills { skillId: 220473 intValue: 20 nextValue: 22 } skills { skillId: 220472 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1076 level: 0 createTime: 0 skills { skillId: 220483 intValue: 20 nextValue: 22 } skills { skillId: 220482 intValue: 10 nextValue: 11 } skills { skillId: 220481 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1077 level: 0 createTime: 0 skills { skillId: 220503 intValue: 20 nextValue: 22 } skills { skillId: 220502 intValue: 10 nextValue: 11 } skills { skillId: 220501 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1078 level: 0 createTime: 0 skills { skillId: 220543 intValue: 20 nextValue: 22 } skills { skillId: 220542 intValue: 10 nextValue: 11 } skills { skillId: 220541 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1079 level: 0 createTime: 0 skills { skillId: 220551 intValue: 100 nextValue: 110 } skills { skillId: 220553 intValue: 20 nextValue: 22 } skills { skillId: 220552 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1080 level: 0 createTime: 0 skills { skillId: 220563 intValue: 20 nextValue: 22 } skills { skillId: 220562 intValue: 10 nextValue: 11 } skills { skillId: 220561 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3001 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 9 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 3002 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 3 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3003 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 11 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3004 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 14 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3005 level: 0 createTime: 0 skills { skillId: 17 intValue: 50 nextValue: 54 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3008 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 3009 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 28 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 3010 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 29 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2001 level: 0 createTime: 0 skills { skillId: 5 intValue: 30 nextValue: 32 } } bondCardInfos { defineId: 2002 level: 0 createTime: 0 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 0 createTime: 0 skills { skillId: 8 intValue: 25 nextValue: 27 } } bondCardInfos { defineId: 2004 level: 0 createTime: 0 skills { skillId: 4 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2005 level: 0 createTime: 0 skills { skillId: 7 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2006 level: 0 createTime: 0 skills { skillId: 10 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2007 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2008 level: 0 createTime: 0 skills { skillId: 13 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2009 level: 0 createTime: 0 skills { skillId: 15 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2010 level: 0 createTime: 0 skills { skillId: 18 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2011 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2012 level: 0 createTime: 0 skills { skillId: 19 intValue: 900 nextValue: 990 } } bondCardInfos { defineId: 2013 level: 0 createTime: 0 skills { skillId: 21 intValue: 1500 nextValue: 1650 } } bondCardInfos { defineId: 2014 level: 0 createTime: 0 skills { skillId: 22 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2015 level: 0 createTime: 0 skills { skillId: 23 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2016 level: 0 createTime: 0 skills { skillId: 25 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 2017 level: 0 createTime: 0 skills { skillId: 27 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 2018 level: 0 createTime: 0 skills { skillId: 30 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 1001 level: 0 createTime: 0 skills { skillId: 220003 intValue: 20 nextValue: 22 } skills { skillId: 220002 intValue: 10 nextValue: 11 } skills { skillId: 220001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1002 level: 0 createTime: 0 skills { skillId: 220033 intValue: 20 nextValue: 22 } skills { skillId: 220032 intValue: 10 nextValue: 11 } skills { skillId: 220031 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1003 level: 0 createTime: 0 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 0 createTime: 0 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 0 createTime: 0 skills { skillId: 220171 intValue: 100 nextValue: 110 } skills { skillId: 220173 intValue: 20 nextValue: 22 } skills { skillId: 220172 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1006 level: 0 createTime: 0 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 0 createTime: 0 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 0 createTime: 0 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 0 createTime: 0 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 0 createTime: 0 skills { skillId: 221223 intValue: 20 nextValue: 22 } skills { skillId: 221222 intValue: 10 nextValue: 11 } skills { skillId: 221221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1011 level: 0 createTime: 0 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 0 createTime: 0 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 0 createTime: 0 skills { skillId: 220531 intValue: 100 nextValue: 110 } skills { skillId: 220533 intValue: 20 nextValue: 22 } skills { skillId: 220532 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1014 level: 0 createTime: 0 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 0 createTime: 0 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 0 createTime: 0 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 0 createTime: 0 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 0 createTime: 0 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 0 createTime: 0 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 0 createTime: 0 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 0 createTime: 0 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 0 createTime: 0 skills { skillId: 220763 intValue: 20 nextValue: 22 } skills { skillId: 220762 intValue: 10 nextValue: 11 } skills { skillId: 220761 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1023 level: 0 createTime: 0 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 0.93005990609527 移走了序号= 1 的消息,当前队列数量= 3 || 0 BondCardInfoReply 27 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.96339360624552 移走了序号= 1 的消息,当前队列数量= 2 || 0 LoadingBgGetReply 28 1 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10934 buyCount: 1 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11009 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11010 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11011 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11012 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11013 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11014 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11015 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.96339360624552 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetGiftBagInfoReply 29 1 [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 2 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:13]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-2-26 2:34:13]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:13]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18 [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-2-26 2:34:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-26 2:34:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.033332601189613 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 31 1 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:stopExpression stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression' logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView:33: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:34:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=53,cmd=4,status=0,size=8 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-26 2:34:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][logic/extensions/playerinfo/model/PlayerInfoModel.lua:528]:{isSuperR}TCL: ilevel:0 [INFO:2023-2-26 2:34:14][logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=53,cmd=22,status=0,size=8 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=20,cmd=22,status=0,size=8 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=4,cmd=6,status=0,size=8 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.18014149367809 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 32 1 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.18014149367809 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 33 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.18014149367809 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 