[INFO:2023-2-26 2:34:49]PJG Start [INFO:2023-2-26 2:34:49]LocalSourceVersion:1.0.0.1 [INFO:2023-2-26 2:34:49]PackageSourceVersion:1.0.0.1 [INFO:2023-2-26 2:34:49]AoUnityStarter Start [INFO:2023-2-26 2:34:49]Start App [INFO:2023-2-26 2:34:49]ResourceCache.Instance.resLoadMode=Direct [INFO:2023-2-26 2:34:49]ResourceCache.Instance.isLuaBundle=False [INFO:2023-2-26 2:34:49]AoUnityStarter StartLua [INFO:2023-2-26 2:34:51][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-2-26 2:34:51][tolua.lua:12]:os: Windows, arch: x64 [INFO:2023-2-26 2:34:51][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-2-26 2:34:51][bootstrap/BootstrapHelper.lua:71]:{closure}=======================百田渠道包======================= [WARN:2023-2-26 2:34:51][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-2-26 2:34:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.buglyWrap.BuglyWrap, [method]:initBugly, [param]:{} [INFO:2023-2-26 2:34:51][bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-2-26 2:34:52]GameDevice isFront = False [INFO:2023-2-26 2:34:55]GameDevice isFront = True [INFO:2023-2-26 2:34:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2023-2-26 2:34:55][bootstrap/check/CheckMgr.lua:248]:{_startBaitianRequestRemoteVersion}Editor跳过百田请求远端版本号 [INFO:2023-2-26 2:34:55][bootstrap/check/CheckMgr.lua:288]:{onRequestRemoteVersionSuccess}CheckMgr:onRequestRemoteVersionSuccess review nil [INFO:2023-2-26 2:34:55][bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2023-2-26 2:34:56][bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-2-26 2:34:56][bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-2-26 2:34:56][logic/logicLauncher/LogicLauncher.lua:10]:{onManifestLoaded}is img preload:false [INFO:2023-2-26 2:34:56][logic/common/ArtUpgrade/QualitySet.lua:90]:{_setPixelLightCount}qualitySet pixelLight:2 [INFO:2023-2-26 2:34:56][logic/common/ArtUpgrade/QualitySet.lua:63]:{init}device quality:1 [INFO:2023-2-26 2:34:56][bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback: bootstrap/BootstrapResPreLoad:70: in function [INFO:2023-2-26 2:34:58]GameDevice isFront = False [INFO:2023-2-26 2:35:0]GameDevice isFront = True [INFO:2023-2-26 2:35:0][framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2023-2-26 2:35:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.2.62\/pjg\/static\/"} [WARN:2023-2-26 2:35:3][@logic/common/performance/PerformanceMgr.lua:31]:{getDeviceLevel}获得当前设备档次!! 1 4 [INFO:2023-2-26 2:35:3][logic/common/performance/PerformanceMgr.lua:115]:{setResourcesMode}默认高端机 [INFO:2023-2-26 2:35:3][logic/common/performance/PerformanceMgr.lua:170]:{setResourcesMode}缓冲区路径 = C:/Users/linkunze/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2023-2-26 2:35:3][logic/common/performance/PerformanceMgr.lua:171]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-2-26 2:35:3][logic/common/performance/PerformanceMgr.lua:175]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2023-2-26 2:35:3][logic/common/performance/PerformanceMgr.lua:183]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-2-26 2:35:3][logic/common/performance/PerformanceMgr.lua:187]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2023-2-26 2:35:4][logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback: logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID' logic/common/logic/ResPreLoadMgr:106: in function [INFO:2023-2-26 2:35:4][bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-2-26 2:35:4][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-2-26 2:35:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -109064116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -108977716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -86722516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -86636116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -86549716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -83093716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -83007316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -82920916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -83266516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -83180116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -80069716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -79983316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -79896916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -79810516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -79724116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -79637716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -79551316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -79464916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -79378516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -79292116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -79205716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -79119316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -79032916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -78946516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -78860116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -78773716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -78687316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -78600916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -78514516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -78428116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -78341716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -78255316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -78168916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -78082516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -77996116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -77909716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -77823316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -77736916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -77650516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -77564116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -77909716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -77823316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -77736916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -77045716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -76959316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -76872916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -76786516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -76700116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -76613716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -76527316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -76440916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -76354516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -76268116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -76181716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -76095316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -76008916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -75922516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -75836116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -75749716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -75663316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -75576916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -75490516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -75404116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -75317716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -75231316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -75404116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -75317716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -74194516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -74108116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -74021716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -71170516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -69442516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -69356116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -68578516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -68492116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -67023316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -65727316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -63221716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -62530516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -61061716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -60975316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -60888916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -60802516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -60111316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -58469716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -58383316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -57692116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -55964116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -54840916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -54754516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -53112916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -53026516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -52335316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -52248916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -52162516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -50693716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -50607316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -50520916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -49829716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -48274516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -48188116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -48101716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -47410516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -47324116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -47237716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -47151316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -47064916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -46978516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -46892116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -46805716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -46719316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -46632916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -46546516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -46460116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -46373716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -46287316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -46200916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -46114516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -46028116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -45941716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -45855316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -45768916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -45682516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -45596116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -45509716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -45682516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -45596116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -45509716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -44991316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -43436116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -43349716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -43263316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -41967316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -40412116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -40325716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -40239316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -39548116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -37992916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -37906516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -37820116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -37128916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -35573716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -35487316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -35400916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -34277716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -31944916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -31858516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -31772116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -31080916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -29525716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -29439316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -29352916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -28661716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -27106516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -27020116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -26933716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -26242516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -24687316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -24600916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -24514516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -23823316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -24946516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -24860116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -24773716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -24687316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -24600916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -24514516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -24428116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -24341716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -24255316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -24168916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -24082516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -23996116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -23909716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -23823316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -23736916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -23650516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -23564116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -23477716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -23391316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -23304916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -23218516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -23132116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -23045716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -22959316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -22872916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -22786516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -22700116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -22613716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -22527316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -22440916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -22354516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -22268116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -22181716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -22095316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -21404116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -19848916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -19762516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -19676116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -18984916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -17429716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -17343316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -17256916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -16565716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -15010516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -14924116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -14837716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -14146516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -12591316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -12504916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -12418516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -11122516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -9567316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -9480916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -9394516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -8703316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -7148116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -7061716 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -6975316 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -6284116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -4728916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -4642516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -4556116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -3864916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = -1704916 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = -1618516 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = -1532116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118611 时间:2023-02-23 09:00:00 interval = -236116 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118711 时间:2023-03-13 09:00:00 interval = 1319084 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118721 时间:2023-03-14 09:00:00 interval = 1405484 [INFO:2023-2-26 2:35:4][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118731 时间:2023-03-15 09:00:00 interval = 1491884 [INFO:2023-2-26 2:35:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2023-2-26 2:35:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145#1148#1149#1150#1153#1154#1155#1158#1159#1160#1163#1164#1165#1168#1169#1170#1173#1174#1175#1178#1179#1180#1183#1184#1185#118711#118721#118731"} [INFO:2023-2-26 2:35:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"} [INFO:2023-2-26 2:35:4][logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 4cc191aa12c06c16866f4000272ee62d5d515eaf 4cc191aa12c06c16866f4000272ee62d5d515eaf [INFO:2023-2-26 2:35:4]VideoMgr url = Assets/GameAssets/movie/open.mp4 [INFO:2023-2-26 2:35:4]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-2-26 2:35:4][logic/extensions/gm/controller/GMBuildInfoController.lua:89]:{callback}[BuildInfo] [AB]: deviceName:LINKUNZE dateTime:2023/2/26 2:34:57 commitID:73fab70a41f9d1e9d9b8476a985cb5cdd8950fb8 CIPipelineID: [pkg]: deviceName:LINKUNZE dateTime:2023/2/26 2:34:57 commitID:73fab70a41f9d1e9d9b8476a985cb5cdd8950fb8 CIPipelineID: [INFO:2023-2-26 2:35:4]VideoMgr play开始 [INFO:2023-2-26 2:35:4]视频已经开始播放啦 [INFO:2023-2-26 2:35:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-2-26 2:35:5][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-2-26 2:35:5]VideoMgr stop [INFO:2023-2-26 2:35:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:5]VideoMgr play完毕 [INFO:2023-2-26 2:35:5]VideoMgr stop [INFO:2023-2-26 2:35:5][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = shiwuyu isOutSide = 1 channelId = 267 packageVersion = -1 version = -1 [INFO:2023-2-26 2:35:5][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.2.62/pjg/static/noticeinfo/getNoticeInfo.json [INFO:2023-2-26 2:35:5][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/pjg/static/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=shiwuyu&isOutSide=1&channel=267 [INFO:2023-2-26 2:35:5][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-2-26 2:35:5][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = false msg = 404 Not Found [WARN:2023-2-26 2:35:5][@logic/extensions/noticeweb/controller/NoticeWebController.lua:232]:{_onGetNoticeInfo}获取公告失败了,直接跳转到登录界面! [INFO:2023-2-26 2:35:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:6][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=linkunze2 [INFO:2023-2-26 2:35:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:35:6][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.62/login0.jsp?account=linkunze2&platformId=0 [INFO:2023-2-26 2:35:6][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"fae70c6c-9188-4e9c-aa18-46bf046c06b4"} [INFO:2023-2-26 2:35:6][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 fae70c6c-9188-4e9c-aa18-46bf046c06b4 [INFO:2023-2-26 2:35:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:35:6][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.62/login.jsp?btSessionId=fae70c6c-9188-4e9c-aa18-46bf046c06b4&clientVersion=0.0.0&sysType=0 [INFO:2023-2-26 2:35:6][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"4dd85bc9-b9f2-4368-b328-d285a72f057b","userName":"0_linkunze2","zoneInfo":{"id":1,"name":"内网服","prefix":"","state":1}} [INFO:2023-2-26 2:35:6][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-2-26 2:35:6][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1677350106 [INFO:2023-2-26 2:35:6][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-2-26 2:35:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:develop, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-26 2:35:6][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.62/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.62\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"4dd85bc9-b9f2-4368-b328-d285a72f057b","openKey":""}} [INFO:2023-2-26 2:35:6][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.62/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=4dd85bc9-b9f2-4368-b328-d285a72f057b&openKey= [INFO:2023-2-26 2:35:6][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.62","isAdmin":false,"pid":1001,"port":9333,"resultCode":0,"state":1} [INFO:2023-2-26 2:35:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:6][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.62,port=9333 [INFO:2023-2-26 2:35:6][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.62 9333 [INFO:2023-2-26 2:35:6]==============link network is ipv4============ [INFO:2023-2-26 2:35:6]1 status:Connecting [INFO:2023-2-26 2:35:6]1 Connect,ip=10.17.2.62,port=9333,verson=0 [INFO:2023-2-26 2:35:6][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-2-26 2:35:6][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-2-26 2:35:6]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-2-26 2:35:6]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-2-26 2:35:6]1 Same version,socket.Connected=True [INFO:2023-2-26 2:35:6]1 Do EndConnect [INFO:2023-2-26 2:35:6]1 Do EndConnect Done [INFO:2023-2-26 2:35:6]1 status:Connected [INFO:2023-2-26 2:35:6]1 ConnectSucc True [INFO:2023-2-26 2:35:6][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=61 [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 57 } [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2023-2-26 2:35:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.033687699586153 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2023-2-26 2:35:6][logic/extensions/main/controller/MainController.lua:238]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-2-26 2:35:6][logic/extensions/main/controller/MainController.lua:232]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-2-26 2:35:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=4670 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 104352536 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603240948 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352504 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603187013 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352537 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 8670 atk: 1054 def: 692 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 570 atk: 115 def: 86 critic: 27 critic_dmg: 706 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603301419 rank: 5 luck: 6 sks { skillId: 41212107 strengthenLevel: 3 } sks { skillId: 41212108 strengthenLevel: 3 } sks { skillId: 41212109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 570 atk: 115 def: 86 critic: 27 critic_dmg: 706 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222502 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2017 baseAttr { hp: 1551 atk: 168 def: 160 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672899490435 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 345 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352506 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 9997 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603187036 rank: 1 luck: 9 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100112 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100152508 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2103 baseAttr { hp: 9339 atk: 998 def: 969 critic: 80 critic_dmg: 1200 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660535810567 rank: 5 luck: 6 sks { skillId: 41210307 strengthenLevel: 3 } sks { skillId: 41210308 strengthenLevel: 3 } sks { skillId: 41210309 strengthenLevel: 4 } exp: 2531010 state: 389 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 101092515 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2085 baseAttr { hp: 1122 atk: 127 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1665646440331 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 breakthroughCnt: 0 skinId: 100080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 100152509 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2103 baseAttr { hp: 1284 atk: 139 def: 143 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660535824852 rank: 1 luck: 6 sks { skillId: 41210300 strengthenLevel: 1 } sks { skillId: 41210301 strengthenLevel: 1 } sks { skillId: 41210302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352560 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 1386 atk: 140 def: 103 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603856286 rank: 1 luck: 6 sks { skillId: 41212100 strengthenLevel: 1 } sks { skillId: 41212101 strengthenLevel: 1 } sks { skillId: 41212102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 102592502 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1671763132020 rank: 5 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222505 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2146 baseAttr { hp: 1828 atk: 168 def: 221 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 470 def: 940 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1672901653045 rank: 1 luck: 6 sks { skillId: 41214600 strengthenLevel: 1 } sks { skillId: 41214601 strengthenLevel: 1 } sks { skillId: 41214602 strengthenLevel: 1 } exp: 828 state: 3 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100158 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 470 def: 940 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352502 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603177008 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 103222504 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2145 baseAttr { hp: 1709 atk: 152 def: 220 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1672901648949 rank: 1 luck: 6 sks { skillId: 41214500 strengthenLevel: 1 } sks { skillId: 41214501 strengthenLevel: 1 } sks { skillId: 41214502 strengthenLevel: 1 } exp: 345 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100157 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352503 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603177122 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104312519 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2147 baseAttr { hp: 1118 atk: 138 def: 152 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676537624665 rank: 1 luck: 6 sks { skillId: 41214700 strengthenLevel: 1 } sks { skillId: 41214701 strengthenLevel: 1 } sks { skillId: 41214702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100159 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352559 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2121 baseAttr { hp: 8670 atk: 1054 def: 692 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603834074 rank: 5 luck: 6 sks { skillId: 41212107 strengthenLevel: 3 } sks { skillId: 41212108 strengthenLevel: 3 } sks { skillId: 41212109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772522 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2000 baseAttr { hp: 1272 atk: 122 def: 103 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016790763 rank: 1 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772523 isInFormation: true masterPlayerID: 628921 heroTypeIdx: 2120 baseAttr { hp: 8250 atk: 958 def: 985 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016818340 rank: 5 luck: 6 sks { skillId: 41212007 strengthenLevel: 3 } sks { skillId: 41212008 strengthenLevel: 3 } sks { skillId: 41212009 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100125 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4700 atk: 940 def: 705 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104352548 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2120 baseAttr { hp: 1312 atk: 123 def: 154 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676603782242 rank: 1 luck: 6 sks { skillId: 41212000 strengthenLevel: 1 } sks { skillId: 41212001 strengthenLevel: 1 } sks { skillId: 41212002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100125 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 99772524 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660016829657 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104362502 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2066 baseAttr { hp: 1228 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676613566126 rank: 1 luck: 7 sks { skillId: 41206600 strengthenLevel: 1 } sks { skillId: 41206601 strengthenLevel: 1 } sks { skillId: 41206602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 104362503 isInFormation: false masterPlayerID: 628921 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676614194562 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.033331301063299 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2662 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 628921 name: 伊芮真 gender: 1 portrait: 11100002 exp: 1797473 signature: chefTitle: 0 roleNum: 15 heroRate: 10.6 dungeonCount: 37 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 16 heroCharCover: 2017 frame: 11110001 touchCountLeft: 5 registerTime: 1660016778 lastLogoutTime: 1676614580 birthday: 8-9 pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2017 lastUpdateTime: 1672899496 autoChangeDaily: false } isReturn: true mentorRoleId: 0 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640001 } currencyInfo { currencyId: 2 count: 60631500 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 2 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 8545 lastRecoverTime: 1676614657000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 2 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 20 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 1676667600000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 1676667600000 } currencyInfo { currencyId: 26 count: 200 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 32 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 34 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 35 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 13 lastRecoverTime: 1676598457000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1659491257000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 39 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 40 count: 0 lastRecoverTime: 1676529263499 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 42 count: 0 lastRecoverTime: 1672899014000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 43 count: 0 lastRecoverTime: 1676445378257 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 57 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } guideInfo { guideId: 63 stepId: -1 } guideInfo { guideId: 64 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 66 stepId: -1 } guideInfo { guideId: 67 stepId: -1 } guideInfo { guideId: 68 stepId: -1 } guideInfo { guideId: 69 stepId: -1 } guideInfo { guideId: 70 stepId: -1 } guideInfo { guideId: 71 stepId: -1 } guideInfo { guideId: 72 stepId: -1 } guideInfo { guideId: 73 stepId: -1 } guideInfo { guideId: 74 stepId: -1 } guideInfo { guideId: 76 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 307 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.066664699465036 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=914 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1508 [INFO:2023-2-26 2:35:6][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-02-26 02:35:19","roleExp":1797473,"serverId":"1","registerTime":1660016778,"lastLogoutTime":"2023-02-17 14:16:20","roleId":"628921","roleCTime":1660016778,"type":2,"roleName":"伊芮真","serverName":"内网服","roleLevel":100} [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-02-26 02:35:19","roleExp":1797473,"serverId":"1","registerTime":1660016778,"lastLogoutTime":"2023-02-17 14:16:20","roleId":"628921","roleCTime":1660016778,"type":2,"roleName":"伊芮真","serverName":"内网服","roleLevel":100} [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=1146 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=408 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 32 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 34 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 35 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 39 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 42 [INFO:2023-2-26 2:35:6][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 43 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=8096 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:35:6]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054430000 serverNow = 1676614770 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054430000} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140830000 serverNow = 1676614770 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140830000} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227230000 serverNow = 1676614770 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227230000} [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352559 } formationHeros { index: 1 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } formationHeros { index: 2 typeId: 1 heroUniqueId: 100152508 equipUniqueIds: 27484003 equipUniqueIds: 27484005 equipUniqueIds: 27484004 } formationHeros { index: 3 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } state: 1 name: 队伍一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352537 equipUniqueIds: 27484007 equipUniqueIds: 27484006 equipUniqueIds: 27484008 } formationHeros { index: 1 typeId: 1 heroUniqueId: 102592502 equipUniqueIds: 27484002 equipUniqueIds: 27484001 equipUniqueIds: 27484000 } formationHeros { index: 2 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } formationHeros { index: 3 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } state: 1 name: 队伍二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 seq: 4 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 state: 1 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 state: 1 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 state: 1 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 1 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 1 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 1 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 1 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 1 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 1 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 1 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 1 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 1 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 1 name: 二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 1 name: 二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 1 name: 二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 1 name: 二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 1 name: 二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 1 name: 二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 1 name: 二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 1 name: 二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 1 name: 二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 1 name: 三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.15633149817586 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2017 exp: 40 injuredNum: 0 voice: 1027004 voice: 1027003 voice: 1027048 voice: 1027000 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027060 voice: 1027059 voice: 1027058 voice: 1027009 voice: 1027008 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 6 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 6 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2145 exp: 0 injuredNum: 0 voice: 1145013 voice: 1145015 voice: 1145014 voice: 1145003 voice: 1145004 infos: 1000864 unreadInfos: 1000864 usingSkinId: 100157 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 6 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2146 exp: 0 injuredNum: 1 voice: 1146003 voice: 1146005 voice: 1146004 voice: 1146007 voice: 1146006 voice: 1146008 voice: 1146013 voice: 1146015 voice: 1146014 infos: 1000870 unreadInfos: 1000870 usingSkinId: 100158 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 9 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2082 exp: 0 injuredNum: 0 infos: 1000498 unreadInfos: 1000498 usingSkinId: 0 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2147 exp: 30000 injuredNum: 0 voice: 1147025 voice: 1147024 voice: 1147026 voice: 1147009 voice: 1147008 voice: 1147011 voice: 1147010 voice: 1147013 voice: 1147012 voice: 1147015 voice: 1147014 voice: 1147017 voice: 1147016 voice: 1147019 voice: 1147018 voice: 1147021 voice: 1147020 voice: 1147023 voice: 1147022 voice: 1147001 voice: 1147000 voice: 1147003 voice: 1147002 voice: 1147005 voice: 1147004 voice: 1147007 voice: 1147006 infos: 1000876 infos: 1000879 infos: 1000878 infos: 1000877 infos: 1000881 infos: 1000880 unreadInfos: 1000876 unreadInfos: 1000879 unreadInfos: 1000878 unreadInfos: 1000877 unreadInfos: 1000881 unreadInfos: 1000880 usingSkinId: 100159 hasShowInjureView: false storyId: 2147001 storyId: 2147002 storyId: 2147003 maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076024 voice: 1076010 voice: 1076028 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072011 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 100080 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2120 exp: 0 injuredNum: 0 voice: 1115008 voice: 1115013 voice: 1115012 voice: 1115015 voice: 1115014 voice: 1115003 voice: 1115005 voice: 1115004 voice: 1115023 voice: 1115006 infos: 1000732 unreadInfos: 1000732 usingSkinId: 100125 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2121 exp: 0 injuredNum: 0 voice: 1121040 voice: 1121048 voice: 1121031 voice: 1121030 voice: 1121033 voice: 1121032 voice: 1121034 voice: 1121037 voice: 1121039 voice: 1121038 voice: 1121009 voice: 1121013 voice: 1121012 voice: 1121015 voice: 1121014 voice: 1121081 voice: 1121083 voice: 1121082 voice: 1121023 voice: 1121065 voice: 1121064 voice: 1121003 voice: 1121066 voice: 1121005 voice: 1121004 voice: 1121006 infos: 1000738 unreadInfos: 1000738 usingSkinId: 100130 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9997 exp: 0 injuredNum: 0 voice: 1104003 voice: 1104013 voice: 1104014 voice: 1104015 infos: 1000636 unreadInfos: 1000636 usingSkinId: 100112 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 30 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2066 exp: 0 injuredNum: 0 voice: 1070065 voice: 1070003 voice: 1070075 voice: 1070076 voice: 1070013 voice: 1070077 voice: 1070014 voice: 1070015 voiceHeard: 1070075 voiceHeard: 1070076 voiceHeard: 1070077 infos: 1000402 unreadInfos: 1000402 usingSkinId: 140271 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 10000 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 voice: 1042019 voice: 1042018 voice: 1042017 voice: 1042016 infos: 1000216 infos: 1000219 infos: 1000218 infos: 1000217 unreadInfos: 1000216 unreadInfos: 1000219 unreadInfos: 1000218 unreadInfos: 1000217 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2103 exp: 30000 injuredNum: 0 voice: 1103027 voice: 1103003 voice: 1103004 voice: 1103005 voice: 1103006 voice: 1103011 voice: 1103012 voice: 1103013 voice: 1103014 voice: 1103015 voice: 1103016 voice: 1103017 voice: 1103018 voice: 1103019 voice: 1103020 voice: 1103021 voice: 1103023 infos: 