34 1 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=75,cmd=1,status=0,size=32 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=53,cmd=1,status=0,size=4488 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=637 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=31,cmd=17,status=0,size=10 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=53,cmd=12,status=0,size=31 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.30827710032463 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 35 1 [INFO:2023-2-26 2:34:14][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}masterInfo { apprenticeUserId: 0 acceptTime: 0 doneTime: 0 topValue: 0 apprenticeCount: 0 lendHeroUniqueId: 0 } apprenticeInfo { masterUserId: 0 mentorTime: 0 doneTime: 0 useLendHeroEx: false } [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.30827710032463 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 36 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 10301 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 10302 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 10303 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 10304 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 10305 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 10306 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 10307 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 10308 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 10309 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 10310 buyCount: 0 } infos { topupId: 10311 buyCount: 0 } infos { topupId: 10312 buyCount: 0 } infos { topupId: 10313 buyCount: 0 } infos { topupId: 10314 buyCount: 0 } infos { topupId: 10315 buyCount: 0 } infos { topupId: 10316 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 10410 buyCount: 0 } infos { topupId: 10416 buyCount: 1 } infos { topupId: 10417 buyCount: 0 } infos { topupId: 10418 buyCount: 0 } infos { topupId: 10419 buyCount: 0 } infos { topupId: 10420 buyCount: 0 } infos { topupId: 10421 buyCount: 0 } infos { topupId: 10422 buyCount: 0 } infos { topupId: 10423 buyCount: 0 } infos { topupId: 10424 buyCount: 0 } infos { topupId: 10425 buyCount: 0 } infos { topupId: 10426 buyCount: 0 } infos { topupId: 10427 buyCount: 0 } infos { topupId: 10428 buyCount: 0 } infos { topupId: 10429 buyCount: 0 } infos { topupId: 10430 buyCount: 0 } infos { topupId: 10431 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 10531 buyCount: 0 } infos { topupId: 10532 buyCount: 0 } infos { topupId: 10533 buyCount: 0 } infos { topupId: 10555 buyCount: 0 } infos { topupId: 10601 buyCount: 0 } infos { topupId: 10602 buyCount: 0 } infos { topupId: 10603 buyCount: 0 } infos { topupId: 10604 buyCount: 0 } infos { topupId: 10605 buyCount: 0 } infos { topupId: 10606 buyCount: 0 } infos { topupId: 10607 buyCount: 0 } infos { topupId: 10608 buyCount: 0 } infos { topupId: 10609 buyCount: 0 } infos { topupId: 10610 buyCount: 0 } infos { topupId: 10611 buyCount: 0 } infos { topupId: 10612 buyCount: 0 } infos { topupId: 10613 buyCount: 0 } infos { topupId: 10614 buyCount: 0 } infos { topupId: 10615 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 10716 buyCount: 0 } infos { topupId: 10717 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 10801 buyCount: 0 } infos { topupId: 10802 buyCount: 0 } infos { topupId: 10803 buyCount: 0 } infos { topupId: 10804 buyCount: 0 } infos { topupId: 10805 buyCount: 0 } infos { topupId: 10806 buyCount: 0 } infos { topupId: 10811 buyCount: 0 } infos { topupId: 10812 buyCount: 0 } infos { topupId: 10813 buyCount: 0 } infos { topupId: 10814 buyCount: 0 } infos { topupId: 10815 buyCount: 0 } infos { topupId: 10816 buyCount: 0 } infos { topupId: 10817 buyCount: 0 } infos { topupId: 10818 buyCount: 0 } infos { topupId: 10819 buyCount: 0 } infos { topupId: 10820 buyCount: 0 } infos { topupId: 10821 buyCount: 0 } infos { topupId: 10822 buyCount: 0 } infos { topupId: 10823 buyCount: 0 } infos { topupId: 10824 buyCount: 0 } infos { topupId: 10825 buyCount: 1 } infos { topupId: 10826 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 10901 buyCount: 0 } infos { topupId: 10902 buyCount: 0 } infos { topupId: 10903 buyCount: 0 } infos { topupId: 10904 buyCount: 0 } infos { topupId: 10905 buyCount: 0 } infos { topupId: 10906 buyCount: 0 } infos { topupId: 10907 buyCount: 0 } infos { topupId: 10908 buyCount: 0 } infos { topupId: 10909 buyCount: 0 } infos { topupId: 10910 buyCount: 0 } infos { topupId: 10911 buyCount: 0 } infos { topupId: 10912 buyCount: 0 } infos { topupId: 10913 buyCount: 0 } infos { topupId: 10914 buyCount: 0 } infos { topupId: 10915 buyCount: 0 } infos { topupId: 10916 buyCount: 0 } infos { topupId: 10917 buyCount: 0 } infos { topupId: 10918 buyCount: 0 } infos { topupId: 10919 buyCount: 0 } infos { topupId: 10920 buyCount: 0 } infos { topupId: 10921 buyCount: 0 } infos { topupId: 10926 buyCount: 0 } infos { topupId: 10927 buyCount: 0 } infos { topupId: 10928 buyCount: 0 } infos { topupId: 10929 buyCount: 0 } infos { topupId: 10930 buyCount: 0 } infos { topupId: 10931 buyCount: 0 } infos { topupId: 10932 buyCount: 0 } infos { topupId: 10933 buyCount: 0 } infos { topupId: 10934 buyCount: 1 } infos { topupId: 10935 buyCount: 0 } infos { topupId: 10936 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 11001 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 11002 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 11003 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 11004 buyCount: 0 } infos { topupId: 11005 buyCount: 0 } infos { topupId: 11006 buyCount: 0 } infos { topupId: 11007 buyCount: 0 } infos { topupId: 11008 buyCount: 0 } infos { topupId: 11009 buyCount: 0 } infos { topupId: 11010 buyCount: 0 } infos { topupId: 11011 buyCount: 0 } infos { topupId: 11012 buyCount: 0 } infos { topupId: 11013 buyCount: 0 } infos { topupId: 11014 buyCount: 0 } infos { topupId: 11015 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 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[INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=43,cmd=39,status=0,size=241 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=137,cmd=1,status=0,size=34 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=11,cmd=2,status=0,size=26 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10934 buyCount: 1 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true 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infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 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0.36075619980693 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 38 1 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 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1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.36075619980693 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 39 1 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.36075619980693 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 40 1 [INFO:2023-2-26 2:34:14][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:begin play(mtn):daliang.mtn,default:nil stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=187 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=103,cmd=1,status=0,size=639 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=107,cmd=1,status=0,size=21 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=105,cmd=1,status=0,size=10 [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 12 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:14]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 expiredTime: 1676621007440 } infos { id: 4 expiredTime: 0 } infos { id: 23 expiredTime: 0 } [INFO:2023-2-26 2:34:14]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.61582810804248 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 41 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 123 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 124 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 125 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 126 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 127 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 128 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 129 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 130 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.61582810804248 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 42 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10001 updateTime: 1660542217 } infos { id: 10002 updateTime: 1676529287 } infos { id: 10003 updateTime: 1676529287 } infos { id: 10004 updateTime: 1676529286 } infos { id: 10005 updateTime: 1676529286 } infos { id: 10006 updateTime: 1676529286 } infos { id: 10007 updateTime: 1676529287 } infos { id: 10008 updateTime: 1676529286 } infos { id: 10009 updateTime: 1676529287 } infos { id: 10010 updateTime: 1676529285 } infos { id: 10012 updateTime: 1676529286 } infos { id: 10013 updateTime: 1676529285 } infos { id: 10014 updateTime: 1676529287 } infos { id: 10015 updateTime: 1676529286 } infos { id: 10016 updateTime: 1676529287 } infos { id: 10017 updateTime: 1676529286 } infos { id: 10018 updateTime: 1676529287 } infos { id: 10019 updateTime: 1676529286 } infos { id: 10020 updateTime: 1676445378 } infos { id: 20001 updateTime: 1667443204 } infos { id: 20002 updateTime: 1676529263 } [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.61582810804248 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 43 1 [INFO:2023-2-26 2:34:14][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.65313440933824 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 44 1 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=32,cmd=1,status=0,size=1941 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 7 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 3 [INFO:2023-2-26 2:34:14]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.65313440933824 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 45 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8545 lastRecoverTime: 1676614657000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.47299291566014 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 46 1 [INFO:2023-2-26 2:34:14][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:34:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.32571750879288 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 47 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2011 recommendHero: 2008 recommendHero: 2005 recommendHero: 2000 recommendHero: 2004 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2019 recommendHero: 2015 recommendHero: 2036 recommendHero: 2042 recommendHero: 2045 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2030 recommendHero: 2055 recommendHero: 2021 recommendHero: 2020 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2040 recommendHero: 2025 recommendHero: 2044 recommendHero: 2047 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2052 recommendHero: 2036 recommendHero: 2000 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2011 recommendHero: 2005 recommendHero: 2001 recommendHero: 2026 recommendHero: 2010 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2033 recommendHero: 2032 recommendHero: 2018 recommendHero: 2010 recommendHero: 2038 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.32571750879288 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 48 1 [INFO:2023-2-26 2:34:14][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:34:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十一 } infos { day: 2 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十二 } infos { day: 3 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十三 } infos { day: 4 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十四 lunarFestival: 立春 } infos { day: 5 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十五 lunarFestival: 元宵 } infos { day: 6 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十六 } infos { day: 7 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十七 } infos { day: 8 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十八 } infos { day: 9 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十九 } infos { day: 10 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月二十 } infos { day: 11 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿一 } infos { day: 12 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿二 } infos { day: 13 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿三 } infos { day: 14 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿四 } infos { day: 15 hasSignIn: false luckLevel: 5 drawIds: 20 drawIds: 19 drawIds: 17 drawIds: 18 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿五 } infos { day: 16 hasSignIn: false luckLevel: 1 drawIds: 15 drawIds: 67 drawIds: 78 drawIds: 65 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿六 } infos { day: 17 hasSignIn: false luckLevel: 5 drawIds: 18 drawIds: 16 drawIds: 19 drawIds: 17 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿七 } serverTime: 1676614718097 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.32571750879288 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 49 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 1 defineIds: 2 onlineTime: 2654 updateTime: 1676614714 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.35920430719852 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 50 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.35920430719852 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 51 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 133222455 mailId: 29 params: attachment: 2#2#1000|2#6#10|1#11070001#500 state: 0 createTime: 1676603075226 isCollection: false } userMail { incrId: 130842763 mailId: 20008 params: ABC-GM582153#ABC30733#伊芮真 attachment: state: 0 createTime: 1673038900000 isCollection: false } userMail { incrId: 133222457 mailId: 308401 params: 伊芮真 attachment: 1#11240084#2 state: 1 createTime: 1676603179524 isCollection: false } userMail { incrId: 129692464 mailId: 20084 params: 握刀法·初 attachment: 2#1#50|2#2#10000|2#26#100 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 133222458 mailId: 301401 params: 伊芮真 attachment: 1#11240014#2 state: 1 createTime: 1676603179549 isCollection: false } userMail { incrId: 133222459 mailId: 310301 params: 伊芮真 attachment: 1#11240103#2 state: 1 createTime: 1676603180513 isCollection: false } userMail { incrId: 133222460 mailId: 308402 params: 伊芮真 attachment: 1#11240084#3 state: 1 createTime: 1676603181027 isCollection: false } userMail { incrId: 133222461 mailId: 301402 params: 伊芮真 attachment: 1#11240014#3 state: 1 createTime: 1676603181044 isCollection: false } userMail { incrId: 133222462 mailId: 310302 params: 伊芮真 attachment: 1#11240103#3 state: 1 createTime: 1676603182024 isCollection: false } userMail { incrId: 133222463 mailId: 308403 params: 伊芮真 attachment: 1#11240084#4 state: 1 createTime: 1676603182510 isCollection: false } userMail { incrId: 129692458 mailId: 20005 params: 180 attachment: 2#2#10000|2#12#5|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692459 mailId: 20005 params: 380 attachment: 2#2#20000|2#12#10|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692457 mailId: 20035 params: 镖旗#贝币 attachment: 2#2#1100 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692462 mailId: 20005 params: 380 attachment: 2#2#20000|2#12#10|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692463 mailId: 20005 params: 680 attachment: 2#2#30000|2#12#15|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692460 mailId: 20005 params: 680 attachment: 2#2#30000|2#12#15|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692461 mailId: 20005 params: 180 attachment: 2#2#10000|2#12#5|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 132982453 mailId: 20005 params: 380 attachment: 2#12#10|1#11190024#1|2#2#20000 state: 0 createTime: 1676445378338 isCollection: false } userMail { incrId: 132982452 mailId: 20005 params: 180 attachment: 2#12#5|1#11190024#1|2#2#10000 state: 0 createTime: 1676445378314 isCollection: false } userMail { incrId: 130882452 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1672899015000 isCollection: false } userMail { incrId: 132982455 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1676445378734 isCollection: false } userMail { incrId: 132982454 mailId: 20005 params: 680 attachment: 1#10000172#1|2#12#15|1#11190024#1|2#2#30000 state: 0 createTime: 1676445378339 isCollection: false } userMail { incrId: 130962453 mailId: 29 params: attachment: 1#11070001#500|2#2#1000 state: 0 createTime: 1672988628000 isCollection: false } userMail { incrId: 133222464 mailId: 301403 params: 伊芮真 attachment: 1#11240014#4 state: 1 createTime: 1676603182528 isCollection: false } userMail { incrId: 133222465 mailId: 310303 params: 伊芮真 attachment: 1#11240103#4 state: 1 createTime: 1676603183540 isCollection: false } userMail { incrId: 133222466 mailId: 308404 params: 伊芮真 attachment: 1#11240084#5 state: 1 createTime: 1676603184003 isCollection: false } userMail { incrId: 133222467 mailId: 301404 params: 伊芮真 attachment: 1#11240014#5 state: 1 createTime: 1676603184018 isCollection: false } userMail { incrId: 133222468 mailId: 310304 params: 伊芮真 attachment: 1#11240103#5 state: 1 createTime: 1676603185005 isCollection: false } userMail { incrId: 133222469 mailId: 312101 params: 伊芮真 attachment: 1#11240121#2 state: 1 createTime: 1676603344419 isCollection: false } userMail { incrId: 133222470 mailId: 312102 params: 伊芮真 attachment: 1#11240121#3 state: 1 createTime: 1676603345919 isCollection: false } userMail { incrId: 133222471 mailId: 312103 params: 伊芮真 attachment: 1#11240121#4 state: 1 createTime: 