1000624 infos: 1000629 infos: 1000628 infos: 1000627 infos: 1000626 infos: 1000625 unreadInfos: 1000624 unreadInfos: 1000629 unreadInfos: 1000628 unreadInfos: 1000627 unreadInfos: 1000626 unreadInfos: 1000625 usingSkinId: 100110 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 29 injuredNum: 0 voice: 1013023 voice: 1013006 voice: 1013005 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 voice: 1013025 voice: 1013009 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.15633149817586 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:35:6][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-2-26 2:35:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000} [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 27484003 defineId: 701016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736763 loveLevel: 0 } equipInfoList { uniqueId: 27484002 defineId: 703016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736760 loveLevel: 0 } equipInfoList { uniqueId: 27484001 defineId: 702016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736757 loveLevel: 0 } equipInfoList { uniqueId: 27484000 defineId: 701016 experience: 30695 heroUniqueId: 102592502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 102592502 } gainTime: 1676603736753 loveLevel: 0 } equipInfoList { uniqueId: 27484007 defineId: 702016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736781 loveLevel: 0 } equipInfoList { uniqueId: 27484006 defineId: 701016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736778 loveLevel: 0 } equipInfoList { uniqueId: 27484005 defineId: 703016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736773 loveLevel: 0 } equipInfoList { uniqueId: 27484004 defineId: 702016 experience: 30695 heroUniqueId: 100152508 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 100152508 } gainTime: 1676603736769 loveLevel: 0 } equipInfoList { uniqueId: 27484074 defineId: 703016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803059 loveLevel: 0 } equipInfoList { uniqueId: 27484073 defineId: 702016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803056 loveLevel: 0 } equipInfoList { uniqueId: 27484008 defineId: 703016 experience: 0 heroUniqueId: 104352537 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 104352537 } gainTime: 1676603736784 loveLevel: 0 } equipInfoList { uniqueId: 27484072 defineId: 701016 experience: 30695 heroUniqueId: 99772523 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 99772523 } gainTime: 1676603803052 loveLevel: 0 } equipInfoList { uniqueId: 27483903 defineId: 703001 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603197967 loveLevel: 0 } equipInfoList { uniqueId: 27483902 defineId: 702001 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603197962 loveLevel: 0 } equipInfoList { uniqueId: 27483901 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197947 loveLevel: 0 } equipInfoList { uniqueId: 27483907 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197983 loveLevel: 0 } equipInfoList { uniqueId: 27484098 defineId: 703016 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603873839 loveLevel: 0 } equipInfoList { uniqueId: 27483906 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197979 loveLevel: 0 } equipInfoList { uniqueId: 27484097 defineId: 702016 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603873836 loveLevel: 0 } equipInfoList { uniqueId: 27483905 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197975 loveLevel: 0 } equipInfoList { uniqueId: 27484096 defineId: 701016 experience: 30695 heroUniqueId: 103222505 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 103222505 } gainTime: 1676603873832 loveLevel: 0 } equipInfoList { uniqueId: 27483904 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197972 loveLevel: 0 } equipInfoList { uniqueId: 27483975 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369486 loveLevel: 0 } equipInfoList { uniqueId: 27483974 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369483 loveLevel: 0 } equipInfoList { uniqueId: 27483909 defineId: 703001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197990 loveLevel: 0 } equipInfoList { uniqueId: 27483973 defineId: 701001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603369479 loveLevel: 0 } equipInfoList { uniqueId: 27483908 defineId: 702001 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1676603197986 loveLevel: 0 } equipInfoList { uniqueId: 25723902 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1660535859000 loveLevel: 0 } equipInfoList { uniqueId: 27483999 defineId: 703016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736280 loveLevel: 0 } equipInfoList { uniqueId: 27483998 defineId: 702016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736276 loveLevel: 0 } equipInfoList { uniqueId: 27483997 defineId: 701016 experience: 30695 heroUniqueId: 104352502 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 104352502 } gainTime: 1676603736272 loveLevel: 0 } [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.15633149817586 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240043 count: 2 lastUseTime: 1635842330000 composeCount: 0 } dataList { itemId: 11190024 count: 3 lastUseTime: 1627955257000 composeCount: 0 } dataList { itemId: 10000284 count: 5 lastUseTime: 1645067658790 composeCount: 0 } dataList { itemId: 11240014 count: 15 lastUseTime: 1640227163000 composeCount: 0 } dataList { itemId: 11190018 count: 1 lastUseTime: 1635842330000 composeCount: 0 } dataList { itemId: 11040001 count: 6 lastUseTime: 1644997344357 composeCount: 0 } dataList { itemId: 11040002 count: 1 lastUseTime: 1645078526002 composeCount: 0 } dataList { itemId: 11240103 count: 14 lastUseTime: 1645067180998 composeCount: 0 } dataList { itemId: 11060006 count: 125 lastUseTime: 1628481192000 composeCount: 0 } dataList { itemId: 11140742 count: 1 lastUseTime: 1628480927000 composeCount: 0 } dataList { itemId: 10000008 count: 2 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 10000009 count: 405 lastUseTime: 1628999859000 composeCount: 0 } dataList { itemId: 11050009 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11240121 count: 14 lastUseTime: 1645067345410 composeCount: 0 } dataList { itemId: 11240120 count: 14 lastUseTime: 1645067786240 composeCount: 0 } dataList { itemId: 11050013 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11140094 count: 1 lastUseTime: 1628480896000 composeCount: 0 } dataList { itemId: 11070001 count: 1544 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11050001 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11070002 count: 99712 lastUseTime: 1634110461000 composeCount: 0 } dataList { itemId: 11050005 count: 5 lastUseTime: 1628999803000 composeCount: 0 } dataList { itemId: 11240084 count: 14 lastUseTime: 1645067181007 composeCount: 0 } [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.18966729938984 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010102 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bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 780001 barrierId: 780001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001011 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 611001 barrierId: 611001012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 611001 barrierId: 611001021 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 611001 barrierId: 611001022 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 621001 barrierId: 621001031 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10018 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.18966729938984 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-2-26 2:35:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.18966729938984 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.22336439788342 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 686 totalPayCount: 735 } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2023-2-26 2:35:7][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.22336439788342 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2023-2-26 2:35:7][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}12th Gen Intel(R) Core(TM) i5-12400 [INFO:2023-2-26 2:35:7][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-2-26 2:35:7][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: 12th Gen Intel(R) Core(TM) i5-12400 memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=46,cmd=1,size=213 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 11 [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 12 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][logic/extensions/main/controller/MainController.lua:90]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 13 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/main/controller/MainController:151: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:304: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:258: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:131: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:35:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=56 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=76 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-2-26 2:35:7][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:35:7][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:35:7][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=1543 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.057042799890041 移走了序号= 1 的消息,当前队列数量= 13 || 0 SubmitClientDataReply 15 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10002 tag: 1 num: 1 makeCount: 0 } food { foodId: 10101 tag: 5 num: 19 makeCount: 30 } food { foodId: 11207 tag: 5 num: 1 makeCount: 1 } food { foodId: 10201 tag: 5 num: 1 makeCount: 1 } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.057042799890041 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetFoodReply 16 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 101092515 cookBookId: 0 num: 0 beginTime: 1665650087000 endTime: 1665650087000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 100152508 cookBookId: 0 num: 0 beginTime: 1665647055000 endTime: 1665647055000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.090382900089025 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetKitchenReply 17 1 [INFO:2023-2-26 2:35:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:35:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.090382900089025 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetPopUpMessageReply 18 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000323 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000325 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000324 state: 0 heroUniqueId: 0 heroId: 2145 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000327 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000326 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 1 lastFinishedTime: 1671763163 } taskInfos { taskId: 63000329 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000328 state: 0 heroUniqueId: 0 heroId: 2146 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672988628 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000331 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000330 state: 0 heroUniqueId: 0 heroId: 2147 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676537624 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000207 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000206 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000208 state: 0 heroUniqueId: 0 heroId: 2103 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000211 state: 0 heroUniqueId: 0 heroId: 9997 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603187 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000149 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000148 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000150 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676613566 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000153 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1665646440 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000154 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1665646440 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603177 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676614194 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1672899490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1671763132 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000239 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000241 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000240 state: 0 heroUniqueId: 0 heroId: 2120 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1660535859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676529287 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000253 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603187 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000255 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000254 state: 0 heroUniqueId: 0 heroId: 2121 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676603301 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2145 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2146 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2147 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2085 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2120 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2121 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 9997 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2066 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2103 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1676667600 } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.090382900089025 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetHeroTaskInfosReply 19 1 [INFO:2023-2-26 2:35:7][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:35:7][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:35:7][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1749 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2023-2-26 2:35:7]DestroyUnusedResources:15,2,time=,paths: [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=233 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=98 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3744 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=637 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1866643199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2035 value: 1 time: 0 } infos { id: 2103 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2017 value: 1 time: 0 } infos { id: 2145 value: 1 time: 0 } infos { id: 2146 value: 1 time: 0 } infos { id: 2082 value: 1 time: 0 } infos { id: 2147 value: 6 time: 0 } infos { id: 2084 value: 1 time: 0 } infos { id: 2085 value: 1 time: 0 } infos { id: 2120 value: 1 time: 0 } infos { id: 2121 value: 1 time: 0 } infos { id: 9997 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2066 value: 1 time: 0 } infos { id: 2035 value: 4 time: 0 } infos { id: 2103 value: 6 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 266 replaceAll: false } redDotInfos { defineId: 11 infos { id: 2147 value: 1 time: 0 } infos { id: 2035 value: 1 time: 0 } infos { id: 2103 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 268 infos { id: 10594 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1676667600 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1676620800 } replaceAll: false } redDotInfos { defineId: 556 replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1676736000 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10409 value: 1 time: 0 } infos { id: 10601 value: 1 time: 0 } infos { id: 10001 value: 1 time: 1676649600 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1676626200 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 104352559 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1677618000 } infos { id: 2 value: 0 time: 1677618000 } infos { id: 3 value: 0 time: 1677618000 } infos { id: 4 value: 0 time: 1677618000 } infos { id: 5 value: 0 time: 1677618000 } infos { id: 6 value: 0 time: 1677618000 } infos { id: 7 value: 0 time: 1677618000 } infos { id: 8 value: 0 time: 1677618000 } infos { id: 9 value: 0 time: 1677618000 } infos { id: 10 value: 0 time: 1677618000 } infos { id: 11 value: 0 time: 1677618000 } infos { id: 12 value: 0 time: 1677618000 } infos { id: 13 value: 0 time: 1677618000 } infos { id: 14 value: 0 time: 1677618000 } infos { id: 15 value: 0 time: 1677618000 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 635 replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 636 replaceAll: false } redDotInfos { defineId: 126 infos { id: 129 value: 0 time: 1677167999 } replaceAll: false } redDotInfos { defineId: 640 replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1676667600 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1677592800 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 647 replaceAll: false } redDotInfos { defineId: 648 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1676667600 } infos { id: 3 value: 1 time: 1677592800 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1676667600 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 657 replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 664 replaceAll: false } redDotInfos { defineId: 666 infos { id: 1001 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 5 time: 1676626200 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1676649600 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 684 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1676667610 } replaceAll: false } redDotInfos { defineId: 176 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 18 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 440 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 718 infos { id: 10597 value: 1 time: 1676649600 } infos { id: 10598 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 720 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 1 time: 1676664000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1676667602 } replaceAll: false } redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.12371430173516 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetRedDotInfosReply 20 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.12371430173516 移走了序号= 1 的消息,当前队列数量= 7 || 0 LoadFriendInfosReply 21 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 104728 name: ABC-GM582153 cliqueId: 1 purpose: 50581使用GM生成协会, 时间:2021-09-01 16:06:01 heroId: 2001 level: 1 liveness: 0 memberCount: 156 auditJoin: false leaderMember { userId: 628921 nickName: 伊芮真 position: 1 liveness: 0 isOnline: true datetime: 1676614715 portrait: 11100002 frame: 11110001 level: 100 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 628921 nickName: 伊芮真 position: 1 liveness: 0 isOnline: true datetime: 1676614715 portrait: 11100002 frame: 11110001 level: 100 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 2170743 geCapital: 2170743 createTime: 1630483913 mergeTime: 0 skinId: 100003 } createSNCount: 0 leaveTime: 0 joinTime: 1672988640 leaveReason: 2 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.12371430173516 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuildGetReply 22 1 [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 3 当前队列数量= 7 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DeleteOfflineMsgRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=35,cmd=3,size=9 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=35,cmd=3,status=0,size=8 [INFO:2023-2-26 2:35:7][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.59880000725389 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140097 expirySeconds: 0 isView: false } skinInfos { skinId: 140263 expirySeconds: 0 isView: true } skinInfos { skinId: 140165 expirySeconds: 0 isView: false } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140250 expirySeconds: 0 isView: false } skinInfos { skinId: 140143 expirySeconds: 0 isView: false } skinInfos { skinId: 140047 expirySeconds: 0 isView: false } skinInfos { skinId: 140271 expirySeconds: 0 isView: true } skinInfos { skinId: 140028 expirySeconds: 0 isView: false } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.59880000725389 移走了序号= 1 的消息,当前队列数量= 5 || 0 HeroCharacterSkinReply 24 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0 bondCardInfos { defineId: 1024 level: 0 createTime: 0 skills { skillId: 220571 intValue: 100 nextValue: 110 } skills { skillId: 220573 intValue: 20 nextValue: 22 } skills { skillId: 220572 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1025 level: 0 createTime: 0 skills { skillId: 220251 intValue: 100 nextValue: 110 } skills { skillId: 220253 intValue: 20 nextValue: 22 } skills { skillId: 220252 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1026 level: 0 createTime: 0 skills { skillId: 220523 intValue: 20 nextValue: 22 } skills { skillId: 220522 intValue: 10 nextValue: 11 } skills { skillId: 220521 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1027 level: 0 createTime: 0 skills { skillId: 220711 intValue: 100 nextValue: 110 } skills { skillId: 220713 intValue: 20 nextValue: 22 } skills { skillId: 220712 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1028 level: 0 createTime: 0 skills { skillId: 220731 intValue: 100 nextValue: 110 } skills { skillId: 220733 intValue: 20 nextValue: 22 } skills { skillId: 220732 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1029 level: 0 createTime: 0 skills { skillId: 220513 intValue: 20 nextValue: 22 } skills { skillId: 220512 intValue: 10 nextValue: 11 } skills { skillId: 220511 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1030 level: 0 createTime: 0 skills { skillId: 220331 intValue: 100 nextValue: 110 } skills { skillId: 220333 intValue: 20 nextValue: 22 } skills { skillId: 220332 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1031 level: 0 createTime: 0 skills { skillId: 220963 intValue: 20 nextValue: 22 } skills { skillId: 220962 intValue: 10 nextValue: 11 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skills { skillId: 220293 intValue: 20 nextValue: 22 } skills { skillId: 220292 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1064 level: 0 createTime: 0 skills { skillId: 220303 intValue: 20 nextValue: 22 } skills { skillId: 220302 intValue: 10 nextValue: 11 } skills { skillId: 220301 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1065 level: 0 createTime: 0 skills { skillId: 220311 intValue: 100 nextValue: 110 } skills { skillId: 220313 intValue: 20 nextValue: 22 } skills { skillId: 220312 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1066 level: 0 createTime: 0 skills { skillId: 220383 intValue: 20 nextValue: 22 } skills { skillId: 220382 intValue: 10 nextValue: 11 } skills { skillId: 220381 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1067 level: 0 createTime: 0 skills { skillId: 220353 intValue: 20 nextValue: 22 } skills { skillId: 220352 intValue: 10 nextValue: 11 } skills { skillId: 220351 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1068 level: 0 createTime: 0 skills { skillId: 220363 intValue: 20 nextValue: 22 } skills { skillId: 220362 intValue: 10 nextValue: 11 } skills { skillId: 220361 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1069 level: 0 createTime: 0 skills { skillId: 220323 intValue: 20 nextValue: 22 } skills { skillId: 220322 intValue: 10 nextValue: 11 } skills { skillId: 220321 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1070 level: 0 createTime: 0 skills { skillId: 220371 intValue: 100 nextValue: 110 } skills { skillId: 220373 intValue: 20 nextValue: 22 } skills { skillId: 220372 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1071 level: 0 createTime: 0 skills { skillId: 220423 intValue: 20 nextValue: 22 } skills { skillId: 220422 intValue: 10 nextValue: 11 } skills { skillId: 220421 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1072 level: 0 createTime: 0 skills { skillId: 220443 intValue: 20 nextValue: 22 } skills { 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defineId: 1077 level: 0 createTime: 0 skills { skillId: 220503 intValue: 20 nextValue: 22 } skills { skillId: 220502 intValue: 10 nextValue: 11 } skills { skillId: 220501 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1078 level: 0 createTime: 0 skills { skillId: 220543 intValue: 20 nextValue: 22 } skills { skillId: 220542 intValue: 10 nextValue: 11 } skills { skillId: 220541 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1079 level: 0 createTime: 0 skills { skillId: 220551 intValue: 100 nextValue: 110 } skills { skillId: 220553 intValue: 20 nextValue: 22 } skills { skillId: 220552 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1080 level: 0 createTime: 0 skills { skillId: 220563 intValue: 20 nextValue: 22 } skills { skillId: 220562 intValue: 10 nextValue: 11 } skills { skillId: 220561 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3001 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 9 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 3002 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 3 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3003 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 11 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3004 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 14 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3005 level: 0 createTime: 0 skills { skillId: 17 intValue: 50 nextValue: 54 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3008 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 3009 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 28 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 3010 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 29 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2001 level: 0 createTime: 0 skills { skillId: 5 intValue: 30 nextValue: 32 } } bondCardInfos { defineId: 2002 level: 0 createTime: 0 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 0 createTime: 0 skills { skillId: 8 intValue: 25 nextValue: 27 } } bondCardInfos { defineId: 2004 level: 0 createTime: 0 skills { skillId: 4 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2005 level: 0 createTime: 0 skills { skillId: 7 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2006 level: 0 createTime: 0 skills { skillId: 10 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2007 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2008 level: 0 createTime: 0 skills { skillId: 13 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2009 level: 0 createTime: 0 skills { skillId: 15 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2010 level: 0 createTime: 0 skills { skillId: 18 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2011 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2012 level: 0 createTime: 0 skills { skillId: 19 intValue: 900 nextValue: 990 } } bondCardInfos { defineId: 2013 level: 0 createTime: 0 skills { skillId: 21 intValue: 1500 nextValue: 1650 } } bondCardInfos { defineId: 2014 level: 0 createTime: 0 skills { skillId: 22 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2015 level: 0 createTime: 0 skills { skillId: 23 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2016 level: 0 createTime: 0 skills { skillId: 25 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 2017 level: 0 createTime: 0 skills { skillId: 27 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 2018 level: 0 createTime: 0 skills { skillId: 30 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 1001 level: 0 createTime: 0 skills { skillId: 220003 intValue: 20 nextValue: 22 } skills { skillId: 220002 intValue: 10 nextValue: 11 } skills { skillId: 220001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1002 level: 0 createTime: 0 skills { skillId: 220033 intValue: 20 nextValue: 22 } skills { skillId: 220032 intValue: 10 nextValue: 11 } skills { skillId: 220031 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1003 level: 0 createTime: 0 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 0 createTime: 0 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 0 createTime: 0 skills { skillId: 220171 intValue: 100 nextValue: 110 } skills { skillId: 220173 intValue: 20 nextValue: 22 } skills { skillId: 220172 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1006 level: 0 createTime: 0 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 0 createTime: 0 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 0 createTime: 0 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 0 createTime: 0 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 0 createTime: 0 skills { skillId: 221223 intValue: 20 nextValue: 22 } skills { skillId: 221222 intValue: 10 nextValue: 11 } skills { skillId: 221221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1011 level: 0 createTime: 0 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 0 createTime: 0 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 0 createTime: 0 skills { skillId: 220531 intValue: 100 nextValue: 110 } skills { skillId: 220533 intValue: 20 nextValue: 22 } skills { skillId: 220532 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1014 level: 0 createTime: 0 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 0 createTime: 0 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 0 createTime: 0 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 0 createTime: 0 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 0 createTime: 0 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 0 createTime: 0 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 0 createTime: 0 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 0 createTime: 0 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 0 createTime: 0 skills { skillId: 220763 intValue: 20 nextValue: 22 } skills { skillId: 220762 intValue: 10 nextValue: 11 } skills { skillId: 220761 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1023 level: 0 createTime: 0 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 0.59880000725389 移走了序号= 1 的消息,当前队列数量= 4 || 0 BondCardInfoReply 25 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.79166590049863 移走了序号= 1 的消息,当前队列数量= 3 || 0 LoadingBgGetReply 26 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10934 buyCount: 1 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11009 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11010 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11011 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11012 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11013 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11014 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11015 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.79166590049863 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetGiftBagInfoReply 27 1 [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 3 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-2-26 2:35:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:7]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteOfflineMsgReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 3 所需时间单位秒 = 0.73425799608231 移走了序号= 1 的消息,当前队列数量= 1 || 0 DeleteOfflineMsgReply 29 1 [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-2-26 2:35:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-26 2:35:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.06630639731884 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 30 1 [INFO:2023-2-26 2:35:7][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-2-26 2:35:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:7][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-2-26 2:35:7][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid nil [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 628921 [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid nil [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid nil [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620 [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid Guest [INFO:2023-2-26 2:35:7]ProgramVersion:1.0.0.0 [INFO:2023-2-26 2:35:7]LocalSourceVersion:1.0.0.1 [INFO:2023-2-26 2:35:7]PackageSourceVersion:1.0.0.1 [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2023-2-26 2:35:7][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2023-2-26 2:35:8][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-2-26 2:35:8][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:stopExpression stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression' logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView:33: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:35:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-26 2:35:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=53 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/extensions/playerinfo/model/PlayerInfoModel.lua:528]:{isSuperR}TCL: ilevel:0 [INFO:2023-2-26 2:35:8][logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=868 [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=32 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4488 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=637 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=31 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=192 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=241 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.28062969446182 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 31 1 [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.28062969446182 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 32 1 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 fbInfo { dungeonId: 10018 barrierId: 10018072 formationId: 2 guideIdE: 0 stepIdE: 0 battleId: 10180721 battleId: 10180722 battleId: 10180723 turnNum: 0 trigerId: 400 trigerId: 399 allDamage: 0 bossDamage: 0 } [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.28062969446182 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 33 1 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1661 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } buffState { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } buffState { buffId: 301241 duration: 1 id: 13 } buffState { buffId: 301243 duration: 1 id: 15 } buffState { buffId: 301001 duration: 1 id: 17 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: true contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 2446 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 3 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } buffState { buffId: 301001 duration: 1 id: 18 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 12225 thp: 12225 atk: 2817 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } buffState { buffId: 301080 duration: 1 id: 16 } buffState { buffId: 301001 duration: 2 id: 19 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: true contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 2372 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } buffState { buffId: 301001 duration: 1 id: 20 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12240 skinId: 130059 position: 1 baseAttributes { hp: 0 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122401 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12232 skinId: 130095 position: 2 baseAttributes { hp: 0 thp: 354 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122321 position: 1 CD: 0 } skillInfo { skillId: 42122322 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12236 skinId: 130063 position: 3 baseAttributes { hp: 0 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: true extraRoundTeamType: 0 } totalDamage: 24536 bossDamage: 0 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.39210779219866 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 34 1 [INFO:2023-2-26 2:35:8][logic/extensions/battle/controller/BattleReconnectMgr.lua:234]:{_tryReconnect}有可重连的战斗 -------------》玩法类型: 1 [INFO:2023-2-26 2:35:8][logic/extensions/battle/controller/BattleReconnectMgr.lua:236]:{_tryReconnect}dungeonId: 10018 [INFO:2023-2-26 2:35:8][logic/extensions/battle/controller/BattleReconnectMgr.lua:237]:{_tryReconnect}barrierId: 10018072 [INFO:2023-2-26 2:35:8][logic/extensions/battle/controller/BattleReconnectMgr.lua:238]:{_tryReconnect}formationId: 2 [INFO:2023-2-26 2:35:8][logic/extensions/battle/controller/BattleReconnectMgr.lua:239]:{_tryReconnect}battleIds: 10180721,10180722,10180723 [INFO:2023-2-26 2:35:8][logic/extensions/battle/controller/BattleReconnectMgr.lua:240]:{_tryReconnect}已挑战波数:turnNum -> 0 [INFO:2023-2-26 2:35:8][logic/extensions/battle/controller/BattleReconnectMgr.lua:242]:{_tryReconnect}需要重连战斗: true [INFO:2023-2-26 2:35:8][logic/extensions/battle/controller/BattleReconnectMgr.lua:244]:{_tryReconnect}需要救援英雄:0个 -> nil [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}masterInfo { apprenticeUserId: 0 acceptTime: 0 doneTime: 0 topValue: 0 apprenticeCount: 0 lendHeroUniqueId: 0 } apprenticeInfo { masterUserId: 0 mentorTime: 0 doneTime: 0 useLendHeroEx: false } [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.39210779219866 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 35 1 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 10301 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 10302 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 10303 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 10304 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 10305 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 10306 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 10307 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{ id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.46819049119949 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 37 1 [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8]==> Sender Auto 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startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46819049119949 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 38 1 [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-2-26 2:35:8]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=639 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=21 [INFO:2023-2-26 2:35:8]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-2-26 2:35:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-2-26 2:35:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.46819049119949 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 39 1 [INFO:2023-2-26 2:35:8][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:begin play(mtn):daliang.mtn,default:nil stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-2-26 2:35:9][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 12 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 expiredTime: 1676621007440 } infos { id: 4 expiredTime: 0 } infos { id: 23 expiredTime: 0 } [INFO:2023-2-26 2:35:9]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-2-26 2:35:9]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.82602560520172 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 40 1 [INFO:2023-2-26 2:35:9]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1941 [INFO:2023-2-26 2:35:9]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 123 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 124 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 125 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 126 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 127 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 128 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 129 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 130 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.82602560520172 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 41 1 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10001 updateTime: 1660542217 } infos { id: 10002 updateTime: 1676529287 } infos { id: 10003 updateTime: 1676529287 } infos { id: 10004 updateTime: 1676529286 } infos { id: 10005 updateTime: 1676529286 } infos { id: 10006 updateTime: 1676529286 } infos { id: 10007 updateTime: 1676529287 } infos { id: 10008 updateTime: 1676529286 } infos { id: 10009 updateTime: 1676529287 } infos { id: 10010 updateTime: 1676529285 } infos { id: 10012 updateTime: 1676529286 } infos { id: 10013 updateTime: 1676529285 } infos { id: 10014 updateTime: 1676529287 } infos { id: 10015 updateTime: 1676529286 } infos { id: 10016 updateTime: 1676529287 } infos { id: 10017 updateTime: 1676529286 } infos { id: 10018 updateTime: 1676529287 } infos { id: 10019 updateTime: 1676529286 } infos { id: 10020 updateTime: 1676445378 } infos { id: 20001 updateTime: 1667443204 } infos { id: 20002 updateTime: 1676529263 } [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.82602560520172 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 42 1 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.92036940157413 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 43 1 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 7 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 3 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.92036940157413 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 44 1 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 8545 lastRecoverTime: 1676614657000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.63973970711231 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 45 1 [INFO:2023-2-26 2:35:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:35:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.49079271033406 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2011 recommendHero: 2008 recommendHero: 2005 recommendHero: 2000 recommendHero: 2004 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2019 recommendHero: 2015 recommendHero: 2036 recommendHero: 2042 recommendHero: 2045 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2030 recommendHero: 2055 recommendHero: 2021 recommendHero: 2020 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2040 recommendHero: 2025 recommendHero: 2044 recommendHero: 2047 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2052 recommendHero: 2036 recommendHero: 2000 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2011 recommendHero: 2005 recommendHero: 2001 recommendHero: 2026 recommendHero: 2010 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2033 recommendHero: 2032 recommendHero: 2018 recommendHero: 2010 recommendHero: 2038 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.49079271033406 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 47 1 [INFO:2023-2-26 2:35:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:35:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十一 } infos { day: 2 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十二 } infos { day: 3 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十三 } infos { day: 4 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十四 lunarFestival: 立春 } infos { day: 5 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十五 lunarFestival: 元宵 } infos { day: 6 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十六 } infos { day: 7 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十七 } infos { day: 8 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十八 } infos { day: 9 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月十九 } infos { day: 10 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月二十 } infos { day: 11 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿一 } infos { day: 12 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿二 } infos { day: 13 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿三 } infos { day: 14 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿四 } infos { day: 15 hasSignIn: false luckLevel: 5 drawIds: 20 drawIds: 19 drawIds: 17 drawIds: 18 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿五 } infos { day: 16 hasSignIn: false luckLevel: 1 drawIds: 15 drawIds: 67 drawIds: 78 drawIds: 65 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿六 } infos { day: 17 hasSignIn: false luckLevel: 5 drawIds: 18 drawIds: 16 drawIds: 19 drawIds: 17 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月廿七 } serverTime: 1676614772541 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.49079271033406 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 48 1 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 1 defineIds: 2 onlineTime: 2685 updateTime: 1676614770 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.53013250976801 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 49 1 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.53013250976801 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 50 1 [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 133222455 mailId: 29 params: attachment: 2#2#1000|2#6#10|1#11070001#500 state: 0 createTime: 1676603075226 isCollection: false } userMail { incrId: 130842763 mailId: 20008 params: ABC-GM582153#ABC30733#伊芮真 attachment: state: 0 createTime: 1673038900000 isCollection: false } userMail { incrId: 133222457 mailId: 308401 params: 伊芮真 attachment: 1#11240084#2 state: 1 createTime: 1676603179524 isCollection: false } userMail { incrId: 129692464 mailId: 20084 params: 握刀法·初 attachment: 2#1#50|2#2#10000|2#26#100 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 133222458 mailId: 301401 params: 伊芮真 attachment: 1#11240014#2 state: 1 createTime: 1676603179549 isCollection: false } userMail { incrId: 133222459 mailId: 310301 params: 伊芮真 attachment: 1#11240103#2 state: 1 createTime: 1676603180513 isCollection: false } userMail { incrId: 133222460 mailId: 308402 params: 伊芮真 attachment: 1#11240084#3 state: 1 createTime: 1676603181027 isCollection: false } userMail { incrId: 133222461 mailId: 301402 params: 伊芮真 attachment: 1#11240014#3 state: 1 createTime: 1676603181044 isCollection: false } userMail { incrId: 133222462 mailId: 310302 params: 伊芮真 attachment: 1#11240103#3 state: 1 createTime: 1676603182024 isCollection: false } userMail { incrId: 133222463 mailId: 308403 params: 伊芮真 attachment: 1#11240084#4 state: 1 createTime: 1676603182510 isCollection: false } userMail { incrId: 129692458 mailId: 20005 params: 180 attachment: 2#2#10000|2#12#5|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692459 mailId: 20005 params: 380 attachment: 2#2#20000|2#12#10|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692457 mailId: 20035 params: 镖旗#贝币 attachment: 2#2#1100 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692462 mailId: 20005 params: 380 attachment: 2#2#20000|2#12#10|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692463 mailId: 20005 params: 680 attachment: 2#2#30000|2#12#15|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692460 mailId: 20005 params: 680 attachment: 2#2#30000|2#12#15|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 129692461 mailId: 20005 params: 180 attachment: 2#2#10000|2#12#5|1#11190024#1 state: 0 createTime: 1671762977000 isCollection: false } userMail { incrId: 132982453 mailId: 20005 params: 380 attachment: 2#12#10|1#11190024#1|2#2#20000 state: 0 createTime: 1676445378338 isCollection: false } userMail { incrId: 132982452 mailId: 20005 params: 180 attachment: 2#12#5|1#11190024#1|2#2#10000 state: 0 createTime: 1676445378314 isCollection: false } userMail { incrId: 130882452 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1672899015000 isCollection: false } userMail { incrId: 132982455 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1676445378734 isCollection: false } userMail { incrId: 132982454 mailId: 20005 params: 680 attachment: 1#10000172#1|2#12#15|1#11190024#1|2#2#30000 state: 0 createTime: 1676445378339 isCollection: false } userMail { incrId: 130962453 mailId: 29 params: attachment: 1#11070001#500|2#2#1000 state: 0 createTime: 1672988628000 isCollection: false } userMail { incrId: 133222464 mailId: 301403 params: 伊芮真 attachment: 1#11240014#4 state: 1 createTime: 1676603182528 isCollection: false } userMail { incrId: 133222465 mailId: 310303 params: 伊芮真 attachment: 1#11240103#4 state: 1 createTime: 1676603183540 isCollection: false } userMail { incrId: 133222466 mailId: 308404 params: 伊芮真 attachment: 1#11240084#5 state: 1 createTime: 1676603184003 isCollection: false } userMail { incrId: 133222467 mailId: 301404 params: 伊芮真 attachment: 1#11240014#5 state: 1 createTime: 1676603184018 isCollection: false } userMail { incrId: 133222468 mailId: 310304 params: 伊芮真 attachment: 1#11240103#5 state: 1 createTime: 1676603185005 isCollection: false } userMail { incrId: 133222469 mailId: 312101 params: 伊芮真 attachment: 1#11240121#2 state: 1 createTime: 1676603344419 isCollection: false } userMail { incrId: 133222470 mailId: 312102 params: 伊芮真 attachment: 1#11240121#3 state: 1 createTime: 1676603345919 isCollection: false } userMail { incrId: 133222471 mailId: 312103 params: 伊芮真 attachment: 1#11240121#4 state: 1 createTime: 1676603357959 isCollection: false } userMail { incrId: 133222472 mailId: 312104 params: 伊芮真 attachment: 1#11240121#5 state: 1 createTime: 1676603359464 isCollection: false } userMail { incrId: 133222473 mailId: 312001 params: 伊芮真 attachment: 1#11240120#2 state: 1 createTime: 1676603785245 isCollection: false } userMail { incrId: 133222474 mailId: 312002 params: 伊芮真 attachment: 1#11240120#3 state: 1 createTime: 1676603786762 isCollection: false } userMail { incrId: 131402607 mailId: 20007 params: ABC-GM582153#伊芮真#4#7 attachment: state: 0 createTime: 1673578405000 isCollection: false } userMail { incrId: 133222475 mailId: 312003 params: 伊芮真 attachment: 1#11240120#4 state: 1 createTime: 1676603788264 isCollection: false } userMail { incrId: 133222476 mailId: 312004 params: 伊芮真 attachment: 1#11240120#5 state: 1 createTime: 1676603789768 isCollection: false } [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.17229739576578 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 51 1 [INFO:2023-2-26 2:35:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:35:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:35:9][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1 [INFO:2023-2-26 2:35:9][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils: end play motion: daliang.mtn stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-2-26 2:35:9][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-2-26 2:35:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 1 [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:10]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-2-26 2:35:10]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:10]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=53 [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 fbInfo { dungeonId: 10018 barrierId: 10018072 formationId: 2 guideIdE: 0 stepIdE: 0 battleId: 10180721 battleId: 10180722 battleId: 10180723 turnNum: 0 trigerId: 400 trigerId: 399 allDamage: 0 bossDamage: 0 } [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-2-26 2:35:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.066960800439119 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReconnectBattleInfoReply 53 1 [INFO:2023-2-26 2:35:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2023-2-26 2:35:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212117,41212118,41212119,41212120,41212121] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:10]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-2-26 2:35:10]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:true skinId:100085 otherSkillId:100083 skills:[41208417,41208418,41208419,41208420] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009408,10009407,10009409] allNormalActions:{} [INFO:2023-2-26 2:35:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12240 isShaping:false skinId:130059 otherSkillId:nil skills:[42122401] otherSkills:null allSkillActions:[13006007] allNormalActions:{} [INFO:2023-2-26 2:35:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12232 isShaping:false skinId:130095 otherSkillId:nil skills:[42122321,42122322] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2023-2-26 2:35:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:35:10][logic/extensions/battle/reconnect/FbReconnector.lua:120]:{onStart}第1波(回战斗) -》坐标:(20.000000,0.000000,0.000000) , 加载英雄数量:4, 加载怪物数量:3 [INFO:2023-2-26 2:35:10][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=2,id=220078 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/battle/reconnect/FbReconnector:125: in function 'onStart' logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start' logic/extensions/battle/controller/BattleReconnectMgr:323: in function '_invokeReconnect' logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo' logic/extensions/playerinfo/agent/PlayerInfoAgent:515: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:35:10]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=246 [INFO:2023-2-26 2:35:10]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=133 [INFO:2023-2-26 2:35:10]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-2-26 2:35:10][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-2-26 2:35:10][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:35:10][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 104352536 value: 0 time: 0 } infos { id: 104352504 value: 0 time: 0 } infos { id: 104352537 value: 0 time: 0 } infos { id: 103222502 value: 0 time: 0 } infos { id: 104352506 value: 0 time: 0 } infos { id: 100152508 value: 0 time: 0 } infos { id: 101092515 value: 0 time: 0 } infos { id: 100152509 value: 0 time: 0 } infos { id: 104352560 value: 0 time: 0 } infos { id: 102592502 value: 0 time: 0 } infos { id: 103222505 value: 0 time: 0 } infos { id: 104352502 value: 0 time: 0 } infos { id: 103222504 value: 0 time: 0 } infos { id: 104352503 value: 0 time: 0 } infos { id: 104312519 value: 0 time: 0 } infos { id: 99772522 value: 0 time: 0 } infos { id: 99772523 value: 0 time: 0 } infos { id: 104352548 value: 0 time: 0 } infos { id: 99772524 value: 0 time: 0 } infos { id: 104362502 value: 0 time: 0 } infos { id: 104362503 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:35:10][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 54 1 [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 104352537 equipUniqueIds: 27484007 equipUniqueIds: 27484006 equipUniqueIds: 27484008 } formationHeros { index: 1 typeId: 1 heroUniqueId: 102592502 equipUniqueIds: 27484002 equipUniqueIds: 27484001 equipUniqueIds: 27484000 } formationHeros { index: 2 typeId: 1 heroUniqueId: 104352502 equipUniqueIds: 27483999 equipUniqueIds: 27483998 equipUniqueIds: 27483997 } formationHeros { index: 3 typeId: 1 heroUniqueId: 99772523 equipUniqueIds: 27484074 equipUniqueIds: 27484073 equipUniqueIds: 27484072 } state: 1 name: 队伍二 typeId: 1 seq: 2 } [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-2-26 2:35:10][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 55 1 [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2023-2-26 2:35:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-2-26 2:35:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.043297298252583 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 56 1 [INFO:2023-2-26 2:35:11][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:35:11][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:35:11][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:35:11]DestroyUnusedResources:39,2,time=,paths: [INFO:2023-2-26 2:35:11][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=2,id=220078 [INFO:2023-2-26 2:35:11][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil 场景:g-s96_yt_p 是旧场景 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2121_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2084_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2120_4,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=3,已经加载过了的数量=0,检查后真正要加载的总数=3 [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_1_12240,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_ygd_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_2_12232,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:11][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-2-26 2:35:11][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220078 [INFO:2023-2-26 2:35:11][logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-2-26 2:35:11][logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22007801个地图区域]加载完毕! [INFO:2023-2-26 2:35:11][logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-2-26 2:35:11][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2121_1 ====== MyRole_2121_1 英雄的模型 [INFO:2023-2-26 2:35:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3_camera.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_zltp_d_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zltp_d_skill1.prefab effect obj pool create effect/prefabs/show_zltp_x_skill2.prefab effect obj pool create effect/prefabs/hit_zltp_d_skill1.prefab effect obj pool [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2121_1 ====== MyRole_2121_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab"] [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2121_1 ====== MyRole_2121_1 英雄的头顶ui [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2084_3 ====== MyRole_2084_3 英雄的头顶ui [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2120_4 ====== MyRole_2120_4 英雄的头顶ui [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2023-2-26 2:35:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2084_3 ====== MyRole_2084_3 英雄的模型 [INFO:2023-2-26 2:35:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2084_3 ====== MyRole_2084_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2023-2-26 2:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2120_4 ====== MyRole_2120_4 英雄的模型 [INFO:2023-2-26 2:35:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_chymr_skill1.prefab effect obj pool create effect/prefabs/atk_chymr_skill1.prefab effect obj pool create effect/prefabs/show_chymr_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chymr_skill3_camera.prefab effect obj pool create effect/prefabs/show_chymr_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2120_4 ====== MyRole_2120_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的模型 [INFO:2023-2-26 2:35:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_ygd_skill1.prefab effect obj pool [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_ygd_skill1.prefab"] [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的头顶ui [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的头顶ui [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的头顶ui [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的模型 [INFO:2023-2-26 2:35:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"] [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的模型 [INFO:2023-2-26 2:35:13][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:35:13][logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-2-26 2:35:13][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 1.6830s [INFO:2023-2-26 2:35:13][logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-2-26 2:35:13][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=2,id=220078,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:35:13][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:35:13][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:35:13][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:35:13][logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:184]:{_enterFb}重连副本系统, barrierId: 10018072 [INFO:2023-2-26 2:35:13][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-2-26 2:35:13][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 400 找到: true [INFO:2023-2-26 2:35:13][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 399 找到: true [INFO:2023-2-26 2:35:13][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 400 go: boxcolider2 [INFO:2023-2-26 2:35:13][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 400 触发器: boxcolider2 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:35:13][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 399 go: boxcolider1 [INFO:2023-2-26 2:35:13][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 399 触发器: boxcolider1 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:35:13][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:13][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:13][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:13][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:13][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018072 0 [INFO:2023-2-26 2:35:13][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:116]:{startFbEnter}startFbEnter ok(重连)-------> barrierId: 10018072 turnIndex: 1 [INFO:2023-2-26 2:35:13][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:13][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:13][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:13][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:13][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10018072 stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/battle/reconnect/FbReconnector:224: in function '_enterFb' logic/extensions/battle/reconnect/FbReconnector:162: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/stage/BattleSceneStage:132: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:229]:{_enterFb}重连副本战斗 -> 英雄数量:4,怪物数量:3 [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:1 position:1 heroId:2121 血量:9240/9240 [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:2 position:2 heroId:2014 血量:12392/12392 [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:3 position:3 heroId:2084 血量:12225/12225 [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:4 position:4 heroId:2120 血量:12950/12950 [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:5 position:1 monsterId:12240 血量:0/3547 [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:6 position:2 monsterId:12232 血量:0/354 [INFO:2023-2-26 2:35:13][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:7 position:3 monsterId:12236 血量:0/3547 [INFO:2023-2-26 2:35:13][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-2-26 2:35:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-2-26 2:35:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:13]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-2-26 2:35:13]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:13]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-2-26 2:35:14][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.1110773012042 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 57 1 [INFO:2023-2-26 2:35:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:14][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:35:14][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:14][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:35:14]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:35:14]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:35:14]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“你怎么还不回来!是不是在外面玩嗨啦?!”阿符一口气给您发了66个表情包,您的手机快卡死了!","interval":432000000} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054424000 serverNow = 1676614776 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054424000} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140824000 serverNow = 1676614776 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140824000} [INFO:2023-2-26 2:35:14][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227224000 serverNow = 1676614776 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:35:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227224000} [INFO:2023-2-26 2:35:14][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗(重连)---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1661, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 }, { "buffId":301242, "duration":1, "id":12, "additional":9240, "additional2":9240 }, { "buffId":301241, "duration":1, "id":13 }, { "buffId":301243, "duration":1, "id":15 }, { "buffId":301001, "duration":1, "id":17 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":true, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":2446, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":3, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 }, { "buffId":301001, "duration":1, "id":18 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":12225, "thp":12225, "atk":2817, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 }, { "buffId":301080, "duration":1, "id":16 }, { "buffId":301001, "duration":2, "id":19 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":true, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":2372, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 }, { "buffId":301001, "duration":1, "id":20 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12240, "skinId":130059, "position":1, "baseAttributes": { "hp":0, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122401, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12232, "skinId":130095, "position":2, "baseAttributes": { "hp":0, "thp":354, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122321, "position":1, "CD":0 }, { "skillId":42122322, "position":2, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12236, "skinId":130063, "position":3, "baseAttributes": { "hp":0, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":true, "extraRoundTeamType":0 } [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10552 startTime: 1665349200000 endTime: 1703951999000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10591 startTime: 1675893600000 endTime: 1678291199000 } activityInfos { id: 10592 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10593 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10594 startTime: 1673453400000 endTime: 1678291199000 } activityInfos { id: 10595 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10596 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10597 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10598 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10601 startTime: 1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:35:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 58 1 [INFO:2023-2-26 2:35:14][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:35:14]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-2-26 2:35:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:35:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:35:14][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301243 effect/prefabs/buff_zltp_chuanpao_1.prefab [WARN:2023-2-26 2:35:14][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x024d30fc7960 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { }, _startTime = 0, _isReconnect = true, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:35:14][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil false [INFO:2023-2-26 2:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d30fc7960 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { }, _startTime = 0, _isReconnect = true, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:35:14][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:35:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:14]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:35:14]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:14]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:35:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033518400043249 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 59 1 [INFO:2023-2-26 2:35:14][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-26 2:35:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:35:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:35:14]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:35:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-2-26 2:35:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:35:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033329501748085 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 60 1 [INFO:2023-2-26 2:35:15][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:35:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-26 2:35:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-26 2:35:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:15]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-26 2:35:15][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/buff_zltp_chuanpao_1.prefab effect obj pool [INFO:2023-2-26 2:35:15]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:15]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-26 2:35:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-26 2:35:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066668298095465 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 61 1 [INFO:2023-2-26 2:35:15][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-26 2:35:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-2-26 2:35:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-2-26 2:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-2-26 2:35:16]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-2-26 2:35:16]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:16]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-2-26 2:35:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-2-26 2:35:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033337499946356 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 62 1 [INFO:2023-2-26 2:35:17][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:35:17][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:35:17][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [WARN:2023-2-26 2:35:17][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,0] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的头顶ui [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_2_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的头顶ui [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的模型 [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:17][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的头顶ui [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的头顶ui [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的模型 [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的模型 [INFO:2023-2-26 2:35:17][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2023-2-26 2:35:17][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的模型 [INFO:2023-2-26 2:35:17][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.2780s [INFO:2023-2-26 2:35:17][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-2-26 2:35:17][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:17][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:18][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-2-26 2:35:22][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018072 2 1 -37.070426940918 0.22136448323727 -0.30000001192093 -38.5 0 0 1.429573059082 [INFO:2023-2-26 2:35:22][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018072 turnIndex: 2 [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:35:22][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:35:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:35:23]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:23]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:35:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.033327698707581 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 64 1 [INFO:2023-2-26 2:35:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:35:23]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:35:23]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:35:23]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=979 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:35:23]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“︶ㄣ妳厾哪鲤ぅ?茵蒍想妳,我體禸dè焱魔都快抑制Ъú住了!”烤乳猪发来一段火星文,试图召唤你回来。","interval":432000000} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054415000 serverNow = 1676614785 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054415000} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140815000 serverNow = 1676614785 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140815000} [INFO:2023-2-26 2:35:23][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227215000 serverNow = 1676614785 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:35:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227215000} [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 12225 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12211 skinId: 130022 position: 1 baseAttributes { hp: 2660 thp: 2660 atk: 1419 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12223 skinId: 130030 position: 2 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12236 skinId: 130063 position: 3 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 14 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:35:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.078333802521229 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 65 1 [INFO:2023-2-26 2:35:23][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":12225, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12211, "skinId":130022, "position":1, "baseAttributes": { "hp":2660, "thp":2660, "atk":1419, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12223, "skinId":130030, "position":2, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12236, "skinId":130063, "position":3, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10552 startTime: 1665349200000 endTime: 1703951999000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10591 startTime: 1675893600000 endTime: 1678291199000 } activityInfos { id: 10592 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10593 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10594 startTime: 1673453400000 endTime: 1678291199000 } activityInfos { id: 10595 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10596 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10597 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10598 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10601 startTime: 1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:35:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:35:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.078333802521229 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 66 1 [INFO:2023-2-26 2:35:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:35:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:35:23][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:35:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:35:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:35:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d32173dc0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:35:23][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d32173dc0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:35:23][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-2-26 2:35:24][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-2-26 2:35:24][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:35:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:35:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:35:24]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:35:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033331498503685 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 67 1 [INFO:2023-2-26 2:35:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:35:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:35:24]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 extraRoundTeamType: 0 [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:35:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033332798629999 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 68 1 [INFO:2023-2-26 2:35:24][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:35:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d55f1c9a0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:35:24][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:35:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:35:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:35:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:35:24]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:24]GameDevice isFront = False [INFO:2023-2-26 2:35:24]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=461 [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 5 effectType: 2 effectNum: 684 additional: 1976 additional2: 684 additional3: 684 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 15 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 1142 additional: 834 additional2: 1142 additional3: 1142 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 17 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 2 effectNum: 1557 additional: 0 additional2: 1557 additional3: 1557 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41212007 actEffect { targetId: 7 effectType: 2 effectNum: 1347 additional: 2200 additional2: 1347 additional3: 1347 } targetId: 7 } battleStep { actorType: 1 castorId: 6 actorId: 42122232 actEffect { targetId: 1 effectType: 2 effectNum: 399 additional: 8841 additional2: 399 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 18 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122232 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 23 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 8841 additional2: 9240 } } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42122361 actEffect { targetId: 1 effectType: 3 effectNum: 168 additional: 8673 additional2: 168 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 19 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 23 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 8673 additional2: 9240 } } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 19 actEffect { targetId: 7 effectType: 4 effectNum: 532 additional: 2732 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 19 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } isFinish: false round: 2 extraRoundTeamType: 0 } [INFO:2023-2-26 2:35:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:35:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.037040200084448 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 69 1 [INFO:2023-2-26 2:35:24][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":684, "additional":1976, "additional2":684, "additional3":684 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":15 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1142, "additional":834, "additional2":1142, "additional3":1142 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":17 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1557, "additional":0, "additional2":1557, "additional3":1557 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41212007, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1347, "additional":2200, "additional2":1347, "additional3":1347 } ], "targetId":7 }, { "actorType":1, "castorId":6, "actorId":42122232, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":399, "additional":8841, "additional2":399, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":18 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122232 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":23, "effectNum":1, "buff": { "buffId":301242, "duration":1, "id":12, "additional":8841, "additional2":9240 } } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42122361, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":168, "additional":8673, "additional2":168, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":19 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":23, "effectNum":1, "buff": { "buffId":301242, "duration":1, "id":12, "additional":8673, "additional2":9240 } } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":19, "actEffect": [ { "targetId":7, "effectType":4, "effectNum":532, "additional":2732 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":19, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 } ], "isFinish":false, "round":2, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d55f1c9a0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41212117, "actEffect": [ { "additional":1976, "targetId":5, "multipleEffectNumReal":0, "additional3":684, "effectNum":684, "multipleEffectNum":0, "effectType":2, "additional2":684 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":834, "targetId":5, "multipleEffectNumReal":0, "additional3":1142, "effectNum":1142, "multipleEffectNum":0, "effectType":2, "additional2":1142 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1557, "effectNum":1557, "multipleEffectNum":0, "effectType":2, "additional2":1557 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":7, "actorId":41212007, "actEffect": [ { "additional":2200, "targetId":7, "multipleEffectNumReal":0, "additional3":1347, "effectNum":1347, "multipleEffectNum":0, "effectType":2, "additional2":1347 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":1, "actorId":42122232, "actEffect": [ { "additional":8841, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":399, "multipleEffectNum":0, "effectType":2, "additional2":399 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122232, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8841, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":1, "actorId":42122361, "actEffect": [ { "additional":8673, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":168, "multipleEffectNum":0, "effectType":3, "additional2":168 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8673, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":2732, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41212117, "actEffect": [ { "additional":1976, "targetId":5, "multipleEffectNumReal":0, "additional3":684, "effectNum":684, "multipleEffectNum":0, "effectType":2, "additional2":684 