1676603357959 isCollection: false } userMail { incrId: 133222472 mailId: 312104 params: 伊芮真 attachment: 1#11240121#5 state: 1 createTime: 1676603359464 isCollection: false } userMail { incrId: 133222473 mailId: 312001 params: 伊芮真 attachment: 1#11240120#2 state: 1 createTime: 1676603785245 isCollection: false } userMail { incrId: 133222474 mailId: 312002 params: 伊芮真 attachment: 1#11240120#3 state: 1 createTime: 1676603786762 isCollection: false } userMail { incrId: 131402607 mailId: 20007 params: ABC-GM582153#伊芮真#4#7 attachment: state: 0 createTime: 1673578405000 isCollection: false } userMail { incrId: 133222475 mailId: 312003 params: 伊芮真 attachment: 1#11240120#4 state: 1 createTime: 1676603788264 isCollection: false } userMail { incrId: 133222476 mailId: 312004 params: 伊芮真 attachment: 1#11240120#5 state: 1 createTime: 1676603789768 isCollection: false } [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.10413239896297 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 52 1 [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:34:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:34:14][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 53 1 [INFO:2023-2-26 2:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:15]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-2-26 2:34:15]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:15]<== Receiver Message, socketClient version=2,extId=50,cmd=5,status=0,size=14 [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-2-26 2:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.033329199999571 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 54 1 [INFO:2023-2-26 2:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:15]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-2-26 2:34:15]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:15]<== Receiver Message, socketClient version=2,extId=50,cmd=6,status=0,size=8 [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-2-26 2:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.033542901277542 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 55 1 [INFO:2023-2-26 2:34:15][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils: end play motion: daliang.mtn stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-2-26 2:34:15][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-2-26 2:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:15]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-2-26 2:34:15]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:15]<== Receiver Message, socketClient version=2,extId=53,cmd=21,status=0,size=8 [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-2-26 2:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.033568598330021 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 56 1 [INFO:2023-2-26 2:34:15][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene' logic/extensions/main/view/MainView:303: in function [INFO:2023-2-26 2:34:15][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-2-26 2:34:15][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:34:15][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:15][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:15][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:34:15][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:34:15]DestroyUnusedResources:39,2,time=,paths: [INFO:2023-2-26 2:34:16][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-2-26 2:34:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-2-26 2:34:16][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}2 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:622: in function '_locateMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished' frameworkext/scene/SceneBase:82: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-26 2:34:16][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-26 2:34:16][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:34:16][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:34:16][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-2-26 2:34:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:34:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:16]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:34:16]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:16]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:34:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2 [INFO:2023-2-26 2:34:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest [INFO:2023-2-26 2:34:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:16]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9 [INFO:2023-2-26 2:34:16]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:16]<== Receiver Message, socketClient version=2,extId=31,cmd=23,status=0,size=25 [INFO:2023-2-26 2:34:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:34:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:34:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.061757199466228 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 57 1 [INFO:2023-2-26 2:34:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000103 hasFinished: false effects: 1 effects: 2 effects: 8 effects: 10 effects: 6 [INFO:2023-2-26 2:34:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <--- [INFO:2023-2-26 2:34:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.061757199466228 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 58 1 [INFO:2023-2-26 2:34:17][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:34:17]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-2-26 2:34:18][logic/scene/fbselect/interaction/FbSelectInteraction.lua:55]:{closure}TCL1 2 2 10018 [WARN:2023-2-26 2:34:18][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:61]:{closure}TCL2 1 false table: 0x024d2800ed40 { __newindex = function: 0x024d28016510, __index = { 1 = 10018, 2 = "迷航偶影现", 3 = 1, 4 = 1, 5 = "18.5#0", 6 = 0, 7 = "", 8 = "main_10018", 9 = "", 10 = 92, 11 = 1100018, 12 = "第18章", 13 = 1, 14 = 1, 15 = 0, 16 = 1, 17 = 0, 18 = 0, 19 = 0, 20 = "", __index = function: 0x024d280061a0, }, } [WARN:2023-2-26 2:34:18][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:68]:{closure}TCL3 10018 true [INFO:2023-2-26 2:34:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1 [INFO:2023-2-26 2:34:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest [INFO:2023-2-26 2:34:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:20]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9 [INFO:2023-2-26 2:34:20]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:20]<== Receiver Message, socketClient version=2,extId=70,cmd=1,status=0,size=8 [INFO:2023-2-26 2:34:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <--- [INFO:2023-2-26 2:34:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.079019401222467 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 59 1 [INFO:2023-2-26 2:34:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10018072 [INFO:2023-2-26 2:34:21]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-2-26 2:34:21]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:21]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=689 [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 642821 name: 123456789 level: 100 type: 2 logoutTime: 1676604506667 cd: 0 hero { heroId: 103532502 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 635321 name: xxxxxxxx level: 100 type: 2 logoutTime: 0 cd: 0 hero { heroId: 101212502 heroTypeIdx: 9997 level: 1 rank: 1 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } skinId: 100112 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 445121 name: 俩五一十 level: 100 type: 2 logoutTime: 1676608545205 cd: 0 hero { heroId: 87772502 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 626921 name: 圆不圆不圆 level: 100 type: 2 logoutTime: 1673249147000 cd: 0 hero { heroId: 99152513 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 633821 name: 伊舞岚 level: 100 type: 2 logoutTime: 1676516949452 cd: 0 hero { heroId: 100912547 heroTypeIdx: 2016 level: 1 rank: 1 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } skinId: 100022 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 443921 name: ty02 level: 100 type: 2 logoutTime: 1676614577961 cd: 0 hero { heroId: 103952502 heroTypeIdx: 2147 level: 100 rank: 5 sks { skillId: 41214707 strengthenLevel: 3 } sks { skillId: 41214708 strengthenLevel: 3 } sks { skillId: 41214709 strengthenLevel: 4 } skinId: 140270 breakthroughCnt: 7 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 434421 name: parking level: 100 type: 2 logoutTime: 1676614577967 cd: 0 hero { heroId: 85532502 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 625621 name: 伊巧玲 level: 100 type: 2 logoutTime: 1676603071967 cd: 0 hero { heroId: 99002502 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 261 contractUnlock: false contractLevel: 