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:35:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:35:24][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:35:34]GameDevice isFront = True [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2660/2660 原来有盾: 0 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:684/684 本段飘:684 本段扣血:684 本段扣盾:0 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1976/2660 剩余盾: 0 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 5[Monster_5_1_10180722][1] 增加了一个 buff [301244] [INFO:2023-2-26 2:35:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":834, "targetId":5, "multipleEffectNumReal":0, "additional3":1142, "effectNum":1142, "multipleEffectNum":0, "effectType":2, "additional2":1142 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:35:34][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1976/2660 原来有盾: 0 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1142/1142 本段飘:1142 本段扣血:1142 本段扣盾:0 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 834/2660 剩余盾: 0 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_10180722][1] 增加了一个 buff [301016] [INFO:2023-2-26 2:35:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1557, "effectNum":1557, "multipleEffectNum":0, "effectType":2, "additional2":1557 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:35:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__1 [INFO:2023-2-26 2:35:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab [ERROR:2023-2-26 2:35:34]02:35:34.979-583: [@logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:567]:{throwAttackEffect}effectObj == nil! atk_ylxy_skill1 effect/prefabs/atk_ylxy_skill1.prefab stack traceback: logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,string,string,string) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:172) Pjg.SpineActionEventHandler/EventEntry:Callback () (at Assets/Scripts/CSharp/Character/SpineActionEventHandler.cs:52) Pjg.SpineActionEventHandler:EventCustomHandle (Spine.TrackEntry,Spine.Event) (at Assets/Scripts/CSharp/Character/SpineActionEventHandler.cs:155) Spine.AnimationState:OnEvent (Spine.TrackEntry,Spine.Event) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:87) Spine.EventQueue:Drain () (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:1342) Spine.AnimationState:Apply (Spine.Skeleton) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:299) Spine.Unity.SkeletonAnimation:ApplyAnimation () (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:244) Spine.Unity.SkeletonAnimation:Update (single) (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:230) Spine.Unity.SkeletonAnimation:Update () (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:214) [ERROR:2023-2-26 2:35:34]02:35:34.979-583: [@logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:567]:{throwAttackEffect}effectObj == nil! atk_ylxy_skill1 effect/prefabs/atk_ylxy_skill1.prefab stack traceback: logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,string,string,string) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:172) Pjg.SpineActionEventHandler/EventEntry:Callback () (at Assets/Scripts/CSharp/Character/SpineActionEventHandler.cs:52) Pjg.SpineActionEventHandler:EventCustomHandle (Spine.TrackEntry,Spine.Event) (at Assets/Scripts/CSharp/Character/SpineActionEventHandler.cs:155) Spine.AnimationState:OnEvent (Spine.TrackEntry,Spine.Event) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:87) Spine.EventQueue:Drain () (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:1342) Spine.AnimationState:Apply (Spine.Skeleton) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:299) Spine.Unity.SkeletonAnimation:ApplyAnimation () (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:244) Spine.Unity.SkeletonAnimation:Update (single) (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:230) Spine.Unity.SkeletonAnimation:Update () (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:214) [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__2 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 73 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 834/2660 原来有盾: 0 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:467/1557 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 367/2660 剩余盾: 0 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__3 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 367/2660 原来有盾: 0 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:934/1557 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/2660 剩余盾: 0 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__4 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/2660 原来有盾: 0 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1557/1557 本段飘:623 本段扣血:623 本段扣盾:0 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/2660 剩余盾: 0 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBloodEffect__5 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBufferEffect__6 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10180722][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:35:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212007, "actEffect": [ { "additional":2200, "targetId":7, "multipleEffectNumReal":0, "additional3":1347, "effectNum":1347, "multipleEffectNum":0, "effectType":2, "additional2":1347 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212007[10013007] 不是aoe 干了 7[Monster_7_3_10180722][3] 一下 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill1__attackAffect__1 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1347/1347 本段飘:1347 本段扣血:1347 本段扣盾:0 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2200/3547 剩余盾: 0 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122232, "actEffect": [ { "additional":8841, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":399, "multipleEffectNum":0, "effectType":2, "additional2":399 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122232, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122232 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[Monster_6_2_10180722][2] 用 42122232[13003008] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:35:37][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_6_2_10180722 show commingEffect show_sanchajixianyu_skill2 in action 13003008 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_5_1_10180722 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180722__skill2__attackAffect__1 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 17 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 9240/9240 原来有盾: 0 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8841/9240 剩余盾: 0 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10180722][2] 用 42122232 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301016] [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[Monster_6_2_10180722][2] 使用技能 42122232 ,令到 6[Monster_6_2_10180722][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180722__skill2__showBufferEffect__2 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8841, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:231]:{func}0[empty string][empty string] 使用技能 0【令到】 1[MyRole_1_1][1] 的buff [301242] 更新为:持续时间 变更为 [1],additional 变更为[8841],additional2 变更为[9240], 没效果看的是刷新数据和ui [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122361, "actEffect": [ { "additional":8673, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":168, "multipleEffectNum":0, "effectType":3, "additional2":168 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[Monster_7_3_10180722][3] 用 42122361[13005708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180722__skill2__attackAffect__1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8841/9240 原来有盾: 0 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:168/168 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8673/9240 剩余盾: 0 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10180722][3] 用 42122361 ,令到 7[Monster_7_3_10180722][3] 增加了一个 buff [301007] [INFO:2023-2-26 2:35:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180722__skill2__showBufferEffect__2 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8673, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:231]:{func}0[empty string][empty string] 使用技能 0【令到】 1[MyRole_1_1][1] 的buff [301242] 更新为:持续时间 变更为 [1],additional 变更为[8673],additional2 变更为[9240], 没效果看的是刷新数据和ui [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":2732, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301075 [INFO:2023-2-26 2:35:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 7 原有血: 2200 原有盾: 0 补血量: 532 [INFO:2023-2-26 2:35:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 7 现有血: 2732 现有盾: 0 [INFO:2023-2-26 2:35:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:19 buffId:301007 持续时间:1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-2-26 2:35:38][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:35:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:35:38]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:35:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.03354350104928 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:35:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:35:38]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:35:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033653300255537 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:35:38][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d461f08d8 { _roundId = 3, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:35:38][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:35:38][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:35:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:35:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:35:38]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=321 [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 7 effectType: 2 effectNum: 869 additional: 1863 additional2: 869 additional3: 869 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 15 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 21 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 6 effectType: 2 effectNum: 1129 additional: 2418 additional2: 1129 additional3: 1129 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 22 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 6 effectType: 2 effectNum: 1460 additional: 958 additional2: 1460 additional3: 1460 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41212007 actEffect { targetId: 7 effectType: 2 effectNum: 1306 additional: 557 additional2: 1306 additional3: 1306 } targetId: 7 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42122231 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 12392 additional2: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 42122361 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 12392 additional2: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 6 actorId: 22 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 19 actEffect { targetId: 7 effectType: 4 effectNum: 532 additional: 1089 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 19 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } isFinish: false round: 3 extraRoundTeamType: 0 } [INFO:2023-2-26 2:35:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:35:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033329300582409 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 73 1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":869, "additional":1863, "additional2":869, "additional3":869 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":15 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":21 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1129, "additional":2418, "additional2":1129, "additional3":1129 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":22 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1460, "additional":958, "additional2":1460, "additional3":1460 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41212007, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1306, "additional":557, "additional2":1306, "additional3":1306 } ], "targetId":7 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42122231, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":12392, "additional2":0 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":42122361, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":12392, "additional2":0 } ], "targetId":2 }, { "actorType":2, "castorId":6, "actorId":22, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":19, "actEffect": [ { "targetId":7, "effectType":4, "effectNum":532, "additional":1089 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":19, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 } ], "isFinish":false, "round":3, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d461f08d8 { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":1863, "targetId":7, "multipleEffectNumReal":0, "additional3":869, "effectNum":869, "multipleEffectNum":0, "effectType":2, "additional2":869 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41201407, "actEffect": [ { "additional":2418, "targetId":6, "multipleEffectNumReal":0, "additional3":1129, "effectNum":1129, "multipleEffectNum":0, "effectType":2, "additional2":1129 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":958, "targetId":6, "multipleEffectNumReal":0, "additional3":1460, "effectNum":1460, "multipleEffectNum":0, "effectType":2, "additional2":1460 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41212007, "actEffect": [ { "additional":557, "targetId":7, "multipleEffectNumReal":0, "additional3":1306, "effectNum":1306, "multipleEffectNum":0, "effectType":2, "additional2":1306 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 6 = { "actorType":1, "targetId":2, "actorId":42122231, "actEffect": [ { "additional":12392, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":2, "actorId":42122361, "actEffect": [ { "additional":12392, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":22, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1089, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":1863, "targetId":7, "multipleEffectNumReal":0, "additional3":869, "effectNum":869, "multipleEffectNum":0, "effectType":2, "additional2":869 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 7[Monster_7_3_10180722][3] 一下 [INFO:2023-2-26 2:35:38][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2732/3547 原来有盾: 0 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:869/869 本段飘:869 本段扣血:869 本段扣盾:0 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 1863/3547 剩余盾: 0 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212117 令到 1[MyRole_1_1][1] 的buff [301243] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-26 2:35:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 7[Monster_7_3_10180722][3] 增加了一个 buff [301244] [WARN:2023-2-26 2:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201407, "actEffect": [ { "additional":2418, "targetId":6, "multipleEffectNumReal":0, "additional3":1129, "effectNum":1129, "multipleEffectNum":0, "effectType":2, "additional2":1129 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 6[Monster_6_2_10180722][2] 一下 [INFO:2023-2-26 2:35:39][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1129/1129 本段飘:1129 本段扣血:1129 本段扣盾:0 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 2418/3547 剩余盾: 0 [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 6[Monster_6_2_10180722][2] 增加了一个 buff [301016] [INFO:2023-2-26 2:35:39][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":958, "targetId":6, "multipleEffectNumReal":0, "additional3":1460, "effectNum":1460, "multipleEffectNum":0, "effectType":2, "additional2":1460 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_2_10180722][2] 一下 [INFO:2023-2-26 2:35:39][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__1 [INFO:2023-2-26 2:35:39][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab [ERROR:2023-2-26 2:35:39]02:35:39.596-720: [@logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:567]:{throwAttackEffect}effectObj == nil! atk_ylxy_skill1 effect/prefabs/atk_ylxy_skill1.prefab stack traceback: logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,string,string,string) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:172) Pjg.SpineActionEventHandler/EventEntry:Callback () (at Assets/Scripts/CSharp/Character/SpineActionEventHandler.cs:52) Pjg.SpineActionEventHandler:EventCustomHandle (Spine.TrackEntry,Spine.Event) (at Assets/Scripts/CSharp/Character/SpineActionEventHandler.cs:155) Spine.AnimationState:OnEvent (Spine.TrackEntry,Spine.Event) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:87) Spine.EventQueue:Drain () (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:1342) Spine.AnimationState:Apply (Spine.Skeleton) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:299) Spine.Unity.SkeletonAnimation:ApplyAnimation () (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:244) Spine.Unity.SkeletonAnimation:Update (single) (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:230) Spine.Unity.SkeletonAnimation:Update () (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:214) [ERROR:2023-2-26 2:35:39]02:35:39.596-720: [@logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:567]:{throwAttackEffect}effectObj == nil! atk_ylxy_skill1 effect/prefabs/atk_ylxy_skill1.prefab stack traceback: logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,string,string,string) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:172) Pjg.SpineActionEventHandler/EventEntry:Callback () (at Assets/Scripts/CSharp/Character/SpineActionEventHandler.cs:52) Pjg.SpineActionEventHandler:EventCustomHandle (Spine.TrackEntry,Spine.Event) (at Assets/Scripts/CSharp/Character/SpineActionEventHandler.cs:155) Spine.AnimationState:OnEvent (Spine.TrackEntry,Spine.Event) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:87) Spine.EventQueue:Drain () (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:1342) Spine.AnimationState:Apply (Spine.Skeleton) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:299) Spine.Unity.SkeletonAnimation:ApplyAnimation () (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:244) Spine.Unity.SkeletonAnimation:Update (single) (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:230) Spine.Unity.SkeletonAnimation:Update () (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:214) [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__2 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 73 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 2418/3547 原来有盾: 0 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:438/1460 本段飘:438 本段扣血:438 本段扣盾:0 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 1980/3547 剩余盾: 0 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__3 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 1980/3547 原来有盾: 0 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:876/1460 本段飘:438 本段扣血:438 本段扣盾:0 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 1542/3547 剩余盾: 0 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__4 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 1542/3547 原来有盾: 0 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1460/1460 本段飘:584 本段扣血:584 本段扣盾:0 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 958/3547 剩余盾: 0 [WARN:2023-2-26 2:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBloodEffect__5 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-26 2:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBufferEffect__6 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212007, "actEffect": [ { "additional":557, "targetId":7, "multipleEffectNumReal":0, "additional3":1306, "effectNum":1306, "multipleEffectNum":0, "effectType":2, "additional2":1306 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212007[10013007] 不是aoe 干了 7[Monster_7_3_10180722][3] 一下 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill1__attackAffect__1 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 1863/3547 原来有盾: 0 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1306/1306 本段飘:1306 本段扣血:1306 本段扣盾:0 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 557/3547 剩余盾: 0 [WARN:2023-2-26 2:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:18 buffId:301016 持续时间:2 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122231, "actEffect": [ { "additional":12392, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-26 2:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122231 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[Monster_6_2_10180722][2] 用 42122231[13003007] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-2-26 2:35:41][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_6_2_10180722 show commingEffect show_sanchajixianyu_skill1 in action 13003007 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180722__skill1__attackAffect__1 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-26 2:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180722__skill1__showBufferEffect__2 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122361, "actEffect": [ { "additional":12392, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-26 2:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[Monster_7_3_10180722][3] 用 42122361[13005708] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180722__skill2__attackAffect__1 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:362]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-2-26 2:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180722__skill2__showBufferEffect__2 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1089, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:22 buffId:301016 [INFO:2023-2-26 2:35:42][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 7 原有血: 557 原有盾: 0 补血量: 532 [INFO:2023-2-26 2:35:42][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 7 现有血: 1089 现有盾: 0 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:19 buffId:301007 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-26 2:35:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:35:42]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033340599387884 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 74 1 [INFO:2023-2-26 2:35:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:35:42]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:43]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 extraRoundTeamType: 0 [INFO:2023-2-26 2:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:35:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033327400684357 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 75 1 [INFO:2023-2-26 2:35:43][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:35:43][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d28f44790 { _roundId = 4, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:35:43][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:35:43][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-2-26 2:35:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:35:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-2-26 2:35:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:35:43]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:43]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=156 [INFO:2023-2-26 2:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 6 effectType: 2 effectNum: 1015 additional: 0 additional2: 1015 additional3: 1015 } actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 15 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 7 effectType: 2 effectNum: 1893 additional: 0 additional2: 1893 additional3: 1893 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } isFinish: true round: 4 extraRoundTeamType: 0 } [INFO:2023-2-26 2:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:35:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.04264460131526 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 76 1 [INFO:2023-2-26 2:35:43][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1015, "additional":0, "additional2":1015, "additional3":1015 }, { "targetId":1, "effectType":7, "effectNum":3, "additional":15 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1893, "additional":0, "additional2":1893, "additional3":1893 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 } ], "isFinish":true, "round":4, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d28f44790 { _roundId = 4, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1015, "effectNum":1015, "multipleEffectNum":0, "effectType":2, "additional2":1015 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1893, "effectNum":1893, "multipleEffectNum":0, "effectType":2, "additional2":1893 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212117, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1015, "effectNum":1015, "multipleEffectNum":0, "effectType":2, "additional2":1015 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 6[Monster_6_2_10180722][2] 一下 [INFO:2023-2-26 2:35:43][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 958/3547 原来有盾: 0 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1015/1015 本段飘:1015 本段扣血:1015 本段扣盾:0 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212117 令到 1[MyRole_1_1][1] 的buff [301243] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:35:43][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1893, "effectNum":1893, "multipleEffectNum":0, "effectType":2, "additional2":1893 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:35:43][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill2 in action 10002208 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:35:43][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__1 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__2 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 1089/3547 原来有盾: 0 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:567/1893 本段飘:567 本段扣血:567 本段扣盾:0 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 522/3547 剩余盾: 0 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180722 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__3 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 522/3547 原来有盾: 0 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:1134/1893 本段飘:567 本段扣血:567 本段扣盾:0 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__attackAffect__4 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1893/1893 本段飘:759 本段扣血:759 本段扣盾:0 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill2__showBufferEffect__5 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:35:44][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:18 buffId:301016 持续时间:1 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-2-26 2:35:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:35:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:35:44]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:35:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333498984575 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 77 1 [INFO:2023-2-26 2:35:44][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-26 2:35:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:35:44]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 4 extraRoundTeamType: 0 [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:35:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033336900174618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 78 1 [INFO:2023-2-26 2:35:44][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:35:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:35:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:44]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-26 2:35:44]||||| Sender socketClient version=1 [INFO:2023-2-26 2:35:44]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:35:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-26 2:35:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.033330198377371 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 79 1 [INFO:2023-2-26 2:35:44][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-26 2:35:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_3_10180722 [INFO:2023-2-26 2:35:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:35:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:35:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [WARN:2023-2-26 2:35:46][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206007,41206008,41206009] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2090 isShaping:false skinId:100093 otherSkillId:nil skills:[41209007,41209008,41209009] otherSkills:null allSkillActions:[10009608,10009607,10009609] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2051 isShaping:false skinId:100049 otherSkillId:nil skills:[41205107,41205108,41205109] otherSkills:null allSkillActions:[10005309,10005307,10005308] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2143 isShaping:false skinId:100155 otherSkillId:nil skills:[41214307,41214308,41214309] otherSkills:null allSkillActions:[10015807,10015808,10015809] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2143 isShaping:false skinId:100155 otherSkillId:nil skills:[41214307,41214308,41214309] otherSkills:null allSkillActions:[10015807,10015808,10015809] allNormalActions:{} [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180723_1_2060,加载的特效[总数=]4,路径=["effect\/prefabs\/atk_tcyb_skill3.prefab","effect\/prefabs\/hit_tcyb_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180723_1_2060 ====== Monster_10180723_1_2060 怪物的头顶ui [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180723_2_2090,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ydx_skill2.prefab","effect\/prefabs\/hit_ydx_skill1.prefab","effect\/prefabs\/show_ydx_skill3.prefab","effect\/prefabs\/atk_ydx_skill3.prefab","effect\/prefabs\/show_ydx_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180723_2_2090 ====== Monster_10180723_2_2090 怪物的头顶ui [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180723_3_2051,加载的特效[总数=]7,路径=["effect\/prefabs\/show_congshaohaishen_skill3.prefab","effect\/prefabs\/show_congshaohaishen_skill2.prefab","effect\/prefabs\/atk_congshaohaishen_skill3.prefab","effect\/prefabs\/hit_congshaohaishen_skill1.prefab","effect\/prefabs\/atk_congshaohaishen_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180723_3_2051 ====== Monster_10180723_3_2051 怪物的头顶ui [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180723_4_2143,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_wzkr_skill1.prefab","effect\/prefabs\/hit_wzkr_skil2.prefab","effect\/prefabs\/show_wzkr_skil3_camera.prefab","effect\/prefabs\/show_wzkr_skil3.prefab","effect\/prefabs\/show_wzkr_skil2.prefab","effect\/prefabs\/atk_wzkr_skil3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180723_4_2143 ====== Monster_10180723_4_2143 怪物的头顶ui [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180723_999_2143,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_wzkr_skill1.prefab","effect\/prefabs\/hit_wzkr_skil2.prefab","effect\/prefabs\/show_wzkr_skil3_camera.prefab","effect\/prefabs\/show_wzkr_skil3.prefab","effect\/prefabs\/show_wzkr_skil2.prefab","effect\/prefabs\/atk_wzkr_skil3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180723_999_2143 ====== Monster_10180723_999_2143 怪物的头顶ui [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180723_1_2060 ====== Monster_10180723_1_2060 怪物的模型 [INFO:2023-2-26 2:35:46][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tcyb_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_tcyb_skill3.prefab effect obj pool [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180723_1_2060 ====== Monster_10180723_1_2060 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tcyb_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_tcyb_skill3.prefab"] [INFO:2023-2-26 2:35:46][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180723_2_2090 ====== Monster_10180723_2_2090 怪物的模型 [INFO:2023-2-26 2:35:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_ydx_skill2.prefab effect obj pool create effect/prefabs/hit_ydx_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ydx_skill2.prefab effect obj pool create effect/prefabs/atk_ydx_skill3.prefab effect obj pool create effect/prefabs/show_ydx_skill3.prefab effect obj pool [INFO:2023-2-26 2:35:47][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180723_2_2090 ====== Monster_10180723_2_2090 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_ydx_skill2.prefab","effect\/prefabs\/hit_ydx_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ydx_skill2.prefab","effect\/prefabs\/atk_ydx_skill3.prefab","effect\/prefabs\/show_ydx_skill3.prefab"] [INFO:2023-2-26 2:35:47][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180723_3_2051 ====== Monster_10180723_3_2051 怪物的模型 [INFO:2023-2-26 2:35:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_congshaohaishen_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_congshaohaishen_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_congshaohaishen_skill1.prefab effect obj pool create effect/prefabs/show_congshaohaishen_skill3.prefab effect obj pool create effect/prefabs/atk_congshaohaishen_skill3.prefab effect obj pool [INFO:2023-2-26 2:35:47][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180723_3_2051 ====== Monster_10180723_3_2051 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_congshaohaishen_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_congshaohaishen_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_congshaohaishen_skill1.prefab","effect\/prefabs\/show_congshaohaishen_skill3.prefab","effect\/prefabs\/atk_congshaohaishen_skill3.prefab"] [INFO:2023-2-26 2:35:47][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180723_4_2143 ====== Monster_10180723_4_2143 怪物的模型 [INFO:2023-2-26 2:35:47][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180723_999_2143 ====== Monster_10180723_999_2143 怪物的模型 [INFO:2023-2-26 2:35:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_wzkr_skill1.prefab effect obj pool create effect/prefabs/atk_wzkr_skil3.prefab effect obj pool create effect/prefabs/hit_wzkr_skil2.prefab effect obj pool create effect/prefabs/show_wzkr_skil3_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_wzkr_skil2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_wzkr_skil3.prefab effect obj pool [INFO:2023-2-26 2:35:47][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180723_4_2143 ====== Monster_10180723_4_2143 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_wzkr_skill1.prefab","effect\/prefabs\/atk_wzkr_skil3.prefab","effect\/prefabs\/hit_wzkr_skil2.prefab","effect\/prefabs\/show_wzkr_skil3_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_wzkr_skil2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_wzkr_skil3.prefab"] [INFO:2023-2-26 2:35:47][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_wzkr_skill1.prefab effect obj pool create effect/prefabs/atk_wzkr_skil3.prefab effect obj pool create effect/prefabs/hit_wzkr_skil2.prefab effect obj pool create effect/prefabs/show_wzkr_skil3_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_wzkr_skil2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_wzkr_skil3.prefab effect obj pool [INFO:2023-2-26 2:35:47][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180723_999_2143 ====== Monster_10180723_999_2143 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_wzkr_skill1.prefab","effect\/prefabs\/atk_wzkr_skil3.prefab","effect\/prefabs\/hit_wzkr_skil2.prefab","effect\/prefabs\/show_wzkr_skil3_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_wzkr_skil2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_wzkr_skil3.prefab"] [INFO:2023-2-26 2:35:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:47][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:47][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.8000s [INFO:2023-2-26 2:35:48][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-2-26 2:35:48][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-26 2:35:48][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:35:48][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:35:48][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:35:48][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:35:48][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-2-26 2:35:51][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 399 [INFO:2023-2-26 2:35:51]GameDevice isFront = False [INFO:2023-2-26 2:35:58]GameDevice isFront = True [INFO:2023-2-26 2:35:58][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 399 [INFO:2023-2-26 2:35:59][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 399 [INFO:2023-2-26 2:35:59]GameDevice isFront = False [INFO:2023-2-26 2:36:45]GameDevice isFront = True [INFO:2023-2-26 2:36:46][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-2-26 2:36:46][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-2-26 2:36:46][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-2-26 2:36:46][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-2-26 2:36:51][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018072 3 2 -88.607109069824 13.283282279968 -0.30000001192093 -89.9 13.3 -3.4 1.2928909301758 [INFO:2023-2-26 2:36:51][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018072 turnIndex: 3 [INFO:2023-2-26 2:36:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:51][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:51][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:36:51][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:36:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:36:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:36:52]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:36:52]||||| Sender socketClient version=1 [INFO:2023-2-26 2:36:52]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:36:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.100251596421 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 83 1 [INFO:2023-2-26 2:36:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:36:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:36:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:36:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:36:52]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:36:52]||||| Sender socketClient version=1 [INFO:2023-2-26 2:36:52]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:36:52]||||| Sender socketClient version=1 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:36:52]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1132 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:36:52]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“你怎么还不回来!是不是在外面玩嗨啦?!”阿符一口气给您发了66个表情包,您的手机快卡死了!","interval":432000000} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054324000 serverNow = 1676614876 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054324000} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140724000 serverNow = 1676614876 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140724000} [INFO:2023-2-26 2:36:52][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227124000 serverNow = 1676614876 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:36:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227124000} [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 8673 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 12225 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 12 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 2060 skinId: 100074 position: 1 baseAttributes { hp: 13311 thp: 13311 atk: 1255 def: 1248 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206007 position: 1 CD: 0 } skillInfo { skillId: 41206008 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41206009 position: 3 CD: 1 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2090 skinId: 100093 position: 2 baseAttributes { hp: 12516 thp: 12516 atk: 1242 def: 1458 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209007 position: 1 CD: 0 } skillInfo { skillId: 41209008 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41209009 position: 3 CD: 1 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2051 skinId: 100049 position: 3 baseAttributes { hp: 14616 thp: 14616 atk: 1160 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205107 position: 1 CD: 0 } skillInfo { skillId: 41205108 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41205109 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2143 skinId: 100155 position: 4 baseAttributes { hp: 15922 thp: 15922 atk: 1138 def: 1169 critic: 270 critic_dmg: 1322 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41214307 position: 1 CD: 0 } skillInfo { skillId: 41214308 position: 2 CD: 0 } skillInfo { skillId: 41214309 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 5 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 13 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 14 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 15 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:36:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.067021802067757 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 84 1 [INFO:2023-2-26 2:36:52][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":8673, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":12225, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":12 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":2060, "skinId":100074, "position":1, "baseAttributes": { "hp":13311, "thp":13311, "atk":1255, "def":1248, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206007, "position":1, "CD":0 }, { "skillId":41206008, "position":2, "CD":0, "maxCD":1 }, { "skillId":41206009, "position":3, "CD":1, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2090, "skinId":100093, "position":2, "baseAttributes": { "hp":12516, "thp":12516, "atk":1242, "def":1458, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209007, "position":1, "CD":0 }, { "skillId":41209008, "position":2, "CD":0, "maxCD":3 }, { "skillId":41209009, "position":3, "CD":1, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2051, "skinId":100049, "position":3, "baseAttributes": { "hp":14616, "thp":14616, "atk":1160, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205107, "position":1, "CD":0 }, { "skillId":41205108, "position":2, "CD":0, "maxCD":3 }, { "skillId":41205109, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2143, "skinId":100155, "position":4, "baseAttributes": { "hp":15922, "thp":15922, "atk":1138, "def":1169, "critic":270, "critic_dmg":1322, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41214307, "position":1, "CD":0 }, { "skillId":41214308, "position":2, "CD":0 }, { "skillId":41214309, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":5, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 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1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:36:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:36:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.067021802067757 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 85 1 [INFO:2023-2-26 2:36:52][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:36:52][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:36:52][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:36:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:36:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:36:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d3fb9a300 { _roundId = 5, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":15, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:36:52][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d3fb9a300 { _roundId = 5, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":15, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:36:52][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:36:53][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:36:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:36:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:36:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:36:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:36:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:36:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:36:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:36:53][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:36:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":15, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:36:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:36:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:36:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:36:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:36:54]||||| Sender socketClient version=1 [INFO:2023-2-26 2:36:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:36:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033606801182032 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1 [INFO:2023-2-26 2:36:54][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:36:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:36:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:36:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:36:54]||||| Sender socketClient version=1 [INFO:2023-2-26 2:36:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 extraRoundTeamType: 0 [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:36:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033333700150251 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1 [INFO:2023-2-26 2:36:54][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:36:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d568dea80 { _roundId = 5, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:36:54][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:36:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-2-26 2:36:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:36:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-2-26 2:36:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:36:54]||||| Sender socketClient version=1 [INFO:2023-2-26 2:36:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1195 [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 8 actorId: 41214308 actEffect { targetId: 3 effectType: 11 effectNum: 0 additional: 15 } actEffect { targetId: 3 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 11 effectNum: 0 additional: 15 } actEffect { targetId: 3 effectType: 5 effectNum: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 1 actorId: 41212119 actEffect { targetId: 5 effectType: 3 effectNum: 7352 additional: 5959 additional2: 7352 additional3: 7352 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 18 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 19 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41212119 } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 3407 additional: 2552 additional2: 3407 additional3: 3407 } actEffect { targetId: 6 effectType: 2 effectNum: 3479 additional: 9037 additional2: 3479 additional3: 3479 } actEffect { targetId: 7 effectType: 2 effectNum: 3389 additional: 11227 additional2: 3389 additional3: 3389 } actEffect { targetId: 8 effectType: 2 effectNum: 3584 additional: 12338 additional2: 3584 additional3: 3584 } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 20 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 21 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 22 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41208408 actEffect { targetId: 3 effectType: 18 effectNum: 12225 additional: 10391 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 23 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 1 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 3 effectNum: 10432 additional: 0 additional2: 10432 additional3: 10432 } actEffect { targetId: 6 effectType: 2 effectNum: 3777 additional: 5260 additional2: 3777 additional3: 3777 } actEffect { targetId: 7 effectType: 2 effectNum: 3742 additional: 7485 additional2: 3742 additional3: 3742 } actEffect { targetId: 8 effectType: 2 effectNum: 4053 additional: 8285 additional2: 4053 additional3: 4053 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 24 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 25 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 26 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 27 } } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41212009 actEffect { targetId: 28 effectType: 13 effectNum: 1 additional: 1 summon { id: 28 modelId: 2090 skinId: 100093 position: 5 baseAttributes { hp: 3885 thp: 3885 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209007 position: 1 CD: 0 } skillInfo { skillId: 41209008 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41209009 position: 3 CD: 1 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: true } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301218 duration: 1 id: 29 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41212009 } actEffect { targetId: 4 effectType: 17 effectNum: 3885 additional: 9065 } targetId: 6 } battleStep { actorType: 1 castorId: 28 actorId: 41209007 actEffect { targetId: 6 effectType: 2 effectNum: 1046 additional: 4214 additional2: 1046 additional3: 1046 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301105 duration: 1 id: 30 } } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 24 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 25 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 27 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41209008 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 20 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 30 } actEffect { targetId: 6 effectType: 4 effectNum: 876 additional: 5090 } actEffect { targetId: 6 effectType: 4 effectNum: 876 additional: 5966 } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 41209008 } targetId: 6 } battleStep { actorType: 1 castorId: 7 actorId: 41205108 actEffect { targetId: 1 effectType: 2 effectNum: 279 additional: 8394 additional2: 279 additional3: 0 } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 41205108 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 23 effectNum: 1 buff { buffId: 301242 duration: 1 id: 13 additional: 8961 additional2: 9240 } } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41214307 actEffect { targetId: 4 effectType: 2 effectNum: 106 additional: 8959 additional2: 106 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 31 } } targetId: 4 } battleStep { actorType: 2 castorId: 7 actorId: 21 actEffect { targetId: 7 effectType: 7 effectNum: 2 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 22 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 31 actEffect { targetId: 4 effectType: 2 effectNum: 130 additional: 8829 additional2: 130 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 31 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } isFinish: false round: 5 extraRoundTeamType: 0 } [INFO:2023-2-26 2:36:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:36:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.11230039969087 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 88 1 [INFO:2023-2-26 2:36:54][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":8, "actorId":41214308, "actEffect": [ { "targetId":3, "effectType":11, "effectNum":0, "additional":15 }, { "targetId":3, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":11, "effectNum":0, "additional":15 }, { "targetId":3, "effectType":5, "effectNum":0 } ], "targetId":3 }, { "actorType":1, "castorId":1, "actorId":41212119, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":7352, "additional":5959, "additional2":7352, "additional3":7352 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":18 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":19 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41212119 }, { "targetId":1, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":3407, "additional":2552, "additional2":3407, "additional3":3407 }, { "targetId":6, "effectType":2, "effectNum":3479, "additional":9037, "additional2":3479, "additional3":3479 }, { "targetId":7, "effectType":2, "effectNum":3389, "additional":11227, "additional2":3389, "additional3":3389 }, { "targetId":8, "effectType":2, "effectNum":3584, "additional":12338, "additional2":3584, "additional3":3584 }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":20 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":21 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":22 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41208408, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":12225, "additional":10391 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":23 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":1 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":10432, "additional":0, "additional2":10432, "additional3":10432 }, { "targetId":6, "effectType":2, "effectNum":3777, "additional":5260, "additional2":3777, "additional3":3777 }, { "targetId":7, "effectType":2, "effectNum":3742, "additional":7485, "additional2":3742, "additional3":3742 }, { "targetId":8, "effectType":2, "effectNum":4053, "additional":8285, "additional2":4053, "additional3":4053 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":24 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":25 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":26 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":27 } }, { "targetId":3, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41212009, "actEffect": [ { "targetId":28, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":28, "modelId":2090, "skinId":100093, "position":5, "baseAttributes": { "hp":3885, "thp":3885, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209007, "position":1, "CD":0 }, { "skillId":41209008, "position":2, "CD":0, "maxCD":3 }, { "skillId":41209009, "position":3, "CD":1, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true } }, { "targetId":28, "effectType":5, "effectNum":1, "buff": { "buffId":301218, "duration":1, "id":29 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41212009 }, { "targetId":4, "effectType":17, "effectNum":3885, "additional":9065 } ], "targetId":6 }, { "actorType":1, "castorId":28, "actorId":41209007, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1046, "additional":4214, "additional2":1046, "additional3":1046 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301105, "duration":1, "id":30 } } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":24, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":25, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":27, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41209008, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":20 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":30 }, { "targetId":6, "effectType":4, "effectNum":876, "additional":5090 }, { "targetId":6, "effectType":4, "effectNum":876, "additional":5966 }, { "targetId":6, "effectType":8, "effectNum":3, "additional":41209008 } ], "targetId":6 }, { "actorType":1, "castorId":7, "actorId":41205108, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":279, "additional":8394, "additional2":279, "additional3":0 }, { "targetId":7, "effectType":8, "effectNum":3, "additional":41205108 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":23, "effectNum":1, "buff": { "buffId":301242, "duration":1, "id":13, "additional":8961, "additional2":9240 } } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41214307, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":106, "additional":8959, "additional2":106, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":31 } } ], "targetId":4 }, { "actorType":2, "castorId":7, "actorId":21, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":2, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":22, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":31, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":130, "additional":8829, "additional2":130, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":31, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 } ], "isFinish":false, "round":5, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d568dea80 { _roundId = 5, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":3, "actorId":41214308, "actEffect": [ { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41212119, "actEffect": [ { "additional":5959, "targetId":5, "multipleEffectNumReal":0, "additional3":7352, "effectNum":7352, "multipleEffectNum":0, "effectType":3, "additional2":7352 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212119, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41201409, "actEffect": [ { "additional":2552, "targetId":5, "multipleEffectNumReal":0, "additional3":3407, "effectNum":3407, "multipleEffectNum":0, "effectType":2, "additional2":3407 }, { "additional":9037, "targetId":6, "multipleEffectNumReal":0, "additional3":3479, "effectNum":3479, "multipleEffectNum":0, "effectType":2, "additional2":3479 }, { "additional":11227, "targetId":7, "multipleEffectNumReal":0, "additional3":3389, "effectNum":3389, "multipleEffectNum":0, "effectType":2, "additional2":3389 }, { "additional":12338, "targetId":8, "multipleEffectNumReal":0, "additional3":3584, "effectNum":3584, "multipleEffectNum":0, "effectType":2, "additional2":3584 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":20, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":21, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":22, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":10391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":10432, "effectNum":10432, "multipleEffectNum":0, "effectType":3, "additional2":10432 }, { "additional":5260, "targetId":6, "multipleEffectNumReal":0, "additional3":3777, "effectNum":3777, "multipleEffectNum":0, "effectType":2, "additional2":3777 }, { "additional":7485, "targetId":7, "multipleEffectNumReal":0, "additional3":3742, "effectNum":3742, "multipleEffectNum":0, "effectType":2, "additional2":3742 }, { "additional":8285, "targetId":8, "multipleEffectNumReal":0, "additional3":4053, "effectNum":4053, "multipleEffectNum":0, "effectType":2, "additional2":4053 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":6, "actorId":41212009, "actEffect": [ { "additional":1, "targetId":28, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":28, "modelId":2090, "skinId":100093, "position":5, "baseAttributes": { "hp":3885, "thp":3885, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209007, "position":1, "CD":0 }, { "skillId":41209008, "position":2, "CD":0, "maxCD":3 }, { "skillId":41209009, "position":3, "CD":1, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212009, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9065, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3885, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":6, "actorId":41209007, "actEffect": [ { "additional":4214, "targetId":6, "multipleEffectNumReal":0, "additional3":1046, "effectNum":1046, "multipleEffectNum":0, "effectType":2, "additional2":1046 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301105, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":28, "originalTargetId":0 }, 9 = { "actEffect": [ { "additional":24, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":27, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 10 = { "actorType":1, "targetId":6, "actorId":41209008, "actEffect": [ { "additional":20, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5090, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":876, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":5966, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":876, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41209008, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":1, "actorId":41205108, "actEffect": [ { "additional":8394, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":279, "multipleEffectNum":0, "effectType":2, "additional2":279 }, { "additional":41205108, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8961, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":1, "targetId":4, "actorId":41214307, "actEffect": [ { "additional":8959, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":106, "multipleEffectNum":0, "effectType":2, "additional2":106 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 14 = { "actEffect": [ { "additional":21, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8829, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":130, "multipleEffectNum":0, "effectType":2, "additional2":130 }, { "additional":31, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41214308, "actEffect": [ { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41214308 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[Monster_8_4_10180723][4] 用 41214308[10015808] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-2-26 2:36:54][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_8_4_10180723 show commingEffect show_wzkr_skil2 in action 10015808 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180723__skill2__attackAffect__1 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180723__skill2__showBufferEffect__2 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:36:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}8[Monster_8_4_10180723][4] 使用技能 41214308 导致 3[MyRole_3_3][3] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_10180723][4] 用 41214308 ,令到 3[MyRole_3_3][3] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}8[Monster_8_4_10180723][4] 使用技能 41214308 导致 3[MyRole_3_3][3] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_10180723][4] 用 41214308 ,令到 3[MyRole_3_3][3] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-2-26 2:36:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-2-26 2:36:55][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/zltp/zltp33 [INFO:2023-2-26 2:36:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41212119, "actEffect": [ { "additional":5959, "targetId":5, "multipleEffectNumReal":0, "additional3":7352, "effectNum":7352, "multipleEffectNum":0, "effectType":3, "additional2":7352 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212119, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:36:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:36:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:36:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2023-2-26 2:36:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2023-2-26 2:36:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212119 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:36:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212119[10013209] 不是aoe 干了 5[Monster_5_1_10180723][1] 一下 [INFO:2023-2-26 2:36:56][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:36:56][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill3 in action 10013209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:36:56][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:36:56][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:36:56][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__1 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__2 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 13311/13311 原来有盾: 0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:735/7352 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 12576/13311 剩余盾: 0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__3 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 54 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 12576/13311 原来有盾: 0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:1470/7352 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 11841/13311 剩余盾: 0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__4 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 61 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 11841/13311 原来有盾: 0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:2205/7352 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 11106/13311 剩余盾: 0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__5 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 67 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 11106/13311 原来有盾: 0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:2940/7352 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2023-2-26 2:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 10371/13311 剩余盾: 0 [INFO:2023-2-26 2:36:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__bigShake__6 [INFO:2023-2-26 2:36:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 136 [INFO:2023-2-26 2:36:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:36:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 1 1 [INFO:2023-2-26 2:36:58][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__attackAffect__7 [INFO:2023-2-26 2:36:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-26 2:36:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:36:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 0.8 1 [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill3__showBigSkillEffect__8 [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 164 [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 10371/13311 原来有盾: 0 [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:7352/7352 本段飘:4412 本段扣血:4412 本段扣盾:0 [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 5959/13311 剩余盾: 0 [WARN:2023-2-26 2:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212119 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212119 ,令到 5[Monster_5_1_10180723][1] 增加了一个 buff [301244] [INFO:2023-2-26 2:36:59][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41212119 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2023-2-26 2:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2023-2-26 2:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2023-2-26 2:36:59][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:36:59][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-2-26 2:36:59][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 子龙脱袍(100130):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:36:59][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 7352 [INFO:2023-2-26 2:36:59][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-26 2:36:59][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-26 2:37:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2023-2-26 2:37:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-2-26 2:37:0][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2023-2-26 2:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201409, "actEffect": [ { "additional":2552, "targetId":5, "multipleEffectNumReal":0, "additional3":3407, "effectNum":3407, "multipleEffectNum":0, "effectType":2, "additional2":3407 }, { "additional":9037, "targetId":6, "multipleEffectNumReal":0, "additional3":3479, "effectNum":3479, "multipleEffectNum":0, "effectType":2, "additional2":3479 }, { "additional":11227, "targetId":7, "multipleEffectNumReal":0, "additional3":3389, "effectNum":3389, "multipleEffectNum":0, "effectType":2, "additional2":3389 }, { "additional":12338, "targetId":8, "multipleEffectNumReal":0, "additional3":3584, "effectNum":3584, "multipleEffectNum":0, "effectType":2, "additional2":3584 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":20, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":21, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":22, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-2-26 2:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-26 2:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2023-2-26 2:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:37:1][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 北京烤鸭(100020):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:1][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill3 in action 10002209 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__attackAffect__1 [INFO:2023-2-26 2:37:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-2-26 2:37:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-2-26 2:37:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-2-26 2:37:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 2 [INFO:2023-2-26 2:37:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2023-2-26 2:37:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:1]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-2-26 2:37:1]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:1]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2023-2-26 2:37:1]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:1]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-2-26 2:37:1]<== Receiver Message, socketClient version=1,extId=46,cmd=13,status=0,size=8 [INFO:2023-2-26 2:37:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-2-26 2:37:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.066666100174189 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 90 1 [INFO:2023-2-26 2:37:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2023-2-26 2:37:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.066666100174189 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 91 1 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__attackAffect__2 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 51 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 5959/13311 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:681/3407 本段飘:681 本段扣血:681 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 5278/13311 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 12516/12516 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.2) -》 多段已飘:695/3479 本段飘:695 本段扣血:695 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 11821/12516 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 14616/14616 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.2) -》 多段已飘:677/3389 本段飘:677 本段扣血:677 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 13939/14616 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 15922/15922 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.2) -》 多段已飘:716/3584 本段飘:716 本段扣血:716 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 15206/15922 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__attackAffect__3 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 62 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 5278/13311 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1703/3407 本段飘:1022 本段扣血:1022 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 4256/13311 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 11821/12516 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.3) -》 多段已飘:1738/3479 本段飘:1043 本段扣血:1043 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 10778/12516 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 13939/14616 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.3) -》 多段已飘:1693/3389 本段飘:1016 本段扣血:1016 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 12923/14616 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 15206/15922 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.3) -》 多段已飘:1791/3584 本段飘:1075 本段扣血:1075 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 14131/15922 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__attackAffect__4 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 113 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 4256/13311 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:3407/3407 本段飘:1704 本段扣血:1704 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 2552/13311 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 10778/12516 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:3479/3479 本段飘:1741 本段扣血:1741 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 9037/12516 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 12923/14616 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:3389/3389 本段飘:1696 本段扣血:1696 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 11227/14616 剩余盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 14131/15922 原来有盾: 0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:3584/3584 本段飘:1793 本段扣血:1793 本段扣盾:0 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 12338/15922 剩余盾: 0 [WARN:2023-2-26 2:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-26 2:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_10180723][2] 增加了一个 buff [301016] [INFO:2023-2-26 2:37:2][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_10180723][3] 增加了一个 buff [301016] [INFO:2023-2-26 2:37:2][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_10180723][4] 增加了一个 buff [301016] [INFO:2023-2-26 2:37:2][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [WARN:2023-2-26 2:37:3][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 7 [WARN:2023-2-26 2:37:3][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}禁疗:无法恢复生命 [INFO:2023-2-26 2:37:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__bigShake__5 [INFO:2023-2-26 2:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 118 [INFO:2023-2-26 2:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 2 1 [INFO:2023-2-26 2:37:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__showBufferEffect__6 [INFO:2023-2-26 2:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:37:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill3__showBigSkillEffect__7 [INFO:2023-2-26 2:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-26 2:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:37:4][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 北京烤鸭(100020):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:37:4][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 13859 [WARN:2023-2-26 2:37:5][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 5 [WARN:2023-2-26 2:37:5][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}战栗:每层降低200攻击,被击败不会清除,上限3层 [INFO:2023-2-26 2:37:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2023-2-26 2:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-2-26 2:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":10391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-2-26 2:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-2-26 2:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208408[10008708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-2-26 2:37:5][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill2 in action 10008708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill2__attackAffect__1 [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":10391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":12225, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-2-26 2:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:12225/14382 后:10391/12225 [WARN:2023-2-26 2:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-2-26 2:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301080] [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41208408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2023-2-26 2:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:3 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-2-26 2:37:6][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [WARN:2023-2-26 2:37:7][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 6 [WARN:2023-2-26 2:37:7][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}禁疗:无法恢复生命 [INFO:2023-2-26 2:37:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":10432, "effectNum":10432, "multipleEffectNum":0, "effectType":3, "additional2":10432 }, { "additional":5260, "targetId":6, "multipleEffectNumReal":0, "additional3":3777, "effectNum":3777, "multipleEffectNum":0, "effectType":2, "additional2":3777 }, { "additional":7485, "targetId":7, "multipleEffectNumReal":0, "additional3":3742, "effectNum":3742, "multipleEffectNum":0, "effectType":2, "additional2":3742 }, { "additional":8285, "targetId":8, "multipleEffectNumReal":0, "additional3":4053, "effectNum":4053, "multipleEffectNum":0, "effectType":2, "additional2":4053 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2023-2-26 2:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-26 2:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [WARN:2023-2-26 2:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 9 ~ 9 [INFO:2023-2-26 2:37:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:37:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:37:7][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:7][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__1 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__2 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2552/13311 原来有盾: 0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1304/10432 本段飘:1304 本段扣血:1304 本段扣盾:0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1248/13311 剩余盾: 0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 9037/12516 原来有盾: 0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:472/3777 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 8565/12516 剩余盾: 0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 11227/14616 原来有盾: 0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:467/3742 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 10760/14616 剩余盾: 0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 12338/15922 原来有盾: 0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:506/4053 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2023-2-26 2:37:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 11832/15922 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__3 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1248/13311 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:2608/10432 本段飘:1304 本段扣血:1304 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/13311 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 8565/12516 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:944/3777 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 8093/12516 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 10760/14616 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:934/3742 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 10293/14616 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 11832/15922 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:1012/4053 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 11326/15922 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__4 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 105 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/13311 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:3912/10432 本段飘:1304 本段扣血:1304 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/13311 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 8093/12516 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:1416/3777 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 7621/12516 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 10293/14616 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:1401/3742 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 9826/14616 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 11326/15922 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:1518/4053 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 10820/15922 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__5 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/13311 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:5216/10432 本段飘:1304 本段扣血:1304 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/13311 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 7621/12516 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:1888/3777 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 7149/12516 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 9826/14616 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:1868/3742 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 9359/14616 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 10820/15922 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:2024/4053 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 10314/15922 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__6 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 115 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/13311 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:6520/10432 本段飘:1304 本段扣血:1304 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/13311 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 7149/12516 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:2360/3777 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 6677/12516 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 9359/14616 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:2335/3742 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 8892/14616 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 10314/15922 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:2530/4053 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 9808/15922 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__7 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/13311 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:7824/10432 本段飘:1304 本段扣血:1304 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/13311 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 6677/12516 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:2832/3777 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 6205/12516 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 8892/14616 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:2802/3742 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 8425/14616 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 9808/15922 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:3036/4053 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 9302/15922 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__8 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/13311 