0 } } [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-2-26 2:34:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.10026160255075 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 60 1 [INFO:2023-2-26 2:34:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2023-2-26 2:34:21]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-2-26 2:34:21]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:21]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=246 [INFO:2023-2-26 2:34:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:21]<== Receiver Message, socketClient version=2,extId=8,cmd=4,status=0,size=133 [INFO:2023-2-26 2:34:21]<== Receiver Message, socketClient version=2,extId=8,cmd=9,status=0,size=10 [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 104352536 value: 0 time: 0 } infos { id: 104352504 value: 0 time: 0 } infos { id: 104352537 value: 0 time: 0 } infos { id: 103222502 value: 0 time: 0 } infos { id: 104352506 value: 0 time: 0 } infos { id: 100152508 value: 0 time: 0 } infos { id: 101092515 value: 0 time: 0 } infos { id: 100152509 value: 0 time: 0 } infos { id: 104352560 value: 0 time: 0 } infos { id: 102592502 value: 0 time: 0 } infos { id: 103222505 value: 0 time: 0 } infos { id: 104352502 value: 0 time: 0 } infos { id: 103222504 value: 0 time: 0 } infos { id: 104352503 value: 0 time: 0 } infos { id: 104312519 value: 0 time: 0 } infos { id: 99772522 value: 0 time: 0 } infos { id: 99772523 value: 0 time: 0 } infos { id: 104352548 value: 0 time: 0 } infos { id: 99772524 value: 0 time: 0 } infos { id: 104362502 value: 0 time: 0 } infos { id: 104362503 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:34:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 61 1 [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352537 equipUniqueIds: 27484007 equipUniqueIds: 27484006 equipUniqueIds: 27484008 } formationHeros { index: 1 typeId: 1 heroUniqueId: 102592502 equipUniqueIds: 27484002 equipUniqueIds: 27484001 equipUniqueIds: 27484000 } formationHeros { index: 2 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } formationHeros { index: 3 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } state: 1 name: 队伍二 typeId: 1 seq: 2 } [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-2-26 2:34:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 62 1 [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2023-2-26 2:34:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-2-26 2:34:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.066263698041439 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 63 1 [INFO:2023-2-26 2:34:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:34:22]GameDevice isFront = False [INFO:2023-2-26 2:34:28]GameDevice isFront = True [INFO:2023-2-26 2:34:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10018 barrierId: 10018072 formationId: 2 [INFO:2023-2-26 2:34:28]==> Sender Auto Serialize Message,extId=31,cmd=2,size=19 [INFO:2023-2-26 2:34:28]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:28]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=29 [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10180721 battleId: 10180722 battleId: 10180723 triggerId: 400 triggerId: 399 [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-2-26 2:34:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.14885189756751 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 64 1 [INFO:2023-2-26 2:34:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 7000 [INFO:2023-2-26 2:34:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:28]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-2-26 2:34:28]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:28]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:34:28]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:28][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:28][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:28][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:28][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:28][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12240 isShaping:false skinId:130059 otherSkillId:nil skills:[42122401,0] otherSkills:null allSkillActions:[13006007] allNormalActions:{} [INFO:2023-2-26 2:34:28][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12232 isShaping:false skinId:130095 otherSkillId:nil skills:[42122321,42122322] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2023-2-26 2:34:28][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,0] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:34:28][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12240 isShaping:false skinId:130059 otherSkillId:nil skills:[42122401,0] otherSkills:null allSkillActions:[13006007] allNormalActions:{} [INFO:2023-2-26 2:34:28][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=2,id=220078 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:82: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:60: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:34:28]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-2-26 2:34:28]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:34:28][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-2-26 2:34:28][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:34:28][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:28][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-2-26 2:34:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.056504499167204 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 65 1 [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:34:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:34:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.056504499167204 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 66 1 [INFO:2023-2-26 2:34:28][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:28][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:34:28][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:34:28]DestroyUnusedResources:42,2,time=,paths: [INFO:2023-2-26 2:34:28][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=2,id=220078 [INFO:2023-2-26 2:34:28][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil 场景:g-s96_yt_p 是旧场景 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2121_1,加载的特效[总数=]16,路径=["effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill3_camera.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/atk_zltp_x_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-2-26 2:34:28][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_zltp_x_skill1.prefab; false; true [INFO:2023-2-26 2:34:28][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:221: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:190: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:439: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2084_3,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:34:28][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-2-26 2:34:28][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:221: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:190: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:439: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2120_4,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_1_12240,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_ygd_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_2_12232,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_999_12240,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_ygd_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:34:28][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-2-26 2:34:28][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018072 0 [INFO:2023-2-26 2:34:28][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220078 [INFO:2023-2-26 2:34:28][logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-2-26 2:34:28][logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22007801个地图区域]加载完毕! [INFO:2023-2-26 2:34:28][logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-2-26 2:34:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2121_1 ====== MyRole_2121_1 英雄的模型 [INFO:2023-2-26 2:34:29][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_zltp_x_skill1.prefab; false; false [INFO:2023-2-26 2:34:29][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_zltp_d_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_zltp_d_skill1.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3.prefab effect obj pool create effect/prefabs/show_zltp_x_skill3.prefab effect obj pool create effect/prefabs/show_zltp_x_skill3_camera.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3_camera.