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.125) -》 多段已飘:9128/10432 本段飘:1304 本段扣血:1304 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/13311 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 6205/12516 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:3304/3777 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 5733/12516 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 8425/14616 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:3269/3742 本段飘:467 本段扣血:467 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 7958/14616 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 9302/15922 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:3542/4053 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 8796/15922 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__9 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/13311 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:10432/10432 本段飘:1304 本段扣血:1304 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/13311 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 5733/12516 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:3777/3777 本段飘:473 本段扣血:473 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 5260/12516 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 7958/14616 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:3742/3742 本段飘:473 本段扣血:473 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 7485/14616 剩余盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 8796/15922 原来有盾: 0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:4053/4053 本段飘:511 本段扣血:511 本段扣盾:0 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 8285/15922 剩余盾: 0 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:9][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:9][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 9 9 [WARN:2023-2-26 2:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 9 9 [INFO:2023-2-26 2:37:10][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBufferEffect__10 [INFO:2023-2-26 2:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-26 2:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:37:11][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBigSkillEffect__11 [INFO:2023-2-26 2:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 269 [INFO:2023-2-26 2:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 22004 [INFO:2023-2-26 2:37:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-2-26 2:37:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-2-26 2:37:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-2-26 2:37:12]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-2-26 2:37:12]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:12]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:37:12][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-2-26 2:37:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-2-26 2:37:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.036932498216629 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 93 1 [INFO:2023-2-26 2:37:12][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/chymr/chymr6 [INFO:2023-2-26 2:37:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_5_1_10180723 [INFO:2023-2-26 2:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212009, "actEffect": [ { "additional":1, "targetId":28, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":28, "modelId":2090, "skinId":100093, "position":5, "baseAttributes": { "hp":3885, "thp":3885, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209007, "position":1, "CD":0 }, { "skillId":41209008, "position":2, "CD":0, "maxCD":3 }, { "skillId":41209009, "position":3, "CD":1, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212009, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9065, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3885, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-2-26 2:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 4 ~ 4 [INFO:2023-2-26 2:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212009[10013009] 不是aoe 干了 28[nil][nil] 一下 [INFO:2023-2-26 2:37:13][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:13][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_chymr_skill3 in action 10013009 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:13][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:13][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:13][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill3__attackAffect__1 [INFO:2023-2-26 2:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:37:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill3__bigShake__2 [INFO:2023-2-26 2:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 140 [INFO:2023-2-26 2:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 1 1 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill3__showBigSkillEffect__3 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 271 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:37:18][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:37:18][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(100125):enableSkillCamera stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":28, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":28, "modelId":2090, "skinId":100093, "position":5, "baseAttributes": { "hp":3885, "thp":3885, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209007, "position":1, "CD":0 }, { "skillId":41209008, "position":2, "CD":0, "maxCD":3 }, { "skillId":41209009, "position":3, "CD":1, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41212009, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":9065, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3885, "multipleEffectNum":0, "effectType":17, "additional2":0 } [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-2-26 2:37:18][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:2090 isShaping:false skinId:100093 otherSkillId:nil skills:[41209007,41209008,41209009] otherSkills:null allSkillActions:[10009608,10009607,10009609] allNormalActions:{} [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:90]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-2-26 2:37:18][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:37:18][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=9,已经加载过了的数量=8,检查后真正要加载的总数=1 [INFO:2023-2-26 2:37:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 10180723_5_2090 ====== MyRole_10180723_5_2090 英雄的模型 [INFO:2023-2-26 2:37:18][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=10180723_5_2090,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ydx_skill2.prefab","effect\/prefabs\/hit_ydx_skill1.prefab","effect\/prefabs\/show_ydx_skill3.prefab","effect\/prefabs\/atk_ydx_skill3.prefab","effect\/prefabs\/show_ydx_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:37:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_ydx_skill2.prefab effect obj pool create effect/prefabs/hit_ydx_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ydx_skill2.prefab effect obj pool create effect/prefabs/atk_ydx_skill3.prefab effect obj pool create effect/prefabs/show_ydx_skill3.prefab effect obj pool [INFO:2023-2-26 2:37:18][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 10180723_5_2090 ====== MyRole_10180723_5_2090 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_ydx_skill2.prefab","effect\/prefabs\/hit_ydx_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ydx_skill2.prefab","effect\/prefabs\/atk_ydx_skill3.prefab","effect\/prefabs\/show_ydx_skill3.prefab"] [INFO:2023-2-26 2:37:18][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 10180723_5_2090 ====== MyRole_10180723_5_2090 英雄的头顶ui [INFO:2023-2-26 2:37:18][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41212009 ,令到 28[MyRole_28_5][5] 增加了一个 buff [301218] [INFO:2023-2-26 2:37:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301218 effect/prefabs/buff_chymr_skill3.prefab [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41212009 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 4 4 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:274]:{func}4[MyRole_4_4][4] 用 41212009 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 12950/12950 原来有盾: 0 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:3885/3885 本段飘:3885 本段扣血:3885 本段扣盾:0 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 9065/12950 剩余盾: 0 [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 4 4 [INFO:2023-2-26 2:37:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/buff_chymr_skill3.prefab effect obj pool [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209007, "actEffect": [ { "additional":4214, "targetId":6, "multipleEffectNumReal":0, "additional3":1046, "effectNum":1046, "multipleEffectNum":0, "effectType":2, "additional2":1046 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301105, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":28, "originalTargetId":0 } [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}28[MyRole_28_5][5] 用 41209007[10009607] 不是aoe 干了 6[Monster_6_2_10180723][2] 一下 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_28_5__skill1__attackAffect__1 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 13 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 5260/12516 原来有盾: 0 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.5) -》 多段已飘:523/1046 本段飘:523 本段扣血:523 本段扣盾:0 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 4737/12516 剩余盾: 0 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_28_5__skill1__showBufferEffect__2 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 18 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 4737/12516 原来有盾: 0 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1046/1046 本段飘:523 本段扣血:523 本段扣盾:0 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 4214/12516 剩余盾: 0 [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}28[MyRole_28_5][5] 用 41209007 ,令到 6[Monster_6_2_10180723][2] 增加了一个 buff [301105] [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":27, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:24 buffId:301001 持续时间:1 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:25 buffId:301001 持续时间:1 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:27 buffId:301001 持续时间:1 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209008, "actEffect": [ { "additional":20, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5090, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":876, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":5966, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":876, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41209008, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 4 [WARN:2023-2-26 2:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}6[Monster_6_2_10180723][2] 用 41209008[10009608] 不是aoe 干了 6[Monster_6_2_10180723][2] 一下 [INFO:2023-2-26 2:37:19][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_6_2_10180723 show commingEffect show_ydx_skill2 in action 10009608 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:37:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180723__skill2__attackAffect__1 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_6_2_10180723__skill2__showBufferEffect__2 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 41 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}6[Monster_6_2_10180723][2] 用 41209008 的带来了一个 ,令到 6[Monster_6_2_10180723][2] 移除了一个 buff [301016] [INFO:2023-2-26 2:37:20][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_10180723][2] 用 41209008 的带来了一个 ,令到 6[Monster_6_2_10180723][2] 覆盖移除了一个 buff[301105],不提示id不需要播放效果 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 4 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}6 原来有 4214 血 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}6 被补了 876 血 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}6 剩余 5090 血 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}6 原来有 5090 血 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}6 被补了 876 血 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}6 剩余 5966 血 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 4 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}6[Monster_6_2_10180723][2] 使用技能 41209008 ,令到 6[Monster_6_2_10180723][2] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 28 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41205108, "actEffect": [ { "additional":8394, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":279, "multipleEffectNum":0, "effectType":2, "additional2":279 }, { "additional":41205108, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205108 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[Monster_7_3_10180723][3] 用 41205108[10005308] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:37:20][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_3_10180723 show commingEffect show_congshaohaishen_skill2 in action 10005308 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:37:20][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180723__skill2__attackAffect__1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180723__skill2__attackAffect__2 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 38 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8673/9240 原来有盾: 0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.25) -》 多段已飘:69/279 本段飘:69 本段扣血:69 本段扣盾:0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8604/9240 剩余盾: 0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180723__skill2__attackAffect__3 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 43 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8604/9240 原来有盾: 0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.25) -》 多段已飘:138/279 本段飘:69 本段扣血:69 本段扣盾:0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8535/9240 剩余盾: 0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180723__skill2__attackAffect__4 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 48 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8535/9240 原来有盾: 0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.25) -》 多段已飘:207/279 本段飘:69 本段扣血:69 本段扣盾:0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8466/9240 剩余盾: 0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180723__skill2__attackAffect__5 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 8466/9240 原来有盾: 0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:279/279 本段飘:72 本段扣血:72 本段扣盾:0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 8394/9240 剩余盾: 0 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}7[Monster_7_3_10180723][3] 使用技能 41205108 ,令到 7[Monster_7_3_10180723][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180723__skill2__showBufferEffect__6 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 60 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":23, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":8961, "duration":1, "id":13, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:231]:{func}0[empty string][empty string] 使用技能 0【令到】 1[MyRole_1_1][1] 的buff [301242] 更新为:持续时间 变更为 [1],additional 变更为[8961],additional2 变更为[9240], 没效果看的是刷新数据和ui [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41214307, "actEffect": [ { "additional":8959, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":106, "multipleEffectNum":0, "effectType":2, "additional2":106 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41214307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[Monster_8_4_10180723][4] 用 41214307[10015807] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180723__skill1__attackAffect__1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/view/BattleSelectHeroView.lua:288]:{func}----------------targetId:28, isTargetAttacker:true [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180723__skill1__attackAffect__2 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 9065/12950 原来有盾: 0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:106/106 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 8959/12950 剩余盾: 0 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10180723][4] 用 41214307 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2023-2-26 2:37:21][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-26 2:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":21, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8829, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":130, "multipleEffectNum":0, "effectType":2, "additional2":130 }, { "additional":31, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:21 buffId:301016 持续时间:2 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:22 buffId:301016 持续时间:2 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301075 [INFO:2023-2-26 2:37:22][logic/extensions/battle/handler/BattleUnitCommonder.lua:479]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 8959 原有盾: 0 扣血量: 130 扣盾量: 0 [INFO:2023-2-26 2:37:22][logic/extensions/battle/handler/BattleUnitCommonder.lua:485]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 8829 现有盾: 0 [INFO:2023-2-26 2:37:22][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:31 buffId:301019 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2023-2-26 2:37:22][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:37:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:22]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:37:22]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:22]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:37:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033335600048304 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1 [INFO:2023-2-26 2:37:22][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:37:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:22]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:37:22]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:22]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 extraRoundTeamType: 0 [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:37:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033330798149109 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1 [INFO:2023-2-26 2:37:22][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:37:22][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:37:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:37:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:37:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d5f010830 { _roundId = 6, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:37:22][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:37:22][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":28 } [INFO:2023-2-26 2:37:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 28 [INFO:2023-2-26 2:37:22]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-2-26 2:37:22]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:22]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=712 [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 8 actorId: 41214308 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 32 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 33 } } targetId: 2 } battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 7 effectType: 3 effectNum: 3431 additional: 4054 additional2: 3431 additional3: 3431 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 35 } } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 16 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 6 effectType: 2 effectNum: 1582 additional: 4384 additional2: 1582 additional3: 1582 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 36 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 6 effectType: 2 effectNum: 4982 additional: 0 additional2: 4982 additional3: 4982 } actEffect { targetId: 7 effectType: 3 effectNum: 12426 additional: 0 additional2: 12426 additional3: 12426 } actEffect { targetId: 8 effectType: 2 effectNum: 4977 additional: 3308 additional2: 4977 additional3: 4977 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 24 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 37 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 25 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 38 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 39 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 40 } } actEffect { targetId: 28 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 41 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208419 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 16 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 36 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41212007 actEffect { targetId: 8 effectType: 2 effectNum: 1878 additional: 1430 additional2: 1878 additional3: 1878 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301014 duration: 1 id: 42 } } targetId: 8 } battleStep { actorType: 1 castorId: 28 actorId: 41209009 actEffect { targetId: 8 effectType: 3 effectNum: 16802 additional: 0 additional2: 16802 additional3: 16802 } actEffect { targetId: 28 effectType: 8 effectNum: 3 additional: 41209009 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 42 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 37 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 32 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 33 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 38 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 40 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 28 actorId: 41 actEffect { targetId: 28 effectType: 7 effectNum: 1 additional: 41 } targetId: 0 } isFinish: true round: 6 extraRoundTeamType: 0 } [INFO:2023-2-26 2:37:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:37:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033333398401737 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1 [INFO:2023-2-26 2:37:22][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":8, "actorId":41214308, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":32 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":33 } } ], "targetId":2 }, { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":3431, "additional":4054, "additional2":3431, "additional3":3431 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":35 } }, { "targetId":1, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1582, "additional":4384, "additional2":1582, "additional3":1582 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":36 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":4982, "additional":0, "additional2":4982, "additional3":4982 }, { "targetId":7, "effectType":3, "effectNum":12426, "additional":0, "additional2":12426, "additional3":12426 }, { "targetId":8, "effectType":2, "effectNum":4977, "additional":3308, "additional2":4977, "additional3":4977 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":24 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":37 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":25 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":38 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":39 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":40 } }, { "targetId":28, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":41 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208419 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":36 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41212007, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1878, "additional":1430, "additional2":1878, "additional3":1878 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301014, "duration":1, "id":42 } } ], "targetId":8 }, { "actorType":1, "castorId":28, "actorId":41209009, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":16802, "additional":0, "additional2":16802, "additional3":16802 }, { "targetId":28, "effectType":8, "effectNum":3, "additional":41209009 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":42 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":37, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":32, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":33, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":38, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":40, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":40 } ], "targetId":0 }, { "actorType":2, "castorId":28, "actorId":41, "actEffect": [ { "targetId":28, "effectType":7, "effectNum":1, "additional":41 } ], "targetId":0 } ], "isFinish":true, "round":6, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d5f010830 { _roundId = 6, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":2, "actorId":41214308, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":32, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":33, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":4054, "targetId":7, "multipleEffectNumReal":0, "additional3":3431, "effectNum":3431, "multipleEffectNum":0, "effectType":3, "additional2":3431 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":6, "actorId":41201407, "actEffect": [ { "additional":4384, "targetId":6, "multipleEffectNumReal":0, "additional3":1582, "effectNum":1582, "multipleEffectNum":0, "effectType":2, "additional2":1582 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4982, "effectNum":4982, "multipleEffectNum":0, "effectType":2, "additional2":4982 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":12426, "effectNum":12426, "multipleEffectNum":0, "effectType":3, "additional2":12426 }, { "additional":3308, "targetId":8, "multipleEffectNumReal":0, "additional3":4977, "effectNum":4977, "multipleEffectNum":0, "effectType":2, "additional2":4977 }, { "additional":24, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":25, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":38, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":26, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":39, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":27, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":40, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":41, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":36, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":8, "actorId":41212007, "actEffect": [ { "additional":1430, "targetId":8, "multipleEffectNumReal":0, "additional3":1878, "effectNum":1878, "multipleEffectNum":0, "effectType":2, "additional2":1878 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":8, "actorId":41209009, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":16802, "effectNum":16802, "multipleEffectNum":0, "effectType":3, "additional2":16802 }, { "additional":41209009, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":28, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":22, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":37, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":40, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41214308, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":32, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":33, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-2-26 2:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41214308 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}8[Monster_8_4_10180723][4] 用 41214308[10015808] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-2-26 2:37:22][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_8_4_10180723 show commingEffect show_wzkr_skil2 in action 10015808 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180723__skill2__attackAffect__1 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_8_4_10180723__skill2__showBufferEffect__2 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 42 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10180723][4] 用 41214308 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301040] [INFO:2023-2-26 2:37:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10180723][4] 用 41214308 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301024] [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301040 effect/prefabs/battle_drunk.prefab [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:37:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":4054, "targetId":7, "multipleEffectNumReal":0, "additional3":3431, "effectNum":3431, "multipleEffectNum":0, "effectType":3, "additional2":3431 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 7[Monster_7_3_10180723][3] 一下 [INFO:2023-2-26 2:37:23][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 7485/14616 原来有盾: 0 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:3431/3431 本段飘:3431 本段扣血:3431 本段扣盾:0 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 4054/14616 剩余盾: 0 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212117 令到 1[MyRole_1_1][1] 的buff [301243] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 7[Monster_7_3_10180723][3] 增加了一个 buff [301244] [INFO:2023-2-26 2:37:23][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201407, "actEffect": [ { "additional":4384, "targetId":6, "multipleEffectNumReal":0, "additional3":1582, "effectNum":1582, "multipleEffectNum":0, "effectType":2, "additional2":1582 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 6[Monster_6_2_10180723][2] 一下 [INFO:2023-2-26 2:37:23][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 5966/12516 原来有盾: 0 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1582/1582 本段飘:1582 本段扣血:1582 本段扣盾:0 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 4384/12516 剩余盾: 0 [WARN:2023-2-26 2:37:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:37:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 6[Monster_6_2_10180723][2] 增加了一个 buff [301016] [WARN:2023-2-26 2:37:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-2-26 2:37:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-2-26 2:37:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208419, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4982, "effectNum":4982, "multipleEffectNum":0, "effectType":2, "additional2":4982 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":12426, "effectNum":12426, "multipleEffectNum":0, "effectType":3, "additional2":12426 }, { "additional":3308, "targetId":8, "multipleEffectNumReal":0, "additional3":4977, "effectNum":4977, "multipleEffectNum":0, "effectType":2, "additional2":4977 }, { "additional":24, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":25, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":38, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":26, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":39, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":27, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":40, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":41, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2023-2-26 2:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-2-26 2:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 13 [WARN:2023-2-26 2:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 14 ~ 14 [INFO:2023-2-26 2:37:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:37:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-2-26 2:37:25][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:25][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__1 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__2 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 4384/12516 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:622/4982 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 3762/12516 剩余盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 4054/14616 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:1553/12426 本段飘:1553 本段扣血:1553 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 2501/14616 剩余盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 8285/15922 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:622/4977 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 7663/15922 剩余盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__3 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 3762/12516 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:1244/4982 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 3140/12516 剩余盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 2501/14616 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:3106/12426 本段飘:1553 本段扣血:1553 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 948/14616 剩余盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 7663/15922 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:1244/4977 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 7041/15922 剩余盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__4 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 105 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 3140/12516 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:1866/4982 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 2518/12516 剩余盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 948/14616 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:4659/12426 本段飘:1553 本段扣血:1553 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/14616 剩余盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 7041/15922 原来有盾: 0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:1866/4977 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 6419/15922 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__5 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 2518/12516 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:2488/4982 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 1896/12516 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/14616 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:6212/12426 本段飘:1553 本段扣血:1553 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/14616 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 6419/15922 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:2488/4977 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 5797/15922 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__6 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 115 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 1896/12516 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:3110/4982 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 1274/12516 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/14616 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:7765/12426 本段飘:1553 本段扣血:1553 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/14616 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 5797/15922 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:3110/4977 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 5175/15922 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__7 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 120 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 1274/12516 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:3732/4982 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 652/12516 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/14616 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:9318/12426 本段飘:1553 本段扣血:1553 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/14616 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 5175/15922 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:3732/4977 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 4553/15922 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__8 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 125 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 652/12516 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:0.125) -》 多段已飘:4354/4982 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 30/12516 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/14616 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:0.125) -》 多段已飘:10871/12426 本段飘:1553 本段扣血:1553 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/14616 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 4553/15922 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:0.125) -》 多段已飘:4354/4977 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 3931/15922 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__attackAffect__9 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 130 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 30/12516 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:4982/4982 本段飘:628 本段扣血:628 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/12516 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 0/14616 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:12426/12426 本段飘:1555 本段扣血:1555 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/14616 剩余盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 3931/15922 原来有盾: 0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:4977/4977 本段飘:623 本段扣血:623 本段扣盾:0 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 3308/15922 剩余盾: 0 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 13 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 28[MyRole_28_5][5] 增加了一个 buff [301001] [INFO:2023-2-26 2:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41208419 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 13 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 14 14 [WARN:2023-2-26 2:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 14 14 [INFO:2023-2-26 2:37:28][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBufferEffect__10 [INFO:2023-2-26 2:37:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 180 [INFO:2023-2-26 2:37:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:37:29][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill3__showBigSkillEffect__11 [INFO:2023-2-26 2:37:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 269 [INFO:2023-2-26 2:37:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 22385 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":36, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10180723][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:37:30][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:37:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10180723][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:37:31][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41212007, "actEffect": [ { "additional":1430, "targetId":8, "multipleEffectNumReal":0, "additional3":1878, "effectNum":1878, "multipleEffectNum":0, "effectType":2, "additional2":1878 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212007[10013007] 不是aoe 干了 8[Monster_8_4_10180723][4] 一下 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill1__attackAffect__1 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 3308/15922 原来有盾: 0 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:1878/1878 本段飘:1878 本段扣血:1878 本段扣盾:0 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 1430/15922 剩余盾: 0 [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41212007 ,令到 8[Monster_8_4_10180723][4] 增加了一个 buff [301014] [WARN:2023-2-26 2:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180723 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-2-26 2:37:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_3_10180723 [INFO:2023-2-26 2:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41209009, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":16802, "effectNum":16802, "multipleEffectNum":0, "effectType":3, "additional2":16802 }, { "additional":41209009, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":28, "originalTargetId":0 } [WARN:2023-2-26 2:37:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:37:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:37:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-26 2:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}28[MyRole_28_5][5] 用 41209009[10009609] 不是aoe 干了 8[Monster_8_4_10180723][4] 一下 [INFO:2023-2-26 2:37:32][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 腌笃鲜(100093):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:32][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_28_5 show commingEffect show_ydx_skill3 in action 10009609 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:32][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_28_5__skill3__attackAffect__1 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_28_5__skill3__bigShake__2 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 93 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 1 0.5 1 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_28_5__skill3__attackAffect__3 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:37:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}8 -> 原来有血: 1430/15922 原来有盾: 0 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}8 受到攻击(比率:1) -》 多段已飘:16802/16802 本段飘:16802 本段扣血:16802 本段扣盾:0 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}8 -> 剩余血: 0/15922 剩余盾: 0 [WARN:2023-2-26 2:37:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:37:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}28[MyRole_28_5][5] 使用技能 41209009 ,令到 28[MyRole_28_5][5] 此技能进入 技能CD 等待 [WARN:2023-2-26 