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_zltp_x_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zltp_x_skill1.prefab effect obj pool create effect/prefabs/show_zltp_d_skill2.prefab effect obj pool create effect/prefabs/atk_zltp_x_skill1.prefab effect obj pool [INFO:2023-2-26 2:34:29][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2121_1 ====== MyRole_2121_1 英雄的特效总数[16],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3_camera.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zltp_x_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/atk_zltp_x_skill1.prefab"] [INFO:2023-2-26 2:34:29][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2121_1 ====== MyRole_2121_1 英雄的头顶ui [INFO:2023-2-26 2:34:29][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2023-2-26 2:34:29][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2084_3 ====== MyRole_2084_3 英雄的头顶ui [INFO:2023-2-26 2:34:29][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2120_4 ====== MyRole_2120_4 英雄的头顶ui [INFO:2023-2-26 2:34:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2023-2-26 2:34:29][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:34:29][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:34:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2084_3 ====== MyRole_2084_3 英雄的模型 [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2084_3 ====== MyRole_2084_3 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab"] [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2120_4 ====== MyRole_2120_4 英雄的模型 [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_chymr_skill1.prefab effect obj pool create effect/prefabs/atk_chymr_skill1.prefab effect obj pool create effect/prefabs/show_chymr_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chymr_skill3_camera.prefab effect obj pool create effect/prefabs/show_chymr_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2120_4 ====== MyRole_2120_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的模型 [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的模型 [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_ygd_skill1.prefab effect obj pool [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_ygd_skill1.prefab"] [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_ygd_skill1.prefab effect obj pool [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_ygd_skill1.prefab"] [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的头顶ui [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的头顶ui [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的头顶ui [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的头顶ui [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的模型 [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"] [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的模型 [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:34:30][logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-2-26 2:34:30][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 1.9140s [INFO:2023-2-26 2:34:30][logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=2,id=220078,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:34:30][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10018072 [INFO:2023-2-26 2:34:30][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-2-26 2:34:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 400 找到: true [INFO:2023-2-26 2:34:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 399 找到: true [INFO:2023-2-26 2:34:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 400 go: boxcolider2 [INFO:2023-2-26 2:34:30][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 400 触发器: boxcolider2 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:34:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 399 go: boxcolider1 [INFO:2023-2-26 2:34:30][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 399 触发器: boxcolider1 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:34:30][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:30][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:30][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:30][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:30][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:30][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:30][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:30][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:30][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018072 0 [INFO:2023-2-26 2:34:30][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10018072 stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:354: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:34:30][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:34:30][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:34:30][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:34:30][logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-2-26 2:34:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-2-26 2:34:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-2-26 2:34:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:31]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-2-26 2:34:31]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:31]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8 [INFO:2023-2-26 2:34:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-2-26 2:34:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.080672301352024 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 68 1 [INFO:2023-2-26 2:34:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:31][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:34:31]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-26 2:34:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:33][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018072 1 0 1.3301937580109 1.0238709449768 -0.30000001192093 0 0 0 1.3301937580109 [INFO:2023-2-26 2:34:33][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018072 turnIndex: 1 [INFO:2023-2-26 2:34:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:33][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:33][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:34:33][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:34:33][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:34:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:34]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:34:34]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:34]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:34:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.1002448014915 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 69 1 [INFO:2023-2-26 2:34:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:34]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:34:34]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:34:34]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:34:34]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“少主少主你到底什么时候回来呀我们都好想你大脑袋短尾巴都在想你!”双皮奶因为发送“想你”的消息太多太频繁,已经被认定成机器人刷屏暂时禁言。","interval":432000000} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054462000 serverNow = 1676614738 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054462000} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140862000 serverNow = 1676614738 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140862000} [INFO:2023-2-26 2:34:34][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227262000 serverNow = 1676614738 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:34:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227262000} [INFO:2023-2-26 2:34:34]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=964 [INFO:2023-2-26 2:34:34]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 14382 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12240 skinId: 130059 position: 1 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122401 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12232 skinId: 130095 position: 2 baseAttributes { hp: 354 thp: 354 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122321 position: 1 CD: 0 } skillInfo { skillId: 42122322 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12236 skinId: 130063 position: 3 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 14 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:34:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.096106797456741 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 70 1 [INFO:2023-2-26 2:34:34][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":14382, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12240, "skinId":130059, "position":1, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122401, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12232, "skinId":130095, "position":2, "baseAttributes": { "hp":354, "thp":354, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122321, "position":1, "CD":0 }, { "skillId":42122322, "position":2, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12236, "skinId":130063, "position":3, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10552 startTime: 1665349200000 endTime: 1703951999000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10591 startTime: 1675893600000 endTime: 1678291199000 } activityInfos { id: 10592 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10593 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10594 startTime: 1673453400000 endTime: 1678291199000 } activityInfos { id: 10595 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10596 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10597 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10598 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10601 startTime: 1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:34:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:34:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.096106797456741 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 71 1 [INFO:2023-2-26 2:34:34][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:34:34][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:34:35][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:34:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:34:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:34:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024df476b3e0 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:34:35][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024df476b3e0 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:34:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:34:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:34:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:34:35][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:34:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-2-26 2:34:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-2-26 2:34:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-2-26 2:34:35]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-2-26 2:34:35]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:35]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2023-2-26 2:34:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-2-26 2:34:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.066666003316641 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 72 1 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-2-26 2:34:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-2-26 2:34:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:34:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:34:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:34:36]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:36]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:34:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033336099237204 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 73 1 [INFO:2023-2-26 2:34:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:34:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:34:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:34:36]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:36]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:34:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033331900835037 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 74 1 [INFO:2023-2-26 2:34:36][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:34:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d5687e130 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [WARN:2023-2-26 2:34:36][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:34:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:34:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:34:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:34:36]||||| Sender socketClient version=2 [INFO:2023-2-26 2:34:36]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=502 [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 6 effectType: 2 effectNum: 717 additional: 0 additional2: 717 additional3: 717 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 15 } } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 2046 additional: 1501 additional2: 2046 additional3: 2046 } actEffect { targetId: 7 effectType: 2 effectNum: 1977 additional: 1570 additional2: 1977 additional3: 1977 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208408 actEffect { targetId: 3 effectType: 18 effectNum: 12225 additional: 12225 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 16 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 1 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 3 effectNum: 9984 additional: 0 additional2: 9984 additional3: 9984 } actEffect { targetId: 7 effectType: 3 effectNum: 9812 additional: 0 additional2: 9812 additional3: 9812 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 18 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 19 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 18 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 20 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } isFinish: true round: 1 extraRoundTeamType: 0 } [INFO:2023-2-26 2:34:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:34:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10025149956346 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 75 1 [INFO:2023-2-26 2:34:36][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":717, "additional":0, "additional2":717, "additional3":717 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":15 } } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2046, "additional":1501, "additional2":2046, "additional3":2046 }, { "targetId":7, "effectType":2, "effectNum":1977, "additional":1570, "additional2":1977, "additional3":1977 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208408, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":12225, "additional":12225 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":16 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":1 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":9984, "additional":0, "additional2":9984, "additional3":9984 }, { "targetId":7, "effectType":3, "effectNum":9812, "additional":0, "additional2":9812, "additional3":9812 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":18 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":19 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":3, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":18, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":20, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 } ], "isFinish":true, "round":1, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d5687e130 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":717, "effectNum":717, "multipleEffectNum":0, "effectType":2, "additional2":717 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1501, "targetId":5, "multipleEffectNumReal":0, "additional3":2046, "effectNum":2046, "multipleEffectNum":0, "effectType":2, "additional2":2046 }, { "additional":1570, "targetId":7, "multipleEffectNumReal":0, "additional3":1977, "effectNum":1977, "multipleEffectNum":0, "effectType":2, "additional2":1977 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":9984, "effectNum":9984, "multipleEffectNum":0, "effectType":3, "additional2":9984 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":9812, "effectNum":9812, "multipleEffectNum":0, "effectType":3, "additional2":9812 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = { setExtraRoundType = function: 0x024df47dedf0, addStepMO = function: 0x024df47dc358, New = function: 0x024df47e0c78, getUnitPickedSkillId = function: 0x024df46d5a00, copyFromPlaybackNO = function: 0x024df47dbfc0, onNotifyUserRoundPick = function: 0x024df46d5d80, getStepMO = function: 0x024df47dc438, getRoundId = function: 0x024df47deb38, copyFromNO = function: 0x024df47dc0a8, hasUnitPickedSkill = function: 0x024df46d5920, getIsUserReady = function: 0x024df46d5ae0, setIsFinish = function: 0x024df47dd250, __index = 循环引用: table: 0x024df47e0ef0, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, __newindex = function: 0x024df47e0f38, }, setEndData = function: 0x024df47dbed8, getStartTime = function: 0x024df47de7a8, getStepCount = function: 0x024df47dc980, setData = function: 0x024df47dba50, ctor = function: 0x024df47dfef0, isDataDone = function: 0x024df47dd880, onComplete = function: 0x024df47dcde0, setIsReconnect = function: 0x024df47dd5d0, __newindex = function: 0x024df47e0ba0, setRoundId = function: 0x024df47defb0, hasUnitReliveInfo = function: 0x024df47dcb40, isReadyToPick = function: 0x024df47dd798, isFinish = function: 0x024df47dcd00, getReliveReplyNO = function: 0x024df47dca60, isReconnect = function: 0x024df47dd4f0, onDataInit = function: 0x024df47de6c8, } [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":717, "effectNum":717, "multipleEffectNum":0, "effectType":2, "additional2":717 