2:37:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_28_5__skill3__showBigSkillEffect__4 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 138 [INFO:2023-2-26 2:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-2-26 2:37:34][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 腌笃鲜(100093):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-2-26 2:37:35][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 16802 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":22, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-2-26 2:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10180723][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10180723][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [WARN:2023-2-26 2:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-2-26 2:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:37:36][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":37, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":40, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:37 buffId:301001 持续时间:1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:32 buffId:301040 持续时间:1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:33 buffId:301024 持续时间:1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:38 buffId:301001 持续时间:1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:40 buffId:301001 持续时间:1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:28 buffServerId:41 buffId:301001 持续时间:1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-2-26 2:37:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:37:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:37:36]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033571798354387 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-26 2:37:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:37:36]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 6 extraRoundTeamType: 0 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033331599086523 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:37:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:36]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-26 2:37:36]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 6 count: 8539 } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 101 1 [INFO:2023-2-26 2:37:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:37:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 51 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 46 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 46 hasFinished: false donCount: 0 } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 102 1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=240,cmd=2,status=0,size=21 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10591 score: 0 detectInfos { id: 1 progress: 46 finishTime: 0 } [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=39 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act240DetectInfoPush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 240 2 || 0 Act240DetectInfoPush 103 1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10364 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 104 1 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 52 infos { id: 10161 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 105 1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000284 count: 6 lastUseTime: 1645067658790 composeCount: 0 } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 106 1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 1 change: 20 count: 706 } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 107 1 [INFO:2023-2-26 2:37:36][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040001 count: 7 lastUseTime: 1644997344357 composeCount: 0 } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 108 1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=191 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1000 count: 60632500 } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 109 1 [INFO:2023-2-26 2:37:36][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 104352536 value: 0 time: 0 } infos { id: 104352504 value: 0 time: 0 } infos { id: 103222502 value: 0 time: 0 } infos { id: 104352506 value: 0 time: 0 } infos { id: 101092515 value: 0 time: 0 } infos { id: 100152509 value: 0 time: 0 } infos { id: 104352560 value: 0 time: 0 } infos { id: 103222505 value: 0 time: 0 } infos { id: 103222504 value: 0 time: 0 } infos { id: 104352503 value: 0 time: 0 } infos { id: 104312519 value: 0 time: 0 } infos { id: 99772522 value: 0 time: 0 } infos { id: 104352548 value: 0 time: 0 } infos { id: 99772524 value: 0 time: 0 } infos { id: 104362502 value: 0 time: 0 } infos { id: 104362503 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 110 1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=152 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 184 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } infos { id: 5 value: 0 time: 0 } infos { id: 6 value: 0 time: 0 } infos { id: 7 value: 0 time: 0 } infos { id: 8 value: 0 time: 0 } infos { id: 9 value: 0 time: 0 } infos { id: 10 value: 0 time: 0 } infos { id: 11 value: 0 time: 0 } infos { id: 12 value: 0 time: 0 } infos { id: 13 value: 0 time: 0 } infos { id: 14 value: 0 time: 0 } infos { id: 15 value: 0 time: 0 } infos { id: 16 value: 0 time: 0 } infos { id: 17 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 111 1 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=238 [INFO:2023-2-26 2:37:36]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 2 materilId: 1 change: 20 } firstBonus { materilType: 1 materilId: 10000284 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1000 } dropBonus { materilType: 1 materilId: 11040001 change: 1 } newBarrier { dungeonId: 10018 barrierId: 10018081 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 1932 hasGetBonus: allDamage: 188751 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 30 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2121 num: 20 isRate: true } source { isFromHero: true id: 0 heroId: 2084 num: 20 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 188751 teamGetDamage: 5534 unitDamages { position: 1 damage: 18070 getDamage: 1413 unqiueId: 104352537 } unitDamages { position: 2 damage: 35838 getDamage: 0 unqiueId: 102592502 } unitDamages { position: 3 damage: 109811 getDamage: 0 unqiueId: 104352502 } unitDamages { position: 4 damage: 25032 getDamage: 4121 unqiueId: 99772523 } } [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 112 1 [INFO:2023-2-26 2:37:36][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"188751", "teamGetDamage":"5534", "unitDamages": [ { "position":1, "damage":"18070", "getDamage":"1413", "unqiueId":"104352537" }, { "position":2, "damage":"35838", "getDamage":"0", "unqiueId":"102592502" }, { "position":3, "damage":"109811", "getDamage":"0", "unqiueId":"104352502" }, { "position":4, "damage":"25032", "getDamage":"4121", "unqiueId":"99772523" } ] } [INFO:2023-2-26 2:37:36][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-26 2:37:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.60106260329485 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 113 1 [INFO:2023-2-26 2:37:36][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-26 2:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_8_4_10180723 [INFO:2023-2-26 2:37:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:38][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [WARN:2023-2-26 2:37:38][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-26 2:37:38][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 10018072 0 [INFO:2023-2-26 2:37:38][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-26 2:37:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:39][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-2-26 2:37:39][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-2-26 2:37:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:40][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-2-26 2:37:40][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-2-26 2:37:45][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10018072 stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-2-26 2:37:45][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/fb/config/FbExitConfig:218: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:169: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-2-26 2:37:45][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-2-26 2:37:45][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=2,id=220078 [INFO:2023-2-26 2:37:45][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:37:45][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:45][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:45][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:45][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:45][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:45][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:37:45][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:37:45][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:37:45]DestroyUnusedResources:152,2,time=,paths: [INFO:2023-2-26 2:37:45][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-2-26 2:37:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-2-26 2:37:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:37:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:46]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:37:46]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:46]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:37:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:37:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:37:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.07492920011282 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 115 1 [WARN:2023-2-26 2:37:46][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}2 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:622: in function '_locateMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished' frameworkext/scene/SceneBase:82: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:37:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1 [INFO:2023-2-26 2:37:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest [INFO:2023-2-26 2:37:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:46]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9 [INFO:2023-2-26 2:37:46]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:46]<== Receiver Message, socketClient version=1,extId=70,cmd=1,status=0,size=8 [INFO:2023-2-26 2:37:46][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-2-26 2:37:46][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-2-26 2:37:46][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:37:46][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:37:46][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:37:46][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:37:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <--- [INFO:2023-2-26 2:37:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.091557502746582 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 116 1 [INFO:2023-2-26 2:37:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:47][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:37:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-26 2:37:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:48][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:37:49][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:37:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:50][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:37:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:51][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:37:51]DestroyUnusedResources:4,2,time=,paths: [INFO:2023-2-26 2:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-2-26 2:37:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-2-26 2:37:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10018072 [INFO:2023-2-26 2:37:52]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-2-26 2:37:52]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:52]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=669 [INFO:2023-2-26 2:37:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 50741 name: a6 level: 100 type: 2 logoutTime: 1672995398000 cd: 0 hero { heroId: 1660630 heroTypeIdx: 2003 level: 14 rank: 1 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200303 strengthenLevel: 2 } skinId: 100009 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 633821 name: 伊舞岚 level: 100 type: 2 logoutTime: 1676516949452 cd: 0 hero { heroId: 100912547 heroTypeIdx: 2016 level: 1 rank: 1 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } skinId: 100022 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 229121 name: 欧 level: 100 type: 2 logoutTime: 1672912786000 cd: 0 hero { heroId: 70712502 heroTypeIdx: 2000 level: 5 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 5 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 439521 name: ty04 level: 100 type: 2 logoutTime: 1676424897643 cd: 0 hero { heroId: 86652581 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 627921 name: 伊珍茈 level: 100 type: 2 logoutTime: 1676533457923 cd: 0 hero { heroId: 101362503 heroTypeIdx: 2043 level: 100 rank: 5 sks { skillId: 41204307 strengthenLevel: 3 } sks { skillId: 41204308 strengthenLevel: 3 } sks { skillId: 41204309 strengthenLevel: 4 } skinId: 100045 breakthroughCnt: 7 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 439422 name: ty03 level: 100 type: 2 logoutTime: 1676544955553 cd: 0 hero { heroId: 102812512 heroTypeIdx: 2145 level: 100 rank: 5 sks { skillId: 41214507 strengthenLevel: 3 } sks { skillId: 41214508 strengthenLevel: 3 } sks { skillId: 41214509 strengthenLevel: 4 } skinId: 140266 breakthroughCnt: 7 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 634423 name: 伊念凌 level: 100 type: 2 logoutTime: 1675007607000 cd: 0 hero { heroId: 102492502 heroTypeIdx: 9997 level: 1 rank: 1 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } skinId: 100112 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 443621 name: 老叉车 level: 100 type: 2 logoutTime: 1671005264000 cd: 0 hero { heroId: 87392503 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-2-26 2:37:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-2-26 2:37:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.56899150460958 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 117 1 [INFO:2023-2-26 2:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:52][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-2-26 2:37:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10018 barrierId: 10018072 formationId: 2 [INFO:2023-2-26 2:37:53]==> Sender Auto Serialize Message,extId=31,cmd=2,size=19 [INFO:2023-2-26 2:37:53]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:53]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=29 [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10180721 battleId: 10180722 battleId: 10180723 triggerId: 400 triggerId: 399 [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-2-26 2:37:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.56790868937969 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 118 1 [INFO:2023-2-26 2:37:53][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-2-26 2:37:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:53]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-2-26 2:37:53]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:53]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-2-26 2:37:53]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-26 2:37:53]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:53]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-26 2:37:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12240 isShaping:false skinId:130059 otherSkillId:nil skills:[42122401,0] otherSkills:null allSkillActions:[13006007] allNormalActions:{} [INFO:2023-2-26 2:37:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12232 isShaping:false skinId:130095 otherSkillId:nil skills:[42122321,42122322] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2023-2-26 2:37:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,0] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:37:53][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12240 isShaping:false skinId:130059 otherSkillId:nil skills:[42122401,0] otherSkills:null allSkillActions:[13006007] allNormalActions:{} [INFO:2023-2-26 2:37:53][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:183: 准备进入一个新的场景,类型=2,id=220078 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:183: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:82: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:60: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:37:53][logic/scene/SceneMgr.lua:229]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-2-26 2:37:53][logic/scene/SceneMgr.lua:233]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-26 2:37:53][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:37:53][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-2-26 2:37:53][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.071847200393677 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 119 1 [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-2-26 2:37:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-26 2:37:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.071847200393677 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 120 1 [INFO:2023-2-26 2:37:53][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:37:53][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-2-26 2:37:53][logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-2-26 2:37:53][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:37:53][logic/scene/SceneMgr.lua:262]:{func}开始进入一个新的场景,类型=2,id=220078 [INFO:2023-2-26 2:37:53][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil 场景:g-s96_yt_p 是旧场景 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:23: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2121_1,加载的特效[总数=]16,路径=["effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill3_camera.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_x_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/atk_zltp_x_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-2-26 2:37:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_zltp_x_skill1.prefab; false; true [INFO:2023-2-26 2:37:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:221: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:190: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:439: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2084_3,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:37:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-2-26 2:37:53][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:214: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:221: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:190: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:439: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:265: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2120_4,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_1_12240,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_ygd_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_2_12232,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180721_999_12240,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_ygd_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:37:53][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-2-26 2:37:53][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018072 0 [INFO:2023-2-26 2:37:53][logic/scene/SceneMgr.lua:367]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220078 [INFO:2023-2-26 2:37:53][logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-2-26 2:37:53][logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22007801个地图区域]加载完毕! [INFO:2023-2-26 2:37:53][logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-2-26 2:37:53][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2121_1 ====== MyRole_2121_1 英雄的模型 [INFO:2023-2-26 2:37:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_zltp_x_skill1.prefab; false; false [INFO:2023-2-26 2:37:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_zltp_d_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_zltp_d_skill1.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3.prefab effect obj pool create effect/prefabs/show_zltp_x_skill3.prefab effect obj pool create effect/prefabs/show_zltp_x_skill3_camera.prefab effect obj pool create effect/prefabs/show_zltp_d_skill3_camera.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_zltp_x_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zltp_x_skill1.prefab effect obj pool create effect/prefabs/show_zltp_d_skill2.prefab effect obj pool create effect/prefabs/atk_zltp_x_skill1.prefab effect obj pool [INFO:2023-2-26 2:37:54][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2121_1 ====== MyRole_2121_1 英雄的特效总数[16],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_zltp_d_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_zltp_d_skill1.prefab","effect\/prefabs\/show_zltp_d_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3.prefab","effect\/prefabs\/show_zltp_x_skill3_camera.prefab","effect\/prefabs\/show_zltp_d_skill3_camera.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_zltp_x_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zltp_x_skill1.prefab","effect\/prefabs\/show_zltp_d_skill2.prefab","effect\/prefabs\/atk_zltp_x_skill1.prefab"] [INFO:2023-2-26 2:37:54][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2121_1 ====== MyRole_2121_1 英雄的头顶ui [INFO:2023-2-26 2:37:54][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2023-2-26 2:37:54][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2084_3 ====== MyRole_2084_3 英雄的头顶ui [INFO:2023-2-26 2:37:54][logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2120_4 ====== MyRole_2120_4 英雄的头顶ui [INFO:2023-2-26 2:37:54][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2023-2-26 2:37:54][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:37:54][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:37:54][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2084_3 ====== MyRole_2084_3 英雄的模型 [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:212: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2084_3 ====== MyRole_2084_3 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab"] [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2120_4 ====== MyRole_2120_4 英雄的模型 [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_chymr_skill1.prefab effect obj pool create effect/prefabs/atk_chymr_skill1.prefab effect obj pool create effect/prefabs/show_chymr_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chymr_skill3_camera.prefab effect obj pool create effect/prefabs/show_chymr_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2120_4 ====== MyRole_2120_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的模型 [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的模型 [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_ygd_skill1.prefab effect obj pool [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_ygd_skill1.prefab"] [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_ygd_skill1.prefab effect obj pool [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_ygd_skill1.prefab"] [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_1_12240 ====== Monster_10180721_1_12240 怪物的头顶ui [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的头顶ui [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的头顶ui [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180721_999_12240 ====== Monster_10180721_999_12240 怪物的头顶ui [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的模型 [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_2_12232 ====== Monster_10180721_2_12232 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"] [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的模型 [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180721_3_12236 ====== Monster_10180721_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:37:55][logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-2-26 2:37:55][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 1.9090s [INFO:2023-2-26 2:37:55][logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:353: 成功进入了一个新的场景,类型=2,id=220078,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:353: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:37:55][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10018072 [INFO:2023-2-26 2:37:55][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-2-26 2:37:55][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 400 找到: true [INFO:2023-2-26 2:37:55][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 399 找到: true [INFO:2023-2-26 2:37:55][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 400 go: boxcolider2 [INFO:2023-2-26 2:37:55][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 400 触发器: boxcolider2 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:37:55][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 399 go: boxcolider1 [INFO:2023-2-26 2:37:55][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 399 触发器: boxcolider1 zoneId: 22007801 zoneName: g-s96_yt_p [INFO:2023-2-26 2:37:55][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:55][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:55][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:55][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:55][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:55][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:55][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:55][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:55][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10018072 0 [INFO:2023-2-26 2:37:55][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10018072 stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:354: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:56: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-26 2:37:55][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-2-26 2:37:55][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-2-26 2:37:55][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-2-26 2:37:55][logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-2-26 2:37:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:56][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-2-26 2:37:56]DestroyUnusedResources:41,2,time=,paths: [INFO:2023-2-26 2:37:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-2-26 2:37:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-2-26 2:37:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-2-26 2:37:57][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 2 [INFO:2023-2-26 2:37:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-2-26 2:37:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:57]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-2-26 2:37:57]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:57]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-2-26 2:37:57]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:57]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-2-26 2:37:57]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-2-26 2:37:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-2-26 2:37:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.066921699792147 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 122 1 [INFO:2023-2-26 2:37:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-2-26 2:37:57][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.066921699792147 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 123 1 [INFO:2023-2-26 2:37:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:58][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018072 1 0 1.4560474157333 1.0238709449768 -0.30000001192093 0 0 0 1.4560474157333 [INFO:2023-2-26 2:37:58][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018072 turnIndex: 1 [INFO:2023-2-26 2:37:58][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:58][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:58][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:58][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:58][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:37:58][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:37:58][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:37:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:59]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:37:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:59]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:37:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.033332999795675 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 124 1 [INFO:2023-2-26 2:37:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:37:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:37:59]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:37:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:37:59]||||| Sender socketClient version=1 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:37:59]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=964 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:37:59]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054258000 serverNow = 1676614942 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054258000} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140658000 serverNow = 1676614942 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140658000} [INFO:2023-2-26 2:37:59][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227058000 serverNow = 1676614942 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:37:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227058000} [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 14382 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12240 skinId: 130059 position: 1 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122401 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12232 skinId: 130095 position: 2 baseAttributes { hp: 354 thp: 354 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122321 position: 1 CD: 0 } skillInfo { skillId: 42122322 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12236 skinId: 130063 position: 3 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 14 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:37:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.0706856995821 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 125 1 [INFO:2023-2-26 2:37:59][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":14382, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12240, "skinId":130059, "position":1, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122401, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12232, "skinId":130095, "position":2, "baseAttributes": { "hp":354, "thp":354, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122321, "position":1, "CD":0 }, { "skillId":42122322, "position":2, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12236, "skinId":130063, "position":3, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10552 startTime: 1665349200000 endTime: 1703951999000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10591 startTime: 1675893600000 endTime: 1678291199000 } activityInfos { id: 10592 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10593 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10594 startTime: 1673453400000 endTime: 1678291199000 } activityInfos { id: 10595 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10596 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10597 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10598 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10601 startTime: 1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:37:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:37:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.0706856995821 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 126 1 [INFO:2023-2-26 2:37:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:37:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:38:0][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:38:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:38:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:38:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d3f5c4a60 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:38:0][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d3f5c4a60 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":1, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:38:0][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:38:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-2-26 2:38:1][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-2-26 2:38:1][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:38:1][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:38:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:38:1]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:1]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:38:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033332601189613 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 127 1 [INFO:2023-2-26 2:38:1][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:38:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:38:1]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:1]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:38:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033352699130774 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 0 1 [INFO:2023-2-26 2:38:1][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:38:1][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d32104780 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:38:1][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:38:1][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212117, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41208407, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41212007, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-26 2:38:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212117 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41208407 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41212007 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-26 2:38:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-26 2:38:1]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:1]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=358 [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 5 effectType: 3 effectNum: 1920 additional: 1627 additional2: 1920 additional3: 1920 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 15 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 16 } } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 1176 additional: 451 additional2: 1176 additional3: 1176 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 17 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 2 effectNum: 1563 additional: 0 additional2: 1563 additional3: 1563 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41212007 actEffect { targetId: 6 effectType: 2 effectNum: 1339 additional: 0 additional2: 1339 additional3: 1339 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42122361 actEffect { targetId: 3 effectType: 3 effectNum: 139 additional: 14382 additional2: 0 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 18 } } targetId: 3 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 18 actEffect { targetId: 7 effectType: 4 effectNum: 532 additional: 3547 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 18 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } isFinish: false round: 1 extraRoundTeamType: 0 } [INFO:2023-2-26 2:38:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:38:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667400300503 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 1 1 [INFO:2023-2-26 2:38:1][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1920, "additional":1627, "additional2":1920, "additional3":1920 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":15 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":16 } }, { "targetId":1, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1176, "additional":451, "additional2":1176, "additional3":1176 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":17 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1563, "additional":0, "additional2":1563, "additional3":1563 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41212007, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1339, "additional":0, "additional2":1339, "additional3":1339 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42122361, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":139, "additional":14382, "additional2":0, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":18 } } ], "targetId":3 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":18, "actEffect": [ { "targetId":7, "effectType":4, "effectNum":532, "additional":3547 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":18, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 } ], "isFinish":false, "round":1, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d32104780 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41212117, "actEffect": [ { "additional":1627, "targetId":5, "multipleEffectNumReal":0, "additional3":1920, "effectNum":1920, "multipleEffectNum":0, "effectType":3, "additional2":1920 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":451, "targetId":5, "multipleEffectNumReal":0, "additional3":1176, "effectNum":1176, "multipleEffectNum":0, "effectType":2, "additional2":1176 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1563, "effectNum":1563, "multipleEffectNum":0, "effectType":2, "additional2":1563 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":6, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1339, "effectNum":1339, "multipleEffectNum":0, "effectType":2, "additional2":1339 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":3, "actorId":42122361, "actEffect": [ { "additional":14382, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":139, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3547, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41212117, "actEffect": [ { "additional":1627, "targetId":5, "multipleEffectNumReal":0, "additional3":1920, "effectNum":1920, "multipleEffectNum":0, "effectType":3, "additional2":1920 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 5[Monster_5_1_10180721][1] 一下 [INFO:2023-2-26 2:38:1][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:38:1][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1920/1920 本段飘:1920 本段扣血:1920 本段扣盾:0 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1627/3547 剩余盾: 0 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301243 effect/prefabs/buff_zltp_chuanpao_1.prefab [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 5[Monster_5_1_10180721][1] 增加了一个 buff [301244] [INFO:2023-2-26 2:38:2][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4 [INFO:2023-2-26 2:38:2][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/buff_zltp_chuanpao_1.prefab effect obj pool [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":451, "targetId":5, "multipleEffectNumReal":0, "additional3":1176, "effectNum":1176, "multipleEffectNum":0, "effectType":2, "additional2":1176 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_10180721][1] 一下 [INFO:2023-2-26 2:38:2][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1627/3547 原来有盾: 0 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1176/1176 本段飘:1176 本段扣血:1176 本段扣盾:0 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 451/3547 剩余盾: 0 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_10180721][1] 增加了一个 buff [301016] [INFO:2023-2-26 2:38:2][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1563, "effectNum":1563, "multipleEffectNum":0, "effectType":2, "additional2":1563 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_1_10180721][1] 一下 [INFO:2023-2-26 2:38:2][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__1 [INFO:2023-2-26 2:38:2][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024df4863d80 [INFO:2023-2-26 2:38:3][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__2 [INFO:2023-2-26 2:38:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 73 [INFO:2023-2-26 2:38:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 451/3547 原来有盾: 0 [INFO:2023-2-26 2:38:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:468/1563 本段飘:468 本段扣血:468 本段扣盾:0 [INFO:2023-2-26 2:38:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__3 