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 6[Monster_6_2_10180721][2] 一下 [INFO:2023-2-26 2:34:36][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 354/354 原来有盾: 0 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:717/717 本段飘:717 本段扣血:717 本段扣盾:0 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/354 剩余盾: 0 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:34:36][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301243 effect/prefabs/buff_zltp_chuanpao_1.prefab [WARN:2023-2-26 2:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:34:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/buff_zltp_chuanpao_1.prefab effect obj pool [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:34:37][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1501, "targetId":5, "multipleEffectNumReal":0, "additional3":2046, "effectNum":2046, "multipleEffectNum":0, "effectType":2, "additional2":2046 }, { "additional":1570, "targetId":7, "multipleEffectNumReal":0, "additional3":1977, "effectNum":1977, "multipleEffectNum":0, "effectType":2, "additional2":1977 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:34:37][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill2 in action 10002208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__1 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__2 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:613/2046 本段飘:613 本段扣血:613 本段扣盾:0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 2934/3547 剩余盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:593/1977 本段飘:593 本段扣血:593 本段扣盾:0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2954/3547 剩余盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__3 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2934/3547 原来有盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1226/2046 本段飘:613 本段扣血:613 本段扣盾:0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 2321/3547 剩余盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2954/3547 原来有盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:1186/1977 本段飘:593 本段扣血:593 本段扣盾:0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2361/3547 剩余盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180721 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__4 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2321/3547 原来有盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:2046/2046 本段飘:820 本段扣血:820 本段扣盾:0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1501/3547 剩余盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2361/3547 原来有盾: 0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1977/1977 本段飘:791 本段扣血:791 本段扣盾:0 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 1570/3547 剩余盾: 0 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__showBufferEffect__5 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-2-26 2:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-2-26 2:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-2-26 2:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-2-26 2:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-2-26 2:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208408[10008708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-2-26 2:34:38][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill2 in action 10008708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:34:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill2__attackAffect__1 [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":12225, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-2-26 2:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:14382/14382 后:12225/12225 [WARN:2023-2-26 2:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-2-26 2:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301080] [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41208408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2023-2-26 2:34:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:3 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-2-26 2:34:39][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-2-26 2:34:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":9984, "effectNum":9984, "multipleEffectNum":0, "effectType":3, "additional2":9984 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":9812, "effectNum":9812, "multipleEffectNum":0, "effectType":3, "additional2":9812 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:34:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-2-26 2:34:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-2-26 2:34:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 6 [WARN:2023-2-26 2:34:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 7 ~ 7 [INFO:2023-2-26 2:34:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:34:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:34:40][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:34:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__1 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__2 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1501/3547 原来有盾: 0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1248/9984 本段飘:1248 本段扣血:1248 本段扣盾:0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 253/3547 剩余盾: 0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 1570/3547 原来有盾: 0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:1226/9812 本段飘:1226 本段扣血:1226 本段扣盾:0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 344/3547 剩余盾: 0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__3 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 253/3547 原来有盾: 0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:2496/9984 本段飘:1248 本段扣血:1248 本段扣盾:0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 344/3547 原来有盾: 0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:2452/9812 本段飘:1226 本段扣血:1226 本段扣盾:0 [INFO:2023-2-26 2:34:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__4 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 105 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:3744/9984 本段飘:1248 本段扣血:1248 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:3678/9812 本段飘:1226 本段扣血:1226 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__5 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:4992/9984 本段飘:1248 本段扣血:1248 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:4904/9812 本段飘:1226 本段扣血:1226 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__6 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 115 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:6240/9984 本段飘:1248 本段扣血:1248 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:6130/9812 本段飘:1226 本段扣血:1226 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__7 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:7488/9984 本段飘:1248 本段扣血:1248 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:7356/9812 本段飘:1226 本段扣血:1226 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__8 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:8736/9984 本段飘:1248 本段扣血:1248 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:8582/9812 本段飘:1226 本段扣血:1226 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__9 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:9984/9984 本段飘:1248 本段扣血:1248 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:9812/9812 本段飘:1230 本段扣血:1230 本段扣盾:0 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 6 [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-2-26 2:34:42][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-2-26 2:34:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-2-26 2:34:42][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 6 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 7 7 [WARN:2023-2-26 2:34:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 7 7 [INFO:2023-2-26 2:34:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBufferEffect__10 [INFO:2023-2-26 2:34:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-26 2:34:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:34:43]Quit App! [INFO:2023-2-26 2:34:43]1 status:DisConnect [INFO:2023-2-26 2:34:43][logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开 [INFO:2023-2-26 2:34:43]1 sender LostConnect [INFO:2023-2-26 2:34:43][logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程 [INFO:2023-2-26 2:34:43][logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2023-2-26 2:34:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:34:43][logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接 [INFO:2023-2-26 2:34:43][logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 10.17.2.62 9333 true [INFO:2023-2-26 2:34:43]1 headerBuffer== socketClient version=2@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool) at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46 [INFO:2023-2-26 2:34:43]Destroy App!