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:936/1563 本段飘:468 本段扣血:468 本段扣盾:0 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__4 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/3547 原来有盾: 0 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1563/1563 本段飘:627 本段扣血:627 本段扣盾:0 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBloodEffect__5 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBufferEffect__6 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10180721][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:38:4][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1339, "effectNum":1339, "multipleEffectNum":0, "effectType":2, "additional2":1339 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212007[10013007] 不是aoe 干了 6[Monster_6_2_10180721][2] 一下 [INFO:2023-2-26 2:38:4][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill1__attackAffect__1 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 354/354 原来有盾: 0 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:1339/1339 本段飘:1339 本段扣血:1339 本段扣盾:0 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/354 剩余盾: 0 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:5][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024df4863d80 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:38:5][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122361, "actEffect": [ { "additional":14382, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":139, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[Monster_7_3_10180721][3] 用 42122361[13005708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_5_1_10180721 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180721__skill2__attackAffect__1 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 14382/14382 原来有盾: 2158 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:139/139 本段飘:139 本段扣血:0 本段扣盾:139 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 14382/14382 剩余盾: 2019 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10180721][3] 用 42122361 ,令到 7[Monster_7_3_10180721][3] 增加了一个 buff [301007] [INFO:2023-2-26 2:38:5][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180721__skill2__showBufferEffect__2 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3547, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301075 [INFO:2023-2-26 2:38:5][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 7 原有血: 3547 原有盾: 0 补血量: 532 [INFO:2023-2-26 2:38:5][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 7 现有血: 3547 现有盾: 0 [INFO:2023-2-26 2:38:5][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180721 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:18 buffId:301007 持续时间:1 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-26 2:38:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:38:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:38:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:38:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:38:5]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:38:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:38:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:38:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033678401261568 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1 [INFO:2023-2-26 2:38:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:38:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:38:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:38:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:38:5]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:38:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 extraRoundTeamType: 0 [INFO:2023-2-26 2:38:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:38:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033332798629999 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1 [INFO:2023-2-26 2:38:5][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:38:5][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:38:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d342fe170 { _roundId = 2, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:38:6][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:38:6][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212117, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41208407, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41212007, "castorId":4, "targetId":7, "targetId2":0 } ] } [INFO:2023-2-26 2:38:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:38:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:38:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212117 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41208407 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41212007 castorId: 4 targetId: 7 targetId2: 0 } [INFO:2023-2-26 2:38:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-26 2:38:6]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=144 [INFO:2023-2-26 2:38:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 7 effectType: 3 effectNum: 2417 additional: 1130 additional2: 2417 additional3: 2417 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 15 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 20 } } actEffect { targetId: 1 effectType: 15 effectNum: 0 additional: 16 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 7 effectType: 2 effectNum: 1199 additional: 0 additional2: 1199 additional3: 1199 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true round: 2 extraRoundTeamType: 0 } [INFO:2023-2-26 2:38:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:38:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066660899668932 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 5 1 [INFO:2023-2-26 2:38:6][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":2417, "additional":1130, "additional2":2417, "additional3":2417 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":15 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":20 } }, { "targetId":1, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1199, "additional":0, "additional2":1199, "additional3":1199 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true, "round":2, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d342fe170 { _roundId = 2, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":1130, "targetId":7, "multipleEffectNumReal":0, "additional3":2417, "effectNum":2417, "multipleEffectNum":0, "effectType":3, "additional2":2417 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1199, "effectNum":1199, "multipleEffectNum":0, "effectType":2, "additional2":1199 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212117, "actEffect": [ { "additional":1130, "targetId":7, "multipleEffectNumReal":0, "additional3":2417, "effectNum":2417, "multipleEffectNum":0, "effectType":3, "additional2":2417 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 7[Monster_7_3_10180721][3] 一下 [INFO:2023-2-26 2:38:6][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:2417/2417 本段飘:2417 本段扣血:2417 本段扣盾:0 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 1130/3547 剩余盾: 0 [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212117 令到 1[MyRole_1_1][1] 的buff [301243] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-26 2:38:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 7[Monster_7_3_10180721][3] 增加了一个 buff [301244] [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4 [WARN:2023-2-26 2:38:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1199, "effectNum":1199, "multipleEffectNum":0, "effectType":2, "additional2":1199 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 7[Monster_7_3_10180721][3] 一下 [INFO:2023-2-26 2:38:7][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}7 -> 原来有血: 1130/3547 原来有盾: 0 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}7 受到攻击(比率:1) -》 多段已飘:1199/1199 本段飘:1199 本段扣血:1199 本段扣盾:0 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}7 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10180721][3] 覆盖移除了一个 buff[301007],不提示id不需要播放效果 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:38:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:38:7][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-2-26 2:38:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:38:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:38:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:38:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333498984575 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 6 1 [INFO:2023-2-26 2:38:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-26 2:38:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:38:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:7]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 extraRoundTeamType: 0 [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:38:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033609300851822 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 7 1 [INFO:2023-2-26 2:38:7][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:38:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:7]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-26 2:38:7]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:7]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-26 2:38:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.033328499644995 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 8 1 [INFO:2023-2-26 2:38:7][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-26 2:38:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_3_10180721 [INFO:2023-2-26 2:38:9][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:38:9][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:38:9][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [WARN:2023-2-26 2:38:9][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-26 2:38:9][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:9][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:9][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:9][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:9][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2023-2-26 2:38:9][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-2-26 2:38:9][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,0] otherSkills:null allSkillActions:[13005708] allNormalActions:{} [INFO:2023-2-26 2:38:9][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的头顶ui [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_2_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的头顶ui [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的模型 [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:38:9][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-2-26 2:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_3_12236 ====== Monster_10180722_3_12236 怪物的头顶ui [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=10180722_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的头顶ui [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的模型 [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的模型 [INFO:2023-2-26 2:38:10][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_1_12211 ====== Monster_10180722_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2023-2-26 2:38:10][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_999_12211 ====== Monster_10180722_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的模型 [INFO:2023-2-26 2:38:10][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 10180722_2_12223 ====== Monster_10180722_2_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-2-26 2:38:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.2870s [INFO:2023-2-26 2:38:10][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-2-26 2:38:10][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-26 2:38:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:10][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:10][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-2-26 2:38:15][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10018072 2 1 -37.183044433594 0.22074458003044 -0.30000001192093 -38.5 0 0 1.3169555664063 [INFO:2023-2-26 2:38:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10018072 turnIndex: 2 [INFO:2023-2-26 2:38:15][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:15][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:15][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:15][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:15][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:38:15][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-26 2:38:15][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2121 isShaping:false skinId:100131 otherSkillId:100130 skills:[41212107,41212108,41212109] otherSkills:[41212110,41212111,41212112,41212113,41212114,41212115,41212116,41212117,41212118,41212119,41212122] allSkillActions:[10013208,10013407,10013409,10013209,10013207,10013408] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:100125 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-2-26 2:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-26 2:38:16]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:16]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-26 2:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.033336699008942 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 10 1 [INFO:2023-2-26 2:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-26 2:38:16]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-26 2:38:16]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-26 2:38:16]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-26 2:38:16]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=979 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-26 2:38:16]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=820 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-13 09:00:00 id = 118711 interval = 2054241000 serverNow = 1676614959 noticeItem.timeStamp = 1678669200 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2054241000} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-14 09:00:00 id = 118721 interval = 2140641000 serverNow = 1676614959 noticeItem.timeStamp = 1678755600 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2140641000} [INFO:2023-2-26 2:38:16][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-15 09:00:00 id = 118731 interval = 2227041000 serverNow = 1676614959 noticeItem.timeStamp = 1678842000 [INFO:2023-2-26 2:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":118731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【迷航偶戏】版本将于3月15日结束,可不要忘记领取各种奖励哦!","interval":2227041000} [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2121 skinId: 100131 position: 1 baseAttributes { hp: 9240 thp: 9240 atk: 1169 def: 778 critic: 297 critic_dmg: 1906 dodge: 41 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212107 position: 1 CD: 0 } skillInfo { skillId: 41212108 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41212109 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 12392 thp: 12392 atk: 1957 def: 1592 critic: 195 critic_dmg: 2260 dodge: 220 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 100083 position: 3 baseAttributes { hp: 14382 thp: 14382 atk: 2013 def: 1430 critic: 385 critic_dmg: 1560 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2120 skinId: 100125 position: 4 baseAttributes { hp: 12950 thp: 12950 atk: 1898 def: 1690 critic: 365 critic_dmg: 2260 dodge: 100 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 628921 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 628921 } defender { units { id: 5 modelId: 12211 skinId: 130022 position: 1 baseAttributes { hp: 2660 thp: 2660 atk: 1419 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12223 skinId: 130030 position: 2 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12236 skinId: 130063 position: 3 baseAttributes { hp: 3547 thp: 3547 atk: 1290 def: 1314 critic: 270 critic_dmg: 1140 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 1 castorId: 1 actorId: 41212122 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301242 duration: 1 id: 12 additional: 9240 additional2: 9240 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301241 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41212117 position: 1 CD: 0 } skillInfo { skillId: 41212118 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212119 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41212120 position: 4 CD: 0 } skillInfo { skillId: 41212121 position: 5 CD: 0 maxCD: 99 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 14 additional: 2158 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-26 2:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.068144403398037 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 11 1 [INFO:2023-2-26 2:38:16][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2121, "skinId":100131, "position":1, "baseAttributes": { "hp":9240, "thp":9240, "atk":1169, "def":778, "critic":297, "critic_dmg":1906, "dodge":41, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212107, "position":1, "CD":0 }, { "skillId":41212108, "position":2, "CD":0, "maxCD":1 }, { "skillId":41212109, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":12392, "thp":12392, "atk":1957, "def":1592, "critic":195, "critic_dmg":2260, "dodge":220, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":100083, "position":3, "baseAttributes": { "hp":14382, "thp":14382, "atk":2013, "def":1430, "critic":385, "critic_dmg":1560, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2120, "skinId":100125, "position":4, "baseAttributes": { "hp":12950, "thp":12950, "atk":1898, "def":1690, "critic":365, "critic_dmg":2260, "dodge":100, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"628921", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "628921" ] }, "defender": { "units": [ { "id":5, "modelId":12211, "skinId":130022, "position":1, "baseAttributes": { "hp":2660, "thp":2660, "atk":1419, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12223, "skinId":130030, "position":2, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12236, "skinId":130063, "position":3, "baseAttributes": { "hp":3547, "thp":3547, "atk":1290, "def":1314, "critic":270, "critic_dmg":1140, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10552 startTime: 1665349200000 endTime: 1703951999000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10591 startTime: 1675893600000 endTime: 1678291199000 } activityInfos { id: 10592 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10593 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10594 startTime: 1673453400000 endTime: 1678291199000 } activityInfos { id: 10595 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10596 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10597 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10598 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10601 startTime: 1676494800000 endTime: 1678291199000 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10603 startTime: 1671069600000 endTime: 1677254399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1676606400000 endTime: 1677038400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10040 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10041 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10043 startTime: 1676445378382 endTime: 1677618000000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-2-26 2:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-26 2:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.068144403398037 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 12 1 [INFO:2023-2-26 2:38:16][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-26 2:38:16][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-2-26 2:38:17][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-2-26 2:38:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:38:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:38:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d2dcc6c88 { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:38:17][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d2dcc6c88 { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212122, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":9240, "duration":1, "id":12, "buffId":301242, "additional2":9240 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301241, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41212117, "position":1, "CD":0 }, { "skillId":41212118, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212119, "position":3, "CD":0, "maxCD":4 }, { "skillId":41212120, "position":4, "CD":0 }, { "skillId":41212121, "position":5, "CD":0, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-26 2:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 3 ~ 4 [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212122 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212122[10013408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-26 2:38:17][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_x_skill2 in action 10013408 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginBattle:20: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__attackAffect__1 [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-2-26 2:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:38:17][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 5 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill2__showBufferEffect__2 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 64 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301242] [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212122 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301241] [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:5 [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 3 4 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:100131 新皮肤:100130 原spine:100134_zltp_x_xuyuan 新spine:100132_zltp_d_xuyuan [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2158, "duration":1, "id":14, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:175]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:38:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-2-26 2:38:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:38:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:38:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:38:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:38:18]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:38:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:38:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:38:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033339198678732 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2023-2-26 2:38:18][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:38:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:38:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:38:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:38:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:38:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:38:18]||||| Sender socketClient version=1 [INFO:2023-2-26 2:38:18]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:38:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-2-26 2:38:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:38:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033328000456095 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2023-2-26 2:38:18][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:38:18][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:38:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d5ec70d60 { _roundId = 3, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:38:18][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [WARN:2023-2-26 2:38:19][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 6 [WARN:2023-2-26 2:38:21][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 7 [WARN:2023-2-26 2:38:25][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 6 [WARN:2023-2-26 2:38:30][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 6 [WARN:2023-2-26 2:38:34][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 1 [WARN:2023-2-26 2:38:34][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}食神的庇佑:减少80%受到的伤害 [WARN:2023-2-26 2:38:36][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 2 [WARN:2023-2-26 2:38:36][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}食神的庇佑:减少80%受到的伤害 [WARN:2023-2-26 2:38:38][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 3 [WARN:2023-2-26 2:38:38][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}食神的庇佑:减少80%受到的伤害 [WARN:2023-2-26 2:38:38][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}瑞兽守护:拥有15%生命上限的免疫所有负面状态护盾,不可驱散 [WARN:2023-2-26 2:38:45][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 4 [WARN:2023-2-26 2:38:45][@logic/extensions/battle/view/BattleViewPresentor.lua:131]:{getInfoList}食神的庇佑:减少80%受到的伤害 [INFO:2023-2-26 2:38:48]GameDevice isFront = False [INFO:2023-2-26 2:39:15]GameDevice isFront = True [INFO:2023-2-26 2:39:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212117, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41208407, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41212007, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-26 2:39:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:39:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-26 2:39:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-26 2:39:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212117 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41208407 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41212007 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-26 2:39:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-26 2:39:15]||||| Sender socketClient version=1 [INFO:2023-2-26 2:39:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=367 [INFO:2023-2-26 2:39:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212117 actEffect { targetId: 5 effectType: 2 effectNum: 671 additional: 1989 additional2: 671 additional3: 671 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301243 duration: 1 id: 15 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301244 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 1114 additional: 875 additional2: 1114 additional3: 1114 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 17 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 3 effectNum: 4072 additional: 0 additional2: 4072 additional3: 4072 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 16 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41212007 actEffect { targetId: 6 effectType: 3 effectNum: 4198 additional: 0 additional2: 4198 additional3: 4198 } actEffect { targetId: 4 effectType: 15 effectNum: 0 additional: 16 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42122361 actEffect { targetId: 4 effectType: 3 effectNum: 127 additional: 12823 additional2: 127 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 18 } } targetId: 4 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 18 actEffect { targetId: 7 effectType: 4 effectNum: 532 additional: 3547 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 18 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } isFinish: false round: 3 extraRoundTeamType: 0 } [INFO:2023-2-26 2:39:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-26 2:39:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1250369027257 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 17 1 [INFO:2023-2-26 2:39:15][logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212117, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":671, "additional":1989, "additional2":671, "additional3":671 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301243, "duration":1, "id":15 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301244, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1114, "additional":875, "additional2":1114, "additional3":1114 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":17 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":4072, "additional":0, "additional2":4072, "additional3":4072 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41212007, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":4198, "additional":0, "additional2":4198, "additional3":4198 }, { "targetId":4, "effectType":15, "effectNum":0, "additional":16 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42122361, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":127, "additional":12823, "additional2":127, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":18 } } ], "targetId":4 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":18, "actEffect": [ { "targetId":7, "effectType":4, "effectNum":532, "additional":3547 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":18, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 } ], "isFinish":false, "round":3, "extraRoundTeamType":0 } } [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x024d5ec70d60 { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41212117, "actEffect": [ { "additional":1989, "targetId":5, "multipleEffectNumReal":0, "additional3":671, "effectNum":671, "multipleEffectNum":0, "effectType":2, "additional2":671 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":875, "targetId":5, "multipleEffectNumReal":0, "additional3":1114, "effectNum":1114, "multipleEffectNum":0, "effectType":2, "additional2":1114 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":4072, "effectNum":4072, "multipleEffectNum":0, "effectType":3, "additional2":4072 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":6, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4198, "effectNum":4198, "multipleEffectNum":0, "effectType":3, "additional2":4198 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":4, "actorId":42122361, "actEffect": [ { "additional":12823, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":127, "multipleEffectNum":0, "effectType":3, "additional2":127 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3547, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41212117, "actEffect": [ { "additional":1989, "targetId":5, "multipleEffectNumReal":0, "additional3":671, "effectNum":671, "multipleEffectNum":0, "effectType":2, "additional2":671 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301243, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301244, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-26 2:39:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-26 2:39:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:39:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212117 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212117[10013207] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:39:15][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_zltp_d_skill1 in action 10013207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__1 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_1_1__skill1__attackAffect__2 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 9 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:39:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 2660/2660 原来有盾: 0 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:671/671 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 1989/2660 剩余盾: 0 [WARN:2023-2-26 2:39:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:39:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301243] [INFO:2023-2-26 2:39:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41212117 ,令到 5[Monster_5_1_10180722][1] 增加了一个 buff [301244] [INFO:2023-2-26 2:39:15][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:39:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":875, "targetId":5, "multipleEffectNumReal":0, "additional3":1114, "effectNum":1114, "multipleEffectNum":0, "effectType":2, "additional2":1114 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:39:16][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_beijingkaoya_skill1 in action 10002207 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__attackAffect__1 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 1989/2660 原来有盾: 0 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1114/1114 本段飘:1114 本段扣血:1114 本段扣盾:0 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 875/2660 剩余盾: 0 [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_10180722][1] 增加了一个 buff [301016] [INFO:2023-2-26 2:39:16][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_2_2__skill1__showBufferEffect__2 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":4072, "effectNum":4072, "multipleEffectNum":0, "effectType":3, "additional2":4072 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:39:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_1_10180722][1] 一下 [INFO:2023-2-26 2:39:16][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__1 [INFO:2023-2-26 2:39:16][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024df4863d80 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__2 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 73 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:39:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 875/2660 原来有盾: 0 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1221/4072 本段飘:1221 本段扣血:1221 本段扣盾:0 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/2660 剩余盾: 0 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__3 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 80 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:39:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/2660 原来有盾: 0 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.3) -》 多段已飘:2442/4072 本段飘:1221 本段扣血:1221 本段扣盾:0 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/2660 剩余盾: 0 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__attackAffect__4 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 90 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:39:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 0/2660 原来有盾: 0 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:4072/4072 本段飘:1630 本段扣血:1630 本段扣盾:0 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 0/2660 剩余盾: 0 [WARN:2023-2-26 2:39:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:39:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-26 2:39:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBloodEffect__5 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 95 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_3_3__skill1__showBufferEffect__6 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 100 [INFO:2023-2-26 2:39:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10180722][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:39:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212007, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4198, "effectNum":4198, "multipleEffectNum":0, "effectType":3, "additional2":4198 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41212007[10013007] 不是aoe 干了 6[Monster_6_2_10180722][2] 一下 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 MyRole_4_4__skill1__attackAffect__1 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}6 -> 原来有血: 3547/3547 原来有盾: 0 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}6 受到攻击(比率:1) -》 多段已飘:4198/4198 本段飘:4198 本段扣血:4198 本段扣盾:0 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}6 -> 剩余血: 0/3547 剩余盾: 0 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2023-2-26 2:39:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:233: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x024df4863d80 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-26 2:39:18][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122361, "actEffect": [ { "additional":12823, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":127, "multipleEffectNum":0, "effectType":3, "additional2":127 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-26 2:39:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}7[Monster_7_3_10180722][3] 用 42122361[13005708] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-2-26 2:39:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_5_1_10180722 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180722__skill2__attackAffect__1 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-26 2:39:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 12950/12950 原来有盾: 0 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:127/127 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 12823/12950 剩余盾: 0 [WARN:2023-2-26 2:39:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-26 2:39:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10180722][3] 用 42122361 ,令到 7[Monster_7_3_10180722][3] 增加了一个 buff [301007] [INFO:2023-2-26 2:39:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-2-26 2:39:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:288]:{closure}动作事件帧 Monster_7_3_10180722__skill2__showBufferEffect__2 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3547, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301075 [INFO:2023-2-26 2:39:19][logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 7 原有血: 3547 原有盾: 0 补血量: 532 [INFO:2023-2-26 2:39:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-2-26 2:39:19][logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 7 现有血: 3547 现有盾: 0 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_2_10180722 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:18 buffId:301007 持续时间:1 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-2-26 2:39:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-26 2:39:19][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-26 2:39:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:39:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-26 2:39:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-26 2:39:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:39:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-26 2:39:19]||||| Sender socketClient version=1 [INFO:2023-2-26 2:39:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-26 2:39:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-26 2:39:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-26 2:39:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033505201339722 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 19 1 [INFO:2023-2-26 2:39:19][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-26 2:39:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-26 2:39:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-26 2:39:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-26 2:39:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-26 2:39:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-26 2:39:19]||||| Sender socketClient version=1 [INFO:2023-2-26 2:39:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-2-26 2:39:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 extraRoundTeamType: 0 [INFO:2023-2-26 2:39:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-26 2:39:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033599700778723 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 20 1 [INFO:2023-2-26 2:39:19][logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-26 2:39:19][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-2-26 2:39:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-26 2:39:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-2-26 2:39:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x024d5ebbc998 { _roundId = 4, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = { setExtraRoundType = function: 0x024d30fc7780, addStepMO = function: 0x024d30fc76e8, New = function: 0x024d30fc7470, getUnitPickedSkillId = function: 0x024d30fc7900, copyFromPlaybackNO = function: 0x024d30fc7748, onNotifyUserRoundPick = function: 0x024d30fc78a0, getStepMO = function: 0x024d30fc76b8, getRoundId = function: 0x024d30fc77b0, copyFromNO = function: 0x024d30fc7718, hasUnitPickedSkill = function: 0x024d30fc7930, getIsUserReady = function: 0x024d30fc78d0, setIsFinish = function: 0x024d30fc7a88, __index = 循环引用: table: 0x024d30fc7428, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, __newindex = function: 0x024d30fc7628, }, setEndData = function: 0x024d30fc7870, getStartTime = function: 0x024d30fc77e0, getStepCount = function: 0x024d30fc7538, setData = function: 0x024d30fc7840, ctor = function: 0x024d30fc7658, isDataDone = function: 0x024d30fc79c8, onComplete = function: 0x024d30fc7ab8, setIsReconnect = function: 0x024d30fc7a28, __newindex = function: 0x024d30fc74a8, setRoundId = function: 0x024d30fc7688, hasUnitReliveInfo = function: 0x024d30fc7508, isReadyToPick = function: 0x024d30fc79f8, isFinish = function: 0x024d30fc7ae8, getReliveReplyNO = function: 0x024d30fc7b18, isReconnect = function: 0x024d30fc7a58, onDataInit = function: 0x024d30fc7810, } [WARN:2023-2-26 2:39:19][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false